From 65fb4e67cb55f048c3ac8d0e46fc585f737c48ad Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Thu, 2 Nov 2023 10:47:15 -0500
Subject: SL-19979 Fix for frame stalls on mac with shadows enabled.  Also fix
 multihreaded GL not working on mac (thanks, Rye!)

---
 indra/newview/featuretable_mac.txt  | 6 +++---
 indra/newview/llviewershadermgr.cpp | 4 ++--
 2 files changed, 5 insertions(+), 5 deletions(-)

(limited to 'indra/newview')

diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 77a9a0d1cf..40aaccc8cb 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 55
+version 56
 // The version number above should be incremented IF AND ONLY IF some
 // change has been made that is sufficiently important to justify
 // resetting the graphics preferences of all users to the recommended
@@ -61,7 +61,7 @@ RenderShaderLightingMaxLevel	1	3
 RenderDeferred				1	1
 RenderDeferredSSAO			1	1
 RenderUseAdvancedAtmospherics 1 0
-RenderShadowDetail			1	0
+RenderShadowDetail			1	2
 RenderUseStreamVBO			1	1
 RenderFSAASamples			1	16
 RenderMaxTextureIndex		1	16
@@ -71,7 +71,7 @@ RenderGLMultiThreadedMedia         1   0
 RenderReflectionsEnabled    1   1
 RenderReflectionProbeDetail	1	2
 RenderScreenSpaceReflections 1  1
-RenderReflectionProbeLevel  1   0
+RenderReflectionProbeLevel  1   3
 
 //
 // Low Graphics Settings
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 61ccc1d43f..cdf5e2875f 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -392,8 +392,8 @@ void LLViewerShaderMgr::setShaders()
 
     static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
     
-    // when using indexed texture rendering, leave 8 texture units available for shadow and reflection maps
-    LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-8, (S32) max_texture_index), 1);
+    // when using indexed texture rendering, leave some texture units available for shadow and reflection maps
+    LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-12, (S32) max_texture_index), 1);
 
     reentrance = true;
 
-- 
cgit v1.2.3