From fb4743300ccfeadfb6601e39c808c4f3b90c1150 Mon Sep 17 00:00:00 2001 From: brad kittenbrink <brad@lindenlab.com> Date: Fri, 15 Apr 2011 16:45:19 -0700 Subject: FIX: STORM-1141. Win7: 2.6.3 Beta1 crashes on startup if locale differs from English. Force LLTextureCache::purgeAllTextures to get called in addition to normal cache purging. --- indra/newview/llappviewer.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index cfb5853cfd..4985524f00 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -3500,10 +3500,10 @@ bool LLAppViewer::initCache() LLAppViewer::getTextureCache()->setReadOnly(read_only) ; LLVOCache::getInstance()->setReadOnly(read_only); - BOOL texture_cache_mismatch = FALSE ; + bool texture_cache_mismatch = false; if (gSavedSettings.getS32("LocalCacheVersion") != LLAppViewer::getTextureCacheVersion()) { - texture_cache_mismatch = TRUE ; + texture_cache_mismatch = true; if(!read_only) { gSavedSettings.setS32("LocalCacheVersion", LLAppViewer::getTextureCacheVersion()); @@ -3517,7 +3517,9 @@ bool LLAppViewer::initCache() gSavedSettings.getBOOL("PurgeCacheOnNextStartup")) { gSavedSettings.setBOOL("PurgeCacheOnNextStartup", false); - mPurgeCache = true; + mPurgeCache = true; + // STORM-1141 force purgeAllTextures to get called to prevent a crash here. -brad + texture_cache_mismatch = true; } // We have moved the location of the cache directory over time. -- cgit v1.2.3 From 21e37069fe723094bbf3b857acc5c1d494ecb942 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Wed, 13 Apr 2011 15:13:10 -0400 Subject: SH-1329 FIXED Physics are "twitchy" for high-FPS machines Fixed bug that was messing up time slices for physics. --- indra/newview/llphysicsmotion.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 1d3c2b72f2..de4ce52351 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -452,7 +452,14 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) // const F32 time_delta = time - mLastTime; - if (time_delta > 3.0 || time_delta <= 0.01) + + // Don't update too frequently, to avoid precision errors from small time slices. + if (time_delta <= .01) + { + return FALSE; + } + + if (time_delta > 3.0) { mLastTime = time; return FALSE; -- cgit v1.2.3 From eaabea67445096d8d6ef6606aa8d06a4bf3913f6 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Wed, 13 Apr 2011 15:23:11 -0400 Subject: SH-1364 FIXED Avatar Physics are not updating smoothly even for high-performance machines. "high" graphics settings now give 100% updates, versus 90%. Changed a simple constant that was acting as a threshold for when physics should be updated (the constant was set way too high, meaning that updates were being skipped). --- indra/newview/featuretable.txt | 2 +- indra/newview/llphysicsmotion.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 15ad330418..af2d951bf7 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -132,7 +132,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 0.9 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index de4ce52351..09c9e75f2a 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -656,7 +656,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) if ((pixel_area > area_for_this_setting) || is_self) { const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped); - const F32 min_delta = (1.01f-lod_factor)*0.4f; + const F32 min_delta = (1.0001f-lod_factor)*0.4f; if (llabs(position_diff_local) > min_delta) { update_visuals = TRUE; -- cgit v1.2.3 From 0d421c0535181e357d6629f1b2ed139ceda0a2e3 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Thu, 14 Apr 2011 14:47:05 -0400 Subject: VWR-25453 FIXED Avatar Physics Spring Needs a Higher Limit Tripled spring limit for all params. Very safe change. --- indra/newview/character/avatar_lad.xml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index ec162e3608..6acaa75c32 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -11903,7 +11903,7 @@ render_pass="bump"> edit_group="physics_breasts_updown" value_default="0" value_min="0" - value_max="1"> + value_max="3"> <param_driver /> </param> <param @@ -11958,7 +11958,7 @@ render_pass="bump"> edit_group="physics_breasts_inout" value_default="0" value_min="0" - value_max="1"> + value_max="3"> <param_driver /> </param> <param @@ -12046,7 +12046,7 @@ render_pass="bump"> edit_group="physics_belly_updown" value_default="0" value_min="0" - value_max="1"> + value_max="3"> <param_driver /> </param> <param @@ -12132,7 +12132,7 @@ render_pass="bump"> edit_group="physics_butt_updown" value_default="0" value_min="0" - value_max="1"> + value_max="3"> <param_driver /> </param> <param @@ -12181,7 +12181,7 @@ render_pass="bump"> edit_group="physics_butt_leftright" value_default="0" value_min="0" - value_max="1"> + value_max="3"> <param_driver /> </param> <param @@ -12231,7 +12231,7 @@ render_pass="bump"> edit_group="physics_breasts_leftright" value_default="0" value_min="0" - value_max="1"> + value_max="3"> <param_driver /> </param> <param -- cgit v1.2.3 From 461802a5c6cfa27bf942e0da8d606cc3bb71dc6c Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Thu, 14 Apr 2011 16:21:49 -0400 Subject: VWR-25445 FIXED breasts... accordions are presented in Edit Physics floater for male avatars Accordions are selectively hidden based on gender. --- indra/newview/llpaneleditwearable.cpp | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpaneleditwearable.cpp b/indra/newview/llpaneleditwearable.cpp index cb8fbd66b5..b73d97e4c4 100644 --- a/indra/newview/llpaneleditwearable.cpp +++ b/indra/newview/llpaneleditwearable.cpp @@ -1133,7 +1133,7 @@ void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show, BOOL dis LLScrollingPanelList *panel_list = getChild<LLScrollingPanelList>(scrolling_panel); LLAccordionCtrlTab *tab = getChild<LLAccordionCtrlTab>(accordion_tab); - + if (!panel_list) { llwarns << "could not get scrolling panel list: " << scrolling_panel << llendl; @@ -1145,7 +1145,18 @@ void LLPanelEditWearable::showWearable(LLWearable* wearable, BOOL show, BOOL dis llwarns << "could not get llaccordionctrltab from UI with name: " << accordion_tab << llendl; continue; } - + + // Don't show female subparts if you're not female, etc. + if (!(gAgentAvatarp->getSex() & subpart_entry->mSex)) + { + tab->setVisible(FALSE); + continue; + } + else + { + tab->setVisible(TRUE); + } + // what edit group do we want to extract params for? const std::string edit_group = subpart_entry->mEditGroup; -- cgit v1.2.3 From 469bcbcd8bec6b8e2ffec105083319f088e99719 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Wed, 20 Apr 2011 10:42:58 -0400 Subject: cosmetic variable name change --- indra/newview/llphysicsmotion.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 09c9e75f2a..23b41a6db0 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -49,7 +49,7 @@ typedef std::map<std::string, std::string> controller_map_t; typedef std::map<std::string, F32> default_controller_map_t; -#define MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION 0.f; +#define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f; inline F64 llsgn(const F64 a) { @@ -370,7 +370,7 @@ void LLPhysicsMotionController::addMotion(LLPhysicsMotion *motion) F32 LLPhysicsMotionController::getMinPixelArea() { - return MIN_REQUIRED_PIXEL_AREA_BREAST_MOTION; + return MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION; } // Local space means "parameter space". -- cgit v1.2.3 From f4683a11bb4026b8b52f4ad9504824523e4a0827 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Wed, 20 Apr 2011 11:30:00 -0400 Subject: SH-1384 FIXED AvatarPhysicsTest debug setting does not work Took out setting, no longer needed. Was formely restricted to gods. --- indra/newview/app_settings/settings.xml | 11 ----------- indra/newview/llphysicsmotion.cpp | 2 +- 2 files changed, 1 insertion(+), 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index dd85c5cb86..898d89b17d 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -652,17 +652,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>AvatarPhysicsTest</key> - <map> - <key>Comment</key> - <string>Simulate continuous physics behavior on all nearby avatars.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>AvatarSex</key> <map> <key>Comment</key> diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 23b41a6db0..6a7c28357e 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -481,7 +481,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) const F32 behavior_gain = getParamValue("Gain"); const F32 behavior_damping = getParamValue("Damping"); const F32 behavior_drag = getParamValue("Drag"); - const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest") && gAgent.isGodlike(); + const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts. F32 behavior_maxeffect = getParamValue("MaxEffect"); if (physics_test) -- cgit v1.2.3 From 943d3e902c6c83a0f141896fd8c8057e237627ff Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Wed, 20 Apr 2011 11:33:14 -0400 Subject: SH-1380 FIXED User can wear several physics objects Changed this to be expected behavior, where top wearable's characteristics are used. --- indra/newview/llwearabletype.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llwearabletype.cpp b/indra/newview/llwearabletype.cpp index 9e95604712..c090ab5c3d 100644 --- a/indra/newview/llwearabletype.cpp +++ b/indra/newview/llwearabletype.cpp @@ -80,7 +80,7 @@ LLWearableDictionary::LLWearableDictionary() addEntry(LLWearableType::WT_ALPHA, new WearableEntry("alpha", "New Alpha", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_ALPHA, FALSE, TRUE)); addEntry(LLWearableType::WT_TATTOO, new WearableEntry("tattoo", "New Tattoo", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_TATTOO, FALSE, TRUE)); - addEntry(LLWearableType::WT_PHYSICS, new WearableEntry("physics", "New Physics", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, TRUE, FALSE)); + addEntry(LLWearableType::WT_PHYSICS, new WearableEntry("physics", "New Physics", LLAssetType::AT_CLOTHING, LLInventoryIcon::ICONNAME_CLOTHING_PHYSICS, TRUE, TRUE)); addEntry(LLWearableType::WT_INVALID, new WearableEntry("invalid", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE)); addEntry(LLWearableType::WT_NONE, new WearableEntry("none", "Invalid Wearable", LLAssetType::AT_NONE, LLInventoryIcon::ICONNAME_NONE, FALSE, FALSE)); -- cgit v1.2.3 From fd97e6dcba7e856e2e018222d9b5aa628de5ab87 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Wed, 20 Apr 2011 11:36:49 -0400 Subject: SH-1388 FIXED Graphics Quality slider has no effect on avatar physics SH-1387 Class0 video cards default avatar physics to high Added appropriate featuretable entries. --- indra/newview/featuretable_linux.txt | 5 +++++ indra/newview/featuretable_mac.txt | 5 +++++ indra/newview/featuretable_xp.txt | 5 +++++ 3 files changed, 15 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index a2cd4b834c..5da1495da9 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -26,6 +26,7 @@ list all RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 RenderAvatarVP 1 1 RenderCubeMap 1 1 @@ -70,6 +71,7 @@ list Low RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxVisible 1 3 RenderAvatarVP 1 0 RenderFarClip 1 64 @@ -100,6 +102,7 @@ list Mid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 +RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 @@ -128,6 +131,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 @@ -156,6 +160,7 @@ list Ultra RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 3ad7f4e892..421f9c0973 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -26,6 +26,7 @@ list all RenderAnisotropic 1 0 RenderAvatarCloth 0 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 RenderAvatarVP 1 0 RenderCubeMap 1 1 @@ -70,6 +71,7 @@ list Low RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxVisible 1 3 RenderAvatarVP 1 0 RenderFarClip 1 64 @@ -99,6 +101,7 @@ list Mid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 +RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 @@ -126,6 +129,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 @@ -153,6 +157,7 @@ list Ultra RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index 38e6bb1e5e..c2e5dfff9f 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -26,6 +26,7 @@ list all RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxVisible 1 12 RenderAvatarVP 1 1 RenderCubeMap 1 1 @@ -71,6 +72,7 @@ list Low RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxVisible 1 3 RenderAvatarVP 1 0 RenderFarClip 1 64 @@ -101,6 +103,7 @@ list Mid RenderAnisotropic 1 0 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 +RenderAvatarPhysicsLODFactor 1 0.75 RenderAvatarVP 1 1 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 @@ -129,6 +132,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 @@ -157,6 +161,7 @@ list Ultra RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 -- cgit v1.2.3 From dcb79b5b6e8a79ef171e09de8972433bc7489978 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Wed, 20 Apr 2011 12:37:44 -0400 Subject: SH-1381 FIXED avatar physics behavior is tightly tied to viewer framerate Breaking up physics into smaller integration steps. --- indra/newview/llphysicsmotion.cpp | 354 ++++++++++++++++++++------------------ 1 file changed, 184 insertions(+), 170 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 6a7c28357e..c9d355b3b5 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -49,7 +49,8 @@ typedef std::map<std::string, std::string> controller_map_t; typedef std::map<std::string, F32> default_controller_map_t; -#define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f; +#define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f +#define TIME_ITERATION_STEP 0.1f inline F64 llsgn(const F64 a) { @@ -459,7 +460,8 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) return FALSE; } - if (time_delta > 3.0) + // If less than 1FPS, we don't want to be spending time updating physics at all. + if (time_delta > 1.0) { mLastTime = time; return FALSE; @@ -487,195 +489,207 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) if (physics_test) behavior_maxeffect = 1.0f; - // mPositon_local should be in normalized 0,1 range already. Just making sure... - F32 position_current_local = llclamp(mPosition_local, - 0.0f, - 1.0f); - - // Normalize the param position to be from [0,1]. - // We have to use normalized values because there may be more than one driven param, - // and each of these driven params may have its own range. - // This means we'll do all our calculations in normalized [0,1] local coordinates. - F32 position_user_local = mParamDriver->getWeight(); - position_user_local = (position_user_local - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight()); - - // If the effect is turned off then don't process unless we need one more update - // to set the position to the default (i.e. user) position. - if ((behavior_maxeffect == 0) && (position_current_local == position_user_local)) - { - return FALSE; - } - - // - // End parameters and settings - //////////////////////////////////////////////////////////////////////////////// - - - //////////////////////////////////////////////////////////////////////////////// - // Calculate velocity and acceleration in parameter space. - // + BOOL update_visuals = FALSE; + // Break up the physics into a bunch of iterations so that differing framerates will show + // roughly the same behavior. + for (F32 time_iteration = 0; time_iteration <= time_delta; time_iteration += TIME_ITERATION_STEP) + { + F32 time_iteration_step = TIME_ITERATION_STEP; + if (time_iteration + TIME_ITERATION_STEP > time_delta) + { + time_iteration_step = time_delta; + } + + + // mPositon_local should be in normalized 0,1 range already. Just making sure... + F32 position_current_local = llclamp(mPosition_local, + 0.0f, + 1.0f); + + // Normalize the param position to be from [0,1]. + // We have to use normalized values because there may be more than one driven param, + // and each of these driven params may have its own range. + // This means we'll do all our calculations in normalized [0,1] local coordinates. + F32 position_user_local = mParamDriver->getWeight(); + position_user_local = (position_user_local - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight()); + + // If the effect is turned off then don't process unless we need one more update + // to set the position to the default (i.e. user) position. + if ((behavior_maxeffect == 0) && (position_current_local == position_user_local)) + { + return FALSE; + } + + // + // End parameters and settings + //////////////////////////////////////////////////////////////////////////////// + + + //////////////////////////////////////////////////////////////////////////////// + // Calculate velocity and acceleration in parameter space. + // - const F32 velocity_joint_local = calculateVelocity_local(time_delta); - const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_delta); + const F32 velocity_joint_local = calculateVelocity_local(time_iteration_step); + const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_iteration_step); - // - // End velocity and acceleration - //////////////////////////////////////////////////////////////////////////////// + // + // End velocity and acceleration + //////////////////////////////////////////////////////////////////////////////// - //////////////////////////////////////////////////////////////////////////////// - // Calculate the total force - // + //////////////////////////////////////////////////////////////////////////////// + // Calculate the total force + // - // Spring force is a restoring force towards the original user-set breast position. - // F = kx - const F32 spring_length = position_current_local - position_user_local; - const F32 force_spring = -spring_length * behavior_spring; + // Spring force is a restoring force towards the original user-set breast position. + // F = kx + const F32 spring_length = position_current_local - position_user_local; + const F32 force_spring = -spring_length * behavior_spring; - // Acceleration is the force that comes from the change in velocity of the torso. - // F = ma - const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass); + // Acceleration is the force that comes from the change in velocity of the torso. + // F = ma + const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass); - // Gravity always points downward in world space. - // F = mg - const LLVector3 gravity_world(0,0,1); - const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass); + // Gravity always points downward in world space. + // F = mg + const LLVector3 gravity_world(0,0,1); + const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass); - // Damping is a restoring force that opposes the current velocity. - // F = -kv - const F32 force_damping = -behavior_damping * mVelocity_local; + // Damping is a restoring force that opposes the current velocity. + // F = -kv + const F32 force_damping = -behavior_damping * mVelocity_local; - // Drag is a force imparted by velocity (intuitively it is similar to wind resistance) - // F = .5kv^2 - const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local); + // Drag is a force imparted by velocity (intuitively it is similar to wind resistance) + // F = .5kv^2 + const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local); - const F32 force_net = (force_accel + - force_gravity + - force_spring + - force_damping + - force_drag); + const F32 force_net = (force_accel + + force_gravity + + force_spring + + force_damping + + force_drag); - // - // End total force - //////////////////////////////////////////////////////////////////////////////// + // + // End total force + //////////////////////////////////////////////////////////////////////////////// - //////////////////////////////////////////////////////////////////////////////// - // Calculate new params - // - - // Calculate the new acceleration based on the net force. - // a = F/m - const F32 acceleration_new_local = force_net / behavior_mass; - static const F32 max_acceleration = 10.0f; // magic number, used to be customizable. - F32 velocity_new_local = mVelocity_local + acceleration_new_local; - velocity_new_local = llclamp(velocity_new_local, - -max_acceleration, max_acceleration); + //////////////////////////////////////////////////////////////////////////////// + // Calculate new params + // + + // Calculate the new acceleration based on the net force. + // a = F/m + const F32 acceleration_new_local = force_net / behavior_mass; + static const F32 max_acceleration = 10.0f; // magic number, used to be customizable. + F32 velocity_new_local = mVelocity_local + acceleration_new_local; + velocity_new_local = llclamp(velocity_new_local, + -max_acceleration, max_acceleration); - // Temporary debugging setting to cause all avatars to move, for profiling purposes. - if (physics_test) - { - velocity_new_local = sin(time*4.0); - } - // Calculate the new parameters, or remain unchanged if max speed is 0. - F32 position_new_local = position_current_local + velocity_new_local*time_delta; - if (behavior_maxeffect == 0) - position_new_local = position_user_local; - - // Zero out the velocity if the param is being pushed beyond its limits. - if ((position_new_local < 0 && velocity_new_local < 0) || - (position_new_local > 1 && velocity_new_local > 0)) - { - velocity_new_local = 0; - } + // Temporary debugging setting to cause all avatars to move, for profiling purposes. + if (physics_test) + { + velocity_new_local = sin(time*4.0); + } + // Calculate the new parameters, or remain unchanged if max speed is 0. + F32 position_new_local = position_current_local + velocity_new_local*time_iteration_step; + if (behavior_maxeffect == 0) + position_new_local = position_user_local; + + // Zero out the velocity if the param is being pushed beyond its limits. + if ((position_new_local < 0 && velocity_new_local < 0) || + (position_new_local > 1 && velocity_new_local > 0)) + { + velocity_new_local = 0; + } - // Check for NaN values. A NaN value is detected if the variables doesn't equal itself. - // If NaN, then reset everything. - if ((mPosition_local != mPosition_local) || - (mVelocity_local != mVelocity_local) || - (position_new_local != position_new_local)) - { - position_new_local = 0; - position_current_local = 0; - position_user_local = 0; - mVelocity_local = 0; - mVelocityJoint_local = 0; - mAccelerationJoint_local = 0; - mPosition_local = 0; - mPosition_world = LLVector3(0,0,0); - } - - const F32 position_new_local_clamped = llclamp(position_new_local, - 0.0f, - 1.0f); - - LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver); - llassert_always(driver_param); - if (driver_param) - { - // If this is one of our "hidden" driver params, then make sure it's - // the default value. - if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) && - (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT)) - { - mCharacter->setVisualParamWeight(driver_param, - 0, - FALSE); - } - for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin(); - iter != driver_param->mDriven.end(); - ++iter) - { - LLDrivenEntry &entry = (*iter); - LLViewerVisualParam *driven_param = entry.mParam; - setParamValue(driven_param,position_new_local_clamped, behavior_maxeffect); - } - } + // Check for NaN values. A NaN value is detected if the variables doesn't equal itself. + // If NaN, then reset everything. + if ((mPosition_local != mPosition_local) || + (mVelocity_local != mVelocity_local) || + (position_new_local != position_new_local)) + { + position_new_local = 0; + position_current_local = 0; + position_user_local = 0; + mVelocity_local = 0; + mVelocityJoint_local = 0; + mAccelerationJoint_local = 0; + mPosition_local = 0; + mPosition_world = LLVector3(0,0,0); + } + + const F32 position_new_local_clamped = llclamp(position_new_local, + 0.0f, + 1.0f); + + LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver); + llassert_always(driver_param); + if (driver_param) + { + // If this is one of our "hidden" driver params, then make sure it's + // the default value. + if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) && + (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT)) + { + mCharacter->setVisualParamWeight(driver_param, + 0, + FALSE); + } + for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin(); + iter != driver_param->mDriven.end(); + ++iter) + { + LLDrivenEntry &entry = (*iter); + LLViewerVisualParam *driven_param = entry.mParam; + setParamValue(driven_param,position_new_local_clamped, behavior_maxeffect); + } + } - // - // End calculate new params - //////////////////////////////////////////////////////////////////////////////// + // + // End calculate new params + //////////////////////////////////////////////////////////////////////////////// - //////////////////////////////////////////////////////////////////////////////// - // Conditionally update the visual params - // + //////////////////////////////////////////////////////////////////////////////// + // Conditionally update the visual params + // - // Updating the visual params (i.e. what the user sees) is fairly expensive. - // So only update if the params have changed enough, and also take into account - // the graphics LOD settings. + // Updating the visual params (i.e. what the user sees) is fairly expensive. + // So only update if the params have changed enough, and also take into account + // the graphics LOD settings. - BOOL update_visuals = FALSE; - - // For non-self, if the avatar is small enough visually, then don't update. - const F32 area_for_max_settings = 0.0; - const F32 area_for_min_settings = 1400.0; - const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor); - const F32 pixel_area = fsqrtf(mCharacter->getPixelArea()); + // For non-self, if the avatar is small enough visually, then don't update. + const F32 area_for_max_settings = 0.0; + const F32 area_for_min_settings = 1400.0; + const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor); + const F32 pixel_area = fsqrtf(mCharacter->getPixelArea()); - const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL); - if ((pixel_area > area_for_this_setting) || is_self) - { - const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped); - const F32 min_delta = (1.0001f-lod_factor)*0.4f; - if (llabs(position_diff_local) > min_delta) - { - update_visuals = TRUE; - mPositionLastUpdate_local = position_new_local; - } - } + const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL); + if ((pixel_area > area_for_this_setting) || is_self) + { + const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped); + const F32 min_delta = (1.0001f-lod_factor)*0.4f; + if (llabs(position_diff_local) > min_delta) + { + update_visuals = TRUE; + mPositionLastUpdate_local = position_new_local; + } + } + + // + // End update visual params + //////////////////////////////////////////////////////////////////////////////// + + mVelocityJoint_local = velocity_joint_local; + + mVelocity_local = velocity_new_local; + mAccelerationJoint_local = acceleration_joint_local; + mPosition_local = position_new_local; + + mPosition_world = joint->getWorldPosition(); - // - // End update visual params - //////////////////////////////////////////////////////////////////////////////// - - mVelocityJoint_local = velocity_joint_local; - - mVelocity_local = velocity_new_local; - mAccelerationJoint_local = acceleration_joint_local; - mPosition_local = position_new_local; - - mPosition_world = joint->getWorldPosition(); - mLastTime = time; + } + mLastTime = time; /* // Write out debugging info into a spreadsheet. -- cgit v1.2.3 From 7a330c0e3fd4a3e190e6327deb769b595bc91342 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Thu, 21 Apr 2011 19:49:03 -0400 Subject: SH-1381 Avatar Physics behavior is tightly tied to viewer framerate Changed physics algorithm to perform integration over several steps if framerate is slow. Fixed a fundamental issue in the algorithm where timestep wasn't being used to calculate velocity changes. Had to change around some parameter ranges since the physics are calculated slightly differently now. --- indra/newview/character/avatar_lad.xml | 72 +++++++++++++------------- indra/newview/llphysicsmotion.cpp | 94 ++++++++++++++++------------------ 2 files changed, 79 insertions(+), 87 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 6acaa75c32..5d6b10c047 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -4352,8 +4352,8 @@ wearable="shape" edit_group="driven" value_default="0" - value_min="-1.5" - value_max="1.5"> + value_min="-1.25" + value_max="1.25"> <param_morph /> </param> @@ -11875,7 +11875,7 @@ render_pass="bump"> edit_group="physics_advanced" value_default="0" value_min="0" - value_max=".1"> + value_max="30"> <param_driver /> </param> @@ -11887,9 +11887,9 @@ render_pass="bump"> label="Breast Physics Drag" wearable="physics" edit_group="physics_advanced" - value_default=".15" + value_default="1" value_min="0" - value_max=".5"> + value_max="10"> <param_driver /> </param> @@ -11914,9 +11914,9 @@ render_pass="bump"> label="Breast Physics UpDown Spring" wearable="physics" edit_group="physics_breasts_updown" - value_default=".1" + value_default="10" value_min="0" - value_max="3"> + value_max="100"> <param_driver /> </param> <param @@ -11940,11 +11940,9 @@ render_pass="bump"> label="Breast Physics UpDown Damping" wearable="physics" edit_group="physics_breasts_updown" - value_default=".05" + value_default=".2" value_min="0" - value_max=".1" - camera_elevation=".3" - camera_distance=".8"> + value_max="1"> <param_driver /> </param> @@ -11969,9 +11967,9 @@ render_pass="bump"> label="Breast Physics InOut Spring" wearable="physics" edit_group="physics_breasts_inout" - value_default=".1" + value_default="10" value_min="0" - value_max="3"> + value_max="100"> <param_driver /> </param> <param @@ -11995,9 +11993,9 @@ render_pass="bump"> label="Breast Physics