From 83cf25af8d05897986cfbcf27224bf69fe7544c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pantera=20P=C3=B3=C5=82nocy?= <panterapolnocy@gmail.com> Date: Wed, 18 Sep 2024 15:26:32 +0200 Subject: Tiny argument names correction (tittle -> title) (#2594) --- indra/newview/llfloatergltfasseteditor.cpp | 8 ++++---- indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatergltfasseteditor.cpp b/indra/newview/llfloatergltfasseteditor.cpp index d2cf24f1dd..a127f5d43e 100644 --- a/indra/newview/llfloatergltfasseteditor.cpp +++ b/indra/newview/llfloatergltfasseteditor.cpp @@ -209,7 +209,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = node.mName; if (node.mName.empty()) { - name = getString("node_tittle"); + name = getString("node_title"); } else { @@ -243,7 +243,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = mAsset->mMeshes[node.mMesh].mName; if (name.empty()) { - name = getString("mesh_tittle"); + name = getString("mesh_title"); } loadItem(node.mMesh, name, LLGLTFFolderItem::TYPE_MESH, view); } @@ -253,7 +253,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = mAsset->mSkins[node.mSkin].mName; if (name.empty()) { - name = getString("skin_tittle"); + name = getString("skin_title"); } loadItem(node.mSkin, name, LLGLTFFolderItem::TYPE_SKIN, view); } @@ -306,7 +306,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection() std::string name = scene.mName; if (scene.mName.empty()) { - name = getString("scene_tittle"); + name = getString("scene_title"); } else { diff --git a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml index b17d0aa5b6..025d537804 100644 --- a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml +++ b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml @@ -11,10 +11,10 @@ name="gltf asset editor" title="[OBJECT_NAME]"> <floater.string name="floater_title" value="GLTF Scene Editor"/> - <floater.string name="scene_tittle" value="Scene"/> - <floater.string name="node_tittle" value="Node"/> - <floater.string name="mesh_tittle" value="Mesh"/> - <floater.string name="skin_tittle" value="Skin"/> + <floater.string name="scene_title" value="Scene"/> + <floater.string name="node_title" value="Node"/> + <floater.string name="mesh_title" value="Mesh"/> + <floater.string name="skin_title" value="Skin"/> <layout_stack name="main_layout" -- cgit v1.2.3