From b5739323e1a37b3a59eb738b8620c2e2c02a4c55 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Wed, 1 Jul 2020 13:27:19 -0700 Subject: SL-12978: Fix off-axis water dimming --- .../app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index dcb02bd1c1..5bb2d18890 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -81,13 +81,8 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - if (abs(temp2.y) > 0.000001f) - { - temp2.y = 1. / abs(temp2.y); - } - temp2.y = max(0.0000001f, temp2.y); - sunlight *= exp(-light_atten * temp2.y); + // SL-12978: temp2.y = 1; optimized away + sunlight *= exp(-light_atten); // main atmospheric scattering line integral temp2.z = Plen * dens_mul; -- cgit v1.2.3