InOut Damping" wearable="physics" edit_group="physics_breasts_inout" - value_default=".05" + value_default=".2" value_min="0" - value_max=".1"> + value_max="1"> <param_driver /> </param> @@ -12022,7 +12020,7 @@ render_pass="bump"> edit_group="physics_advanced" value_default="0" value_min="0" - value_max=".1"> + value_max="30"> <param_driver /> </param> <param @@ -12032,9 +12030,9 @@ render_pass="bump"> label="Belly Physics Drag" wearable="physics" edit_group="physics_advanced" - value_default=".15" + value_default="1" value_min="0" - value_max=".5"> + value_max="10"> <param_driver /> </param> <param @@ -12056,9 +12054,9 @@ render_pass="bump"> label="Belly Physics UpDown Spring" wearable="physics" edit_group="physics_belly_updown" - value_default=".1" + value_default="10" value_min="0" - value_max="3"> + value_max="100"> <param_driver /> </param> <param @@ -12080,9 +12078,9 @@ render_pass="bump"> label="Belly Physics UpDown Damping" wearable="physics" edit_group="physics_belly_updown" - value_default=".05" + value_default=".2" value_min="0" - value_max=".1"> + value_max="1"> <param_driver /> </param> @@ -12107,7 +12105,7 @@ render_pass="bump"> edit_group="physics_advanced" value_default="0" value_min="0" - value_max=".1"> + value_max="30"> <param_driver /> </param> <param @@ -12117,9 +12115,9 @@ render_pass="bump"> label="Butt Physics Drag" wearable="physics" edit_group="physics_advanced" - value_default=".15" + value_default="1" value_min="0" - value_max=".5"> + value_max="10"> <param_driver /> </param> @@ -12142,9 +12140,9 @@ render_pass="bump"> label="Butt Physics UpDown Spring" wearable="physics" edit_group="physics_butt_updown" - value_default=".1" + value_default="10" value_min="0" - value_max="3"> + value_max="100"> <param_driver /> </param> <param @@ -12166,9 +12164,9 @@ render_pass="bump"> label="Butt Physics UpDown Damping" wearable="physics" edit_group="physics_butt_updown" - value_default=".05" + value_default=".2" value_min="0" - value_max=".1"> + value_max="1"> <param_driver /> </param> @@ -12191,9 +12189,9 @@ render_pass="bump"> label="Butt Physics LeftRight Spring" wearable="physics" edit_group="physics_butt_leftright" - value_default=".1" + value_default="10" value_min="0" - value_max="3"> + value_max="100"> <param_driver /> </param> <param @@ -12215,9 +12213,9 @@ render_pass="bump"> label="Butt Physics LeftRight Damping" wearable="physics" edit_group="physics_butt_leftright" - value_default=".05" + value_default=".2" value_min="0" - value_max=".1"> + value_max="1"> <param_driver /> </param> @@ -12242,9 +12240,9 @@ render_pass="bump"> label="Breast Physics LeftRight Spring" wearable="physics" edit_group="physics_breasts_leftright" - value_default=".1" + value_default="10" value_min="0" - value_max="3"> + value_max="100"> <param_driver /> </param> <param @@ -12268,9 +12266,9 @@ render_pass="bump"> label="Breast Physics LeftRight Damping" wearable="physics" edit_group="physics_breasts_leftright" - value_default=".05" + value_default=".2" value_min="0" - value_max=".1"> + value_max="1"> <param_driver /> </param> diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index c9d355b3b5..7d862848b5 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -132,9 +132,8 @@ protected: F32 behavior_maxeffect); F32 toLocal(const LLVector3 &world); - F32 calculateVelocity_local(const F32 time_delta); - F32 calculateAcceleration_local(F32 velocity_local, - const F32 time_delta); + F32 calculateVelocity_local(); + F32 calculateAcceleration_local(F32 velocity_local); private: const std::string mParamDriverName; const std::string mParamControllerName; @@ -385,19 +384,20 @@ F32 LLPhysicsMotion::toLocal(const LLVector3 &world) return world * dir_world; } -F32 LLPhysicsMotion::calculateVelocity_local(const F32 time_delta) +F32 LLPhysicsMotion::calculateVelocity_local() { + const F32 world_to_model_scale = 10.0f; LLJoint *joint = mJointState->getJoint(); const LLVector3 position_world = joint->getWorldPosition(); const LLQuaternion rotation_world = joint->getWorldRotation(); const LLVector3 last_position_world = mPosition_world; - const LLVector3 velocity_world = (position_world-last_position_world) / time_delta; + const LLVector3 positionchange_world = (position_world-last_position_world) * world_to_model_scale; + const LLVector3 velocity_world = positionchange_world; const F32 velocity_local = toLocal(velocity_world); return velocity_local; } -F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local, - const F32 time_delta) +F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local) { // const F32 smoothing = getParamValue("Smoothing"); static const F32 smoothing = 3.0f; // Removed smoothing param since it's probably not necessary @@ -489,7 +489,31 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) if (physics_test) behavior_maxeffect = 1.0f; - BOOL update_visuals = FALSE; + // Normalize the param position to be from [0,1]. + // We have to use normalized values because there may be more than one driven param, + // and each of these driven params may have its own range. + // This means we'll do all our calculations in normalized [0,1] local coordinates. + const F32 position_user_local = (mParamDriver->getWeight() - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight()); + + // + // End parameters and settings + //////////////////////////////////////////////////////////////////////////////// + + + //////////////////////////////////////////////////////////////////////////////// + // Calculate velocity and acceleration in parameter space. + // + + //const F32 velocity_joint_local = calculateVelocity_local(time_iteration_step); + const F32 velocity_joint_local = calculateVelocity_local(); + const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local); + + // + // End velocity and acceleration + //////////////////////////////////////////////////////////////////////////////// + + BOOL update_visuals = FALSE; + // Break up the physics into a bunch of iterations so that differing framerates will show // roughly the same behavior. for (F32 time_iteration = 0; time_iteration <= time_delta; time_iteration += TIME_ITERATION_STEP) @@ -497,46 +521,20 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) F32 time_iteration_step = TIME_ITERATION_STEP; if (time_iteration + TIME_ITERATION_STEP > time_delta) { - time_iteration_step = time_delta; + time_iteration_step = time_delta-time_iteration; } - // mPositon_local should be in normalized 0,1 range already. Just making sure... - F32 position_current_local = llclamp(mPosition_local, - 0.0f, - 1.0f); - - // Normalize the param position to be from [0,1]. - // We have to use normalized values because there may be more than one driven param, - // and each of these driven params may have its own range. - // This means we'll do all our calculations in normalized [0,1] local coordinates. - F32 position_user_local = mParamDriver->getWeight(); - position_user_local = (position_user_local - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight()); - + const F32 position_current_local = llclamp(mPosition_local, + 0.0f, + 1.0f); // If the effect is turned off then don't process unless we need one more update // to set the position to the default (i.e. user) position. if ((behavior_maxeffect == 0) && (position_current_local == position_user_local)) { - return FALSE; + return update_visuals; } - // - // End parameters and settings - //////////////////////////////////////////////////////////////////////////////// - - - //////////////////////////////////////////////////////////////////////////////// - // Calculate velocity and acceleration in parameter space. - // - - const F32 velocity_joint_local = calculateVelocity_local(time_iteration_step); - const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local, time_iteration_step); - - // - // End velocity and acceleration - //////////////////////////////////////////////////////////////////////////////// - - //////////////////////////////////////////////////////////////////////////////// // Calculate the total force // @@ -553,7 +551,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) // Gravity always points downward in world space. // F = mg const LLVector3 gravity_world(0,0,1); - const F32 force_gravity = behavior_gain * (toLocal(gravity_world) * behavior_gravity * behavior_mass); + const F32 force_gravity = (toLocal(gravity_world) * behavior_gravity * behavior_mass); // Damping is a restoring force that opposes the current velocity. // F = -kv @@ -581,10 +579,10 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) // Calculate the new acceleration based on the net force. // a = F/m const F32 acceleration_new_local = force_net / behavior_mass; - static const F32 max_acceleration = 10.0f; // magic number, used to be customizable. - F32 velocity_new_local = mVelocity_local + acceleration_new_local; + static const F32 max_velocity = 100.0f; // magic number, used to be customizable. + F32 velocity_new_local = mVelocity_local + acceleration_new_local*time_iteration_step; velocity_new_local = llclamp(velocity_new_local, - -max_acceleration, max_acceleration); + -max_velocity, max_velocity); // Temporary debugging setting to cause all avatars to move, for profiling purposes. if (physics_test) @@ -610,8 +608,6 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) (position_new_local != position_new_local)) { position_new_local = 0; - position_current_local = 0; - position_user_local = 0; mVelocity_local = 0; mVelocityJoint_local = 0; mAccelerationJoint_local = 0; @@ -680,16 +676,14 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) // End update visual params //////////////////////////////////////////////////////////////////////////////// - mVelocityJoint_local = velocity_joint_local; - mVelocity_local = velocity_new_local; mAccelerationJoint_local = acceleration_joint_local; mPosition_local = position_new_local; - - mPosition_world = joint->getWorldPosition(); - } mLastTime = time; + mPosition_world = joint->getWorldPosition(); + mVelocityJoint_local = velocity_joint_local; + /* // Write out debugging info into a spreadsheet. -- cgit v1.2.3 From f227e8ec01c99e09df7f362b934d57d80702a882 Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Thu, 21 Apr 2011 20:30:38 -0400 Subject: SH-1381 FIXED Avatar Physics behavior is tightly tied to viewer framerate Changed range of gain; previous range was too small. --- indra/newview/llphysicsmotion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 7d862848b5..e6a7212a47 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -386,7 +386,7 @@ F32 LLPhysicsMotion::toLocal(const LLVector3 &world) F32 LLPhysicsMotion::calculateVelocity_local() { - const F32 world_to_model_scale = 10.0f; + const F32 world_to_model_scale = 100.0f; LLJoint *joint = mJointState->getJoint(); const LLVector3 position_world = joint->getWorldPosition(); const LLQuaternion rotation_world = joint->getWorldRotation(); -- cgit v1.2.3 From 175f12350d351570712db03e15c1bc89af677ad8 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine <vsavchuk@productengine.com> Date: Fri, 22 Apr 2011 19:07:15 +0300 Subject: STORM-1093 FIX "Dock" icon is still shown after a side panel has been docked with Ctrl+Shift+W. Reason: When an undocked side tray tab floater got closed with Ctrl+Shift+W, LLSideTray::setTabDocked() was called. It docked the floater but didn't update the dock/undock icon. Fix: Made setTabDocked() a general purpose method, not a hack suitable for using only as a floater close callback in the basic viewer mode. It now updates the dock/undock icon. Other changes: * Replaced numerous calls to toggleTabDocked with setDocked(), that is safer because does exactly what you want. * Got rid of a duplicated floater close callback. --- indra/newview/llfloatersidetraytab.cpp | 3 +- indra/newview/llsidetray.cpp | 61 ++++++++++++---------------------- indra/newview/llsidetray.h | 2 +- 3 files changed, 24 insertions(+), 42 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatersidetraytab.cpp b/indra/newview/llfloatersidetraytab.cpp index 94407e6da0..9f15e62d84 100644 --- a/indra/newview/llfloatersidetraytab.cpp +++ b/indra/newview/llfloatersidetraytab.cpp @@ -47,5 +47,6 @@ LLFloaterSideTrayTab::~LLFloaterSideTrayTab() void LLFloaterSideTrayTab::onClose(bool app_quitting) { - LLSideTray::getInstance()->setTabDocked(getName(), true); + // The floater is already being closed, so don't toggle it once more (that may crash viewer). + LLSideTray::getInstance()->setTabDocked(getName(), /* dock = */ true, /* toggle_floater = */ false); } diff --git a/indra/newview/llsidetray.cpp b/indra/newview/llsidetray.cpp index 4f18ee1da2..615899d49f 100644 --- a/indra/newview/llsidetray.cpp +++ b/indra/newview/llsidetray.cpp @@ -127,8 +127,6 @@ protected: void undock(LLFloater* floater_tab); LLSideTray* getSideTray(); - - void onFloaterClose(LLSD::Boolean app_quitting); public: virtual ~LLSideTrayTab(); @@ -146,7 +144,7 @@ public: void onOpen (const LLSD& key); - void toggleTabDocked(); + void toggleTabDocked(bool toggle_floater = true); void setDocked(bool dock); bool isDocked() const; @@ -160,7 +158,6 @@ private: std::string mDescription; LLView* mMainPanel; - boost::signals2::connection mFloaterCloseConn; }; LLSideTrayTab::LLSideTrayTab(const Params& p) @@ -196,8 +193,8 @@ BOOL LLSideTrayTab::postBuild() title_panel->getChild<LLTextBox>(TAB_PANEL_CAPTION_TITLE_BOX)->setValue(mTabTitle); - getChild<LLButton>("undock")->setCommitCallback(boost::bind(&LLSideTrayTab::toggleTabDocked, this)); - getChild<LLButton>("dock")->setCommitCallback(boost::bind(&LLSideTrayTab::toggleTabDocked, this)); + getChild<LLButton>("undock")->setCommitCallback(boost::bind(&LLSideTrayTab::setDocked, this, false)); + getChild<LLButton>("dock")->setCommitCallback(boost::bind(&LLSideTrayTab::setDocked, this, true)); return true; } @@ -253,14 +250,16 @@ LLSideTray* LLSideTrayTab::getSideTray() return side_tray; } -void LLSideTrayTab::toggleTabDocked() +void LLSideTrayTab::toggleTabDocked(bool toggle_floater /* = true */) { + // *FIX: Calling this method twice per frame would crash the viewer. + std::string tab_name = getName(); LLFloater* floater_tab = LLFloaterReg::getInstance("side_bar_tab", tab_name); if (!floater_tab) return; - bool docking = LLFloater::isShown(floater_tab); + bool docking = !isDocked(); // Hide the "Tear Off" button when a tab gets undocked // and show "Dock" button instead. @@ -278,7 +277,10 @@ void LLSideTrayTab::toggleTabDocked() // Open/close the floater *after* we reparent the tab panel, // so that it doesn't receive redundant visibility change notifications. - LLFloaterReg::toggleInstance("side_bar_tab", tab_name); + if (toggle_floater) + { + LLFloaterReg::toggleInstance("side_bar_tab", tab_name); + } } // Same as toggleTabDocked() apart from making sure that we do exactly what we want. @@ -298,18 +300,6 @@ bool LLSideTrayTab::isDocked() const return