From 774d91b20bcc1ac57ab29d58fc492ec369d1fc44 Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Thu, 27 Jun 2019 09:46:15 -0700
Subject: SL-11503

Make underwater terrain shader mult vert lighting.
---
 .../app_settings/shaders/class1/environment/terrainWaterF.glsl        | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

(limited to 'indra/newview')

diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
index 937f38842f..bbfec3b532 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
@@ -55,8 +55,10 @@ void main()
 	float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a;
 	float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a;
 	vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
-	
+
+    outColor.rgb *= vertex_color.rgb;	
 	outColor = applyWaterFog(outColor);
+
 	frag_color = outColor;
 }
 
-- 
cgit v1.2.3