From 707fca6abad1eb322fd0204d895d465f720fba13 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Tue, 20 Apr 2010 11:49:20 -0500
Subject: Fix for bad if on calling updateMeshData

---
 indra/newview/llvoavatar.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'indra/newview')

diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 09b9da444f..9c14f1aa35 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3779,9 +3779,9 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
 
 	LLFace* face = mDrawable->getFace(0);
 
-	bool needs_rebuild = !face || face->mVertexBuffer.isNull();
+	bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
 
-	if (needs_rebuild || mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+	if (needs_rebuild || mDirtyMesh)
 	{	//LOD changed or new mesh created, allocate new vertex buffer if needed
 		if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
 		{
-- 
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