From ef0057909fcf7eaee6bdff4a58492fd17ffdd9a4 Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Wed, 11 May 2011 12:19:36 -0400 Subject: SH-1522 FIX removed old debugging code that generated avatar_lad_log.txt Old debugging code, should be very low risk to remove. --- indra/newview/llvoavatar.cpp | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 4767ba2bed..68637a7ed9 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5414,18 +5414,6 @@ BOOL LLVOAvatar::loadAvatar() } } - // Uncomment to enable avatar_lad.xml debugging. - std::ofstream file; - file.open("avatar_lad.log"); - for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); - param; - param = (LLViewerVisualParam*) getNextVisualParam() ) - { - param->getInfo()->toStream(file); - file << std::endl; - } - - file.close(); return TRUE; } -- cgit v1.2.3 From 14f6bbadef2c39e58a3b54c0c6212949acf50e45 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 8 Aug 2011 15:29:23 -0500 Subject: SH-2242 Work in progress migrating to glVertexAttrib everywhere --- indra/newview/app_settings/logcontrol.xml | 2 +- indra/newview/app_settings/settings.xml | 2 +- .../shaders/class1/avatar/avatarSkinV.glsl | 3 +- .../shaders/class1/avatar/avatarV.glsl | 24 +- .../shaders/class1/avatar/eyeballV.glsl | 15 +- .../shaders/class1/avatar/pickAvatarV.glsl | 16 +- .../shaders/class1/deferred/alphaSkinnedV.glsl | 20 +- .../shaders/class1/deferred/alphaV.glsl | 29 ++- .../shaders/class1/deferred/attachmentShadowV.glsl | 10 +- .../shaders/class1/deferred/avatarAlphaV.glsl | 32 +-- .../shaders/class1/deferred/avatarEyesV.glsl | 12 +- .../shaders/class1/deferred/avatarShadowV.glsl | 23 +- .../shaders/class1/deferred/avatarV.glsl | 25 +- .../shaders/class1/deferred/blurLightV.glsl | 6 +- .../shaders/class1/deferred/bumpSkinnedV.glsl | 16 +- .../shaders/class1/deferred/bumpV.glsl | 16 +- .../shaders/class1/deferred/cloudsV.glsl | 11 +- .../shaders/class1/deferred/diffuseSkinnedV.glsl | 15 +- .../shaders/class1/deferred/diffuseV.glsl | 14 +- .../shaders/class1/deferred/fullbrightV.glsl | 16 +- .../app_settings/shaders/class1/deferred/giV.glsl | 12 +- .../shaders/class1/deferred/impostorV.glsl | 10 +- .../shaders/class1/deferred/luminanceV.glsl | 12 +- .../shaders/class1/deferred/multiPointLightV.glsl | 6 +- .../shaders/class1/deferred/pointLightV.glsl | 12 +- .../shaders/class1/deferred/postDeferredV.glsl | 6 +- .../shaders/class1/deferred/postgiV.glsl | 5 +- .../shaders/class1/deferred/shadowAlphaMaskV.glsl | 10 +- .../shaders/class1/deferred/shadowV.glsl | 4 +- .../app_settings/shaders/class1/deferred/skyV.glsl | 11 +- .../shaders/class1/deferred/softenLightF.glsl | 6 +- .../shaders/class1/deferred/softenLightV.glsl | 13 +- .../shaders/class1/deferred/starsV.glsl | 10 +- .../shaders/class1/deferred/sunLightV.glsl | 16 +- .../shaders/class1/deferred/terrainV.glsl | 14 +- .../shaders/class1/deferred/treeV.glsl | 12 +- .../shaders/class1/deferred/waterV.glsl | 23 +- .../shaders/class1/effects/glowExtractF.glsl | 2 +- .../shaders/class1/effects/glowExtractV.glsl | 6 +- .../app_settings/shaders/class1/effects/glowV.glsl | 21 +- .../shaders/class1/environment/terrainV.glsl | 23 +- .../shaders/class1/environment/waterV.glsl | 13 +- .../shaders/class1/interface/customalphaV.glsl | 9 +- .../shaders/class1/interface/glowcombineV.glsl | 9 +- .../shaders/class1/interface/highlightF.glsl | 4 +- .../shaders/class1/interface/highlightV.glsl | 18 +- .../shaders/class1/interface/occlusionV.glsl | 4 +- .../shaders/class1/interface/solidcolorV.glsl | 10 +- .../shaders/class1/interface/twotextureaddV.glsl | 9 +- .../app_settings/shaders/class1/interface/uiV.glsl | 10 +- .../app_settings/shaders/class1/objects/bumpV.glsl | 13 +- .../class1/objects/fullbrightShinySkinnedV.glsl | 14 +- .../shaders/class1/objects/fullbrightShinyV.glsl | 14 +- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 14 +- .../shaders/class1/objects/fullbrightV.glsl | 13 +- .../class1/objects/shinySimpleSkinnedV.glsl | 15 +- .../shaders/class1/objects/shinyV.glsl | 13 +- .../shaders/class1/objects/simpleSkinnedV.glsl | 15 +- .../shaders/class1/objects/simpleV.glsl | 18 +- .../shaders/class2/avatar/eyeballV.glsl | 16 +- .../shaders/class2/deferred/alphaSkinnedV.glsl | 27 +- .../shaders/class2/deferred/alphaV.glsl | 31 +-- .../shaders/class2/deferred/avatarAlphaV.glsl | 31 ++- .../shaders/class2/deferred/edgeV.glsl | 5 +- .../shaders/class2/deferred/softenLightV.glsl | 12 +- .../shaders/class2/deferred/sunLightV.glsl | 15 +- .../app_settings/shaders/class2/effects/blurV.glsl | 6 +- .../shaders/class2/effects/drawQuadV.glsl | 10 +- .../shaders/class2/environment/terrainV.glsl | 22 +- .../shaders/class2/lighting/sumLightsV.glsl | 2 - .../shaders/class2/objects/fullbrightShinyV.glsl | 19 +- .../shaders/class2/objects/fullbrightV.glsl | 18 +- .../shaders/class2/objects/shinyV.glsl | 18 +- .../shaders/class2/objects/simpleV.glsl | 20 +- .../shaders/class2/windlight/cloudsV.glsl | 11 +- .../shaders/class2/windlight/skyV.glsl | 10 +- .../shaders/class3/avatar/avatarV.glsl | 27 +- .../shaders/class3/deferred/giDownsampleV.glsl | 6 +- .../shaders/class3/deferred/giFinalV.glsl | 5 +- .../app_settings/shaders/class3/deferred/giV.glsl | 12 +- .../shaders/class3/deferred/luminanceV.glsl | 12 +- .../shaders/class3/deferred/postDeferredV.glsl | 6 +- .../shaders/class3/deferred/postgiV.glsl | 6 +- .../shaders/class3/deferred/softenLightV.glsl | 11 +- .../shaders/class3/lighting/sumLightsV.glsl | 1 - indra/newview/llagent.cpp | 2 +- indra/newview/lldrawpool.cpp | 4 +- indra/newview/lldrawpoolalpha.cpp | 23 +- indra/newview/lldrawpoolalpha.h | 1 + indra/newview/lldrawpoolavatar.cpp | 68 ++--- indra/newview/lldrawpoolbump.cpp | 2 +- indra/newview/lldrawpoolsimple.cpp | 38 +-- indra/newview/lldrawpoolsimple.h | 5 +- indra/newview/lldrawpoolsky.cpp | 6 +- indra/newview/lldrawpoolterrain.cpp | 4 + indra/newview/lldrawpooltree.cpp | 5 +- indra/newview/lldrawpoolwater.cpp | 6 +- indra/newview/lldrawpoolwlsky.cpp | 4 +- indra/newview/lldynamictexture.cpp | 8 + indra/newview/llface.cpp | 48 +++- indra/newview/llface.h | 6 +- indra/newview/llfloaterimagepreview.cpp | 4 +- indra/newview/llfloatermodelpreview.cpp | 16 +- indra/newview/llmanip.cpp | 4 +- indra/newview/llmaniptranslate.cpp | 4 +- indra/newview/llpreviewtexture.cpp | 2 +- indra/newview/llselectmgr.cpp | 4 +- indra/newview/llspatialpartition.cpp | 74 +++--- indra/newview/llspatialpartition.h | 1 - indra/newview/lltexlayer.cpp | 3 + indra/newview/lltextureview.cpp | 4 +- indra/newview/llviewerjointmesh.cpp | 24 +- indra/newview/llviewershadermgr.cpp | 280 +++++++++++++++++---- indra/newview/llviewershadermgr.h | 25 +- indra/newview/llviewerwindow.cpp | 2 +- indra/newview/llvosurfacepatch.cpp | 6 + indra/newview/llvovolume.cpp | 24 +- indra/newview/pipeline.cpp | 56 +++-- indra/newview/pipeline.h | 4 + 119 files changed, 1164 insertions(+), 718 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index ae72dee900..a76eb3cd37 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -43,7 +43,7 @@ tags - + diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9bb320d882..ed1e3c2057 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7565,7 +7565,7 @@ Type Boolean Value - 0 + 1 RenderDebugNormalScale diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index d9f29ced4f..81b632e7fa 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -6,8 +6,7 @@ */ - -attribute vec4 weight; //1 +attribute vec4 weight; uniform vec4 matrixPalette[45]; diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index 2796222c68..ec7359d565 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -5,7 +5,9 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -13,31 +15,33 @@ void calcAtmospherics(vec3 inPositionEye); void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); + mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); gl_Position = gl_ProjectionMatrix * pos; - //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + //gl_Position = gl_ModelViewProjectionMatrix * position; gl_FogFragCoord = length(pos.xyz); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0,0,0,0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0,0,0,0)); gl_FrontColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 2eb814bd91..0b075feef5 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -13,16 +17,17 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec3 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); vec4 specular = vec4(1.0); - vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); + vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); gl_FrontColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index 86b189b282..dcc891b16f 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -5,21 +5,23 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; mat4 getSkinnedTransform(); void main() { vec4 pos; - + vec4 pos_in = vec4(position, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - gl_FrontColor = gl_Color; - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_FrontColor = diffuse_color; + gl_TexCoord[0] = vec4(texcoord0,0,1); gl_Position = gl_ProjectionMatrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index ac3f7189c2..eeebae4464 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); @@ -59,7 +63,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; @@ -67,9 +71,9 @@ void main() mat4 trans = getObjectSkinnedTransform(); trans = gl_ModelViewMatrix * trans; - pos = trans * gl_Vertex; + pos = trans * vec4(position.xyz, 1.0); - norm = gl_Vertex.xyz + gl_Normal.xyz; + norm = position.xyz + normal.xyz; norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); vec4 frag_pos = gl_ProjectionMatrix * pos; @@ -80,7 +84,7 @@ void main() calcAtmospherics(pos.xyz); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -90,17 +94,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 44cb78e914..3a17f6a709 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec4 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -62,22 +65,22 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix * vert; + vec4 vert = vec4(position.xyz, 1.0); + vary_texture_index = position.w; + vec4 pos = (gl_ModelViewMatrix * vert); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(gl_NormalMatrix * normal); float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -87,7 +90,7 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); @@ -96,10 +99,10 @@ void main() vary_light = gl_LightSource[0].position.xyz; - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = col.rgb*gl_Color.rgb; + col.rgb = col.rgb*diffuse_color.rgb; gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index c7a4f86727..df61785aa1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -5,21 +5,23 @@ * $License$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 68e4055cf2..842931ec17 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -59,20 +62,21 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); vec4 frag_pos = gl_ProjectionMatrix * pos; @@ -82,9 +86,9 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -94,17 +98,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl index 7bc78fe407..bdea3d2b57 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -6,16 +6,20 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec3 vary_normal; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(gl_NormalMatrix * normal); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index f177fcd8f1..cf6fc1c0ed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -9,26 +9,31 @@ mat4 getSkinnedTransform(); -attribute vec4 weight; +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; + varying vec4 post_pos; void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); pos = gl_ProjectionMatrix * pos; @@ -36,7 +41,7 @@ void main() gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 7eac11287a..e66f8c8483 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; mat4 getSkinnedTransform(); @@ -15,28 +18,28 @@ varying vec3 vary_normal; void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); vary_normal = norm; gl_Position = gl_ProjectionMatrix * pos; - //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - gl_FrontColor = gl_Color; + + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index 862f809de5..016b5e1008 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index dc69519a85..93e00fe523 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -5,7 +5,11 @@ * $License$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; +attribute vec2 texcoord2; varying vec3 vary_mat0; varying vec3 vary_mat1; @@ -15,17 +19,17 @@ mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec3 n = normalize((mat * vec4(gl_Normal.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(gl_MultiTexCoord2.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); + vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(vec4(texcoord2,0,1).xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); @@ -33,5 +37,5 @@ void main() vary_mat2 = vec3(t.z, b.z, n.z); gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 5b6726488b..3c28776045 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -5,7 +5,11 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; +attribute vec2 texcoord2; varying vec3 vary_mat0; varying vec3 vary_mat1; @@ -14,16 +18,16 @@ varying vec3 vary_mat2; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec3 n = normalize(gl_NormalMatrix * gl_Normal); - vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); + vec3 n = normalize(gl_NormalMatrix * normal); + vec3 b = normalize(gl_NormalMatrix * vec4(texcoord2,0,1).xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 3eac63076c..9ba5e97a95 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -5,7 +5,8 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -41,12 +42,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) @@ -142,7 +143,7 @@ void main() // Texture coords - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); gl_TexCoord[0].xy -= 0.5; gl_TexCoord[0].xy /= cloud_scale.x; gl_TexCoord[0].xy += 0.5; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index 2c4caea109..fadbe5b9ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -7,27 +7,32 @@ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; + varying vec3 vary_normal; mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vary_normal = norm.xyz; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index b56d1493c3..e424737702 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -6,6 +6,10 @@ */ +attribute vec4 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; varying vec3 vary_normal; varying float vary_texture_index; @@ -13,11 +17,11 @@ varying float vary_texture_index; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vary_texture_index = gl_Vertex.w; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_texture_index = position.w; + vary_normal = normalize(gl_NormalMatrix * normal); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 2eed044b7c..3e5fc7a36b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -6,6 +6,9 @@ */ +attribute vec4 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -19,18 +22,17 @@ varying float vary_texture_index; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (gl_ModelViewMatrix * vert); + vary_texture_index = position.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec4 pos = (gl_ModelViewMatrix * vert); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl index e86f2896da..d97d7ea82d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -5,6 +5,9 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec2 vary_fragcoord; @@ -14,11 +17,12 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 723777bd3a..cb47f62bbf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -5,13 +5,15 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index 4baf1fc65a..6a53644723 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -5,8 +5,9 @@ * $/LicenseInfo$ */ - - + +attribute vec3 position; +attribute vec4 diffuse_color; varying vec2 vary_fragcoord; @@ -15,9 +16,10 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index 434fb6f534..7db577c07a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -6,15 +6,17 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; varying vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; gl_Position = pos; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index c510d8ad77..ac3170d16d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -5,7 +5,9 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec4 vary_light; varying vec4 vary_fragcoord; @@ -13,15 +15,15 @@ varying vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); gl_Position = pos; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 876f65ee3a..30dbe3f75e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl index eebe930666..38525044ba 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -5,6 +5,7 @@ * $/LicenseInfo$ */ +attribute vec3 position; varying vec2 vary_fragcoord; @@ -13,7 +14,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 58e9bcec58..6bbbfdd8ee 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -5,19 +5,21 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index d40c2d9f78..7a8ac14f5e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -5,14 +5,14 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); post_pos = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 1ea00f723a..8dfb466e88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -5,7 +5,8 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -39,12 +40,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = position.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index d327216a0c..3ba5ee5bd2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -45,7 +45,7 @@ uniform vec3 env_mat[3]; //uniform vec4 shadow_clip; uniform mat3 ssao_effect_mat; -varying vec4 vary_light; +uniform vec3 sun_dir; varying vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -265,7 +265,7 @@ void main() norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); @@ -286,7 +286,7 @@ void main() // the old infinite-sky shiny reflection // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); + float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; // add the two types of shiny together diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index 745cc01992..5b3f655edf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -6,21 +6,16 @@ */ +attribute vec3 position; uniform vec2 screen_res; -varying vec4 vary_light; varying vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); - - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl index c43125dad9..7cdfe445df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl @@ -6,12 +6,14 @@ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 814deb3677..65fa288e88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec4 vary_light; varying vec2 vary_fragcoord; @@ -15,13 +18,14 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 3038fd2966..33b379d70c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -5,7 +5,11 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; varying vec3 vary_normal; @@ -26,14 +30,14 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(gl_NormalMatrix * normal); // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + gl_TexCoord[0].xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; - vec4 t = gl_MultiTexCoord1; + vec4 t = vec4(texcoord1,0,1); gl_TexCoord[0].zw = t.xy; gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index a9bef4292d..07e56e84db 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -6,16 +6,20 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; + varying vec3 vary_normal; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(gl_NormalMatrix * normal); - gl_FrontColor = gl_Color; + gl_FrontColor = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 5397290b11..b5869e6cb2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; + void calcAtmospherics(vec3 inPositionEye); @@ -29,25 +31,25 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - vec4 position = gl_Vertex; + vec4 pos = vec4(position.xyz, 1.0); mat4 modelViewProj = gl_ModelViewProjectionMatrix; vec4 oPosition; //get view vector vec3 oEyeVec; - oEyeVec.xyz = position.xyz-eyeVec; + oEyeVec.xyz = pos.xyz-eyeVec; float d = length(oEyeVec.xy); float ld = min(d, 2560.0); - position.xy = eyeVec.xy + oEyeVec.xy/d*ld; + pos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = position; + oPosition = vec4(position, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); vary_position = gl_ModelViewMatrix * oPosition; oPosition = modelViewProj * oPosition; @@ -55,17 +57,16 @@ void main() refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); //get wave position parameter (create sweeping horizontal waves) - vec3 v = position.xyz; + vec3 v = pos.xyz; v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. - position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - position.w = 1.0; - position = position*gl_ModelViewMatrix; - - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - + pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); + pos.w = 1.0; + pos = gl_ModelViewMatrix*pos; + calcAtmospherics(pos.xyz); + //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; //get two normal map (detail map) texture coordinates diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 32f5f5f236..1ec0836dcc 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -19,7 +19,6 @@ uniform float warmthAmount; void main() { vec4 col = texture2DRect(diffuseMap, gl_TexCoord[0].xy); - /// CALCULATING LUMINANCE (Using NTSC lum weights) /// http://en.wikipedia.org/wiki/Luma_%28video%29 float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); @@ -27,4 +26,5 @@ void main() gl_FragColor.rgb = col.rgb; gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 76736fed53..b8881e0b19 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -5,11 +5,13 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy; + gl_TexCoord[0].xy = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index 9bb41626ae..a05449a77c 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -5,20 +5,21 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; uniform vec2 glowDelta; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy + glowDelta*(-3.5); - gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + glowDelta*(-2.5); - gl_TexCoord[2].xy = gl_MultiTexCoord0.xy + glowDelta*(-1.5); - gl_TexCoord[3].xy = gl_MultiTexCoord0.xy + glowDelta*(-0.5); - gl_TexCoord[0].zw = gl_MultiTexCoord0.xy + glowDelta*(0.5); - gl_TexCoord[1].zw = gl_MultiTexCoord0.xy + glowDelta*(1.5); - gl_TexCoord[2].zw = gl_MultiTexCoord0.xy + glowDelta*(2.5); - gl_TexCoord[3].zw = gl_MultiTexCoord0.xy + glowDelta*(3.5); + gl_TexCoord[0].xy = texcoord0 + glowDelta*(-3.5); + gl_TexCoord[1].xy = texcoord0 + glowDelta*(-2.5); + gl_TexCoord[2].xy = texcoord0 + glowDelta*(-1.5); + gl_TexCoord[3].xy = texcoord0 + glowDelta*(-0.5); + gl_TexCoord[0].zw = texcoord0 + glowDelta*(0.5); + gl_TexCoord[1].zw = texcoord0 + glowDelta*(1.5); + gl_TexCoord[2].zw = texcoord0 + glowDelta*(2.5); + gl_TexCoord[3].zw = texcoord0 + glowDelta*(3.5); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 8af981915b..d0d8aed67e 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -5,6 +5,13 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; +attribute vec2 texcoord2; +attribute vec2 texcoord3; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -26,17 +33,17 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec4 pos = gl_ModelViewMatrix * position; + vec3 norm = normalize(gl_NormalMatrix * normal); - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), gl_Color); + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), diffuse_color); gl_FrontColor = color; - gl_TexCoord[0] = texgen_object(gl_Vertex,gl_MultiTexCoord0,gl_TextureMatrix[0],gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); - gl_TexCoord[1] = gl_TextureMatrix[1]*gl_MultiTexCoord1; - gl_TexCoord[2] = texgen_object(gl_Vertex,gl_MultiTexCoord2,gl_TextureMatrix[2],gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); - gl_TexCoord[3] = gl_TextureMatrix[3]*gl_MultiTexCoord3; + gl_TexCoord[0] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord0,0,1),gl_TextureMatrix[0],gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); + gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(texcoord1,0,1); + gl_TexCoord[2] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord2,0,1),gl_TextureMatrix[2],gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); + gl_TexCoord[3] = gl_TextureMatrix[3]*vec4(texcoord3,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 831d6a761c..92d4759fe8 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -6,6 +6,7 @@ */ +attribute vec3 position; void calcAtmospherics(vec3 inPositionEye); @@ -27,7 +28,6 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - vec4 position = gl_Vertex; mat4 modelViewProj = gl_ModelViewProjectionMatrix; vec4 oPosition; @@ -45,7 +45,7 @@ void main() d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = position; + oPosition = vec4(position, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); @@ -55,11 +55,12 @@ void main() v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. - position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - position.w = 1.0; - position = position*gl_ModelViewMatrix; + vec4 pos; + pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); + pos.w = 1.0; + pos = gl_ModelViewMatrix*pos; - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); + calcAtmospherics(pos.xyz); //pass wave parameters to pixel shader diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl index 04bfff22c1..22095bc611 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl @@ -5,12 +5,15 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl index ce183ec154..46be1c45d3 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl @@ -5,11 +5,14 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec2 texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index f6c6d945de..a0cbdaafb8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -6,10 +6,10 @@ */ - +uniform vec4 highlight_color; uniform sampler2D diffuseMap; void main() { - gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = highlight_color*texture2D(diffuseMap, gl_TexCoord[0].xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index f114f766bf..0547c44093 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -5,23 +5,13 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - pos = normalize(pos); - float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal)); - d *= d; - d = 1.0 - d; - d *= d; - - d = min(d, gl_Color.a*2.0); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor.rgb = gl_Color.rgb; - gl_FrontColor.a = max(d, gl_Color.a); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl index 5a5d0ec506..9c528750eb 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl @@ -5,8 +5,10 @@ * $/LicenseInfo$ */ +attribute vec3 position; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index 8401208e28..18c8e394c6 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -5,12 +5,14 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_FrontColor = gl_Color; - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_FrontColor = diffuse_color; + gl_TexCoord[0] = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl index f685b112b4..dde4e87c63 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl @@ -6,11 +6,14 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec2 texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl index 9ca6cae5c5..ebf2361da4 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -6,11 +6,15 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index 056d1a9582..438a9bec85 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -6,11 +6,16 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; + void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[1] = gl_TextureMatrix[1] * vec4(texcoord1,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index 5283e80407..5ed2b38f42 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -15,21 +19,21 @@ void main() mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 31e0f0a429..4063294c51 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -14,18 +18,18 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(gl_NormalMatrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index 1db79791de..316c93c36a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -6,6 +6,9 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -13,21 +16,16 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 3382384c99..d88612765c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -5,21 +5,24 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index eea41bb4f0..41a9cd2fe6 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -5,7 +5,10 @@ * $License$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -16,21 +19,21 @@ void main() mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); + vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); gl_FrontColor = color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 68a086dbc1..4757295470 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -14,14 +17,14 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; vec3 ref = reflect(pos.xyz, -norm); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index af92e5e002..fbda2e70d2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -5,7 +5,10 @@ * $License$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -14,21 +17,21 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); + vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); gl_FrontColor = color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index b493f76fcc..39fad42acb 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -13,16 +16,15 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); gl_FrontColor = color; gl_FogFragCoord = pos.z; diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 3e8b719f93..e6d5c00c4d 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -13,17 +17,17 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); // vec4 specular = specularColor; vec4 specular = vec4(1.0); - vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); + vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); gl_FrontColor = color; gl_FogFragCoord = pos.z; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 948a52da5b..97fe7029e1 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -5,7 +5,10 @@ * $License$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -59,18 +62,18 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*position).xyz; gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); - vec4 n = gl_Vertex; - n.xyz += gl_Normal.xyz; + vec4 n = position; + n.xyz += normal.xyz; n.xyz = (mat*n).xyz; n.xyz = normalize(n.xyz-pos.xyz); @@ -81,8 +84,8 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -92,23 +95,23 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); gl_FrontColor = col; gl_FogFragCoord = pos.z; - pos.xyz = (gl_ModelViewProjectionMatrix * gl_Vertex).xyz; + pos.xyz = (gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0)).xyz; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index f616ecc872..91dcca4607 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec4 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -61,22 +64,22 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix * vert; - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - + vec4 vert = vec4(position.xyz, 1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -86,17 +89,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = col.rgb*gl_Color.rgb; + col.rgb = col.rgb*diffuse_color.rgb; gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 01e40afc4f..65c3e5da10 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -61,20 +65,21 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); gl_Position = gl_ProjectionMatrix * pos; @@ -84,9 +89,9 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -96,17 +101,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl index 393084a3db..5e19a3b043 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -6,6 +6,7 @@ */ +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +14,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index 745cc01992..d2e3415d91 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; uniform vec2 screen_res; @@ -14,13 +16,11 @@ varying vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 814deb3677..6795b55dc6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -5,6 +5,10 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec4 vary_light; @@ -15,13 +19,14 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index de469542f9..68f79fba82 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; uniform vec2 texelSize; uniform vec2 blurDirection; @@ -14,10 +16,10 @@ uniform float blurWidth; void main(void) { // Transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); - vec2 s = gl_MultiTexCoord0.st - (blurDelta * 3.0); + vec2 s = vec4(texcoord0,0,1).st - (blurDelta * 3.0); // for (int i = 0; i < 7; i++) { // gl_TexCoord[i].st = s + (i * blurDelta); diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index 9c52b8dd5d..7dd2ead200 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -6,11 +6,15 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec2 texcoord1; + void main(void) { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 2658bee88d..b5367b5dae 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -6,6 +6,12 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; + void calcAtmospherics(vec3 inPositionEye); @@ -28,24 +34,24 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + + vec4 pos = gl_ModelViewMatrix * vec4(position.xyz, 1.0); + vec3 norm = normalize(gl_NormalMatrix * normal); - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + calcAtmospherics(pos.xyz); /// Potentially better without it for water. pos /= pos.w; - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0)); + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0)); gl_FrontColor = color; // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + gl_TexCoord[0].xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; - vec4 t = gl_MultiTexCoord1; + vec4 t = vec4(texcoord1,0,1); gl_TexCoord[0].zw = t.xy; gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index 3d43a1813a..bc927cfdb6 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -5,8 +5,6 @@ * $/LicenseInfo$ */ - - float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl index f49e74406f..72a18c6858 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -13,23 +13,28 @@ uniform vec4 origin; varying float vary_texture_index; +attribute vec4 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; + void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - + vec4 vert = vec4(position.xyz,1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + vec3 norm = normalize(gl_NormalMatrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl index 3076fa3260..cf8ea23c36 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -5,6 +5,11 @@ * $/LicenseInfo$ */ + +attribute vec4 position; +attribute vec2 texcoord0; +attribute vec3 normal; +attribute vec4 diffuse_color; void calcAtmospherics(vec3 inPositionEye); @@ -14,16 +19,15 @@ varying float vary_texture_index; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - + vec4 vert = vec4(position.xyz,1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); - + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 49992d3535..5d633f53d5 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -6,6 +6,10 @@ */ +attribute vec4 position; +attribute vec2 texcoord0; +attribute vec3 normal; +attribute vec4 diffuse_color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -18,20 +22,20 @@ uniform vec4 origin; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - + vec4 vert = vec4(position.xyz,1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + vec3 norm = normalize(gl_NormalMatrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); calcAtmospherics(pos.xyz); - gl_FrontColor = calcLighting(pos.xyz, norm, gl_Color, vec4(0.0)); + gl_FrontColor = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl index 5e02391767..4f53cde40c 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -7,6 +7,11 @@ +attribute vec4 position; +attribute vec2 texcoord0; +attribute vec3 normal; +attribute vec4 diffuse_color; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -15,18 +20,19 @@ varying float vary_texture_index; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - + vec4 vert = vec4(position.xyz,1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + + - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); gl_FrontColor = color; gl_FogFragCoord = pos.z; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 3eac63076c..9ba5e97a95 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -5,7 +5,8 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -41,12 +42,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) @@ -142,7 +143,7 @@ void main() // Texture coords - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); gl_TexCoord[0].xy -= 0.5; gl_TexCoord[0].xy /= cloud_scale.x; gl_TexCoord[0].xy += 0.5; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 1ea00f723a..31c995a542 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -39,12 +41,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = position.