From 552d1d421b4c67dfdf3fe14316116b34b54e97d7 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 20 Aug 2024 23:23:55 +0300 Subject: viewer#2363 Region Day Offset error with Time of Day When we have a 23h day cycle and 23h offset, doing a 24h flip will result in -1h. Flip by day length instead so that 23h-23h will result in 0h. This has a negative side effect of values not being saved exactly as users specified them, so a -1h offset will turn to 4h on next load with a 5h long day. But it is nature of a day to 'loop', so I decided there is no point to translate -1 into 14 or something like that. --- indra/newview/llpanelenvironment.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelenvironment.cpp b/indra/newview/llpanelenvironment.cpp index 51e2c05070..2a4323d3e6 100644 --- a/indra/newview/llpanelenvironment.cpp +++ b/indra/newview/llpanelenvironment.cpp @@ -296,7 +296,7 @@ void LLPanelEnvironmentInfo::refresh() F32Hours dayoffset(mCurrentEnvironment->mDayOffset); if (dayoffset.value() > 12.0f) - dayoffset -= F32Hours(24.0); + dayoffset -= daylength; mSliderDayLength->setValue(daylength.value()); mSliderDayOffset->setValue(dayoffset.value()); @@ -723,6 +723,11 @@ void LLPanelEnvironmentInfo::onSldDayLengthChanged(F32 value) F32Hours daylength(value); mCurrentEnvironment->mDayLength = daylength; + F32 offset = (F32)mSliderDayOffset->getValue().asReal(); + if (offset <= 0.0f) + { + onSldDayOffsetChanged(offset); + } setDirtyFlag(DIRTY_FLAG_DAYLENGTH); udpateApparentTimeOfDay(); @@ -736,7 +741,8 @@ void LLPanelEnvironmentInfo::onSldDayOffsetChanged(F32 value) F32Hours dayoffset(value); if (dayoffset.value() <= 0.0f) - dayoffset += F32Hours(24.0); + // if day cycle is 5 hours long, we want -1h offset to result in 4h + dayoffset += mCurrentEnvironment->mDayLength; mCurrentEnvironment->mDayOffset = dayoffset; setDirtyFlag(DIRTY_FLAG_DAYOFFSET); @@ -929,7 +935,7 @@ void LLPanelEnvironmentInfo::udpateApparentTimeOfDay() { static const F32 SECONDSINDAY(24.0 * 60.0 * 60.0); - if ((!mCurrentEnvironment) || (mCurrentEnvironment->mDayLength.value() < 1.0) || (mCurrentEnvironment->mDayOffset.value() < 1.0)) + if ((!mCurrentEnvironment) || (mCurrentEnvironment->mDayLength.value() < 1.0)) { mLabelApparentTime->setVisible(false); return; -- cgit v1.2.3 From 56e16876805c80f63a70024e00b5dfcc5e4e45d7 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Tue, 20 Aug 2024 14:05:40 -0700 Subject: #2345 Fix for mirrors not being disabled from previous viewer versions. --- indra/newview/featuretable.txt | 2 +- indra/newview/featuretable_linux.txt | 42 ++++++++++++++++++++++++++++++++++++ indra/newview/featuretable_mac.txt | 2 +- 3 files changed, 44 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index e11b406094..3b2a298647 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 60 +version 61 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 4bcefc1546..4b617fd7f4 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -67,6 +67,7 @@ RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +RenderMirrors 1 1 // // Low Graphics Settings (fixed function) @@ -97,6 +98,12 @@ RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 +RenderMirrors 1 0 +RenderHeroProbeResolution 1 256 +RenderHeroProbeDistance 1 4 +RenderHeroProbeUpdateRate 1 6 +RenderHeroProbeConservativeUpdateMultiplier 1 16 + // // Low Graphics Settings @@ -127,6 +134,11 @@ RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 +RenderMirrors 1 0 +RenderHeroProbeResolution 1 256 +RenderHeroProbeDistance 1 4 +RenderHeroProbeUpdateRate 1 6 +RenderHeroProbeConservativeUpdateMultiplier 1 16 // // Medium Low Graphics Settings @@ -156,6 +168,11 @@ RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 0 +RenderMirrors 1 0 +RenderHeroProbeResolution 1 256 +RenderHeroProbeDistance 1 6 +RenderHeroProbeUpdateRate 1 3 +RenderHeroProbeConservativeUpdateMultiplier 1 16 // // Medium Graphics Settings (standard) @@ -185,6 +202,11 @@ RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderMirrors 1 0 +RenderHeroProbeResolution 1 512 +RenderHeroProbeDistance 1 6 +RenderHeroProbeUpdateRate 1 3 +RenderHeroProbeConservativeUpdateMultiplier 1 16 // // Medium High Graphics Settings (deferred enabled) @@ -214,6 +236,11 @@ RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderMirrors 1 0 +RenderHeroProbeResolution 1 512 +RenderHeroProbeDistance 1 6 +RenderHeroProbeUpdateRate 1 2 +RenderHeroProbeConservativeUpdateMultiplier 1 8 // // High Graphics Settings (deferred + SSAO) @@ -243,6 +270,11 @@ RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderMirrors 1 0 +RenderHeroProbeResolution 1 512 +RenderHeroProbeDistance 1 8 +RenderHeroProbeUpdateRate 1 2 +RenderHeroProbeConservativeUpdateMultiplier 1 8 // // High Ultra Graphics Settings (deferred + SSAO + shadows) @@ -272,6 +304,11 @@ RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 WLSkyDetail 1 48 RenderFSAASamples 1 2 +RenderMirrors 1 0 +RenderHeroProbeResolution 1 512 +RenderHeroProbeDistance 1 16 +RenderHeroProbeUpdateRate 1 1 +RenderHeroProbeConservativeUpdateMultiplier 1 4 // // Ultra graphics (REALLY PURTY!) @@ -300,6 +337,11 @@ RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 RenderFSAASamples 1 2 +RenderMirrors 1 0 +RenderHeroProbeResolution 1 1024 +RenderHeroProbeDistance 1 16 +RenderHeroProbeUpdateRate 1 1 +RenderHeroProbeConservativeUpdateMultiplier 1 4 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index b984ed217f..f4d24459fc 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 57 +version 58 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended -- cgit v1.2.3 From 45ebc5867a745dd4a746694317d715cbcead0871 Mon Sep 17 00:00:00 2001 From: Roxie Linden Date: Tue, 20 Aug 2024 15:34:20 -0700 Subject: Fix hang when incoming p2p or group calls throw up dialog. There were changes in atlasaurus that resulted in a hang for incoming p2p and group calls which throw up dialogs. The changes revolved around mutex, coroutines, job queues, and such. The fix was to do any processing that may result in callbacks from the webrtc code in a queued job instead of a coroutine. --- indra/newview/llvoicewebrtc.cpp | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp index 387016f9af..1ea5ef2670 100644 --- a/indra/newview/llvoicewebrtc.cpp +++ b/indra/newview/llvoicewebrtc.cpp @@ -549,13 +549,20 @@ void LLWebRTCVoiceClient::voiceConnectionCoro() updatePosition(); } } - - sessionState::processSessionStates(); - if (mProcessChannels && voiceEnabled && !mHidden) - { - sendPositionUpdate(false); - updateOwnVolume(); - } + LL::WorkQueue::postMaybe(mMainQueue, + [=] { + if (sShuttingDown) + { + return; + } + sessionState::processSessionStates(); + //sessionState::processSessionStates(); + if (mProcessChannels && voiceEnabled && !mHidden) + { + sendPositionUpdate(false); + updateOwnVolume(); + } + }); } } catch (const LLCoros::Stop&) @@ -2221,6 +2228,7 @@ void LLVoiceWebRTCConnection::OnIceCandidate(const llwebrtc::LLWebRTCIceCandidat void LLVoiceWebRTCConnection::processIceUpdates() { mOutstandingRequests++; + LLCoros::getInstance()->launch("LLVoiceWebRTCConnection::processIceUpdatesCoro", boost::bind(&LLVoiceWebRTCConnection::processIceUpdatesCoro, this->shared_from_this())); } -- cgit v1.2.3 From 7560bd0be2c4fbbe9bd9d3b218704229573fb5bc Mon Sep 17 00:00:00 2001 From: Roxie Linden Date: Tue, 20 Aug 2024 17:14:00 -0700 Subject: removed unnecessary comment --- indra/newview/llvoicewebrtc.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp index 1ea5ef2670..4c3ab11623 100644 --- a/indra/newview/llvoicewebrtc.cpp +++ b/indra/newview/llvoicewebrtc.cpp @@ -556,7 +556,6 @@ void LLWebRTCVoiceClient::voiceConnectionCoro() return; } sessionState::processSessionStates(); - //sessionState::processSessionStates(); if (mProcessChannels && voiceEnabled && !mHidden) { sendPositionUpdate(false); -- cgit v1.2.3 From 33c7a879c1762895e4ab353f0fecc223640f89ec Mon Sep 17 00:00:00 2001 From: Brad Linden <46733234+brad-linden@users.noreply.github.com> Date: Wed, 21 Aug 2024 12:02:21 -0700 Subject: Bump featuretable versions to fix secondlife/viewer#2345 (#2386) also fixed mac High entry for RenderMirrors that got missed --- indra/newview/featuretable.txt | 2 +- indra/newview/featuretable_linux.txt | 2 +- indra/newview/featuretable_mac.txt | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 3b2a298647..c37ea84556 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 61 +version 62 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 4b617fd7f4..6f7f553cec 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -1,4 +1,4 @@ -version 28 +version 29 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index f4d24459fc..2ecbf311ca 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 58 +version 59 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -250,7 +250,7 @@ RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 1 RenderScreenSpaceReflections 1 0 RenderReflectionProbeLevel 1 1 -RenderMirrors 1 1 +RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 -- cgit v1.2.3 From 8fef55b3b22678729d7dbd07933c0600ec7f4db8 Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Thu, 22 Aug 2024 00:43:50 -0400 Subject: Remove or suppress left over debug messages in hot paths (#2392) --- indra/newview/llface.cpp | 12 ------------ indra/newview/llspatialpartition.cpp | 8 -------- indra/newview/llvovolume.cpp | 38 ------------------------------------ 3 files changed, 58 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 4dec4d5641..8a6596eb1c 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -828,11 +828,6 @@ bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, const LLVolumeFace &face = volume.getVolumeFace(f); - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " starting extents " << mExtents[0] << ", " << mExtents[1] - << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1] - << " num verts " << face.mNumVertices << LL_ENDL; - // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors. if (face.mNumVertices < 3) { @@ -851,21 +846,14 @@ bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, matMulBoundBox(mat_vert, face.mExtents, mExtents); - LL_DEBUGS("RiggedBox") << "updated extents for face " << f - << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; - if (!mDrawablep->isActive()) { // Shift position for region LLVector4a offset; offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); mExtents[0].add(offset); mExtents[1].add(offset); - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " not active, added offset " << offset << LL_ENDL; } - LL_DEBUGS("RiggedBox") << "updated extents for face " << f - << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; LLVector4a t; t.setAdd(mExtents[0],mExtents[1]); t.mul(0.5f); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index b1f80e48af..8ae6073a53 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -755,14 +755,6 @@ bool LLSpatialGroup::changeLOD() if (fabsf(ratio) >= getSpatialPartition()->mSlopRatio) { - LL_DEBUGS("RiggedBox") << "changeLOD true because of ratio compare " - << fabsf(ratio) << " " << getSpatialPartition()->mSlopRatio << LL_ENDL; - LL_DEBUGS("RiggedBox") << "sg " << this << "\nmDistance " << mDistance - << " mLastUpdateDistance " << mLastUpdateDistance - << " mRadius " << mRadius - << " fab ratio " << fabsf(ratio) - << " slop " << getSpatialPartition()->mSlopRatio << LL_ENDL; - return true; } } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 7a7d88327b..65ed34d1ff 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1448,7 +1448,6 @@ bool LLVOVolume::calcLOD() const LLVector3* box = avatar->getLastAnimExtents(); LLVector3 diag = box[1] - box[0]; radius = diag.magVec() * 0.5f; - LL_DEBUGS("DynamicBox") << avatar->getFullname() << " diag " << diag << " radius " << radius << LL_ENDL; } else { @@ -1459,11 +1458,9 @@ bool LLVOVolume::calcLOD() const LLVector3* box = avatar->getLastAnimExtents(); LLVector3 diag = box[1] - box[0]; radius = diag.magVec(); // preserve old BinRadius behavior - 2x off - LL_DEBUGS("DynamicBox") << avatar->getFullname() << " diag " << diag << " radius " << radius << LL_ENDL; } if (distance <= 0.f || radius <= 0.f) { - LL_DEBUGS("DynamicBox","CalcLOD") << "avatar distance/radius uninitialized, skipping" << LL_ENDL; return false; } } @@ -1473,7 +1470,6 @@ bool LLVOVolume::calcLOD() radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length(); if (distance <= 0.f || radius <= 0.f) { - LL_DEBUGS("DynamicBox","CalcLOD") << "non-avatar distance/radius uninitialized, skipping" << LL_ENDL; return false; } } @@ -1554,13 +1550,6 @@ bool LLVOVolume::calcLOD() if (cur_detail != mLOD) { - LL_DEBUGS("DynamicBox","CalcLOD") << "new LOD " << cur_detail << " change from " << mLOD - << " distance " << distance << " radius " << radius << " rampDist " << rampDist - << " drawable rigged? " << (mDrawable ? (S32) mDrawable->isState(LLDrawable::RIGGED) : (S32) -1) - << " mRiggedVolume " << (void*)getRiggedVolume() - << " distanceWRTCamera " << (mDrawable ? mDrawable->mDistanceWRTCamera : -1.f) - << LL_ENDL; - mAppAngle = ll_round((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f); mLOD = cur_detail; @@ -1760,11 +1749,6 @@ bool LLVOVolume::genBBoxes(bool force_global, bool should_update_octree_bounds) bool any_valid_boxes = false; - if (getRiggedVolume()) - { - LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL; - } - // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() for (S32 i = 0; i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); @@ -1788,10 +1772,6 @@ bool LLVOVolume::genBBoxes(bool force_global, bool should_update_octree_bounds) } if (rebuild) { - if (getRiggedVolume()) - { - LL_DEBUGS("RiggedBox") << "rebuilding box, face " << i << " extents " << face->mExtents[0] << ", " << face->mExtents[1] << LL_ENDL; - } if (!any_valid_boxes) { min = face->mExtents[0]; @@ -5655,8 +5635,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) // apply any pending material overrides gGLTFMaterialList.applyQueuedOverrides(vobj); - std::string vobj_name = llformat("Vol%p", vobj); - bool is_mesh = vobj->isMesh(); if (is_mesh) { @@ -5681,24 +5659,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); } - - F32 est_tris = vobj->getEstTrianglesMax(); - vobj->updateControlAvatar(); - LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuilding, isAttachment: " << (U32) vobj->isAttachment() - << " is_mesh " << is_mesh - << " est_tris " << est_tris - << " is_animated " << vobj->isAnimatedObject() - << " can_animate " << vobj->canBeAnimatedObject() - << " cav " << vobj->getControlAvatar() - << " lod " << vobj->getLOD() - << " drawable rigged " << (drawablep->isState(LLDrawable::RIGGED)) - << " drawable state " << drawablep->getState() - << " playing " << (U32) (vobj->getControlAvatar() ? vobj->getControlAvatar()->mPlaying : false) - << " frame " << LLFrameTimer::getFrameCount() - << LL_ENDL; - llassert_always(vobj); vobj->updateTextureVirtualSize(true); vobj->preRebuild(); -- cgit v1.2.3 From f7bb097247e5ccbd699a76e872913e557c545d3a Mon Sep 17 00:00:00 2001 From: Alexander Gavriliuk Date: Wed, 21 Aug 2024 18:04:28 +0200 Subject: #2325 WebRTC: p2p voice calling option sometimes becomes disabled after calling another agent back too soon --- indra/newview/llfloaterimsession.cpp | 19 ------------ indra/newview/llfloaterimsession.h | 2 -- indra/newview/llfloaterimsessiontab.cpp | 55 ++++++++++++++++++++++++++++----- indra/newview/llfloaterimsessiontab.h | 7 +++++ indra/newview/llvoicechannel.cpp | 10 ++++++ 5 files changed, 64 insertions(+), 29 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloaterimsession.cpp b/indra/newview/llfloaterimsession.cpp index 557b3f27c5..97e0d01b52 100644 --- a/indra/newview/llfloaterimsession.cpp +++ b/indra/newview/llfloaterimsession.cpp @@ -368,8 +368,6 @@ bool LLFloaterIMSession::postBuild() add_btn->setEnabled(isInviteAllowed()); add_btn->setClickedCallback(boost::bind(&LLFloaterIMSession::onAddButtonClicked, this)); - childSetAction("voice_call_btn", boost::bind(&LLFloaterIMSession::onCallButtonClicked, this)); - LLVoiceClient::addObserver(this); //*TODO if session is not initialized yet, add some sort of a warning message like "starting session...blablabla" @@ -551,23 +549,6 @@ void LLFloaterIMSession::boundVoiceChannel() } } -void LLFloaterIMSession::onCallButtonClicked() -{ - LLVoiceChannel* voice_channel = LLIMModel::getInstance()->getVoiceChannel(mSessionID); - if (voice_channel) - { - bool is_call_active = voice_channel->getState() >= LLVoiceChannel::STATE_CALL_STARTED; - if (is_call_active) - { - gIMMgr->endCall(mSessionID); - } - else - { - gIMMgr->startCall(mSessionID); - } - } -} - void LLFloaterIMSession::onChange(EStatusType status, const LLSD& channelInfo, bool proximal) { if(status != STATUS_JOINING && status != STATUS_LEFT_CHANNEL) diff --git a/indra/newview/llfloaterimsession.h b/indra/newview/llfloaterimsession.h index 7bc54cf3da..a442099ad1 100644 --- a/indra/newview/llfloaterimsession.h +++ b/indra/newview/llfloaterimsession.h @@ -159,8 +159,6 @@ private: void sendParticipantsAddedNotification(const uuid_vec_t& uuids); bool canAddSelectedToChat(const uuid_vec_t& uuids); - void onCallButtonClicked(); - void onVoiceChannelChanged(const LLUUID &session_id); void boundVoiceChannel(); diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp index 2621ce576c..00e7dae657 100644 --- a/indra/newview/llfloaterimsessiontab.cpp +++ b/indra/newview/llfloaterimsessiontab.cpp @@ -302,6 +302,7 @@ bool LLFloaterIMSessionTab::postBuild() mGearBtn = getChild("gear_btn"); mAddBtn = getChild("add_btn"); mVoiceButton = getChild("voice_call_btn"); + mVoiceButton->setClickedCallback([this](LLUICtrl*, const LLSD&) { onCallButtonClicked(); }); mParticipantListPanel = getChild("speakers_list_panel"); mRightPartPanel = getChild("right_part_holder"); @@ -434,16 +435,34 @@ void LLFloaterIMSessionTab::draw() void LLFloaterIMSessionTab::enableDisableCallBtn() { - if (LLVoiceClient::instanceExists() && mVoiceButton) + if (!mVoiceButton) + return; + + bool enable = false; + + if (mSessionID.notNull() && mSession && mSession->mSessionInitialized && mSession->mCallBackEnabled) { - mVoiceButton->setEnabled( - mSessionID.notNull() - && mSession - && mSession->mSessionInitialized - && LLVoiceClient::getInstance()->voiceEnabled() - && LLVoiceClient::getInstance()->isVoiceWorking() - && mSession->mCallBackEnabled); + if (mVoiceButtonHangUpMode) + { + // We allow to hang up from any state + enable = true; + } + else + { + // We allow to start call from this state only + if (mSession->mVoiceChannel->getState() == LLVoiceChannel::STATE_NO_CHANNEL_INFO && + LLVoiceClient::instanceExists()) + { + LLVoiceClient* client = LLVoiceClient::getInstance(); + if (client->voiceEnabled() && client->isVoiceWorking()) + { + enable = true; + } + } + } } + + mVoiceButton->setEnabled(enable); } // virtual @@ -466,6 +485,25 @@ void LLFloaterIMSessionTab::onFocusLost() super::onFocusLost(); } +void LLFloaterIMSessionTab::onCallButtonClicked() +{ + if (mVoiceButtonHangUpMode) + { + // We allow to hang up from any state + gIMMgr->endCall(mSessionID); + } + else + { + LLVoiceChannel::EState channel_state = mSession && mSession->mVoiceChannel ? + mSession->mVoiceChannel->getState() : LLVoiceChannel::STATE_NO_CHANNEL_INFO; + // We allow to start call from this state only + if (channel_state == LLVoiceChannel::STATE_NO_CHANNEL_INFO) + { + gIMMgr->startCall(mSessionID); + } + } +} + void LLFloaterIMSessionTab::onInputEditorClicked() { LLFloaterIMContainer* im_box = LLFloaterIMContainer::findInstance(); @@ -1040,6 +1078,7 @@ void LLFloaterIMSessionTab::updateCallBtnState(bool callIsActive) { mVoiceButton->setImageOverlay(callIsActive? getString("call_btn_stop") : getString("call_btn_start")); mVoiceButton->setToolTip(callIsActive? getString("end_call_button_tooltip") : getString("start_call_button_tooltip")); + mVoiceButtonHangUpMode = callIsActive; enableDisableCallBtn(); } diff --git a/indra/newview/llfloaterimsessiontab.h b/indra/newview/llfloaterimsessiontab.h index 6dd8e62482..bee5c8c2c4 100644 --- a/indra/newview/llfloaterimsessiontab.h +++ b/indra/newview/llfloaterimsessiontab.h @@ -198,6 +198,11 @@ protected: LLButton* mAddBtn; LLButton* mVoiceButton; + // Since mVoiceButton can work in one of two modes, "Start call" or "Hang up", + // (with different images and tooltips depending on the currently chosen mode) + // we should track the mode we're currently using to react on click accordingly + bool mVoiceButtonHangUpMode { false }; + private: // Handling selection and contextual menu void doToSelected(const LLSD& userdata); @@ -216,6 +221,8 @@ private: */ void reshapeChatLayoutPanel(); + void onCallButtonClicked(); + void onInputEditorClicked(); void onEmojiRecentPanelToggleBtnClicked(); diff --git a/indra/newview/llvoicechannel.cpp b/indra/newview/llvoicechannel.cpp index eb1cd00940..55769f567b 100644 --- a/indra/newview/llvoicechannel.cpp +++ b/indra/newview/llvoicechannel.cpp @@ -328,6 +328,16 @@ void LLVoiceChannel::setState(EState state) void LLVoiceChannel::doSetState(const EState& new_state) { + LL_DEBUGS("Voice") << "session '" << mSessionName << "' state " << mState << ", new_state " << new_state << ": " + << (new_state == STATE_ERROR ? "ERROR" : + new_state == STATE_HUNG_UP ? "HUNG_UP" : + new_state == STATE_READY ? "READY" : + new_state == STATE_CALL_STARTED ? "CALL_STARTED" : + new_state == STATE_RINGING ? "RINGING" : + new_state == STATE_CONNECTED ? "CONNECTED" : + "NO_INFO") + << LL_ENDL; + EState old_state = mState; mState = new_state; -- cgit v1.2.3 From 1743fe92d6c6ed2615d3336ab86062fbe845c1be Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Thu, 22 Aug 2024 09:11:28 -0700 Subject: secondlife/viewer#2391: Remove avatar rigging "callstack" logging --- indra/newview/llspatialpartition.cpp | 1 - indra/newview/llstartup.cpp | 1 - indra/newview/llviewerobject.cpp | 3 --- indra/newview/llviewerobjectlist.cpp | 9 --------- indra/newview/llviewerregion.cpp | 4 ---- indra/newview/llvoavatar.cpp | 18 ------------------ indra/newview/llvoavatarself.cpp | 1 - indra/newview/llvovolume.cpp | 2 -- 8 files changed, 39 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 8ae6073a53..c2cce8c5ec 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -29,7 +29,6 @@ #include "llspatialpartition.h" #include "llappviewer.h" -#include "llcallstack.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "llimageworker.h" diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 7cefa21125..b32b80331a 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -28,7 +28,6 @@ #include "llappviewer.h" #include "llstartup.h" -#include "llcallstack.h" #if LL_WINDOWS # include // _spawnl() diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index a2abd1d930..5d33db591a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -103,7 +103,6 @@ #include "llfloaterperms.h" #include "llvocache.h" #include "llcleanup.h" -#include "llcallstack.h" #include "llmeshrepository.h" #include "llgltfmateriallist.h" #include "llgl.h" @@ -151,7 +150,6 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco { LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("ObjectUpdate") << "creating " << id << LL_ENDL; - dumpStack("ObjectUpdateStack"); LLViewerObject *res = NULL; @@ -1165,7 +1163,6 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, LL_DEBUGS_ONCE("SceneLoadTiming") << "Received viewer object data" << LL_ENDL; LL_DEBUGS("ObjectUpdate") << " mesgsys " << mesgsys << " dp " << dp << " id " << getID() << " update_type " << (S32) update_type << LL_ENDL; - dumpStack("ObjectUpdateStack"); // The new OBJECTDATA_FIELD_SIZE_124, OBJECTDATA_FIELD_SIZE_140, OBJECTDATA_FIELD_SIZE_80 // and OBJECTDATA_FIELD_SIZE_64 lengths should be supported in the existing cases below. diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 435bd60917..9e1d86faac 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -68,7 +68,6 @@ #include "u64.h" #include "llviewertexturelist.h" #include "lldatapacker.h" -#include "llcallstack.h" #ifdef LL_USESYSTEMLIBS #include #else @@ -245,7 +244,6 @@ void LLViewerObjectList::processUpdateCore(LLViewerObject* objectp, // ignore returned flags LL_DEBUGS("ObjectUpdate") << "uuid " << objectp->mID << " calling processUpdateMessage " << objectp << " just_created " << just_created << " from_cache " << from_cache << " msg " << msg << LL_ENDL; - dumpStack("ObjectUpdateStack"); objectp->processUpdateMessage(msg, user_data, i, update_type, dpp); @@ -362,7 +360,6 @@ LLViewerObject* LLViewerObjectList::processObjectUpdateFromCache(LLVOCacheEntry* objectp = createObjectFromCache(pcode, regionp, fullid, entry->getLocalID()); LL_DEBUGS("ObjectUpdate") << "uuid " << fullid << " created objectp " << objectp << LL_ENDL; - dumpStack("ObjectUpdateStack"); if (!objectp) { @@ -557,7 +554,6 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, LL_DEBUGS("ObjectUpdate") << "uuid " << fullid << " objectp " << objectp << " update_cache " << (S32) update_cache << " compressed " << compressed << " update_type " << update_type << LL_ENDL; - dumpStack("ObjectUpdateStack"); if(update_cache) { @@ -635,7 +631,6 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, objectp = createObject(pcode, regionp, fullid, local_id, gMessageSystem->getSender()); LL_DEBUGS("ObjectUpdate") << "creating object " << fullid << " result " << objectp << LL_ENDL; - dumpStack("ObjectUpdateStack"); if (!objectp) { @@ -729,7 +724,6 @@ void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys, mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i); LL_DEBUGS("ObjectUpdate") << "got probe for id " << id << " crc " << crc << LL_ENDL; - dumpStack("ObjectUpdateStack"); // Lookup data packer and add this id to cache miss lists if necessary. U8 cache_miss_type = LLViewerRegion::CACHE_MISS_TYPE_NONE; @@ -1305,7 +1299,6 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) // Remove from object map so noone can look it up. LL_DEBUGS("ObjectUpdate") << " dereferencing id " << objectp->mID << LL_ENDL; - dumpStack("ObjectUpdateStack"); mUUIDObjectMap.erase(objectp->mID); @@ -1857,7 +1850,6 @@ LLViewerObject *LLViewerObjectList::createObjectFromCache(const LLPCode pcode, L llassert_always(uuid.notNull()); LL_DEBUGS("ObjectUpdate") << "creating " << uuid << " local_id " << local_id << LL_ENDL; - dumpStack("ObjectUpdateStack"); LLViewerObject *objectp = LLViewerObject::createObject(uuid, pcode, regionp); if (!objectp) @@ -1893,7 +1885,6 @@ LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRe } LL_DEBUGS("ObjectUpdate") << "createObject creating " << fullid << LL_ENDL; - dumpStack("ObjectUpdateStack"); LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp); if (!objectp) diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index ac64c47abe..115db57a06 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -81,7 +81,6 @@ #include "llcoros.h" #include "lleventcoro.h" #include "llcorehttputil.h" -#include "llcallstack.h" #include "llsettingsdaycycle.h" #include @@ -2716,7 +2715,6 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB if (entry->getCRC() == crc) { LL_DEBUGS("AnimatedObjects") << " got dupe for local_id " << local_id << LL_ENDL; - dumpStack("AnimatedObjectsStack"); // Record a hit entry->recordDupe(); @@ -2725,7 +2723,6 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB else //CRC changed { LL_DEBUGS("AnimatedObjects") << " got update for local_id " << local_id << LL_ENDL; - dumpStack("AnimatedObjectsStack"); // Update the cache entry entry->updateEntry(crc, dp); @@ -2738,7 +2735,6 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB else { LL_DEBUGS("AnimatedObjects") << " got first notification for local_id " << local_id << LL_ENDL; - dumpStack("AnimatedObjectsStack"); // we haven't seen this object before // Create new entry and add to map diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 09375a6930..e638e5b8c3 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -109,7 +109,6 @@ #include "llsdutil.h" #include "llscenemonitor.h" #include "llsdserialize.h" -#include "llcallstack.h" #include "llrendersphere.h" #include "llskinningutil.h" @@ -2666,8 +2665,6 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) mNeedsExtentUpdate = ((thisFrame + mID.mData[0]) % upd_freq == 0); } - LLScopedContextString str("avatar_idle_update " + getFullname()); - checkTextureLoading() ; // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) @@ -4689,10 +4686,6 @@ bool LLVOAvatar::updateCharacter(LLAgent &agent) is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects } - LLScopedContextString str("updateCharacter " + getFullname() + " is_control_avatar " - + boost::lexical_cast(is_control_avatar) - + " is_attachment " + boost::lexical_cast(is_attachment)); - // For fading out the names above heads, only let the timer // run if we're visible. if (mDrawable.notNull() && !visible) @@ -6358,8 +6351,6 @@ bool LLVOAvatar::jointIsRiggedTo(const LLJoint *joint) const void LLVOAvatar::clearAttachmentOverrides() { - LLScopedContextString str("clearAttachmentOverrides " + getFullname()); - for (S32 i=0; i meshes_seen; @@ -6573,15 +6558,12 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::setgetSculptType(); LL_DEBUGS("ObjectUpdate") << "uuid " << mID << " set sculpt_id " << sculpt_id << LL_ENDL; - dumpStack("ObjectUpdateStack"); } if (!dp) -- cgit v1.2.3 From 9b0010b5d5a00eb59b71487701b98b50992f8a8e Mon Sep 17 00:00:00 2001 From: Brad Linden <46733234+brad-linden@users.noreply.github.com> Date: Thu, 22 Aug 2024 10:56:20 -0700 Subject: Incremented viewer version after release/2024.08-DeltaFPS branch creation (#2369) --- indra/newview/VIEWER_VERSION.