dynamic_cast<LLSideTray*>(getParent()) != NULL; } -void LLSideTrayTab::onFloaterClose(LLSD::Boolean app_quitting) -{ - // If user presses Ctrl-Shift-W, handle that gracefully by docking all - // undocked tabs before their floaters get destroyed (STORM-1016). - - // Don't dock on quit for the current dock state to be correctly saved. - if (app_quitting) return; - - lldebugs << "Forcibly docking tab " << getName() << llendl; - setDocked(true); -} - BOOL LLSideTrayTab::handleScrollWheel(S32 x, S32 y, S32 clicks) { // Let children handle the event @@ -333,7 +323,6 @@ void LLSideTrayTab::dock(LLFloater* floater_tab) return; } - mFloaterCloseConn.disconnect(); setRect(side_tray->getLocalRect()); reshape(getRect().getWidth(), getRect().getHeight()); @@ -382,7 +371,6 @@ void LLSideTrayTab::undock(LLFloater* floater_tab) } floater_tab->addChild(this); - mFloaterCloseConn = floater_tab->setCloseCallback(boost::bind(&LLSideTrayTab::onFloaterClose, this, _2)); floater_tab->setTitle(mTabTitle); floater_tab->setName(getName()); @@ -510,7 +498,7 @@ public: LLSideTrayTab* tab = side_tray->getTab(getName()); if (!tab) return FALSE; - tab->toggleTabDocked(); + tab->setDocked(false); LLFloater* floater_tab = LLFloaterReg::getInstance("side_bar_tab", tab->getName()); if (!floater_tab) return FALSE; @@ -681,7 +669,7 @@ LLPanel* LLSideTray::openChildPanel(LLSideTrayTab* tab, const std::string& panel if (tab_attached && LLUI::sSettingGroups["config"]->getBOOL("OpenSidePanelsInFloaters")) { - tab->toggleTabDocked(); + tab->setDocked(false); tab_attached = false; } @@ -1102,7 +1090,7 @@ void LLSideTray::detachTabs() if (!is_visible) continue; llassert(isTabAttached(tab->getName())); - tab->toggleTabDocked(); + tab->setDocked(false); } } @@ -1327,8 +1315,9 @@ bool LLSideTray::isPanelActive(const std::string& panel_name) return (panel->getName() == panel_name); } -void LLSideTray::setTabDocked(const std::string& tab_name, bool dock) +void LLSideTray::setTabDocked(const std::string& tab_name, bool dock, bool toggle_floater /* = true*/) { + // Lookup tab by name. LLSideTrayTab* tab = getTab(tab_name); if (!tab) { // not a docked tab, look through detached tabs @@ -1345,20 +1334,12 @@ void LLSideTray::setTabDocked(const std::string& tab_name, bool dock) } - if (tab) - { - bool tab_attached = isTabAttached(tab_name); - LLFloater* floater_tab = LLFloaterReg::getInstance("side_bar_tab", tab_name); - if (!floater_tab) return; + llassert(tab != NULL); - if (dock && !tab_attached) - { - tab->dock(floater_tab); - } - else if (!dock && tab_attached) - { - tab->undock(floater_tab); - } + // Toggle its dock state. + if (tab && tab->isDocked() != dock) + { + tab->toggleTabDocked(toggle_floater); } } diff --git a/indra/newview/llsidetray.h b/indra/newview/llsidetray.h index 1dddd9e9bc..57e4264247 100644 --- a/indra/newview/llsidetray.h +++ b/indra/newview/llsidetray.h @@ -121,7 +121,7 @@ public: LLPanel* getActivePanel (); bool isPanelActive (const std::string& panel_name); - void setTabDocked(const std::string& tab_name, bool dock); + void setTabDocked(const std::string& tab_name, bool dock, bool toggle_floater = true); /* * get the panel of given type T (don't show it or do anything else with it) -- cgit v1.2.3 From 154a465bdaff58023c43bed12b4a049ae72a55df Mon Sep 17 00:00:00 2001 From: Loren Shih <seraph@lindenlab.com> Date: Fri, 22 Apr 2011 13:17:44 -0400 Subject: dos2unix line ending fix for llphysicsmotion.cpp --- indra/newview/llphysicsmotion.cpp | 1476 ++++++++++++++++++------------------- 1 file changed, 738 insertions(+), 738 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index e6a7212a47..ef0c1a3558 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -1,738 +1,738 @@ -/** - * @file llphysicsmotion.cpp - * @brief Implementation of LLPhysicsMotion class. - * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -//----------------------------------------------------------------------------- -// Header Files -//----------------------------------------------------------------------------- -#include "llviewerprecompiledheaders.h" -#include "linden_common.h" - -#include "m3math.h" -#include "v3dmath.h" - -#include "llphysicsmotion.h" -#include "llagent.h" -#include "llcharacter.h" -#include "llviewercontrol.h" -#include "llviewervisualparam.h" -#include "llvoavatarself.h" - -typedef std::map<std::string, std::string> controller_map_t; -typedef std::map<std::string, F32> default_controller_map_t; - -#define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f -#define TIME_ITERATION_STEP 0.1f - -inline F64 llsgn(const F64 a) -{ - if (a >= 0) - return 1; - return -1; -} - -/* - At a high level, this works by setting temporary parameters that are not stored - in the avatar's list of params, and are not conveyed to other users. We accomplish - this by creating some new temporary driven params inside avatar_lad that are then driven - by the actual params that the user sees and sets. For example, in the old system, - the user sets a param called breast bouyancy, which controls the Z value of the breasts. - In our new system, the user still sets the breast bouyancy, but that param is redefined - as a driver param so that affects a new temporary driven param that the bounce is applied - to. -*/ - -class LLPhysicsMotion -{ -public: - /* - param_driver_name: The param that controls the params that are being affected by the physics. - joint_name: The joint that the body part is attached to. The joint is - used to determine the orientation (rotation) of the body part. - - character: The avatar that this physics affects. - - motion_direction_vec: The direction (in world coordinates) that determines the - motion. For example, (0,0,1) is up-down, and means that up-down motion is what - determines how this joint moves. - - controllers: The various settings (e.g. spring force, mass) that determine how - the body part behaves. - */ - LLPhysicsMotion(const std::string ¶m_driver_name, - const std::string &joint_name, - LLCharacter *character, - const LLVector3 &motion_direction_vec, - const controller_map_t &controllers) : - mParamDriverName(param_driver_name), - mJointName(joint_name), - mMotionDirectionVec(motion_direction_vec), - mParamDriver(NULL), - mParamControllers(controllers), - mCharacter(character), - mLastTime(0), - mPosition_local(0), - mVelocityJoint_local(0), - mPositionLastUpdate_local(0) - { - mJointState = new LLJointState; - } - - BOOL initialize(); - - ~LLPhysicsMotion() {} - - BOOL onUpdate(F32 time); - - LLPointer<LLJointState> getJointState() - { - return mJointState; - } -protected: - F32 getParamValue(const std::string& controller_key) - { - const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key); - if (entry == mParamControllers.end()) - { - return sDefaultController[controller_key]; - } - const std::string& param_name = (*entry).second.c_str(); - return mCharacter->getVisualParamWeight(param_name.c_str()); - } - void setParamValue(LLViewerVisualParam *param, - const F32 new_value_local, - F32 behavior_maxeffect); - - F32 toLocal(const LLVector3 &world); - F32 calculateVelocity_local(); - F32 calculateAcceleration_local(F32 velocity_local); -private: - const std::string mParamDriverName; - const std::string mParamControllerName; - const LLVector3 mMotionDirectionVec; - const std::string mJointName; - - F32 mPosition_local; - F32 mVelocityJoint_local; // How fast the joint is moving - F32 mAccelerationJoint_local; // Acceleration on the joint - - F32 mVelocity_local; // How fast the param is moving - F32 mPositionLastUpdate_local; - LLVector3 mPosition_world; - - LLViewerVisualParam *mParamDriver; - const controller_map_t mParamControllers; - - LLPointer<LLJointState> mJointState; - LLCharacter *mCharacter; - - F32 mLastTime; - - static default_controller_map_t sDefaultController; -}; - -default_controller_map_t initDefaultController() -{ - default_controller_map_t controller; - controller["Mass"] = 0.2f; - controller["Gravity"] = 0.0f; - controller["Damping"] = .05f; - controller["Drag"] = 0.15f; - controller["MaxEffect"] = 0.1f; - controller["Spring"] = 0.1f; - controller["Gain"] = 10.0f; - return controller; -} - -default_controller_map_t LLPhysicsMotion::sDefaultController = initDefaultController(); - -BOOL LLPhysicsMotion::initialize() -{ - if (!mJointState->setJoint(mCharacter->getJoint(mJointName.c_str()))) - return FALSE; - mJointState->setUsage(LLJointState::ROT); - - mParamDriver = (LLViewerVisualParam*)mCharacter->getVisualParam(mParamDriverName.c_str()); - if (mParamDriver == NULL) - { - llinfos << "Failure reading in [ " << mParamDriverName << " ]" << llendl; - return FALSE; - } - - return TRUE; -} - -LLPhysicsMotionController::LLPhysicsMotionController(const LLUUID &id) : - LLMotion(id), - mCharacter(NULL) -{ - mName = "breast_motion"; -} - -LLPhysicsMotionController::~LLPhysicsMotionController() -{ - for (motion_vec_t::iterator iter = mMotions.begin(); - iter != mMotions.end(); - ++iter) - { - delete (*iter); - } -} - -BOOL LLPhysicsMotionController::onActivate() -{ - return TRUE; -} - -void LLPhysicsMotionController::onDeactivate() -{ -} - -LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter *character) -{ - mCharacter = character; - - mMotions.clear(); - - // Breast Cleavage - { - controller_map_t controller; - controller["Mass"] = "Breast_Physics_Mass"; - controller["Gravity"] = "Breast_Physics_Gravity"; - controller["Drag"] = "Breast_Physics_Drag"; - controller["Damping"] = "Breast_Physics_InOut_Damping"; - controller["MaxEffect"] = "Breast_Physics_InOut_Max_Effect"; - controller["Spring"] = "Breast_Physics_InOut_Spring"; - controller["Gain"] = "Breast_Physics_InOut_Gain"; - LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_InOut_Controller", - "mChest", - character, - LLVector3(-1,0,0), - controller); - if (!motion->initialize()) - { - llassert_always(FALSE); - return STATUS_FAILURE; - } - addMotion(motion); - } - - // Breast Bounce - { - controller_map_t controller; - controller["Mass"] = "Breast_Physics_Mass"; - controller["Gravity"] = "Breast_Physics_Gravity"; - controller["Drag"] = "Breast_Physics_Drag"; - controller["Damping"] = "Breast_Physics_UpDown_Damping"; - controller["MaxEffect"] = "Breast_Physics_UpDown_Max_Effect"; - controller["Spring"] = "Breast_Physics_UpDown_Spring"; - controller["Gain"] = "Breast_Physics_UpDown_Gain"; - LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller", - "mChest", - character, - LLVector3(0,0,1), - controller); - if (!motion->initialize()) - { - llassert_always(FALSE); - return STATUS_FAILURE; - } - addMotion(motion); - } - - // Breast Sway - { - controller_map_t controller; - controller["Mass"] = "Breast_Physics_Mass"; - controller["Gravity"] = "Breast_Physics_Gravity"; - controller["Drag"] = "Breast_Physics_Drag"; - controller["Damping"] = "Breast_Physics_LeftRight_Damping"; - controller["MaxEffect"] = "Breast_Physics_LeftRight_Max_Effect"; - controller["Spring"] = "Breast_Physics_LeftRight_Spring"; - controller["Gain"] = "Breast_Physics_LeftRight_Gain"; - LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_LeftRight_Controller", - "mChest", - character, - LLVector3(0,-1,0), - controller); - if (!motion->initialize()) - { - llassert_always(FALSE); - return STATUS_FAILURE; - } - addMotion(motion); - } - // Butt Bounce - { - controller_map_t controller; - controller["Mass"] = "Butt_Physics_Mass"; - controller["Gravity"] = "Butt_Physics_Gravity"; - controller["Drag"] = "Butt_Physics_Drag"; - controller["Damping"] = "Butt_Physics_UpDown_Damping"; - controller["MaxEffect"] = "Butt_Physics_UpDown_Max_Effect"; - controller["Spring"] = "Butt_Physics_UpDown_Spring"; - controller["Gain"] = "Butt_Physics_UpDown_Gain"; - LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller", - "mPelvis", - character, - LLVector3(0,0,-1), - controller); - if (!motion->initialize()) - { - llassert_always(FALSE); - return STATUS_FAILURE; - } - addMotion(motion); - } - - // Butt LeftRight - { - controller_map_t controller; - controller["Mass"] = "Butt_Physics_Mass"; - controller["Gravity"] = "Butt_Physics_Gravity"; - controller["Drag"] = "Butt_Physics_Drag"; - controller["Damping"] = "Butt_Physics_LeftRight_Damping"; - controller["MaxEffect"] = "Butt_Physics_LeftRight_Max_Effect"; - controller["Spring"] = "Butt_Physics_LeftRight_Spring"; - controller["Gain"] = "Butt_Physics_LeftRight_Gain"; - LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller", - "mPelvis", - character, - LLVector3(0,-1,0), - controller); - if (!motion->initialize()) - { - llassert_always(FALSE); - return STATUS_FAILURE; - } - addMotion(motion); - } - - // Belly Bounce - { - controller_map_t controller; - controller["Mass"] = "Belly_Physics_Mass"; - controller["Gravity"] = "Belly_Physics_Gravity"; - controller["Drag"] = "Belly_Physics_Drag"; - controller["Damping"] = "Belly_Physics_UpDown_Damping"; - controller["MaxEffect"] = "Belly_Physics_UpDown_Max_Effect"; - controller["Spring"] = "Belly_Physics_UpDown_Spring"; - controller["Gain"] = "Belly_Physics_UpDown_Gain"; - LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller", - "mPelvis", - character, - LLVector3(0,0,-1), - controller); - if (!motion->initialize()) - { - llassert_always(FALSE); - return STATUS_FAILURE; - } - addMotion(motion); - } - - return STATUS_SUCCESS; -} - -void LLPhysicsMotionController::addMotion(LLPhysicsMotion *motion) -{ - addJointState(motion->getJointState()); - mMotions.push_back(motion); -} - -F32 LLPhysicsMotionController::getMinPixelArea() -{ - return MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION; -} - -// Local space means "parameter space". -F32 LLPhysicsMotion::toLocal(const LLVector3 &world) -{ - LLJoint *joint = mJointState->getJoint(); - const LLQuaternion rotation_world = joint->getWorldRotation(); - - LLVector3 dir_world = mMotionDirectionVec * rotation_world; - dir_world.normalize(); - return world * dir_world; -} - -F32 LLPhysicsMotion::calculateVelocity_local() -{ - const F32 world_to_model_scale = 100.0f; - LLJoint *joint = mJointState->getJoint(); - const LLVector3 position_world = joint->getWorldPosition(); - const LLQuaternion rotation_world = joint->getWorldRotation(); - const LLVector3 last_position_world = mPosition_world; - const LLVector3 positionchange_world = (position_world-last_position_world) * world_to_model_scale; - const LLVector3 velocity_world = positionchange_world; - const F32 velocity_local = toLocal(velocity_world); - return velocity_local; -} - -F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local) -{ -// const F32 smoothing = getParamValue("Smoothing"); - static const F32 smoothing = 3.0f; // Removed smoothing param since it's probably not necessary - const F32 acceleration_local = velocity_local - mVelocityJoint_local; - - const F32 smoothed_acceleration_local = - acceleration_local * 1.0/smoothing + - mAccelerationJoint_local * (smoothing-1.0)/smoothing; - - return