From d26f17efd565b189e4ed79ede674a493f4abd97a Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Fri, 11 Sep 2020 19:01:08 -0700
Subject: SL-13768 Remove glow from moon when sun is down due to it using the
 sun glow setting

---
 indra/newview/lldrawpoolwlsky.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

(limited to 'indra/newview')

diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index b0eb1a405b..de79a47562 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -184,6 +184,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
 
         ((LLSettingsVOSky*)psky.get())->updateShader(sky_shader);
 
+        bool is_sun_up      = psky->getIsSunUp();
         F32 moisture_level  = (float)psky->getSkyMoistureLevel();
         F32 droplet_radius  = (float)psky->getSkyDropletRadius();
         F32 ice_level       = (float)psky->getSkyIceLevel();
@@ -199,9 +200,9 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
         sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);
         sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level);
 
-        sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
+        sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, is_sun_up ? psky->getSunMoonGlowFactor() : 0.0f ); // SL-13768
 
-        sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, psky->getIsSunUp() ? 1 : 0);
+        sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, is_sun_up ? 1 : 0);
 
         /// Render the skydome
         renderDome(origin, camHeightLocal, sky_shader);	
-- 
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