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 346a7e3aa1..e0eaaa0bbc 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -7.1.10 +7.1.11 -- cgit v1.2.3 From 2c4fe4ff454490454d0bb71c1e5359747524048a Mon Sep 17 00:00:00 2001 From: cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> Date: Thu, 22 Aug 2024 11:45:14 -0700 Subject: secondlife/viewer#2349: Avatar/animesh rendering correctness pass (#2364) * secondlife/viewer#2349: Blinn-Phong avatar/animesh rendering optimization/correctness pass * secondlife/viewer#2349: General avatar/animesh rendering optimization/correctness pass --- indra/newview/lldrawpool.cpp | 162 ++++++++++++++++++++++------------ indra/newview/lldrawpool.h | 7 +- indra/newview/lldrawpoolalpha.cpp | 91 +++++-------------- indra/newview/lldrawpoolalpha.h | 1 - indra/newview/lldrawpoolbump.cpp | 29 +++--- indra/newview/lldrawpoolmaterials.cpp | 22 ++--- indra/newview/llspatialpartition.cpp | 13 +-- indra/newview/pipeline.cpp | 18 ++-- 8 files changed, 164 insertions(+), 179 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 739975eab4..7bd5206453 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -407,22 +407,19 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo* pparams = *k; if (pparams) { - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture); } - - pushBatch(*pparams, texture); } } } @@ -468,8 +465,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures if (texture) { - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -477,14 +475,10 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture, batch_textures); } - - pushBatch(*pparams, texture, batch_textures); } } else @@ -496,8 +490,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures void LLRenderPass::pushUntexturedRiggedBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -505,14 +500,10 @@ void LLRenderPass::pushUntexturedRiggedBatches(U32 type) LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushUntexturedBatch(*pparams); } - - pushUntexturedBatch(*pparams); } } @@ -533,8 +524,9 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -545,23 +537,12 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text llassert(pparams); - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - } - else - { - gGL.flush(); - } + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture, batch_textures); } - - pushBatch(*pparams, texture, batch_textures); } } @@ -667,6 +648,8 @@ bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) //static bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + if (!avatar) { return false; @@ -688,6 +671,81 @@ bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinI return true; } +// Returns true if rendering should proceed +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + llassert(skinInfo); + llassert(LLGLSLShader::sCurBoundShaderPtr); + + if (!avatar) + { + return false; + } + + if (avatar == lastAvatar && skinInfo->mHash == lastMeshId) + { + return !skipLastSkin; + } + + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = static_cast(mpc.mMatrixPalette.size()); + // skipLastSkin -> skin info not loaded yet, don't render + skipLastSkin = !bool(count); + lastAvatar = avatar; + lastMeshId = skinInfo->mHash; + + if (!skipLastSkin) + { + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + } + + return !skipLastSkin; +} + +// Returns true if rendering should proceed +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + llassert(skinInfo); + llassert(LLGLSLShader::sCurBoundShaderPtr); + + if (!avatar) + { + return false; + } + + if (avatar == lastAvatar && skinInfo->mHash == lastMeshId && lastAvatarShader == LLGLSLShader::sCurBoundShaderPtr) + { + return !skipLastSkin; + } + + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = static_cast(mpc.mMatrixPalette.size()); + // skipLastSkin -> skin info not loaded yet, don't render + skipLastSkin = !bool(count); + lastAvatar = avatar; + lastMeshId = skinInfo->mHash; + lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; + + if (!skipLastSkin) + { + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + } + + return !skipLastSkin; +} + void setup_texture_matrix(LLDrawInfo& params) { if (params.mTextureMatrix) @@ -717,7 +775,7 @@ void LLRenderPass::pushGLTFBatches(U32 type, bool textured) } else { - pushRiggedGLTFBatches(type); + pushUntexturedGLTFBatches(type); } } @@ -801,8 +859,9 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured) void LLRenderPass::pushRiggedGLTFBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -812,15 +871,16 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type) LLDrawInfo& params = **i; LLCullResult::increment_iterator(i, end); - pushRiggedGLTFBatch(params, lastAvatar, lastMeshId); + pushRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin); } } void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -830,34 +890,26 @@ void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) LLDrawInfo& params = **i; LLCullResult::increment_iterator(i, end); - pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId); + pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin); } } // static -void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) { - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + pushGLTFBatch(params); } - - pushGLTFBatch(params); } // static -void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) { - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + pushUntexturedGLTFBatch(params); } - - pushUntexturedGLTFBatch(params); } diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 01a29f71a0..bc412214c7 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -38,6 +38,7 @@ class LLViewerFetchedTexture; class LLSpatialGroup; class LLDrawInfo; class LLVOAvatar; +class LLGLSLShader; class LLMeshSkinInfo; class LLDrawPool @@ -375,9 +376,9 @@ public: // push a single GLTF draw call static void pushGLTFBatch(LLDrawInfo& params); - static void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); + static void pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); static void pushUntexturedGLTFBatch(LLDrawInfo& params); - static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); + static void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false); void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false); @@ -386,6 +387,8 @@ public: void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false); static bool uploadMatrixPalette(LLDrawInfo& params); static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin); virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true); virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true); }; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index cb1439b403..b4d14e22f3 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -327,8 +327,9 @@ void LLDrawPoolAlpha::renderAlphaHighlight() { for (int pass = 0; pass < 2; ++pass) { //two passes, one rigged and one not - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; LLCullResult::sg_iterator begin = pass == 0 ? gPipeline.beginAlphaGroups() : gPipeline.beginRiggedAlphaGroups(); LLCullResult::sg_iterator end = pass == 0 ? gPipeline.endAlphaGroups() : gPipeline.endRiggedAlphaGroups(); @@ -347,22 +348,16 @@ void LLDrawPoolAlpha::renderAlphaHighlight() bool rigged = (params.mAvatar != nullptr); gHighlightProgram.bind(rigged); - gGL.diffuseColor4f(1, 0, 0, 1); if (rigged) { - if (lastAvatar != params.mAvatar || - lastMeshId != params.mSkinInfo->mHash) - { - if (!uploadMatrixPalette(params)) - { - continue; - } - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) + { // failed to upload matrix palette, skip rendering + continue; } } + gGL.diffuseColor4f(1, 0, 0, 1); LLRenderPass::applyModelMatrix(params); params.mVertexBuffer->setBuffer(); params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); @@ -526,25 +521,20 @@ void LLDrawPoolAlpha::renderRiggedEmissives(std::vector& emissives) shader->bind(); shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLDrawInfo* draw : emissives) { LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("Emissives"); - bool tex_setup = TexSetup(draw, false); - if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) + if (uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (!uploadMatrixPalette(*draw)) - { // failed to upload matrix palette, skip rendering - continue; - } - lastAvatar = draw->mAvatar; - lastMeshId = draw->mSkinInfo->mHash; + bool tex_setup = TexSetup(draw, false); + drawEmissive(draw); + RestoreTexSetup(tex_setup); } - drawEmissive(draw); - RestoreTexSetup(tex_setup); } } @@ -553,19 +543,15 @@ void LLDrawPoolAlpha::renderRiggedPbrEmissives(std::vector& emissiv LLGLDepthTest depth(GL_TRUE, GL_FALSE); //disable depth writes since "emissive" is additive so sorting doesn't matter pbr_emissive_shader->bind(true); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLDrawInfo* draw : emissives) { - if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) - { - if (!uploadMatrixPalette(*draw)) - { // failed to upload matrix palette, skip rendering - continue; - } - lastAvatar = draw->mAvatar; - lastMeshId = draw->mSkinInfo->mHash; + if (!uploadMatrixPalette(draw->mAvatar, draw->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) + { // failed to upload matrix palette, skip rendering + continue; } LLGLDisable cull_face(draw->mGLTFMaterial->mDoubleSided ? GL_CULL_FACE : 0); @@ -581,9 +567,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) bool initialized_lighting = false; bool light_enabled = true; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; - LLGLSLShader* lastAvatarShader = nullptr; + const LLGLSLShader* lastAvatarShader = nullptr; + bool skipLastSkin = false; LLCullResult::sg_iterator begin; LLCullResult::sg_iterator end; @@ -776,20 +763,9 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) } } - if (params.mAvatar != nullptr) + if (params.mAvatar && !uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, lastAvatarShader, skipLastSkin)) { - if (lastAvatar != params.mAvatar || - lastMeshId != params.mSkinInfo->mHash || - lastAvatarShader != LLGLSLShader::sCurBoundShaderPtr) - { - if (!uploadMatrixPalette(params)) - { - continue; - } - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; - lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; - } + continue; } bool tex_setup = TexSetup(¶ms, (mat != nullptr)); @@ -912,26 +888,3 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) gPipeline.enableLightsDynamic(); } } - -bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params) -{ - if (params.mAvatar.isNull()) - { - return false; - } - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar.get()->updateSkinInfoMatrixPalette(params.mSkinInfo); - U32 count = static_cast(mpc.mMatrixPalette.size()); - - if (count == 0) - { - //skin info not loaded yet, don't render - return false; - } - - LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - false, - (GLfloat*)&(mpc.mGLMp[0])); - - return true; -} diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 0abe001714..25044beda0 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -66,7 +66,6 @@ public: void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, bool texture = true); void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false); void renderAlphaHighlight(); - bool uploadMatrixPalette(const LLDrawInfo& params); static bool sShowDebugAlpha; diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 7289e95b6e..bf593bff07 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -558,8 +558,9 @@ void LLDrawPoolBump::renderDeferred(S32 pass) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - LLVOAvatar* avatar = nullptr; - U64 skin = 0; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLCullResult::drawinfo_iterator i = begin; i != end; ) { @@ -572,13 +573,10 @@ void LLDrawPoolBump::renderDeferred(S32 pass) if (rigged) { - if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - avatar = params.mAvatar; - skin = params.mSkinInfo->mHash; + pushBumpBatch(params, true, false); } - pushBumpBatch(params, true, false); } else { @@ -974,8 +972,9 @@ void LLBumpImageList::onSourceUpdated(LLViewerTexture* src, EBumpEffect bump_cod void LLDrawPoolBump::pushBumpBatches(U32 type) { - LLVOAvatar* avatar = nullptr; - U64 skin = 0; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; if (mRigged) { // nudge type enum and include skinweights for rigged pass @@ -993,17 +992,9 @@ void LLDrawPoolBump::pushBumpBatches(U32 type) { if (mRigged) { - if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash) + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (uploadMatrixPalette(params)) - { - avatar = params.mAvatar; - skin = params.mSkinInfo->mHash; - } - else - { - continue; - } + continue; } } pushBumpBatch(params, false); diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index bbc93c2af9..e7ec2022d2 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -183,7 +183,9 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) glUniform4fv(specular, 1, lastSpecular.mV); } - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLCullResult::drawinfo_iterator i = begin; i != end; ) { @@ -245,23 +247,11 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) } // upload matrix palette to shader - if (rigged && params.mAvatar.notNull()) + if (rigged) { - if (params.mAvatar != lastAvatar) + if (!uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); - U32 count = static_cast(mpc.mMatrixPalette.size()); - - if (count == 0) - { - //skin info not loaded yet, don't render - return; - } - - mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, - count, - false, - (GLfloat*)&(mpc.mGLMp[0])); + continue; } } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index c2cce8c5ec..e517d009f5 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1667,8 +1667,9 @@ void renderOctree(LLSpatialGroup* group) glLineWidth(1.f); gGL.flush(); - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { @@ -1697,15 +1698,9 @@ void renderOctree(LLSpatialGroup* group) { gGL.pushMatrix(); gGL.loadMatrix(gGLModelView); - if (lastAvatar != face->mAvatar || - lastMeshId != face->mSkinInfo->mHash) + if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - if (!LLRenderPass::uploadMatrixPalette(face->mAvatar, face->mSkinInfo)) - { - continue; - } - lastAvatar = face->mAvatar; - lastMeshId = face->mSkinInfo->mHash; + continue; } } for (S32 j = 0; j < drawable->getNumFaces(); j++) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 98fdb68222..5bc880ea44 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6624,8 +6624,14 @@ void LLPipeline::renderAlphaObjects(bool rigged) S32 sun_up = LLEnvironment::instance().getIsSunUp() ? 1 : 0; U32 target_width = LLRenderTarget::sCurResX; U32 type = LLRenderPass::PASS_ALPHA; - LLVOAvatar* lastAvatar = nullptr; + // for gDeferredShadowAlphaMaskProgram + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin; + // for gDeferredShadowGLTFAlphaBlendProgram + const LLVOAvatar* lastAvatarGLTF = nullptr; + U64 lastMeshIdGLTF = 0; + bool skipLastSkinGLTF; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -6649,7 +6655,7 @@ void LLPipeline::renderAlphaObjects(bool rigged) LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF); - LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId); + LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatarGLTF, lastMeshIdGLTF, skipLastSkinGLTF); } else { @@ -6657,14 +6663,10 @@ void LLPipeline::renderAlphaObjects(bool rigged) LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF); - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (mSimplePool->uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - mSimplePool->uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + mSimplePool->pushBatch(*pparams, true, true); } - - mSimplePool->pushBatch(*pparams, true, true); } } else -- cgit v1.2.3 From 25c4ba3a76c3dd81bb9554abf27ab3cbe5dcd95d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 22 Aug 2024 15:59:22 -0500 Subject: #2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402) --- .../app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 55daa83750..359bfe8253 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -124,6 +124,9 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou amblit = tmpAmbient; additive *= vec3(1.0 - combined_haze); + + // sanity clamp haze contribution + additive = min(additive, vec3(10)); } vec3 srgb_to_linear(vec3 col); -- cgit v1.2.3 From 45b2d69446a68f5b104bd61055214d17da920fae Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Fri, 23 Aug 2024 11:50:20 -0700 Subject: Add dedicated sun probe shader and remove SSAO and shadow smoothing from probe generation passes (#2405) * Add dedicated sun probe shader and remove SSAO and shadow smoothing from probe generation passes (#2398) * Fix usage of removed sunLightNoFragCoordV in shader manager --- indra/newview/llviewershadermgr.cpp | 26 ++++++++++++++++++-------- indra/newview/llviewershadermgr.h | 1 + indra/newview/pipeline.cpp | 14 ++++++++------ 3 files changed, 27 insertions(+), 14 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 073a1787d5..993e8742e0 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -158,6 +158,7 @@ LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; +LLGLSLShader gDeferredSunProbeProgram; LLGLSLShader gHazeProgram; LLGLSLShader gHazeWaterProgram; LLGLSLShader gDeferredBlurLightProgram; @@ -400,6 +401,7 @@ void LLViewerShaderMgr::finalizeShaderList() mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); + mShaderList.push_back(&gDeferredSunProbeProgram); mShaderList.push_back(&gHazeProgram); mShaderList.push_back(&gHazeWaterProgram); mShaderList.push_back(&gDeferredSoftenProgram); @@ -1600,10 +1602,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success) { std::string fragment; - std::string vertex = "deferred/sunLightV.glsl"; - bool use_ao = gSavedSettings.getBOOL("RenderDeferredSSAO"); - if (use_ao) { fragment = "deferred/sunLightSSAOF.glsl"; @@ -1611,10 +1610,6 @@ bool LLViewerShaderMgr::loadShadersDeferred() else { fragment = "deferred/sunLightF.glsl"; - if (mShaderLevel[SHADER_DEFERRED] == 1) - { //no shadows, no SSAO, no frag coord - vertex = "deferred/sunLightNoFragCoordV.glsl"; - } } gDeferredSunProgram.mName = "Deferred Sun Shader"; @@ -1623,7 +1618,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mFeatures.hasAmbientOcclusion = use_ao; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER)); gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1631,6 +1626,21 @@ bool LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gDeferredSunProbeProgram.mName = "Deferred Sun Probe Shader"; + gDeferredSunProbeProgram.mFeatures.isDeferred = true; + gDeferredSunProbeProgram.mFeatures.hasShadows = true; + + gDeferredSunProbeProgram.mShaderFiles.clear(); + gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER)); + gDeferredSunProbeProgram.mShaderFiles.push_back(make_pair("deferred/sunLightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredSunProbeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = gDeferredSunProbeProgram.createShader(); + llassert(success); + } + if (success) { gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index af47014a43..59b613b7ea 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -230,6 +230,7 @@ extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_C extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; +extern LLGLSLShader gDeferredSunProbeProgram; extern LLGLSLShader gHazeProgram; extern LLGLSLShader gHazeWaterProgram; extern LLGLSLShader gDeferredBlurLightProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 5bc880ea44..57cabcd18f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7930,13 +7930,15 @@ void LLPipeline::renderDeferredLighting() mat.mult_matrix_vec(tc_moon); mTransformedMoonDir.set(tc_moon.v); - if (RenderDeferredSSAO || RenderShadowDetail > 0) + if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0) { LL_PROFILE_GPU_ZONE("sun program"); deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow"); - bindDeferredShader(gDeferredSunProgram, deferred_light_target); + + LLGLSLShader& sun_shader = gCubeSnapshot ? gDeferredSunProbeProgram : gDeferredSunProgram; + bindDeferredShader(sun_shader, deferred_light_target); mScreenTriangleVB->setBuffer(); glClearColor(1, 1, 1, 1); deferred_light_target->clear(GL_COLOR_BUFFER_BIT); @@ -7961,8 +7963,8 @@ void LLPipeline::renderDeferredLighting() } } - gDeferredSunProgram.uniform3fv(sOffset, slice, offset); - gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, + sun_shader.uniform3fv(sOffset, slice, offset); + sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)deferred_light_target->getWidth(), (GLfloat)deferred_light_target->getHeight()); @@ -7972,12 +7974,12 @@ void LLPipeline::renderDeferredLighting() mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - unbindDeferredShader(gDeferredSunProgram); + unbindDeferredShader(sun_shader); } deferred_light_target->flush(); } - if (RenderDeferredSSAO) + if (RenderDeferredSSAO && !gCubeSnapshot) { // soften direct lighting lightmap LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); -- cgit v1.2.3 From 0edf6e230e4580fc61917bc823f82d983d807ccf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 23 Aug 2024 16:35:52 -0500 Subject: #2388 Texture downrezzing tune up. (#2414) - Hold onto unreferenced textures for 30 seconds. - Don't downres unless memory is low - Downres when viewer is backgrounded. --- indra/newview/llface.cpp | 7 ----- indra/newview/llviewertexture.cpp | 32 ++++++++++++++++++++- indra/newview/llviewertexture.h | 11 +++---- indra/newview/llviewertexturelist.cpp | 54 ++++++++++++++++++++++++++++------- 4 files changed, 78 insertions(+), 26 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 4dec4d5641..c69d74ad1b 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -2212,13 +2212,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) F32 dist = lookAt.getLength3().getF32(); dist = llmax(dist-size.getLength3().getF32(), 0.001f); - //ramp down distance for nearby objects - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } lookAt.normalize3fast() ; diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index eab564a856..452d6f2c04 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -548,7 +548,37 @@ void LLViewerTexture::updateClass() was_low = is_low; - sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 3.f); + + // set to max discard bias if the window has been backgrounded for a while + static bool was_backgrounded = false; + static LLFrameTimer backgrounded_timer; + + bool in_background = (gViewerWindow && !gViewerWindow->getWindow()->getVisible()) || !gFocusMgr.getAppHasFocus(); + + if (in_background) + { + if (backgrounded_timer.getElapsedTimeF32() > 10.f) + { + if (!was_backgrounded) + { + LL_INFOS() << "Viewer is backgrounded, freeing up video memory." << LL_ENDL; + } + was_backgrounded = true; + sDesiredDiscardBias = 4.f; + } + } + else + { + backgrounded_timer.reset(); + if (was_backgrounded) + { // if the viewer was backgrounded + LL_INFOS() << "Viewer is no longer backgrounded, resuming normal texture usage." << LL_ENDL; + was_backgrounded = false; + sDesiredDiscardBias = 1.f; + } + } + + sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); LLViewerTexture::sFreezeImageUpdates = false; } diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 9046daeab2..3866c898a6 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -146,6 +146,8 @@ public: virtual F32 getMaxVirtualSize() ; + LLFrameTimer* getLastReferencedTimer() { return &mLastReferencedTimer; } + S32 getFullWidth() const { return mFullWidth; } S32 getFullHeight() const { return mFullHeight; } /*virtual*/ void setKnownDrawSize(S32 width, S32 height); @@ -195,6 +197,7 @@ protected: mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need? mutable S32 mMaxVirtualSizeResetCounter; mutable S32 mMaxVirtualSizeResetInterval; + LLFrameTimer mLastReferencedTimer; ll_face_list_t mFaceList[LLRender::NUM_TEXTURE_CHANNELS]; //reverse pointer pointing to the faces using this image as texture U32 mNumFaces[LLRender::NUM_TEXTURE_CHANNELS]; @@ -571,10 +574,7 @@ public: /*virtual*/ void addFace(U32 ch, LLFace* facep) ; /*virtual*/ void removeFace(U32 ch, LLFace* facep) ; - /*virtual*/ F32 getMaxVirtualSize() ; - - // get the timer that tracks the last time reinit was called - LLFrameTimer* getLastReferencedTimer() { return &mLastReferencedTimer; } + /*virtual*/ F32 getMaxVirtualSize(); private: void switchTexture(U32 ch, LLFace* facep) ; @@ -596,9 +596,6 @@ private: bool mIsPlaying ; U32 mUpdateVirtualSizeTime ; - // tracks last time reinit was called - LLFrameTimer mLastReferencedTimer; - public: static void updateClass() ; static void cleanUpClass() ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 1ac97a20cf..a5700ab264 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -889,12 +889,9 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag static LLCachedControl texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); static LLCachedControl texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); - if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) - { // reset max virtual size for unboosted LOD_TEXTURES - // this is an alternative to decaying mMaxVirtualSize over time - // that keeps textures from continously downrezzing and uprezzing in the background - imagep->mMaxVirtualSize = 0.f; - } + + F32 max_vsize = 0.f; + bool on_screen = false; LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) @@ -911,6 +908,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag F32 vsize = face->getPixelArea(); bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); + on_screen = in_frustum; + // Scale desired texture resolution higher or lower depending on texture scale // // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string @@ -936,15 +935,40 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag if (apply_bias) { F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f); - bias = (F32)llround(bias); + bias = (F32) llround(bias); vsize /= bias; } - imagep->addTextureStats(vsize); + max_vsize = llmax(max_vsize, vsize); } } } + if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) + { // conditionally reset max virtual size for unboosted LOD_TEXTURES + // this is an alternative to decaying mMaxVirtualSize over time + // that keeps textures from continously downrezzing and uprezzing in the background + + if (LLViewerTexture::sDesiredDiscardBias > 2.f || + (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) + { + imagep->mMaxVirtualSize = 0.f; + } + } + + + imagep->addTextureStats(max_vsize); + +#if 0 + imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d", + (S32)sqrtf(max_vsize), + (S32)sqrtf(imagep->mMaxVirtualSize), + imagep->getDiscardLevel(), + imagep->getDesiredDiscardLevel(), + imagep->getWidth(), + imagep->getFullWidth())); +#endif + // make sure to addTextureStats for any spotlights that are using this texture for (S32 vi = 0; vi < imagep->getNumVolumes(LLRender::LIGHT_TEX); ++vi) { @@ -955,18 +979,26 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag F32 max_inactive_time = 20.f; // inactive time before deleting saved raw image S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, and 1 for "entries" in updateImagesFetchTextures + F32 lazy_flush_timeout = 30.f; // delete unused images after 30 seconds + // // Flush formatted images using a lazy flush // S32 num_refs = imagep->getNumRefs(); if (num_refs <= min_refs && flush_images) { - // Remove the unused image from the image list - deleteImage(imagep); - return; + if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout) + { + // Remove the unused image from the image list + deleteImage(imagep); + return; + } } else { + // still referenced outside of image list, reset timer + imagep->getLastReferencedTimer()->reset(); + if (imagep->hasSavedRawImage()) { if (imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time) -- cgit v1.2.3 From cbca17825614d18a96994c94ec0c38e9d8e812cf Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Sat, 24 Aug 2024 00:55:32 -0400 Subject: Add Contrast Adaptive Sharpening post process effect(#2399) --- indra/newview/app_settings/settings.xml | 11 + .../app_settings/shaders/class1/deferred/CASF.glsl | 2558 ++++++++++++++++++++ indra/newview/featuretable.txt | 8 + indra/newview/featuretable_mac.txt | 8 + indra/newview/llviewershadermgr.cpp | 12 + indra/newview/llviewershadermgr.h | 1 + indra/newview/pipeline.cpp | 68 +- indra/newview/pipeline.h | 2 + .../en/floater_preferences_graphics_advanced.xml | 21 +- 9 files changed, 2684 insertions(+), 5 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/CASF.