smoothed_acceleration_local; -} - -BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask) -{ - // Skip if disabled globally. - if (!gSavedSettings.getBOOL("AvatarPhysics")) - { - return TRUE; - } - - BOOL update_visuals = FALSE; - for (motion_vec_t::iterator iter = mMotions.begin(); - iter != mMotions.end(); - ++iter) - { - LLPhysicsMotion *motion = (*iter); - update_visuals |= motion->onUpdate(time); - } - - if (update_visuals) - mCharacter->updateVisualParams(); - - return TRUE; -} - - -// Return TRUE if character has to update visual params. -BOOL LLPhysicsMotion::onUpdate(F32 time) -{ - // static FILE *mFileWrite = fopen("c:\\temp\\avatar_data.txt","w"); - - if (!mParamDriver) - return FALSE; - - if (!mLastTime) - { - mLastTime = time; - return FALSE; - } - - //////////////////////////////////////////////////////////////////////////////// - // Get all parameters and settings - // - - const F32 time_delta = time - mLastTime; - - // Don't update too frequently, to avoid precision errors from small time slices. - if (time_delta <= .01) - { - return FALSE; - } - - // If less than 1FPS, we don't want to be spending time updating physics at all. - if (time_delta > 1.0) - { - mLastTime = time; - return FALSE; - } - - // Higher LOD is better. This controls the granularity - // and frequency of updates for the motions. - const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor; - if (lod_factor == 0) - { - return TRUE; - } - - LLJoint *joint = mJointState->getJoint(); - - const F32 behavior_mass = getParamValue("Mass"); - const F32 behavior_gravity = getParamValue("Gravity"); - const F32 behavior_spring = getParamValue("Spring"); - const F32 behavior_gain = getParamValue("Gain"); - const F32 behavior_damping = getParamValue("Damping"); - const F32 behavior_drag = getParamValue("Drag"); - const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts. - - F32 behavior_maxeffect = getParamValue("MaxEffect"); - if (physics_test) - behavior_maxeffect = 1.0f; - - // Normalize the param position to be from [0,1]. - // We have to use normalized values because there may be more than one driven param, - // and each of these driven params may have its own range. - // This means we'll do all our calculations in normalized [0,1] local coordinates. - const F32 position_user_local = (mParamDriver->getWeight() - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight()); - - // - // End parameters and settings - //////////////////////////////////////////////////////////////////////////////// - - - //////////////////////////////////////////////////////////////////////////////// - // Calculate velocity and acceleration in parameter space. - // - - //const F32 velocity_joint_local = calculateVelocity_local(time_iteration_step); - const F32 velocity_joint_local = calculateVelocity_local(); - const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local); - - // - // End velocity and acceleration - //////////////////////////////////////////////////////////////////////////////// - - BOOL update_visuals = FALSE; - - // Break up the physics into a bunch of iterations so that differing framerates will show - // roughly the same behavior. - for (F32 time_iteration = 0; time_iteration <= time_delta; time_iteration += TIME_ITERATION_STEP) - { - F32 time_iteration_step = TIME_ITERATION_STEP; - if (time_iteration + TIME_ITERATION_STEP > time_delta) - { - time_iteration_step = time_delta-time_iteration; - } - - // mPositon_local should be in normalized 0,1 range already. Just making sure... - const F32 position_current_local = llclamp(mPosition_local, - 0.0f, - 1.0f); - // If the effect is turned off then don't process unless we need one more update - // to set the position to the default (i.e. user) position. - if ((behavior_maxeffect == 0) && (position_current_local == position_user_local)) - { - return update_visuals; - } - - //////////////////////////////////////////////////////////////////////////////// - // Calculate the total force - // - - // Spring force is a restoring force towards the original user-set breast position. - // F = kx - const F32 spring_length = position_current_local - position_user_local; - const F32 force_spring = -spring_length * behavior_spring; - - // Acceleration is the force that comes from the change in velocity of the torso. - // F = ma - const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass); - - // Gravity always points downward in world space. - // F = mg - const LLVector3 gravity_world(0,0,1); - const F32 force_gravity = (toLocal(gravity_world) * behavior_gravity * behavior_mass); - - // Damping is a restoring force that opposes the current velocity. - // F = -kv - const F32 force_damping = -behavior_damping * mVelocity_local; - - // Drag is a force imparted by velocity (intuitively it is similar to wind resistance) - // F = .5kv^2 - const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local); - - const F32 force_net = (force_accel + - force_gravity + - force_spring + - force_damping + - force_drag); - - // - // End total force - //////////////////////////////////////////////////////////////////////////////// - - - //////////////////////////////////////////////////////////////////////////////// - // Calculate new params - // - - // Calculate the new acceleration based on the net force. - // a = F/m - const F32 acceleration_new_local = force_net / behavior_mass; - static const F32 max_velocity = 100.0f; // magic number, used to be customizable. - F32 velocity_new_local = mVelocity_local + acceleration_new_local*time_iteration_step; - velocity_new_local = llclamp(velocity_new_local, - -max_velocity, max_velocity); - - // Temporary debugging setting to cause all avatars to move, for profiling purposes. - if (physics_test) - { - velocity_new_local = sin(time*4.0); - } - // Calculate the new parameters, or remain unchanged if max speed is 0. - F32 position_new_local = position_current_local + velocity_new_local*time_iteration_step; - if (behavior_maxeffect == 0) - position_new_local = position_user_local; - - // Zero out the velocity if the param is being pushed beyond its limits. - if ((position_new_local < 0 && velocity_new_local < 0) || - (position_new_local > 1 && velocity_new_local > 0)) - { - velocity_new_local = 0; - } - - // Check for NaN values. A NaN value is detected if the variables doesn't equal itself. - // If NaN, then reset everything. - if ((mPosition_local != mPosition_local) || - (mVelocity_local != mVelocity_local) || - (position_new_local != position_new_local)) - { - position_new_local = 0; - mVelocity_local = 0; - mVelocityJoint_local = 0; - mAccelerationJoint_local = 0; - mPosition_local = 0; - mPosition_world = LLVector3(0,0,0); - } - - const F32 position_new_local_clamped = llclamp(position_new_local, - 0.0f, - 1.0f); - - LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver); - llassert_always(driver_param); - if (driver_param) - { - // If this is one of our "hidden" driver params, then make sure it's - // the default value. - if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) && - (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT)) - { - mCharacter->setVisualParamWeight(driver_param, - 0, - FALSE); - } - for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin(); - iter != driver_param->mDriven.end(); - ++iter) - { - LLDrivenEntry &entry = (*iter); - LLViewerVisualParam *driven_param = entry.mParam; - setParamValue(driven_param,position_new_local_clamped, behavior_maxeffect); - } - } - - // - // End calculate new params - //////////////////////////////////////////////////////////////////////////////// - - //////////////////////////////////////////////////////////////////////////////// - // Conditionally update the visual params - // - - // Updating the visual params (i.e. what the user sees) is fairly expensive. - // So only update if the params have changed enough, and also take into account - // the graphics LOD settings. - - // For non-self, if the avatar is small enough visually, then don't update. - const F32 area_for_max_settings = 0.0; - const F32 area_for_min_settings = 1400.0; - const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor); - const F32 pixel_area = fsqrtf(mCharacter->getPixelArea()); - - const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL); - if ((pixel_area > area_for_this_setting) || is_self) - { - const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped); - const F32 min_delta = (1.0001f-lod_factor)*0.4f; - if (llabs(position_diff_local) > min_delta) - { - update_visuals = TRUE; - mPositionLastUpdate_local = position_new_local; - } - } - - // - // End update visual params - //////////////////////////////////////////////////////////////////////////////// - - mVelocity_local = velocity_new_local; - mAccelerationJoint_local = acceleration_joint_local; - mPosition_local = position_new_local; - } - mLastTime = time; - mPosition_world = joint->getWorldPosition(); - mVelocityJoint_local = velocity_joint_local; - - - /* - // Write out debugging info into a spreadsheet. - if (mFileWrite != NULL && is_self) - { - fprintf(mFileWrite,"%f\t%f\t%f \t\t%f \t\t%f\t%f\t%f\t \t\t%f\t%f\t%f\t%f\t%f \t\t%f\t%f\t%f\n", - position_new_local, - velocity_new_local, - acceleration_new_local, - - time_delta, - - mPosition_world[0], - mPosition_world[1], - mPosition_world[2], - - force_net, - force_spring, - force_accel, - force_damping, - force_drag, - - spring_length, - velocity_joint_local, - acceleration_joint_local - ); - } - */ - - return update_visuals; -} - -// Range of new_value_local is assumed to be [0 , 1] normalized. -void LLPhysicsMotion::setParamValue(LLViewerVisualParam *param, - F32 new_value_normalized, - F32 behavior_maxeffect) -{ - const F32 value_min_local = param->getMinWeight(); - const F32 value_max_local = param->getMaxWeight(); - const F32 min_val = 0.5f-behavior_maxeffect/2.0; - const F32 max_val = 0.5f+behavior_maxeffect/2.0; - - // Scale from [0,1] to [min_val,max_val] - const F32 new_value_rescaled = min_val + (max_val-min_val) * new_value_normalized; - - // Scale from [0,1] to [value_min_local,value_max_local] - const F32 new_value_local = value_min_local + (value_max_local-value_min_local) * new_value_rescaled; - - mCharacter->setVisualParamWeight(param, - new_value_local, - FALSE); -} +/** + * @file llphysicsmotion.cpp + * @brief Implementation of LLPhysicsMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "llviewerprecompiledheaders.h" +#include "linden_common.h" + +#include "m3math.h" +#include "v3dmath.h" + +#include "llphysicsmotion.h" +#include "llagent.h" +#include "llcharacter.h" +#include "llviewercontrol.h" +#include "llviewervisualparam.h" +#include "llvoavatarself.h" + +typedef std::map<std::string, std::string> controller_map_t; +typedef std::map<std::string, F32> default_controller_map_t; + +#define MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION 0.f +#define TIME_ITERATION_STEP 0.1f + +inline F64 llsgn(const F64 a) +{ + if (a >= 0) + return 1; + return -1; +} + +/* + At a high level, this works by setting temporary parameters that are not stored + in the avatar's list of params, and are not conveyed to other users. We accomplish + this by creating some new temporary driven params inside avatar_lad that are then driven + by the actual params that the user sees and sets. For example, in the old system, + the user sets a param called breast bouyancy, which controls the Z value of the breasts. + In our new system, the user still sets the breast bouyancy, but that param is redefined + as a driver param so that affects a new temporary driven param that the bounce is applied + to. +*/ + +class LLPhysicsMotion +{ +public: + /* + param_driver_name: The param that controls the params that are being affected by the physics. + joint_name: The joint that the body part is attached to. The joint is + used to determine the orientation (rotation) of the body part. + + character: The avatar that this physics affects. + + motion_direction_vec: The direction (in world coordinates) that determines the + motion. For example, (0,0,1) is up-down, and means that up-down motion is what + determines how this joint moves. + + controllers: The various settings (e.g. spring force, mass) that determine how + the body part behaves. + */ + LLPhysicsMotion(const std::string ¶m_driver_name, + const std::string &joint_name, + LLCharacter *character, + const LLVector3 &motion_direction_vec, + const controller_map_t &controllers) : + mParamDriverName(param_driver_name), + mJointName(joint_name), + mMotionDirectionVec(motion_direction_vec), + mParamDriver(NULL), + mParamControllers(controllers), + mCharacter(character), + mLastTime(0), + mPosition_local(0), + mVelocityJoint_local(0), + mPositionLastUpdate_local(0) + { + mJointState = new LLJointState; + } + + BOOL initialize(); + + ~LLPhysicsMotion() {} + + BOOL onUpdate(F32 time); + + LLPointer<LLJointState> getJointState() + { + return mJointState; + } +protected: + F32 getParamValue(const std::string& controller_key) + { + const controller_map_t::const_iterator& entry = mParamControllers.find(controller_key); + if (entry == mParamControllers.end()) + { + return sDefaultController[controller_key]; + } + const std::string& param_name = (*entry).second.c_str(); + return mCharacter->getVisualParamWeight(param_name.c_str()); + } + void setParamValue(LLViewerVisualParam *param, + const F32 new_value_local, + F32 behavior_maxeffect); + + F32 toLocal(const LLVector3 &world); + F32 calculateVelocity_local(); + F32 calculateAcceleration_local(F32 velocity_local); +private: + const std::string mParamDriverName; + const std::string mParamControllerName; + const LLVector3 mMotionDirectionVec; + const std::string mJointName; + + F32 mPosition_local; + F32 mVelocityJoint_local; // How fast the joint is moving + F32 mAccelerationJoint_local; // Acceleration on the joint + + F32 mVelocity_local; // How fast the param is moving + F32 mPositionLastUpdate_local; + LLVector3 mPosition_world; + + LLViewerVisualParam *mParamDriver; + const controller_map_t mParamControllers; + + LLPointer<LLJointState> mJointState; + LLCharacter *mCharacter; + + F32 mLastTime; + + static default_controller_map_t sDefaultController; +}; + +default_controller_map_t initDefaultController() +{ + default_controller_map_t controller; + controller["Mass"] = 0.2f; + controller["Gravity"] = 0.0f; + controller["Damping"] = .05f; + controller["Drag"] = 0.15f; + controller["MaxEffect"] = 0.1f; + controller["Spring"] = 0.1f; + controller["Gain"] = 10.0f; + return controller; +} + +default_controller_map_t LLPhysicsMotion::sDefaultController = initDefaultController(); + +BOOL LLPhysicsMotion::initialize() +{ + if (!mJointState->setJoint(mCharacter->getJoint(mJointName.c_str()))) + return FALSE; + mJointState->setUsage(LLJointState::ROT); + + mParamDriver = (LLViewerVisualParam*)mCharacter->getVisualParam(mParamDriverName.c_str()); + if (mParamDriver == NULL) + { + llinfos << "Failure reading in [ " << mParamDriverName << " ]" << llendl; + return FALSE; + } + + return TRUE; +} + +LLPhysicsMotionController::LLPhysicsMotionController(const LLUUID &id) : + LLMotion(id), + mCharacter(NULL) +{ + mName = "breast_motion"; +} + +LLPhysicsMotionController::~LLPhysicsMotionController() +{ + for (motion_vec_t::iterator iter = mMotions.begin(); + iter != mMotions.end(); + ++iter) + { + delete (*iter); + } +} + +BOOL LLPhysicsMotionController::onActivate() +{ + return TRUE; +} + +void LLPhysicsMotionController::onDeactivate() +{ +} + +LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter *character) +{ + mCharacter = character; + + mMotions.clear(); + + // Breast Cleavage + { + controller_map_t controller; + controller["Mass"] = "Breast_Physics_Mass"; + controller["Gravity"] = "Breast_Physics_Gravity"; + controller["Drag"] = "Breast_Physics_Drag"; + controller["Damping"] = "Breast_Physics_InOut_Damping"; + controller["MaxEffect"] = "Breast_Physics_InOut_Max_Effect"; + controller["Spring"] = "Breast_Physics_InOut_Spring"; + controller["Gain"] = "Breast_Physics_InOut_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_InOut_Controller", + "mChest", + character, + LLVector3(-1,0,0), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); + } + + // Breast Bounce + { + controller_map_t controller; + controller["Mass"] = "Breast_Physics_Mass"; + controller["Gravity"] = "Breast_Physics_Gravity"; + controller["Drag"] = "Breast_Physics_Drag"; + controller["Damping"] = "Breast_Physics_UpDown_Damping"; + controller["MaxEffect"] = "Breast_Physics_UpDown_Max_Effect"; + controller["Spring"] = "Breast_Physics_UpDown_Spring"; + controller["Gain"] = "Breast_Physics_UpDown_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller", + "mChest", + character, + LLVector3(0,0,1), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); + } + + // Breast Sway + { + controller_map_t controller; + controller["Mass"] = "Breast_Physics_Mass"; + controller["Gravity"] = "Breast_Physics_Gravity"; + controller["Drag"] = "Breast_Physics_Drag"; + controller["Damping"] = "Breast_Physics_LeftRight_Damping"; + controller["MaxEffect"] = "Breast_Physics_LeftRight_Max_Effect"; + controller["Spring"] = "Breast_Physics_LeftRight_Spring"; + controller["Gain"] = "Breast_Physics_LeftRight_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_LeftRight_Controller", + "mChest", + character, + LLVector3(0,-1,0), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); + } + // Butt Bounce + { + controller_map_t controller; + controller["Mass"] = "Butt_Physics_Mass"; + controller["Gravity"] = "Butt_Physics_Gravity"; + controller["Drag"] = "Butt_Physics_Drag"; + controller["Damping"] = "Butt_Physics_UpDown_Damping"; + controller["MaxEffect"] = "Butt_Physics_UpDown_Max_Effect"; + controller["Spring"] = "Butt_Physics_UpDown_Spring"; + controller["Gain"] = "Butt_Physics_UpDown_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller", + "mPelvis", + character, + LLVector3(0,0,-1), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); + } + + // Butt LeftRight + { + controller_map_t controller; + controller["Mass"] = "Butt_Physics_Mass"; + controller["Gravity"] = "Butt_Physics_Gravity"; + controller["Drag"] = "Butt_Physics_Drag"; + controller["Damping"] = "Butt_Physics_LeftRight_Damping"; + controller["MaxEffect"] = "Butt_Physics_LeftRight_Max_Effect"; + controller["Spring"] = "Butt_Physics_LeftRight_Spring"; + controller["Gain"] = "Butt_Physics_LeftRight_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller", + "mPelvis", + character, + LLVector3(0,-1,0), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); + } + + // Belly Bounce + { + controller_map_t controller; + controller["Mass"] = "Belly_Physics_Mass"; + controller["Gravity"] = "Belly_Physics_Gravity"; + controller["Drag"] = "Belly_Physics_Drag"; + controller["Damping"] = "Belly_Physics_UpDown_Damping"; + controller["MaxEffect"] = "Belly_Physics_UpDown_Max_Effect"; + controller["Spring"] = "Belly_Physics_UpDown_Spring"; + controller["Gain"] = "Belly_Physics_UpDown_Gain"; + LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller", + "mPelvis", + character, + LLVector3(0,0,-1), + controller); + if (!motion->initialize()) + { + llassert_always(FALSE); + return STATUS_FAILURE; + } + addMotion(motion); + } + + return STATUS_SUCCESS; +} + +void LLPhysicsMotionController::addMotion(LLPhysicsMotion *motion) +{ + addJointState(motion->getJointState()); + mMotions.push_back(motion); +} + +F32 LLPhysicsMotionController::getMinPixelArea() +{ + return MIN_REQUIRED_PIXEL_AREA_AVATAR_PHYSICS_MOTION; +} + +// Local space means "parameter space". +F32 LLPhysicsMotion::toLocal(const LLVector3 &world) +{ + LLJoint *joint = mJointState->getJoint(); + const LLQuaternion rotation_world = joint->getWorldRotation(); + + LLVector3 dir_world = mMotionDirectionVec * rotation_world; + dir_world.normalize(); + return world * dir_world; +} + +F32 LLPhysicsMotion::calculateVelocity_local() +{ + const F32 world_to_model_scale = 100.0f; + LLJoint *joint = mJointState->getJoint(); + const LLVector3 position_world = joint->getWorldPosition(); + const LLQuaternion rotation_world = joint->getWorldRotation(); + const LLVector3 last_position_world = mPosition_world; + const LLVector3 positionchange_world = (position_world-last_position_world) * world_to_model_scale; + const LLVector3 velocity_world = positionchange_world; + const F32 velocity_local = toLocal(velocity_world); + return velocity_local; +} + +F32 LLPhysicsMotion::calculateAcceleration_local(const F32 velocity_local) +{ +// const F32 smoothing = getParamValue("Smoothing"); + static const F32 smoothing = 3.0f; // Removed smoothing param since it's probably not necessary + const F32 acceleration_local = velocity_local - mVelocityJoint_local; + + const F32 smoothed_acceleration_local = + acceleration_local * 1.0/smoothing + + mAccelerationJoint_local * (smoothing-1.0)/smoothing; + + return smoothed_acceleration_local; +} + +BOOL LLPhysicsMotionController::onUpdate(F32 time, U8* joint_mask) +{ + // Skip if disabled globally. + if (!gSavedSettings.getBOOL("AvatarPhysics")) + { + return TRUE; + } + + BOOL update_visuals = FALSE; + for (motion_vec_t::iterator iter = mMotions.begin(); + iter != mMotions.end(); + ++iter) + { + LLPhysicsMotion *motion = (*iter); + update_visuals |= motion->onUpdate(time); + } + + if (update_visuals) + mCharacter->updateVisualParams(); + + return TRUE; +} + + +// Return TRUE if character has to update visual params. +BOOL LLPhysicsMotion::onUpdate(F32 time) +{ + // static FILE *mFileWrite = fopen("c:\\temp\\avatar_data.txt","w"); + + if (!mParamDriver) + return FALSE; + + if (!mLastTime) + { + mLastTime = time; + return FALSE; + } + + //////////////////////////////////////////////////////////////////////////////// + // Get all parameters and settings + // + + const F32 time_delta = time - mLastTime; + + // Don't update too frequently, to avoid precision errors from small time slices. + if (time_delta <= .01) + { + return FALSE; + } + + // If less than 1FPS, we don't want to be spending time updating physics at all. + if (time_delta > 1.0) + { + mLastTime = time; + return FALSE; + } + + // Higher LOD is better. This controls the granularity + // and frequency of updates for the motions. + const F32 lod_factor = LLVOAvatar::sPhysicsLODFactor; + if (lod_factor == 0) + { + return TRUE; + } + + LLJoint *joint = mJointState->getJoint(); + + const F32 behavior_mass = getParamValue("Mass"); + const F32 behavior_gravity = getParamValue("Gravity"); + const F32 behavior_spring = getParamValue("Spring"); + const F32 behavior_gain = getParamValue("Gain"); + const F32 behavior_damping = getParamValue("Damping"); + const F32 behavior_drag = getParamValue("Drag"); + const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts. + + F32 behavior_maxeffect = getParamValue("MaxEffect"); + if (physics_test) + behavior_maxeffect = 1.0f; + + // Normalize the param position to be from [0,1]. + // We have to use normalized values because there may be more than one driven param, + // and each of these driven params may have its own range. + // This means we'll do all our calculations in normalized [0,1] local coordinates. + const F32 position_user_local = (mParamDriver->getWeight() - mParamDriver->getMinWeight()) / (mParamDriver->getMaxWeight() - mParamDriver->getMinWeight()); + + // + // End parameters and settings + //////////////////////////////////////////////////////////////////////////////// + + + //////////////////////////////////////////////////////////////////////////////// + // Calculate velocity and acceleration in parameter space. + // + + //const F32 velocity_joint_local = calculateVelocity_local(time_iteration_step); + const F32 velocity_joint_local = calculateVelocity_local(); + const F32 acceleration_joint_local = calculateAcceleration_local(velocity_joint_local); + + // + // End velocity and acceleration + //////////////////////////////////////////////////////////////////////////////// + + BOOL update_visuals = FALSE; + + // Break up the physics into a bunch of iterations so that differing framerates will show + // roughly the same behavior. + for (F32 time_iteration = 0; time_iteration <= time_delta; time_iteration += TIME_ITERATION_STEP) + { + F32 time_iteration_step = TIME_ITERATION_STEP; + if (time_iteration + TIME_ITERATION_STEP > time_delta) + { + time_iteration_step = time_delta-time_iteration; + } + + // mPositon_local should be in normalized 0,1 range already. Just making sure... + const F32 position_current_local = llclamp(mPosition_local, + 0.0f, + 1.0f); + // If the effect is turned off then don't process unless we need one more update + // to set the position to the default (i.e. user) position. + if ((behavior_maxeffect == 0) && (position_current_local == position_user_local)) + { + return update_visuals; + } + + //////////////////////////////////////////////////////////////////////////////// + // Calculate the total force + // + + // Spring force is a restoring force towards the original user-set breast position. + // F = kx + const F32 spring_length = position_current_local - position_user_local; + const F32 force_spring = -spring_length * behavior_spring; + + // Acceleration is the force that comes from the change in velocity of the torso. + // F = ma + const F32 force_accel = behavior_gain * (acceleration_joint_local * behavior_mass); + + // Gravity always points downward in world space. + // F = mg + const LLVector3 gravity_world(0,0,1); + const F32 force_gravity = (toLocal(gravity_world) * behavior_gravity * behavior_mass); + + // Damping is a restoring force that opposes the current velocity. + // F = -kv + const F32 force_damping = -behavior_damping * mVelocity_local; + + // Drag is a force imparted by velocity (intuitively it is similar to wind resistance) + // F = .5kv^2 + const F32 force_drag = .5*behavior_drag*velocity_joint_local*velocity_joint_local*llsgn(velocity_joint_local); + + const F32 force_net = (force_accel + + force_gravity + + force_spring + + force_damping + + force_drag); + + // + // End total force + //////////////////////////////////////////////////////////////////////////////// + + + //////////////////////////////////////////////////////////////////////////////// + // Calculate new params + // + + // Calculate the new acceleration based on the net force. + // a = F/m + const F32 acceleration_new_local = force_net / behavior_mass; + static const F32 max_velocity = 100.0f; // magic number, used to be customizable. + F32 velocity_new_local = mVelocity_local + acceleration_new_local*time_iteration_step; + velocity_new_local = llclamp(velocity_new_local, + -max_velocity, max_velocity); + + // Temporary debugging setting to cause all avatars to move, for profiling purposes. + if (physics_test) + { + velocity_new_local = sin(time*4.0); + } + // Calculate the new parameters, or remain unchanged if max speed is 0. + F32 position_new_local = position_current_local + velocity_new_local*time_iteration_step; + if (behavior_maxeffect == 0) + position_new_local = position_user_local; + + // Zero out the velocity if the param is being pushed beyond its limits. + if ((position_new_local < 0 && velocity_new_local < 0) || + (position_new_local > 1 && velocity_new_local > 0)) + { + velocity_new_local = 0; + } + + // Check for NaN values. A NaN value is detected if the variables doesn't equal itself. + // If NaN, then reset everything. + if ((mPosition_local != mPosition_local) || + (mVelocity_local != mVelocity_local) || + (position_new_local != position_new_local)) + { + position_new_local = 0; + mVelocity_local = 0; + mVelocityJoint_local = 0; + mAccelerationJoint_local = 0; + mPosition_local = 0; + mPosition_world = LLVector3(0,0,0); + } + + const F32 position_new_local_clamped = llclamp(position_new_local, + 0.0f, + 1.0f); + + LLDriverParam *driver_param = dynamic_cast<LLDriverParam *>(mParamDriver); + llassert_always(driver_param); + if (driver_param) + { + // If this is one of our "hidden" driver params, then make sure it's + // the default value. + if ((driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) && + (driver_param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT)) + { + mCharacter->setVisualParamWeight(driver_param, + 0, + FALSE); + } + for (LLDriverParam::entry_list_t::iterator iter = driver_param->mDriven.begin(); + iter != driver_param->mDriven.end(); + ++iter) + { + LLDrivenEntry &entry = (*iter); + LLViewerVisualParam *driven_param = entry.mParam; + setParamValue(driven_param,position_new_local_clamped, behavior_maxeffect); + } + } + + // + // End calculate new params + //////////////////////////////////////////////////////////////////////////////// + + //////////////////////////////////////////////////////////////////////////////// + // Conditionally update the visual params + // + + // Updating the visual params (i.e. what the user sees) is fairly expensive. + // So only update if the params have changed enough, and also take into account + // the graphics LOD settings. + + // For non-self, if the avatar is small enough visually, then don't update. + const F32 area_for_max_settings = 0.0; + const F32 area_for_min_settings = 1400.0; + const F32 area_for_this_setting = area_for_max_settings + (area_for_min_settings-area_for_max_settings)*(1.0-lod_factor); + const F32 pixel_area = fsqrtf(mCharacter->getPixelArea()); + + const BOOL is_self = (dynamic_cast<LLVOAvatarSelf *>(mCharacter) != NULL); + if ((pixel_area > area_for_this_setting) || is_self) + { + const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped); + const F32 min_delta = (1.0001f-lod_factor)*0.4f; + if (llabs(position_diff_local) > min_delta) + { + update_visuals = TRUE; + mPositionLastUpdate_local = position_new_local; + } + } + + // + // End update visual params + //////////////////////////////////////////////////////////////////////////////// + + mVelocity_local = velocity_new_local; + mAccelerationJoint_local = acceleration_joint_local; + mPosition_local = position_new_local; + } + mLastTime = time; + mPosition_world = joint->getWorldPosition(); + mVelocityJoint_local = velocity_joint_local; + + + /* + // Write out debugging info into a spreadsheet. + if (mFileWrite != NULL && is_self) + { + fprintf(mFileWrite,"%f\t%f\t%f \t\t%f \t\t%f\t%f\t%f\t \t\t%f\t%f\t%f\t%f\t%f \t\t%f\t%f\t%f\n", + position_new_local, + velocity_new_local, + acceleration_new_local, + + time_delta, + + mPosition_world[0], + mPosition_world[1], + mPosition_world[2], + + force_net, + force_spring, + force_accel, + force_damping, + force_drag, + + spring_length, + velocity_joint_local, + acceleration_joint_local + ); + } + */ + + return update_visuals; +} + +// Range of new_value_local is assumed to be [0 , 1] normalized. +void LLPhysicsMotion::setParamValue(LLViewerVisualParam *param, + F32 new_value_normalized, + F32 behavior_maxeffect) +{ + const F32 value_min_local = param->getMinWeight(); + const F32 value_max_local = param->getMaxWeight(); + const F32 min_val = 0.5f-behavior_maxeffect/2.0; + const F32 max_val = 0.5f+behavior_maxeffect/2.0; + + // Scale from [0,1] to [min_val,max_val] + const F32 new_value_rescaled = min_val + (max_val-min_val) * new_value_normalized; + + // Scale from [0,1] to [value_min_local,value_max_local] + const F32 new_value_local = value_min_local + (value_max_local-value_min_local) * new_value_rescaled; + + mCharacter->setVisualParamWeight(param, + new_value_local, + FALSE); +} -- cgit v1.2.3 From d4b9db012e2b5195759f694792c392770112b42d Mon Sep 17 00:00:00 2001 From: brad kittenbrink <brad@lindenlab.com> Date: Tue, 26 Apr 2011 15:04:22 -0700 Subject: FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor --- indra/newview/llspatialpartition.