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index 3d970d252c..f65dfff42f 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -5,38 +5,39 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; +attribute vec4 clothing; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); -attribute vec4 clothing; //4 - -attribute vec4 gWindDir; //7 -attribute vec4 gSinWaveParams; //3 -attribute vec4 gGravity; //5 +uniform vec4 gWindDir; +uniform vec4 gSinWaveParams; +uniform vec4 gGravity; const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; mat4 trans = getSkinnedTransform(); vec3 norm; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); //wind vec4 windEffect; windEffect = vec4(dot(norm, gWindDir.xyz)); - pos.x = dot(trans[2].xyz, gl_Vertex.xyz); + pos.x = dot(trans[2].xyz, position.xyz); windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) + windEffect.xyz; windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3] @@ -83,7 +84,7 @@ void main() sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation - offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+gl_Vertex; // add to offset vertex position, and zero out effect from w + offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+vec4(position.xyz, 1.0); // add to offset vertex position, and zero out effect from w norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated) //add "backlighting" effect @@ -101,7 +102,7 @@ void main() calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.0)); gl_FrontColor = color; gl_Position = gl_ProjectionMatrix * pos; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl index eebe930666..b769e1ee1d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl index 7e20d71529..057d36ed22 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -5,6 +5,7 @@ * $/LicenseInfo$ */ +attribute vec3 position; varying vec2 vary_fragcoord; @@ -13,7 +14,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl index e86f2896da..d97d7ea82d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -5,6 +5,9 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec2 vary_fragcoord; @@ -14,11 +17,12 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl index 9afeac6ddf..5bdb69fb6f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -5,18 +5,20 @@ * $/LicenseInfo$ */ - - varying vec2 vary_fragcoord; uniform vec2 screen_res; +attribute vec3 position; +attribute vec4 diffuse_color; + void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl index 876f65ee3a..2581098609 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl index eebe930666..ed6fd1ee80 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl index 745cc01992..9872c9f366 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; uniform vec2 screen_res; @@ -14,13 +16,10 @@ varying vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 24bbc0a1a1..9144b8361f 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -6,7 +6,6 @@ */ - float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 492cfe7c1b..e3be6b0402 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -3925,7 +3925,7 @@ void LLAgent::renderAutoPilotTarget() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // lovely green - glColor4f(0.f, 1.f, 1.f, 1.f); + gGL.diffuseColor4f(0.f, 1.f, 1.f, 1.f); target_global = mAutoPilotTargetGlobal; diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 286284f828..0c572def72 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -384,7 +384,7 @@ BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE; void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); } void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) @@ -394,7 +394,7 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a) { - glColor4f(r,g,b,a); + gGL.diffuseColor4f(r,g,b,a); } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 9719140a37..ef8819d9b5 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -54,7 +54,7 @@ static BOOL deferred_render = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : LLRenderPass(type), current_shader(NULL), target_shader(NULL), - simple_shader(NULL), fullbright_shader(NULL), + simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL), mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF), mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF) { @@ -175,11 +175,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) { simple_shader = &gObjectSimpleWaterAlphaMaskProgram; fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram; + emissive_shader = &gObjectEmissiveWaterProgram; } else { simple_shader = &gObjectSimpleAlphaMaskProgram; fullbright_shader = &gObjectFullbrightAlphaMaskProgram; + emissive_shader = &gObjectEmissiveProgram; } if (mVertexShaderLevel > 0) @@ -319,20 +321,22 @@ void LLDrawPoolAlpha::render(S32 pass) BOOL shaders = gPipeline.canUseVertexShaders(); if(shaders) { - gObjectFullbrightNonIndexedProgram.bind(); + gHighlightProgram.bind(); + gHighlightProgram.uniform4f("highlight_color", 1,0,0,1); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gGL.diffuseColor4f(1,0,0,1); } - glColor4f(1,0,0,1); + LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); if(shaders) { - gObjectFullbrightNonIndexedProgram.unbind(); + gHighlightProgram.unbind(); } } } @@ -489,22 +493,25 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. if (draw_glow_for_this_partition && - params.mGlowColor.mV[3] > 0) + params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + emissive_shader->bind(); + // glow doesn't use vertex colors from the mesh data - params.mVertexBuffer->setBuffer(mask & ~LLVertexBuffer::MAP_COLOR); - glColor4ubv(params.mGlowColor.mV); - + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); + // do the actual drawing, again params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // restore our alpha blend mode gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + + current_shader->bind(); } if (tex_setup) diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 12a7ae92b1..a4245e561d 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -78,6 +78,7 @@ private: LLGLSLShader* target_shader; LLGLSLShader* simple_shader; LLGLSLShader* fullbright_shader; + LLGLSLShader* emissive_shader; // our 'normal' alpha blend function for this pass LLRender::eBlendFactor mColorSFactor; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 694b7dcedd..dae995e1f5 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -263,7 +263,6 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } void LLDrawPoolAvatar::beginDeferredRiggedAlpha() @@ -314,8 +313,7 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; sSkipOpaque = FALSE; - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - + gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; sShaderLevel = mVertexShaderLevel; @@ -362,13 +360,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) } //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; sVertexProgram->bind(); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } } else @@ -389,7 +386,6 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) { sRenderingSkinned = FALSE; sVertexProgram->unbind(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } } else @@ -492,11 +488,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) //reset vertex buffer mappings LLVertexBuffer::unbind(); - if (pass == 0) - { //make sure no stale colors are left over from a previous render - glColor4f(1,1,1,1); - } - if (LLPipeline::sImpostorRender) { //impostor render does not have impostors or rigid rendering pass += 2; @@ -535,6 +526,11 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) beginRiggedGlow(); break; } + + if (pass == 0) + { //make sure no stale colors are left over from a previous render + gGL.diffuseColor4f(1,1,1,1); + } } void LLDrawPoolAvatar::endRenderPass(S32 pass) @@ -604,11 +600,11 @@ void LLDrawPoolAvatar::beginRigid() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; } else { - sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNoColorProgram; } if (sVertexProgram != NULL) @@ -692,11 +688,11 @@ void LLDrawPoolAvatar::beginSkinned() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; } else { - sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNoColorProgram; } } @@ -705,17 +701,6 @@ void LLDrawPoolAvatar::beginSkinned() sRenderingSkinned = TRUE; sVertexProgram->bind(); - if (sShaderLevel >= SHADER_LEVEL_CLOTH) - { - enable_cloth_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING]); - } - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - enable_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL]); - } - sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); } @@ -743,16 +728,6 @@ void LLDrawPoolAvatar::endSkinned() sRenderingSkinned = FALSE; sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - disable_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL]); - } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) - { - disable_cloth_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING]); - } - sVertexProgram->unbind(); sShaderLevel = mVertexShaderLevel; } @@ -1027,8 +1002,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sVertexProgram->bind(); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - gGL.getTexUnit(0)->activate(); } @@ -1036,7 +1009,6 @@ void LLDrawPoolAvatar::endDeferredSkinned() { // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); sVertexProgram->unbind(); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -1150,10 +1122,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view + /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); - } + }*/ if (pass == 1) { @@ -1262,16 +1234,16 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) wind = wind * rot_mat; wind.mV[VW] = avatarp->mWindVec.mV[VW]; - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_WIND, wind.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); F32 phase = -1.f * (avatarp->mRipplePhase); F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); LLVector4 sin_params(freq, freq, freq, phase); - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_SINWAVE, sin_params.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); gravity = gravity * rot_mat; - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_GRAVITY, gravity.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); } if( !single_avatar || (avatarp == single_avatar) ) @@ -1509,7 +1481,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (glow) { - glColor4f(0,0,0,face->getTextureEntry()->getGlow()); + gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow()); } gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); @@ -1662,7 +1634,7 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const { - if (sRenderingSkinned) + /*if (sRenderingSkinned) { U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; @@ -1686,8 +1658,8 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const } } else - { + {*/ LLVertexBuffer::setupVertexBuffer(data_mask); - } + //} } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index d801f6df18..a0990ca645 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -762,7 +762,7 @@ void LLDrawPoolBump::renderBump(U32 pass) LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index eec4ee6bac..582e462871 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -80,6 +80,18 @@ void LLDrawPoolGlow::endPostDeferredPass(S32 pass) LLRenderPass::endRenderPass(pass); } +S32 LLDrawPoolGlow::getNumPasses() +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) + { + return 1; + } + else + { + return 0; + } +} + void LLDrawPoolGlow::render(S32 pass) { LLFastTimer t(FTM_RENDER_GLOW); @@ -93,39 +105,29 @@ void LLDrawPoolGlow::render(S32 pass) U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); - if (shader_level > 0 && fullbright_shader) - { - fullbright_shader->bind(); - } - else - { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - } + //should never get here without basic shaders enabled + llassert(shader_level > 0); + + LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + shader->bind(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - if (shader_level > 1) - { - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - else - { - renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); - } + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); if (shader_level > 0 && fullbright_shader) { - fullbright_shader->unbind(); + shader->unbind(); } } void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { - glColor4ubv(params.mGlowColor.mV); + //gGL.diffuseColor4ubv(params.mGlowColor.mV); LLRenderPass::pushBatch(params, mask, texture, batch_textures); } diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index 3811b3d398..bd62bc7502 100644 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -118,7 +118,8 @@ public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_EMISSIVE }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } @@ -130,6 +131,8 @@ public: /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); + /*virtual*/ S32 getNumPasses(); + void render(S32 pass = 0); void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index efffb2df9e..d1c8fa5fc9 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -84,7 +84,7 @@ void LLDrawPoolSky::render(S32 pass) } else if (LLGLSLShader::sNoFixedFunction) { //just use the UI shader (generic single texture no lighting) - gUIProgram.bind(); + gOneTextureNoColorProgram.bind(); } else { @@ -118,7 +118,7 @@ void LLDrawPoolSky::render(S32 pass) S32 face_count = (S32)mDrawFace.size(); LLVertexBuffer::unbind(); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); for (S32 i = 0; i < llmin(6, face_count); ++i) { @@ -146,7 +146,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) LLGLEnable blend(GL_BLEND); mSkyTex[side].bindTexture(FALSE); - glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled + gGL.diffuseColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled face.renderIndexed(); } } diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 3daa0f8261..8d6b31912a 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -106,6 +106,10 @@ U32 LLDrawPoolTerrain::getVertexDataMask() { return LLVertexBuffer::MAP_VERTEX; } + else if (LLGLSLShader::sCurBoundShaderPtr) + { + return VERTEX_DATA_MASK & ~(LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_TEXCOORD3); + } else { return VERTEX_DATA_MASK; diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index a6e0151114..50a52ac4cf 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -65,17 +65,18 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - shader = &gObjectAlphaMaskNonIndexedWaterProgram; + shader = &gTreeWaterProgram; } else { - shader = &gObjectAlphaMaskNonIndexedProgram; + shader = &gTreeProgram; } if (gPipeline.canUseVertexShaders()) { shader->bind(); shader->setAlphaRange(0.5f, 1.f); + gGL.diffuseColor4f(1,1,1,1); } else { diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 31c14361b5..ae1598907b 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -219,7 +219,7 @@ void LLDrawPoolWater::render(S32 pass) water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); } - glColor4fv(water_color.mV); + gGL.diffuseColor4fv(water_color.mV); // Automatically generate texture coords for detail map glEnable(GL_TEXTURE_GEN_S); //texture unit 1 @@ -383,7 +383,7 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); - glColor3f(1.f, 1.f, 1.f); + gGL.diffuseColor3f(1.f, 1.f, 1.f); for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) @@ -623,8 +623,6 @@ void LLDrawPoolWater::shade() water_color.mV[3] = 0.9f; } - glColor4fv(water_color.mV); - { LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); LLGLDisable cullface(GL_CULL_FACE); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 79a835fd14..e4de92490e 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -100,12 +100,12 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass ) { sky_shader = LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : + &gObjectFullbrightNoColorWaterProgram : &gWLSkyProgram; cloud_shader = LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : + &gObjectFullbrightNoColorWaterProgram : &gWLCloudProgram; } diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index f781d5f3ff..799866091b 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -40,6 +40,7 @@ #include "llvertexbuffer.h" #include "llviewerdisplay.h" #include "llrender.h" +#include "llglslshader.h" // static LLViewerDynamicTexture::instance_list_t LLViewerDynamicTexture::sInstances[ LLViewerDynamicTexture::ORDER_COUNT ]; @@ -206,6 +207,12 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } + LLGLSLShader::bindNoShader(); + LLVertexBuffer::unbind(); + //allow fixed function when rendering dynamic textures + bool no_fixed = LLGLSLShader::sNoFixedFunction; + LLGLSLShader::sNoFixedFunction = false; + BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -236,6 +243,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + LLGLSLShader::sNoFixedFunction = no_fixed; return ret; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 432e61f6d8..f5a8013f4d 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -362,8 +362,8 @@ void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) { if (align) { - //allocate vertices in blocks of 4 for alignment - num_vertices = (num_vertices + 0x3) & ~0x3; + //allocate vertices in blocks of 16 for alignment + num_vertices = (num_vertices + 0xF) & ~0xF; } if (mGeomCount != num_vertices || @@ -503,7 +503,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) glMultMatrixf((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); } - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); if (mDrawablep->isState(LLDrawable::RIGGED)) { @@ -1055,6 +1055,7 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_POSITION("Position"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_NORMAL("Normal"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index"); @@ -1124,6 +1125,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); + bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); @@ -1758,6 +1760,44 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } + if (rebuild_emissive) + { + LLFastTimer t(FTM_FACE_GEOM_EMISSIVE); + LLStrider emissive; + mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range); + + U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); + + LLVector4a src; + + + U32 glow32 = glow | + (glow << 8) | + (glow << 16) | + (glow << 24); + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = glow32; + + src.loadua((F32*) vec); + + LLVector4a* dst = (LLVector4a*) emissive.get(); + S32 num_vecs = num_vertices/16; + if (num_vertices%16 > 0) + { + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + dst[i] = src; + } + + if (map_range) + { + mVertexBuffer->setBuffer(0); + } + } if (rebuild_tcoord) { mTexExtents[0].setVec(0,0); @@ -2095,7 +2135,7 @@ void LLFace::renderSetColor() const { const LLColor4* color = &(getRenderColor()); - glColor4fv(color->mV); + gGL.diffuseColor4fv(color->mV); } } diff --git a/indra/newview/llface.h b/indra/newview/llface.h index b5eaeecd60..82e4ab61b7 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -329,13 +329,9 @@ public: { return lhs->getTexture() < rhs->getTexture(); } - else if (lte->getBumpShinyFullbright() != rte->getBumpShinyFullbright()) - { - return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); - } else { - return lte->getGlow() < rte->getGlow(); + return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); } } }; diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index e4d8e3513d..dc4c15316a 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -691,7 +691,7 @@ BOOL LLImagePreviewAvatar::render() LLVertexBuffer::unbind(); avatarp->updateLOD(); - + if (avatarp->mDrawable.notNull()) { LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); @@ -699,7 +699,7 @@ BOOL LLImagePreviewAvatar::render() LLGLDisable no_blend(GL_BLEND); LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); - + gPipeline.enableLightsPreview(); avatarPoolp->renderAvatars(avatarp); // renders only one avatar } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index ab6753b4be..9f9bbee4b5 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4826,7 +4826,7 @@ BOOL LLModelPreview::render() if (textures) { - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV); if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) { if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) @@ -4838,12 +4838,12 @@ BOOL LLModelPreview::render() } else { - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { @@ -4945,11 +4945,11 @@ BOOL LLModelPreview::render() buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glColor3f(1.f, 1.f, 0.f); + gGL.diffuseColor3f(1.f, 1.f, 0.f); glLineWidth(2.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -4969,7 +4969,7 @@ BOOL LLModelPreview::render() //show degenerate triangles LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); LLGLDisable cull(GL_CULL_FACE); - glColor4f(1.f,0.f,0.f,1.f); + gGL.diffuseColor4f(1.f,0.f,0.f,1.f); const LLVector4a scale(0.5f); for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -5133,10 +5133,10 @@ BOOL LLModelPreview::render() } buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index 85e0043651..d10f6562f7 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -466,11 +466,11 @@ void LLManip::renderXYZ(const LLVector3 &vec) feedback_string = llformat("X: %.3f", vec.mV[VX]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE); - glColor3f(0.5f, 1.f, 0.5f); + gGL.diffuseColor3f(0.5f, 1.f, 0.5f); feedback_string = llformat("Y: %.3f", vec.mV[VY]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE); - glColor3f(0.5f, 0.5f, 1.f); + gGL.diffuseColor3f(0.5f, 0.5f, 1.f); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE); } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index f871df0c36..c4f8369cd0 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1665,7 +1665,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, glStencilFunc(GL_ALWAYS, 0, stencil_mask); gGL.setColorMask(false, false); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); //setup clip plane normal = normal * grid_rotation; @@ -2239,7 +2239,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ break; } - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 18d6731fcb..3ff5a05d81 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -169,7 +169,7 @@ void LLPreviewTexture::draw() saveAs(); } // Draw the texture - glColor3f( 1.f, 1.f, 1.f ); + gGL.diffuseColor3f( 1.f, 1.f, 1.f ); gl_draw_scaled_image(interior.mLeft, interior.mBottom, interior.getWidth(), diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 26b2b0f5c3..8aa24e9261 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5638,7 +5638,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); { - glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } } @@ -5646,7 +5646,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index e23b431457..064eaa49dd 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2503,7 +2503,7 @@ void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) { params = *j; LLRenderPass::applyModelMatrix(*params); - glColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); + gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); params->mVertexBuffer->setBuffer(mask); params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); @@ -2560,11 +2560,11 @@ void renderOctree(LLSpatialGroup* group) { if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) { - glColor4f(0, 1, 0, group->mBuilt); + gGL.diffuseColor4f(0, 1, 0, group->mBuilt); } else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f) { - glColor4f(1, 0, 0, group->mBuilt); + gGL.diffuseColor4f(1, 0, 0, group->mBuilt); } else { @@ -2661,7 +2661,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); - glColor4f(0, 0.5f, 0, 0.5f); + gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); gGL.color4f(0, 0.5f, 0, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2671,7 +2671,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { - glColor4f(0.f, 0.5f, 0.f,1.f); + gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f); gGL.color4f(0.f, 0.5f, 0.f, 1.f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2680,7 +2680,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { - glColor4f(0.f, 0.75f, 0.f,0.5f); + gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); gGL.color4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2689,11 +2689,11 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) LLVertexBuffer::unbind(); group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); - glColor4f(1.0f, 0.f, 0.f, 0.5f); + gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f); group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4f(1.0f, 1.f, 1.f, 1.0f); + gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f); group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); }*/ @@ -2726,23 +2726,23 @@ void renderUpdateType(LLDrawable* drawablep) switch (vobj->getLastUpdateType()) { case OUT_FULL: - glColor4f(0,1,0,0.5f); + gGL.diffuseColor4f(0,1,0,0.5f); break; case OUT_TERSE_IMPROVED: - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); break; case OUT_FULL_COMPRESSED: if (vobj->getLastUpdateCached()) { - glColor4f(1,0,0,0.5f); + gGL.diffuseColor4f(1,0,0,0.5f); } else { - glColor4f(1,1,0,0.5f); + gGL.diffuseColor4f(1,1,0,0.5f); } break; case OUT_FULL_CACHED: - glColor4f(0,0,1,0.5f); + gGL.diffuseColor4f(0,0,1,0.5f); break; default: llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl; @@ -2936,7 +2936,7 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo { if (!decomp->mBaseHullMesh.empty()) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals); } else @@ -2956,13 +2956,13 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -3044,11 +3044,11 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) else if (!decomp->mPhysicsShapeMesh.empty()) { //decomp has physics mesh, render that mesh - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } @@ -3174,7 +3174,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::unbind(); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); @@ -3182,7 +3182,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } @@ -3216,7 +3216,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) volume_params.setShear ( 0, 0 ); LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); pushVerts(sphere); LLPrimitive::sVolumeManager->unrefVolume(sphere); } @@ -3230,7 +3230,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) volume_params.setShear ( 0, 0 ); LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); pushVerts(cylinder); LLPrimitive::sVolumeManager->unrefVolume(cylinder); } @@ -3242,10 +3242,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); pushVerts(phys_volume); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); pushVerts(phys_volume); LLPrimitive::sVolumeManager->unrefVolume(phys_volume); @@ -3263,10 +3263,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } @@ -3290,10 +3290,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.popMatrix(); /*{ //analytical shape, just push visual rep. - glColor3fv(color.mV); + gGL.diffuseColor3fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); pushVerts(drawable, data_mask); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); pushVerts(drawable, data_mask); }*/ @@ -3335,10 +3335,10 @@ void renderPhysicsShapes(LLSpatialGroup* group) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - glColor3f(0.2f, 0.5f, 0.3f); + gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); - glColor3f(0.2f, 1.f, 0.3f); + gGL.diffuseColor3f(0.2f, 1.f, 0.3f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); } @@ -3430,7 +3430,7 @@ void renderTextureAnim(LLDrawInfo* params) } LLGLEnable blend(GL_BLEND); - glColor4f(1,1,0,0.5f); + gGL.diffuseColor4f(1,1,0,0.5f); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3456,22 +3456,22 @@ void renderShadowFrusta(LLDrawInfo* params) if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size)) { - glColor3f(1,0,0); + gGL.diffuseColor3f(1,0,0); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size)) { - glColor3f(0,1,0); + gGL.diffuseColor3f(0,1,0); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size)) { - glColor3f(0,0,1); + gGL.diffuseColor3f(0,0,1); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size)) { - glColor3f(1,0,1); + gGL.diffuseColor3f(1,0,1); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3489,7 +3489,7 @@ void renderLights(LLDrawable* drawablep) if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -3657,7 +3657,7 @@ void renderRaycast(LLDrawable* drawablep) { //render face positions LLVertexBuffer::unbind(); - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 54d5d36f6e..077d0fed65 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -93,7 +93,6 @@ public: LLPointer mTexture; std::vector > mTextureList; - LLColor4U mGlowColor; S32 mDebugColor; const LLMatrix4* mTextureMatrix; const LLMatrix4* mModelMatrix; diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index e8abee2fb7..87e7a57ae8 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -295,6 +295,8 @@ BOOL LLTexLayerSetBuffer::render() BOOL success = TRUE; + LLVertexBuffer::unbind(); + //hack to use fixed function when updating tex layer sets bool no_ff = LLGLSLShader::sNoFixedFunction; LLGLSLShader::sNoFixedFunction = false; @@ -304,6 +306,7 @@ BOOL LLTexLayerSetBuffer::render() success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); + LLVertexBuffer::unbind(); LLGLSLShader::sNoFixedFunction = no_ff; if(upload_now) diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 0115115a23..f4b01a6bab 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -571,7 +571,7 @@ void LLGLTexMemBar::draw() color = (total_mem < llfloor(max_total_mem * texmem_lower_bound_scale)) ? LLColor4::green : (total_mem < max_total_mem) ? LLColor4::yellow : LLColor4::red; color[VALPHA] = .75f; - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); gl_rect_2d(left, top, right, bottom); // red/yellow/green @@ -594,7 +594,7 @@ void LLGLTexMemBar::draw() color = (bound_mem < llfloor(max_bound_mem * texmem_lower_bound_scale)) ? LLColor4::green : (bound_mem < max_bound_mem) ? LLColor4::yellow : LLColor4::red; color[VALPHA] = .75f; - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); gl_rect_2d(left, top, right, bottom); #else diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 77c8bb0329..5e4c124c45 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -527,9 +527,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) // setup