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 483c8774a7..c5fea2786c 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9810,6 +9810,17 @@ Value 00000000-0000-0000-0000-000000000000 + RenderCASSharpness + + Comment + Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0) + Persist + 1 + Type + F32 + Value + 0.4 + ReplaySession Comment diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl new file mode 100644 index 0000000000..96d08058cf --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -0,0 +1,2558 @@ +/** + * @file CASF.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#ifndef A_CPU +#define A_GPU +#define A_GLSL +#define CAS_BETTER_DIAGONALS +#define CAS_SLOW + +out vec4 frag_color; +in vec2 vary_fragcoord; + +uniform sampler2D diffuseRect; +uniform vec2 out_screen_res; +uniform uvec4 cas_param_0; +uniform uvec4 cas_param_1; + +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cl); +#endif + +#ifndef SHADER_PORTABILITY +//============================================================================================================================== +// +// [A] SHADER PORTABILITY 1.20210629 +// +//============================================================================================================================== +// FidelityFX Super Resolution Sample +// +// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +// MIT LICENSE +// =========== +// Copyright (c) 2014 Michal Drobot (for concepts used in "FLOAT APPROXIMATIONS"). +// ----------- +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, +// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// ----------- +// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the +// Software. +// ----------- +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +#define A_2PI 6.28318530718 +#ifdef A_CPU + // Supporting user defined overrides. + #ifndef A_RESTRICT + #define A_RESTRICT __restrict + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifndef A_STATIC + #define A_STATIC static + #endif +//------------------------------------------------------------------------------------------------------------------------------ + // Same types across CPU and GPU. + // Predicate uses 32-bit integer (C friendly bool). + typedef uint32_t AP1; + typedef float AF1; + typedef double AD1; + typedef uint8_t AB1; + typedef uint16_t AW1; + typedef uint32_t AU1; + typedef uint64_t AL1; + typedef int8_t ASB1; + typedef int16_t ASW1; + typedef int32_t ASU1; + typedef int64_t ASL1; +//------------------------------------------------------------------------------------------------------------------------------ + #define AD1_(a) ((AD1)(a)) + #define AF1_(a) ((AF1)(a)) + #define AL1_(a) ((AL1)(a)) + #define AU1_(a) ((AU1)(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASL1_(a) ((ASL1)(a)) + #define ASU1_(a) ((ASU1)(a)) +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AU1 AU1_AF1(AF1 a){union{AF1 f;AU1 u;}bits;bits.f=a;return bits.u;} +//------------------------------------------------------------------------------------------------------------------------------ + #define A_TRUE 1 + #define A_FALSE 0 +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// CPU/GPU PORTING +// +//------------------------------------------------------------------------------------------------------------------------------ +// Get CPU and GPU to share all setup code, without duplicate code paths. +// This uses a lower-case prefix for special vector constructs. +// - In C restrict pointers are used. +// - In the shading language, in/inout/out arguments are used. +// This depends on the ability to access a vector value in both languages via array syntax (aka color[2]). +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY +//============================================================================================================================== + #define retAD2 AD1 *A_RESTRICT + #define retAD3 AD1 *A_RESTRICT + #define retAD4 AD1 *A_RESTRICT + #define retAF2 AF1 *A_RESTRICT + #define retAF3 AF1 *A_RESTRICT + #define retAF4 AF1 *A_RESTRICT + #define retAL2 AL1 *A_RESTRICT + #define retAL3 AL1 *A_RESTRICT + #define retAL4 AL1 *A_RESTRICT + #define retAU2 AU1 *A_RESTRICT + #define retAU3 AU1 *A_RESTRICT + #define retAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define inAD2 AD1 *A_RESTRICT + #define inAD3 AD1 *A_RESTRICT + #define inAD4 AD1 *A_RESTRICT + #define inAF2 AF1 *A_RESTRICT + #define inAF3 AF1 *A_RESTRICT + #define inAF4 AF1 *A_RESTRICT + #define inAL2 AL1 *A_RESTRICT + #define inAL3 AL1 *A_RESTRICT + #define inAL4 AL1 *A_RESTRICT + #define inAU2 AU1 *A_RESTRICT + #define inAU3 AU1 *A_RESTRICT + #define inAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define inoutAD2 AD1 *A_RESTRICT + #define inoutAD3 AD1 *A_RESTRICT + #define inoutAD4 AD1 *A_RESTRICT + #define inoutAF2 AF1 *A_RESTRICT + #define inoutAF3 AF1 *A_RESTRICT + #define inoutAF4 AF1 *A_RESTRICT + #define inoutAL2 AL1 *A_RESTRICT + #define inoutAL3 AL1 *A_RESTRICT + #define inoutAL4 AL1 *A_RESTRICT + #define inoutAU2 AU1 *A_RESTRICT + #define inoutAU3 AU1 *A_RESTRICT + #define inoutAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define outAD2 AD1 *A_RESTRICT + #define outAD3 AD1 *A_RESTRICT + #define outAD4 AD1 *A_RESTRICT + #define outAF2 AF1 *A_RESTRICT + #define outAF3 AF1 *A_RESTRICT + #define outAF4 AF1 *A_RESTRICT + #define outAL2 AL1 *A_RESTRICT + #define outAL3 AL1 *A_RESTRICT + #define outAL4 AL1 *A_RESTRICT + #define outAU2 AU1 *A_RESTRICT + #define outAU3 AU1 *A_RESTRICT + #define outAU4 AU1 *A_RESTRICT +//------------------------------------------------------------------------------------------------------------------------------ + #define varAD2(x) AD1 x[2] + #define varAD3(x) AD1 x[3] + #define varAD4(x) AD1 x[4] + #define varAF2(x) AF1 x[2] + #define varAF3(x) AF1 x[3] + #define varAF4(x) AF1 x[4] + #define varAL2(x) AL1 x[2] + #define varAL3(x) AL1 x[3] + #define varAL4(x) AL1 x[4] + #define varAU2(x) AU1 x[2] + #define varAU3(x) AU1 x[3] + #define varAU4(x) AU1 x[4] +//------------------------------------------------------------------------------------------------------------------------------ + #define initAD2(x,y) {x,y} + #define initAD3(x,y,z) {x,y,z} + #define initAD4(x,y,z,w) {x,y,z,w} + #define initAF2(x,y) {x,y} + #define initAF3(x,y,z) {x,y,z} + #define initAF4(x,y,z,w) {x,y,z,w} + #define initAL2(x,y) {x,y} + #define initAL3(x,y,z) {x,y,z} + #define initAL4(x,y,z,w) {x,y,z,w} + #define initAU2(x,y) {x,y} + #define initAU3(x,y,z) {x,y,z} + #define initAU4(x,y,z,w) {x,y,z,w} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS +//------------------------------------------------------------------------------------------------------------------------------ +// TODO +// ==== +// - Replace transcendentals with manual versions. +//============================================================================================================================== + #ifdef A_GCC + A_STATIC AD1 AAbsD1(AD1 a){return __builtin_fabs(a);} + A_STATIC AF1 AAbsF1(AF1 a){return __builtin_fabsf(a);} + A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(__builtin_abs(ASU1_(a)));} + A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(__builtin_llabs(ASL1_(a)));} + #else + A_STATIC AD1 AAbsD1(AD1 a){return fabs(a);} + A_STATIC AF1 AAbsF1(AF1 a){return fabsf(a);} + A_STATIC AU1 AAbsSU1(AU1 a){return AU1_(abs(ASU1_(a)));} + A_STATIC AL1 AAbsSL1(AL1 a){return AL1_(labs((long)ASL1_(a)));} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ACosD1(AD1 a){return __builtin_cos(a);} + A_STATIC AF1 ACosF1(AF1 a){return __builtin_cosf(a);} + #else + A_STATIC AD1 ACosD1(AD1 a){return cos(a);} + A_STATIC AF1 ACosF1(AF1 a){return cosf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ADotD2(inAD2 a,inAD2 b){return a[0]*b[0]+a[1]*b[1];} + A_STATIC AD1 ADotD3(inAD3 a,inAD3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];} + A_STATIC AD1 ADotD4(inAD4 a,inAD4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];} + A_STATIC AF1 ADotF2(inAF2 a,inAF2 b){return a[0]*b[0]+a[1]*b[1];} + A_STATIC AF1 ADotF3(inAF3 a,inAF3 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2];} + A_STATIC AF1 ADotF4(inAF4 a,inAF4 b){return a[0]*b[0]+a[1]*b[1]+a[2]*b[2]+a[3]*b[3];} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 AExp2D1(AD1 a){return __builtin_exp2(a);} + A_STATIC AF1 AExp2F1(AF1 a){return __builtin_exp2f(a);} + #else + A_STATIC AD1 AExp2D1(AD1 a){return exp2(a);} + A_STATIC AF1 AExp2F1(AF1 a){return exp2f(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 AFloorD1(AD1 a){return __builtin_floor(a);} + A_STATIC AF1 AFloorF1(AF1 a){return __builtin_floorf(a);} + #else + A_STATIC AD1 AFloorD1(AD1 a){return floor(a);} + A_STATIC AF1 AFloorF1(AF1 a){return floorf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ALerpD1(AD1 a,AD1 b,AD1 c){return b*c+(-a*c+a);} + A_STATIC AF1 ALerpF1(AF1 a,AF1 b,AF1 c){return b*c+(-a*c+a);} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ALog2D1(AD1 a){return __builtin_log2(a);} + A_STATIC AF1 ALog2F1(AF1 a){return __builtin_log2f(a);} + #else + A_STATIC AD1 ALog2D1(AD1 a){return log2(a);} + A_STATIC AF1 ALog2F1(AF1 a){return log2f(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AMaxD1(AD1 a,AD1 b){return a>b?a:b;} + A_STATIC AF1 AMaxF1(AF1 a,AF1 b){return a>b?a:b;} + A_STATIC AL1 AMaxL1(AL1 a,AL1 b){return a>b?a:b;} + A_STATIC AU1 AMaxU1(AU1 a,AU1 b){return a>b?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + // These follow the convention that A integer types don't have signage, until they are operated on. + A_STATIC AL1 AMaxSL1(AL1 a,AL1 b){return (ASL1_(a)>ASL1_(b))?a:b;} + A_STATIC AU1 AMaxSU1(AU1 a,AU1 b){return (ASU1_(a)>ASU1_(b))?a:b;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AMinD1(AD1 a,AD1 b){return a>ASL1_(b));} + A_STATIC AU1 AShrSU1(AU1 a,AU1 b){return AU1_(ASU1_(a)>>ASU1_(b));} +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ASinD1(AD1 a){return __builtin_sin(a);} + A_STATIC AF1 ASinF1(AF1 a){return __builtin_sinf(a);} + #else + A_STATIC AD1 ASinD1(AD1 a){return sin(a);} + A_STATIC AF1 ASinF1(AF1 a){return sinf(a);} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_GCC + A_STATIC AD1 ASqrtD1(AD1 a){return __builtin_sqrt(a);} + A_STATIC AF1 ASqrtF1(AF1 a){return __builtin_sqrtf(a);} + #else + A_STATIC AD1 ASqrtD1(AD1 a){return sqrt(a);} + A_STATIC AF1 ASqrtF1(AF1 a){return sqrtf(a);} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS - DEPENDENT +//============================================================================================================================== + A_STATIC AD1 AClampD1(AD1 x,AD1 n,AD1 m){return AMaxD1(n,AMinD1(x,m));} + A_STATIC AF1 AClampF1(AF1 x,AF1 n,AF1 m){return AMaxF1(n,AMinF1(x,m));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 AFractD1(AD1 a){return a-AFloorD1(a);} + A_STATIC AF1 AFractF1(AF1 a){return a-AFloorF1(a);} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 APowD1(AD1 a,AD1 b){return AExp2D1(b*ALog2D1(a));} + A_STATIC AF1 APowF1(AF1 a,AF1 b){return AExp2F1(b*ALog2F1(a));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ARsqD1(AD1 a){return ARcpD1(ASqrtD1(a));} + A_STATIC AF1 ARsqF1(AF1 a){return ARcpF1(ASqrtF1(a));} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC AD1 ASatD1(AD1 a){return AMinD1(1.0,AMaxD1(0.0,a));} + A_STATIC AF1 ASatF1(AF1 a){return AMinF1(1.0f,AMaxF1(0.0f,a));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR OPS +//------------------------------------------------------------------------------------------------------------------------------ +// These are added as needed for production or prototyping, so not necessarily a complete set. +// They follow a convention of taking in a destination and also returning the destination value to increase utility. +//============================================================================================================================== + A_STATIC retAD2 opAAbsD2(outAD2 d,inAD2 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);return d;} + A_STATIC retAD3 opAAbsD3(outAD3 d,inAD3 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);return d;} + A_STATIC retAD4 opAAbsD4(outAD4 d,inAD4 a){d[0]=AAbsD1(a[0]);d[1]=AAbsD1(a[1]);d[2]=AAbsD1(a[2]);d[3]=AAbsD1(a[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAbsF2(outAF2 d,inAF2 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);return d;} + A_STATIC retAF3 opAAbsF3(outAF3 d,inAF3 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);return d;} + A_STATIC retAF4 opAAbsF4(outAF4 d,inAF4 a){d[0]=AAbsF1(a[0]);d[1]=AAbsF1(a[1]);d[2]=AAbsF1(a[2]);d[3]=AAbsF1(a[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;} + A_STATIC retAD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;} + A_STATIC retAD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];return d;} + A_STATIC retAF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];return d;} + A_STATIC retAF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]+b[0];d[1]=a[1]+b[1];d[2]=a[2]+b[2];d[3]=a[3]+b[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;} + A_STATIC retAD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;} + A_STATIC retAD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;return d;} + A_STATIC retAF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;return d;} + A_STATIC retAF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]+b;d[1]=a[1]+b;d[2]=a[2]+b;d[3]=a[3]+b;return d;} +//============================================================================================================================== + A_STATIC retAD2 opACpyD2(outAD2 d,inAD2 a){d[0]=a[0];d[1]=a[1];return d;} + A_STATIC retAD3 opACpyD3(outAD3 d,inAD3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;} + A_STATIC retAD4 opACpyD4(outAD4 d,inAD4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opACpyF2(outAF2 d,inAF2 a){d[0]=a[0];d[1]=a[1];return d;} + A_STATIC retAF3 opACpyF3(outAF3 d,inAF3 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];return d;} + A_STATIC retAF4 opACpyF4(outAF4 d,inAF4 a){d[0]=a[0];d[1]=a[1];d[2]=a[2];d[3]=a[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);return d;} + A_STATIC retAD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);return d;} + A_STATIC retAD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d[0]=ALerpD1(a[0],b[0],c[0]);d[1]=ALerpD1(a[1],b[1],c[1]);d[2]=ALerpD1(a[2],b[2],c[2]);d[3]=ALerpD1(a[3],b[3],c[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);return d;} + A_STATIC retAF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);return d;} + A_STATIC retAF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d[0]=ALerpF1(a[0],b[0],c[0]);d[1]=ALerpF1(a[1],b[1],c[1]);d[2]=ALerpF1(a[2],b[2],c[2]);d[3]=ALerpF1(a[3],b[3],c[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);return d;} + A_STATIC retAD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);return d;} + A_STATIC retAD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d[0]=ALerpD1(a[0],b[0],c);d[1]=ALerpD1(a[1],b[1],c);d[2]=ALerpD1(a[2],b[2],c);d[3]=ALerpD1(a[3],b[3],c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);return d;} + A_STATIC retAF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);return d;} + A_STATIC retAF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d[0]=ALerpF1(a[0],b[0],c);d[1]=ALerpF1(a[1],b[1],c);d[2]=ALerpF1(a[2],b[2],c);d[3]=ALerpF1(a[3],b[3],c);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);return d;} + A_STATIC retAD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);return d;} + A_STATIC retAD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMaxD1(a[0],b[0]);d[1]=AMaxD1(a[1],b[1]);d[2]=AMaxD1(a[2],b[2]);d[3]=AMaxD1(a[3],b[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);return d;} + A_STATIC retAF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);return d;} + A_STATIC retAF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMaxF1(a[0],b[0]);d[1]=AMaxF1(a[1],b[1]);d[2]=AMaxF1(a[2],b[2]);d[3]=AMaxF1(a[3],b[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);return d;} + A_STATIC retAD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);return d;} + A_STATIC retAD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d[0]=AMinD1(a[0],b[0]);d[1]=AMinD1(a[1],b[1]);d[2]=AMinD1(a[2],b[2]);d[3]=AMinD1(a[3],b[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);return d;} + A_STATIC retAF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);return d;} + A_STATIC retAF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d[0]=AMinF1(a[0],b[0]);d[1]=AMinF1(a[1],b[1]);d[2]=AMinF1(a[2],b[2]);d[3]=AMinF1(a[3],b[3]);return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;} + A_STATIC retAD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;} + A_STATIC retAD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];return d;} + A_STATIC retAF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];return d;} + A_STATIC retAF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d[0]=a[0]*b[0];d[1]=a[1]*b[1];d[2]=a[2]*b[2];d[3]=a[3]*b[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;} + A_STATIC retAD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;} + A_STATIC retAD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;return d;} + A_STATIC retAF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;return d;} + A_STATIC retAF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d[0]=a[0]*b;d[1]=a[1]*b;d[2]=a[2]*b;d[3]=a[3]*b;return d;} +//============================================================================================================================== + A_STATIC retAD2 opANegD2(outAD2 d,inAD2 a){d[0]=-a[0];d[1]=-a[1];return d;} + A_STATIC retAD3 opANegD3(outAD3 d,inAD3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;} + A_STATIC retAD4 opANegD4(outAD4 d,inAD4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opANegF2(outAF2 d,inAF2 a){d[0]=-a[0];d[1]=-a[1];return d;} + A_STATIC retAF3 opANegF3(outAF3 d,inAF3 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];return d;} + A_STATIC retAF4 opANegF4(outAF4 d,inAF4 a){d[0]=-a[0];d[1]=-a[1];d[2]=-a[2];d[3]=-a[3];return d;} +//============================================================================================================================== + A_STATIC retAD2 opARcpD2(outAD2 d,inAD2 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);return d;} + A_STATIC retAD3 opARcpD3(outAD3 d,inAD3 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);return d;} + A_STATIC retAD4 opARcpD4(outAD4 d,inAD4 a){d[0]=ARcpD1(a[0]);d[1]=ARcpD1(a[1]);d[2]=ARcpD1(a[2]);d[3]=ARcpD1(a[3]);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + A_STATIC retAF2 opARcpF2(outAF2 d,inAF2 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);return d;} + A_STATIC retAF3 opARcpF3(outAF3 d,inAF3 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);return d;} + A_STATIC retAF4 opARcpF4(outAF4 d,inAF4 a){d[0]=ARcpF1(a[0]);d[1]=ARcpF1(a[1]);d[2]=ARcpF1(a[2]);d[3]=ARcpF1(a[3]);return d;} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HALF FLOAT PACKING +//============================================================================================================================== + // Convert float to half (in lower 16-bits of output). + // Same fast technique as documented here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf + // Supports denormals. + // Conversion rules are to make computations possibly "safer" on the GPU, + // -INF & -NaN -> -65504 + // +INF & +NaN -> +65504 + A_STATIC AU1 AU1_AH1_AF1(AF1 f){ + static AW1 base[512]={ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100, + 0x0200,0x0400,0x0800,0x0c00,0x1000,0x1400,0x1800,0x1c00,0x2000,0x2400,0x2800,0x2c00,0x3000,0x3400,0x3800,0x3c00, + 0x4000,0x4400,0x4800,0x4c00,0x5000,0x5400,0x5800,0x5c00,0x6000,0x6400,0x6800,0x6c00,0x7000,0x7400,0x7800,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff,0x7bff, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000, + 0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8000,0x8001,0x8002,0x8004,0x8008,0x8010,0x8020,0x8040,0x8080,0x8100, + 0x8200,0x8400,0x8800,0x8c00,0x9000,0x9400,0x9800,0x9c00,0xa000,0xa400,0xa800,0xac00,0xb000,0xb400,0xb800,0xbc00, + 0xc000,0xc400,0xc800,0xcc00,0xd000,0xd400,0xd800,0xdc00,0xe000,0xe400,0xe800,0xec00,0xf000,0xf400,0xf800,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff, + 0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff,0xfbff}; + static AB1 shift[512]={ + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f, + 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d, + 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x17,0x16,0x15,0x14,0x13,0x12,0x11,0x10,0x0f, + 0x0e,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d, + 0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x0d,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, + 0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18}; + union{AF1 f;AU1 u;}bits;bits.f=f;AU1 u=bits.u;AU1 i=u>>23;return (AU1)(base[i])+((u&0x7fffff)>>shift[i]);} +//------------------------------------------------------------------------------------------------------------------------------ + // Used to output packed constant. + A_STATIC AU1 AU1_AH2_AF2(inAF2 a){return AU1_AH1_AF1(a[0])+(AU1_AH1_AF1(a[1])<<16);} +#endif +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL +//============================================================================================================================== +#if defined(A_GLSL) && defined(A_GPU) + #ifndef A_SKIP_EXT + #ifdef A_LONG + #extension GL_ARB_gpu_shader_int64:require + #extension GL_NV_shader_atomic_int64:require + #endif +//------------------------------------------------------------------------------------------------------------------------------ + #ifdef A_WAVE + #extension GL_KHR_shader_subgroup_arithmetic:require + #extension GL_KHR_shader_subgroup_ballot:require + #extension GL_KHR_shader_subgroup_quad:require + #extension GL_KHR_shader_subgroup_shuffle:require + #endif + #endif +//============================================================================================================================== + #define AP1 bool + #define AP2 bvec2 + #define AP3 bvec3 + #define AP4 bvec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float + #define AF2 vec2 + #define AF3 vec3 + #define AF4 vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint + #define AU2 uvec2 + #define AU3 uvec3 + #define AU4 uvec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int + #define ASU2 ivec2 + #define ASU3 ivec3 + #define ASU4 ivec4 +//============================================================================================================================== + #define AF1_AU1(x) uintBitsToFloat(AU1(x)) + #define AF2_AU2(x) uintBitsToFloat(AU2(x)) + #define AF3_AU3(x) uintBitsToFloat(AU3(x)) + #define AF4_AU4(x) uintBitsToFloat(AU4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1_AF1(x) floatBitsToUint(AF1(x)) + #define AU2_AF2(x) floatBitsToUint(AF2(x)) + #define AU3_AF3(x) floatBitsToUint(AF3(x)) + #define AU4_AF4(x) floatBitsToUint(AF4(x)) +//============================================================================================================================== + AF1 AF1_x(AF1 a){return AF1(a);} + AF2 AF2_x(AF1 a){return AF2(a,a);} + AF3 AF3_x(AF1 a){return AF3(a,a,a);} + AF4 AF4_x(AF1 a){return AF4(a,a,a,a);} + #define AF1_(a) AF1_x(AF1(a)) + #define AF2_(a) AF2_x(AF1(a)) + #define AF3_(a) AF3_x(AF1(a)) + #define AF4_(a) AF4_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_x(AU1 a){return AU1(a);} + AU2 AU2_x(AU1 a){return AU2(a,a);} + AU3 AU3_x(AU1 a){return AU3(a,a,a);} + AU4 AU4_x(AU1 a){return AU4(a,a,a,a);} + #define AU1_(a) AU1_x(AU1(a)) + #define AU2_(a) AU2_x(AU1(a)) + #define AU3_(a) AU3_x(AU1(a)) + #define AU4_(a) AU4_x(AU1(a)) +//============================================================================================================================== + AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));} + AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));} + AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));} + AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABfe(AU1 src,AU1 off,AU1 bits){return bitfieldExtract(src,ASU1(off),ASU1(bits));} + AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));} + // Proxy for V_BFI_B32 where the 'mask' is set as 'bits', 'mask=(1<>ASU1(b));} + AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));} + AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));} + AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL BYTE +//============================================================================================================================== + #ifdef A_BYTE + #define AB1 uint8_t + #define AB2 u8vec2 + #define AB3 u8vec3 + #define AB4 u8vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASB1 int8_t + #define ASB2 