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 8adb8c30e0..94784f3f49 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1635,8 +1635,6 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mSlopRatio = 0.25f; mInfiniteFarClip = FALSE; - LLGLNamePool::registerPool(&sQueryPool); - mOctree = new LLSpatialGroup::OctreeRoot(LLVector3d(0,0,0), LLVector3d(1,1,1), NULL); -- cgit v1.2.3 From 5b29bd3660852cdca3416ba779fbfdc032f8f222 Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Mon, 2 May 2011 17:12:16 -0700 Subject: sync up with viewer-development --- .../skins/default/xui/en/widgets/avatar_icon.xml | 1 + .../skins/default/xui/en/widgets/scroll_bar.xml | 18 +++++++++++------- 2 files changed, 12 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/widgets/avatar_icon.xml b/indra/newview/skins/default/xui/en/widgets/avatar_icon.xml index a1e32e44de..4d69dda7eb 100644 --- a/indra/newview/skins/default/xui/en/widgets/avatar_icon.xml +++ b/indra/newview/skins/default/xui/en/widgets/avatar_icon.xml @@ -1,6 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <avatar_icon + name="avatar_icon" default_icon_name="Generic_Person_Large" use_draw_context_alpha="false"> </avatar_icon> diff --git a/indra/newview/skins/default/xui/en/widgets/scroll_bar.xml b/indra/newview/skins/default/xui/en/widgets/scroll_bar.xml index 830ea12e41..e6d4bff8b5 100644 --- a/indra/newview/skins/default/xui/en/widgets/scroll_bar.xml +++ b/indra/newview/skins/default/xui/en/widgets/scroll_bar.xml @@ -6,20 +6,24 @@ track_color="ScrollbarTrackColor" thumb_color="ScrollbarThumbColor" thickness="15"> - <up_button image_unselected="ScrollArrow_Up" + <up_button name="up_button" + image_unselected="ScrollArrow_Up" image_selected="ScrollArrow_Up" scale_image="true" hover_glow_amount="0.35"/> - <down_button image_unselected="ScrollArrow_Down" + <down_button name="down_button" + image_unselected="ScrollArrow_Down" image_selected="ScrollArrow_Down" scale_image="true" hover_glow_amount="0.35"/> - <left_button image_unselected="ScrollArrow_Left" + <left_button name="left_button" + image_unselected="ScrollArrow_Left" image_selected="ScrollArrow_Left" scale_image="true" hover_glow_amount="0.35"/> - <right_button image_unselected="ScrollArrow_Right" - image_selected="ScrollArrow_Right" - scale_image="true" - hover_glow_amount="0.35"/> + <right_button name="right_button" + image_unselected="ScrollArrow_Right" + image_selected="ScrollArrow_Right" + scale_image="true" + hover_glow_amount="0.35"/> </scroll_bar> -- cgit v1.2.3 From 6431f7fb287d357f9800aac7ce5496c7a7cd063f Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Mon, 2 May 2011 17:14:53 -0700 Subject: WIP VWR-25074 add missing string in English, pending actual Danish translation --- indra/newview/skins/default/xui/da/notifications.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml index a3c4897ee1..376538872f 100644 --- a/indra/newview/skins/default/xui/da/notifications.xml +++ b/indra/newview/skins/default/xui/da/notifications.xml @@ -748,6 +748,7 @@ Prøv venligst igen senere. [OLD_NAME] ([SLID]) er nu kendt som [NEW_NAME]. </notification> <notification name="OfferTeleport"> + Offer a teleport to your location with the following message? <form name="form"> <input name="message"> Mød mig i [REGION] -- cgit v1.2.3 From 8f720b59d35d172b0a34ff73c7724d9bae258aa2 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed <nat@lindenlab.com> Date: Mon, 2 May 2011 20:49:47 -0400 Subject: CHOP-599: if build.sh creates summary.json, package it with viewer. Recent versions of the viewer's build-dependent build.sh create and upload a summary.json file in the top level of the source repository checkout. Bundle that into the viewer installer. This is the one file that contains the viewer's version. --- indra/newview/viewer_manifest.py | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index f671c770ea..450d274fd7 100644 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -114,6 +114,16 @@ class ViewerManifest(LLManifest): # Files in the newview/ directory self.path("gpu_table.txt") + # The summary.json file gets left in the base checkout dir by + # build.sh. It's only created for a build.sh build, therefore we + # have to check whether it exists. :-P + summary_json = "summary.json" + summary_json_path = os.path.join(os.pardir, os.pardir, summary_json) + if os.path.exists(os.path.join(self.get_src_prefix(), summary_json_path)): + self.path(summary_json_path, summary_json) + else: + print "No %s" % os.path.join(self.get_src_prefix(), summary_json_path) + def login_channel(self): """Channel reported for login and upgrade purposes ONLY; used for A/B testing""" -- cgit v1.2.3 From 76221ab9b3d5e4a185dfdfeb39719724739566ab Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Tue, 3 May 2011 11:55:21 -0700 Subject: FIX VWR-25074 add missing Danish translation --- indra/newview/skins/default/xui/da/notifications.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/notifications.xml b/indra/newview/skins/default/xui/da/notifications.xml index 376538872f..30b54d3eb2 100644 --- a/indra/newview/skins/default/xui/da/notifications.xml +++ b/indra/newview/skins/default/xui/da/notifications.xml @@ -748,7 +748,7 @@ Prøv venligst igen senere. [OLD_NAME] ([SLID]) er nu kendt som [NEW_NAME]. </notification> <notification name="OfferTeleport"> - Offer a teleport to your location with the following message? + Tilbyd en teleport til din position med følgende besked? <form name="form"> <input name="message"> Mød mig i [REGION] -- cgit v1.2.3 From af6a5b1f40ff0f0a8f0d10f609fa27da7e40959d Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Tue, 3 May 2011 16:37:12 -0700 Subject: FIX VWR-22337 translation (in utf-8) for "loading terms of service" string --- indra/newview/skins/default/xui/da/floater_tos.xml | 2 +- indra/newview/skins/default/xui/de/floater_tos.xml | 2 +- indra/newview/skins/default/xui/es/floater_tos.xml | 2 +- indra/newview/skins/default/xui/fr/floater_tos.xml | 2 +- indra/newview/skins/default/xui/pl/floater_tos.xml | 2 +- indra/newview/skins/default/xui/pt/floater_tos.xml | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/floater_tos.xml b/indra/newview/skins/default/xui/da/floater_tos.xml index 760f60c996..af9ee0bd06 100644 --- a/indra/newview/skins/default/xui/da/floater_tos.xml +++ b/indra/newview/skins/default/xui/da/floater_tos.xml @@ -4,7 +4,7 @@ http://secondlife.com/app/tos/ </floater.string> <floater.string name="loading_url"> - data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Loading %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E + data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Henter %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E </floater.string> <button label="Fortsæt" label_selected="Fortsæt" name="Continue"/> <button label="Annullér" label_selected="Annullér" name="Cancel"/> diff --git a/indra/newview/skins/default/xui/de/floater_tos.xml b/indra/newview/skins/default/xui/de/floater_tos.xml index 1f3ef2f0b4..ba329371f8 100644 --- a/indra/newview/skins/default/xui/de/floater_tos.xml +++ b/indra/newview/skins/default/xui/de/floater_tos.xml @@ -4,7 +4,7 @@ http://secondlife.com/app/tos/ </floater.string> <floater.string name="loading_url"> - data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Loading %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E + data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Wird geladen %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3EServicebedingungen%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E </floater.string> <button label="Weiter" label_selected="Weiter" name="Continue"/> <button label="Abbrechen" label_selected="Abbrechen" name="Cancel"/> diff --git a/indra/newview/skins/default/xui/es/floater_tos.xml b/indra/newview/skins/default/xui/es/floater_tos.xml index f4a0897d73..89092201d9 100644 --- a/indra/newview/skins/default/xui/es/floater_tos.xml +++ b/indra/newview/skins/default/xui/es/floater_tos.xml @@ -4,7 +4,7 @@ http://secondlife.com/app/tos/ </floater.string> <floater.string name="loading_url"> - data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Loading %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E + data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Cargando %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3Elas%20Condiciones%20del%20servicio%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E </floater.string> <button label="Continuar" label_selected="Continuar" name="Continue"/> <button label="Cancelar" label_selected="Cancelar" name="Cancel"/> diff --git a/indra/newview/skins/default/xui/fr/floater_tos.xml b/indra/newview/skins/default/xui/fr/floater_tos.xml index 8a2a1e1d25..6d58cf77ca 100644 --- a/indra/newview/skins/default/xui/fr/floater_tos.xml +++ b/indra/newview/skins/default/xui/fr/floater_tos.xml @@ -4,7 +4,7 @@ http://secondlife.com/app/tos/ </floater.string> <floater.string name="loading_url"> - data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Loading %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E + data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Chargement %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3Eles%20Conditions%20d%27utilisation%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E </floater.string> <button label="Continuer" label_selected="Continuer" name="Continue"/> <button label="Annuler" label_selected="Annuler" name="Cancel"/> diff --git a/indra/newview/skins/default/xui/pl/floater_tos.xml b/indra/newview/skins/default/xui/pl/floater_tos.xml index bb2de773f0..8cdf267f4b 100644 --- a/indra/newview/skins/default/xui/pl/floater_tos.xml +++ b/indra/newview/skins/default/xui/pl/floater_tos.xml @@ -4,7 +4,7 @@ http://secondlife.com/app/tos/ </floater.string> <floater.string name="loading_url"> - data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Loading %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E + data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Ładowanie %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3EWarunki%20Serwisu%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E </floater.string> <button label="Kontynuuj" label_selected="Kontynuuj" name="Continue"/> <button label="Anuluj" label_selected="Anuluj" name="Cancel"/> diff --git a/indra/newview/skins/default/xui/pt/floater_tos.xml b/indra/newview/skins/default/xui/pt/floater_tos.xml index 2675979783..c4954cb61f 100644 --- a/indra/newview/skins/default/xui/pt/floater_tos.xml +++ b/indra/newview/skins/default/xui/pt/floater_tos.xml @@ -4,7 +4,7 @@ http://secondlife.com/app/tos/ </floater.string> <floater.string name="loading_url"> - data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Carregando %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETerms%20of%20Service%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E + data:text/html,%3Chtml%3E%3Chead%3E%3C/head%3E%3Cbody text=%22000000%22%3E%3Ch2%3E Carregando %3Ca%20target%3D%22_external%22%20href%3D%22http%3A//secondlife.com/app/tos/%22%3ETermos%20de%20Serviço%3C/a%3E...%3C/h2%3E %3C/body%3E %3C/html%3E </floater.string> <button label="Continuar" label_selected="Continuar" name="Continue"/> <button label="Cancelar" label_selected="Cancelar" name="Cancel"/> -- cgit v1.2.3 From 36938bd6e28b76a845b05d10231b4f9f9f8a1b96 Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Wed, 4 May 2011 14:53:22 -0700 Subject: FIX VWR-19022 ES linguistic --- indra/newview/skins/default/xui/es/menu_favorites.xml | 2 +- indra/newview/skins/default/xui/es/menu_inspect_avatar_gear.xml | 2 +- indra/newview/skins/default/xui/es/menu_teleport_history_item.xml | 2 +- indra/newview/skins/minimal/xui/es/menu_favorites.xml | 2 +- indra/newview/skins/minimal/xui/es/menu_inspect_avatar_gear.xml | 2 +- indra/newview/skins/minimal/xui/es/menu_teleport_history_item.xml | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/es/menu_favorites.xml b/indra/newview/skins/default/xui/es/menu_favorites.xml index c8a7858ddb..85210d5c49 100644 --- a/indra/newview/skins/default/xui/es/menu_favorites.xml +++ b/indra/newview/skins/default/xui/es/menu_favorites.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <menu name="Popup"> - <menu_item_call label="Teleportarse" name="Teleport To Landmark"/> + <menu_item_call label="Teleportar" name="Teleport To Landmark"/> <menu_item_call label="Ver/Editar el hito" name="Landmark Open"/> <menu_item_call label="Copiar la SLurl" name="Copy slurl"/> <menu_item_call label="Mostrar en el mapa" name="Show On Map"/> diff --git a/indra/newview/skins/default/xui/es/menu_inspect_avatar_gear.xml b/indra/newview/skins/default/xui/es/menu_inspect_avatar_gear.xml index bee4c61da2..82fc8ddd39 100644 --- a/indra/newview/skins/default/xui/es/menu_inspect_avatar_gear.xml +++ b/indra/newview/skins/default/xui/es/menu_inspect_avatar_gear.xml @@ -4,7 +4,7 @@ <menu_item_call label="Añadir como amigo" name="add_friend"/> <menu_item_call label="MI" name="im"/> <menu_item_call label="Llamada" name="call"/> - <menu_item_call label="Teleportarse" name="teleport"/> + <menu_item_call label="Teleportar" name="teleport"/> <menu_item_call label="Invitar al grupo" name="invite_to_group"/> <menu_item_call label="Ignorar" name="block"/> <menu_item_call label="Designorar" name="unblock"/> diff --git a/indra/newview/skins/default/xui/es/menu_teleport_history_item.xml b/indra/newview/skins/default/xui/es/menu_teleport_history_item.xml index ed33c55aca..c482907812 100644 --- a/indra/newview/skins/default/xui/es/menu_teleport_history_item.xml +++ b/indra/newview/skins/default/xui/es/menu_teleport_history_item.