current color //---------------------------------------------------------------- if (is_dummy) - glColor4fv(LLVOAvatar::getDummyColor().mV); + gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV); else - glColor4fv(mColor.mV); + gGL.diffuseColor4fv(mColor.mV); stop_glerror(); @@ -547,11 +547,11 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) if (mIsTransparent) { - glColor4f(1.f, 1.f, 1.f, 1.f); + gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f); } else { - glColor4f(0.7f, 0.6f, 0.3f, 1.f); + gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f); gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); } } @@ -582,13 +582,16 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } - mFace->getVertexBuffer()->setBuffer(sRenderMask); + + U32 mask = sRenderMask; U32 start = mMesh->mFaceVertexOffset; U32 end = start + mMesh->mFaceVertexCount - 1; U32 count = mMesh->mFaceIndexCount; U32 offset = mMesh->mFaceIndexOffset; + LLVertexBuffer* buff = mFace->getVertexBuffer(); + if (mMesh->hasWeights()) { if ((mFace->getPool()->getVertexShaderLevel() > 0)) @@ -597,16 +600,23 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { uploadJointMatrices(); } + mask = mask | LLVertexBuffer::MAP_WEIGHT; + if (mFace->getPool()->getVertexShaderLevel() > 1) + { + mask = mask | LLVertexBuffer::MAP_CLOTHWEIGHT; + } } - mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); + buff->setBuffer(mask); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } else { glPushMatrix(); LLMatrix4 jointToWorld = getWorldMatrix(); glMultMatrixf((GLfloat*)jointToWorld.mMatrix); - mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); + buff->setBuffer(mask); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); glPopMatrix(); } gPipeline.addTrianglesDrawn(count); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index fa8d43e0b2..8684322eef 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -66,6 +66,7 @@ LLGLSLShader gOcclusionProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; LLGLSLShader gTwoTextureAddProgram; +LLGLSLShader gOneTextureNoColorProgram; //object shaders LLGLSLShader gObjectSimpleProgram; @@ -74,6 +75,8 @@ LLGLSLShader gObjectSimpleAlphaMaskProgram; LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; +LLGLSLShader gObjectEmissiveProgram; +LLGLSLShader gObjectEmissiveWaterProgram; LLGLSLShader gObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightShinyProgram; @@ -81,11 +84,17 @@ LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; LLGLSLShader gObjectBumpProgram; +LLGLSLShader gTreeProgram; +LLGLSLShader gTreeWaterProgram; +LLGLSLShader gObjectFullbrightNoColorProgram; +LLGLSLShader gObjectFullbrightNoColorWaterProgram; LLGLSLShader gObjectSimpleNonIndexedProgram; LLGLSLShader gObjectSimpleNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNonIndexedProgram; LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; +LLGLSLShader gObjectAlphaMaskNoColorProgram; +LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; LLGLSLShader gObjectFullbrightNonIndexedProgram; LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; @@ -123,6 +132,7 @@ LLGLSLShader gAvatarPickProgram; LLGLSLShader gWLSkyProgram; LLGLSLShader gWLCloudProgram; + // Effects Shaders LLGLSLShader gGlowProgram; LLGLSLShader gGlowExtractProgram; @@ -186,14 +196,19 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectFullbrightNoColorProgram); + mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); mShaderList.push_back(&gUIProgram); mShaderList.push_back(&gCustomAlphaProgram); mShaderList.push_back(&gGlowCombineProgram); mShaderList.push_back(&gTwoTextureAddProgram); + mShaderList.push_back(&gOneTextureNoColorProgram); mShaderList.push_back(&gSolidColorProgram); mShaderList.push_back(&gOcclusionProgram); + mShaderList.push_back(&gObjectEmissiveProgram); + mShaderList.push_back(&gObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); @@ -202,6 +217,10 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); + mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); + mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); + mShaderList.push_back(&gTreeProgram); + mShaderList.push_back(&gTreeWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); @@ -266,19 +285,24 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) { if (mReservedAttribs.empty()) { - mReservedAttribs.push_back("materialColor"); - mReservedAttribs.push_back("specularColor"); + //MUST match order of enum in LLVertexBuffer.h + mReservedAttribs.push_back("position"); + mReservedAttribs.push_back("normal"); + mReservedAttribs.push_back("texcoord0"); + mReservedAttribs.push_back("texcoord1"); + mReservedAttribs.push_back("texcoord2"); + mReservedAttribs.push_back("texcoord3"); + mReservedAttribs.push_back("diffuse_color"); + mReservedAttribs.push_back("emissive"); mReservedAttribs.push_back("binormal"); - mReservedAttribs.push_back("object_weight"); - - mAvatarAttribs.reserve(5); - mAvatarAttribs.push_back("weight"); - mAvatarAttribs.push_back("clothing"); - mAvatarAttribs.push_back("gWindDir"); - mAvatarAttribs.push_back("gSinWaveParams"); - mAvatarAttribs.push_back("gGravity"); + mReservedAttribs.push_back("weight"); + mReservedAttribs.push_back("weight4"); + mReservedAttribs.push_back("clothing"); mAvatarUniforms.push_back("matrixPalette"); + mAvatarUniforms.push_back("gWindDir"); + mAvatarUniforms.push_back("gSinWaveParams"); + mAvatarUniforms.push_back("gGravity"); mReservedUniforms.reserve(24); mReservedUniforms.push_back("diffuseMap"); @@ -444,6 +468,7 @@ void LLViewerShaderMgr::setShaders() mMaxAvatarShaderLevel = 0; LLGLSLShader::sNoFixedFunction = false; + LLVertexBuffer::unbind(); if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") && gSavedSettings.getBOOL("VertexShaderEnable")) { @@ -635,8 +660,11 @@ void LLViewerShaderMgr::unloadShaders() gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); gTwoTextureAddProgram.unload(); + gOneTextureNoColorProgram.unload(); gSolidColorProgram.unload(); + gObjectFullbrightNoColorProgram.unload(); + gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); @@ -644,6 +672,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gObjectEmissiveProgram.unload(); + gObjectEmissiveWaterProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterAlphaMaskProgram.unload(); @@ -656,8 +686,12 @@ void LLViewerShaderMgr::unloadShaders() gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNoColorProgram.unload(); + gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); + gTreeProgram.unload(); + gTreeWaterProgram.unload(); gObjectShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedProgram.unload(); @@ -1472,7 +1506,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -1504,7 +1538,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -1521,7 +1555,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -1677,11 +1711,15 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.unload(); gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); + gObjectFullbrightNoColorProgram.unload(); + gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); gObjectSimpleWaterAlphaMaskProgram.unload(); + gObjectEmissiveProgram.unload(); + gObjectEmissiveWaterProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterProgram.unload(); @@ -1694,6 +1732,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNoColorProgram.unload(); + gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); @@ -1704,6 +1744,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightWaterProgram.unload(); gSkinnedObjectFullbrightShinyWaterProgram.unload(); gSkinnedObjectShinySimpleWaterProgram.unload(); + gTreeProgram.unload(); + gTreeWaterProgram.unload(); return TRUE; } @@ -1752,7 +1794,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL); @@ -1769,13 +1811,83 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectAlphaMaskNoColorProgram.mName = "No color alpha mask Shader"; + gObjectAlphaMaskNoColorProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNoColorProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasGamma = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNoColorProgram.mShaderFiles.clear(); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectAlphaMaskNoColorWaterProgram.mName = "No color alpha mask Water Shader"; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasWaterFog = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gTreeProgram.mName = "Tree Shader"; + gTreeProgram.mFeatures.calculatesLighting = true; + gTreeProgram.mFeatures.calculatesAtmospherics = true; + gTreeProgram.mFeatures.hasGamma = true; + gTreeProgram.mFeatures.hasAtmospherics = true; + gTreeProgram.mFeatures.hasLighting = true; + gTreeProgram.mFeatures.disableTextureIndex = true; + gTreeProgram.mFeatures.hasAlphaMask = true; + gTreeProgram.mShaderFiles.clear(); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gTreeProgram.createShader(NULL, NULL); + } + + if (success) + { + gTreeWaterProgram.mName = "Tree Water Shader"; + gTreeWaterProgram.mFeatures.calculatesLighting = true; + gTreeWaterProgram.mFeatures.calculatesAtmospherics = true; + gTreeWaterProgram.mFeatures.hasWaterFog = true; + gTreeWaterProgram.mFeatures.hasAtmospherics = true; + gTreeWaterProgram.mFeatures.hasLighting = true; + gTreeWaterProgram.mFeatures.disableTextureIndex = true; + gTreeWaterProgram.mFeatures.hasAlphaMask = true; + gTreeWaterProgram.mShaderFiles.clear(); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gTreeWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; @@ -1807,6 +1919,37 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; + gObjectFullbrightNoColorProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNoColorProgram.mFeatures.hasGamma = true; + gObjectFullbrightNoColorProgram.mFeatures.hasTransport = true; + gObjectFullbrightNoColorProgram.mFeatures.isFullbright = true; + gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNoColorProgram.mShaderFiles.clear(); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightNoColorWaterProgram.mName = "Non Indexed no color Fullbright Water Shader"; + gObjectFullbrightNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear(); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader"; @@ -1892,19 +2035,19 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { - gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; - gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; - gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; - gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; - gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); + gObjectSimpleWaterProgram.mName = "Simple Water Shader"; + gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; + gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; + gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleWaterProgram.mFeatures.hasLighting = true; + gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleWaterProgram.mShaderFiles.clear(); + gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectSimpleWaterProgram.createShader(NULL, NULL); } if (success) @@ -1923,23 +2066,24 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectBumpProgram.createShader(NULL, NULL); } + if (success) { - gObjectSimpleWaterProgram.mName = "Simple Water Shader"; - gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; - gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; - gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleWaterProgram.mFeatures.hasLighting = true; - gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0; - gObjectSimpleWaterProgram.mShaderFiles.clear(); - gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectSimpleWaterProgram.createShader(NULL, NULL); + gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); } - + if (success) { gObjectSimpleWaterAlphaMaskProgram.mName = "Simple Water Alpha Mask Shader"; @@ -1989,6 +2133,37 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectEmissiveProgram.mName = "Emissive Shader"; + gObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveProgram.mFeatures.hasGamma = true; + gObjectEmissiveProgram.mFeatures.hasTransport = true; + gObjectEmissiveProgram.mFeatures.isFullbright = true; + gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectEmissiveProgram.mShaderFiles.clear(); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectEmissiveProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectEmissiveWaterProgram.mName = "Emissive Water Shader"; + gObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveWaterProgram.mFeatures.isFullbright = true; + gObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; + gObjectEmissiveWaterProgram.mFeatures.hasTransport = true; + gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectEmissiveWaterProgram.mShaderFiles.clear(); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectEmissiveWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightAlphaMaskProgram.mName = "Fullbright Alpha Mask Shader"; @@ -2272,7 +2447,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarProgram.createShader(NULL, &mAvatarUniforms); if (success) { @@ -2291,7 +2466,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gAvatarWaterProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms); } /// Keep track of avatar levels @@ -2310,7 +2485,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarPickProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -2414,6 +2589,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } + if (success) + { + gOneTextureNoColorProgram.mName = "One Texture No Color Shader"; + gOneTextureNoColorProgram.mShaderFiles.clear(); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gOneTextureNoColorProgram.createShader(NULL, NULL); + if (success) + { + gOneTextureNoColorProgram.bind(); + gOneTextureNoColorProgram.uniform1i("tex0", 0); + } + } + if (success) { gSolidColorProgram.mName = "Solid Color Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 629ef32adb..ced7ed06d9 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -186,16 +186,10 @@ public: typedef enum { - AVATAR_WEIGHT = END_RESERVED_ATTRIBS, - AVATAR_CLOTHING, + AVATAR_MATRIX = END_RESERVED_UNIFORMS, AVATAR_WIND, AVATAR_SINWAVE, - AVATAR_GRAVITY - } eAvatarAttribs; - - typedef enum - { - AVATAR_MATRIX = END_RESERVED_UNIFORMS + AVATAR_GRAVITY, } eAvatarUniforms; // simple model of forward iterator @@ -265,9 +259,6 @@ private: std::vector mGlowExtractUniforms; - //avatar shader parameter tables - std::vector mAvatarAttribs; - std::vector mAvatarUniforms; // the list of shaders we need to propagate parameters to. @@ -294,7 +285,9 @@ extern LLGLSLShader gGlowCombineProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; - + +extern LLGLSLShader gOneTextureNoColorProgram; + //object shaders extern LLGLSLShader gObjectSimpleProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; @@ -304,13 +297,21 @@ extern LLGLSLShader gObjectSimpleNonIndexedProgram; extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; extern LLGLSLShader gObjectFullbrightProgram; extern LLGLSLShader gObjectFullbrightWaterProgram; +extern LLGLSLShader gObjectFullbrightNoColorProgram; +extern LLGLSLShader gObjectFullbrightNoColorWaterProgram; +extern LLGLSLShader gObjectEmissiveProgram; +extern LLGLSLShader gObjectEmissiveWaterProgram; extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; +extern LLGLSLShader gTreeProgram; +extern LLGLSLShader gTreeWaterProgram; extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 988c4ed1a2..6af268f234 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3458,7 +3458,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, glScalef(scale, scale, scale); LLColor4 color(vovolume->getLightColor(), .5f); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); F32 pixel_area = 100000.f; // Render Outside diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 510525259f..0b746c841c 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -59,6 +59,12 @@ public: // virtual void setupVertexBuffer(U32 data_mask) const { + if (LLGLSLShader::sNoFixedFunction) + { //just use default if shaders are in play + LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3)); + return; + } + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; //assume tex coords 2 and 3 are present diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 4c137d3394..4c4ff26df8 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3830,8 +3830,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } } - U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255); - if (idx >= 0 && draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && @@ -3840,7 +3838,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mGlowColor.mV[3] == glow && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && draw_vec[idx]->mTextureMatrix == tex_mat && @@ -3872,7 +3869,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; - draw_info->mGlowColor.setVec(0,0,0,glow); if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); @@ -3972,6 +3968,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 cur_total = 0; + bool emissive = false; + //get all the faces into a list for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { @@ -4183,6 +4181,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->clearVertexBuffer(); @@ -4196,6 +4195,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); + if (te->getGlow() >= 1.f/255.f) + { + emissive = true; + } + if (facep->isState(LLFace::TEXTURE_ANIM)) { if (!vobj->mTexAnimMode) @@ -4312,6 +4316,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; + if (emissive) + { //emissive faces are present, include emissive byte to preserve batching + simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; + alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; + bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; + fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; + } + bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) @@ -4455,10 +4467,6 @@ struct CompareBatchBreakerModified { return lte->getFullbright() < rte->getFullbright(); } - else if (lte->getGlow() != rte->getGlow()) - { - return lte->getGlow() < rte->getGlow(); - } else { return lhs->getTexture() < rhs->getTexture(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7c2eaecf8b..8620894229 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -138,7 +138,7 @@ const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; const U32 REFLECTION_MAP_RES = 128; - +const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; // Max number of occluders to search for. JC const S32 MAX_OCCLUDER_COUNT = 2; @@ -457,6 +457,8 @@ void LLPipeline::init() mSpotLightFade[i] = 1.f; } + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); + mDeferredVB->allocateBuffer(3, 0, true); setLightingDetail(-1); } @@ -535,6 +537,8 @@ void LLPipeline::cleanup() mMovedBridge.clear(); mInitialized = FALSE; + + mDeferredVB = NULL; } //============================================================================ @@ -6983,6 +6987,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); + shader.uniform3fv("sun_dir", 1, mTransformedSunDir.mV); shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail")); shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange")); shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness")); @@ -7057,21 +7062,23 @@ void LLPipeline::renderDeferredLighting() glh::matrix4f mat = glh_copy_matrix(gGLModelView); - F32 vert[] = - { - -1,1, - -1,-3, - 3,1, - }; - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); + LLStrider vert; + mDeferredVB->getVertexStrider(vert); + LLStrider tc0; + LLStrider tc1; + mDeferredVB->getTexCoord0Strider(tc0); + mDeferredVB->getTexCoord1Strider(tc1); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { setupHWLights(NULL); //to set mSunDir; LLVector4 dir(mSunDir, 0.f); glh::vec4f tc(dir.mV); mat.mult_matrix_vec(tc); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + mTransformedSunDir.set(dir.mV); } glPushMatrix(); @@ -7335,10 +7342,10 @@ void LLPipeline::renderDeferredLighting() glPushMatrix(); glLoadIdentity(); - glVertexPointer(2, GL_FLOAT, 0, vert); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); @@ -7347,7 +7354,7 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredSoftenProgram); } - { //render sky + { //render non-deferred geometry (fullbright, alpha, etc) LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -7476,7 +7483,7 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_LOCAL_LIGHTS); glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); stop_glerror(); @@ -7542,7 +7549,7 @@ void LLPipeline::renderDeferredLighting() v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); } @@ -7553,6 +7560,8 @@ void LLPipeline::renderDeferredLighting() { bindDeferredShader(gDeferredMultiLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLGLDepthTest depth(GL_FALSE); //full screen blit @@ -7568,7 +7577,7 @@ void LLPipeline::renderDeferredLighting() LLVector4 light[max_count]; LLVector4 col[max_count]; - glVertexPointer(2, GL_FLOAT, 0, vert); +// glVertexPointer(2, GL_FLOAT, 0, vert); F32 far_z = 0.f; @@ -7591,7 +7600,8 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiLightProgram.uniform1f("far_z", far_z); far_z = 0.f; count = 0; - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } @@ -7623,7 +7633,7 @@ void LLPipeline::renderDeferredLighting() col *= volume->getLightIntensity(); glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); } @@ -7660,8 +7670,8 @@ void LLPipeline::renderDeferredLighting() LLVertexBuffer::unbind(); - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); +// glVertexPointer(2, GL_FLOAT, 0, vert); + gGL.diffuseColor3f(1,1,1); glPushMatrix(); glLoadIdentity(); @@ -8297,7 +8307,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); stop_glerror(); @@ -8341,7 +8351,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 28e6526acd..61ab84588d 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -536,6 +536,9 @@ public: LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; + //utility buffer for rendering post effects, gets abused by renderDeferredLighting + LLPointer mDeferredVB; + //sun shadow map LLRenderTarget mShadow[6]; std::vector mShadowFrustPoints[4]; @@ -581,6 +584,7 @@ public: LLColor4 mSunDiffuse; LLVector3 mSunDir; + LLVector3 mTransformedSunDir; BOOL mInitialized; BOOL mVertexShadersEnabled; -- cgit v1.2.3 From 2ee815478043c4d5845f094f744a055707dba0e0 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 13:01:14 -0500 Subject: SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). --- .../shaders/class1/avatar/objectSkinV.glsl | 6 +- .../class1/deferred/alphaNonIndexedNoColorF.glsl | 63 +++++ .../shaders/class1/deferred/avatarAlphaV.glsl | 13 +- .../shaders/class1/deferred/avatarF.glsl | 2 +- .../shaders/class1/deferred/avatarShadowF.glsl | 1 - .../shaders/class1/deferred/avatarShadowV.glsl | 4 - .../shaders/class1/deferred/avatarV.glsl | 3 - .../shaders/class1/deferred/diffuseAlphaMaskF.glsl | 4 +- .../class1/deferred/diffuseAlphaMaskNoColorF.glsl | 30 +++ .../shaders/class1/deferred/diffuseNoColorV.glsl | 23 ++ .../shaders/class1/deferred/emissiveF.glsl | 28 +++ .../shaders/class1/deferred/emissiveV.glsl | 38 +++ .../shaders/class1/deferred/multiPointLightV.glsl | 2 - .../shaders/class1/deferred/multiSpotLightF.glsl | 23 +- .../shaders/class1/deferred/pointLightF.glsl | 15 +- .../shaders/class1/deferred/pointLightV.glsl | 10 - .../shaders/class1/deferred/softenLightF.glsl | 1 + .../shaders/class1/deferred/spotLightF.glsl | 18 +- .../shaders/class1/deferred/sunLightSSAOF.glsl | 1 - .../shaders/class1/deferred/sunLightV.glsl | 10 - .../shaders/class1/deferred/treeF.glsl | 10 +- .../shaders/class1/deferred/treeShadowF.glsl | 27 +++ .../shaders/class1/deferred/treeShadowV.glsl | 23 ++ .../shaders/class1/deferred/treeV.glsl | 1 - .../class1/interface/onetexturenocolorF.glsl | 13 ++ .../class1/interface/onetexturenocolorV.glsl | 18 ++ .../app_settings/shaders/class1/interface/uiV.glsl | 2 +- .../app_settings/shaders/class1/objects.zip | Bin 0 -> 6772 bytes .../shaders/class1/objects/emissiveSkinnedV.glsl | 33 +++ .../shaders/class1/objects/emissiveV.glsl | 29 +++ .../shaders/class1/objects/fullbrightNoColorV.glsl | 27 +++ .../shaders/class1/objects/simpleNoColorV.glsl | 30 +++ .../app_settings/shaders/class1/objects/treeV.glsl | 35 +++ .../class2/deferred/alphaNonIndexedNoColorF.glsl | 121 ++++++++++ .../shaders/class2/deferred/alphaSkinnedV.glsl | 4 +- .../shaders/class2/deferred/avatarAlphaV.glsl | 13 +- .../shaders/class2/deferred/multiSpotLightF.glsl | 17 +- .../shaders/class2/deferred/softenLightF.glsl | 7 +- .../shaders/class2/deferred/softenLightV.glsl | 5 +- .../shaders/class2/deferred/sunLightSSAOF.glsl | 6 +- .../shaders/class2/deferred/sunLightV.glsl | 9 - .../shaders/class2/objects/simpleNonIndexedV.glsl | 36 +++ indra/newview/llagent.cpp | 4 +- indra/newview/llcylinder.cpp | 260 ++------------------- indra/newview/llcylinder.h | 33 +-- indra/newview/lldrawpoolalpha.cpp | 3 +- indra/newview/lldrawpoolavatar.cpp | 105 ++++----- indra/newview/lldrawpoolavatar.h | 2 +- indra/newview/lldrawpoolsimple.cpp | 5 +- indra/newview/lldrawpooltree.cpp | 7 +- indra/newview/llfloatermodelpreview.cpp | 20 +- indra/newview/llhudeffectbeam.cpp | 4 +- indra/newview/llmaniptranslate.cpp | 3 +- indra/newview/llselectmgr.cpp | 55 +++-- indra/newview/llspatialpartition.cpp | 2 +- indra/newview/lltracker.cpp | 8 +- indra/newview/llviewerjointmesh.cpp | 8 +- indra/newview/llviewershadermgr.cpp | 128 +++++++++- indra/newview/llviewershadermgr.h | 19 +- indra/newview/llviewerwindow.cpp | 28 +-- indra/newview/llvosurfacepatch.cpp | 14 -- indra/newview/llwlparamset.cpp | 8 +- indra/newview/pipeline.cpp | 126 ++++++---- 63 files changed, 1032 insertions(+), 571 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects.zip create mode 100644 indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/treeV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 7613e50dca..35c5a38081 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -7,7 +7,7 @@ -attribute vec4 object_weight; +attribute vec4 weight4; uniform mat4 matrixPalette[32]; @@ -15,8 +15,8 @@ mat4 getObjectSkinnedTransform() { int i; - vec4 w = fract(object_weight); - vec4 index = floor(object_weight); + vec4 w = fract(weight4); + vec4 index = floor(weight4); float scale = 1.0/(w.x+w.y+w.z+w.w); w *= scale; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 0000000000..5d1306bfc9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,63 @@ +/** + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_pointlight_col; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + vec4 pos = vec4(vary_position, 1.0); + + vec4 diff= texture2D(diffuseMap,gl_TexCoord[0].xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 842931ec17..468d7332a6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -7,7 +7,6 @@ attribute vec3 position; attribute vec3 normal; -attribute vec4 diffuse_color; attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -86,9 +85,7 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -98,17 +95,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*diffuse_color.rgb; + vary_pointlight_col = col.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_ambient = col.rgb; + vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), 0.0)); - col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); + col.rgb = min(col.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 3268618093..d8e8f6088d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -13,7 +13,7 @@ varying vec3 vary_normal; void main() { - vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy); if (diff.a < 0.2) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 78986ab12e..c693725074 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -13,7 +13,6 @@ varying vec4 post_pos; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); gl_FragColor = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index cf6fc1c0ed..35d0bb5603 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -11,10 +11,8 @@ mat4 getSkinnedTransform(); attribute vec3 position; attribute vec3 normal; -attribute vec4 diffuse_color; attribute vec2 texcoord0; - varying vec4 post_pos; void main() @@ -40,8 +38,6 @@ void main() post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index e66f8c8483..9ef11109ed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -6,7 +6,6 @@ */ attribute vec3 position; -attribute vec4 diffuse_color; attribute vec3 normal; attribute vec2 texcoord0; @@ -38,8 +37,6 @@ void main() vary_normal = norm; gl_Position = gl_ProjectionMatrix * pos; - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 338d0ebb2b..26355731ae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -1,5 +1,5 @@ /** - * @file diffuseF.glsl + * @file diffuseAlphaMaskF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ @@ -15,7 +15,7 @@ varying vec3 vary_normal; void main() { - vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; if (col.a < minimum_alpha || col.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl new file mode 100644 index 0000000000..dfc1b52c2e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -0,0 +1,30 @@ +/** + * @file diffuseAlphaMaskNoColorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec3 vary_normal; + +void main() +{ + vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); // spec + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl new file mode 100644 index 0000000000..ff9578e253 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl @@ -0,0 +1,23 @@ +/** + * @file diffuseNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; + +varying vec3 vary_normal; +varying float vary_texture_index; + +void main() +{ + //transform vertex + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vary_normal = normalize(gl_NormalMatrix * normal); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl new file mode 100644 index 0000000000..5a9a6196f3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -0,0 +1,28 @@ +/** + * @file emissiveF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +#extension GL_ARB_texture_rectangle : enable + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + + +void main() +{ + float shadow = 1.0; + + vec4 color = diffuseLookup(gl_TexCoord[0].xy)*gl_Color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl new file mode 100644 index 0000000000..9841943fe6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -0,0 +1,38 @@ +/** + * @file emissiveV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +attribute vec4 position; +attribute float emissive; +attribute vec2 texcoord0; + +void calcAtmospherics(vec3 inPositionEye); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying float vary_texture_index; + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (gl_ModelViewMatrix * vert); + vary_texture_index = position.w; + + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = vec4(0,0,0,emissive); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index 7db577c07a..bb0497b309 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -7,7 +7,6 @@ attribute vec3 position; -attribute vec4 diffuse_color; varying vec4 vary_fragcoord; @@ -18,5 +17,4 @@ void main() vary_fragcoord = pos; gl_Position = pos; - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 0d25d7792d..6c08f7b51f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -37,7 +37,10 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; varying vec4 vary_fragcoord; uniform vec2 screen_res; @@ -92,7 +95,7 @@ vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -111,9 +114,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -127,16 +130,16 @@ void main() vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); if (proj_tc.z < 0.0) { - discard; + //discard; } proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { - discard; + //discard; } lv = proj_origin-pos.xyz; @@ -164,7 +167,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -181,7 +184,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -214,7 +217,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 5efa3200d4..601bb17bc7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -20,7 +20,10 @@ uniform sampler2DRect depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; varying vec4 vary_fragcoord; uniform vec2 screen_res; @@ -49,9 +52,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos; + vec3 lv = center.xyz-pos; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -72,11 +75,11 @@ void main() float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); float lit = da * dist_atten * noise; - col = gl_Color.rgb*lit*col; + col = color.rgb*lit*col; vec4 spec = texture2DRect(specularRect, frag.xy); if (spec.a > 0.0) @@ -86,7 +89,7 @@ void main() { sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; + col += da*sa*color.rgb*spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index ac3170d16d..a09cfa2661 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -6,10 +6,7 @@ */ attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; -varying vec4 vary_light; varying vec4 vary_fragcoord; void main() @@ -18,12 +15,5 @@ void main() vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vary_light = vec4(texcoord0,0,1); - gl_Position = pos; - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 3ba5ee5bd2..35ab77d3cc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -306,5 +306,6 @@ void main() } gl_FragColor.rgb = col; + gl_FragColor.