i8vec2 + #define ASB3 i8vec3 + #define ASB4 i8vec4 +//------------------------------------------------------------------------------------------------------------------------------ + AB1 AB1_x(AB1 a){return AB1(a);} + AB2 AB2_x(AB1 a){return AB2(a,a);} + AB3 AB3_x(AB1 a){return AB3(a,a,a);} + AB4 AB4_x(AB1 a){return AB4(a,a,a,a);} + #define AB1_(a) AB1_x(AB1(a)) + #define AB2_(a) AB2_x(AB1(a)) + #define AB3_(a) AB3_x(AB1(a)) + #define AB4_(a) AB4_x(AB1(a)) + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL DOUBLE +//============================================================================================================================== + #ifdef A_DUBL + #define AD1 double + #define AD2 dvec2 + #define AD3 dvec3 + #define AD4 dvec4 +//------------------------------------------------------------------------------------------------------------------------------ + AD1 AD1_x(AD1 a){return AD1(a);} + AD2 AD2_x(AD1 a){return AD2(a,a);} + AD3 AD3_x(AD1 a){return AD3(a,a,a);} + AD4 AD4_x(AD1 a){return AD4(a,a,a,a);} + #define AD1_(a) AD1_x(AD1(a)) + #define AD2_(a) AD2_x(AD1(a)) + #define AD3_(a) AD3_x(AD1(a)) + #define AD4_(a) AD4_x(AD1(a)) +//============================================================================================================================== + AD1 AFractD1(AD1 x){return fract(x);} + AD2 AFractD2(AD2 x){return fract(x);} + AD3 AFractD3(AD3 x){return fract(x);} + AD4 AFractD4(AD4 x){return fract(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return mix(x,y,a);} + AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return mix(x,y,a);} + AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return mix(x,y,a);} + AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return mix(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARcpD1(AD1 x){return AD1_(1.0)/x;} + AD2 ARcpD2(AD2 x){return AD2_(1.0)/x;} + AD3 ARcpD3(AD3 x){return AD3_(1.0)/x;} + AD4 ARcpD4(AD4 x){return AD4_(1.0)/x;} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARsqD1(AD1 x){return AD1_(1.0)/sqrt(x);} + AD2 ARsqD2(AD2 x){return AD2_(1.0)/sqrt(x);} + AD3 ARsqD3(AD3 x){return AD3_(1.0)/sqrt(x);} + AD4 ARsqD4(AD4 x){return AD4_(1.0)/sqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ASatD1(AD1 x){return clamp(x,AD1_(0.0),AD1_(1.0));} + AD2 ASatD2(AD2 x){return clamp(x,AD2_(0.0),AD2_(1.0));} + AD3 ASatD3(AD3 x){return clamp(x,AD3_(0.0),AD3_(1.0));} + AD4 ASatD4(AD4 x){return clamp(x,AD4_(0.0),AD4_(1.0));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// GLSL LONG +//============================================================================================================================== + #ifdef A_LONG + #define AL1 uint64_t + #define AL2 u64vec2 + #define AL3 u64vec3 + #define AL4 u64vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASL1 int64_t + #define ASL2 i64vec2 + #define ASL3 i64vec3 + #define ASL4 i64vec4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AL1_AU2(x) packUint2x32(AU2(x)) + #define AU2_AL1(x) unpackUint2x32(AL1(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AL1_x(AL1 a){return AL1(a);} + AL2 AL2_x(AL1 a){return AL2(a,a);} + AL3 AL3_x(AL1 a){return AL3(a,a,a);} + AL4 AL4_x(AL1 a){return AL4(a,a,a,a);} + #define AL1_(a) AL1_x(AL1(a)) + #define AL2_(a) AL2_x(AL1(a)) + #define AL3_(a) AL3_x(AL1(a)) + #define AL4_(a) AL4_x(AL1(a)) +//============================================================================================================================== + AL1 AAbsSL1(AL1 a){return AL1(abs(ASL1(a)));} + AL2 AAbsSL2(AL2 a){return AL2(abs(ASL2(a)));} + AL3 AAbsSL3(AL3 a){return AL3(abs(ASL3(a)));} + AL4 AAbsSL4(AL4 a){return AL4(abs(ASL4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AMaxSL1(AL1 a,AL1 b){return AL1(max(ASU1(a),ASU1(b)));} + AL2 AMaxSL2(AL2 a,AL2 b){return AL2(max(ASU2(a),ASU2(b)));} + AL3 AMaxSL3(AL3 a,AL3 b){return AL3(max(ASU3(a),ASU3(b)));} + AL4 AMaxSL4(AL4 a,AL4 b){return AL4(max(ASU4(a),ASU4(b)));} +//------------------------------------------------------------------------------------------------------------------------------ + AL1 AMinSL1(AL1 a,AL1 b){return AL1(min(ASU1(a),ASU1(b)));} + AL2 AMinSL2(AL2 a,AL2 b){return AL2(min(ASU2(a),ASU2(b)));} + AL3 AMinSL3(AL3 a,AL3 b){return AL3(min(ASU3(a),ASU3(b)));} + AL4 AMinSL4(AL4 a,AL4 b){return AL4(min(ASU4(a),ASU4(b)));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// WAVE OPERATIONS +//============================================================================================================================== + #ifdef A_WAVE + // Where 'x' must be a compile time literal. + AF1 AWaveXorF1(AF1 v,AU1 x){return subgroupShuffleXor(v,x);} + AF2 AWaveXorF2(AF2 v,AU1 x){return subgroupShuffleXor(v,x);} + AF3 AWaveXorF3(AF3 v,AU1 x){return subgroupShuffleXor(v,x);} + AF4 AWaveXorF4(AF4 v,AU1 x){return subgroupShuffleXor(v,x);} + AU1 AWaveXorU1(AU1 v,AU1 x){return subgroupShuffleXor(v,x);} + AU2 AWaveXorU2(AU2 v,AU1 x){return subgroupShuffleXor(v,x);} + AU3 AWaveXorU3(AU3 v,AU1 x){return subgroupShuffleXor(v,x);} + AU4 AWaveXorU4(AU4 v,AU1 x){return subgroupShuffleXor(v,x);} + #endif +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// HLSL +// +// +//============================================================================================================================== +#if defined(A_HLSL) && defined(A_GPU) + #ifdef A_HLSL_6_2 + #define AP1 bool + #define AP2 bool2 + #define AP3 bool3 + #define AP4 bool4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float32_t + #define AF2 float32_t2 + #define AF3 float32_t3 + #define AF4 float32_t4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint32_t + #define AU2 uint32_t2 + #define AU3 uint32_t3 + #define AU4 uint32_t4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int32_t + #define ASU2 int32_t2 + #define ASU3 int32_t3 + #define ASU4 int32_t4 + #else + #define AP1 bool + #define AP2 bool2 + #define AP3 bool3 + #define AP4 bool4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AF1 float + #define AF2 float2 + #define AF3 float3 + #define AF4 float4 +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1 uint + #define AU2 uint2 + #define AU3 uint3 + #define AU4 uint4 +//------------------------------------------------------------------------------------------------------------------------------ + #define ASU1 int + #define ASU2 int2 + #define ASU3 int3 + #define ASU4 int4 + #endif +//============================================================================================================================== + #define AF1_AU1(x) asfloat(AU1(x)) + #define AF2_AU2(x) asfloat(AU2(x)) + #define AF3_AU3(x) asfloat(AU3(x)) + #define AF4_AU4(x) asfloat(AU4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AU1_AF1(x) asuint(AF1(x)) + #define AU2_AF2(x) asuint(AF2(x)) + #define AU3_AF3(x) asuint(AF3(x)) + #define AU4_AF4(x) asuint(AF4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_AH1_AF1_x(AF1 a){return f32tof16(a);} + #define AU1_AH1_AF1(a) AU1_AH1_AF1_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_AH2_AF2_x(AF2 a){return f32tof16(a.x)|(f32tof16(a.y)<<16);} + #define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a)) + #define AU1_AB4Unorm_AF4(x) D3DCOLORtoUBYTE4(AF4(x)) +//------------------------------------------------------------------------------------------------------------------------------ + AF2 AF2_AH2_AU1_x(AU1 x){return AF2(f16tof32(x&0xFFFF),f16tof32(x>>16));} + #define AF2_AH2_AU1(x) AF2_AH2_AU1_x(AU1(x)) +//============================================================================================================================== + AF1 AF1_x(AF1 a){return AF1(a);} + AF2 AF2_x(AF1 a){return AF2(a,a);} + AF3 AF3_x(AF1 a){return AF3(a,a,a);} + AF4 AF4_x(AF1 a){return AF4(a,a,a,a);} + #define AF1_(a) AF1_x(AF1(a)) + #define AF2_(a) AF2_x(AF1(a)) + #define AF3_(a) AF3_x(AF1(a)) + #define AF4_(a) AF4_x(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AU1_x(AU1 a){return AU1(a);} + AU2 AU2_x(AU1 a){return AU2(a,a);} + AU3 AU3_x(AU1 a){return AU3(a,a,a);} + AU4 AU4_x(AU1 a){return AU4(a,a,a,a);} + #define AU1_(a) AU1_x(AU1(a)) + #define AU2_(a) AU2_x(AU1(a)) + #define AU3_(a) AU3_x(AU1(a)) + #define AU4_(a) AU4_x(AU1(a)) +//============================================================================================================================== + AU1 AAbsSU1(AU1 a){return AU1(abs(ASU1(a)));} + AU2 AAbsSU2(AU2 a){return AU2(abs(ASU2(a)));} + AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));} + AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1u<>off)&mask;} + AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));} + AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1u<>ASU1(b));} + AU2 AShrSU2(AU2 a,AU2 b){return AU2(ASU2(a)>>ASU2(b));} + AU3 AShrSU3(AU3 a,AU3 b){return AU3(ASU3(a)>>ASU3(b));} + AU4 AShrSU4(AU4 a,AU4 b){return AU4(ASU4(a)>>ASU4(b));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HLSL BYTE +//============================================================================================================================== + #ifdef A_BYTE + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// HLSL DOUBLE +//============================================================================================================================== + #ifdef A_DUBL + #ifdef A_HLSL_6_2 + #define AD1 float64_t + #define AD2 float64_t2 + #define AD3 float64_t3 + #define AD4 float64_t4 + #else + #define AD1 double + #define AD2 double2 + #define AD3 double3 + #define AD4 double4 + #endif +//------------------------------------------------------------------------------------------------------------------------------ + AD1 AD1_x(AD1 a){return AD1(a);} + AD2 AD2_x(AD1 a){return AD2(a,a);} + AD3 AD3_x(AD1 a){return AD3(a,a,a);} + AD4 AD4_x(AD1 a){return AD4(a,a,a,a);} + #define AD1_(a) AD1_x(AD1(a)) + #define AD2_(a) AD2_x(AD1(a)) + #define AD3_(a) AD3_x(AD1(a)) + #define AD4_(a) AD4_x(AD1(a)) +//============================================================================================================================== + AD1 AFractD1(AD1 a){return a-floor(a);} + AD2 AFractD2(AD2 a){return a-floor(a);} + AD3 AFractD3(AD3 a){return a-floor(a);} + AD4 AFractD4(AD4 a){return a-floor(a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ALerpD1(AD1 x,AD1 y,AD1 a){return lerp(x,y,a);} + AD2 ALerpD2(AD2 x,AD2 y,AD2 a){return lerp(x,y,a);} + AD3 ALerpD3(AD3 x,AD3 y,AD3 a){return lerp(x,y,a);} + AD4 ALerpD4(AD4 x,AD4 y,AD4 a){return lerp(x,y,a);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARcpD1(AD1 x){return rcp(x);} + AD2 ARcpD2(AD2 x){return rcp(x);} + AD3 ARcpD3(AD3 x){return rcp(x);} + AD4 ARcpD4(AD4 x){return rcp(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ARsqD1(AD1 x){return rsqrt(x);} + AD2 ARsqD2(AD2 x){return rsqrt(x);} + AD3 ARsqD3(AD3 x){return rsqrt(x);} + AD4 ARsqD4(AD4 x){return rsqrt(x);} +//------------------------------------------------------------------------------------------------------------------------------ + AD1 ASatD1(AD1 x){return saturate(x);} + AD2 ASatD2(AD2 x){return saturate(x);} + AD3 ASatD3(AD3 x){return saturate(x);} + AD4 ASatD4(AD4 x){return saturate(x);} + #endif +//============================================================================================================================== +// HLSL WAVE +//============================================================================================================================== + #ifdef A_WAVE + // Where 'x' must be a compile time literal. + AF1 AWaveXorF1(AF1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF2 AWaveXorF2(AF2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF3 AWaveXorF3(AF3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AF4 AWaveXorF4(AF4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU1 AWaveXorU1(AU1 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU2 AWaveXorU1(AU2 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU3 AWaveXorU1(AU3 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + AU4 AWaveXorU1(AU4 v,AU1 x){return WaveReadLaneAt(v,WaveGetLaneIndex()^x);} + #endif +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// GPU COMMON +// +// +//============================================================================================================================== +#ifdef A_GPU + // Negative and positive infinity. + #define A_INFP_F AF1_AU1(0x7f800000u) + #define A_INFN_F AF1_AU1(0xff800000u) +//------------------------------------------------------------------------------------------------------------------------------ + // Copy sign from 's' to positive 'd'. + AF1 ACpySgnF1(AF1 d,AF1 s){return AF1_AU1(AU1_AF1(d)|(AU1_AF1(s)&AU1_(0x80000000u)));} + AF2 ACpySgnF2(AF2 d,AF2 s){return AF2_AU2(AU2_AF2(d)|(AU2_AF2(s)&AU2_(0x80000000u)));} + AF3 ACpySgnF3(AF3 d,AF3 s){return AF3_AU3(AU3_AF3(d)|(AU3_AF3(s)&AU3_(0x80000000u)));} + AF4 ACpySgnF4(AF4 d,AF4 s){return AF4_AU4(AU4_AF4(d)|(AU4_AF4(s)&AU4_(0x80000000u)));} +//------------------------------------------------------------------------------------------------------------------------------ + // Single operation to return (useful to create a mask to use in lerp for branch free logic), + // m=NaN := 0 + // m>=0 := 0 + // m<0 := 1 + // Uses the following useful floating point logic, + // saturate(+a*(-INF)==-INF) := 0 + // saturate( 0*(-INF)== NaN) := 0 + // saturate(-a*(-INF)==+INF) := 1 + AF1 ASignedF1(AF1 m){return ASatF1(m*AF1_(A_INFN_F));} + AF2 ASignedF2(AF2 m){return ASatF2(m*AF2_(A_INFN_F));} + AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));} + AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));} + AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));} + AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));} + AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [FIS] FLOAT INTEGER SORTABLE +//------------------------------------------------------------------------------------------------------------------------------ +// Float to integer sortable. +// - If sign bit=0, flip the sign bit (positives). +// - If sign bit=1, flip all bits (negatives). +// Integer sortable to float. +// - If sign bit=1, flip the sign bit (positives). +// - If sign bit=0, flip all bits (negatives). +// Has nice side effects. +// - Larger integers are more positive values. +// - Float zero is mapped to center of integers (so clear to integer zero is a nice default for atomic max usage). +// Burns 3 ops for conversion {shift,or,xor}. +//============================================================================================================================== + AU1 AFisToU1(AU1 x){return x^(( AShrSU1(x,AU1_(31)))|AU1_(0x80000000));} + AU1 AFisFromU1(AU1 x){return x^((~AShrSU1(x,AU1_(31)))|AU1_(0x80000000));} +//------------------------------------------------------------------------------------------------------------------------------ + // Just adjust high 16-bit value (useful when upper part of 32-bit word is a 16-bit float value). + AU1 AFisToHiU1(AU1 x){return x^(( AShrSU1(x,AU1_(15)))|AU1_(0x80000000));} + AU1 AFisFromHiU1(AU1 x){return x^((~AShrSU1(x,AU1_(15)))|AU1_(0x80000000));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [BUC] BYTE UNSIGNED CONVERSION +//------------------------------------------------------------------------------------------------------------------------------ +// Designed to use the optimal conversion, enables the scaling to possibly be factored into other computation. +// Works on a range of {0 to A_BUC_<32,16>}, for <32-bit, and 16-bit> respectively. +//------------------------------------------------------------------------------------------------------------------------------ +// OPCODE NOTES +// ============ +// GCN does not do UNORM or SNORM for bytes in opcodes. +// - V_CVT_F32_UBYTE{0,1,2,3} - Unsigned byte to float. +// - V_CVT_PKACC_U8_F32 - Float to unsigned byte (does bit-field insert into 32-bit integer). +// V_PERM_B32 does byte packing with ability to zero fill bytes as well. +// - Can pull out byte values from two sources, and zero fill upper 8-bits of packed hi and lo. +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U1() - Designed for V_CVT_F32_UBYTE* and V_CVT_PKACCUM_U8_F32 ops. +// ==== ===== +// 0 : 0 +// 1 : 1 +// ... +// 255 : 255 +// : 256 (just outside the encoding range) +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32. +// ==== ===== +// 0 : 0 +// 1 : 1/512 +// 2 : 1/256 +// ... +// 64 : 1/8 +// 128 : 1/4 +// 255 : 255/512 +// : 1/2 (just outside the encoding range) +//------------------------------------------------------------------------------------------------------------------------------ +// OPTIMAL IMPLEMENTATIONS ON AMD ARCHITECTURES +// ============================================ +// r=ABuc0FromU1(i) +// V_CVT_F32_UBYTE0 r,i +// -------------------------------------------- +// r=ABuc0ToU1(d,i) +// V_CVT_PKACCUM_U8_F32 r,i,0,d +// -------------------------------------------- +// d=ABuc0FromU2(i) +// Where 'k0' is an SGPR with 0x0E0A +// Where 'k1' is an SGPR with {32768.0} packed into the lower 16-bits +// V_PERM_B32 d,i.x,i.y,k0 +// V_PK_FMA_F16 d,d,k1.x,0 +// -------------------------------------------- +// r=ABuc0ToU2(d,i) +// Where 'k0' is an SGPR with {1.0/32768.0} packed into the lower 16-bits +// Where 'k1' is an SGPR with 0x???? +// Where 'k2' is an SGPR with 0x???? +// V_PK_FMA_F16 i,i,k0.x,0 +// V_PERM_B32 r.x,i,i,k1 +// V_PERM_B32 r.y,i,i,k2 +//============================================================================================================================== + // Peak range for 32-bit and 16-bit operations. + #define A_BUC_32 (255.0) + #define A_BUC_16 (255.0/512.0) +//============================================================================================================================== + #if 1 + // Designed to be one V_CVT_PKACCUM_U8_F32. + // The extra min is required to pattern match to V_CVT_PKACCUM_U8_F32. + AU1 ABuc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i),255u) )&(0x000000ffu));} + AU1 ABuc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i),255u)<< 8)&(0x0000ff00u));} + AU1 ABuc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i),255u)<<16)&(0x00ff0000u));} + AU1 ABuc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i),255u)<<24)&(0xff000000u));} +//------------------------------------------------------------------------------------------------------------------------------ + // Designed to be one V_CVT_F32_UBYTE*. + AF1 ABuc0FromU1(AU1 i){return AF1((i )&255u);} + AF1 ABuc1FromU1(AU1 i){return AF1((i>> 8)&255u);} + AF1 ABuc2FromU1(AU1 i){return AF1((i>>16)&255u);} + AF1 ABuc3FromU1(AU1 i){return AF1((i>>24)&255u);} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [BSC] BYTE SIGNED CONVERSION +//------------------------------------------------------------------------------------------------------------------------------ +// Similar to [BUC]. +// Works on a range of {-/+ A_BSC_<32,16>}, for <32-bit, and 16-bit> respectively. +//------------------------------------------------------------------------------------------------------------------------------ +// ENCODING (without zero-based encoding) +// ======== +// 0 = unused (can be used to mean something else) +// 1 = lowest value +// 128 = exact zero center (zero based encoding +// 255 = highest value +//------------------------------------------------------------------------------------------------------------------------------ +// Zero-based [Zb] flips the MSB bit of the byte (making 128 "exact zero" actually zero). +// This is useful if there is a desire for cleared values to decode as zero. +//------------------------------------------------------------------------------------------------------------------------------ +// BYTE : FLOAT - ABsc{0,1,2,3}{To,From}U2() - Designed for 16-bit denormal tricks and V_PERM_B32. +// ==== ===== +// 0 : -127/512 (unused) +// 1 : -126/512 +// 2 : -125/512 +// ... +// 128 : 0 +// ... +// 255 : 127/512 +// : 1/4 (just outside the encoding range) +//============================================================================================================================== + // Peak range for 32-bit and 16-bit operations. + #define A_BSC_32 (127.0) + #define A_BSC_16 (127.0/512.0) +//============================================================================================================================== + #if 1 + AU1 ABsc0ToU1(AU1 d,AF1 i){return (d&0xffffff00u)|((min(AU1(i+128.0),255u) )&(0x000000ffu));} + AU1 ABsc1ToU1(AU1 d,AF1 i){return (d&0xffff00ffu)|((min(AU1(i+128.0),255u)<< 8)&(0x0000ff00u));} + AU1 ABsc2ToU1(AU1 d,AF1 i){return (d&0xff00ffffu)|((min(AU1(i+128.0),255u)<<16)&(0x00ff0000u));} + AU1 ABsc3ToU1(AU1 d,AF1 i){return (d&0x00ffffffu)|((min(AU1(i+128.0),255u)<<24)&(0xff000000u));} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 ABsc0ToZbU1(AU1 d,AF1 i){return ((d&0xffffff00u)|((min(AU1(trunc(i)+128.0),255u) )&(0x000000ffu)))^0x00000080u;} + AU1 ABsc1ToZbU1(AU1 d,AF1 i){return ((d&0xffff00ffu)|((min(AU1(trunc(i)+128.0),255u)<< 8)&(0x0000ff00u)))^0x00008000u;} + AU1 ABsc2ToZbU1(AU1 d,AF1 i){return ((d&0xff00ffffu)|((min(AU1(trunc(i)+128.0),255u)<<16)&(0x00ff0000u)))^0x00800000u;} + AU1 ABsc3ToZbU1(AU1 d,AF1 i){return ((d&0x00ffffffu)|((min(AU1(trunc(i)+128.0),255u)<<24)&(0xff000000u)))^0x80000000u;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ABsc0FromU1(AU1 i){return AF1((i )&255u)-128.0;} + AF1 ABsc1FromU1(AU1 i){return AF1((i>> 8)&255u)-128.0;} + AF1 ABsc2FromU1(AU1 i){return AF1((i>>16)&255u)-128.0;} + AF1 ABsc3FromU1(AU1 i){return AF1((i>>24)&255u)-128.0;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ABsc0FromZbU1(AU1 i){return AF1(((i )&255u)^0x80u)-128.0;} + AF1 ABsc1FromZbU1(AU1 i){return AF1(((i>> 8)&255u)^0x80u)-128.0;} + AF1 ABsc2FromZbU1(AU1 i){return AF1(((i>>16)&255u)^0x80u)-128.0;} + AF1 ABsc3FromZbU1(AU1 i){return AF1(((i>>24)&255u)^0x80u)-128.0;} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// FLOAT APPROXIMATIONS +//------------------------------------------------------------------------------------------------------------------------------ +// Michal Drobot has an excellent presentation on these: "Low Level Optimizations For GCN", +// - Idea dates back to SGI, then to Quake 3, etc. +// - https://michaldrobot.files.wordpress.com/2014/05/gcn_alu_opt_digitaldragons2014.pdf +// - sqrt(x)=rsqrt(x)*x +// - rcp(x)=rsqrt(x)*rsqrt(x) for positive x +// - https://github.com/michaldrobot/ShaderFastLibs/blob/master/ShaderFastMathLib.h +//------------------------------------------------------------------------------------------------------------------------------ +// These below are from perhaps less complete searching for optimal. +// Used FP16 normal range for testing with +4096 32-bit step size for sampling error. +// So these match up well with the half approximations. +//============================================================================================================================== + AF1 APrxLoSqrtF1(AF1 a){return AF1_AU1((AU1_AF1(a)>>AU1_(1))+AU1_(0x1fbc4639));} + AF1 APrxLoRcpF1(AF1 a){return AF1_AU1(AU1_(0x7ef07ebb)-AU1_AF1(a));} + AF1 APrxMedRcpF1(AF1 a){AF1 b=AF1_AU1(AU1_(0x7ef19fff)-AU1_AF1(a));return b*(-b*a+AF1_(2.0));} + AF1 APrxLoRsqF1(AF1 a){return AF1_AU1(AU1_(0x5f347d74)-(AU1_AF1(a)>>AU1_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 APrxLoSqrtF2(AF2 a){return AF2_AU2((AU2_AF2(a)>>AU2_(1))+AU2_(0x1fbc4639));} + AF2 APrxLoRcpF2(AF2 a){return AF2_AU2(AU2_(0x7ef07ebb)-AU2_AF2(a));} + AF2 APrxMedRcpF2(AF2 a){AF2 b=AF2_AU2(AU2_(0x7ef19fff)-AU2_AF2(a));return b*(-b*a+AF2_(2.0));} + AF2 APrxLoRsqF2(AF2 a){return AF2_AU2(AU2_(0x5f347d74)-(AU2_AF2(a)>>AU2_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF3 APrxLoSqrtF3(AF3 a){return AF3_AU3((AU3_AF3(a)>>AU3_(1))+AU3_(0x1fbc4639));} + AF3 APrxLoRcpF3(AF3 a){return AF3_AU3(AU3_(0x7ef07ebb)-AU3_AF3(a));} + AF3 APrxMedRcpF3(AF3 a){AF3 b=AF3_AU3(AU3_(0x7ef19fff)-AU3_AF3(a));return b*(-b*a+AF3_(2.0));} + AF3 APrxLoRsqF3(AF3 a){return AF3_AU3(AU3_(0x5f347d74)-(AU3_AF3(a)>>AU3_(1)));} +//------------------------------------------------------------------------------------------------------------------------------ + AF4 APrxLoSqrtF4(AF4 a){return AF4_AU4((AU4_AF4(a)>>AU4_(1))+AU4_(0x1fbc4639));} + AF4 APrxLoRcpF4(AF4 a){return AF4_AU4(AU4_(0x7ef07ebb)-AU4_AF4(a));} + AF4 APrxMedRcpF4(AF4 a){AF4 b=AF4_AU4(AU4_(0x7ef19fff)-AU4_AF4(a));return b*(-b*a+AF4_(2.0));} + AF4 APrxLoRsqF4(AF4 a){return AF4_AU4(AU4_(0x5f347d74)-(AU4_AF4(a)>>AU4_(1)));} +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// PQ APPROXIMATIONS +//------------------------------------------------------------------------------------------------------------------------------ +// PQ is very close to x^(1/8). The functions below Use the fast float approximation method to do +// PQ<~>Gamma2 (4th power and fast 4th root) and PQ<~>Linear (8th power and fast 8th root). Maximum error is ~0.2%. +//============================================================================================================================== +// Helpers + AF1 Quart(AF1 a) { a = a * a; return a * a;} + AF1 Oct(AF1 a) { a = a * a; a = a * a; return a * a; } + AF2 Quart(AF2 a) { a = a * a; return a * a; } + AF2 Oct(AF2 a) { a = a * a; a = a * a; return a * a; } + AF3 Quart(AF3 a) { a = a * a; return a * a; } + AF3 Oct(AF3 a) { a = a * a; a = a * a; return a * a; } + AF4 Quart(AF4 a) { a = a * a; return a * a; } + AF4 Oct(AF4 a) { a = a * a; a = a * a; return a * a; } + //------------------------------------------------------------------------------------------------------------------------------ + AF1 APrxPQToGamma2(AF1 a) { return Quart(a); } + AF1 APrxPQToLinear(AF1 a) { return Oct(a); } + AF1 APrxLoGamma2ToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); } + AF1 APrxMedGamma2ToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(2)) + AU1_(0x2F9A4E46)); AF1 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF1 APrxHighGamma2ToPQ(AF1 a) { return sqrt(sqrt(a)); } + AF1 APrxLoLinearToPQ(AF1 a) { return AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); } + AF1 APrxMedLinearToPQ(AF1 a) { AF1 b = AF1_AU1((AU1_AF1(a) >> AU1_(3)) + AU1_(0x378D8723)); AF1 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF1 APrxHighLinearToPQ(AF1 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF2 APrxPQToGamma2(AF2 a) { return Quart(a); } + AF2 APrxPQToLinear(AF2 a) { return Oct(a); } + AF2 APrxLoGamma2ToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); } + AF2 APrxMedGamma2ToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(2)) + AU2_(0x2F9A4E46)); AF2 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF2 APrxHighGamma2ToPQ(AF2 a) { return sqrt(sqrt(a)); } + AF2 APrxLoLinearToPQ(AF2 a) { return AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); } + AF2 APrxMedLinearToPQ(AF2 a) { AF2 b = AF2_AU2((AU2_AF2(a) >> AU2_(3)) + AU2_(0x378D8723)); AF2 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF2 APrxHighLinearToPQ(AF2 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF3 APrxPQToGamma2(AF3 a) { return Quart(a); } + AF3 APrxPQToLinear(AF3 a) { return Oct(a); } + AF3 APrxLoGamma2ToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); } + AF3 APrxMedGamma2ToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(2)) + AU3_(0x2F9A4E46)); AF3 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF3 APrxHighGamma2ToPQ(AF3 a) { return sqrt(sqrt(a)); } + AF3 APrxLoLinearToPQ(AF3 a) { return AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); } + AF3 APrxMedLinearToPQ(AF3 a) { AF3 b = AF3_AU3((AU3_AF3(a) >> AU3_(3)) + AU3_(0x378D8723)); AF3 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF3 APrxHighLinearToPQ(AF3 a) { return sqrt(sqrt(sqrt(a))); } + //------------------------------------------------------------------------------------------------------------------------------ + AF4 APrxPQToGamma2(AF4 a) { return Quart(a); } + AF4 APrxPQToLinear(AF4 a) { return Oct(a); } + AF4 APrxLoGamma2ToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); } + AF4 APrxMedGamma2ToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(2)) + AU4_(0x2F9A4E46)); AF4 b4 = Quart(b); return b - b * (b4 - a) / (AF1_(4.0) * b4); } + AF4 APrxHighGamma2ToPQ(AF4 a) { return sqrt(sqrt(a)); } + AF4 APrxLoLinearToPQ(AF4 a) { return AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); } + AF4 APrxMedLinearToPQ(AF4 a) { AF4 b = AF4_AU4((AU4_AF4(a) >> AU4_(3)) + AU4_(0x378D8723)); AF4 b8 = Oct(b); return b - b * (b8 - a) / (AF1_(8.0) * b8); } + AF4 APrxHighLinearToPQ(AF4 a) { return sqrt(sqrt(sqrt(a))); } +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// PARABOLIC SIN & COS +//------------------------------------------------------------------------------------------------------------------------------ +// Approximate answers to transcendental questions. +//------------------------------------------------------------------------------------------------------------------------------ +//============================================================================================================================== + #if 1 + // Valid input range is {-1 to 1} representing {0 to 2 pi}. + // Output range is {-1/4 to 1/4} representing {-1 to 1}. + AF1 APSinF1(AF1 x){return x*abs(x)-x;} // MAD. + AF2 APSinF2(AF2 x){return x*abs(x)-x;} + AF1 APCosF1(AF1 x){x=AFractF1(x*AF1_(0.5)+AF1_(0.75));x=x*AF1_(2.0)-AF1_(1.0);return APSinF1(x);} // 3x MAD, FRACT + AF2 APCosF2(AF2 x){x=AFractF2(x*AF2_(0.5)+AF2_(0.75));x=x*AF2_(2.0)-AF2_(1.0);return APSinF2(x);} + AF2 APSinCosF1(AF1 x){AF1 y=AFractF1(x*AF1_(0.5)+AF1_(0.75));y=y*AF1_(2.0)-AF1_(1.0);return APSinF2(AF2(x,y));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// [ZOL] ZERO ONE LOGIC +//------------------------------------------------------------------------------------------------------------------------------ +// Conditional free logic designed for easy 16-bit packing, and backwards porting to 32-bit. +//------------------------------------------------------------------------------------------------------------------------------ +// 0 := false +// 1 := true +//------------------------------------------------------------------------------------------------------------------------------ +// AndNot(x,y) -> !