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <context_menu name="Teleport History Item Context Menu"> - <menu_item_call label="Teleportarse" name="Teleport"/> + <menu_item_call label="Teleportar" name="Teleport"/> <menu_item_call label="Más información" name="More Information"/> <menu_item_call label="Copiar al portapapeles" name="CopyToClipboard"/> </context_menu> diff --git a/indra/newview/skins/minimal/xui/es/menu_favorites.xml b/indra/newview/skins/minimal/xui/es/menu_favorites.xml index c8a7858ddb..85210d5c49 100644 --- a/indra/newview/skins/minimal/xui/es/menu_favorites.xml +++ b/indra/newview/skins/minimal/xui/es/menu_favorites.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <menu name="Popup"> - <menu_item_call label="Teleportarse" name="Teleport To Landmark"/> + <menu_item_call label="Teleportar" name="Teleport To Landmark"/> <menu_item_call label="Ver/Editar el hito" name="Landmark Open"/> <menu_item_call label="Copiar la SLurl" name="Copy slurl"/> <menu_item_call label="Mostrar en el mapa" name="Show On Map"/> diff --git a/indra/newview/skins/minimal/xui/es/menu_inspect_avatar_gear.xml b/indra/newview/skins/minimal/xui/es/menu_inspect_avatar_gear.xml index ebe33cea11..b4b964d096 100644 --- a/indra/newview/skins/minimal/xui/es/menu_inspect_avatar_gear.xml +++ b/indra/newview/skins/minimal/xui/es/menu_inspect_avatar_gear.xml @@ -3,7 +3,7 @@ <menu_item_call label="Ver el perfil" name="view_profile"/> <menu_item_call label="Añadir como amigo" name="add_friend"/> <menu_item_call label="MI" name="im"/> - <menu_item_call label="Teleportarse" name="teleport"/> + <menu_item_call label="Teleportar" name="teleport"/> <menu_item_call label="Ignorar" name="block"/> <menu_item_call label="Designorar" name="unblock"/> <menu_item_call label="Denunciar" name="report"/> diff --git a/indra/newview/skins/minimal/xui/es/menu_teleport_history_item.xml b/indra/newview/skins/minimal/xui/es/menu_teleport_history_item.xml index ed33c55aca..c482907812 100644 --- a/indra/newview/skins/minimal/xui/es/menu_teleport_history_item.xml +++ b/indra/newview/skins/minimal/xui/es/menu_teleport_history_item.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <context_menu name="Teleport History Item Context Menu"> - <menu_item_call label="Teleportarse" name="Teleport"/> + <menu_item_call label="Teleportar" name="Teleport"/> <menu_item_call label="Más información" name="More Information"/> <menu_item_call label="Copiar al portapapeles" name="CopyToClipboard"/> </context_menu> -- cgit v1.2.3 From 343ffb9d512702fff76e542575a0eff79ea62204 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed <nat@lindenlab.com> Date: Thu, 5 May 2011 19:23:55 -0400 Subject: Remove Pth library from viewer build. This library was only needed on the Mac, and only with the OS X 10.4 SDK. As of October 2010, we no longer build the viewer with that SDK. The 10.5 SDK we're currently using directly supports the functionality for which we originally brought in Pth. --- indra/newview/licenses-mac.txt | 510 --------------------- .../newview/skins/default/xui/en/floater_about.xml | 1 - 2 files changed, 511 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/licenses-mac.txt b/indra/newview/licenses-mac.txt index 1324fa1a86..af80bff5d9 100644 --- a/indra/newview/licenses-mac.txt +++ b/indra/newview/licenses-mac.txt @@ -315,516 +315,6 @@ This product includes cryptographic software written by Eric Young Hudson (tjh@cryptsoft.com). -=========== -Pth License -=========== - ____ _ _ - | _ \| |_| |__ ``Ian Fleming was a UNIX fan! - | |_) | __| '_ \ How do I know? Well, James Bond - | __/| |_| | | | had the (license to kill) number 007, - |_| \__|_| |_| i.e., he could execute anyone!'' - - GNU Pth - The GNU Portable Threads - - LICENSE - ======= - - This library is free software; you can redistribute it and/or modify - it under the terms of the GNU Lesser General Public License as - published by the Free Software Foundation; either version 2.1 of the - License, or (at your option) any later version. - - For some people, it is not clear, what is the real intention of the - author by using the GNU Lesser General Public License (LGPL) as the - distribution license for GNU Pth. This is, because the LGPL and the - GPL can be (and are often) interpreted very differently and some - interpretations seem to be not compatible with others. So an explicit - clarification for the use of the LGPL for GNU Pth from the authors - point of view might be useful. - - The author places this library under the LGPL to make sure that it - can be used both commercially and non-commercially provided that - modifications to the code base are always donated back to the official - code base under the same license conditions. Please keep in mind that - especially using this library in code not staying under the GPL or - the LGPL _is_ allowed and that any taint or license creap into code - that uses the library is not the authors intention. It is just the - case that _including_ this library into the source tree of other - applications is a little bit more inconvinient because of the LGPL. - But it has to be this way for good reasons. 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Lane. ogg/vorbis Copyright (C) 2001, Xiphophorus OpenSSL Copyright (C) 1998-2002 The OpenSSL Project. -Pth Copyright (C) 1999-2006 Ralf S. Engelschall <rse@gnu.org> SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) xmlrpc-epi Copyright (C) 2000 Epinions, Inc. -- cgit v1.2.3 From 165c72d576812c7adcf4cb7b2d1d359a60e14d06 Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Thu, 5 May 2011 17:32:42 -0700 Subject: FIX VWR-22356 ES layout --- indra/newview/skins/default/xui/es/panel_region_terrain.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/es/panel_region_terrain.xml b/indra/newview/skins/default/xui/es/panel_region_terrain.xml index 903b826a0b..98b10e4895 100644 --- a/indra/newview/skins/default/xui/es/panel_region_terrain.xml +++ b/indra/newview/skins/default/xui/es/panel_region_terrain.xml @@ -8,7 +8,7 @@ </text> <spinner label="Nivel del agua" name="water_height_spin"/> <button label="?" name="water_height_help"/> - <spinner label="Límite de elevación del terreno" name="terrain_raise_spin"/> + <spinner label="Límite de elevación del terreno" name="terrain_raise_spin"/> <button label="?" name="terrain_raise_help"/> <spinner label="Límite de bajada del terreno" name="terrain_lower_spin" bottom_delta="-34"/> <button label="?" name="terrain_lower_help"/> -- cgit v1.2.3 From 099d1795e567636baa273b3411d6c264b7524964 Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Fri, 6 May 2011 15:34:01 -0700 Subject: FIX VWR-23615 en_xui_change es it resizing --- .../skins/default/xui/en/floater_preview_gesture.xml | 4 ++-- .../skins/default/xui/es/floater_preview_gesture.xml | 18 +++++++++--------- .../skins/default/xui/it/floater_preview_gesture.xml | 4 ++-- 3 files changed, 13 insertions(+), 13 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_preview_gesture.xml b/indra/newview/skins/default/xui/en/floater_preview_gesture.xml index a17cf8eea8..9f6199fada 100644 --- a/indra/newview/skins/default/xui/en/floater_preview_gesture.xml +++ b/indra/newview/skins/default/xui/en/floater_preview_gesture.xml @@ -120,14 +120,14 @@ font.style="BOLD" name="key_label" top_pad="10" - width="150"> + width="130"> Shortcut Key: </text> <combo_box height="20" label="None" layout="topleft" - left_delta="154" + left_delta="135" name="modifier_combo" top_delta="-4" width="55" /> diff --git a/indra/newview/skins/default/xui/es/floater_preview_gesture.xml b/indra/newview/skins/default/xui/es/floater_preview_gesture.xml index c58eb227aa..bd13262dcd 100644 --- a/indra/newview/skins/default/xui/es/floater_preview_gesture.xml +++ b/indra/newview/skins/default/xui/es/floater_preview_gesture.xml @@ -30,15 +30,15 @@ <text name="trigger_label"> Palabra clave: </text> - <text left="208" name="replace_text" tool_tip="Reemplaza la/s palabra/s clave con estas palabras. Por ejemplo, si cambia la palabra clave 'hola' por 'qué tal', se cambiará en el chat 'Quise decir hola' por 'Quise decir qué tal' en cuanto realice el gesto."> + <text name="replace_text" tool_tip="Reemplaza la/s palabra/s clave con estas palabras. Por ejemplo, si cambia la palabra clave 'hola' por 'qué tal', se cambiará en el chat 'Quise decir hola' por 'Quise decir qué tal' en cuanto realice el gesto."> Reemplazar por: </text> <line_editor name="replace_editor" tool_tip="Reemplaza la/s palabra/s clave con estas palabras. Por ejemplo, si cambia la palabra clave 'hola' por 'qué tal', se cambiará en el chat 'Quise decir hola' por 'Quise decir qué tal' en cuanto realice el gesto."/> <text name="key_label"> Atajo de teclado: </text> - <combo_box label="Ninguno" left="116" name="modifier_combo" width="76"/> - <combo_box label="Ninguno" left_delta="80" name="key_combo" width="76"/> + <combo_box label="Ninguno" name="modifier_combo" width="76"/> + <combo_box label="Ninguno" name="key_combo" width="50"/> <text name="library_label"> Biblioteca: </text> @@ -55,20 +55,20 @@ <button label="Arriba" name="up_btn"/> <button label="Abajo" name="down_btn"/> <button label="Quitar" name="delete_btn"/> - <text left="230" name="options_text" width="200"> + <text name="options_text" width="200"> (opciones) </text> <radio_group name="animation_trigger_type"> <radio_item label="Empezar" name="start"/> <radio_item label="Parar" name="stop"/> </radio_group> - <check_box bottom_delta="34" label="hasta que las animaciones estén hechas" name="wait_anim_check"/> - <check_box bottom_delta="-30" label="tiempo en segundos:" name="wait_time_check"/> - <line_editor left_delta="130" name="wait_time_editor"/> + <check_box label="hasta que las animaciones estén hechas" name="wait_anim_check"/> + <check_box label="tiempo en segundos:" name="wait_time_check"/> + <line_editor name="wait_time_editor"/> <text name="help_label"> Todos los pasos suceden a la vez, a menos que añadas pasos de espera. </text> - <check_box label="Disponible" left="130" name="active_check" tool_tip="Los gestos disponibles pueden realizarse escribiendo en el chat su frase clave o pulsando su tecla de acceso rápido. Generalmente, los gestos pasan a no disponibles cuando hay un conflicto de teclas."/> - <button label="Vista previa" name="preview_btn" width="85"/> + <check_box label="Disponible" name="active_check" tool_tip="Los gestos disponibles pueden realizarse escribiendo en el chat su frase clave o pulsando su tecla de acceso rápido. Generalmente, los gestos pasan a no disponibles cuando hay un conflicto de teclas."/> + <button label="Vista previa" name="preview_btn" width="82"/> <button label="Guardar" name="save_btn"/> </floater> diff --git a/indra/newview/skins/default/xui/it/floater_preview_gesture.xml b/indra/newview/skins/default/xui/it/floater_preview_gesture.xml index 7e29db6336..2172b9848b 100644 --- a/indra/newview/skins/default/xui/it/floater_preview_gesture.xml +++ b/indra/newview/skins/default/xui/it/floater_preview_gesture.xml @@ -34,10 +34,10 @@ Sostituisci con: </text> <line_editor name="replace_editor" tool_tip="Sostituisci le parole chiave con questi termini. Per esempio, sostituire la parola chiave 'salve' con 'ciao' modificherà la chat 'Volevo solo dire salve' in 'Volevo solo dire ciao' e avvierà la gesture!"/> - <text name="key_label"> + <text name="key_label" width="147"> Scorciatoia da tastiera: </text> - <combo_box label="Nessuno" name="modifier_combo" /> + <combo_box left_delta="150" label="Nessuno" name="modifier_combo" /> <combo_box label="Nessuno" name="key_combo" /> <text name="library_label"> Libreria: -- cgit v1.2.3 From e0849adec775e5d73d2e3fc068fe8ba54cea443f Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Fri, 6 May 2011 16:29:40 -0700 Subject: WIP VWR-23688 --- indra/newview/skins/default/xui/pt/notifications.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index 4adfe8e37f..0786a62f13 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -2730,7 +2730,7 @@ O botão será exibido quando houver espaço suficente. Selecione os residentes com quem compartilhar. </notification> <notification name="ShareItemsConfirmation"> - Tem certeza de que quer compartilhar os items abaixo? + Tem certeza de que quer compartilhar os itens abaixo? <nolink>[ITEMS]</nolink> -- cgit v1.2.3 From bb781cbef7e8ce0925d57b158438270572921c9a Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Fri, 6 May 2011 17:27:50 -0700 Subject: FIX VWR-23696 remove old parameter overrides --- indra/newview/skins/default/xui/pt/floater_pay.xml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/pt/floater_pay.xml b/indra/newview/skins/default/xui/pt/floater_pay.xml index 26d5710c4a..8094ad376c 100644 --- a/indra/newview/skins/default/xui/pt/floater_pay.xml +++ b/indra/newview/skins/default/xui/pt/floater_pay.xml @@ -6,18 +6,18 @@ <string name="payee_resident"> Pagar residente </string> - <text left="5" name="payee_label" width="110"> + <text left="5" name="payee_label"> Pagar: </text> <icon name="icon_person" tool_tip="Pessoa"/> - <text left="115" name="payee_name"> + <text name="payee_name"> Test Name That Is Extremely Long To Check Clipping </text> - <button label="L$1" label_selected="L$1" left="112" name="fastpay 1"/> + <button label="L$1" label_selected="L$1" name="fastpay 1"/> <button label="L$5" label_selected="L$5" name="fastpay 5"/> - <button label="L$10" label_selected="L$10" left="112" name="fastpay 10"/> + <button label="L$10" label_selected="L$10" name="fastpay 10"/> <button label="L$20" label_selected="L$20" name="fastpay 20"/> - <text left="4" name="amount text"> + <text name="amount text"> Outro valor: </text> <button label="Pagar" label_selected="Pagar" name="pay btn"/> -- cgit v1.2.3 From 5544c184664b8604204f6a5cf2cd7b151b79a69e Mon Sep 17 00:00:00 2001 From: Eli Linden <eli@lindenlab.com> Date: Fri, 6 May 2011 17:54:58 -0700 Subject: WIP VWR-24160 en_xui_change accommodate longest string --- indra/newview/skins/default/xui/en/panel_preferences_chat.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/panel_preferences_chat.xml b/indra/newview/skins/default/xui/en/panel_preferences_chat.xml index 404537e1f2..cdc462109c 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_chat.xml @@ -150,7 +150,7 @@ top_pad="20" left="30" height="10" - width="180"> + width="400"> Enable incoming chat popups: </text> <check_box -- cgit v1.2.3