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 9aaffc15bf..ed67dc32d5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -13,7 +13,6 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2D projectionMap; @@ -32,7 +31,10 @@ uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; varying vec4 vary_fragcoord; uniform vec2 screen_res; @@ -60,9 +62,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -82,7 +84,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); lv = proj_origin-pos.xyz; @@ -108,7 +110,7 @@ void main() vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -127,7 +129,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -156,7 +158,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 665d8126a0..6bbf86177a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -25,7 +25,6 @@ uniform float ssao_factor; uniform float ssao_factor_inv; varying vec2 vary_fragcoord; -varying vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 65fa288e88..d39bfef4ae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -6,11 +6,7 @@ */ attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; -varying vec4 vary_light; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -22,10 +18,4 @@ void main() gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vary_light = vec4(texcoord0,0,1); - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index de7e038402..08a3bc251a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -11,10 +11,18 @@ uniform sampler2D diffuseMap; varying vec3 vary_normal; +uniform float minimum_alpha; +uniform float maximum_alpha; + void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl new file mode 100644 index 0000000000..9f0b902c96 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -0,0 +1,27 @@ +/** + * @file treeShadowF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec4 post_pos; + +void main() +{ + float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a; + + if (alpha < minimum_alpha || alpha > maximum_alpha) + { + discard; + } + + gl_FragColor = vec4(1,1,1,1); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl new file mode 100644 index 0000000000..42ce2f5226 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl @@ -0,0 +1,23 @@ +/** + * @file treeShadowV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec2 texcoord0; + +varying vec4 post_pos; + +void main() +{ + //transform vertex + vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 07e56e84db..f56f389348 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -10,7 +10,6 @@ attribute vec3 position; attribute vec3 normal; attribute vec2 texcoord0; - varying vec3 vary_normal; void main() diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl new file mode 100644 index 0000000000..a5442c9bf4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -0,0 +1,13 @@ +/** + * @file onetexturenocolorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D tex0; + +void main() +{ + gl_FragColor = texture2D(tex0, gl_TexCoord[0].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl new file mode 100644 index 0000000000..7df45e90e6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl @@ -0,0 +1,18 @@ +/** + * @file onetexturenocolorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +attribute vec3 position; +attribute vec2 texcoord0; + + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); + gl_TexCoord[0] = vec4(texcoord0,0,1); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl index ebf2361da4..9d129caf21 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -14,7 +14,7 @@ attribute vec2 texcoord0; void main() { gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); - gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects.zip b/indra/newview/app_settings/shaders/class1/objects.zip new file mode 100644 index 0000000000..7e43660731 Binary files /dev/null and b/indra/newview/app_settings/shaders/class1/objects.zip differ diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl new file mode 100644 index 0000000000..78668711ac --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -0,0 +1,33 @@ +/** + * @file emissiveSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + + +attribute vec3 position; +attribute float emissive; +attribute vec2 texcoord0; + +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + calcAtmospherics(pos.xyz); + + gl_FrontColor = vec4(0,0,0,emissive); + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl new file mode 100644 index 0000000000..05d7cc397f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -0,0 +1,29 @@ +/** + * @file emissiveV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec4 position; +attribute float emissive; +attribute vec2 texcoord0; + +void calcAtmospherics(vec3 inPositionEye); + +varying float vary_texture_index; + +void main() +{ + //transform vertex + vary_texture_index = position.w; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + calcAtmospherics(pos.xyz); + + gl_FrontColor = vec4(0,0,0,emissive); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl new file mode 100644 index 0000000000..57d98038e0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl @@ -0,0 +1,27 @@ +/** + * @file fullbrightNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec3 normal; + +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + vec4 pos = (gl_ModelViewMatrix * vert); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = vec4(1,1,1,1); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl new file mode 100644 index 0000000000..54c262885e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -0,0 +1,30 @@ +/** + * @file simpleNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl new file mode 100644 index 0000000000..1e9e7f4b0b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -0,0 +1,35 @@ +/** + * @file treeV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec3 normal; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + + gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + + vec4 pos = (gl_ModelViewMatrix * vert); + + vec3 norm = normalize(gl_NormalMatrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 0000000000..294a000ab5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,121 @@ +/** + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; +uniform vec2 shadow_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_pointlight_col; + +uniform float shadow_bias; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); + + return shadow/5.0; +} + + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + float shadow = 1.0; + vec4 pos = vec4(vary_position, 1.0); + + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 1.5); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 1.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 1.5); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.5); + } + } + + vec4 diff = texture2D(diffuseMap,gl_TexCoord[0].xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, 1.0); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 97fe7029e1..a446239a22 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -68,11 +68,11 @@ void main() mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*position).xyz; + vec3 pos = (mat*vec4(position, 1.0)).xyz; gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); - vec4 n = position; + vec4 n = vec4(position, 1.0); n.xyz += normal.xyz; n.xyz = (mat*n).xyz; n.xyz = normalize(n.xyz-pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 65c3e5da10..8102578bb2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -8,7 +8,6 @@ attribute vec3 position; attribute vec3 normal; -attribute vec4 diffuse_color; attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -89,9 +88,7 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -101,17 +98,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*diffuse_color.rgb; + vary_pointlight_col = col.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_ambient = col.rgb; + vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), 0.0)); - col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); + col.rgb = min(col.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index f54186ffca..a16be0c8b4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -36,7 +36,10 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +uniform vec3 center; +uniform float size; +uniform vec3 color; +uniform float falloff; varying vec4 vary_fragcoord; uniform vec2 screen_res; @@ -110,9 +113,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -143,7 +146,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { @@ -175,7 +178,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -192,7 +195,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -225,7 +228,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index f0c9b01671..cbac299e44 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -47,7 +47,8 @@ uniform mat3 ssao_effect_mat; uniform mat4 inv_proj; uniform vec2 screen_res; -varying vec4 vary_light; +uniform vec3 sun_dir; + varying vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -264,7 +265,7 @@ void main() norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); @@ -291,7 +292,7 @@ void main() // the old infinite-sky shiny reflection // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); + float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; // add the two types of shiny together diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index d2e3415d91..9534f1d79c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -7,12 +7,11 @@ attribute vec3 position; -attribute vec2 texcoord0; uniform vec2 screen_res; -varying vec4 vary_light; varying vec2 vary_fragcoord; + void main() { //transform vertex @@ -21,6 +20,4 @@ void main() vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - - vary_light = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index d53850b489..699fcdb0f3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -30,7 +30,7 @@ uniform float ssao_factor; uniform float ssao_factor_inv; varying vec2 vary_fragcoord; -varying vec4 vary_light; +uniform vec3 sun_dir; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -167,10 +167,10 @@ void main() }*/ float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 6795b55dc6..39cca9589e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -6,9 +6,6 @@ */ attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; varying vec4 vary_light; @@ -23,10 +20,4 @@ void main() gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vary_light = vec4(texcoord0,0,1); - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl new file mode 100644 index 0000000000..d2a83c9724 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl @@ -0,0 +1,36 @@ +/** + * @file simpleNonIndexedV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec3 normal; +attribute vec4 diffuse_color; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + + gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + + vec4 pos = (gl_ModelViewMatrix * vert); + + vec3 norm = normalize(gl_NormalMatrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 406417a36b..64a5884e14 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -3925,7 +3925,7 @@ void LLAgent::renderAutoPilotTarget() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // lovely green - gGL.diffuseColor4f(0.f, 1.f, 1.f, 1.f); + gGL.color4f(0.f, 1.f, 1.f, 1.f); target_global = mAutoPilotTargetGlobal; @@ -3935,7 +3935,7 @@ void LLAgent::renderAutoPilotTarget() glScalef(height_meters, height_meters, height_meters); - gSphere.render(1500.f); + gSphere.render(); gGL.popMatrix(); } diff --git a/indra/newview/llcylinder.cpp b/indra/newview/llcylinder.cpp index 4901e29691..2adc071d7a 100644 --- a/indra/newview/llcylinder.cpp +++ b/indra/newview/llcylinder.cpp @@ -37,261 +37,39 @@ #include "llgl.h" #include "llglheaders.h" -LLCylinder gCylinder; LLCone gCone; -GLUquadricObj* gQuadObj = NULL; - -static const GLint SLICES[] = { 30, 20, 12, 6 }; // same as sphere slices -static const GLint STACKS = 2; -static const GLfloat RADIUS = 0.5f; - -// draws a cylinder or cone -// returns approximate number of triangles required -U32 draw_cylinder_side(GLint slices, GLint stacks, GLfloat base_radius, GLfloat top_radius) -{ - U32 triangles = 0; - GLfloat height = 1.0f; - - if (!gQuadObj) - { - gQuadObj = gluNewQuadric(); - if (!gQuadObj) llerror("draw_cylindrical_body couldn't allocated quadric", 0); - } - - gluQuadricDrawStyle(gQuadObj, GLU_FILL); - gluQuadricNormals(gQuadObj, GLU_SMOOTH); - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - gluQuadricTexture(gQuadObj, GL_TRUE); - gluCylinder(gQuadObj, base_radius, top_radius, height, slices, stacks); - triangles += stacks * (slices * 2); - - - return triangles; -} - - -// Returns number of triangles required to draw -// Need to know if top or not to set lighting normals -const BOOL TOP = TRUE; -const BOOL BOTTOM = FALSE; -U32 draw_cylinder_cap(GLint slices, GLfloat base_radius, BOOL is_top) -{ - U32 triangles = 0; - - if (!gQuadObj) - { - gQuadObj = gluNewQuadric(); - if (!gQuadObj) llerror("draw_cylinder_base couldn't allocated quadric", 0); - } - - gluQuadricDrawStyle(gQuadObj, GLU_FILL); - gluQuadricNormals(gQuadObj, GLU_SMOOTH); - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - gluQuadricTexture(gQuadObj, GL_TRUE); - - // no hole in the middle of the disk, and just one ring - GLdouble inner_radius = 0.0; - GLint rings = 1; - - // normals point in +z for top, -z for base - if (is_top) - { - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - } - else - { - gluQuadricOrientation(gQuadObj, GLU_INSIDE); - } - gluDisk(gQuadObj, inner_radius, base_radius, slices, rings); - triangles += slices; - - return triangles; -} - -void LLCylinder::drawSide(S32 detail) -{ - draw_cylinder_side(SLICES[detail], STACKS, RADIUS, RADIUS); -} - -void LLCylinder::drawTop(S32 detail) -{ - draw_cylinder_cap(SLICES[detail], RADIUS, TOP); -} - -void LLCylinder::drawBottom(S32 detail) -{ - draw_cylinder_cap(SLICES[detail], RADIUS, BOTTOM); -} - -void LLCylinder::prerender() -{ -} - -void LLCylinder::cleanupGL() -{ - if (gQuadObj) - { - gluDeleteQuadric(gQuadObj); - gQuadObj = NULL; - } -} - -void LLCylinder::render(F32 pixel_area) -{ - renderface(pixel_area, 0); - renderface(pixel_area, 1); - renderface(pixel_area, 2); -} - - -void LLCylinder::renderface(F32 pixel_area, S32 face) -{ - if (face < 0 || face > 2) - { - llerror("LLCylinder::renderface() invalid face number", face); - return; - } - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - S32 level_of_detail; - - if (pixel_area > 20000.f) - { - level_of_detail = 0; - } - else if (pixel_area > 1600.f) - { - level_of_detail = 1; - } - else if (pixel_area > 200.f) - { - level_of_detail = 2; - } - else - { - level_of_detail = 3; - } - - if (level_of_detail < 0 || CYLINDER_LEVELS_OF_DETAIL <= level_of_detail) - { - llerror("LLCylinder::renderface() invalid level of detail", level_of_detail); - return; - } - - LLVertexBuffer::unbind(); - - switch(face) - { - case 0: - glTranslatef(0.f, 0.f, -0.5f); - drawSide(level_of_detail); - break; - case 1: - glTranslatef(0.0f, 0.f, 0.5f); - drawTop(level_of_detail); - break; - case 2: - glTranslatef(0.0f, 0.f, -0.5f); - drawBottom(level_of_detail); - break; - default: - llerror("LLCylinder::renderface() fell out of switch", 0); - break; - } - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); -} - - // // Cones // -void LLCone::prerender() +void LLCone::render(S32 sides) { -} + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex3f(0,0,0); -void LLCone::cleanupGL() -{ - if (gQuadObj) + for (U32 i = 0; i < sides; i++) { - gluDeleteQuadric(gQuadObj); - gQuadObj = NULL; + F32 a = (F32) i/sides * F_PI*2.f; + F32 x = cosf(a)*0.5f; + F32 y = sinf(a)*0.5f; + gGL.vertex3f(x,y,0.f); } -} + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, 0.f); -void LLCone::drawSide(S32 detail) -{ - draw_cylinder_side( SLICES[detail], STACKS, RADIUS, 0.f ); -} - -void LLCone::drawBottom(S32 detail) -{ - draw_cylinder_cap( SLICES[detail], RADIUS, BOTTOM ); -} - -void LLCone::render(S32 level_of_detail) -{ - GLfloat height = 1.0f; + gGL.end(); - if (level_of_detail < 0 || CONE_LEVELS_OF_DETAIL <= level_of_detail) + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex3f(0.f, 0.f, 1.f); + for (U32 i = 0; i < sides; i++) { - llerror("LLCone::render() invalid level of detail", level_of_detail); - return; + F32 a = (F32) i/sides * F_PI*2.f; + F32 x = cosf(a)*0.5f; + F32 y = sinf(a)*0.5f; + gGL.vertex3f(x,y,0.f); } + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, 0.f); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - // center object at 0 - glTranslatef(0.f, 0.f, - height / 2.0f); - - drawSide(level_of_detail); - drawBottom(level_of_detail); - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.end(); } - -void LLCone::renderface(S32 level_of_detail, S32 face) -{ - if (face < 0 || face > 1) - { - llerror("LLCone::renderface() invalid face number", face); - return; - } - - if (level_of_detail < 0 || CONE_LEVELS_OF_DETAIL <= level_of_detail) - { - llerror("LLCone::renderface() invalid level of detail", level_of_detail); - return; - } - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - LLVertexBuffer::unbind(); - - switch(face) - { - case 0: - glTranslatef(0.f, 0.f, -0.5f); - drawSide(level_of_detail); - break; - case 1: - glTranslatef(0.f, 0.f, -0.5f); - drawBottom(level_of_detail); - break; - default: - llerror("LLCylinder::renderface() fell out of switch", 0); - break; - } - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); -} diff --git a/indra/newview/llcylinder.h b/indra/newview/llcylinder.h index 40a669ceb6..4369f06659 100644 --- a/indra/newview/llcylinder.h +++ b/indra/newview/llcylinder.h @@ -30,45 +30,18 @@ //#include "stdtypes.h" //#include "llgl.h" -// -// Cylinders -// -const S32 CYLINDER_LEVELS_OF_DETAIL = 4; -const S32 CYLINDER_FACES = 3; - -class LLCylinder -{ -public: - void prerender(); - void drawTop(S32 detail); - void drawSide(S32 detail); - void drawBottom(S32 detail); - void cleanupGL(); - - void render(F32 pixel_area); - void renderface(F32 pixel_area, S32 face); -}; - +#include "llvertexbuffer.h" // // Cones // -const S32 CONE_LOD_HIGHEST = 0; -const S32 CONE_LEVELS_OF_DETAIL = 4; -const S32 CONE_FACES = 2; - class LLCone { public: - void prerender(); - void cleanupGL(); - void drawSide(S32 detail); - void drawBottom(S32 detail); - void render(S32 level_of_detail); - void renderface(S32 level_of_detail, S32 face); + void render(S32 sides = 12); }; -extern LLCylinder gCylinder; + extern LLCone gCone; #endif diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ef8819d9b5..a3f8eb377a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -492,7 +492,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. - if (draw_glow_for_this_partition && + if (current_shader && + draw_glow_for_this_partition && params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { // install glow-accumulating blend mode diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index dae995e1f5..a99f0200ce 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -270,7 +270,6 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha() sVertexProgram = &gDeferredSkinnedAlphaProgram; gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); gPipeline.enableLightsDynamic(); } @@ -279,7 +278,6 @@ void LLDrawPoolAvatar::endDeferredRiggedAlpha() LLVertexBuffer::unbind(); gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } @@ -354,10 +352,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if (pass == 0) { sVertexProgram = &gDeferredAvatarShadowProgram; - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); gGL.diffuseColor4f(1,1,1,1); @@ -373,7 +368,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAttachmentShadowProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -392,7 +386,6 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLVertexBuffer::unbind(); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } } @@ -426,11 +419,6 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) if (pass == 0) { - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); } else @@ -587,11 +575,20 @@ void LLDrawPoolAvatar::beginImpostor() gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); sDiffuseChannel = 0; + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } } void LLDrawPoolAvatar::endImpostor() { gPipeline.enableLightsDynamic(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLDrawPoolAvatar::beginRigid() @@ -657,9 +654,10 @@ void LLDrawPoolAvatar::endDeferredImpostor() void LLDrawPoolAvatar::beginDeferredRigid() { - sVertexProgram = &gDeferredNonIndexedDiffuseProgram; + sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sVertexProgram->bind(); + sVertexProgram->setAlphaRange(0.2f, 1.f); } void LLDrawPoolAvatar::endDeferredRigid() @@ -773,7 +771,6 @@ void LLDrawPoolAvatar::beginRiggedSimple() { sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -784,7 +781,6 @@ void LLDrawPoolAvatar::endRiggedSimple() { sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -811,7 +807,34 @@ void LLDrawPoolAvatar::endRiggedFullbrightAlpha() void LLDrawPoolAvatar::beginRiggedGlow() { - beginRiggedFullbright(); + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectEmissiveWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectEmissiveProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram; + } + else + { + sVertexProgram = &gObjectEmissiveNonIndexedProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + } } void LLDrawPoolAvatar::endRiggedGlow() @@ -848,7 +871,6 @@ void LLDrawPoolAvatar::beginRiggedFullbright() { sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -859,7 +881,6 @@ void LLDrawPoolAvatar::endRiggedFullbright() { sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -892,7 +913,6 @@ void LLDrawPoolAvatar::beginRiggedShinySimple() { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -904,7 +924,6 @@ void LLDrawPoolAvatar::endRiggedShinySimple() LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -938,7 +957,6 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -950,7 +968,6 @@ void LLDrawPoolAvatar::endRiggedFullbrightShiny() LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -960,14 +977,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedSimple() sVertexProgram = &gDeferredSkinnedDiffuseProgram; sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endDeferredRiggedSimple() { LLVertexBuffer::unbind(); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } @@ -977,7 +992,6 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump() sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endDeferredRiggedBump() @@ -986,7 +1000,6 @@ void LLDrawPoolAvatar::endDeferredRiggedBump() sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; normal_channel = -1; sDiffuseChannel = 0; sVertexProgram = NULL; @@ -996,10 +1009,10 @@ void LLDrawPoolAvatar::beginDeferredSkinned() { sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarProgram; - sRenderingSkinned = TRUE; sVertexProgram->bind(); + sVertexProgram->setAlphaRange(0.2f, 1.f); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gGL.getTexUnit(0)->activate(); @@ -1216,11 +1229,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) { LLMatrix4 rot_mat; @@ -1632,34 +1640,3 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() } -void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const -{ - /*if (sRenderingSkinned) - { - U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - - set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); - - if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) - { - set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); - } - - if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) - { - set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } - } - else - {*/ - LLVertexBuffer::setupVertexBuffer(data_mask); - //} -} - diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index fcd8294af5..e0326bcfaf 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -176,6 +176,7 @@ public: RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_EMISSIVE | LLVertexBuffer::MAP_WEIGHT4, RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, @@ -214,7 +215,6 @@ class LLVertexBufferAvatar : public LLVertexBuffer { public: LLVertexBufferAvatar(); - virtual void setupVertexBuffer(U32 data_mask) const; }; extern S32 AVATAR_OFFSET_POS; diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 582e462871..80c202d4e2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -46,7 +46,7 @@ static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.bind(); + gDeferredEmissiveProgram.bind(); } static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push"); @@ -76,7 +76,7 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) void LLDrawPoolGlow::endPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.unbind(); + gDeferredEmissiveProgram.unbind(); LLRenderPass::endRenderPass(pass); } @@ -255,6 +255,7 @@ void LLDrawPoolGrass::prerender() void LLDrawPoolGrass::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS); + stop_glerror(); if (LLPipeline::sUnderWaterRender) { diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 50a52ac4cf..da8e3e8b3a 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -142,7 +142,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram; + shader = &gDeferredTreeProgram; shader->bind(); shader->setAlphaRange(0.5f, 1.f); } @@ -169,8 +169,8 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), gSavedSettings.getF32("RenderDeferredTreeShadowBias")); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.5f, 1.f); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setAlphaRange(0.5f, 1.f); } void LLDrawPoolTree::renderShadow(S32 pass) @@ -184,6 +184,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass) glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"), gSavedSettings.getF32("RenderDeferredSpotShadowBias")); + gDeferredTreeShadowProgram.unbind(); } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 3286408f21..b9838f7da2 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -3623,6 +3623,15 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim LLVertexBuffer::unbind(); + bool no_ff = LLGLSLShader::sNoFixedFunction; + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader::sNoFixedFunction = false; + + if (shader) + { + shader->unbind(); + } + stop_gloderror(); static U32 cur_name = 1; @@ -4003,6 +4012,13 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim mResourceCost = calcResourceCost(); + LLVertexBuffer::unbind(); + LLGLSLShader::sNoFixedFunction = no_ff; + if (shader) + { + shader->bind(); + } + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) { //build physics scene mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; @@ -4950,7 +4966,7 @@ BOOL LLModelPreview::render() llassert(binding == model->mMaterialList[i]); - gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); if (material.mDiffuseMap.notNull()) { @@ -5261,7 +5277,7 @@ BOOL LLModelPreview::render() const LLImportMaterial& material = instance.mMaterial[binding]; buffer->setBuffer(type_mask & buffer->getTypeMask()); - gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); diff --git a/indra/newview/llhudeffectbeam.cpp b/indra/newview/llhudeffectbeam.cpp index 37b7b2e75d..ec5a0926c4 100644 --- a/indra/newview/llhudeffectbeam.cpp +++ b/indra/newview/llhudeffectbeam.cpp @@ -295,12 +295,12 @@ void LLHUDEffectBeam::render() F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3]; alpha *= mInterpFade[i].getCurVal(); coloru.mV[3] = (U8)alpha; - glColor4ubv(coloru.mV); + gGL.color4ubv(coloru.mV); glPushMatrix(); glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); glScalef(scale, scale, scale); - gSphere.render(0); + gSphere.render(); glPopMatrix(); } } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index c4f8369cd0..a9b14829b2 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1519,6 +1519,7 @@ void LLManipTranslate::renderSnapGuides() F32 sz = mGridSizeMeters; F32 tiles = sz; + glMatrixMode(GL_TEXTURE); gGL.pushMatrix(); usc = 1.0f/usc; @@ -2243,7 +2244,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); - gCone.render(CONE_LOD_HIGHEST); + gCone.render(); gGL.popMatrix(); } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 8aa24e9261..568c967a9a 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -89,6 +89,7 @@ #include "llvoavatarself.h" #include "llvovolume.h" #include "pipeline.h" +#include "llviewershadermgr.h" #include "llglheaders.h" @@ -5570,8 +5571,7 @@ void pushWireframe(LLDrawable* drawable) for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = rigged_volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices); } gGL.popMatrix(); } @@ -5584,7 +5584,7 @@ void pushWireframe(LLDrawable* drawable) LLFace* face = drawable->getFace(i); if (face->verify()) { - pushVerts(face, LLVertexBuffer::MAP_VERTEX); + pushVerts(face, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); } } } @@ -5604,6 +5604,13 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) return; } + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gHighlightProgram.bind(); + } + glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); @@ -5627,26 +5634,41 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) { gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); - LLGLEnable fog(GL_FOG); - glFogi(GL_FOG_MODE, GL_LINEAR); - float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); - LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); - glFogf(GL_FOG_START, d); - glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); - glFogfv(GL_FOG_COLOR, fogCol.mV); - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (shader) { - gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gHighlightProgram.uniform4f("highlight_color", color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } + else + { + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + pushWireframe(drawable); + } + } } gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + if (shader) + { + gHighlightProgram.uniform4f("highlight_color", color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + } + else + { + gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + } LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); @@ -5654,6 +5676,11 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); gGL.popMatrix(); + + if (shader) + { + shader->bind(); + } } //----------------------------------------------------------------------------- diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 064eaa49dd..3d371f7a44 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -4248,7 +4248,7 @@ public: LLVector3 local_start = mStart; LLVector3 local_end = mEnd; - if (!gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) + if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) { return false; } diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index 983108391f..2ec7534025 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -506,7 +506,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global, glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); + { glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color); @@ -559,9 +560,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global, gGL.end(); } - - //gCylinder.render(1000); - glPopMatrix(); + } + gGL.popMatrix(); std::string text; text = llformat( "%.0f m", to_vec.magVec()); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 5e4c124c45..2d08a27923 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -459,7 +459,10 @@ void LLViewerJointMesh::uploadJointMatrices() } } stop_glerror(); - glUniform4fvARB(gAvatarMatrixParam, 45, mat); + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat); + } stop_glerror(); } else @@ -512,7 +515,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { if (!mValid || !mMesh || !mFace || !mVisible || !mFace->getVertexBuffer() || - mMesh->getNumFaces() == 0) + mMesh->getNumFaces() == 0 || + (LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL)) { return 0; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8684322eef..f07b21e3c3 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -97,6 +97,8 @@ LLGLSLShader gObjectAlphaMaskNoColorProgram; LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; LLGLSLShader gObjectFullbrightNonIndexedProgram; LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +LLGLSLShader gObjectEmissiveNonIndexedProgram; +LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; LLGLSLShader gObjectShinyNonIndexedProgram; @@ -105,11 +107,13 @@ LLGLSLShader gObjectShinyNonIndexedWaterProgram; //object hardware skinning shaders LLGLSLShader gSkinnedObjectSimpleProgram; LLGLSLShader gSkinnedObjectFullbrightProgram; +LLGLSLShader gSkinnedObjectEmissiveProgram; LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gSkinnedObjectShinySimpleProgram; LLGLSLShader gSkinnedObjectSimpleWaterProgram; LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +LLGLSLShader gSkinnedObjectEmissiveWaterProgram; LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; @@ -147,12 +151,14 @@ LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; +LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTreeProgram; +LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; @@ -169,6 +175,7 @@ LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; +LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredGIProgram; LLGLSLShader gDeferredGIFinalProgram; LLGLSLShader gDeferredPostGIProgram; @@ -179,10 +186,6 @@ LLGLSLShader gDeferredWLCloudProgram; LLGLSLShader gDeferredStarProgram; LLGLSLShader gLuminanceGatherProgram; - -//current avatar shader parameter pointer -GLint gAvatarMatrixParam; - LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0), mMaxAvatarShaderLevel(0) @@ -223,14 +226,18 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gTreeWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); + mShaderList.push_back(&gObjectEmissiveNonIndexedProgram); + mShaderList.push_back(&gObjectEmissiveNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gSkinnedObjectFullbrightProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram); mShaderList.push_back(&gTerrainProgram); @@ -251,6 +258,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); + mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredPostGIProgram); mShaderList.push_back(&gDeferredEdgeProgram); @@ -690,6 +698,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); + gObjectEmissiveNonIndexedProgram.unload(); + gObjectEmissiveNonIndexedWaterProgram.unload(); gTreeProgram.unload(); gTreeWaterProgram.unload(); @@ -700,11 +710,13 @@ void LLViewerShaderMgr::unloadShaders() gSkinnedObjectSimpleProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gSkinnedObjectFullbrightShinyWaterProgram.unload(); gSkinnedObjectShinySimpleWaterProgram.unload(); @@ -730,6 +742,7 @@ void LLViewerShaderMgr::unloadShaders() gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -1086,9 +1099,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (mVertexShaderLevel[SHADER_DEFERRED] == 0) { gDeferredTreeProgram.unload(); + gDeferredTreeShadowProgram.unload(); gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -1111,6 +1126,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); gDeferredFullbrightProgram.unload(); + gDeferredEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); gDeferredPostGIProgram.unload(); gDeferredEdgeProgram.unload(); @@ -1163,6 +1179,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); } + + if (success) + { + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); + } if (success) { @@ -1234,6 +1260,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredTreeProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredTreeShadowProgram.mName = "Deferred Tree Shadow Shader"; + gDeferredTreeShadowProgram.mShaderFiles.clear(); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredTreeShadowProgram.createShader(NULL, NULL); + } + if (success) { gDeferredImpostorProgram.mName = "Deferred Impostor Shader"; @@ -1436,6 +1472,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredFullbrightProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredEmissiveProgram.mName = "Deferred Emissive Shader"; + gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gDeferredEmissiveProgram.mFeatures.hasGamma = true; + gDeferredEmissiveProgram.mFeatures.hasTransport = true; + gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredEmissiveProgram.mShaderFiles.clear(); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredEmissiveProgram.createShader(NULL, NULL); + } + if (success) { // load water shader @@ -1553,7 +1603,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); } @@ -1736,12 +1786,16 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); + gObjectEmissiveNonIndexedProgram.unload(); + gObjectEmissiveNonIndexedWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gSkinnedObjectFullbrightShinyWaterProgram.unload(); gSkinnedObjectShinySimpleWaterProgram.unload(); gTreeProgram.unload(); @@ -1919,6 +1973,37 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectEmissiveNonIndexedProgram.mName = "Non Indexed Emissive Shader"; + gObjectEmissiveNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveNonIndexedProgram.mFeatures.hasGamma = true; + gObjectEmissiveNonIndexedProgram.mFeatures.hasTransport = true; + gObjectEmissiveNonIndexedProgram.mFeatures.isFullbright = true; + gObjectEmissiveNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectEmissiveNonIndexedProgram.mShaderFiles.clear(); + gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectEmissiveNonIndexedProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectEmissiveNonIndexedWaterProgram.mName = "Non Indexed Emissive Water Shader"; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.isFullbright = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasTransport = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectEmissiveNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectEmissiveNonIndexedWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; @@ -2299,6 +2384,39 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedObjectEmissiveProgram.mName = "Skinned Emissive Shader"; + gSkinnedObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasGamma = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; + gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); + gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectEmissiveProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectEmissiveWaterProgram.mName = "Skinned Emissive Water Shader"; + gSkinnedObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectEmissiveWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectEmissiveWaterProgram.createShader(NULL, NULL); + } + if (success) { gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index ced7ed06d9..1b658c45ba 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -71,15 +71,6 @@ public: SHADER_COUNT }; - typedef enum - { - MATERIAL_COLOR = 0, - SPECULAR_COLOR, - BINORMAL, - OBJECT_WEIGHT, - END_RESERVED_ATTRIBS - } eGLSLReservedAttribs; - typedef enum { DIFFUSE_MAP = 0, @@ -309,6 +300,8 @@ extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +extern LLGLSLShader gObjectEmissiveNonIndexedProgram; +extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; extern LLGLSLShader gTreeProgram; extern LLGLSLShader gTreeWaterProgram; @@ -328,11 +321,13 @@ extern LLGLSLShader gObjectShinyNonIndexedWaterProgram; extern LLGLSLShader gSkinnedObjectSimpleProgram; extern LLGLSLShader gSkinnedObjectFullbrightProgram; +extern LLGLSLShader gSkinnedObjectEmissiveProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; extern LLGLSLShader gSkinnedObjectShinySimpleProgram; extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; @@ -368,6 +363,7 @@ extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedBumpProgram; @@ -375,6 +371,7 @@ extern LLGLSLShader gDeferredSkinnedAlphaProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; +extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; extern LLGLSLShader gDeferredMultiLightProgram; extern LLGLSLShader gDeferredSpotLightProgram; @@ -394,6 +391,7 @@ extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; +extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; @@ -401,8 +399,5 @@ extern LLGLSLShader gDeferredWLCloudProgram; extern LLGLSLShader gDeferredStarProgram; extern LLGLSLShader gLuminanceGatherProgram; -//current avatar shader parameter pointer -extern GLint gAvatarMatrixParam; - #endif diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 36d8d6a39b..9f66c074fd 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1720,10 +1720,7 @@ void LLViewerWindow::initGLDefaults() glCullFace(GL_BACK); // RN: Need this for translation and stretch manip. - gCone.prerender(); gBox.prerender(); - gSphere.prerender(); - gCylinder.prerender(); } struct MainPanel : public LLPanel @@ -2233,6 +2230,10 @@ void LLViewerWindow::drawDebugText() gGL.color4f(1,1,1,1); gGL.pushMatrix(); gGL.pushUIMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } { // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); @@ -2242,6 +2243,10 @@ void LLViewerWindow::drawDebugText() gGL.popMatrix(); gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLViewerWindow::draw() @@ -3441,26 +3446,26 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, if (drawable && drawable->isLight()) { LLVOVolume* vovolume = drawable->getVOVolume(); - glPushMatrix(); + gGL.pushMatrix(); LLVector3 center = drawable->getPositionAgent(); - glTranslatef(center[0], center[1], center[2]); + gGL.translatef(center[0], center[1], center[2]); F32 scale = vovolume->getLightRadius(); - glScalef(scale, scale, scale); + gGL.scalef(scale, scale, scale); LLColor4 color(vovolume->getLightColor(), .5f); - gGL.diffuseColor4fv(color.mV); + gGL.color4fv(color.mV); F32 pixel_area = 100000.f; // Render Outside - gSphere.render(pixel_area); + gSphere.render(); // Render Inside glCullFace(GL_FRONT); - gSphere.render(pixel_area); + gSphere.render(); glCullFace(GL_BACK); - glPopMatrix(); + gGL.popMatrix(); } return true; } @@ -4635,10 +4640,7 @@ void LLViewerWindow::stopGL(BOOL save_state) gPipeline.destroyGL(); } - gCone.cleanupGL(); gBox.cleanupGL(); - gSphere.cleanupGL(); - gCylinder.cleanupGL(); if(gPostProcess) { diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 0b746c841c..7e00350926 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -112,20 +112,6 @@ public: glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } - if (data_mask & MAP_WEIGHT) - { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); - } - - if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) - { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); - } - - if (data_mask & MAP_CLOTHWEIGHT) - { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } if (data_mask & MAP_VERTEX) { glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 02d914a812..22fba90f65 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -91,8 +91,9 @@ void LLWLParamSet::update(LLGLSLShader * shader) const val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); - - shader->uniform4fv(param, 1, val.mV); + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } else // param is the uniform name { @@ -118,8 +119,9 @@ void LLWLParamSet::update(LLGLSLShader * shader) const { val.mV[0] = i->second.asBoolean(); } - + stop_glerror(); shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } } } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d296081612..f6d021fda8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -458,7 +458,7 @@ void LLPipeline::init() } mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); - mDeferredVB->allocateBuffer(3, 0, true); + mDeferredVB->allocateBuffer(8, 0, true); setLightingDetail(-1); } @@ -3494,7 +3494,7 @@ void LLPipeline::renderHighlights() if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { gHighlightProgram.bind(); - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f); + gHighlightProgram.uniform4f("highlight_color",1,1,1,0.5f); } if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) @@ -3526,7 +3526,7 @@ void LLPipeline::renderHighlights() color.setVec(1.f, 0.f, 0.f, 0.5f); if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f); + gHighlightProgram.uniform4f("highlight_color",1,0,0,0.5f); } int count = mHighlightFaces.size(); for (S32 i = 0; i < count; i++) @@ -7021,7 +7021,7 @@ void LLPipeline::renderDeferredLighting() LLVector4 dir(mSunDir, 0.f); glh::vec4f tc(dir.mV); mat.mult_matrix_vec(tc); - mTransformedSunDir.set(dir.mV); + mTransformedSunDir.set(tc.v); } glPushMatrix(); @@ -7036,7 +7036,7 @@ void LLPipeline::renderDeferredLighting() { //paint shadow/SSAO light map (direct lighting lightmap) LLFastTimer ftm(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); @@ -7067,7 +7067,7 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } @@ -7091,7 +7091,8 @@ void LLPipeline::renderDeferredLighting() gDeferredEdgeProgram.bind(); mEdgeMap.bindTarget(); bindDeferredShader(gDeferredEdgeProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(gDeferredEdgeProgram); mEdgeMap.flush(); } @@ -7113,7 +7114,8 @@ void LLPipeline::renderDeferredLighting() gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); mLuminanceMap.bindTarget(); bindDeferredShader(gLuminanceGatherProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(gLuminanceGatherProgram); mLuminanceMap.flush(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); @@ -7131,7 +7133,8 @@ void LLPipeline::renderDeferredLighting() mGIMapPost[0].bindTarget(); bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(gDeferredGIProgram); mGIMapPost[0].flush(); } @@ -7156,7 +7159,8 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_FALSE); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } @@ -7171,7 +7175,8 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_FALSE); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } mGIMapPost[0].flush(); @@ -7185,13 +7190,12 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_SOFTEN_SHADOW); //blur lightmap mDeferredLight[1].bindTarget(); - glClearColor(1,1,1,1); mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); bindDeferredShader(gDeferredBlurLightProgram); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); const U32 kern_length = 4; F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); @@ -7219,7 +7223,7 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } @@ -7227,6 +7231,7 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredBlurLightProgram); bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredLight[0].bindTarget(); gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); @@ -7235,7 +7240,7 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } mDeferredLight[0].flush(); @@ -7338,12 +7343,12 @@ void LLPipeline::renderDeferredLighting() std::list light_colors; LLVertexBuffer::unbind(); + LLVector4a* v = (LLVector4a*) vert.get(); - F32 v[24]; - glVertexPointer(3, GL_FLOAT, 0, v); - { bindDeferredShader(gDeferredLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) { @@ -7398,15 +7403,15 @@ void LLPipeline::renderDeferredLighting() //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || camera->getOrigin().mV[0] < c[0] - s - 0.2f || @@ -7425,8 +7430,12 @@ void LLPipeline::renderDeferredLighting() } LLFastTimer ftm(FTM_LOCAL_LIGHTS); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + gDeferredLightProgram.uniform3fv("center", 1, tc.v); + gDeferredLightProgram.uniform1f("size", s*s); + gDeferredLightProgram.uniform3fv("color", 1, col.mV); + gDeferredLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); stop_glerror(); @@ -7453,6 +7462,8 @@ void LLPipeline::renderDeferredLighting() LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) @@ -7481,18 +7492,20 @@ void LLPipeline::renderDeferredLighting() //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 + + gDeferredSpotLightProgram.uniform3fv("center", 1, tc.v); + gDeferredSpotLightProgram.uniform1f("size", s*s); + gDeferredSpotLightProgram.uniform3fv("color", 1, col.mV); + gDeferredSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); } @@ -7500,6 +7513,11 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredSpotLightProgram); } + //reset mDeferredVB to fullscreen triangle + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { bindDeferredShader(gDeferredMultiLightProgram); @@ -7554,6 +7572,8 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { LLFastTimer ftm(FTM_PROJECTORS); @@ -7575,9 +7595,11 @@ void LLPipeline::renderDeferredLighting() LLColor3 col = volume->getLightColor(); col *= volume->getLightIntensity(); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + gDeferredMultiSpotLightProgram.uniform3fv("center", 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f("size", s*s); + gDeferredMultiSpotLightProgram.uniform3fv("color", 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); @@ -7610,7 +7632,7 @@ void LLPipeline::renderDeferredLighting() bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); gDeferredPostProgram.bind(); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); LLVertexBuffer::unbind(); // glVertexPointer(2, GL_FLOAT, 0, vert); @@ -7622,8 +7644,8 @@ void LLPipeline::renderDeferredLighting() glPushMatrix(); glLoadIdentity(); - glDrawArrays(GL_TRIANGLES, 0, 3); - + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); @@ -8294,12 +8316,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - gGL.diffuseColor4f(1,1,1,1); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } //glCullFace(GL_BACK); + gDeferredShadowProgram.bind(); gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); doOcclusion(shadow_cam); @@ -9676,6 +9700,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) static const F32 clip_plane = 0.99999f; + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.color4ub(64,64,64,255); gGL.begin(LLRender::QUADS); gGL.vertex3f(-1, -1, clip_plane); @@ -9685,6 +9714,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.end(); gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); -- cgit v1.2.3 From 5e87957e053268031d1bd880b7f8e6f713394c5e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 13:02:14 -0500 Subject: Remove zip file that was accidentally added --- indra/newview/app_settings/shaders/class1/objects.zip | Bin 6772 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/objects.zip (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/objects.zip b/indra/newview/app_settings/shaders/class1/objects.zip deleted file mode 100644 index 7e43660731..0000000000 Binary files a/indra/newview/app_settings/shaders/class1/objects.zip and /dev/null differ -- cgit v1.2.3 From db92b0369194f1a81b92fd3fa72458eb0c1d2f20 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 14:49:11 -0500 Subject: SH-2242 Start using "no fixed function" when rendering dynamic textures. --- indra/newview/lldynamictexture.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 799866091b..4955b6224e 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -209,10 +209,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances() LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); - //allow fixed function when rendering dynamic textures - bool no_fixed = LLGLSLShader::sNoFixedFunction; - LLGLSLShader::sNoFixedFunction = false; - + BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -243,7 +240,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } - LLGLSLShader::sNoFixedFunction = no_fixed; return ret; } -- cgit v1.2.3 From 364f8771ed6b7a4fabaf2ec1e547aafb8227c876 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 15:34:48 -0500 Subject: Merge cleanup. --- .../shaders/class1/objects/impostorF.glsl | 35 ++++++++++------------ .../shaders/class1/objects/impostorV.glsl | 12 ++++---- indra/newview/lldrawpoolavatar.cpp | 9 ------ 3 files changed, 23 insertions(+), 33 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 7257132f06..d6946d0de6 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -5,22 +5,19 @@ * $/LicenseInfo$ */ -uniform float minimum_alpha; -uniform float maximum_alpha; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform sampler2D diffuseMap; - -void main() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - gl_FragColor = color; -} +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +void main() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl index 724b86a1b7..f1c307c459 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -5,12 +5,14 @@ * $/LicenseInfo$ */ - + + +attribute vec3 position; +attribute vec2 texcoord0; + void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 082448d95c..f0eb52909d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -581,11 +581,6 @@ void LLDrawPoolAvatar::beginImpostor() gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); sDiffuseChannel = 0; - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } } void LLDrawPoolAvatar::endImpostor() @@ -595,10 +590,6 @@ void LLDrawPoolAvatar::endImpostor() gImpostorProgram.unbind(); } gPipeline.enableLightsDynamic(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } } void LLDrawPoolAvatar::beginRigid() -- cgit v1.2.3 From 2dd8ce53e4e0d14f2bc20796eb6bdf1ef12a65df Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 11 Aug 2011 14:19:58 -0500 Subject: SH-2242 FXAA support instead of unreliable multisample textures (done here because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. --- .../class1/deferred/postDeferredNoDoFF.glsl | 2086 +++++++++++++++++++- .../shaders/class1/deferred/postDeferredV.glsl | 5 + .../shaders/class1/interface/glowcombineFXAAF.glsl | 23 + .../shaders/class1/interface/glowcombineFXAAV.glsl | 19 + .../shaders/class1/objects/previewV.glsl | 30 + indra/newview/llfloateranimpreview.cpp | 5 + indra/newview/llfloaterimagepreview.cpp | 39 +- indra/newview/llspatialpartition.cpp | 21 +- indra/newview/lltoolmorph.cpp | 5 + indra/newview/llviewershadermgr.cpp | 42 + indra/newview/llviewershadermgr.h | 2 + indra/newview/pipeline.cpp | 58 +- indra/newview/pipeline.h | 1 + .../newview/skins/default/xui/en/floater_about.xml | 52 +- 14 files changed, 2335 insertions(+), 53 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/previewV.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index bf829bfc56..4c531ed20b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -1,24 +1,2096 @@ /** - * @file postDeferredF.glsl + * @file postDeferredNoDoFF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ +#extension GL_ARB_texture_rectangle : enable +#define FXAA_PC 1 +#define FXAA_GLSL_130 1 +#define FXAA_QUALITY__PRESET 12 -#extension GL_ARB_texture_rectangle : enable +/*============================================================================ + + + NVIDIA FXAA 3.11 by TIMOTHY LOTTES + + +------------------------------------------------------------------------------ +COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. +------------------------------------------------------------------------------ +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED +*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR +CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR +LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, +OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE +THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + +------------------------------------------------------------------------------ + INTEGRATION CHECKLIST +------------------------------------------------------------------------------ +(1.) +In the shader source, setup defines for the desired configuration. +When providing multiple shaders (for different presets), +simply setup the defines differently in multiple files. +Example, + + #define FXAA_PC 1 + #define FXAA_HLSL_5 1 + #define FXAA_QUALITY__PRESET 12 + +Or, + + #define FXAA_360 1 + +Or, + + #define FXAA_PS3 1 + +Etc. + +(2.) +Then include this file, + + #include "Fxaa3_11.h" + +(3.) +Then call the FXAA pixel shader from within your desired shader. +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. +As for FXAA 3.11 all inputs for all shaders are the same +to enable easy porting between platforms. + + return FxaaPixelShader(...); + +(4.) +Insure pass prior to FXAA outputs RGBL (see next section). +Or use, + + #define FXAA_GREEN_AS_LUMA 1 + +(5.) +Setup engine to provide the following constants +which are used in the FxaaPixelShader() inputs, + + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir + +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. + +(6.) +Have FXAA vertex shader run as a full screen triangle, +and output "pos" and "fxaaConsolePosPos" +such that inputs in the pixel shader provide, + + // {xy} = center of pixel + FxaaFloat2 pos, + + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + +(7.) +Insure the texture sampler(s) used by FXAA are set to bilinear filtering. + + +------------------------------------------------------------------------------ + INTEGRATION - RGBL AND COLORSPACE +------------------------------------------------------------------------------ +FXAA3 requires RGBL as input unless the following is set, + + #define FXAA_GREEN_AS_LUMA 1 + +In which case the engine uses green in place of luma, +and requires RGB input is in a non-linear colorspace. + +RGB should be LDR (low dynamic range). +Specifically do FXAA after tonemapping. + +RGB data as returned by a texture fetch can be non-linear, +or linear when FXAA_GREEN_AS_LUMA is not set. +Note an "sRGB format" texture counts as linear, +because the result of a texture fetch is linear data. +Regular "RGBA8" textures in the sRGB colorspace are non-linear. + +If FXAA_GREEN_AS_LUMA is not set, +luma must be stored in the alpha channel prior to running FXAA. +This luma should be in a perceptual space (could be gamma 2.0). +Example pass before FXAA where output is gamma 2.0 encoded, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma + return color; + +Another example where output is linear encoded, +say for instance writing to an sRGB formated render target, +where the render target does the conversion back to sRGB after blending, + + color.rgb = ToneMap(color.rgb); // linear color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma + return color; + +Getting luma correct is required for the algorithm to work correctly. + + +------------------------------------------------------------------------------ + BEING LINEARLY CORRECT? +------------------------------------------------------------------------------ +Applying FXAA to a framebuffer with linear RGB color will look worse. +This is very counter intuitive, but happends to be true in this case. +The reason is because dithering artifacts will be more visiable +in a linear colorspace. + + +------------------------------------------------------------------------------ + COMPLEX INTEGRATION +------------------------------------------------------------------------------ +Q. What if the engine is blending into RGB before wanting to run FXAA? + +A. In the last opaque pass prior to FXAA, + have the pass write out luma into alpha. + Then blend into RGB only. + FXAA should be able to run ok + assuming the blending pass did not any add aliasing. + This should be the common case for particles and common blending passes. + +A. Or use FXAA_GREEN_AS_LUMA. + +============================================================================*/ + +/*============================================================================ + + INTEGRATION KNOBS + +============================================================================*/ +// +// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). +// FXAA_360_OPT is a prototype for the new optimized 360 version. +// +// 1 = Use API. +// 0 = Don't use API. +// +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PS3 + #define FXAA_PS3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360 + #define FXAA_360 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360_OPT + #define FXAA_360_OPT 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_PC + // + // FXAA Quality + // The high quality PC algorithm. + // + #define FXAA_PC 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PC_CONSOLE + // + // The console algorithm for PC is included + // for developers targeting really low spec machines. + // Likely better to just run FXAA_PC, and use a really low preset. + // + #define FXAA_PC_CONSOLE 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_120 + #define FXAA_GLSL_120 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_130 + #define FXAA_GLSL_130 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_3 + #define FXAA_HLSL_3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_4 + #define FXAA_HLSL_4 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_5 + #define FXAA_HLSL_5 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_GREEN_AS_LUMA + // + // For those using non-linear color, + // and either not able to get luma in alpha, or not wanting to, + // this enables FXAA to run using green as a proxy for luma. + // So with this enabled, no need to pack luma in alpha. + // + // This will turn off AA on anything which lacks some amount of green. + // Pure red and blue or combination of only R and B, will get no AA. + // + // Might want to lower the settings for both, + // fxaaConsoleEdgeThresholdMin + // fxaaQualityEdgeThresholdMin + // In order to insure AA does not get turned off on colors + // which contain a minor amount of green. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_GREEN_AS_LUMA 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_EARLY_EXIT + // + // Controls algorithm's early exit path. + // On PS3 turning this ON adds 2 cycles to the shader. + // On 360 turning this OFF adds 10ths of a millisecond to the shader. + // Turning this off on console will result in a more blurry image. + // So this defaults to on. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_EARLY_EXIT 1 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_DISCARD + // + // Only valid for PC OpenGL currently. + // Probably will not work when FXAA_GREEN_AS_LUMA = 1. + // + // 1 = Use discard on pixels which don't need AA. + // For APIs which enable concurrent TEX+ROP from same surface. + // 0 = Return unchanged color on pixels which don't need AA. + // + #define FXAA_DISCARD 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_FAST_PIXEL_OFFSET + // + // Used for GLSL 120 only. + // + // 1 = GL API supports fast pixel offsets + // 0 = do not use fast pixel offsets + // + #ifdef GL_EXT_gpu_shader4 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifndef FXAA_FAST_PIXEL_OFFSET + #define FXAA_FAST_PIXEL_OFFSET 0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GATHER4_ALPHA + // + // 1 = API supports gather4 on alpha channel. + // 0 = API does not support gather4 on alpha channel. + // + #if (FXAA_HLSL_5 == 1) + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif +#endif + +/*============================================================================ + FXAA CONSOLE PS3 - TUNING KNOBS +============================================================================*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS + // + // Consoles the sharpness of edges on PS3 only. + // Non-PS3 tuning is done with shader input. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 8.0 is sharper + // 4.0 is softer + // 2.0 is really soft (good for vector graphics inputs) + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD + // + // Only effects PS3. + // Non-PS3 tuning is done with shader input. + // + // The minimum amount of local contrast required to apply algorithm. + // The console setting has a different mapping than the quality setting. + // + // This only applies when FXAA_EARLY_EXIT is 1. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 0.25 and 0.125. