From 8114850e947f2a76e54912524722c48f22851228 Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Tue, 18 Feb 2025 11:33:32 +0200 Subject: #3511 fix for PBR skies being too bright on Low Graphics --- indra/newview/llsettingsvo.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 62df6cd275..6023f6885d 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -832,6 +832,10 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0f); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails + + // Low quality setting + if (!LLPipeline::sReflectionProbesEnabled) + probe_ambiance = DEFAULT_AUTO_ADJUST_PROBE_AMBIANCE; } else if (psky->canAutoAdjust() && should_auto_adjust) { // auto-adjust legacy sky to take advantage of probe ambiance -- cgit v1.2.3