From ca0b9a3753fa3b42d4ac8183adcf30d957f55016 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" <vir@lindenlab.com> Date: Tue, 9 Nov 2021 20:25:25 +0000 Subject: SL-16329 - track frame time and jitter (as average deviation frame to frame) in stats window --- indra/newview/llviewerstats.cpp | 11 ++++++++--- indra/newview/llviewerstats.h | 4 ++-- indra/newview/skins/default/xui/en/floater_stats.xml | 19 +++++++++++++++++++ 3 files changed, 29 insertions(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 314c1a1f1e..ac8a657fb2 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -183,8 +183,9 @@ SimMeasurement<F64Kilobytes > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_S SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY); LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"), - FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"), - SIM_PING("simpingstat"); + FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"), + FRAMETIME("frametime", "Measured frame time"), + SIM_PING("simpingstat"); LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections"); @@ -261,8 +262,12 @@ void LLViewerStats::updateFrameStats(const F64Seconds time_diff) // new "stutter" meter add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0); + sample(LLStatViewer::FRAMETIME, time_diff); + // old stats that were never really used - sample(LLStatViewer::FRAMETIME_JITTER, F64Milliseconds (mLastTimeDiff - time_diff)); + F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff)); + LL_INFOS() << "times " << mLastTimeDiff << ", " << time_diff << " jit " << jit << LL_ENDL; + sample(LLStatViewer::FRAMETIME_JITTER, jit); F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount; sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff)); diff --git a/indra/newview/llviewerstats.h b/indra/newview/llviewerstats.h index 04870e0c26..ac8eccc0ca 100644 --- a/indra/newview/llviewerstats.h +++ b/indra/newview/llviewerstats.h @@ -218,8 +218,8 @@ extern SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM; extern LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER, - FRAMETIME_SLEW, - SIM_PING; + FRAMETIME_SLEW, + SIM_PING; extern LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP; diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml index e4f735740b..6f84930c75 100644 --- a/indra/newview/skins/default/xui/en/floater_stats.xml +++ b/indra/newview/skins/default/xui/en/floater_stats.xml @@ -35,6 +35,25 @@ decimal_digits="1" show_bar="true" show_history="true"/> + <stat_bar name="frame_mean" + label="frame (mean)" + unit_label="ms" + stat="frametime" + decimal_digits="1" + show_bar="false" + show_history="false"/> + <stat_bar name="frame_median" + label="frame (median)" + unit_label="ms" + stat="frametime" + show_median="true" + decimal_digits="1" + show_bar="false" + show_history="false"/> + <stat_bar name="framet_jitter" + label="jitter" + decimal_digits="1" + stat="frametimejitter"/> <stat_bar name="bandwidth" label="UDP Data Received" stat="activemessagedatareceived" -- cgit v1.2.3 From d3b8f823fa48a6f7d15d569b9e554e25c97075f6 Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine <mnikolenko@productengine.com> Date: Wed, 10 Nov 2021 18:44:00 +0200 Subject: SL-16330 mac build fix --- indra/newview/llviewercontrol.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 3e7459ee8a..0e64d7152a 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -243,7 +243,9 @@ static bool handleAnisotropicChanged(const LLSD& newvalue) static bool handleVSyncChanged(const LLSD& newvalue) { +#if LL_WINDOWS gViewerWindow->getWindow()->toggleVSync(newvalue.asBoolean()); +#endif return true; } -- cgit v1.2.3 From 28cefb3a37f8b6a626b963c8264bc24fdb47c096 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" <vir@lindenlab.com> Date: Thu, 11 Nov 2021 23:33:41 +0000 Subject: SL-16355 - spammy message removed --- indra/newview/llviewerstats.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index ac8a657fb2..1fda2fb20e 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -266,7 +266,6 @@ void LLViewerStats::updateFrameStats(const F64Seconds time_diff) // old stats that were never really used F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff)); - LL_INFOS() << "times " << mLastTimeDiff << ", " << time_diff << " jit " << jit << LL_ENDL; sample(LLStatViewer::FRAMETIME_JITTER, jit); F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount; -- cgit v1.2.3 From cb07acf9fe349a19b63c0d6c3bc65fc66ce5a7a6 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <andreykproductengine@lindenlab.com> Date: Fri, 17 Sep 2021 15:48:57 +0300 Subject: SL-13561 When ALM is enabled, disabling water rendering breaks the sky --- indra/newview/pipeline.cpp | 31 ++++++++++++++++++++++++++++++- 1 file changed, 30 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 71a438302a..e23aeb286c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9203,7 +9203,13 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { LL_PROFILE_ZONE_SCOPED; - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + + if (!assertInitialized()) + { + return; + } + + if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate) { bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -9488,6 +9494,29 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; } + else + { + // Initial sky pass is still needed even if water reflection is not rendering + bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); + if (!camera_is_underwater) + { + gPipeline.pushRenderTypeMask(); + { + gPipeline.andRenderTypeMask( + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + LLCamera camera = camera_in; + camera.setFar(camera_in.getFar() * 0.75f); + + updateCull(camera, mSky); + stateSort(camera, mSky); + renderGeom(camera, TRUE); + } + gPipeline.popRenderTypeMask(); + } + } } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -- cgit v1.2.3 From 2b543f92fac5df04d1c0dfce0606998a600f947f Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <andreykproductengine@lindenlab.com> Date: Fri, 24 Sep 2021 23:35:12 +0300 Subject: SL-16056 Improve 'avatar cloud' behavior Make avatar cloud delay longer proportionally to load time --- indra/newview/llvoavatar.cpp | 35 +++++++++++++++++++++++++++++------ indra/newview/llvoavatar.h | 3 +++ 2 files changed, 32 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 4a179146f8..04356e6507 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -126,6 +126,9 @@ const F32 MIN_HOVER_Z = -2.0; const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f; const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; +const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds +const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f; + using namespace LLAvatarAppearanceDefines; //----------------------------------------------------------------------------- @@ -667,6 +670,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mVisuallyMuteSetting(AV_RENDER_NORMALLY), mMutedAVColor(LLColor4::white /* used for "uninitialize" */), mFirstFullyVisible(TRUE), + mFirstUseDelaySeconds(FIRST_APPEARANCE_CLOUD_MIN_DELAY), mFullyLoaded(FALSE), mPreviousFullyLoaded(FALSE), mFullyLoadedInitialized(FALSE), @@ -741,7 +745,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mCurrentGesticulationLevel = 0; - + mFirstSeenTimer.reset(); mRuthTimer.reset(); mRuthDebugTimer.reset(); mDebugExistenceTimer.reset(); @@ -8126,16 +8130,35 @@ void LLVOAvatar::updateRuthTimer(bool loading) BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { // We wait a little bit before giving the 'all clear', to let things to - // settle down (models to snap into place, textures to get first packets) + // settle down (models to snap into place, textures to get first packets). + // And if viewer isn't aware of some parts yet, this gives them a chance + // to arrive. const F32 LOADED_DELAY = 1.f; - const F32 FIRST_USE_DELAY = 3.f; - if (loading) - mFullyLoadedTimer.reset(); + if (loading) + { + mFullyLoadedTimer.reset(); + } if (mFirstFullyVisible) { - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY); + if (!isSelf() && loading) + { + // Note that textures can causes 60s delay on thier own + // so this delay might end up on top of textures' delay + mFirstUseDelaySeconds = llclamp( + mFirstSeenTimer.getElapsedTimeF32(), + FIRST_APPEARANCE_CLOUD_MIN_DELAY, + FIRST_APPEARANCE_CLOUD_MAX_DELAY); + + if (shouldImpostor()) + { + // Impostors are less of a priority, + // let them stay cloud longer + mFirstUseDelaySeconds *= 1.25; + } + } + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > mFirstUseDelaySeconds); } else { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 7042406091..aeac23ad92 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -376,6 +376,9 @@ protected: private: BOOL mFirstFullyVisible; + F32 mFirstUseDelaySeconds; + LLFrameTimer mFirstSeenTimer; + BOOL mFullyLoaded; BOOL mPreviousFullyLoaded; BOOL mFullyLoadedInitialized; -- cgit v1.2.3 From 709184e0ffdd9967444c07bd52d479be4d932835 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <andreykproductengine@lindenlab.com> Date: Tue, 14 Sep 2021 22:43:17 +0300 Subject: SL-15993 Disabling transparent water should not disable advanced lighting --- indra/newview/llappviewer.cpp | 2 +- indra/newview/lldrawpoolwater.cpp | 13 +++++++++++++ indra/newview/llfloaterpreference.cpp | 6 ------ indra/newview/llviewercontrol.cpp | 1 - indra/newview/llviewershadermgr.cpp | 2 +- indra/newview/pipeline.cpp | 1 - 6 files changed, 15 insertions(+), 10 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 8b4fcfccd9..89756d0881 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -610,7 +610,7 @@ static void settings_modify() LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 5f9e623b4c..2f3c52ecd2 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -137,6 +137,14 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass) void LLDrawPoolWater::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); + + if (!LLPipeline::sRenderTransparentWater) + { + // Will render opaque water without use of ALM + render(pass); + return; + } + deferred_render = TRUE; shade(); deferred_render = FALSE; @@ -340,6 +348,11 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() LL_PROFILE_ZONE_SCOPED; LLVOSky *voskyp = gSky.mVOSkyp; + if (voskyp == NULL) + { + return; + } + LLGLSLShader* shader = NULL; if (LLGLSLShader::sNoFixedFunction) { diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 6bf2136f60..92e64d0b95 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1198,11 +1198,9 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); - BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && - transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1226,9 +1224,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - // Transparent Water - LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater"); - // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1279,7 +1274,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 0e64d7152a..e5ebbcb9ab 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -187,7 +187,6 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { - LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { gPipeline.updateRenderTransparentWater(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 7dcf29eb75..1b6d8210c3 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -424,7 +424,7 @@ void LLViewerShaderMgr::setShaders() initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); - LLPipeline::sWaterReflections = gGLManager.mHasCubeMap; + LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater; LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); LLPipeline::updateRenderDeferred(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e23aeb286c..586e5b7c2d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1047,7 +1047,6 @@ void LLPipeline::updateRenderDeferred() RenderDeferred && LLRenderTarget::sUseFBO && LLPipeline::sRenderBump && - LLPipeline::sRenderTransparentWater && RenderAvatarVP && WindLightUseAtmosShaders && (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); -- cgit v1.2.3 From 819088563e13f1d75e048311fbaf0df4a79b7e19 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <andreykproductengine@lindenlab.com> Date: Thu, 23 Sep 2021 22:38:30 +0300 Subject: SL-11678 Avatar is reflecting on the under side of water surface Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle. --- indra/newview/pipeline.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 586e5b7c2d..de95eb1a87 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9428,19 +9428,13 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself, // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map - LLPlane plane(-pnorm, water_dist); + LLPlane plane(-pnorm, camera_is_underwater ? -water_height : water_dist); LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); gGL.setColorMask(true, true); mWaterDis.clear(); gGL.setColorMask(true, false); - // ignore clip plane if we're underwater and viewing distortion map of objects above waterline - if (camera_is_underwater) - { - clip_plane.disable(); - } - if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) { updateCull(camera, mRefractedObjects, water_clip, &plane); -- cgit v1.2.3