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 0.125 leaves less aliasing, but is softer + // 0.25 leaves more aliasing, and is sharper + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 + #else + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 + #endif +#endif + +/*============================================================================ + FXAA QUALITY - TUNING KNOBS +------------------------------------------------------------------------------ +NOTE the other tuning knobs are now in the shader function inputs! +============================================================================*/ +#ifndef FXAA_QUALITY__PRESET + // + // Choose the quality preset. + // This needs to be compiled into the shader as it effects code. + // Best option to include multiple presets is to + // in each shader define the preset, then include this file. + // + // OPTIONS + // ----------------------------------------------------------------------- + // 10 to 15 - default medium dither (10=fastest, 15=highest quality) + // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) + // 39 - no dither, very expensive + // + // NOTES + // ----------------------------------------------------------------------- + // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) + // 13 = about same speed as FXAA 3.9 and better than 12 + // 23 = closest to FXAA 3.9 visually and performance wise + // _ = the lowest digit is directly related to performance + // _ = the highest digit is directly related to style + // + #define FXAA_QUALITY__PRESET 12 +#endif + + +/*============================================================================ + + FXAA QUALITY - PRESETS + +============================================================================*/ + +/*============================================================================ + FXAA QUALITY - MEDIUM DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 10) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 3.0 + #define FXAA_QUALITY__P2 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 11) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 3.0 + #define FXAA_QUALITY__P3 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 12) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 4.0 + #define FXAA_QUALITY__P4 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 13) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 4.0 + #define FXAA_QUALITY__P5 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 14) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 4.0 + #define FXAA_QUALITY__P6 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 15) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 12.0 +#endif + +/*============================================================================ + FXAA QUALITY - LOW DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 20) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 2.0 + #define FXAA_QUALITY__P2 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 21) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 22) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 23) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 24) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 3.0 + #define FXAA_QUALITY__P6 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 25) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 26) + #define FXAA_QUALITY__PS 9 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 4.0 + #define FXAA_QUALITY__P8 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 27) + #define FXAA_QUALITY__PS 10 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 4.0 + #define FXAA_QUALITY__P9 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 28) + #define FXAA_QUALITY__PS 11 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 4.0 + #define FXAA_QUALITY__P10 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 29) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif -uniform sampler2DRect diffuseRect; -uniform sampler2D bloomMap; +/*============================================================================ + FXAA QUALITY - EXTREME QUALITY +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 39) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.0 + #define FXAA_QUALITY__P2 1.0 + #define FXAA_QUALITY__P3 1.0 + #define FXAA_QUALITY__P4 1.0 + #define FXAA_QUALITY__P5 1.5 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + + +/*============================================================================ + + API PORTING + +============================================================================*/ +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) + #define FxaaBool bool + #define FxaaDiscard discard + #define FxaaFloat float + #define FxaaFloat2 vec2 + #define FxaaFloat3 vec3 + #define FxaaFloat4 vec4 + #define FxaaHalf float + #define FxaaHalf2 vec2 + #define FxaaHalf3 vec3 + #define FxaaHalf4 vec4 + #define FxaaInt2 ivec2 + #define FxaaSat(x) clamp(x, 0.0, 1.0) + #define FxaaTex sampler2D +#else + #define FxaaBool bool + #define FxaaDiscard clip(-1) + #define FxaaFloat float + #define FxaaFloat2 float2 + #define FxaaFloat3 float3 + #define FxaaFloat4 float4 + #define FxaaHalf half + #define FxaaHalf2 half2 + #define FxaaHalf3 half3 + #define FxaaHalf4 half4 + #define FxaaSat(x) saturate(x) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_120 == 1) + // Requires, + // #version 120 + // And at least, + // #extension GL_EXT_gpu_shader4 : enable + // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) + #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) + #if (FXAA_FAST_PIXEL_OFFSET == 1) + #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) + #else + #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) + #endif + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_130 == 1) + // Requires "#version 130" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) + #define FxaaInt2 float2 + #define FxaaTex sampler2D + #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) + #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_4 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_5 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) + #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) + #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) + #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) + #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) +#endif + + +/*============================================================================ + GREEN AS LUMA OPTION SUPPORT FUNCTION +============================================================================*/ +#if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } +#else + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } +#endif + + + + +/*============================================================================ + + FXAA3 QUALITY - PC + +============================================================================*/ +#if (FXAA_PC == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy} = center of pixel + FxaaFloat2 pos, + // + // Used only for FXAA Console, and not used on the 360 version. + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + // + // Input color texture. + // {rgb_} = color in linear or perceptual color space + // if (FXAA_GREEN_AS_LUMA == 0) + // {___a} = luma in perceptual color space (not linear) + FxaaTex tex, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 2nd sampler. + // This sampler needs to have an exponent bias of -1. + FxaaTex fxaaConsole360TexExpBiasNegOne, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 3nd sampler. + // This sampler needs to have an exponent bias of -2. + FxaaTex fxaaConsole360TexExpBiasNegTwo, + // + // Only used on FXAA Quality. + // This must be from a constant/uniform. + // {x_} = 1.0/screenWidthInPixels + // {_y} = 1.0/screenHeightInPixels + FxaaFloat2 fxaaQualityRcpFrame, + // + // Only used on FXAA Console. + // This must be from a constant/uniform. + // This effects sub-pixel AA quality and inversely sharpness. + // Where N ranges between, + // N = 0.50 (default) + // N = 0.33 (sharper) + // {x___} = -N/screenWidthInPixels + // {_y__} = -N/screenHeightInPixels + // {__z_} = N/screenWidthInPixels + // {___w} = N/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt, + // + // Only used on FXAA Console. + // Not used on 360, but used on PS3 and PC. + // This must be from a constant/uniform. + // {x___} = -2.0/screenWidthInPixels + // {_y__} = -2.0/screenHeightInPixels + // {__z_} = 2.0/screenWidthInPixels + // {___w} = 2.0/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + // + // Only used on FXAA Console. + // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. + // This must be from a constant/uniform. + // {x___} = 8.0/screenWidthInPixels + // {_y__} = 8.0/screenHeightInPixels + // {__z_} = -4.0/screenWidthInPixels + // {___w} = -4.0/screenHeightInPixels + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__SUBPIX define. + // It is here now to allow easier tuning. + // Choose the amount of sub-pixel aliasing removal. + // This can effect sharpness. + // 1.00 - upper limit (softer) + // 0.75 - default amount of filtering + // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) + // 0.25 - almost off + // 0.00 - completely off + FxaaFloat fxaaQualitySubpix, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // The minimum amount of local contrast required to apply algorithm. + // 0.333 - too little (faster) + // 0.250 - low quality + // 0.166 - default + // 0.125 - high quality + // 0.063 - overkill (slower) + FxaaFloat fxaaQualityEdgeThreshold, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // 0.0833 - upper limit (default, the start of visible unfiltered edges) + // 0.0625 - high quality (faster) + // 0.0312 - visible limit (slower) + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaQualityEdgeThresholdMin, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. + // Due to the PS3 being ALU bound, + // there are only three safe values here: 2 and 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // For all other platforms can be a non-power of two. + // 8.0 is sharper (default!!!) + // 4.0 is softer + // 2.0 is really soft (good only for vector graphics inputs) + FxaaFloat fxaaConsoleEdgeSharpness, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. + // Due to the PS3 being ALU bound, + // there are only two safe values here: 1/4 and 1/8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // The console setting has a different mapping than the quality setting. + // Other platforms can use other values. + // 0.125 leaves less aliasing, but is softer (default!!!) + // 0.25 leaves more aliasing, and is sharper + FxaaFloat fxaaConsoleEdgeThreshold, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // The console setting has a different mapping than the quality setting. + // This only applies when FXAA_EARLY_EXIT is 1. + // This does not apply to PS3, + // PS3 was simplified to avoid more shader instructions. + // 0.06 - faster but more aliasing in darks + // 0.05 - default + // 0.04 - slower and less aliasing in darks + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaConsoleEdgeThresholdMin, + // + // Extra constants for 360 FXAA Console only. + // Use zeros or anything else for other platforms. + // These must be in physical constant registers and NOT immedates. + // Immedates will result in compiler un-optimizing. + // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posM; + posM.x = pos.x; + posM.y = pos.y; + #if (FXAA_GATHER4_ALPHA == 1) + #if (FXAA_DISCARD == 0) + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + #endif + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); + #else + FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); + #endif + #if (FXAA_DISCARD == 1) + #define lumaM luma4A.w + #endif + #define lumaE luma4A.z + #define lumaS luma4A.x + #define lumaSE luma4A.y + #define lumaNW luma4B.w + #define lumaN luma4B.z + #define lumaW luma4B.x + #else + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat maxSM = max(lumaS, lumaM); + FxaaFloat minSM = min(lumaS, lumaM); + FxaaFloat maxESM = max(lumaE, maxSM); + FxaaFloat minESM = min(lumaE, minSM); + FxaaFloat maxWN = max(lumaN, lumaW); + FxaaFloat minWN = min(lumaN, lumaW); + FxaaFloat rangeMax = max(maxWN, maxESM); + FxaaFloat rangeMin = min(minWN, minESM); + FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; + FxaaFloat range = rangeMax - rangeMin; + FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); + FxaaBool earlyExit = range < rangeMaxClamped; +/*--------------------------------------------------------------------------*/ + if(earlyExit) + #if (FXAA_DISCARD == 1) + FxaaDiscard; + #else + return rgbyM; + #endif +/*--------------------------------------------------------------------------*/ + #if (FXAA_GATHER4_ALPHA == 0) + FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #else + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNS = lumaN + lumaS; + FxaaFloat lumaWE = lumaW + lumaE; + FxaaFloat subpixRcpRange = 1.0/range; + FxaaFloat subpixNSWE = lumaNS + lumaWE; + FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; + FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNESE = lumaNE + lumaSE; + FxaaFloat lumaNWNE = lumaNW + lumaNE; + FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; + FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNWSW = lumaNW + lumaSW; + FxaaFloat lumaSWSE = lumaSW + lumaSE; + FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); + FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); + FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; + FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; + FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; + FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; +/*--------------------------------------------------------------------------*/ + FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; + FxaaFloat lengthSign = fxaaQualityRcpFrame.x; + FxaaBool horzSpan = edgeHorz >= edgeVert; + FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; +/*--------------------------------------------------------------------------*/ + if(!horzSpan) lumaN = lumaW; + if(!horzSpan) lumaS = lumaE; + if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; + FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; +/*--------------------------------------------------------------------------*/ + FxaaFloat gradientN = lumaN - lumaM; + FxaaFloat gradientS = lumaS - lumaM; + FxaaFloat lumaNN = lumaN + lumaM; + FxaaFloat lumaSS = lumaS + lumaM; + FxaaBool pairN = abs(gradientN) >= abs(gradientS); + FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); + if(pairN) lengthSign = -lengthSign; + FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posB; + posB.x = posM.x; + posB.y = posM.y; + FxaaFloat2 offNP; + offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; + offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; + if(!horzSpan) posB.x += lengthSign * 0.5; + if( horzSpan) posB.y += lengthSign * 0.5; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posN; + posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; + posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; + FxaaFloat2 posP; + posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; + posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; + FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; + FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); + FxaaFloat subpixE = subpixC * subpixC; + FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); +/*--------------------------------------------------------------------------*/ + if(!pairN) lumaNN = lumaSS; + FxaaFloat gradientScaled = gradient * 1.0/4.0; + FxaaFloat lumaMM = lumaM - lumaNN * 0.5; + FxaaFloat subpixF = subpixD * subpixE; + FxaaBool lumaMLTZero = lumaMM < 0.0; +/*--------------------------------------------------------------------------*/ + lumaEndN -= lumaNN * 0.5; + lumaEndP -= lumaNN * 0.5; + FxaaBool doneN = abs(lumaEndN) >= gradientScaled; + FxaaBool doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; + FxaaBool doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; +/*--------------------------------------------------------------------------*/ + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 3) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 4) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 5) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 6) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 7) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 8) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 9) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 10) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 11) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 12) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } +/*--------------------------------------------------------------------------*/ + FxaaFloat dstN = posM.x - posN.x; + FxaaFloat dstP = posP.x - posM.x; + if(!horzSpan) dstN = posM.y - posN.y; + if(!horzSpan) dstP = posP.y - posM.y; +/*--------------------------------------------------------------------------*/ + FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; + FxaaFloat spanLength = (dstP + dstN); + FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; + FxaaFloat spanLengthRcp = 1.0/spanLength; +/*--------------------------------------------------------------------------*/ + FxaaBool directionN = dstN < dstP; + FxaaFloat dst = min(dstN, dstP); + FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; + FxaaFloat subpixG = subpixF * subpixF; + FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; + FxaaFloat subpixH = subpixG * fxaaQualitySubpix; +/*--------------------------------------------------------------------------*/ + FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; + FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); + if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; + if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; + #if (FXAA_DISCARD == 1) + return FxaaTexTop(tex, posM); + #else + return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); + #endif +} +/*==========================================================================*/ +#endif + + + + +/*============================================================================ + + FXAA3 CONSOLE - PC VERSION + +------------------------------------------------------------------------------ +Instead of using this on PC, I'd suggest just using FXAA Quality with + #define FXAA_QUALITY__PRESET 10 +Or + #define FXAA_QUALITY__PRESET 20 +Either are higher qualilty and almost as fast as this on modern PC GPUs. +============================================================================*/ +#if (FXAA_PC_CONSOLE == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); + FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); + FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); + FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat lumaM = rgbyM.w; + #else + FxaaFloat lumaM = rgbyM.y; + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); + lumaNe += 1.0/384.0; + FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); + FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); + FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMinM = min(lumaMin, lumaM); + FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); + FxaaFloat lumaMaxM = max(lumaMax, lumaM); + FxaaFloat dirSwMinusNe = lumaSw - lumaNe; + FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; + FxaaFloat dirSeMinusNw = lumaSe - lumaNw; + if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir; + dir.x = dirSwMinusNe + dirSeMinusNw; + dir.y = dirSwMinusNe - dirSeMinusNw; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir1 = normalize(dir.xy); + FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); + FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; + FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); + FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; + FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); +/*--------------------------------------------------------------------------*/ + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); + #else + FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); + #endif + if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; + return rgbyB; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - 360 PIXEL SHADER + +------------------------------------------------------------------------------ +This optimized version thanks to suggestions from Andy Luedke. +Should be fully tex bound in all cases. +As of the FXAA 3.11 release, I have still not tested this code, +however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. +And note this is replacing the old unoptimized version. +If it does not work, please let me know so I can fix it. +============================================================================*/ +#if (FXAA_360 == 1) +/*--------------------------------------------------------------------------*/ +[reduceTempRegUsage(4)] +float4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + float4 lumaNwNeSwSe; + #if (FXAA_GREEN_AS_LUMA == 0) + asm { + tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #else + asm { + tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #endif +/*--------------------------------------------------------------------------*/ + lumaNwNeSwSe.y += 1.0/384.0; + float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); + float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); +/*--------------------------------------------------------------------------*/ + float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + float lumaMinM = min(lumaMin, rgbyM.w); + float lumaMaxM = max(lumaMax, rgbyM.w); + #else + float lumaMinM = min(lumaMin, rgbyM.y); + float lumaMaxM = max(lumaMax, rgbyM.y); + #endif + if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; +/*--------------------------------------------------------------------------*/ + float2 dir; + dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); + dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); + dir = normalize(dir); +/*--------------------------------------------------------------------------*/ + float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; +/*--------------------------------------------------------------------------*/ + float4 dir2; + float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; + dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); + dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; +/*--------------------------------------------------------------------------*/ + float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); + float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); + float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); + float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ + float4 rgbyA = rgbyN1 + rgbyP1; + float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; +/*--------------------------------------------------------------------------*/ + float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; + rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; + return rgbyR; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) + +============================================================================== +The code below does not exactly match the assembly. +I have a feeling that 12 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h0.w(TRUE), v5.xwxx, #0 + 6: addh h0.z(TRUE), -h2, h0.w + 7: texpkb h1.w(TRUE), v5, #0 + 9: addh h0.x(TRUE), h0.z, -h1.w + 10: addh h3.w(TRUE), h0.z, h1 + 11: texpkb h2.w(TRUE), v5.zwzz, #0 + 13: addh h0.z(TRUE), h3.w, -h2.w + 14: addh h0.x(TRUE), h2.w, h0 + 15: nrmh h1.xz(TRUE), h0_n + 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| + 17: maxh h4.w(TRUE), h0, h1 + 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n + 19: movr r1.zw(TRUE), v4.xxxy + 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww + 22: minh h5.w(TRUE), h0, h1 + 23: texpkb h0(TRUE), r2.xzxx, #0 + 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 + 27: maxh h4.x(TRUE), h2.z, h2.w + 28: texpkb h1(TRUE), r0.zwzz, #0 + 30: addh_d2 h1(TRUE), h0, h1 + 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 33: texpkb h0(TRUE), r0, #0 + 35: minh h4.z(TRUE), h2, h2.w + 36: fenct TRUE + 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 39: texpkb h2(TRUE), r1, #0 + 41: addh_d2 h0(TRUE), h0, h2 + 42: maxh h2.w(TRUE), h4, h4.x + 43: minh h2.x(TRUE), h5.w, h4.z + 44: addh_d2 h0(TRUE), h0, h1 + 45: slth h2.x(TRUE), h0.w, h2 + 46: sgth h2.w(TRUE), h0, h2 + 47: movh h0(TRUE), h0 + 48: addx.c0 rc(TRUE), h2, h2.w + 49: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; + | | | + 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; + | | | + 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; + | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; + | | | + 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; + | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; + | | | + 5 | SCT1 | mov | 15: NRMh h1.xz, h0; + | SRB | nrm | 15: NRMh h1.xz, h0; + | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; + | SCB1 | max | 17: MAXh h4.w, h0, h1; + | | | + 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; + | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; + | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; + | SCB1 | min | 22: MINh h5.w, h0, h1; + | | | + 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; + | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; + | | | + 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; + | | | + 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; + | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; + | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; + | | | + 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; + | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; + | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; + | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; + | | | + 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; + | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; + | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; + | | | + 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; + | SCT1 | set | 46: SGTh h2.w, h0, h2; + | SCB0/1 | mul | 47: MOVh h0, h0; + | | | + 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; + | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 0% 0% 50% + 6: 100% 0% 75% + 7: 0% 100% 75% + 8: 0% 100% 100% + 9: 0% 100% 25% + 10: 0% 100% 100% + 11: 50% 0% 100% + 12: 50% 0% 100% + 13: 25% 0% 100% + +MEAN: 17% 61% 67% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 0% 100% + 2: 0% 0% 100% 0% 100% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 0% 0% 0% 100% 100% + 6: 100% 100% 0% 100% 100% + 7: 0% 0% 100% 100% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 0% 100% + 10: 0% 0% 100% 100% 100% + 11: 100% 100% 0% 100% 100% + 12: 100% 100% 0% 100% 100% + 13: 100% 0% 0% 100% 100% + +MEAN: 30% 23% 61% 76% 100% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 13 cycles, 3 r regs, 923,076,923 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O3 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 dir; + half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + lumaNe.w += half(1.0/512.0); + dir.x = -lumaNe.w; + dir.z = -lumaNe.w; + #else + lumaNe.y += half(1.0/512.0); + dir.x = -lumaNe.y; + dir.z = -lumaNe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSw.w; + dir.z += lumaSw.w; + #else + dir.x += lumaSw.y; + dir.z += lumaSw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x -= lumaNw.w; + dir.z += lumaNw.w; + #else + dir.x -= lumaNw.y; + dir.z += lumaNw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSe.w; + dir.z -= lumaSe.w; + #else + dir.x += lumaSe.y; + dir.z -= lumaSe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half4 dir1_pos; + dir1_pos.xy = normalize(dir.xyz).xz; + half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (7) + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (8) + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (9) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (11) + // compilier moves these scalar ops up to other cycles + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); + half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); + #else + half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); + half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); + #endif + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (12) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif +/*--------------------------------------------------------------------------*/ +// (13) + if(twoTapLt || twoTapGt) rgby2 = rgby1; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) + +============================================================================== +The code mostly matches the assembly. +I have a feeling that 14 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). +Will look at fixing this for FXAA 3.12. +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h1.w(TRUE), v5.xwxx, #0 + 6: addh h0.x(TRUE), h1.w, -h2.y + 7: texpkb h2.w(TRUE), v5.zwzz, #0 + 9: minh h4.w(TRUE), h2.y, h2 + 10: maxh h5.x(TRUE), h2.y, h2.w + 11: texpkb h0.w(TRUE), v5, #0 + 13: addh h3.w(TRUE), -h0, h0.x + 14: addh h0.x(TRUE), h0.w, h0 + 15: addh h0.z(TRUE), -h2.w, h0.x + 16: addh h0.x(TRUE), h2.w, h3.w + 17: minh h5.y(TRUE), h0.w, h1.w + 18: nrmh h2.xz(TRUE), h0_n + 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| + 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w + 21: movr r1.zw(TRUE), v4.xxxy + 22: maxh h2.w(TRUE), h0, h1 + 23: fenct TRUE + 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 26: texpkb h0(TRUE), r0, #0 + 28: maxh h5.x(TRUE), h2.w, h5 + 29: minh h5.w(TRUE), h5.y, h4 + 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 32: texpkb h2(TRUE), r1, #0 + 34: addh_d2 h2(TRUE), h0, h2 + 35: texpkb h1(TRUE), v4, #0 + 37: maxh h5.y(TRUE), h5.x, h1.w + 38: minh h4.w(TRUE), h1, h5 + 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 41: texpkb h0(TRUE), r0, #0 + 43: addh_m8 h5.z(TRUE), h5.y, -h4.w + 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 46: texpkb h3(TRUE), r2, #0 + 48: addh_d2 h0(TRUE), h0, h3 + 49: addh_d2 h3(TRUE), h0, h2 + 50: movh h0(TRUE), h3 + 51: slth h3.x(TRUE), h3.w, h5.w + 52: sgth h3.w(TRUE), h3, h5.x + 53: addx.c0 rc(TRUE), h3.x, h3 + 54: slth.c0 rc(TRUE), h5.z, h5 + 55: movh h0(c0.NE.w), h2 + 56: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; + | | | + 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; + | | | + 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; + | SCB1 | min | 9: MINh h4.w, h2.---y, h2; + | | | + 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; + | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; + | | | + 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; + | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; + | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; + | | | + 6 | SCT1 | mov | 18: NRMh h2.xz, h0; + | SRB | nrm | 18: NRMh h2.xz, h0; + | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; + | | | + 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; + | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; + | SCB1 | max | 22: MAXh h2.w, h0, h1; + | | | + 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; + | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; + | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; + | SCB1 | min | 29: MINh h5.w, h5.---y, h4; + | | | + 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; + | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; + | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; + | | | + 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; + | SCB1 | min | 38: MINh h4.w, h1, h5; + | | | + 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; + | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; + | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; + | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; + | | | + 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; + | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; + | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; + | | | + 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; + | SCB0/1 | mul | 50: MOVh h0, h3; + | | | + 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; + | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; + | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; + | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; + | | | + 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; + | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 50% 0% 25% + 6: 0% 0% 25% + 7: 100% 0% 25% + 8: 0% 100% 50% + 9: 0% 100% 100% + 10: 0% 100% 50% + 11: 0% 100% 75% + 12: 0% 100% 100% + 13: 100% 0% 100% + 14: 50% 0% 50% + 15: 100% 0% 100% + +MEAN: 26% 60% 56% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 100% 0% + 2: 0% 0% 100% 100% 0% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 100% 100% 0% 100% 0% + 6: 0% 0% 0% 0% 100% + 7: 100% 100% 0% 0% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 100% 100% + 10: 0% 0% 100% 100% 100% + 11: 0% 0% 100% 100% 100% + 12: 0% 0% 100% 100% 100% + 13: 100% 100% 0% 100% 100% + 14: 100% 100% 0% 100% 100% + 15: 100% 100% 0% 100% 100% + +MEAN: 33% 33% 60% 86% 80% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 15 cycles, 3 r regs, 800,000,000 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O2 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaNe = rgbyNe.w + half(1.0/512.0); + #else + half lumaNe = rgbyNe.y + half(1.0/512.0); + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaSwNegNe = lumaSw.w - lumaNe; + #else + half lumaSwNegNe = lumaSw.y - lumaNe; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); + half lumaMinNwSw = min(lumaNw.w, lumaSw.w); + #else + half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); + half lumaMinNwSw = min(lumaNw.y, lumaSw.y); + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half dirZ = lumaNw.w + lumaSwNegNe; + half dirX = -lumaNw.w + lumaSwNegNe; + #else + half dirZ = lumaNw.y + lumaSwNegNe; + half dirX = -lumaNw.y + lumaSwNegNe; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half3 dir; + dir.y = 0.0; + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x = lumaSe.w + dirX; + dir.z = -lumaSe.w + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.w); + #else + dir.x = lumaSe.y + dirX; + dir.z = -lumaSe.y + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir1_pos; + dir1_pos.xy = normalize(dir).xz; + half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (7) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNeSe = max(lumaNe, lumaSe.w); + #else + half lumaMaxNeSe = max(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (8) + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); + half lumaMin = min(lumaMinNwSw, lumaMinNeSe); +/*--------------------------------------------------------------------------*/ +// (9) + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxM = max(lumaMax, rgbyM.w); + half lumaMinM = min(lumaMin, rgbyM.w); + #else + half lumaMaxM = max(lumaMax, rgbyM.y); + half lumaMinM = min(lumaMin, rgbyM.y); + #endif +/*--------------------------------------------------------------------------*/ +// (11) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; +/*--------------------------------------------------------------------------*/ +// (12) + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (13) + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (14) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif + bool earlyExit = lumaRangeM < lumaMax; + bool twoTap = twoTapLt || twoTapGt; +/*--------------------------------------------------------------------------*/ +// (15) + if(twoTap) rgby2 = rgby1; + if(earlyExit) rgby2 = rgbyM; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + +uniform sampler2D diffuseMap; + +uniform vec2 rcp_screen_res; +uniform vec4 rcp_frame_opt; +uniform vec4 rcp_frame_opt2; uniform vec2 screen_res; varying vec2 vary_fragcoord; +varying vec2 vary_tc; void main() { - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec4 diff = FxaaPixelShader(vary_tc, //pos + vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos + diffuseMap, //tex + diffuseMap, + diffuseMap, + rcp_screen_res, //fxaaQualityRcpFrame + vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt + rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 + rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 + 0.75, //fxaaQualitySubpix + 0.166, //fxaaQualityEdgeThreshold + 0.0833, //fxaaQualityEdgeThresholdMin + 8.0, //fxaaConsoleEdgeSharpness + 0.125, //fxaaConsoleEdgeThreshold + 0.05, //fxaaConsoleEdgeThresholdMin + vec4(0,0,0,0)); //fxaaConsole360ConstDir + + + + //diff = texture2D(diffuseMap, vary_tc); + + gl_FragColor = diff; - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 30dbe3f75e..c327011184 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -8,6 +8,10 @@ attribute vec3 position; varying vec2 vary_fragcoord; +varying vec2 vary_tc; + +uniform vec2 tc_scale; + uniform vec2 screen_res; void main() @@ -15,5 +19,6 @@ void main() //transform vertex vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); gl_Position = pos; + vary_tc = (pos.xy*0.5+0.5)*tc_scale; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl new file mode 100644 index 0000000000..6639f88047 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -0,0 +1,23 @@ +/** + * @file glowcombineFXAAF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2D glowMap; +uniform sampler2DRect screenMap; + +uniform vec2 screen_res; +varying vec2 vary_tc; + +void main() +{ + vec3 col = texture2D(glowMap, vary_tc).rgb + + texture2DRect(screenMap, vary_tc*screen_res).rgb; + + + gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl new file mode 100644 index 0000000000..f54876135e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl @@ -0,0 +1,19 @@ +/** + * @file glowcombineFXAAV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; + +varying vec2 vary_tc; + +void main() +{ + vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_Position = pos; + + vary_tc = pos.xy*0.5+0.5; +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl new file mode 100644 index 0000000000..555c59c37e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -0,0 +1,30 @@ +/** + * @file previewV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp index 1f334815d6..ef92dfd956 