From 5ec95b764632c76edef6e986a275153cc574012d Mon Sep 17 00:00:00 2001 From: andreykproductengine Date: Thu, 9 Nov 2017 16:06:59 +0200 Subject: MAINT-7990 Fixed avatar physics twitching at high fps --- indra/newview/llphysicsmotion.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 15d39c231f..69f5dd1914 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -491,12 +491,6 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) // const F32 time_delta = time - mLastTime; - - // Don't update too frequently, to avoid precision errors from small time slices. - if (time_delta <= .01) - { - return FALSE; - } // If less than 1FPS, we don't want to be spending time updating physics at all. if (time_delta > 1.0) -- cgit v1.2.3