(x&y) .... One op. +// AndOr(x,y,z) -> (x&y)|z ... One op. +// GtZero(x) -> x>0.0 ..... One op. +// Sel(x,y,z) -> x?y:z ..... Two ops, has no precision loss. +// Signed(x) -> x<0.0 ..... One op. +// ZeroPass(x,y) -> x?0:y ..... Two ops, 'y' is a pass through safe for aliasing as integer. +//------------------------------------------------------------------------------------------------------------------------------ +// OPTIMIZATION NOTES +// ================== +// - On Vega to use 2 constants in a packed op, pass in as one AW2 or one AH2 'k.xy' and use as 'k.xx' and 'k.yy'. +// For example 'a.xy*k.xx+k.yy'. +//============================================================================================================================== + #if 1 + AU1 AZolAndU1(AU1 x,AU1 y){return min(x,y);} + AU2 AZolAndU2(AU2 x,AU2 y){return min(x,y);} + AU3 AZolAndU3(AU3 x,AU3 y){return min(x,y);} + AU4 AZolAndU4(AU4 x,AU4 y){return min(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AZolNotU1(AU1 x){return x^AU1_(1);} + AU2 AZolNotU2(AU2 x){return x^AU2_(1);} + AU3 AZolNotU3(AU3 x){return x^AU3_(1);} + AU4 AZolNotU4(AU4 x){return x^AU4_(1);} +//------------------------------------------------------------------------------------------------------------------------------ + AU1 AZolOrU1(AU1 x,AU1 y){return max(x,y);} + AU2 AZolOrU2(AU2 x,AU2 y){return max(x,y);} + AU3 AZolOrU3(AU3 x,AU3 y){return max(x,y);} + AU4 AZolOrU4(AU4 x,AU4 y){return max(x,y);} +//============================================================================================================================== + AU1 AZolF1ToU1(AF1 x){return AU1(x);} + AU2 AZolF2ToU2(AF2 x){return AU2(x);} + AU3 AZolF3ToU3(AF3 x){return AU3(x);} + AU4 AZolF4ToU4(AF4 x){return AU4(x);} +//------------------------------------------------------------------------------------------------------------------------------ + // 2 ops, denormals don't work in 32-bit on PC (and if they are enabled, OMOD is disabled). + AU1 AZolNotF1ToU1(AF1 x){return AU1(AF1_(1.0)-x);} + AU2 AZolNotF2ToU2(AF2 x){return AU2(AF2_(1.0)-x);} + AU3 AZolNotF3ToU3(AF3 x){return AU3(AF3_(1.0)-x);} + AU4 AZolNotF4ToU4(AF4 x){return AU4(AF4_(1.0)-x);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolU1ToF1(AU1 x){return AF1(x);} + AF2 AZolU2ToF2(AU2 x){return AF2(x);} + AF3 AZolU3ToF3(AU3 x){return AF3(x);} + AF4 AZolU4ToF4(AU4 x){return AF4(x);} +//============================================================================================================================== + AF1 AZolAndF1(AF1 x,AF1 y){return min(x,y);} + AF2 AZolAndF2(AF2 x,AF2 y){return min(x,y);} + AF3 AZolAndF3(AF3 x,AF3 y){return min(x,y);} + AF4 AZolAndF4(AF4 x,AF4 y){return min(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 ASolAndNotF1(AF1 x,AF1 y){return (-x)*y+AF1_(1.0);} + AF2 ASolAndNotF2(AF2 x,AF2 y){return (-x)*y+AF2_(1.0);} + AF3 ASolAndNotF3(AF3 x,AF3 y){return (-x)*y+AF3_(1.0);} + AF4 ASolAndNotF4(AF4 x,AF4 y){return (-x)*y+AF4_(1.0);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolAndOrF1(AF1 x,AF1 y,AF1 z){return ASatF1(x*y+z);} + AF2 AZolAndOrF2(AF2 x,AF2 y,AF2 z){return ASatF2(x*y+z);} + AF3 AZolAndOrF3(AF3 x,AF3 y,AF3 z){return ASatF3(x*y+z);} + AF4 AZolAndOrF4(AF4 x,AF4 y,AF4 z){return ASatF4(x*y+z);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolGtZeroF1(AF1 x){return ASatF1(x*AF1_(A_INFP_F));} + AF2 AZolGtZeroF2(AF2 x){return ASatF2(x*AF2_(A_INFP_F));} + AF3 AZolGtZeroF3(AF3 x){return ASatF3(x*AF3_(A_INFP_F));} + AF4 AZolGtZeroF4(AF4 x){return ASatF4(x*AF4_(A_INFP_F));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolNotF1(AF1 x){return AF1_(1.0)-x;} + AF2 AZolNotF2(AF2 x){return AF2_(1.0)-x;} + AF3 AZolNotF3(AF3 x){return AF3_(1.0)-x;} + AF4 AZolNotF4(AF4 x){return AF4_(1.0)-x;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolOrF1(AF1 x,AF1 y){return max(x,y);} + AF2 AZolOrF2(AF2 x,AF2 y){return max(x,y);} + AF3 AZolOrF3(AF3 x,AF3 y){return max(x,y);} + AF4 AZolOrF4(AF4 x,AF4 y){return max(x,y);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolSelF1(AF1 x,AF1 y,AF1 z){AF1 r=(-x)*z+z;return x*y+r;} + AF2 AZolSelF2(AF2 x,AF2 y,AF2 z){AF2 r=(-x)*z+z;return x*y+r;} + AF3 AZolSelF3(AF3 x,AF3 y,AF3 z){AF3 r=(-x)*z+z;return x*y+r;} + AF4 AZolSelF4(AF4 x,AF4 y,AF4 z){AF4 r=(-x)*z+z;return x*y+r;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolSignedF1(AF1 x){return ASatF1(x*AF1_(A_INFN_F));} + AF2 AZolSignedF2(AF2 x){return ASatF2(x*AF2_(A_INFN_F));} + AF3 AZolSignedF3(AF3 x){return ASatF3(x*AF3_(A_INFN_F));} + AF4 AZolSignedF4(AF4 x){return ASatF4(x*AF4_(A_INFN_F));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AZolZeroPassF1(AF1 x,AF1 y){return AF1_AU1((AU1_AF1(x)!=AU1_(0))?AU1_(0):AU1_AF1(y));} + AF2 AZolZeroPassF2(AF2 x,AF2 y){return AF2_AU2((AU2_AF2(x)!=AU2_(0))?AU2_(0):AU2_AF2(y));} + AF3 AZolZeroPassF3(AF3 x,AF3 y){return AF3_AU3((AU3_AF3(x)!=AU3_(0))?AU3_(0):AU3_AF3(y));} + AF4 AZolZeroPassF4(AF4 x,AF4 y){return AF4_AU4((AU4_AF4(x)!=AU4_(0))?AU4_(0):AU4_AF4(y));} + #endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// COLOR CONVERSIONS +//------------------------------------------------------------------------------------------------------------------------------ +// These are all linear to/from some other space (where 'linear' has been shortened out of the function name). +// So 'ToGamma' is 'LinearToGamma', and 'FromGamma' is 'LinearFromGamma'. +// These are branch free implementations. +// The AToSrgbF1() function is useful for stores for compute shaders for GPUs without hardware linear->sRGB store conversion. +//------------------------------------------------------------------------------------------------------------------------------ +// TRANSFER FUNCTIONS +// ================== +// 709 ..... Rec709 used for some HDTVs +// Gamma ... Typically 2.2 for some PC displays, or 2.4-2.5 for CRTs, or 2.2 FreeSync2 native +// Pq ...... PQ native for HDR10 +// Srgb .... The sRGB output, typical of PC displays, useful for 10-bit output, or storing to 8-bit UNORM without SRGB type +// Two ..... Gamma 2.0, fastest conversion (useful for intermediate pass approximations) +// Three ... Gamma 3.0, less fast, but good for HDR. +//------------------------------------------------------------------------------------------------------------------------------ +// KEEPING TO SPEC +// =============== +// Both Rec.709 and sRGB have a linear segment which as spec'ed would intersect the curved segment 2 times. +// (a.) For 8-bit sRGB, steps {0 to 10.3} are in the linear region (4% of the encoding range). +// (b.) For 8-bit 709, steps {0 to 20.7} are in the linear region (8% of the encoding range). +// Also there is a slight step in the transition regions. +// Precision of the coefficients in the spec being the likely cause. +// Main usage case of the sRGB code is to do the linear->sRGB converstion in a compute shader before store. +// This is to work around lack of hardware (typically only ROP does the conversion for free). +// To "correct" the linear segment, would be to introduce error, because hardware decode of sRGB->linear is fixed (and free). +// So this header keeps with the spec. +// For linear->sRGB transforms, the linear segment in some respects reduces error, because rounding in that region is linear. +// Rounding in the curved region in hardware (and fast software code) introduces error due to rounding in non-linear. +//------------------------------------------------------------------------------------------------------------------------------ +// FOR PQ +// ====== +// Both input and output is {0.0-1.0}, and where output 1.0 represents 10000.0 cd/m^2. +// All constants are only specified to FP32 precision. +// External PQ source reference, +// - https://github.com/ampas/aces-dev/blob/master/transforms/ctl/utilities/ACESlib.Utilities_Color.a1.0.1.ctl +//------------------------------------------------------------------------------------------------------------------------------ +// PACKED VERSIONS +// =============== +// These are the A*H2() functions. +// There is no PQ functions as FP16 seemed to not have enough precision for the conversion. +// The remaining functions are "good enough" for 8-bit, and maybe 10-bit if not concerned about a few 1-bit errors. +// Precision is lowest in the 709 conversion, higher in sRGB, higher still in Two and Gamma (when using 2.2 at least). +//------------------------------------------------------------------------------------------------------------------------------ +// NOTES +// ===== +// Could be faster for PQ conversions to be in ALU or a texture lookup depending on usage case. +//============================================================================================================================== + #if 1 + AF1 ATo709F1(AF1 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );} + AF2 ATo709F2(AF2 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );} + AF3 ATo709F3(AF3 c){AF3 j=AF3(0.018*4.5,4.5,0.45);AF2 k=AF2(1.099,-0.099); + return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);} +//------------------------------------------------------------------------------------------------------------------------------ + // Note 'rcpX' is '1/x', where the 'x' is what would be used in AFromGamma(). + AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,AF1_(rcpX));} + AF2 AToGammaF2(AF2 c,AF1 rcpX){return pow(c,AF2_(rcpX));} + AF3 AToGammaF3(AF3 c,AF1 rcpX){return pow(c,AF3_(rcpX));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToPqF1(AF1 x){AF1 p=pow(x,AF1_(0.159302)); + return pow((AF1_(0.835938)+AF1_(18.8516)*p)/(AF1_(1.0)+AF1_(18.6875)*p),AF1_(78.8438));} + AF2 AToPqF1(AF2 x){AF2 p=pow(x,AF2_(0.159302)); + return pow((AF2_(0.835938)+AF2_(18.8516)*p)/(AF2_(1.0)+AF2_(18.6875)*p),AF2_(78.8438));} + AF3 AToPqF1(AF3 x){AF3 p=pow(x,AF3_(0.159302)); + return pow((AF3_(0.835938)+AF3_(18.8516)*p)/(AF3_(1.0)+AF3_(18.6875)*p),AF3_(78.8438));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToSrgbF1(AF1 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.x ,c*j.y ,pow(c,j.z )*k.x +k.y );} + AF2 AToSrgbF2(AF2 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.xx ,c*j.yy ,pow(c,j.zz )*k.xx +k.yy );} + AF3 AToSrgbF3(AF3 c){AF3 j=AF3(0.0031308*12.92,12.92,1.0/2.4);AF2 k=AF2(1.055,-0.055); + return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToTwoF1(AF1 c){return sqrt(c);} + AF2 AToTwoF2(AF2 c){return sqrt(c);} + AF3 AToTwoF3(AF3 c){return sqrt(c);} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AToThreeF1(AF1 c){return pow(c,AF1_(1.0/3.0));} + AF2 AToThreeF2(AF2 c){return pow(c,AF2_(1.0/3.0));} + AF3 AToThreeF3(AF3 c){return pow(c,AF3_(1.0/3.0));} + #endif +//============================================================================================================================== + #if 1 + // Unfortunately median won't work here. + AF1 AFrom709F1(AF1 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));} + AF2 AFrom709F2(AF2 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));} + AF3 AFrom709F3(AF3 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099); + return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,AF1_(x));} + AF2 AFromGammaF2(AF2 c,AF1 x){return pow(c,AF2_(x));} + AF3 AFromGammaF3(AF3 c,AF1 x){return pow(c,AF3_(x));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromPqF1(AF1 x){AF1 p=pow(x,AF1_(0.0126833)); + return pow(ASatF1(p-AF1_(0.835938))/(AF1_(18.8516)-AF1_(18.6875)*p),AF1_(6.27739));} + AF2 AFromPqF1(AF2 x){AF2 p=pow(x,AF2_(0.0126833)); + return pow(ASatF2(p-AF2_(0.835938))/(AF2_(18.8516)-AF2_(18.6875)*p),AF2_(6.27739));} + AF3 AFromPqF1(AF3 x){AF3 p=pow(x,AF3_(0.0126833)); + return pow(ASatF3(p-AF3_(0.835938))/(AF3_(18.8516)-AF3_(18.6875)*p),AF3_(6.27739));} +//------------------------------------------------------------------------------------------------------------------------------ + // Unfortunately median won't work here. + AF1 AFromSrgbF1(AF1 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF1(AZolSignedF1(c-j.x ),c*j.y ,pow(c*k.x +k.y ,j.z ));} + AF2 AFromSrgbF2(AF2 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF2(AZolSignedF2(c-j.xx ),c*j.yy ,pow(c*k.xx +k.yy ,j.zz ));} + AF3 AFromSrgbF3(AF3 c){AF3 j=AF3(0.04045/12.92,1.0/12.92,2.4);AF2 k=AF2(1.0/1.055,0.055/1.055); + return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromTwoF1(AF1 c){return c*c;} + AF2 AFromTwoF2(AF2 c){return c*c;} + AF3 AFromTwoF3(AF3 c){return c*c;} +//------------------------------------------------------------------------------------------------------------------------------ + AF1 AFromThreeF1(AF1 c){return c*c*c;} + AF2 AFromThreeF2(AF2 c){return c*c*c;} + AF3 AFromThreeF3(AF3 c){return c*c*c;} + #endif +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// CS REMAP +//============================================================================================================================== + // Simple remap 64x1 to 8x8 with rotated 2x2 pixel quads in quad linear. + // 543210 + // ====== + // ..xxx. + // yy...y + AU2 ARmp8x8(AU1 a){return AU2(ABfe(a,1u,3u),ABfiM(ABfe(a,3u,3u),a,1u));} +//============================================================================================================================== + // More complex remap 64x1 to 8x8 which is necessary for 2D wave reductions. + // 543210 + // ====== + // .xx..x + // y..yy. + // Details, + // LANE TO 8x8 MAPPING + // =================== + // 00 01 08 09 10 11 18 19 + // 02 03 0a 0b 12 13 1a 1b + // 04 05 0c 0d 14 15 1c 1d + // 06 07 0e 0f 16 17 1e 1f + // 20 21 28 29 30 31 38 39 + // 22 23 2a 2b 32 33 3a 3b + // 24 25 2c 2d 34 35 3c 3d + // 26 27 2e 2f 36 37 3e 3f + AU2 ARmpRed8x8(AU1 a){return AU2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));} +//============================================================================================================================== +#endif +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// REFERENCE +// +//------------------------------------------------------------------------------------------------------------------------------ +// IEEE FLOAT RULES +// ================ +// - saturate(NaN)=0, saturate(-INF)=0, saturate(+INF)=1 +// - {+/-}0 * {+/-}INF = NaN +// - -INF + (+INF) = NaN +// - {+/-}0 / {+/-}0 = NaN +// - {+/-}INF / {+/-}INF = NaN +// - a<(-0) := sqrt(a) = NaN (a=-0.0 won't NaN) +// - 0 == -0 +// - 4/0 = +INF +// - 4/-0 = -INF +// - 4+INF = +INF +// - 4-INF = -INF +// - 4*(+INF) = +INF +// - 4*(-INF) = -INF +// - -4*(+INF) = -INF +// - sqrt(+INF) = +INF +//------------------------------------------------------------------------------------------------------------------------------ +// FP16 ENCODING +// ============= +// fedcba9876543210 +// ---------------- +// ......mmmmmmmmmm 10-bit mantissa (encodes 11-bit 0.5 to 1.0 except for denormals) +// .eeeee.......... 5-bit exponent +// .00000.......... denormals +// .00001.......... -14 exponent +// .11110.......... 15 exponent +// .111110000000000 infinity +// .11111nnnnnnnnnn NaN with n!=0 +// s............... sign +//------------------------------------------------------------------------------------------------------------------------------ +// FP16/INT16 ALIASING DENORMAL +// ============================ +// 11-bit unsigned integers alias with half float denormal/normal values, +// 1 = 2^(-24) = 1/16777216 ....................... first denormal value +// 2 = 2^(-23) +// ... +// 1023 = 2^(-14)*(1-2^(-10)) = 2^(-14)*(1-1/1024) ... last denormal value +// 1024 = 2^(-14) = 1/16384 .......................... first normal value that still maps to integers +// 2047 .............................................. last normal value that still maps to integers +// Scaling limits, +// 2^15 = 32768 ...................................... largest power of 2 scaling +// Largest pow2 conversion mapping is at *32768, +// 1 : 2^(-9) = 1/512 +// 2 : 1/256 +// 4 : 1/128 +// 8 : 1/64 +// 16 : 1/32 +// 32 : 1/16 +// 64 : 1/8 +// 128 : 1/4 +// 256 : 1/2 +// 512 : 1 +// 1024 : 2 +// 2047 : a little less than 4 +//============================================================================================================================== +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// +// GPU/CPU PORTABILITY +// +// +//------------------------------------------------------------------------------------------------------------------------------ +// This is the GPU implementation. +// See the CPU implementation for docs. +//============================================================================================================================== +#ifdef A_GPU + #define A_TRUE true + #define A_FALSE false + #define A_STATIC +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR ARGUMENT/RETURN/INITIALIZATION PORTABILITY +//============================================================================================================================== + #define retAD2 AD2 + #define retAD3 AD3 + #define retAD4 AD4 + #define retAF2 AF2 + #define retAF3 AF3 + #define retAF4 AF4 + #define retAL2 AL2 + #define retAL3 AL3 + #define retAL4 AL4 + #define retAU2 AU2 + #define retAU3 AU3 + #define retAU4 AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define inAD2 in AD2 + #define inAD3 in AD3 + #define inAD4 in AD4 + #define inAF2 in AF2 + #define inAF3 in AF3 + #define inAF4 in AF4 + #define inAL2 in AL2 + #define inAL3 in AL3 + #define inAL4 in AL4 + #define inAU2 in AU2 + #define inAU3 in AU3 + #define inAU4 in AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define inoutAD2 inout AD2 + #define inoutAD3 inout AD3 + #define inoutAD4 inout AD4 + #define inoutAF2 inout AF2 + #define inoutAF3 inout AF3 + #define inoutAF4 inout AF4 + #define inoutAL2 inout AL2 + #define inoutAL3 inout AL3 + #define inoutAL4 inout AL4 + #define inoutAU2 inout AU2 + #define inoutAU3 inout AU3 + #define inoutAU4 inout AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define outAD2 out AD2 + #define outAD3 out AD3 + #define outAD4 out AD4 + #define outAF2 out AF2 + #define outAF3 out AF3 + #define outAF4 out AF4 + #define outAL2 out AL2 + #define outAL3 out AL3 + #define outAL4 out AL4 + #define outAU2 out AU2 + #define outAU3 out AU3 + #define outAU4 out AU4 +//------------------------------------------------------------------------------------------------------------------------------ + #define varAD2(x) AD2 x + #define varAD3(x) AD3 x + #define varAD4(x) AD4 x + #define varAF2(x) AF2 x + #define varAF3(x) AF3 x + #define varAF4(x) AF4 x + #define varAL2(x) AL2 x + #define varAL3(x) AL3 x + #define varAL4(x) AL4 x + #define varAU2(x) AU2 x + #define varAU3(x) AU3 x + #define varAU4(x) AU4 x +//------------------------------------------------------------------------------------------------------------------------------ + #define initAD2(x,y) AD2(x,y) + #define initAD3(x,y,z) AD3(x,y,z) + #define initAD4(x,y,z,w) AD4(x,y,z,w) + #define initAF2(x,y) AF2(x,y) + #define initAF3(x,y,z) AF3(x,y,z) + #define initAF4(x,y,z,w) AF4(x,y,z,w) + #define initAL2(x,y) AL2(x,y) + #define initAL3(x,y,z) AL3(x,y,z) + #define initAL4(x,y,z,w) AL4(x,y,z,w) + #define initAU2(x,y) AU2(x,y) + #define initAU3(x,y,z) AU3(x,y,z) + #define initAU4(x,y,z,w) AU4(x,y,z,w) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS +//============================================================================================================================== + #define AAbsD1(a) abs(AD1(a)) + #define AAbsF1(a) abs(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ACosD1(a) cos(AD1(a)) + #define ACosF1(a) cos(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ADotD2(a,b) dot(AD2(a),AD2(b)) + #define ADotD3(a,b) dot(AD3(a),AD3(b)) + #define ADotD4(a,b) dot(AD4(a),AD4(b)) + #define ADotF2(a,b) dot(AF2(a),AF2(b)) + #define ADotF3(a,b) dot(AF3(a),AF3(b)) + #define ADotF4(a,b) dot(AF4(a),AF4(b)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AExp2D1(a) exp2(AD1(a)) + #define AExp2F1(a) exp2(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AFloorD1(a) floor(AD1(a)) + #define AFloorF1(a) floor(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ALog2D1(a) log2(AD1(a)) + #define ALog2F1(a) log2(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define AMaxD1(a,b) max(a,b) + #define AMaxF1(a,b) max(a,b) + #define AMaxL1(a,b) max(a,b) + #define AMaxU1(a,b) max(a,b) +//------------------------------------------------------------------------------------------------------------------------------ + #define AMinD1(a,b) min(a,b) + #define AMinF1(a,b) min(a,b) + #define AMinL1(a,b) min(a,b) + #define AMinU1(a,b) min(a,b) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASinD1(a) sin(AD1(a)) + #define ASinF1(a) sin(AF1(a)) +//------------------------------------------------------------------------------------------------------------------------------ + #define ASqrtD1(a) sqrt(AD1(a)) + #define ASqrtF1(a) sqrt(AF1(a)) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// SCALAR RETURN OPS - DEPENDENT +//============================================================================================================================== + #define APowD1(a,b) pow(AD1(a),AF1(b)) + #define APowF1(a,b) pow(AF1(a),AF1(b)) +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// VECTOR OPS +//------------------------------------------------------------------------------------------------------------------------------ +// These are added as needed for production or prototyping, so not necessarily a complete set. +// They follow a convention of taking in a destination and also returning the destination value to increase utility. +//============================================================================================================================== + #ifdef A_DUBL + AD2 opAAbsD2(outAD2 d,inAD2 a){d=abs(a);return d;} + AD3 opAAbsD3(outAD3 d,inAD3 a){d=abs(a);return d;} + AD4 opAAbsD4(outAD4 d,inAD4 a){d=abs(a);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAAddD2(outAD2 d,inAD2 a,inAD2 b){d=a+b;return d;} + AD3 opAAddD3(outAD3 d,inAD3 a,inAD3 b){d=a+b;return d;} + AD4 opAAddD4(outAD4 d,inAD4 a,inAD4 b){d=a+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAAddOneD2(outAD2 d,inAD2 a,AD1 b){d=a+AD2_(b);return d;} + AD3 opAAddOneD3(outAD3 d,inAD3 a,AD1 b){d=a+AD3_(b);return d;} + AD4 opAAddOneD4(outAD4 d,inAD4 a,AD1 b){d=a+AD4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opACpyD2(outAD2 d,inAD2 a){d=a;return d;} + AD3 opACpyD3(outAD3 d,inAD3 a){d=a;return d;} + AD4 opACpyD4(outAD4 d,inAD4 a){d=a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opALerpD2(outAD2 d,inAD2 a,inAD2 b,inAD2 c){d=ALerpD2(a,b,c);return d;} + AD3 opALerpD3(outAD3 d,inAD3 a,inAD3 b,inAD3 c){d=ALerpD3(a,b,c);return d;} + AD4 opALerpD4(outAD4 d,inAD4 a,inAD4 b,inAD4 c){d=ALerpD4(a,b,c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opALerpOneD2(outAD2 d,inAD2 a,inAD2 b,AD1 c){d=ALerpD2(a,b,AD2_(c));return d;} + AD3 opALerpOneD3(outAD3 d,inAD3 a,inAD3 b,AD1 c){d=ALerpD3(a,b,AD3_(c));return d;} + AD4 opALerpOneD4(outAD4 d,inAD4 a,inAD4 b,AD1 c){d=ALerpD4(a,b,AD4_(c));return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMaxD2(outAD2 d,inAD2 a,inAD2 b){d=max(a,b);return d;} + AD3 opAMaxD3(outAD3 d,inAD3 a,inAD3 b){d=max(a,b);return d;} + AD4 opAMaxD4(outAD4 d,inAD4 a,inAD4 b){d=max(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMinD2(outAD2 d,inAD2 a,inAD2 b){d=min(a,b);return d;} + AD3 opAMinD3(outAD3 d,inAD3 a,inAD3 b){d=min(a,b);return d;} + AD4 opAMinD4(outAD4 d,inAD4 a,inAD4 b){d=min(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMulD2(outAD2 d,inAD2 a,inAD2 b){d=a*b;return d;} + AD3 opAMulD3(outAD3 d,inAD3 a,inAD3 b){d=a*b;return d;} + AD4 opAMulD4(outAD4 d,inAD4 a,inAD4 b){d=a*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opAMulOneD2(outAD2 d,inAD2 a,AD1 b){d=a*AD2_(b);return d;} + AD3 opAMulOneD3(outAD3 d,inAD3 a,AD1 b){d=a*AD3_(b);return d;} + AD4 opAMulOneD4(outAD4 d,inAD4 a,AD1 b){d=a*AD4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opANegD2(outAD2 d,inAD2 a){d=-a;return d;} + AD3 opANegD3(outAD3 d,inAD3 a){d=-a;return d;} + AD4 opANegD4(outAD4 d,inAD4 a){d=-a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AD2 opARcpD2(outAD2 d,inAD2 a){d=ARcpD2(a);return d;} + AD3 opARcpD3(outAD3 d,inAD3 a){d=ARcpD3(a);return d;} + AD4 opARcpD4(outAD4 d,inAD4 a){d=ARcpD4(a);return d;} + #endif +//============================================================================================================================== + AF2 opAAbsF2(outAF2 d,inAF2 a){d=abs(a);return d;} + AF3 opAAbsF3(outAF3 d,inAF3 a){d=abs(a);return d;} + AF4 opAAbsF4(outAF4 d,inAF4 a){d=abs(a);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAAddF2(outAF2 d,inAF2 a,inAF2 b){d=a+b;return d;} + AF3 opAAddF3(outAF3 d,inAF3 a,inAF3 b){d=a+b;return d;} + AF4 opAAddF4(outAF4 d,inAF4 a,inAF4 b){d=a+b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAAddOneF2(outAF2 d,inAF2 a,AF1 b){d=a+AF2_(b);return d;} + AF3 opAAddOneF3(outAF3 d,inAF3 a,AF1 b){d=a+AF3_(b);return d;} + AF4 opAAddOneF4(outAF4 d,inAF4 a,AF1 b){d=a+AF4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opACpyF2(outAF2 d,inAF2 a){d=a;return