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloateranimpreview.cpp @@ -1072,6 +1072,11 @@ BOOL LLPreviewAnimation::render() gGL.pushMatrix(); glLoadIdentity(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLSUIDefault def; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index dc4c15316a..b9c298ff9d 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -50,6 +50,7 @@ #include "llvoavatar.h" #include "pipeline.h" #include "lluictrlfactory.h" +#include "llviewershadermgr.h" #include "llviewertexturelist.h" #include "llstring.h" @@ -662,6 +663,11 @@ BOOL LLImagePreviewAvatar::render() LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); glMatrixMode(GL_PROJECTION); @@ -690,8 +696,7 @@ BOOL LLImagePreviewAvatar::render() LLVertexBuffer::unbind(); avatarp->updateLOD(); - - + if (avatarp->mDrawable.notNull()) { LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); @@ -790,15 +795,17 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) U32 num_indices = vf.mNumIndices; U32 num_vertices = vf.mNumVertices; - mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); LLStrider vertex_strider; LLStrider normal_strider; + LLStrider tc_strider; LLStrider index_strider; mVertexBuffer->getVertexStrider(vertex_strider); mVertexBuffer->getNormalStrider(normal_strider); + mVertexBuffer->getTexCoord0Strider(tc_strider); mVertexBuffer->getIndexStrider(index_strider); // build vertices and normals @@ -806,7 +813,8 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) pos = (LLVector3*) vf.mPositions; pos.setStride(16); LLStrider norm; norm = (LLVector3*) vf.mNormals; norm.setStride(16); - + LLStrider tc; + tc = (LLVector2*) vf.mTexCoords; tc.setStride(8); for (U32 i = 0; i < num_vertices; i++) { @@ -814,6 +822,7 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) LLVector3 normal = *norm++; normal.normalize(); *(normal_strider++) = normal; + *(tc_strider++) = *tc++; } // build indices @@ -846,8 +855,13 @@ BOOL LLImagePreviewSculpted::render() gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - gl_rect_2d_simple( mFullWidth, mFullHeight ); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); + glMatrixMode(GL_PROJECTION); gGL.popMatrix(); @@ -876,17 +890,28 @@ BOOL LLImagePreviewSculpted::render() const LLVolumeFace &vf = mVolume->getVolumeFace(0); U32 num_indices = vf.mNumIndices; - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - gPipeline.enableLightsAvatar(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.bind(); + } gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); gGL.popMatrix(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.unbind(); + } + return TRUE; } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 3d371f7a44..ed124cfecf 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2436,8 +2436,7 @@ void pushVerts(LLVolume* volume) for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices); } } @@ -3178,13 +3177,13 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVertexBuffer::unbind(); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); - - glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + + LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); + } else { @@ -4115,6 +4114,11 @@ void LLSpatialPartition::renderDebug() return; } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds); @@ -4143,6 +4147,11 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLSpatialGroup::drawObjectBox(LLColor4 col) diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 964b17d3a6..eeb90a2b19 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -178,6 +178,11 @@ BOOL LLVisualParamHint::render() gGL.pushMatrix(); glLoadIdentity(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLSUIDefault gls_ui; //LLGLState::verify(TRUE); mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ab193c7d85..de9d853c7c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -65,11 +65,13 @@ LLVector4 gShinyOrigin; LLGLSLShader gOcclusionProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; +LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; //object shaders LLGLSLShader gObjectSimpleProgram; +LLGLSLShader gObjectPreviewProgram; LLGLSLShader gObjectSimpleWaterProgram; LLGLSLShader gObjectSimpleAlphaMaskProgram; LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; @@ -200,6 +202,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectPreviewProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectFullbrightNoColorProgram); mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); @@ -208,6 +211,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gUIProgram); mShaderList.push_back(&gCustomAlphaProgram); mShaderList.push_back(&gGlowCombineProgram); + mShaderList.push_back(&gGlowCombineFXAAProgram); mShaderList.push_back(&gTwoTextureAddProgram); mShaderList.push_back(&gOneTextureNoColorProgram); mShaderList.push_back(&gSolidColorProgram); @@ -669,6 +673,7 @@ void LLViewerShaderMgr::unloadShaders() gUIProgram.unload(); gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); + gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); gOneTextureNoColorProgram.unload(); gSolidColorProgram.unload(); @@ -676,6 +681,7 @@ void LLViewerShaderMgr::unloadShaders() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); @@ -1767,6 +1773,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); @@ -2117,6 +2124,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gImpostorProgram.createShader(NULL, NULL); } + if (success) + { + gObjectPreviewProgram.mName = "Simple Shader"; + gObjectPreviewProgram.mFeatures.calculatesLighting = true; + gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasGamma = true; + gObjectPreviewProgram.mFeatures.hasAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasLighting = true; + gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectPreviewProgram.mFeatures.disableTextureIndex = true; + gObjectPreviewProgram.mShaderFiles.clear(); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectPreviewProgram.createShader(NULL, NULL); + } + if (success) { gObjectSimpleProgram.mName = "Simple Shader"; @@ -2706,6 +2730,24 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } + if (success) + { + gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader"; + gGlowCombineFXAAProgram.mShaderFiles.clear(); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gGlowCombineFXAAProgram.createShader(NULL, NULL); + if (success) + { + gGlowCombineFXAAProgram.bind(); + gGlowCombineFXAAProgram.uniform1i("glowMap", 0); + gGlowCombineFXAAProgram.uniform1i("screenMap", 1); + gGlowCombineFXAAProgram.unbind(); + } + } + + if (success) { gTwoTextureAddProgram.mName = "Two Texture Add Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 270c05b669..c63260fb2e 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -273,6 +273,7 @@ extern LLVector4 gShinyOrigin; extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; +extern LLGLSLShader gGlowCombineFXAAProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; @@ -281,6 +282,7 @@ extern LLGLSLShader gOneTextureNoColorProgram; //object shaders extern LLGLSLShader gObjectSimpleProgram; +extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f6d021fda8..7feb429911 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -673,6 +673,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!addDeferredAttachments(mDeferredScreen)) return false; if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; #if LL_DARWIN // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO @@ -782,6 +783,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { mShadow[i].release(); } + mFXAABuffer.release(); mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); @@ -867,6 +869,7 @@ void LLPipeline::releaseScreenBuffers() { mUIScreen.release(); mScreen.release(); + mFXAABuffer.release(); mPhysicsDisplay.release(); mDeferredScreen.release(); mDeferredDepth.release(); @@ -4231,6 +4234,11 @@ void LLPipeline::renderDebug() } } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { LLVertexBuffer::unbind(); @@ -4455,6 +4463,10 @@ void LLPipeline::renderDebug() } gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } gPipeline.renderPhysicsDisplay(); } @@ -6300,7 +6312,31 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLPipeline::sRenderDeferred) { bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); + { + //bake out texture2D with RGBL for FXAA shader + mFXAABuffer.bindTarget(); + + S32 width = mScreen.getWidth(); + S32 height = mScreen.getHeight(); + glViewport(0, 0, width, height); + + gGlowCombineFXAAProgram.bind(); + gGlowCombineFXAAProgram.uniform2f("screen_res", width, height); + + gGL.getTexUnit(0)->bind(&mGlow[1]); + gGL.getTexUnit(1)->bind(&mScreen); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGlowCombineFXAAProgram.unbind(); + mFXAABuffer.flush(); + gViewerWindow->setup3DViewport(); + } + LLGLSLShader* shader = &gDeferredPostProgram; if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) { @@ -6317,6 +6353,16 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLGLDisable blend(GL_BLEND); bindDeferredShader(*shader); + S32 width = mScreen.getWidth(); + S32 height = mScreen.getHeight(); + + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); + F32 scale_y = (F32) height/mFXAABuffer.getHeight(); + shader->uniform2f("tc_scale", scale_x, scale_y); + shader->uniform2f("rcp_screen_res", 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f("rcp_frame_opt", -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f("rcp_frame_opt2", -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + if (dof_enabled) { //depth of field focal plane calculations @@ -6429,17 +6475,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f("magnification", magnification); } - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } - //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); - //if (channel > -1) - //{ - //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - //} - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 61ab84588d..159ec612d3 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -527,6 +527,7 @@ public: LLRenderTarget mScreen; LLRenderTarget mUIScreen; LLRenderTarget mDeferredScreen; + LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; LLRenderTarget mDeferredLight[3]; diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index a8b3ce9c28..b93e70c8c5 100644 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -137,34 +137,36 @@ Thank you to the following Residents for helping to ensure that this is the best top="5" width="435" word_wrap="true"> -3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion -APR Copyright (C) 2000-2004 The Apache Software Foundation -Collada DOM Copyright 2005 Sony Computer Entertainment Inc. -cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se) -DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc. -expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd. -FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org). -GL Copyright (C) 1999-2004 Brian Paul. -GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia. -google-perftools Copyright (c) 2005, Google Inc. -Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited. -jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW) -jpeglib Copyright (C) 1991-1998, Thomas G. Lane. -ogg/vorbis Copyright (C) 2001, Xiphophorus -OpenSSL Copyright (C) 1998-2002 The OpenSSL Project. -PCRE Copyright (c) 1997-2008 University of Cambridge -SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga -SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) -xmlrpc-epi Copyright (C) 2000 Epinions, Inc. -zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler. -google-perftools Copyright (c) 2005, Google Inc. + 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion + APR Copyright (C) 2000-2004 The Apache Software Foundation + Collada DOM Copyright 2005 Sony Computer Entertainment Inc. + cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se) + DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc. + expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd. + FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org). + GL Copyright (C) 1999-2004 Brian Paul. + GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia. + google-perftools Copyright (c) 2005, Google Inc. + Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited. + jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW) + jpeglib Copyright (C) 1991-1998, Thomas G. Lane. + ogg/vorbis Copyright (C) 2001, Xiphophorus + OpenSSL Copyright (C) 1998-2002 The OpenSSL Project. + PCRE Copyright (c) 1997-2008 University of Cambridge + SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga + SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) + xmlrpc-epi Copyright (C) 2000 Epinions, Inc. + zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler. + google-perftools Copyright (c) 2005, Google Inc. -Second Life Viewer uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. + Second Life Viewer uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. -All rights reserved. See licenses.txt for details. + This software contains source code provided by NVIDIA Corporation. -Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C) - + All rights reserved. See licenses.txt for details. + + Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C) + -- cgit v1.2.3 From ee4fdd2c18c722164d78a7305777fad6e49cba8b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 21 Aug 2011 16:23:04 -0500 Subject: SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't. --- .../shaders/class1/deferred/postDeferredF.glsl | 2099 +++++++++++++++++++- .../shaders/class1/interface/debugF.glsl | 31 + .../shaders/class1/interface/debugV.glsl | 32 + .../class1/interface/splattexturerectF.glsl | 33 + .../class1/interface/splattexturerectV.glsl | 36 + indra/newview/llspatialpartition.cpp | 6 +- indra/newview/llviewershadermgr.cpp | 31 + indra/newview/llviewershadermgr.h | 2 + indra/newview/pipeline.cpp | 34 +- 9 files changed, 2276 insertions(+), 28 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/interface/debugF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/debugV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 29f5f899ba..cfcd8585f1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -22,16 +22,2070 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +#extension GL_ARB_texture_rectangle : enable + +#define FXAA_PC 1 +#define FXAA_GLSL_130 1 +#define FXAA_QUALITY__PRESET 12 + +/*============================================================================ + + + NVIDIA FXAA 3.11 by TIMOTHY LOTTES + + +------------------------------------------------------------------------------ +COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. +------------------------------------------------------------------------------ +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED +*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR +CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR +LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, +OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE +THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + +------------------------------------------------------------------------------ + INTEGRATION CHECKLIST +------------------------------------------------------------------------------ +(1.) +In the shader source, setup defines for the desired configuration. +When providing multiple shaders (for different presets), +simply setup the defines differently in multiple files. +Example, + + #define FXAA_PC 1 + #define FXAA_HLSL_5 1 + #define FXAA_QUALITY__PRESET 12 + +Or, + + #define FXAA_360 1 + +Or, + + #define FXAA_PS3 1 + +Etc. + +(2.) +Then include this file, + + #include "Fxaa3_11.h" + +(3.) +Then call the FXAA pixel shader from within your desired shader. +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. +As for FXAA 3.11 all inputs for all shaders are the same +to enable easy porting between platforms. + + return FxaaPixelShader(...); + +(4.) +Insure pass prior to FXAA outputs RGBL (see next section). +Or use, + + #define FXAA_GREEN_AS_LUMA 1 + +(5.) +Setup engine to provide the following constants +which are used in the FxaaPixelShader() inputs, + + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir + +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. + +(6.) +Have FXAA vertex shader run as a full screen triangle, +and output "pos" and "fxaaConsolePosPos" +such that inputs in the pixel shader provide, + + // {xy} = center of pixel + FxaaFloat2 pos, + + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + +(7.) +Insure the texture sampler(s) used by FXAA are set to bilinear filtering. + + +------------------------------------------------------------------------------ + INTEGRATION - RGBL AND COLORSPACE +------------------------------------------------------------------------------ +FXAA3 requires RGBL as input unless the following is set, + + #define FXAA_GREEN_AS_LUMA 1 + +In which case the engine uses green in place of luma, +and requires RGB input is in a non-linear colorspace. + +RGB should be LDR (low dynamic range). +Specifically do FXAA after tonemapping. + +RGB data as returned by a texture fetch can be non-linear, +or linear when FXAA_GREEN_AS_LUMA is not set. +Note an "sRGB format" texture counts as linear, +because the result of a texture fetch is linear data. +Regular "RGBA8" textures in the sRGB colorspace are non-linear. + +If FXAA_GREEN_AS_LUMA is not set, +luma must be stored in the alpha channel prior to running FXAA. +This luma should be in a perceptual space (could be gamma 2.0). +Example pass before FXAA where output is gamma 2.0 encoded, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma + return color; + +Another example where output is linear encoded, +say for instance writing to an sRGB formated render target, +where the render target does the conversion back to sRGB after blending, + + color.rgb = ToneMap(color.rgb); // linear color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma + return color; + +Getting luma correct is required for the algorithm to work correctly. + + +------------------------------------------------------------------------------ + BEING LINEARLY CORRECT? +------------------------------------------------------------------------------ +Applying FXAA to a framebuffer with linear RGB color will look worse. +This is very counter intuitive, but happends to be true in this case. +The reason is because dithering artifacts will be more visiable +in a linear colorspace. + + +------------------------------------------------------------------------------ + COMPLEX INTEGRATION +------------------------------------------------------------------------------ +Q. What if the engine is blending into RGB before wanting to run FXAA? + +A. In the last opaque pass prior to FXAA, + have the pass write out luma into alpha. + Then blend into RGB only. + FXAA should be able to run ok + assuming the blending pass did not any add aliasing. + This should be the common case for particles and common blending passes. + +A. Or use FXAA_GREEN_AS_LUMA. + +============================================================================*/ + +/*============================================================================ + + INTEGRATION KNOBS + +============================================================================*/ +// +// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). +// FXAA_360_OPT is a prototype for the new optimized 360 version. +// +// 1 = Use API. +// 0 = Don't use API. +// +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PS3 + #define FXAA_PS3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360 + #define FXAA_360 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360_OPT + #define FXAA_360_OPT 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_PC + // + // FXAA Quality + // The high quality PC algorithm. + // + #define FXAA_PC 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PC_CONSOLE + // + // The console algorithm for PC is included + // for developers targeting really low spec machines. + // Likely better to just run FXAA_PC, and use a really low preset. + // + #define FXAA_PC_CONSOLE 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_120 + #define FXAA_GLSL_120 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_130 + #define FXAA_GLSL_130 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_3 + #define FXAA_HLSL_3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_4 + #define FXAA_HLSL_4 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_5 + #define FXAA_HLSL_5 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_GREEN_AS_LUMA + // + // For those using non-linear color, + // and either not able to get luma in alpha, or not wanting to, + // this enables FXAA to run using green as a proxy for luma. + // So with this enabled, no need to pack luma in alpha. + // + // This will turn off AA on anything which lacks some amount of green. + // Pure red and blue or combination of only R and B, will get no AA. + // + // Might want to lower the settings for both, + // fxaaConsoleEdgeThresholdMin + // fxaaQualityEdgeThresholdMin + // In order to insure AA does not get turned off on colors + // which contain a minor amount of green. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_GREEN_AS_LUMA 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_EARLY_EXIT + // + // Controls algorithm's early exit path. + // On PS3 turning this ON adds 2 cycles to the shader. + // On 360 turning this OFF adds 10ths of a millisecond to the shader. + // Turning this off on console will result in a more blurry image. + // So this defaults to on. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_EARLY_EXIT 1 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_DISCARD + // + // Only valid for PC OpenGL currently. + // Probably will not work when FXAA_GREEN_AS_LUMA = 1. + // + // 1 = Use discard on pixels which don't need AA. + // For APIs which enable concurrent TEX+ROP from same surface. + // 0 = Return unchanged color on pixels which don't need AA. + // + #define FXAA_DISCARD 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_FAST_PIXEL_OFFSET + // + // Used for GLSL 120 only. + // + // 1 = GL API supports fast pixel offsets + // 0 = do not use fast pixel offsets + // + #ifdef GL_EXT_gpu_shader4 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifndef FXAA_FAST_PIXEL_OFFSET + #define FXAA_FAST_PIXEL_OFFSET 0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GATHER4_ALPHA + // + // 1 = API supports gather4 on alpha channel. + // 0 = API does not support gather4 on alpha channel. + // + #if (FXAA_HLSL_5 == 1) + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif +#endif + +/*============================================================================ + FXAA CONSOLE PS3 - TUNING KNOBS +============================================================================*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS + // + // Consoles the sharpness of edges on PS3 only. + // Non-PS3 tuning is done with shader input. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 8.0 is sharper + // 4.0 is softer + // 2.0 is really soft (good for vector graphics inputs) + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD + // + // Only effects PS3. + // Non-PS3 tuning is done with shader input. + // + // The minimum amount of local contrast required to apply algorithm. + // The console setting has a different mapping than the quality setting. + // + // This only applies when FXAA_EARLY_EXIT is 1. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 0.25 and 0.125. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 0.125 leaves less aliasing, but is softer + // 0.25 leaves more aliasing, and is sharper + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 + #else + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 + #endif +#endif + +/*============================================================================ + FXAA QUALITY - TUNING KNOBS +------------------------------------------------------------------------------ +NOTE the other tuning knobs are now in the shader function inputs! +============================================================================*/ +#ifndef FXAA_QUALITY__PRESET + // + // Choose the quality preset. + // This needs to be compiled into the shader as it effects code. + // Best option to include multiple presets is to + // in each shader define the preset, then include this file. + // + // OPTIONS + // ----------------------------------------------------------------------- + // 10 to 15 - default medium dither (10=fastest, 15=highest quality) + // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) + // 39 - no dither, very expensive + // + // NOTES + // ----------------------------------------------------------------------- + // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) + // 13 = about same speed as FXAA 3.9 and better than 12 + // 23 = closest to FXAA 3.9 visually and performance wise + // _ = the lowest digit is directly related to performance + // _ = the highest digit is directly related to style + // + #define FXAA_QUALITY__PRESET 12 +#endif + + +/*============================================================================ + + FXAA QUALITY - PRESETS + +============================================================================*/ + +/*============================================================================ + FXAA QUALITY - MEDIUM DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 10) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 3.0 + #define FXAA_QUALITY__P2 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 11) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 3.0 + #define FXAA_QUALITY__P3 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 12) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 4.0 + #define FXAA_QUALITY__P4 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 13) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 4.0 + #define FXAA_QUALITY__P5 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 14) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 4.0 + #define FXAA_QUALITY__P6 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 15) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 12.0 +#endif + +/*============================================================================ + FXAA QUALITY - LOW DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 20) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 2.0 + #define FXAA_QUALITY__P2 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 21) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 22) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 23) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 24) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 3.0 + #define FXAA_QUALITY__P6 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 25) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 26) + #define FXAA_QUALITY__PS 9 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 4.0 + #define FXAA_QUALITY__P8 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 27) + #define FXAA_QUALITY__PS 10 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 4.0 + #define FXAA_QUALITY__P9 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 28) + #define FXAA_QUALITY__PS 11 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 4.0 + #define FXAA_QUALITY__P10 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 29) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + +/*============================================================================ + FXAA QUALITY - EXTREME QUALITY +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 39) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.0 + #define FXAA_QUALITY__P2 1.0 + #define FXAA_QUALITY__P3 1.0 + #define FXAA_QUALITY__P4 1.0 + #define FXAA_QUALITY__P5 1.5 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + + + +/*============================================================================ + + API PORTING + +============================================================================*/ +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) + #define FxaaBool bool + #define FxaaDiscard discard + #define FxaaFloat float + #define FxaaFloat2 vec2 + #define FxaaFloat3 vec3 + #define FxaaFloat4 vec4 + #define FxaaHalf float + #define FxaaHalf2 vec2 + #define FxaaHalf3 vec3 + #define FxaaHalf4 vec4 + #define FxaaInt2 ivec2 + #define FxaaSat(x) clamp(x, 0.0, 1.0) + #define FxaaTex sampler2D +#else + #define FxaaBool bool + #define FxaaDiscard clip(-1) + #define FxaaFloat float + #define FxaaFloat2 float2 + #define FxaaFloat3 float3 + #define FxaaFloat4 float4 + #define FxaaHalf half + #define FxaaHalf2 half2 + #define FxaaHalf3 half3 + #define FxaaHalf4 half4 + #define FxaaSat(x) saturate(x) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_120 == 1) + // Requires, + // #version 120 + // And at least, + // #extension GL_EXT_gpu_shader4 : enable + // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) + #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) + #if (FXAA_FAST_PIXEL_OFFSET == 1) + #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) + #else + #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) + #endif + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_130 == 1) + // Requires "#version 130" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) + #define FxaaInt2 float2 + #define FxaaTex sampler2D + #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) + #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_4 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_5 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) + #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) + #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) + #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) + #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) +#endif + + +/*============================================================================ + GREEN AS LUMA OPTION SUPPORT FUNCTION +============================================================================*/ +#if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } +#else + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } +#endif + + + + +/*============================================================================ + + FXAA3 QUALITY - PC + +============================================================================*/ +#if (FXAA_PC == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy} = center of pixel + FxaaFloat2 pos, + // + // Used only for FXAA Console, and not used on the 360 version. + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + // + // Input color texture. + // {rgb_} = color in linear or perceptual color space + // if (FXAA_GREEN_AS_LUMA == 0) + // {___a} = luma in perceptual color space (not linear) + FxaaTex tex, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 2nd sampler. + // This sampler needs to have an exponent bias of -1. + FxaaTex fxaaConsole360TexExpBiasNegOne, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 3nd sampler. + // This sampler needs to have an exponent bias of -2. + FxaaTex fxaaConsole360TexExpBiasNegTwo, + // + // Only used on FXAA Quality. + // This must be from a constant/uniform. + // {x_} = 1.0/screenWidthInPixels + // {_y} = 1.0/screenHeightInPixels + FxaaFloat2 fxaaQualityRcpFrame, + // + // Only used on FXAA Console. + // This must be from a constant/uniform. + // This effects sub-pixel AA quality and inversely sharpness. + // Where N ranges between, + // N = 0.50 (default) + // N = 0.33 (sharper) + // {x___} = -N/screenWidthInPixels + // {_y__} = -N/screenHeightInPixels + // {__z_} = N/screenWidthInPixels + // {___w} = N/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt, + // + // Only used on FXAA Console. + // Not used on 360, but used on PS3 and PC. + // This must be from a constant/uniform. + // {x___} = -2.0/screenWidthInPixels + // {_y__} = -2.0/screenHeightInPixels + // {__z_} = 2.0/screenWidthInPixels + // {___w} = 2.0/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + // + // Only used on FXAA Console. + // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. + // This must be from a constant/uniform. + // {x___} = 8.0/screenWidthInPixels + // {_y__} = 8.0/screenHeightInPixels + // {__z_} = -4.0/screenWidthInPixels + // {___w} = -4.0/screenHeightInPixels + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__SUBPIX define. + // It is here now to allow easier tuning. + // Choose the amount of sub-pixel aliasing removal. + // This can effect sharpness. + // 1.00 - upper limit (softer) + // 0.75 - default amount of filtering + // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) + // 0.25 - almost off + // 0.00 - completely off + FxaaFloat fxaaQualitySubpix, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // The minimum amount of local contrast required to apply algorithm. + // 0.333 - too little (faster) + // 0.250 - low quality + // 0.166 - default + // 0.125 - high quality + // 0.063 - overkill (slower) + FxaaFloat fxaaQualityEdgeThreshold, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // 0.0833 - upper limit (default, the start of visible unfiltered edges) + // 0.0625 - high quality (faster) + // 0.0312 - visible limit (slower) + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaQualityEdgeThresholdMin, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. + // Due to the PS3 being ALU bound, + // there are only three safe values here: 2 and 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // For all other platforms can be a non-power of two. + // 8.0 is sharper (default!!!) + // 4.0 is softer + // 2.0 is really soft (good only for vector graphics inputs) + FxaaFloat fxaaConsoleEdgeSharpness, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. + // Due to the PS3 being ALU bound, + // there are only two safe values here: 1/4 and 