From 6a3e775dbbbe373d3d87fb1cc58a0141bca929b4 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 30 Jun 2021 21:45:38 +0300 Subject: SL-15400 Menu item "Pause Clouds" should not pause water --- indra/newview/lldrawpoolwater.cpp | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index aa426cd785..3d1a292ba2 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -574,18 +574,8 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); - if (LLEnvironment::instance().isCloudScrollPaused()) - { - static const std::array zerowave{ {0.0f, 0.0f} }; - - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data()); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data()); - } - else - { - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); - shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); - } + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV); + shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV); shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV); -- cgit v1.2.3