From 655f8d8ee14598a9368d2593533ee190f878b6dd Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Sat, 17 Sep 2022 20:18:54 -0500
Subject: Fix for overbright and artifacted radiance maps on NVIDIA hardware

---
 indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl  | 2 +-
 indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

(limited to 'indra/newview')

diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 2989332e98..950776aa47 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -370,7 +370,7 @@ vec3 pbrIbl(vec3 diffuseColor,
 	vec3 diffuse = diffuseLight * diffuseColor;
 	vec3 specular = specularLight * (specularColor * brdf.x + brdf.y);
 
-	specular *= 1.75;
+	//specular *= 1.5;
 
 	return (diffuse + specular) * ao;
 }
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index 05c86de6d4..94fedce243 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -151,7 +151,7 @@ vec3 prefilterEnvMap(vec3 R, float roughness)
 			float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
 			// Biased (+1.0) mip level for better result
 			//float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
-			color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel+0.75).rgb * dotNL;
+			color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL;
 			totalWeight += dotNL;
 
 		}
-- 
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