d;} + AF3 opACpyF3(outAF3 d,inAF3 a){d=a;return d;} + AF4 opACpyF4(outAF4 d,inAF4 a){d=a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opALerpF2(outAF2 d,inAF2 a,inAF2 b,inAF2 c){d=ALerpF2(a,b,c);return d;} + AF3 opALerpF3(outAF3 d,inAF3 a,inAF3 b,inAF3 c){d=ALerpF3(a,b,c);return d;} + AF4 opALerpF4(outAF4 d,inAF4 a,inAF4 b,inAF4 c){d=ALerpF4(a,b,c);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opALerpOneF2(outAF2 d,inAF2 a,inAF2 b,AF1 c){d=ALerpF2(a,b,AF2_(c));return d;} + AF3 opALerpOneF3(outAF3 d,inAF3 a,inAF3 b,AF1 c){d=ALerpF3(a,b,AF3_(c));return d;} + AF4 opALerpOneF4(outAF4 d,inAF4 a,inAF4 b,AF1 c){d=ALerpF4(a,b,AF4_(c));return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMaxF2(outAF2 d,inAF2 a,inAF2 b){d=max(a,b);return d;} + AF3 opAMaxF3(outAF3 d,inAF3 a,inAF3 b){d=max(a,b);return d;} + AF4 opAMaxF4(outAF4 d,inAF4 a,inAF4 b){d=max(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMinF2(outAF2 d,inAF2 a,inAF2 b){d=min(a,b);return d;} + AF3 opAMinF3(outAF3 d,inAF3 a,inAF3 b){d=min(a,b);return d;} + AF4 opAMinF4(outAF4 d,inAF4 a,inAF4 b){d=min(a,b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMulF2(outAF2 d,inAF2 a,inAF2 b){d=a*b;return d;} + AF3 opAMulF3(outAF3 d,inAF3 a,inAF3 b){d=a*b;return d;} + AF4 opAMulF4(outAF4 d,inAF4 a,inAF4 b){d=a*b;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opAMulOneF2(outAF2 d,inAF2 a,AF1 b){d=a*AF2_(b);return d;} + AF3 opAMulOneF3(outAF3 d,inAF3 a,AF1 b){d=a*AF3_(b);return d;} + AF4 opAMulOneF4(outAF4 d,inAF4 a,AF1 b){d=a*AF4_(b);return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opANegF2(outAF2 d,inAF2 a){d=-a;return d;} + AF3 opANegF3(outAF3 d,inAF3 a){d=-a;return d;} + AF4 opANegF4(outAF4 d,inAF4 a){d=-a;return d;} +//------------------------------------------------------------------------------------------------------------------------------ + AF2 opARcpF2(outAF2 d,inAF2 a){d=ARcpF2(a);return d;} + AF3 opARcpF3(outAF3 d,inAF3 a){d=ARcpF3(a);return d;} + AF4 opARcpF4(outAF4 d,inAF4 a){d=ARcpF4(a);return d;} +#endif + +#endif + +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// +// [CAS] FIDELITY FX - CONSTRAST ADAPTIVE SHARPENING 1.20190610 +// +//============================================================================================================================== +// LICENSE +// ======= +// Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved. +// ------- +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation +// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, +// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// ------- +// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the +// Software. +// ------- +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +//------------------------------------------------------------------------------------------------------------------------------ +#define CAS_AREA_LIMIT 4.0 +//------------------------------------------------------------------------------------------------------------------------------ +// Pass in output and input resolution in pixels. +// This returns true if CAS supports scaling in the given configuration. +AP1 CasSupportScaling(AF1 outX,AF1 outY,AF1 inX,AF1 inY){return ((outX*outY)*ARcpF1(inX*inY))<=CAS_AREA_LIMIT;} +//============================================================================================================================== +// Call to setup required constant values (works on CPU or GPU). +#ifndef A_GPU +A_STATIC void CasSetup( + outAU4 const0, + outAU4 const1, + AF1 sharpness, // 0 := default (lower ringing), 1 := maximum (higest ringing) + AF1 inputSizeInPixelsX, + AF1 inputSizeInPixelsY, + AF1 outputSizeInPixelsX, + AF1 outputSizeInPixelsY){ + // Scaling terms. + const0[0]=AU1_AF1(inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)); + const0[1]=AU1_AF1(inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)); + const0[2]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)-AF1_(0.5)); + const0[3]=AU1_AF1(AF1_(0.5)*inputSizeInPixelsY*ARcpF1(outputSizeInPixelsY)-AF1_(0.5)); + // Sharpness value. + AF1 sharp=-ARcpF1(ALerpF1(8.0,5.0,ASatF1(sharpness))); + varAF2(hSharp)=initAF2(sharp,0.0); + const1[0]=AU1_AF1(sharp); + const1[1]=AU1_AH2_AF2(hSharp); + const1[2]=AU1_AF1(AF1_(8.0)*inputSizeInPixelsX*ARcpF1(outputSizeInPixelsX)); + const1[3]=0;} +#endif + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//_____________________________________________________________/\_______________________________________________________________ +//============================================================================================================================== +// NON-PACKED VERSION +//============================================================================================================================== +#ifdef A_GPU + AF3 CasLoad(ASU2 p) { return texelFetch(diffuseRect, p, 0).rgb; } + void CasInput(inout AF1 r,inout AF1 g,inout AF1 b) + { + r = AFromSrgbF1(r); + g = AFromSrgbF1(g); + b = AFromSrgbF1(b); + } + +//------------------------------------------------------------------------------------------------------------------------------ + void CasFilter( + out AF1 pixR, // Output values, non-vector so port between CasFilter() and CasFilterH() is easy. + out AF1 pixG, + out AF1 pixB, + AU2 ip, // Integer pixel position in output. + AU4 const0, // Constants generated by CasSetup(). + AU4 const1, + AP1 noScaling){ // Must be a compile-time literal value, true = sharpen only (no resize). +//------------------------------------------------------------------------------------------------------------------------------ + // Debug a checker pattern of on/off tiles for visual inspection. + #ifdef CAS_DEBUG_CHECKER + if((((ip.x^ip.y)>>8u)&1u)==0u){AF3 pix0=CasLoad(ASU2(ip)); + pixR=pix0.r;pixG=pix0.g;pixB=pix0.b;CasInput(pixR,pixG,pixB);return;} + #endif +//------------------------------------------------------------------------------------------------------------------------------ + // No scaling algorithm uses minimal 3x3 pixel neighborhood. + if(noScaling){ + // a b c + // d e f + // g h i + ASU2 sp=ASU2(ip); + AF3 a=CasLoad(sp+ASU2(-1,-1)); + AF3 b=CasLoad(sp+ASU2( 0,-1)); + AF3 c=CasLoad(sp+ASU2( 1,-1)); + AF3 d=CasLoad(sp+ASU2(-1, 0)); + AF3 e=CasLoad(sp); + AF3 f=CasLoad(sp+ASU2( 1, 0)); + AF3 g=CasLoad(sp+ASU2(-1, 1)); + AF3 h=CasLoad(sp+ASU2( 0, 1)); + AF3 i=CasLoad(sp+ASU2( 1, 1)); + // Run optional input transform. + CasInput(a.r,a.g,a.b); + CasInput(b.r,b.g,b.b); + CasInput(c.r,c.g,c.b); + CasInput(d.r,d.g,d.b); + CasInput(e.r,e.g,e.b); + CasInput(f.r,f.g,f.b); + CasInput(g.r,g.g,g.b); + CasInput(h.r,h.g,h.b); + CasInput(i.r,i.g,i.b); + // Soft min and max. + // a b c b + // d e f * 0.5 + d e f * 0.5 + // g h i h + // These are 2.0x bigger (factored out the extra multiply). + AF1 mnR=AMin3F1(AMin3F1(d.r,e.r,f.r),b.r,h.r); + AF1 mnG=AMin3F1(AMin3F1(d.g,e.g,f.g),b.g,h.g); + AF1 mnB=AMin3F1(AMin3F1(d.b,e.b,f.b),b.b,h.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnR2=AMin3F1(AMin3F1(mnR,a.r,c.r),g.r,i.r); + AF1 mnG2=AMin3F1(AMin3F1(mnG,a.g,c.g),g.g,i.g); + AF1 mnB2=AMin3F1(AMin3F1(mnB,a.b,c.b),g.b,i.b); + mnR=mnR+mnR2; + mnG=mnG+mnG2; + mnB=mnB+mnB2; + #endif + AF1 mxR=AMax3F1(AMax3F1(d.r,e.r,f.r),b.r,h.r); + AF1 mxG=AMax3F1(AMax3F1(d.g,e.g,f.g),b.g,h.g); + AF1 mxB=AMax3F1(AMax3F1(d.b,e.b,f.b),b.b,h.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxR2=AMax3F1(AMax3F1(mxR,a.r,c.r),g.r,i.r); + AF1 mxG2=AMax3F1(AMax3F1(mxG,a.g,c.g),g.g,i.g); + AF1 mxB2=AMax3F1(AMax3F1(mxB,a.b,c.b),g.b,i.b); + mxR=mxR+mxR2; + mxG=mxG+mxG2; + mxB=mxB+mxB2; + #endif + // Smooth minimum distance to signal limit divided by smooth max. + #ifdef CAS_GO_SLOWER + AF1 rcpMR=ARcpF1(mxR); + AF1 rcpMG=ARcpF1(mxG); + AF1 rcpMB=ARcpF1(mxB); + #else + AF1 rcpMR=APrxLoRcpF1(mxR); + AF1 rcpMG=APrxLoRcpF1(mxG); + AF1 rcpMB=APrxLoRcpF1(mxB); + #endif + #ifdef CAS_BETTER_DIAGONALS + AF1 ampR=ASatF1(min(mnR,AF1_(2.0)-mxR)*rcpMR); + AF1 ampG=ASatF1(min(mnG,AF1_(2.0)-mxG)*rcpMG); + AF1 ampB=ASatF1(min(mnB,AF1_(2.0)-mxB)*rcpMB); + #else + AF1 ampR=ASatF1(min(mnR,AF1_(1.0)-mxR)*rcpMR); + AF1 ampG=ASatF1(min(mnG,AF1_(1.0)-mxG)*rcpMG); + AF1 ampB=ASatF1(min(mnB,AF1_(1.0)-mxB)*rcpMB); + #endif + // Shaping amount of sharpening. + #ifdef CAS_GO_SLOWER + ampR=sqrt(ampR); + ampG=sqrt(ampG); + ampB=sqrt(ampB); + #else + ampR=APrxLoSqrtF1(ampR); + ampG=APrxLoSqrtF1(ampG); + ampB=APrxLoSqrtF1(ampB); + #endif + // Filter shape. + // 0 w 0 + // w 1 w + // 0 w 0 + AF1 peak=AF1_AU1(const1.x); + AF1 wR=ampR*peak; + AF1 wG=ampG*peak; + AF1 wB=ampB*peak; + // Filter. + #ifndef CAS_SLOW + // Using green coef only, depending on dead code removal to strip out the extra overhead. + #ifdef CAS_GO_SLOWER + AF1 rcpWeight=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG); + #else + AF1 rcpWeight=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG); + #endif + pixR=ASatF1((b.r*wG+d.r*wG+f.r*wG+h.r*wG+e.r)*rcpWeight); + pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeight); + pixB=ASatF1((b.b*wG+d.b*wG+f.b*wG+h.b*wG+e.b)*rcpWeight); + #else + #ifdef CAS_GO_SLOWER + AF1 rcpWeightR=ARcpF1(AF1_(1.0)+AF1_(4.0)*wR); + AF1 rcpWeightG=ARcpF1(AF1_(1.0)+AF1_(4.0)*wG); + AF1 rcpWeightB=ARcpF1(AF1_(1.0)+AF1_(4.0)*wB); + #else + AF1 rcpWeightR=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wR); + AF1 rcpWeightG=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wG); + AF1 rcpWeightB=APrxMedRcpF1(AF1_(1.0)+AF1_(4.0)*wB); + #endif + pixR=ASatF1((b.r*wR+d.r*wR+f.r*wR+h.r*wR+e.r)*rcpWeightR); + pixG=ASatF1((b.g*wG+d.g*wG+f.g*wG+h.g*wG+e.g)*rcpWeightG); + pixB=ASatF1((b.b*wB+d.b*wB+f.b*wB+h.b*wB+e.b)*rcpWeightB); + #endif + return;} +//------------------------------------------------------------------------------------------------------------------------------ + // Scaling algorithm adaptively interpolates between nearest 4 results of the non-scaling algorithm. + // a b c d + // e f g h + // i j k l + // m n o p + // Working these 4 results. + // +-----+-----+ + // | | | + // | f..|..g | + // | . | . | + // +-----+-----+ + // | . | . | + // | j..|..k | + // | | | + // +-----+-----+ + AF2 pp=AF2(ip)*AF2_AU2(const0.xy)+AF2_AU2(const0.zw); + AF2 fp=floor(pp); + pp-=fp; + ASU2 sp=ASU2(fp); + AF3 a=CasLoad(sp+ASU2(-1,-1)); + AF3 b=CasLoad(sp+ASU2( 0,-1)); + AF3 e=CasLoad(sp+ASU2(-1, 0)); + AF3 f=CasLoad(sp); + AF3 c=CasLoad(sp+ASU2( 1,-1)); + AF3 d=CasLoad(sp+ASU2( 2,-1)); + AF3 g=CasLoad(sp+ASU2( 1, 0)); + AF3 h=CasLoad(sp+ASU2( 2, 0)); + AF3 i=CasLoad(sp+ASU2(-1, 1)); + AF3 j=CasLoad(sp+ASU2( 0, 1)); + AF3 m=CasLoad(sp+ASU2(-1, 2)); + AF3 n=CasLoad(sp+ASU2( 0, 2)); + AF3 k=CasLoad(sp+ASU2( 1, 1)); + AF3 l=CasLoad(sp+ASU2( 2, 1)); + AF3 o=CasLoad(sp+ASU2( 1, 2)); + AF3 p=CasLoad(sp+ASU2( 2, 2)); + // Run optional input transform. + CasInput(a.r,a.g,a.b); + CasInput(b.r,b.g,b.b); + CasInput(c.r,c.g,c.b); + CasInput(d.r,d.g,d.b); + CasInput(e.r,e.g,e.b); + CasInput(f.r,f.g,f.b); + CasInput(g.r,g.g,g.b); + CasInput(h.r,h.g,h.b); + CasInput(i.r,i.g,i.b); + CasInput(j.r,j.g,j.b); + CasInput(k.r,k.g,k.b); + CasInput(l.r,l.g,l.b); + CasInput(m.r,m.g,m.b); + CasInput(n.r,n.g,n.b); + CasInput(o.r,o.g,o.b); + CasInput(p.r,p.g,p.b); + // Soft min and max. + // These are 2.0x bigger (factored out the extra multiply). + // a b c b + // e f g * 0.5 + e f g * 0.5 [F] + // i j k j + AF1 mnfR=AMin3F1(AMin3F1(b.r,e.r,f.r),g.r,j.r); + AF1 mnfG=AMin3F1(AMin3F1(b.g,e.g,f.g),g.g,j.g); + AF1 mnfB=AMin3F1(AMin3F1(b.b,e.b,f.b),g.b,j.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnfR2=AMin3F1(AMin3F1(mnfR,a.r,c.r),i.r,k.r); + AF1 mnfG2=AMin3F1(AMin3F1(mnfG,a.g,c.g),i.g,k.g); + AF1 mnfB2=AMin3F1(AMin3F1(mnfB,a.b,c.b),i.b,k.b); + mnfR=mnfR+mnfR2; + mnfG=mnfG+mnfG2; + mnfB=mnfB+mnfB2; + #endif + AF1 mxfR=AMax3F1(AMax3F1(b.r,e.r,f.r),g.r,j.r); + AF1 mxfG=AMax3F1(AMax3F1(b.g,e.g,f.g),g.g,j.g); + AF1 mxfB=AMax3F1(AMax3F1(b.b,e.b,f.b),g.b,j.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxfR2=AMax3F1(AMax3F1(mxfR,a.r,c.r),i.r,k.r); + AF1 mxfG2=AMax3F1(AMax3F1(mxfG,a.g,c.g),i.g,k.g); + AF1 mxfB2=AMax3F1(AMax3F1(mxfB,a.b,c.b),i.b,k.b); + mxfR=mxfR+mxfR2; + mxfG=mxfG+mxfG2; + mxfB=mxfB+mxfB2; + #endif + // b c d c + // f g h * 0.5 + f g h * 0.5 [G] + // j k l k + AF1 mngR=AMin3F1(AMin3F1(c.r,f.r,g.r),h.r,k.r); + AF1 mngG=AMin3F1(AMin3F1(c.g,f.g,g.g),h.g,k.g); + AF1 mngB=AMin3F1(AMin3F1(c.b,f.b,g.b),h.b,k.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mngR2=AMin3F1(AMin3F1(mngR,b.r,d.r),j.r,l.r); + AF1 mngG2=AMin3F1(AMin3F1(mngG,b.g,d.g),j.g,l.g); + AF1 mngB2=AMin3F1(AMin3F1(mngB,b.b,d.b),j.b,l.b); + mngR=mngR+mngR2; + mngG=mngG+mngG2; + mngB=mngB+mngB2; + #endif + AF1 mxgR=AMax3F1(AMax3F1(c.r,f.r,g.r),h.r,k.r); + AF1 mxgG=AMax3F1(AMax3F1(c.g,f.g,g.g),h.g,k.g); + AF1 mxgB=AMax3F1(AMax3F1(c.b,f.b,g.b),h.b,k.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxgR2=AMax3F1(AMax3F1(mxgR,b.r,d.r),j.r,l.r); + AF1 mxgG2=AMax3F1(AMax3F1(mxgG,b.g,d.g),j.g,l.g); + AF1 mxgB2=AMax3F1(AMax3F1(mxgB,b.b,d.b),j.b,l.b); + mxgR=mxgR+mxgR2; + mxgG=mxgG+mxgG2; + mxgB=mxgB+mxgB2; + #endif + // e f g f + // i j k * 0.5 + i j k * 0.5 [J] + // m n o n + AF1 mnjR=AMin3F1(AMin3F1(f.r,i.r,j.r),k.r,n.r); + AF1 mnjG=AMin3F1(AMin3F1(f.g,i.g,j.g),k.g,n.g); + AF1 mnjB=AMin3F1(AMin3F1(f.b,i.b,j.b),k.b,n.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnjR2=AMin3F1(AMin3F1(mnjR,e.r,g.r),m.r,o.r); + AF1 mnjG2=AMin3F1(AMin3F1(mnjG,e.g,g.g),m.g,o.g); + AF1 mnjB2=AMin3F1(AMin3F1(mnjB,e.b,g.b),m.b,o.b); + mnjR=mnjR+mnjR2; + mnjG=mnjG+mnjG2; + mnjB=mnjB+mnjB2; + #endif + AF1 mxjR=AMax3F1(AMax3F1(f.r,i.r,j.r),k.r,n.r); + AF1 mxjG=AMax3F1(AMax3F1(f.g,i.g,j.g),k.g,n.g); + AF1 mxjB=AMax3F1(AMax3F1(f.b,i.b,j.b),k.b,n.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxjR2=AMax3F1(AMax3F1(mxjR,e.r,g.r),m.r,o.r); + AF1 mxjG2=AMax3F1(AMax3F1(mxjG,e.g,g.g),m.g,o.g); + AF1 mxjB2=AMax3F1(AMax3F1(mxjB,e.b,g.b),m.b,o.b); + mxjR=mxjR+mxjR2; + mxjG=mxjG+mxjG2; + mxjB=mxjB+mxjB2; + #endif + // f g h g + // j k l * 0.5 + j k l * 0.5 [K] + // n o p o + AF1 mnkR=AMin3F1(AMin3F1(g.r,j.r,k.r),l.r,o.r); + AF1 mnkG=AMin3F1(AMin3F1(g.g,j.g,k.g),l.g,o.g); + AF1 mnkB=AMin3F1(AMin3F1(g.b,j.b,k.b),l.b,o.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mnkR2=AMin3F1(AMin3F1(mnkR,f.r,h.r),n.r,p.r); + AF1 mnkG2=AMin3F1(AMin3F1(mnkG,f.g,h.g),n.g,p.g); + AF1 mnkB2=AMin3F1(AMin3F1(mnkB,f.b,h.b),n.b,p.b); + mnkR=mnkR+mnkR2; + mnkG=mnkG+mnkG2; + mnkB=mnkB+mnkB2; + #endif + AF1 mxkR=AMax3F1(AMax3F1(g.r,j.r,k.r),l.r,o.r); + AF1 mxkG=AMax3F1(AMax3F1(g.g,j.g,k.g),l.g,o.g); + AF1 mxkB=AMax3F1(AMax3F1(g.b,j.b,k.b),l.b,o.b); + #ifdef CAS_BETTER_DIAGONALS + AF1 mxkR2=AMax3F1(AMax3F1(mxkR,f.r,h.r),n.r,p.r); + AF1 mxkG2=AMax3F1(AMax3F1(mxkG,f.g,h.g),n.g,p.g); + AF1 mxkB2=AMax3F1(AMax3F1(mxkB,f.b,h.b),n.b,p.b); + mxkR=mxkR+mxkR2; + mxkG=mxkG+mxkG2; + mxkB=mxkB+mxkB2; + #endif + // Smooth minimum distance to signal limit divided by smooth max. + #ifdef CAS_GO_SLOWER + AF1 rcpMfR=ARcpF1(mxfR); + AF1 rcpMfG=ARcpF1(mxfG); + AF1 rcpMfB=ARcpF1(mxfB); + AF1 rcpMgR=ARcpF1(mxgR); + AF1 rcpMgG=ARcpF1(mxgG); + AF1 rcpMgB=ARcpF1(mxgB); + AF1 rcpMjR=ARcpF1(mxjR); + AF1 rcpMjG=ARcpF1(mxjG); + AF1 rcpMjB=ARcpF1(mxjB); + AF1 rcpMkR=ARcpF1(mxkR); + AF1 rcpMkG=ARcpF1(mxkG); + AF1 rcpMkB=ARcpF1(mxkB); + #else + AF1 rcpMfR=APrxLoRcpF1(mxfR); + AF1 rcpMfG=APrxLoRcpF1(mxfG); + AF1 rcpMfB=APrxLoRcpF1(mxfB); + AF1 rcpMgR=APrxLoRcpF1(mxgR); + AF1 rcpMgG=APrxLoRcpF1(mxgG); + AF1 rcpMgB=APrxLoRcpF1(mxgB); + AF1 rcpMjR=APrxLoRcpF1(mxjR); + AF1 rcpMjG=APrxLoRcpF1(mxjG); + AF1 rcpMjB=APrxLoRcpF1(mxjB); + AF1 rcpMkR=APrxLoRcpF1(mxkR); + AF1 rcpMkG=APrxLoRcpF1(mxkG); + AF1 rcpMkB=APrxLoRcpF1(mxkB); + #endif + #ifdef CAS_BETTER_DIAGONALS + AF1 ampfR=ASatF1(min(mnfR,AF1_(2.0)-mxfR)*rcpMfR); + AF1 ampfG=ASatF1(min(mnfG,AF1_(2.0)-mxfG)*rcpMfG); + AF1 ampfB=ASatF1(min(mnfB,AF1_(2.0)-mxfB)*rcpMfB); + AF1 ampgR=ASatF1(min(mngR,AF1_(2.0)-mxgR)*rcpMgR); + AF1 ampgG=ASatF1(min(mngG,AF1_(2.0)-mxgG)*rcpMgG); + AF1 ampgB=ASatF1(min(mngB,AF1_(2.0)-mxgB)*rcpMgB); + AF1 ampjR=ASatF1(min(mnjR,AF1_(2.0)-mxjR)*rcpMjR); + AF1 ampjG=ASatF1(min(mnjG,AF1_(2.0)-mxjG)*rcpMjG); + AF1 ampjB=ASatF1(min(mnjB,AF1_(2.0)-mxjB)*rcpMjB); + AF1 ampkR=ASatF1(min(mnkR,AF1_(2.0)-mxkR)*rcpMkR); + AF1 ampkG=ASatF1(min(mnkG,AF1_(2.0)-mxkG)*rcpMkG); + AF1 ampkB=ASatF1(min(mnkB,AF1_(2.0)-mxkB)*rcpMkB); + #else + AF1 ampfR=ASatF1(min(mnfR,AF1_(1.0)-mxfR)*rcpMfR); + AF1 ampfG=ASatF1(min(mnfG,AF1_(1.0)-mxfG)*rcpMfG); + AF1 ampfB=ASatF1(min(mnfB,AF1_(1.0)-mxfB)*rcpMfB); + AF1 ampgR=ASatF1(min(mngR,AF1_(1.0)-mxgR)*rcpMgR); + AF1 ampgG=ASatF1(min(mngG,AF1_(1.0)-mxgG)*rcpMgG); + AF1 ampgB=ASatF1(min(mngB,AF1_(1.0)-mxgB)*rcpMgB); + AF1 ampjR=ASatF1(min(mnjR,AF1_(1.0)-mxjR)*rcpMjR); + AF1 ampjG=ASatF1(min(mnjG,AF1_(1.0)-mxjG)*rcpMjG); + AF1 ampjB=ASatF1(min(mnjB,AF1_(1.0)-mxjB)*rcpMjB); + AF1 ampkR=ASatF1(min(mnkR,AF1_(1.0)-mxkR)*rcpMkR); + AF1 ampkG=ASatF1(min(mnkG,AF1_(1.0)-mxkG)*rcpMkG); + AF1 ampkB=ASatF1(min(mnkB,AF1_(1.0)-mxkB)*rcpMkB); + #endif + // Shaping amount of sharpening. + #ifdef CAS_GO_SLOWER + ampfR=sqrt(ampfR); + ampfG=sqrt(ampfG); + ampfB=sqrt(ampfB); + ampgR=sqrt(ampgR); + ampgG=sqrt(ampgG); + ampgB=sqrt(ampgB); + ampjR=sqrt(ampjR); + ampjG=sqrt(ampjG); + ampjB=sqrt(ampjB); + ampkR=sqrt(ampkR); + ampkG=sqrt(ampkG); + ampkB=sqrt(ampkB); + #else + ampfR=APrxLoSqrtF1(ampfR); + ampfG=APrxLoSqrtF1(ampfG); + ampfB=APrxLoSqrtF1(ampfB); + ampgR=APrxLoSqrtF1(ampgR); + ampgG=APrxLoSqrtF1(ampgG); + ampgB=APrxLoSqrtF1(ampgB); + ampjR=APrxLoSqrtF1(ampjR); + ampjG=APrxLoSqrtF1(ampjG); + ampjB=APrxLoSqrtF1(ampjB); + ampkR=APrxLoSqrtF1(ampkR); + ampkG=APrxLoSqrtF1(ampkG); + ampkB=APrxLoSqrtF1(ampkB); + #endif + // Filter shape. + // 0 w 0 + // w 1 w + // 0 w 0 + AF1 peak=AF1_AU1(const1.x); + AF1 wfR=ampfR*peak; + AF1 wfG=ampfG*peak; + AF1 wfB=ampfB*peak; + AF1 wgR=ampgR*peak; + AF1 wgG=ampgG*peak; + AF1 wgB=ampgB*peak; + AF1 wjR=ampjR*peak; + AF1 wjG=ampjG*peak; + AF1 wjB=ampjB*peak; + AF1 wkR=ampkR*peak; + AF1 wkG=ampkG*peak; + AF1 wkB=ampkB*peak; + // Blend between 4 results. + // s t + // u v + AF1 s=(AF1_(1.0)-pp.x)*(AF1_(1.0)-pp.y); + AF1 t= pp.x *(AF1_(1.0)-pp.y); + AF1 u=(AF1_(1.0)-pp.x)* pp.y ; + AF1 v= pp.x * pp.y ; + // Thin edges to hide bilinear interpolation (helps diagonals). + AF1 thinB=1.0/32.0; + #ifdef CAS_GO_SLOWER + s*=ARcpF1(thinB+(mxfG-mnfG)); + t*=ARcpF1(thinB+(mxgG-mngG)); + u*=ARcpF1(thinB+(mxjG-mnjG)); + v*=ARcpF1(thinB+(mxkG-mnkG)); + #else + s*=APrxLoRcpF1(thinB+(mxfG-mnfG)); + t*=APrxLoRcpF1(thinB+(mxgG-mngG)); + u*=APrxLoRcpF1(thinB+(mxjG-mnjG)); + v*=APrxLoRcpF1(thinB+(mxkG-mnkG)); + #endif + // Final weighting. + // b c + // e f g h + // i j k l + // n o + // _____ _____ _____ _____ + // fs gt + // + // _____ _____ _____ _____ + // fs s gt fs t gt + // ju kv + // _____ _____ _____ _____ + // fs gt + // ju u kv ju v kv + // _____ _____ _____ _____ + // + // ju kv + AF1 qbeR=wfR*s; + AF1 qbeG=wfG*s; + AF1 qbeB=wfB*s; + AF1 qchR=wgR*t; + AF1 qchG=wgG*t; + AF1 qchB=wgB*t; + AF1 qfR=wgR*t+wjR*u+s; + AF1 qfG=wgG*t+wjG*u+s; + AF1 qfB=wgB*t+wjB*u+s; + AF1 qgR=wfR*s+wkR*v+t; + AF1 qgG=wfG*s+wkG*v+t; + AF1 qgB=wfB*s+wkB*v+t; + AF1 qjR=wfR*s+wkR*v+u; + AF1 qjG=wfG*s+wkG*v+u; + AF1 qjB=wfB*s+wkB*v+u; + AF1 qkR=wgR*t+wjR*u+v; + AF1 qkG=wgG*t+wjG*u+v; + AF1 qkB=wgB*t+wjB*u+v; + AF1 qinR=wjR*u; + AF1 qinG=wjG*u; + AF1 qinB=wjB*u; + AF1 qloR=wkR*v; + AF1 qloG=wkG*v; + AF1 qloB=wkB*v; + // Filter. + #ifndef CAS_SLOW + // Using green coef only, depending on dead code removal to strip out the extra overhead. + #ifdef CAS_GO_SLOWER + AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + #else + AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + #endif + pixR=ASatF1((b.r*qbeG+e.r*qbeG+c.r*qchG+h.r*qchG+i.r*qinG+n.r*qinG+l.r*qloG+o.r*qloG+f.r*qfG+g.r*qgG+j.r*qjG+k.r*qkG)*rcpWG); + pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG); + pixB=ASatF1((b.b*qbeG+e.b*qbeG+c.b*qchG+h.b*qchG+i.b*qinG+n.b*qinG+l.b*qloG+o.b*qloG+f.b*qfG+g.b*qgG+j.b*qjG+k.b*qkG)*rcpWG); + #else + #ifdef CAS_GO_SLOWER + AF1 rcpWR=ARcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR); + AF1 rcpWG=ARcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + AF1 rcpWB=ARcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB); + #else + AF1 rcpWR=APrxMedRcpF1(AF1_(2.0)*qbeR+AF1_(2.0)*qchR+AF1_(2.0)*qinR+AF1_(2.0)*qloR+qfR+qgR+qjR+qkR); + AF1 rcpWG=APrxMedRcpF1(AF1_(2.0)*qbeG+AF1_(2.0)*qchG+AF1_(2.0)*qinG+AF1_(2.0)*qloG+qfG+qgG+qjG+qkG); + AF1 rcpWB=APrxMedRcpF1(AF1_(2.0)*qbeB+AF1_(2.0)*qchB+AF1_(2.0)*qinB+AF1_(2.0)*qloB+qfB+qgB+qjB+qkB); + #endif + pixR=ASatF1((b.r*qbeR+e.r*qbeR+c.r*qchR+h.r*qchR+i.r*qinR+n.r*qinR+l.r*qloR+o.r*qloR+f.r*qfR+g.r*qgR+j.r*qjR+k.r*qkR)*rcpWR); + pixG=ASatF1((b.g*qbeG+e.g*qbeG+c.g*qchG+h.g*qchG+i.g*qinG+n.g*qinG+l.g*qloG+o.g*qloG+f.g*qfG+g.g*qgG+j.g*qjG+k.g*qkG)*rcpWG); + pixB=ASatF1((b.b*qbeB+e.b*qbeB+c.b*qchB+h.b*qchB+i.b*qinB+n.b*qinB+l.b*qloB+o.b*qloB+f.b*qfB+g.b*qgB+j.b*qjB+k.b*qkB)*rcpWB); + #endif + } +#endif + +#ifdef A_GPU +void main() +{ + vec4 diff = vec4(0.f); + uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy); + CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true); + frag_color = vec4(linear_to_srgb(diff.rgb), 1.0); +} +#endif diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 213f0ab845..9be7254a7a 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -79,6 +79,7 @@ RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 4 RenderHeroProbeConservativeUpdateMultiplier 1 16 RenderDownScaleMethod 1 1 +RenderCASSharpness 1 1 // @@ -115,6 +116,7 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Low Graphics Settings @@ -150,6 +152,7 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Graphics Settings (standard) @@ -185,6 +188,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium High Graphics Settings @@ -220,6 +224,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 // // High Graphics Settings (SSAO + sun shadows) @@ -255,6 +260,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0.4 // // High Ultra Graphics Settings (deferred + SSAO + all shadows) @@ -290,6 +296,7 @@ RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Ultra graphics (REALLY PURTY!) @@ -325,6 +332,7 @@ RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 008e4c8882..8eaf5894ab 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -77,6 +77,7 @@ RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 4 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 1 // // Low Graphics Settings @@ -112,6 +113,7 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Low Graphics Settings @@ -147,6 +149,7 @@ RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium Graphics Settings (standard) @@ -182,6 +185,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 // // Medium High Graphics Settings @@ -217,6 +221,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 // // High Graphics Settings (SSAO + sun shadows) @@ -252,6 +257,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 // // High Ultra Graphics Settings (SSAO + all shadows) @@ -287,6 +293,7 @@ RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Ultra graphics (REALLY PURTY!) @@ -322,6 +329,7 @@ RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 993e8742e0..680a519e12 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -201,6 +201,7 @@ LLGLSLShader gExposureProgram; LLGLSLShader gExposureProgramNoFade; LLGLSLShader gLuminanceProgram; LLGLSLShader gFXAAProgram; +LLGLSLShader gCASProgram; LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gEnvironmentMapProgram; @@ -2349,6 +2350,17 @@ bool LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gCASProgram.mName = "Contrast Adaptive Sharpening Shader"; + gCASProgram.mFeatures.hasSrgb = true; + gCASProgram.mShaderFiles.clear(); + gCASProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); + gCASProgram.mShaderFiles.push_back(make_pair("deferred/CASF.glsl", GL_FRAGMENT_SHADER)); + gCASProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gCASProgram.createShader(); + } + if (success) { gDeferredPostProgram.mName = "Deferred Post Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 59b613b7ea..b858530c3e 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -246,6 +246,7 @@ extern LLGLSLShader gDeferredPostProgram; extern LLGLSLShader gDeferredCoFProgram; extern LLGLSLShader gDeferredDoFCombineProgram; extern LLGLSLShader gFXAAProgram; +extern LLGLSLShader gCASProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; extern LLGLSLShader gDeferredPostGammaCorrectProgram; extern LLGLSLShader gNoPostGammaCorrectProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 57cabcd18f..46d9c07828 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -117,6 +117,17 @@ #include "llenvironment.h" #include "llsettingsvo.h" +#ifndef LL_WINDOWS +#define A_GCC 1 +#pragma GCC diagnostic ignored "-Wunused-function" +#pragma GCC diagnostic ignored "-Wunused-variable" +#if LL_LINUX +#pragma GCC diagnostic ignored "-Wrestrict" +#endif +#endif +#define A_CPU 1 +#include "app_settings/shaders/class1/deferred/CASF.glsl" // This is also C++ + extern bool gSnapshot; bool gShiftFrame = false; @@ -202,6 +213,7 @@ S32 LLPipeline::RenderBufferVisualization; bool LLPipeline::RenderMirrors; S32 LLPipeline::RenderHeroProbeUpdateRate; S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier; +F32 LLPipeline::RenderCASSharpness; LLTrace::EventStatHandle LLPipeline::sStatBatchSize("renderbatchsize"); const U32 LLPipeline::MAX_BAKE_WIDTH = 512; @@ -564,6 +576,7 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); + connectRefreshCachedSettingsSafe("RenderCASSharpness"); gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } @@ -1081,6 +1094,7 @@ void LLPipeline::refreshCachedSettings() RenderMirrors = gSavedSettings.getBOOL("RenderMirrors"); RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate"); RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier"); + RenderCASSharpness = gSavedSettings.getF32("RenderCASSharpness"); sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled"); RenderSpotLight = nullptr; @@ -7133,6 +7147,50 @@ void LLPipeline::generateGlow(LLRenderTarget* src) } } +void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst) +{ + if (RenderCASSharpness == 0.0) + { + gPipeline.copyRenderTarget(src, dst); + return; + } + + LLGLSLShader* sharpen_shader = &gCASProgram; + + // Bind setup: + dst->bindTarget(); + + sharpen_shader->bind(); + + { + static LLStaticHashedString cas_param_0("cas_param_0"); + static LLStaticHashedString cas_param_1("cas_param_1"); + static LLStaticHashedString out_screen_res("out_screen_res"); + + varAU4(const0); + varAU4(const1); + CasSetup(const0, const1, + RenderCASSharpness, // Sharpness tuning knob (0.0 to 1.0). + (AF1)src->getWidth(), (AF1)src->getHeight(), // Input size. + (AF1)dst->getWidth(), (AF1)dst->getHeight()); // Output size. + + sharpen_shader->uniform4uiv(cas_param_0, 1, const0); + sharpen_shader->uniform4uiv(cas_param_1, 1, const1); + + sharpen_shader->uniform2f(out_screen_res, (AF1)dst->getWidth(), (AF1)dst->getHeight()); + } + + sharpen_shader->bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_POINT); + + // Draw + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + sharpen_shader->unbind(); + + dst->flush(); +} + void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) { { @@ -7502,13 +7560,15 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - renderDoF(&mRT->screen, &mPostMap); + applyCAS(&mRT->screen, &mPostMap); + + renderDoF(&mPostMap, &mRT->screen); - applyFXAA(&mPostMap, &mRT->screen); - LLRenderTarget* finalBuffer = &mRT->screen; + applyFXAA(&mRT->screen, &mPostMap); + LLRenderTarget* finalBuffer = &mPostMap; if (RenderBufferVisualization > -1) { - finalBuffer = &mPostMap; + finalBuffer = &mRT->screen; switch (RenderBufferVisualization) { case 0: diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 024303d5f0..a58b7850ea 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -157,6 +157,7 @@ public: void generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history = true); void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst); void generateGlow(LLRenderTarget* src); + void applyCAS(LLRenderTarget* src, LLRenderTarget* dst); void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst); void renderDoF(LLRenderTarget* src, LLRenderTarget* dst); void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst); @@ -1067,6 +1068,7 @@ public: static bool RenderMirrors; static S32 RenderHeroProbeUpdateRate; static S32 RenderHeroProbeConservativeUpdateMultiplier; + static F32 RenderCASSharpness; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 7bc81a1f79..3e578e94f4 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -881,7 +881,26 @@ value="1"/> - + + + + Date: Fri, 23 Aug 2024 22:06:28 -0400 Subject: Improve FXAA quality and performance when GL version is greater then 4 Adds gather4 support under GLSL 4.0+ --- .../app_settings/shaders/class1/deferred/fxaaF.glsl | 20 +++++++++++++++++--- indra/newview/llviewershadermgr.cpp | 10 ++++++++++ 2 files changed, 27 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 94dac7e5a9..16e23a3da7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -256,6 +256,10 @@ A. Or use FXAA_GREEN_AS_LUMA. #define FXAA_GLSL_130 0 #endif /*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_400 + #define FXAA_GLSL_400 0 +#endif +/*--------------------------------------------------------------------------*/ #ifndef FXAA_HLSL_3 #define FXAA_HLSL_3 0 #endif @@ -342,8 +346,8 @@ A. Or use FXAA_GREEN_AS_LUMA. // 1 = API supports gather4 on alpha channel. // 0 = API does not support gather4 on alpha channel. // - #if (FXAA_GLSL_130 == 0) - #define FXAA_GATHER4_ALPHA 0 + #if (FXAA_GLSL_400 == 1) + #define FXAA_GATHER4_ALPHA 1 #endif #if (FXAA_HLSL_5 == 1) #define FXAA_GATHER4_ALPHA 1 @@ -652,7 +656,7 @@ NOTE the other tuning knobs are now in the shader function inputs! API PORTING ============================================================================*/ -#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) || (FXAA_GLSL_400 == 1) #define FxaaBool bool #define FxaaDiscard discard #define FxaaFloat float @@ -714,6 +718,16 @@ NOTE the other tuning knobs are now in the shader function inputs! #endif #endif /*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_400 == 1) + // Requires "#version 400" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) +#endif +/*--------------------------------------------------------------------------*/ #if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) #define FxaaInt2 float2 #define FxaaTex sampler2D diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 680a519e12..d1dea16bc0 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2345,6 +2345,16 @@ bool LLViewerShaderMgr::loadShadersDeferred() gFXAAProgram.mShaderFiles.clear(); gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); + + if (gGLManager.mGLVersion > 3.9) + { + gFXAAProgram.addPermutation("FXAA_GLSL_400", "1"); + } + else + { + gFXAAProgram.addPermutation("FXAA_GLSL_130", "1"); + } + gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gFXAAProgram.createShader(); llassert(success); -- cgit v1.2.3 From ca115671d6310798ac512a9a6baa71a06f14e9ce Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Mon, 26 Aug 2024 15:42:57 -0400 Subject: Replaced refreshCachedSetting for sharpening with cached control --- indra/newview/pipeline.cpp | 8 +++----- indra/newview/pipeline.h | 1 - 2 files changed, 3 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 46d9c07828..eaf54356a2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -213,7 +213,6 @@ S32 LLPipeline::RenderBufferVisualization; bool LLPipeline::RenderMirrors; S32 LLPipeline::RenderHeroProbeUpdateRate; S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier; -F32 LLPipeline::RenderCASSharpness; LLTrace::EventStatHandle LLPipeline::sStatBatchSize("renderbatchsize"); const U32 LLPipeline::MAX_BAKE_WIDTH = 512; @@ -576,7 +575,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); - connectRefreshCachedSettingsSafe("RenderCASSharpness"); gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } @@ -1094,7 +1092,6 @@ void LLPipeline::refreshCachedSettings() RenderMirrors = gSavedSettings.getBOOL("RenderMirrors"); RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate"); RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier"); - RenderCASSharpness = gSavedSettings.getF32("RenderCASSharpness"); sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled"); RenderSpotLight = nullptr; @@ -7149,7 +7146,8 @@ void LLPipeline::generateGlow(LLRenderTarget* src) void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst) { - if (RenderCASSharpness == 0.0) + static LLCachedControl cas_sharpness(gSavedSettings, "RenderCASSharpness", 0.4f); + if (cas_sharpness == 0.0f) { gPipeline.copyRenderTarget(src, dst); return; @@ -7170,7 +7168,7 @@ void LLPipeline::applyCAS(LLRenderTarget* src, LLRenderTarget* dst) varAU4(const0); varAU4(const1); CasSetup(const0, const1, - RenderCASSharpness, // Sharpness tuning knob (0.0 to 1.0). + cas_sharpness(), // Sharpness tuning knob (0.0 to 1.0). (AF1)src->getWidth(), (AF1)src->getHeight(), // Input size. (AF1)dst->getWidth(), (AF1)dst->getHeight()); // Output size. diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index a58b7850ea..1c87b71d06 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -1068,7 +1068,6 @@ public: static bool RenderMirrors; static S32 RenderHeroProbeUpdateRate; static S32 RenderHeroProbeConservativeUpdateMultiplier; - static F32 RenderCASSharpness; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); -- cgit v1.2.3 From 3e2866f876696b149cee248e1e9bf5343dff0de6 Mon Sep 17 00:00:00 2001 From: Brad Linden Date: Mon, 26 Aug 2024 14:49:11 -0700 Subject: secondlife/viewer#2395 fix start location coordinates getting double escaped --- indra/newview/lllogininstance.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lllogininstance.cpp b/indra/newview/lllogininstance.cpp index c54d2c080f..ad04c11cc6 100644 --- a/indra/newview/lllogininstance.cpp +++ b/indra/newview/lllogininstance.cpp @@ -602,13 +602,14 @@ std::string construct_start_string() { // a startup URL was specified LLVector3 position = start_slurl.getPosition(); - std::string unescaped_start = + // NOTE - do not xml escape here, will get escaped properly later by LLSD::asXMLRPCValue() + // see secondlife/viewer#2395 + start = STRINGIZE( "uri:" << start_slurl.getRegion() << "&" << position[VX] << "&" << position[VY] << "&" << position[VZ]); - start = LLStringFn::xml_encode(unescaped_start, true); break; } case LLSLURL::HOME_LOCATION: -- cgit v1.2.3 From ef916bd3ae39fb6fd718428aa2a695bbea891940 Mon Sep 17 00:00:00 2001 From: Rye Mutt Date: Thu, 22 Aug 2024 00:43:50 -0400 Subject: Remove or suppress left over debug messages in hot paths (#2392) --- indra/newview/llface.cpp | 12 ------------ indra/newview/llspatialpartition.cpp | 8 -------- indra/newview/llvovolume.cpp | 38 ------------------------------------ 3 files changed, 58 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index c69d74ad1b..a8001699fe 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -828,11 +828,6 @@ bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, const LLVolumeFace &face = volume.getVolumeFace(f); - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " starting extents " << mExtents[0] << ", " << mExtents[1] - << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1] - << " num verts " << face.mNumVertices << LL_ENDL; - // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors. if (face.mNumVertices < 3) { @@ -851,21 +846,14 @@ bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, matMulBoundBox(mat_vert, face.mExtents, mExtents); - LL_DEBUGS("RiggedBox") << "updated extents for face " << f - << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; - if (!mDrawablep->isActive()) { // Shift position for region LLVector4a offset; offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); mExtents[0].add(offset); mExtents[1].add(offset); - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " not active, added offset " << offset << LL_ENDL; } - LL_DEBUGS("RiggedBox") << "updated extents for face " << f - << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; LLVector4a t; t.setAdd(mExtents[0],mExtents[1]); t.mul(0.5f); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index b1f80e48af..8ae6073a53 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -755,14 +755,6 @@ bool LLSpatialGroup::changeLOD() if (fabsf(ratio) >= getSpatialPartition()->mSlopRatio) { - LL_DEBUGS("RiggedBox") << "changeLOD true because of ratio compare " - << fabsf(ratio) << " " << getSpatialPartition()->mSlopRatio << LL_ENDL; - LL_DEBUGS("RiggedBox") << "sg " << this << "\nmDistance " << mDistance - << " mLastUpdateDistance " << mLastUpdateDistance - << " mRadius " << mRadius - << " fab ratio " << fabsf(ratio) - << " slop " << getSpatialPartition()->mSlopRatio << LL_ENDL; - return true; } } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 7a7d88327b..65ed34d1ff 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1448,7 +1448,6 @@ bool LLVOVolume::calcLOD() const LLVector3* box = avatar->getLastAnimExtents(); LLVector3 diag = box[1] - box[0]; radius = diag.magVec() * 0.5f; - LL_DEBUGS("DynamicBox") << avatar->getFullname() << " diag " << diag << " radius " << radius << LL_ENDL; } else { @@ -1459,11 +1458,9 @@ bool LLVOVolume::calcLOD() const LLVector3* box = avatar->getLastAnimExtents(); LLVector3 diag = box[1] - box[0]; radius = diag.magVec(); // preserve old BinRadius behavior - 2x off - LL_DEBUGS("DynamicBox") << avatar->getFullname() << " diag " << diag << " radius " << radius << LL_ENDL; } if (distance <= 0.f || radius <= 0.f) { - LL_DEBUGS("DynamicBox","CalcLOD") << "avatar distance/radius uninitialized, skipping" << LL_ENDL; return false; } } @@ -1473,7 +1470,6 @@ bool LLVOVolume::calcLOD() radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length(); if (distance <= 0.f || radius <= 0.f) { - LL_DEBUGS("DynamicBox","CalcLOD") << "non-avatar distance/radius uninitialized, skipping" << LL_ENDL; return false; } } @@ -1554,13 +1550,6 @@ bool LLVOVolume::calcLOD() if (cur_detail != mLOD) { - LL_DEBUGS("DynamicBox","CalcLOD") << "new LOD " << cur_detail << " change from " << mLOD - << " distance " << distance << " radius " << radius << " rampDist " << rampDist - << " drawable rigged? " << (mDrawable ? (S32) mDrawable->isState(LLDrawable::RIGGED) : (S32) -1) - << " mRiggedVolume " << (void*)getRiggedVolume() - << " distanceWRTCamera " << (mDrawable ? mDrawable->mDistanceWRTCamera : -1.f) - << LL_ENDL; - mAppAngle = ll_round((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f); mLOD = cur_detail; @@ -1760,11 +1749,6 @@ bool LLVOVolume::genBBoxes(bool force_global, bool should_update_octree_bounds) bool any_valid_boxes = false; - if (getRiggedVolume()) - { - LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL; - } - // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() for (S32 i = 0; i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); @@ -1788,10 +1772,6 @@ bool LLVOVolume::genBBoxes(bool force_global, bool should_update_octree_bounds) } if (rebuild) { - if (getRiggedVolume()) - { - LL_DEBUGS("RiggedBox") << "rebuilding box, face " << i << " extents " << face->mExtents[0] << ", " << face->mExtents[1] << LL_ENDL; - } if (!any_valid_boxes) { min = face->mExtents[0]; @@ -5655,8 +5635,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) // apply any pending material overrides gGLTFMaterialList.applyQueuedOverrides(vobj); - std::string vobj_name = llformat("Vol%p", vobj); - bool is_mesh = vobj->isMesh(); if (is_mesh) { @@ -5681,24 +5659,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); } - - F32 est_tris = vobj->getEstTrianglesMax(); - vobj->updateControlAvatar(); - LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuilding, isAttachment: " << (U32) vobj->isAttachment() - << " is_mesh " << is_mesh - << " est_tris " << est_tris - << " is_animated " << vobj->isAnimatedObject() - << " can_animate " << vobj->canBeAnimatedObject() - << " cav " << vobj->getControlAvatar() - << " lod " << vobj->getLOD() - << " drawable rigged " << (drawablep->isState(LLDrawable::RIGGED)) - << " drawable state " << drawablep->getState() - << " playing " << (U32) (vobj->getControlAvatar() ? vobj->getControlAvatar()->mPlaying : false) - << " frame " << LLFrameTimer::getFrameCount() - << LL_ENDL; - llassert_always(vobj); vobj->updateTextureVirtualSize(true); vobj->preRebuild(); -- cgit v1.2.3 From 316f0f0b8cb05515068e2acb72740fbab2365ce0 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Thu, 22 Aug 2024 09:11:28 -0700 Subject: secondlife/viewer#2391: Remove avatar rigging "callstack" logging --- indra/newview/llspatialpartition.cpp | 1 - indra/newview/llstartup.cpp | 1 - indra/newview/llviewerobject.cpp | 3 --- indra/newview/llviewerobjectlist.cpp | 9 --------- indra/newview/llviewerregion.cpp | 4 ---- indra/newview/llvoavatar.cpp | 18 ------------------ indra/newview/llvoavatarself.cpp | 1 - indra/newview/llvovolume.cpp | 2 -- 8 files changed, 39 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 8ae6073a53..c2cce8c5ec 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -29,7 +29,6 @@ #include "llspatialpartition.h" #include "llappviewer.h" -#include "llcallstack.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "llimageworker.h" diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 7cefa21125..b32b80331a 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -28,7 +28,6 @@ #include "llappviewer.h" #include "llstartup.h" -#include "llcallstack.h" #if LL_WINDOWS # include // _spawnl() diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index a2abd1d930..5d33db591a 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -103,7 +103,6 @@ #include "llfloaterperms.h" #include "llvocache.h" #include "llcleanup.h" -#include "llcallstack.h" #include "llmeshrepository.h" #include "llgltfmateriallist.h" #include "llgl.h" @@ -151,7 +150,6 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco { LL_PROFILE_ZONE_SCOPED; LL_DEBUGS("ObjectUpdate") << "creating " << id << LL_ENDL; - dumpStack("ObjectUpdateStack"); LLViewerObject *res = NULL; @@ -1165,7 +1163,6 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, LL_DEBUGS_ONCE("SceneLoadTiming") << "Received viewer object data" << LL_ENDL; LL_DEBUGS("ObjectUpdate") << " mesgsys " << mesgsys << " dp " << dp << " id " << getID() << " update_type " << (S32) update_type << LL_ENDL; - dumpStack("ObjectUpdateStack"); // The new OBJECTDATA_FIELD_SIZE_124, OBJECTDATA_FIELD_SIZE_140, OBJECTDATA_FIELD_SIZE_80 // and OBJECTDATA_FIELD_SIZE_64 lengths should be supported in the existing cases below. diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 435bd60917..9e1d86faac 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -68,7 +68,6 @@ #include "u64.h" #include "llviewertexturelist.h" #include "lldatapacker.h" -#include "llcallstack.h" #ifdef LL_USESYSTEMLIBS #include #else @@ -245,7 +244,6 @@ void LLViewerObjectList::processUpdateCore(LLViewerObject* objectp, // ignore returned flags LL_DEBUGS("ObjectUpdate") << "uuid " << objectp->mID << " calling processUpdateMessage " << objectp << " just_created " << just_created << " from_cache " << from_cache << " msg " << msg << LL_ENDL; - dumpStack("ObjectUpdateStack"); objectp->processUpdateMessage(msg, user_data, i, update_type, dpp); @@ -362,7 +360,6 @@ LLViewerObject* LLViewerObjectList::processObjectUpdateFromCache(LLVOCacheEntry* objectp = createObjectFromCache(pcode, regionp, fullid, entry->getLocalID()); LL_DEBUGS("ObjectUpdate") << "uuid " << fullid << " created objectp " << objectp << LL_ENDL; - dumpStack("ObjectUpdateStack"); if (!objectp) { @@ -557,7 +554,6 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, LL_DEBUGS("ObjectUpdate") << "uuid " << fullid << " objectp " << objectp << " update_cache " << (S32) update_cache << " compressed " << compressed << " update_type " << update_type << LL_ENDL; - dumpStack("ObjectUpdateStack"); if(update_cache) { @@ -635,7 +631,6 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, objectp = createObject(pcode, regionp, fullid, local_id, gMessageSystem->getSender()); LL_DEBUGS("ObjectUpdate") << "creating object " << fullid << " result " << objectp << LL_ENDL; - dumpStack("ObjectUpdateStack"); if (!objectp) { @@ -729,7 +724,6 @@ void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys, mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i); LL_DEBUGS("ObjectUpdate") << "got probe for id " << id << " crc " << crc << LL_ENDL; - dumpStack("ObjectUpdateStack"); // Lookup data packer and add this id to cache miss lists if necessary. U8 cache_miss_type = LLViewerRegion::CACHE_MISS_TYPE_NONE; @@ -1305,7 +1299,6 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) // Remove from object map so noone can look it up. LL_DEBUGS("ObjectUpdate") << " dereferencing id " << objectp->mID << LL_ENDL; - dumpStack("ObjectUpdateStack"); mUUIDObjectMap.erase(objectp->mID); @@ -1857,7 +1850,6 @@ LLViewerObject *LLViewerObjectList::createObjectFromCache(const LLPCode pcode, L llassert_always(uuid.notNull()); LL_DEBUGS("ObjectUpdate") << "creating " << uuid << " local_id " << local_id << LL_ENDL; - dumpStack("ObjectUpdateStack"); LLViewerObject *objectp = LLViewerObject::createObject(uuid, pcode, regionp); if (!objectp) @@ -1893,7 +1885,6 @@ LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRe } LL_DEBUGS("ObjectUpdate") << "createObject creating " << fullid << LL_ENDL; - dumpStack("ObjectUpdateStack"); LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp); if (!objectp) diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index ac64c47abe..115db57a06 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -81,7 +81,6 @@ #include "llcoros.h" #include "lleventcoro.h" #include "llcorehttputil.h" -#include "llcallstack.h" #include "llsettingsdaycycle.h" #include @@ -2716,7 +2715,6 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB if (entry->getCRC() == crc) { LL_DEBUGS("AnimatedObjects") << " got dupe for local_id " << local_id << LL_ENDL; - dumpStack("AnimatedObjectsStack"); // Record a hit entry->recordDupe(); @@ -2725,7 +2723,6 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB else //CRC changed { LL_DEBUGS("AnimatedObjects") << " got update for local_id " << local_id << LL_ENDL; - dumpStack("AnimatedObjectsStack"); // Update the cache entry entry->updateEntry(crc, dp); @@ -2738,7 +2735,6 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLDataPackerB else { LL_DEBUGS("AnimatedObjects") << " got first notification for local_id " << local_id << LL_ENDL; - dumpStack("AnimatedObjectsStack"); // we haven't seen this object before // Create new entry and add to map diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 09375a6930..e638e5b8c3 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -109,7 +109,6 @@ #include "llsdutil.h" #include "llscenemonitor.h" #include "llsdserialize.h" -#include "llcallstack.h" #include "llrendersphere.h" #include "llskinningutil.h" @@ -2666,8 +2665,6 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) mNeedsExtentUpdate = ((thisFrame + mID.mData[0]) % upd_freq == 0); } - LLScopedContextString str("avatar_idle_update " + getFullname()); - checkTextureLoading() ; // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) @@ -4689,10 +4686,6 @@ bool LLVOAvatar::updateCharacter(LLAgent &agent) is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects } - LLScopedContextString str("updateCharacter " + getFullname() + " is_control_avatar " - + boost::lexical_cast(is_control_avatar) - + " is_attachment " + boost::lexical_cast(is_attachment)); - // For fading out the names above heads, only let the timer // run if we're visible. if (mDrawable.notNull() && !visible) @@ -6358,8 +6351,6 @@ bool LLVOAvatar::jointIsRiggedTo(const LLJoint *joint) const void LLVOAvatar::clearAttachmentOverrides() { - LLScopedContextString str("clearAttachmentOverrides " + getFullname()); - for (S32 i=0; i meshes_seen; @@ -6573,15 +6558,12 @@ void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo, std::setgetSculptType(); LL_DEBUGS("ObjectUpdate") << "uuid " << mID << " set sculpt_id " << sculpt_id << LL_ENDL; - dumpStack("ObjectUpdateStack"); } if (!dp) -- cgit v1.2.3 From 5c16ae13758bdfe8fe1f13d5f67eabbb6eaa30a1 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 27 Aug 2024 12:02:41 +0300 Subject: viewer#2413 Remove obsolete alert about expiring voice morphs --- indra/newview/app_settings/settings.xml | 11 ------- indra/newview/llvoicevivox.cpp | 34 ---------------------- indra/newview/llvoicevivox.h | 1 - .../newview/skins/default/xui/da/notifications.xml | 4 --- .../newview/skins/default/xui/de/notifications.xml | 4 --- .../newview/skins/default/xui/en/notifications.xml | 15 ---------- .../newview/skins/default/xui/es/notifications.xml | 4 --- .../newview/skins/default/xui/fr/notifications.xml | 4 --- .../newview/skins/default/xui/it/notifications.xml | 4 --- .../newview/skins/default/xui/ja/notifications.xml | 11 ------- .../newview/skins/default/xui/pl/notifications.xml | 5 ---- .../newview/skins/default/xui/pt/notifications.xml | 4 --- .../newview/skins/default/xui/ru/notifications.xml | 6 ---- .../newview/skins/default/xui/tr/notifications.xml | 6 ---- .../newview/skins/default/xui/zh/notifications.xml | 6 ---- 15 files changed, 119 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c5fea2786c..ec06582d90 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -13158,17 +13158,6 @@ Value 0 - VoiceEffectExpiryWarningTime - - Comment - How much notice to give of Voice Morph subscriptions expiry, in seconds. - Persist - 1 - Type - S32 - Value - 259200 - VoiceMorphingEnabled Comment diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp index 2358c04236..d2a8b4e5cf 100644 --- a/indra/newview/llvoicevivox.cpp +++ b/indra/newview/llvoicevivox.cpp @@ -6459,7 +6459,6 @@ LLVivoxVoiceClient::voiceFontEntry::voiceFontEntry(LLUUID& id) : mIsNew(false) { mExpiryTimer.stop(); - mExpiryWarningTimer.stop(); } LLVivoxVoiceClient::voiceFontEntry::~voiceFontEntry() @@ -6570,20 +6569,6 @@ void LLVivoxVoiceClient::addVoiceFont(const S32 font_index, font->mExpiryTimer.start(); font->mExpiryTimer.setExpiryAt(expiration_date.secondsSinceEpoch() - VOICE_FONT_EXPIRY_INTERVAL); - // Set the warning timer to some interval before actual expiry. - S32 warning_time = gSavedSettings.getS32("VoiceEffectExpiryWarningTime"); - if (warning_time != 0) - { - font->mExpiryWarningTimer.start(); - F64 expiry_time = (expiration_date.secondsSinceEpoch() - (F64)warning_time); - font->mExpiryWarningTimer.setExpiryAt(expiry_time - VOICE_FONT_EXPIRY_INTERVAL); - } - else - { - // Disable the warning timer. - font->mExpiryWarningTimer.stop(); - } - // Only flag new session fonts after the first time we have fetched the list. if (mVoiceFontsReceived) { @@ -6625,7 +6610,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() // than checking each font individually. bool have_expired = false; - bool will_expire = false; bool expired_in_use = false; LLUUID current_effect = LLVoiceClient::instance().getVoiceEffectDefault(); @@ -6635,7 +6619,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() { voiceFontEntry* voice_font = iter->second; LLFrameTimer& expiry_timer = voice_font->mExpiryTimer; - LLFrameTimer& warning_timer = voice_font->mExpiryWarningTimer; // Check for expired voice fonts if (expiry_timer.getStarted() && expiry_timer.hasExpired()) @@ -6652,14 +6635,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() deleteVoiceFont(voice_font->mID); have_expired = true; } - - // Check for voice fonts that will expire in less that the warning time - if (warning_timer.getStarted() && warning_timer.hasExpired()) - { - LL_DEBUGS("VoiceFont") << "Voice Font " << voice_font->mName << " will expire soon." << LL_ENDL; - will_expire = true; - warning_timer.stop(); - } } LLSD args; @@ -6681,15 +6656,6 @@ void LLVivoxVoiceClient::expireVoiceFonts() // Refresh voice font lists in the UI. notifyVoiceFontObservers(); } - - // Give a warning notification if any voice fonts are due to expire. - if (will_expire) - { - S32Seconds seconds(gSavedSettings.getS32("VoiceEffectExpiryWarningTime")); - args["INTERVAL"] = llformat("%d", LLUnit(seconds).value()); - - LLNotificationsUtil::add("VoiceEffectsWillExpire", args); - } } void LLVivoxVoiceClient::deleteVoiceFont(const LLUUID& id) diff --git a/indra/newview/llvoicevivox.h b/indra/newview/llvoicevivox.h index 7862e492b2..3167705528 100644 --- a/indra/newview/llvoicevivox.h +++ b/indra/newview/llvoicevivox.h @@ -880,7 +880,6 @@ private: bool mIsNew; LLFrameTimer mExpiryTimer; - LLFrameTimer mExpiryWarningTimer; }; bool mVoiceFontsReceived; diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml index 283a7b2a43..4a4b7269dc 100644 --- a/indra/newview/skins/default/xui/da/notifications.xml +++ b/indra/newview/skins/default/xui/da/notifications.xml @@ -1572,10 +1572,6 @@ Klik på Acceptér for at deltage eller Afvis for at afvise invitationen. Klik p Den aktive stemme "morph" er udløbet og din normale stemme opsætning er genaktiveret. -[[URL] Click here] for at forny dit abbonnement. - - - En eller flere af dine stemme "morphs" vil udløbe om mindre end [INTERVAL] dage. [[URL] Click here] for at forny dit abbonnement. diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index 6ad71e0ad1..76bebedeec 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -2465,10 +2465,6 @@ Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice Das aktive Voice-Morph-Abo ist abgelaufen. Ihre normalen Voice-Einstellungen werden angewendet. [[URL] Klicken Sie hier], um Ihr Abo zu erneuern. -Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice-Morphing-Vorteil zu nutzen. - Ein oder mehrere Ihrer Voice-Morph-Abos laufen in weniger als [INTERVAL] Tagen ab. -[[URL] Klicken Sie hier], um Ihr Abo zu erneuern. - Wenn Sie Premium-Mitglied sind, [[PREMIUM_URL] klicken Sie hier], um Ihren Voice-Morphing-Vorteil zu nutzen. Neue Voice-Morph-Effekte sind erhältlich! Nur Mitglieder einer bestimmten Gruppe dürfen diesen Bereich betreten. diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index e539388735..4a9dd62666 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -8858,21 +8858,6 @@ If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice mo voice - - -One or more of your Voice Morphs will expire in less than [INTERVAL] days. -[[URL] Click here] to renew your subscription. - -If you are a Premium Member, [[PREMIUM_URL] click here] to receive your voice morphing perk. - fail - voice - - La transformación de voz activa ha caducado y se ha aplicado tu configuración de voz normal. [[URL] Pulsa aquí] para renovar la suscripción. -Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio de transformación de voz. - Una o más de tus transformaciones de voz caducarán en menos de [INTERVAL] días. -[[URL] Pulsa aquí] para renovar la suscripción - Si eres un miembro Premium [[PREMIUM_URL] pulsa aquí] para recibir tu beneficio de transformación de voz. Están disponibles nuevas transformaciones de voz. Sólo los miembros de un grupo determinado pueden visitar esta zona. diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml index 587c88faad..17cf18633f 100644 --- a/indra/newview/skins/default/xui/fr/notifications.xml +++ b/indra/newview/skins/default/xui/fr/notifications.xml @@ -2451,10 +2451,6 @@ Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votr [[URL] Cliquez ici] pour renouveler votre abonnement. Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votre effet de voix. - Au moins l'un de vos effets de voix expirera dans moins de [INTERVAL] jours. -[[URL] Cliquez ici] pour renouveler votre abonnement. - -Si vous êtes un membre Premium, [[PREMIUM_URL] cliquez ici] pour recevoir votre effet de voix. De nouveaux effets de voix sont disponibles ! Seuls les membres d'un certain groupe peuvent visiter cette zone. Vous ne pouvez pas pénétrer sur ce terrain car l'accès vous y est interdit. diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml index f79cc1515b..1c40e7304a 100644 --- a/indra/newview/skins/default/xui/it/notifications.xml +++ b/indra/newview/skins/default/xui/it/notifications.xml @@ -2453,10 +2453,6 @@ Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la Poiché la manipolazione vocale attiva è scaduta, sono state applicate le tue impostazioni normali. [[URL] Fai clic qui] per rinnovare l'abbonamento. -Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la manipolazione vocale. - Almeno una delle tue manipolazioni vocali scadrà tra meno di [INTERVAL] giorni. -[[URL] Fai clic qui] per rinnovare l'abbonamento. - Se sei un membro Premium, [[PREMIUM_URL] fai clic qui] per ricevere in regalo la manipolazione vocale. Sono disponibili nuove manipolazioni vocali. Soltanto i membri di un determinato gruppo possono visitare questa zona. diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml index 123e95df04..fbd56e118c 100644 --- a/indra/newview/skins/default/xui/ja/notifications.xml +++ b/indra/newview/skins/default/xui/ja/notifications.xml @@ -4655,17 +4655,6 @@ Webページにリンクすると、他人がこの場所に簡単にアクセ ボイスモーフィング効果の有効期限が終了したため、あなたの通常のボイス設定が適用されました。 期限を延長・更新するには[[URL] ここ]をクリックしてください。 -プレミアム会員の方は、[[PREMIUM_URL] ここ]をクリックしてボイスモーフィング特典をお受け取りください。 - - fail - - - voice - - - ボイスモーフィング効果の1つ、または複数の有効期限が[INTERVAL]日以内に終了します。 -期限を延長・更新するには[[URL] ここ]をクリックしてください。 - プレミアム会員の方は、[[PREMIUM_URL] ここ]をクリックしてボイスモーフィング特典をお受け取りください。 fail diff --git a/indra/newview/skins/default/xui/pl/notifications.xml b/indra/newview/skins/default/xui/pl/notifications.xml index e668c6cc20..17c11bc75f 100644 --- a/indra/newview/skins/default/xui/pl/notifications.xml +++ b/indra/newview/skins/default/xui/pl/notifications.xml @@ -3116,11 +3116,6 @@ Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrz Czas aktywności Przekształcenia Głosu wygasł, normalne ustawienia Twojego głosu zostały zastosowane. [[URL] Kliknij tutaj] aby odnowić subskrypcję. -Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrzymać swój perk Przekształceń Głosu. - - - Jedno lub więcej z Twoich Przekształceń Głosu wygaśnie za mniej niż [INTERVAL] dni. -[[URL] Kliknij tutaj] aby odnowić subskrypcję. Jeśli jesteś użytkownikiem premium, to [[PREMIUM_URL] kliknij tutaj] aby otrzymać swój perk Przekształceń Głosu. diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index a3220bca54..0390239669 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -2440,10 +2440,6 @@ Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu ap A Distorção de voz ativa expirou. Suas configurações de voz padrão foram ativadas. [[URL] Clique aqui] para renovar o serviço. -Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu app de distorção de voz. - Uma ou mais das suas distorções de voz tem vencimento em menos de [INTERVAL] dias. -[[URL] Clique aqui] para renovar o serviço. - Se você é um Membro Premium, [[PREMIUM_URL] clique aqui] para receber o seu app de distorção de voz. Novas Distorções de voz! Só membros de um grupo podem acessar esta área. diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index e75fd1fd82..bde18edc23 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -3230,12 +3230,6 @@ Истек срок действия анимационного изменения голоса, действуют настройки вашего обычного голоса. [[URL] Щелкните здесь], чтобы обновить подписку. -Если вы - владелец премиум-аккаунта, [[PREMIUM_URL] щелкните здесь], чтобы получить право на анимационное изменение голоса. - - - Срок действия одного или нескольких ваших типов анимационного изменения голоса истекает через [INTERVAL] дней или раньше. -[[URL] Щелкните здесь], чтобы обновить подписку. - Если вы - владелец премиум-аккаунта, [[PREMIUM_URL] щелкните здесь], чтобы получить право на анимационное изменение голоса. diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index 17d2969d19..30aa0c0342 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -3230,12 +3230,6 @@ Aboneliğinizi yenilemek için [[URL] buraya tıklayın]. Etkin Ses Dönüşümünün süresi dolmuş, normal ses ayarlarınız uygulandı. Aboneliğinizi yenilemek için [[URL] buraya tıklayın]. -Özel Üye iseniz, ses dönüştürme özelliğini almak için [[PREMIUM_URL] buraya tıklayın]. - - - Ses Dönüşümlerinizden birinin ya da daha fazlasının süresi [INTERVAL] günden daha az bir zamanda dolacak. -Aboneliğinizi yenilemek için [[URL] buraya tıklayın]. - Özel Üye iseniz, ses dönüştürme özelliğini almak için [[PREMIUM_URL] buraya tıklayın]. diff --git a/indra/newview/skins/default/xui/zh/notifications.xml b/indra/newview/skins/default/xui/zh/notifications.xml index 4d0f1cb85b..3ebea7dc27 100644 --- a/indra/newview/skins/default/xui/zh/notifications.xml +++ b/indra/newview/skins/default/xui/zh/notifications.xml @@ -3214,12 +3214,6 @@ SHA1 指紋:[MD5_DIGEST] 使用中的變聲效果已經過期,已用你平時的聲音設定取代。 [[URL] 點按這裡]繼續訂用。 -付費用戶請[[PREMIUM_URL] 點按這裡]領取免費變聲工具。 - - - 至少一個你訂用的變聲效果將在 [INTERVAL] 天後到期。 -[[URL] 點按這裡]繼續訂用。 - 付費用戶請[[PREMIUM_URL] 點按這裡]領取免費變聲工具。 -- cgit v1.2.3 From feecf0957302b3bd7f6eb3e0908f95a39dd51f43 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 27 Aug 2024 15:59:41 -0500 Subject: #2431 Fix for redundant searching for pixeismall.j2c causing frame stalls --- indra/newview/llviewerobject.cpp | 7 +++++-- indra/newview/llviewerpartsource.cpp | 8 ++++---- indra/newview/llviewertexture.cpp | 1 + indra/newview/llviewertexture.h | 1 + indra/newview/llviewertexturelist.cpp | 4 ++++ 5 files changed, 15 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 5d33db591a..e36a03a749 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -6020,6 +6020,7 @@ bool LLViewerObject::isParticleSource() const void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (mPartSourcep) { deleteParticleSource(); @@ -6051,6 +6052,7 @@ void LLViewerObject::setParticleSource(const LLPartSysData& particle_parameters, void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& owner_id) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { mPartSourcep = NULL; @@ -6086,7 +6088,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own LLViewerTexture* image; if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) { - image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + image = LLViewerFetchedTexture::sDefaultParticleImagep; } else { @@ -6099,6 +6101,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER; if (!mPartSourcep.isNull() && mPartSourcep->isDead()) { mPartSourcep = NULL; @@ -6133,7 +6136,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_ LLViewerTexture* image; if (mPartSourcep->mPartSysData.mPartImageID == LLUUID::null) { - image = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + image = LLViewerFetchedTexture::sDefaultParticleImagep; } else { diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp index dd6a404836..54e0470604 100644 --- a/indra/newview/llviewerpartsource.cpp +++ b/indra/newview/llviewerpartsource.cpp @@ -114,7 +114,7 @@ LLViewerPartSourceScript::LLViewerPartSourceScript(LLViewerObject *source_objp) llassert(source_objp); mSourceObjectp = source_objp; mPosAgent = mSourceObjectp->getPositionAgent(); - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; mImagep->setAddressMode(LLTexUnit::TAM_CLAMP); } @@ -619,7 +619,7 @@ void LLViewerPartSourceSpiral::update(const F32 dt) { if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } const F32 RATE = 0.025f; @@ -789,7 +789,7 @@ void LLViewerPartSourceBeam::update(const F32 dt) if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } LLViewerPart* part = new LLViewerPart(); @@ -876,7 +876,7 @@ void LLViewerPartSourceChat::update(const F32 dt) { if (!mImagep) { - mImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + mImagep = LLViewerFetchedTexture::sDefaultParticleImagep; } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index f221efae7e..bb16fec32a 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -70,6 +70,7 @@ LLPointer LLViewerTexture::sBlackImagep = nullptr; LLPointer LLViewerTexture::sCheckerBoardImagep = nullptr; LLPointer LLViewerFetchedTexture::sMissingAssetImagep = nullptr; LLPointer LLViewerFetchedTexture::sWhiteImagep = nullptr; +LLPointer LLViewerFetchedTexture::sDefaultParticleImagep = nullptr; LLPointer LLViewerFetchedTexture::sDefaultImagep = nullptr; LLPointer LLViewerFetchedTexture::sSmokeImagep = nullptr; LLPointer LLViewerFetchedTexture::sFlatNormalImagep = nullptr; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 3866c898a6..65fa633f81 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -507,6 +507,7 @@ public: static LLPointer sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. static LLPointer sFlatNormalImagep; // Flat normal map denoting no bumpiness on a surface static LLPointer sDefaultIrradiancePBRp; // PBR: irradiance + static LLPointer sDefaultParticleImagep; // Default particle texture // not sure why, but something is iffy about the loading of this particular texture, use the accessor instead of accessing directly static LLPointer sSmokeImagep; // Old "Default" translucent texture diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index a5700ab264..53b054cb24 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -123,6 +123,9 @@ void LLViewerTextureList::doPreloadImages() LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); LLUIImageList* image_list = LLUIImageList::getInstance(); + // Set default particle texture + LLViewerFetchedTexture::sDefaultParticleImagep = LLViewerTextureManager::getFetchedTextureFromFile("pixiesmall.j2c"); + // Set the default flat normal map // BLANK_OBJECT_NORMAL has a version on dataserver, but it has compression artifacts LLViewerFetchedTexture::sFlatNormalImagep = @@ -403,6 +406,7 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& const LLUUID& force_id) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_ZONE_TEXT(filename.c_str(), filename.size()); if(!mInitialized) { return NULL ; -- cgit v1.2.3 From 00acf4fdb7e953726240f76f8b5103c82e0ce692 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 27 Aug 2024 16:32:28 -0500 Subject: #2432 Make nametags default to "show briefly" --- indra/newview/app_settings/settings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ec06582d90..1d8cae4e95 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10314,7 +10314,7 @@ Type S32 Value - 1 + 2 ShowAxes -- cgit v1.2.3 From b281020b8150952f41f9424427d6bff76aa10126 Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine Date: Wed, 28 Aug 2024 19:51:00 +0300 Subject: Clear unused metrics --- indra/newview/llviewerstats.cpp | 60 ++--------------------------------------- indra/newview/llviewerstats.h | 13 +-------- 2 files changed, 3 insertions(+), 70 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index d1ee9ea17c..3641738d9d 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -137,7 +137,6 @@ LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"), UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"), EDIT_TEXTURE("edittexture", "Changes to textures on objects"), KILLED("killed", "Number of times killed"), - FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"), TEX_BAKES("texbakes", "Number of times avatar textures have been baked"), TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"), NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache"); @@ -157,11 +156,6 @@ LLTrace::CountStatHandle MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"), MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data"); -LLTrace::CountStatHandle - SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"), - SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"), - LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%"); - SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION), SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS), SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS), @@ -205,9 +199,6 @@ static LLTrace::SampleStatHandle CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"); LLTrace::SampleStatHandle FORMATTED_MEM("formattedmemstat"); -LLTrace::SampleStatHandle DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"), - MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting"); - SimMeasurement SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS), SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS), @@ -228,7 +219,6 @@ SimMeasurement SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL SimMeasurement SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY); LLTrace::SampleStatHandle FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"), - FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"), FRAMETIME("frametime", "Measured frame time"), SIM_PING("simpingstat"); @@ -246,10 +236,7 @@ LLTrace::EventStatHandle REGION_CROSSING_TIME("regioncrossing LLTrace::EventStatHandle AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"), TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"), - MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"), - FPS_10_TIME("fps10time", "Seconds below 10 FPS"), - FPS_8_TIME("fps8time", "Seconds below 8 FPS"), - FPS_2_TIME("fps2time", "Seconds below 2 FPS"); + MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"); LLTrace::EventStatHandle > OBJECT_CACHE_HIT_RATE("object_cache_hits"); @@ -279,55 +266,12 @@ void LLViewerStats::resetStats() void LLViewerStats::updateFrameStats(const F64Seconds time_diff) { - if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0)) - { - add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff); - } - - F32 sim_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_FPS); - if (0.f < sim_fps && sim_fps < 20.f) - { - add(LLStatViewer::SIM_20_FPS_TIME, time_diff); - } - - F32 sim_physics_fps = (F32)getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS); - - if (0.f < sim_physics_fps && sim_physics_fps < 20.f) - { - add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff); - } - - if (time_diff >= (F64Seconds)0.5) - { - record(LLStatViewer::FPS_2_TIME, time_diff); - } - if (time_diff >= (F64Seconds)0.125) - { - record(LLStatViewer::FPS_8_TIME, time_diff); - } - if (time_diff >= (F64Seconds)0.1) - { - record(LLStatViewer::FPS_10_TIME, time_diff); - } - if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0) { - // new "stutter" meter - add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0); - sample(LLStatViewer::FRAMETIME, time_diff); - // old stats that were never really used - F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff)); + F64Seconds jit = (F64Seconds)std::fabs((mLastTimeDiff - time_diff)); sample(LLStatViewer::FRAMETIME_JITTER, jit); - - F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount; - sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff)); - - F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); - F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth; - sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth)); - sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth)); } mLastTimeDiff = time_diff; diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index a857af53cc..8aed1c537e 100644 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -135,7 +135,6 @@ extern LLTrace::CountStatHandle<> FPS, UPLOAD_TEXTURE, EDIT_TEXTURE, KILLED, - FRAMETIME_DOUBLED, TEX_BAKES, TEX_REBAKES, NUM_NEW_OBJECTS; @@ -150,10 +149,6 @@ extern LLTrace::CountStatHandle ACTIVE_MESSAGE_DATA_RECEIVED, MESSAGE_SYSTEM_DATA_IN, MESSAGE_SYSTEM_DATA_OUT; -extern LLTrace::CountStatHandle SIM_20_FPS_TIME, - SIM_PHYSICS_20_FPS_TIME, - LOSS_5_PERCENT_TIME; - extern SimMeasurement<> SIM_TIME_DILATION, SIM_FPS, SIM_PHYSICS_FPS, @@ -194,8 +189,6 @@ extern LLTrace::SampleStatHandle > PACKETS_LOST_PE extern LLTrace::SampleStatHandle FORMATTED_MEM; -extern LLTrace::SampleStatHandle DELTA_BANDWIDTH, - MAX_BANDWIDTH; extern SimMeasurement SIM_FRAME_TIME, SIM_NET_TIME, SIM_OTHER_TIME, @@ -216,7 +209,6 @@ extern SimMeasurement SIM_PHYSICS_MEM; extern LLTrace::SampleStatHandle FRAMETIME_JITTER, - FRAMETIME_SLEW, SIM_PING; extern LLTrace::EventStatHandle > AGENT_POSITION_SNAP; @@ -233,10 +225,7 @@ extern LLTrace::EventStatHandle REGION_CROSSING_TIME, extern LLTrace::EventStatHandle AVATAR_EDIT_TIME, TOOLBOX_TIME, - MOUSELOOK_TIME, - FPS_10_TIME, - FPS_8_TIME, - FPS_2_TIME; + MOUSELOOK_TIME; extern LLTrace::EventStatHandle > OBJECT_CACHE_HIT_RATE; -- cgit v1.2.3 From 1f58884db9c026c1a74f693fc84e37a2f66830e3 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 28 Aug 2024 13:14:58 -0500 Subject: #2438 Address frame stalls in updateImageDecodePriority --- indra/newview/llface.cpp | 4 +- indra/newview/llface.h | 6 +- indra/newview/llviewertexturelist.cpp | 129 ++++++++++++++++++---------------- indra/newview/llvovolume.cpp | 1 + 4 files changed, 78 insertions(+), 62 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index a8001699fe..df08dcf503 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -2143,7 +2143,7 @@ F32 LLFace::getTextureVirtualSize() face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); } - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area); if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. { if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) @@ -2161,7 +2161,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - //VECTORIZE THIS //get area of circle around face LLVector4a center; @@ -2286,6 +2285,7 @@ const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = // //static F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; F32 importance = 0.f ; if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 7cf256f731..99642016f7 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -209,7 +209,6 @@ public: void setDrawInfo(LLDrawInfo* draw_info); F32 getTextureVirtualSize() ; - F32 getImportanceToCamera()const {return mImportanceToCamera ;} void resetVirtualSize(); void setHasMedia(bool has_media) { mHasMedia = has_media ;} @@ -265,6 +264,11 @@ public: // return mSkinInfo->mHash or 0 if mSkinInfo is null U64 getSkinHash(); + // true if face was recently in the main camera frustum according to LLViewerTextureList updates + bool mInFrustum = false; + // value of gFrameCount the last time the face was touched by LLViewerTextureList::updateImageDecodePriority + U32 mLastTextureUpdate = 0; + private: LLPointer mVertexBuffer; LLPointer mVertexBufferGLTF; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 53b054cb24..2df60dbf6c 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -889,79 +889,90 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { llassert(!gCubeSnapshot); - static LLCachedControl bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f); - static LLCachedControl texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); - static LLCachedControl texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures + { + static LLCachedControl bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f); + static LLCachedControl texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); + static LLCachedControl texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); + F32 max_vsize = 0.f; + bool on_screen = false; - F32 max_vsize = 0.f; - bool on_screen = false; + U32 face_count = 0; - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) - { - LLFace* face = (*(imagep->getFaceList(i)))[fi]; + F32 bias = (F32) llroundf(powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f)); - if (face && face->getViewerObject()) + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) { - F32 radius; - F32 cos_angle_to_view_dir; - static LLCachedControl bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); - F32 vsize = face->getPixelArea(); - bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); - - on_screen = in_frustum; - - // Scale desired texture resolution higher or lower depending on texture scale - // - // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string - // shows one letter at a time - // - // Maximum usage examples: huge chunk of terrain repeats texture - S32 te_offset = face->getTEOffset(); // offset is -1 if not inited - LLViewerObject* objp = face->getViewerObject(); - const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); - F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; - min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); - vsize /= min_scale; - - // if bias is > 2, apply to on-screen textures as well - bool apply_bias = LLViewerTexture::sDesiredDiscardBias > 2.f; - - // apply bias to off screen objects or objects that are small on screen all the time - if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold) - { // further reduce by discard bias when off screen or occluded - apply_bias = true; - } + LLFace* face = (*(imagep->getFaceList(i)))[fi]; - if (apply_bias) + if (face && face->getViewerObject()) { - F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f); - bias = (F32) llround(bias); - vsize /= bias; + ++face_count; + F32 radius; + F32 cos_angle_to_view_dir; + static LLCachedControl bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); + + if ((gFrameCount - face->mLastTextureUpdate) > 10) + { // only call calcPixelArea at most once every 10 frames for a given face + // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures + // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials + face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius); + face->mLastTextureUpdate = gFrameCount; + } + + F32 vsize = face->getPixelArea(); + + on_screen = face->mInFrustum; + + // Scale desired texture resolution higher or lower depending on texture scale + // + // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string + // shows one letter at a time + // + // Maximum usage examples: huge chunk of terrain repeats texture + // TODO: make this work with the GLTF texture transforms + S32 te_offset = face->getTEOffset(); // offset is -1 if not inited + LLViewerObject* objp = face->getViewerObject(); + const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset); + F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; + min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max()); + vsize /= min_scale; + + // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large + if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f) + { + vsize /= bias; + } + + max_vsize = llmax(max_vsize, vsize); } - - max_vsize = llmax(max_vsize, vsize); } } - } - if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) - { // conditionally reset max virtual size for unboosted LOD_TEXTURES - // this is an alternative to decaying mMaxVirtualSize over time - // that keeps textures from continously downrezzing and uprezzing in the background - - if (LLViewerTexture::sDesiredDiscardBias > 2.f || - (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) - { - imagep->mMaxVirtualSize = 0.f; + if (face_count > 1024) + { // this texture is used in so many places we should just boost it and not bother checking its vsize + // this is especially important because the above is not time sliced and can hit multiple ms for a single texture + imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH); } - } + if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE) + { // conditionally reset max virtual size for unboosted LOD_TEXTURES + // this is an alternative to decaying mMaxVirtualSize over time + // that keeps textures from continously downrezzing and uprezzing in the background + + if (LLViewerTexture::sDesiredDiscardBias > 2.f || + (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f)) + { + imagep->mMaxVirtualSize = 0.f; + } + } - imagep->addTextureStats(max_vsize); + imagep->addTextureStats(max_vsize); + } #if 0 imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d", diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index dcaf85b894..b7738b9135 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3219,6 +3219,7 @@ void LLVOVolume::updateSpotLightPriority() { return; } + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; F32 r = getLightRadius(); LLVector3 pos = mDrawable->getPositionAgent(); -- cgit v1.2.3 From f8d48f6a29f312724b826806fdc2f9b5ed85fd13 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Aug 2024 14:49:13 -0500 Subject: #2432 Restore default nametag behavior. (#2444) After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render --- indra/newview/app_settings/settings.xml | 2 +- indra/newview/llhudnametag.cpp | 27 ++++----------------------- indra/newview/llhudnametag.h | 2 +- indra/newview/llviewerdisplay.cpp | 2 ++ indra/newview/llvoicevisualizer.cpp | 2 ++ 5 files changed, 10 insertions(+), 25 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 1d8cae4e95..ec06582d90 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10314,7 +10314,7 @@ Type S32 Value - 2 + 1 ShowAxes diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp index 205089c662..11f049564a 100644 --- a/indra/newview/llhudnametag.cpp +++ b/indra/newview/llhudnametag.cpp @@ -229,35 +229,20 @@ void LLHUDNameTag::render() if (sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - //LLGLDisable gls_stencil(GL_STENCIL_TEST); - renderText(false); + renderText(); } } -void LLHUDNameTag::renderText(bool for_select) +void LLHUDNameTag::renderText() { if (!mVisible || mHidden) { return; } - // don't pick text that isn't bound to a viewerobject - if (for_select && - (!mSourceObject || mSourceObject->mDrawable.isNull())) - { - return; - } - - if (for_select) - { - gGL.getTexUnit(0)->disable(); - } - else - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; - LLGLState gls_blend(GL_BLEND, !for_select); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); F32 alpha_factor = 1.f; @@ -393,10 +378,6 @@ void LLHUDNameTag::renderText(bool for_select) } /// Reset the default color to white. The renderer expects this to be the default. gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); - if (for_select) - { - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - } } void LLHUDNameTag::setString(const std::string &text_utf8) diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h index 9abd8f33cc..5cb7fa877e 100644 --- a/indra/newview/llhudnametag.h +++ b/indra/newview/llhudnametag.h @@ -145,7 +145,7 @@ protected: LLHUDNameTag(const U8 type); /*virtual*/ void render(); - void renderText(bool for_select); + void renderText(); static void updateAll(); void setLOD(S32 lod); S32 getMaxLines(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 8c6a38876a..9bd0973cc0 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1502,6 +1502,7 @@ void draw_axes() void render_ui_3d() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; LLGLSPipeline gls_pipeline; ////////////////////////////////////// @@ -1550,6 +1551,7 @@ void render_ui_3d() void render_ui_2d() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; LLGLSUIDefault gls_ui; ///////////////////////////////////////////////////////////// diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp index 305fd77126..9412136272 100644 --- a/indra/newview/llvoicevisualizer.cpp +++ b/indra/newview/llvoicevisualizer.cpp @@ -342,6 +342,8 @@ void LLVoiceVisualizer::render() return; } + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; + if ( mSoundSymbol.mActive ) { mPreviousTime = mCurrentTime; -- cgit v1.2.3