From 479385c97fa2d433c85598f6871274c970a6f9a7 Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Mon, 15 Apr 2019 16:31:01 -0700
Subject: SL-10968

Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc.
---
 indra/newview/app_settings/shaders/class1/deferred/moonF.glsl    | 2 +-
 indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

(limited to 'indra/newview')

diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index aae6158673..cc1636d89d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -68,6 +68,6 @@ void main()
     frag_data[1] = vec4(0.0);
     frag_data[2] = vec4(0.0f);
 
-    gl_FragDepth = 0.99985f;
+    gl_FragDepth = 0.999985f;
 }
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index d06cb43129..e240c130c6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -59,6 +59,6 @@ void main()
     frag_data[1] = vec4(0.0f);
     frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
 
-    gl_FragDepth = 0.99988f;
+    gl_FragDepth = 0.999988f;
 }
 
-- 
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