1/8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // The console setting has a different mapping than the quality setting. + // Other platforms can use other values. + // 0.125 leaves less aliasing, but is softer (default!!!) + // 0.25 leaves more aliasing, and is sharper + FxaaFloat fxaaConsoleEdgeThreshold, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // The console setting has a different mapping than the quality setting. + // This only applies when FXAA_EARLY_EXIT is 1. + // This does not apply to PS3, + // PS3 was simplified to avoid more shader instructions. + // 0.06 - faster but more aliasing in darks + // 0.05 - default + // 0.04 - slower and less aliasing in darks + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaConsoleEdgeThresholdMin, + // + // Extra constants for 360 FXAA Console only. + // Use zeros or anything else for other platforms. + // These must be in physical constant registers and NOT immedates. + // Immedates will result in compiler un-optimizing. + // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posM; + posM.x = pos.x; + posM.y = pos.y; + #if (FXAA_GATHER4_ALPHA == 1) + #if (FXAA_DISCARD == 0) + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + #endif + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); + #else + FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); + #endif + #if (FXAA_DISCARD == 1) + #define lumaM luma4A.w + #endif + #define lumaE luma4A.z + #define lumaS luma4A.x + #define lumaSE luma4A.y + #define lumaNW luma4B.w + #define lumaN luma4B.z + #define lumaW luma4B.x + #else + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat maxSM = max(lumaS, lumaM); + FxaaFloat minSM = min(lumaS, lumaM); + FxaaFloat maxESM = max(lumaE, maxSM); + FxaaFloat minESM = min(lumaE, minSM); + FxaaFloat maxWN = max(lumaN, lumaW); + FxaaFloat minWN = min(lumaN, lumaW); + FxaaFloat rangeMax = max(maxWN, maxESM); + FxaaFloat rangeMin = min(minWN, minESM); + FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; + FxaaFloat range = rangeMax - rangeMin; + FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); + FxaaBool earlyExit = range < rangeMaxClamped; +/*--------------------------------------------------------------------------*/ + if(earlyExit) + #if (FXAA_DISCARD == 1) + FxaaDiscard; + #else + return rgbyM; + #endif +/*--------------------------------------------------------------------------*/ + #if (FXAA_GATHER4_ALPHA == 0) + FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #else + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNS = lumaN + lumaS; + FxaaFloat lumaWE = lumaW + lumaE; + FxaaFloat subpixRcpRange = 1.0/range; + FxaaFloat subpixNSWE = lumaNS + lumaWE; + FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; + FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNESE = lumaNE + lumaSE; + FxaaFloat lumaNWNE = lumaNW + lumaNE; + FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; + FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNWSW = lumaNW + lumaSW; + FxaaFloat lumaSWSE = lumaSW + lumaSE; + FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); + FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); + FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; + FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; + FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; + FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; +/*--------------------------------------------------------------------------*/ + FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; + FxaaFloat lengthSign = fxaaQualityRcpFrame.x; + FxaaBool horzSpan = edgeHorz >= edgeVert; + FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; +/*--------------------------------------------------------------------------*/ + if(!horzSpan) lumaN = lumaW; + if(!horzSpan) lumaS = lumaE; + if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; + FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; +/*--------------------------------------------------------------------------*/ + FxaaFloat gradientN = lumaN - lumaM; + FxaaFloat gradientS = lumaS - lumaM; + FxaaFloat lumaNN = lumaN + lumaM; + FxaaFloat lumaSS = lumaS + lumaM; + FxaaBool pairN = abs(gradientN) >= abs(gradientS); + FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); + if(pairN) lengthSign = -lengthSign; + FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posB; + posB.x = posM.x; + posB.y = posM.y; + FxaaFloat2 offNP; + offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; + offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; + if(!horzSpan) posB.x += lengthSign * 0.5; + if( horzSpan) posB.y += lengthSign * 0.5; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posN; + posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; + posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; + FxaaFloat2 posP; + posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; + posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; + FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; + FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); + FxaaFloat subpixE = subpixC * subpixC; + FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); +/*--------------------------------------------------------------------------*/ + if(!pairN) lumaNN = lumaSS; + FxaaFloat gradientScaled = gradient * 1.0/4.0; + FxaaFloat lumaMM = lumaM - lumaNN * 0.5; + FxaaFloat subpixF = subpixD * subpixE; + FxaaBool lumaMLTZero = lumaMM < 0.0; +/*--------------------------------------------------------------------------*/ + lumaEndN -= lumaNN * 0.5; + lumaEndP -= lumaNN * 0.5; + FxaaBool doneN = abs(lumaEndN) >= gradientScaled; + FxaaBool doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; + FxaaBool doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; +/*--------------------------------------------------------------------------*/ + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 3) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 4) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 5) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 6) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 7) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 8) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 9) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 10) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 11) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 12) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } +/*--------------------------------------------------------------------------*/ + FxaaFloat dstN = posM.x - posN.x; + FxaaFloat dstP = posP.x - posM.x; + if(!horzSpan) dstN = posM.y - posN.y; + if(!horzSpan) dstP = posP.y - posM.y; +/*--------------------------------------------------------------------------*/ + FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; + FxaaFloat spanLength = (dstP + dstN); + FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; + FxaaFloat spanLengthRcp = 1.0/spanLength; +/*--------------------------------------------------------------------------*/ + FxaaBool directionN = dstN < dstP; + FxaaFloat dst = min(dstN, dstP); + FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; + FxaaFloat subpixG = subpixF * subpixF; + FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; + FxaaFloat subpixH = subpixG * fxaaQualitySubpix; +/*--------------------------------------------------------------------------*/ + FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; + FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); + if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; + if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; + #if (FXAA_DISCARD == 1) + return FxaaTexTop(tex, posM); + #else + return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); + #endif +} +/*==========================================================================*/ +#endif + + + + +/*============================================================================ + + FXAA3 CONSOLE - PC VERSION + +------------------------------------------------------------------------------ +Instead of using this on PC, I'd suggest just using FXAA Quality with + #define FXAA_QUALITY__PRESET 10 +Or + #define FXAA_QUALITY__PRESET 20 +Either are higher qualilty and almost as fast as this on modern PC GPUs. +============================================================================*/ +#if (FXAA_PC_CONSOLE == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); + FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); + FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); + FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat lumaM = rgbyM.w; + #else + FxaaFloat lumaM = rgbyM.y; + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); + lumaNe += 1.0/384.0; + FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); + FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); + FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMinM = min(lumaMin, lumaM); + FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); + FxaaFloat lumaMaxM = max(lumaMax, lumaM); + FxaaFloat dirSwMinusNe = lumaSw - lumaNe; + FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; + FxaaFloat dirSeMinusNw = lumaSe - lumaNw; + if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir; + dir.x = dirSwMinusNe + dirSeMinusNw; + dir.y = dirSwMinusNe - dirSeMinusNw; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir1 = normalize(dir.xy); + FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); + FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; + FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); + FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; + FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); +/*--------------------------------------------------------------------------*/ + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); + #else + FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); + #endif + if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; + return rgbyB; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - 360 PIXEL SHADER + +------------------------------------------------------------------------------ +This optimized version thanks to suggestions from Andy Luedke. +Should be fully tex bound in all cases. +As of the FXAA 3.11 release, I have still not tested this code, +however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. +And note this is replacing the old unoptimized version. +If it does not work, please let me know so I can fix it. +============================================================================*/ +#if (FXAA_360 == 1) +/*--------------------------------------------------------------------------*/ +[reduceTempRegUsage(4)] +float4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + float4 lumaNwNeSwSe; + #if (FXAA_GREEN_AS_LUMA == 0) + asm { + tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #else + asm { + tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #endif +/*--------------------------------------------------------------------------*/ + lumaNwNeSwSe.y += 1.0/384.0; + float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); + float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); +/*--------------------------------------------------------------------------*/ + float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + float lumaMinM = min(lumaMin, rgbyM.w); + float lumaMaxM = max(lumaMax, rgbyM.w); + #else + float lumaMinM = min(lumaMin, rgbyM.y); + float lumaMaxM = max(lumaMax, rgbyM.y); + #endif + if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; +/*--------------------------------------------------------------------------*/ + float2 dir; + dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); + dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); + dir = normalize(dir); +/*--------------------------------------------------------------------------*/ + float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; +/*--------------------------------------------------------------------------*/ + float4 dir2; + float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; + dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); + dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; +/*--------------------------------------------------------------------------*/ + float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); + float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); + float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); + float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ + float4 rgbyA = rgbyN1 + rgbyP1; + float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; +/*--------------------------------------------------------------------------*/ + float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; + rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; + return rgbyR; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) + +============================================================================== +The code below does not exactly match the assembly. +I have a feeling that 12 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h0.w(TRUE), v5.xwxx, #0 + 6: addh h0.z(TRUE), -h2, h0.w + 7: texpkb h1.w(TRUE), v5, #0 + 9: addh h0.x(TRUE), h0.z, -h1.w + 10: addh h3.w(TRUE), h0.z, h1 + 11: texpkb h2.w(TRUE), v5.zwzz, #0 + 13: addh h0.z(TRUE), h3.w, -h2.w + 14: addh h0.x(TRUE), h2.w, h0 + 15: nrmh h1.xz(TRUE), h0_n + 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| + 17: maxh h4.w(TRUE), h0, h1 + 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n + 19: movr r1.zw(TRUE), v4.xxxy + 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww + 22: minh h5.w(TRUE), h0, h1 + 23: texpkb h0(TRUE), r2.xzxx, #0 + 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 + 27: maxh h4.x(TRUE), h2.z, h2.w + 28: texpkb h1(TRUE), r0.zwzz, #0 + 30: addh_d2 h1(TRUE), h0, h1 + 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 33: texpkb h0(TRUE), r0, #0 + 35: minh h4.z(TRUE), h2, h2.w + 36: fenct TRUE + 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 39: texpkb h2(TRUE), r1, #0 + 41: addh_d2 h0(TRUE), h0, h2 + 42: maxh h2.w(TRUE), h4, h4.x + 43: minh h2.x(TRUE), h5.w, h4.z + 44: addh_d2 h0(TRUE), h0, h1 + 45: slth h2.x(TRUE), h0.w, h2 + 46: sgth h2.w(TRUE), h0, h2 + 47: movh h0(TRUE), h0 + 48: addx.c0 rc(TRUE), h2, h2.w + 49: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; + | | | + 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; + | | | + 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; + | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; + | | | + 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; + | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; + | | | + 5 | SCT1 | mov | 15: NRMh h1.xz, h0; + | SRB | nrm | 15: NRMh h1.xz, h0; + | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; + | SCB1 | max | 17: MAXh h4.w, h0, h1; + | | | + 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; + | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; + | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; + | SCB1 | min | 22: MINh h5.w, h0, h1; + | | | + 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; + | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; + | | | + 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; + | | | + 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; + | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; + | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; + | | | + 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; + | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; + | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; + | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; + | | | + 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; + | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; + | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; + | | | + 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; + | SCT1 | set | 46: SGTh h2.w, h0, h2; + | SCB0/1 | mul | 47: MOVh h0, h0; + | | | + 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; + | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 0% 0% 50% + 6: 100% 0% 75% + 7: 0% 100% 75% + 8: 0% 100% 100% + 9: 0% 100% 25% + 10: 0% 100% 100% + 11: 50% 0% 100% + 12: 50% 0% 100% + 13: 25% 0% 100% +MEAN: 17% 61% 67% -#extension GL_ARB_texture_rectangle : enable +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 0% 100% + 2: 0% 0% 100% 0% 100% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 0% 0% 0% 100% 100% + 6: 100% 100% 0% 100% 100% + 7: 0% 0% 100% 100% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 0% 100% + 10: 0% 0% 100% 100% 100% + 11: 100% 100% 0% 100% 100% + 12: 100% 100% 0% 100% 100% + 13: 100% 0% 0% 100% 100% + +MEAN: 30% 23% 61% 76% 100% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 13 cycles, 3 r regs, 923,076,923 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O3 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 dir; + half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + lumaNe.w += half(1.0/512.0); + dir.x = -lumaNe.w; + dir.z = -lumaNe.w; + #else + lumaNe.y += half(1.0/512.0); + dir.x = -lumaNe.y; + dir.z = -lumaNe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSw.w; + dir.z += lumaSw.w; + #else + dir.x += lumaSw.y; + dir.z += lumaSw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x -= lumaNw.w; + dir.z += lumaNw.w; + #else + dir.x -= lumaNw.y; + dir.z += lumaNw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSe.w; + dir.z -= lumaSe.w; + #else + dir.x += lumaSe.y; + dir.z -= lumaSe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half4 dir1_pos; + dir1_pos.xy = normalize(dir.xyz).xz; + half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (7) + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (8) + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (9) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (11) + // compilier moves these scalar ops up to other cycles + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); + half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); + #else + half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); + half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); + #endif + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (12) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif +/*--------------------------------------------------------------------------*/ +// (13) + if(twoTapLt || twoTapGt) rgby2 = rgby1; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) + +============================================================================== +The code mostly matches the assembly. +I have a feeling that 14 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). +Will look at fixing this for FXAA 3.12. +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h1.w(TRUE), v5.xwxx, #0 + 6: addh h0.x(TRUE), h1.w, -h2.y + 7: texpkb h2.w(TRUE), v5.zwzz, #0 + 9: minh h4.w(TRUE), h2.y, h2 + 10: maxh h5.x(TRUE), h2.y, h2.w + 11: texpkb h0.w(TRUE), v5, #0 + 13: addh h3.w(TRUE), -h0, h0.x + 14: addh h0.x(TRUE), h0.w, h0 + 15: addh h0.z(TRUE), -h2.w, h0.x + 16: addh h0.x(TRUE), h2.w, h3.w + 17: minh h5.y(TRUE), h0.w, h1.w + 18: nrmh h2.xz(TRUE), h0_n + 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| + 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w + 21: movr r1.zw(TRUE), v4.xxxy + 22: maxh h2.w(TRUE), h0, h1 + 23: fenct TRUE + 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 26: texpkb h0(TRUE), r0, #0 + 28: maxh h5.x(TRUE), h2.w, h5 + 29: minh h5.w(TRUE), h5.y, h4 + 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 32: texpkb h2(TRUE), r1, #0 + 34: addh_d2 h2(TRUE), h0, h2 + 35: texpkb h1(TRUE), v4, #0 + 37: maxh h5.y(TRUE), h5.x, h1.w + 38: minh h4.w(TRUE), h1, h5 + 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 41: texpkb h0(TRUE), r0, #0 + 43: addh_m8 h5.z(TRUE), h5.y, -h4.w + 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 46: texpkb h3(TRUE), r2, #0 + 48: addh_d2 h0(TRUE), h0, h3 + 49: addh_d2 h3(TRUE), h0, h2 + 50: movh h0(TRUE), h3 + 51: slth h3.x(TRUE), h3.w, h5.w + 52: sgth h3.w(TRUE), h3, h5.x + 53: addx.c0 rc(TRUE), h3.x, h3 + 54: slth.c0 rc(TRUE), h5.z, h5 + 55: movh h0(c0.NE.w), h2 + 56: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; + | | | + 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; + | | | + 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; + | SCB1 | min | 9: MINh h4.w, h2.---y, h2; + | | | + 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; + | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; + | | | + 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; + | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; + | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; + | | | + 6 | SCT1 | mov | 18: NRMh h2.xz, h0; + | SRB | nrm | 18: NRMh h2.xz, h0; + | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; + | | | + 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; + | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; + | SCB1 | max | 22: MAXh h2.w, h0, h1; + | | | + 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; + | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; + | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; + | SCB1 | min | 29: MINh h5.w, h5.---y, h4; + | | | + 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; + | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; + | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; + | | | + 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; + | SCB1 | min | 38: MINh h4.w, h1, h5; + | | | + 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; + | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; + | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; + | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; + | | | + 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; + | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; + | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; + | | | + 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; + | SCB0/1 | mul | 50: MOVh h0, h3; + | | | + 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; + | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; + | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; + | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; + | | | + 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; + | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 50% 0% 25% + 6: 0% 0% 25% + 7: 100% 0% 25% + 8: 0% 100% 50% + 9: 0% 100% 100% + 10: 0% 100% 50% + 11: 0% 100% 75% + 12: 0% 100% 100% + 13: 100% 0% 100% + 14: 50% 0% 50% + 15: 100% 0% 100% + +MEAN: 26% 60% 56% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 100% 0% + 2: 0% 0% 100% 100% 0% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 100% 100% 0% 100% 0% + 6: 0% 0% 0% 0% 100% + 7: 100% 100% 0% 0% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 100% 100% + 10: 0% 0% 100% 100% 100% + 11: 0% 0% 100% 100% 100% + 12: 0% 0% 100% 100% 100% + 13: 100% 100% 0% 100% 100% + 14: 100% 100% 0% 100% 100% + 15: 100% 100% 0% 100% 100% + +MEAN: 33% 33% 60% 86% 80% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 15 cycles, 3 r regs, 800,000,000 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O2 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaNe = rgbyNe.w + half(1.0/512.0); + #else + half lumaNe = rgbyNe.y + half(1.0/512.0); + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaSwNegNe = lumaSw.w - lumaNe; + #else + half lumaSwNegNe = lumaSw.y - lumaNe; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); + half lumaMinNwSw = min(lumaNw.w, lumaSw.w); + #else + half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); + half lumaMinNwSw = min(lumaNw.y, lumaSw.y); + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half dirZ = lumaNw.w + lumaSwNegNe; + half dirX = -lumaNw.w + lumaSwNegNe; + #else + half dirZ = lumaNw.y + lumaSwNegNe; + half dirX = -lumaNw.y + lumaSwNegNe; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half3 dir; + dir.y = 0.0; + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x = lumaSe.w + dirX; + dir.z = -lumaSe.w + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.w); + #else + dir.x = lumaSe.y + dirX; + dir.z = -lumaSe.y + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir1_pos; + dir1_pos.xy = normalize(dir).xz; + half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (7) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNeSe = max(lumaNe, lumaSe.w); + #else + half lumaMaxNeSe = max(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (8) + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); + half lumaMin = min(lumaMinNwSw, lumaMinNeSe); +/*--------------------------------------------------------------------------*/ +// (9) + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxM = max(lumaMax, rgbyM.w); + half lumaMinM = min(lumaMin, rgbyM.w); + #else + half lumaMaxM = max(lumaMax, rgbyM.y); + half lumaMinM = min(lumaMin, rgbyM.y); + #endif +/*--------------------------------------------------------------------------*/ +// (11) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; +/*--------------------------------------------------------------------------*/ +// (12) + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (13) + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (14) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif + bool earlyExit = lumaRangeM < lumaMax; + bool twoTap = twoTapLt || twoTapGt; +/*--------------------------------------------------------------------------*/ +// (15) + if(twoTap) rgby2 = rgby1; + if(earlyExit) rgby2 = rgbyM; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect edgeMap; +uniform sampler2D diffuseMap; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform sampler2D bloomMap; + +uniform vec2 tc_scale; +uniform vec2 rcp_screen_res; +uniform vec4 rcp_frame_opt; +uniform vec4 rcp_frame_opt2; +uniform vec2 screen_res; uniform float depth_cutoff; uniform float norm_cutoff; @@ -41,9 +2095,10 @@ uniform float tan_pixel_angle; uniform float magnification; uniform mat4 inv_proj; -uniform vec2 screen_res; varying vec2 vary_fragcoord; +varying vec2 vary_tc; + float getDepth(vec2 pos_screen) { @@ -76,8 +2131,8 @@ void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) float sc = calc_cof(d); float wg = 0.25; - - vec4 s = texture2DRect(diffuseRect, tc); + + vec4 s = texture2D(diffuseMap, tc*tc_scale/screen_res); // de-weight dull areas to make highlights 'pop' wg += s.r+s.g+s.b; @@ -97,7 +2152,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve { float wg = 0.25; - vec4 s = texture2DRect(diffuseRect, tc); + vec4 s = texture2D(diffuseMap, tc*tc_scale/screen_res); // de-weight dull areas to make highlights 'pop' wg += s.r+s.g+s.b; @@ -107,7 +2162,6 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve } } - void main() { vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; @@ -117,7 +2171,7 @@ void main() float depth = getDepth(tc); - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec4 diff = texture2D(diffuseMap, vary_fragcoord.xy*tc_scale/screen_res); { float w = 1.0; @@ -131,6 +2185,7 @@ void main() // sample quite uniformly spaced points within a circle, for a circular 'bokeh' //if (depth < focal_distance) + if (sc > 0.5) { while (sc > 0.5) { @@ -146,10 +2201,30 @@ void main() sc -= 1.0; } } + else + { + diff = FxaaPixelShader(vary_tc, //pos + vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos + diffuseMap, //tex + diffuseMap, + diffuseMap, + rcp_screen_res, //fxaaQualityRcpFrame + vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt + rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 + rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 + 0.75, //fxaaQualitySubpix + 0.166, //fxaaQualityEdgeThreshold + 0.0833, //fxaaQualityEdgeThresholdMin + 8.0, //fxaaConsoleEdgeSharpness + 0.125, //fxaaConsoleEdgeThreshold + 0.05, //fxaaConsoleEdgeThresholdMin + vec4(0,0,0,0)); //fxaaConsole360ConstDir + + + } diff /= w; } - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + gl_FragColor = diff; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl new file mode 100644 index 0000000000..d43bf3fb50 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -0,0 +1,31 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform vec4 color; + +void main() +{ + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl new file mode 100644 index 0000000000..2f64fdb7bc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -0,0 +1,32 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +attribute vec3 position; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl new file mode 100644 index 0000000000..c263f4dc6a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -0,0 +1,33 @@ +/** + * @file splattexturerectF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect screenMap; + +void main() +{ + gl_FragColor = texture2DRect(screenMap, gl_TexCoord[0].xy) * gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl new file mode 100644 index 0000000000..085970f549 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -0,0 +1,36 @@ +/** + * @file splattexturerectV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec4 diffuse_color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; +} + diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index b1c7b7f159..d7d5e5f432 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2876,10 +2876,9 @@ void renderNormals(LLDrawable* drawablep) { const LLVolumeFace& face = volume->getVolumeFace(i); - gGL.begin(LLRender::LINES); - for (S32 j = 0; j < face.mNumVertices; ++j) { + gGL.begin(LLRender::LINES); LLVector4a n,p; n.setMul(face.mNormals[j], scale); @@ -2898,9 +2897,8 @@ void renderNormals(LLDrawable* drawablep) gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); } + gGL.end(); } - - gGL.end(); } gGL.popMatrix(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index de9d853c7c..9fac986bf1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -65,9 +65,11 @@ LLVector4 gShinyOrigin; LLGLSLShader gOcclusionProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; +LLGLSLShader gSplatTextureRectProgram; LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; +LLGLSLShader gDebugProgram; //object shaders LLGLSLShader gObjectSimpleProgram; @@ -216,6 +218,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gOneTextureNoColorProgram); mShaderList.push_back(&gSolidColorProgram); mShaderList.push_back(&gOcclusionProgram); + mShaderList.push_back(&gDebugProgram); mShaderList.push_back(&gObjectEmissiveProgram); mShaderList.push_back(&gObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); @@ -670,9 +673,11 @@ void LLViewerShaderMgr::setShaders() void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); + gDebugProgram.unload(); gUIProgram.unload(); gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); + gSplatTextureRectProgram.unload(); gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); gOneTextureNoColorProgram.unload(); @@ -2713,6 +2718,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gCustomAlphaProgram.createShader(NULL, NULL); } + if (success) + { + gSplatTextureRectProgram.mName = "Splat Texture Rect Shader"; + gSplatTextureRectProgram.mShaderFiles.clear(); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB)); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSplatTextureRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gSplatTextureRectProgram.createShader(NULL, NULL); + if (success) + { + gSplatTextureRectProgram.bind(); + gSplatTextureRectProgram.uniform1i("screenMap", 0); + gSplatTextureRectProgram.unbind(); + } + } + if (success) { gGlowCombineProgram.mName = "Glow Combine Shader"; @@ -2805,6 +2826,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gOcclusionProgram.createShader(NULL, NULL); } + if (success) + { + gDebugProgram.mName = "Debug Shader"; + gDebugProgram.mShaderFiles.clear(); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDebugProgram.createShader(NULL, NULL); + } + if( !success ) { mVertexShaderLevel[SHADER_INTERFACE] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index c63260fb2e..1c9d7f8453 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -273,7 +273,9 @@ extern LLVector4 gShinyOrigin; extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; +extern LLGLSLShader gSplatTextureRectProgram; extern LLGLSLShader gGlowCombineFXAAProgram; +extern LLGLSLShader gDebugProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 45268d203d..27672a05cb 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4126,6 +4126,11 @@ void LLPipeline::renderPhysicsDisplay() gGL.setColorMask(true, false); + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -4155,8 +4160,13 @@ void LLPipeline::renderPhysicsDisplay() } } - gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.unbind(); + } + mPhysicsDisplay.flush(); } @@ -6137,8 +6147,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); if (!(gPipeline.canUseVertexShaders() && - sRenderGlow) || - (!sRenderDeferred && hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))) + sRenderGlow)) { return; } @@ -6569,19 +6578,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - gGL.setSceneBlendType(LLRender::BT_ALPHA); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) { if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.bind(); + gSplatTextureRectProgram.bind(); } gGL.setColorMask(true, false); @@ -6595,7 +6598,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.getTexUnit(0)->bind(&mPhysicsDisplay); - gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLES); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6610,10 +6613,17 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.unbind(); + gSplatTextureRectProgram.unbind(); } + } + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } + glMatrixMode(GL_PROJECTION); glPopMatrix(); -- cgit v1.2.3 From 764b7a1ec0a92bd9948010ac76a7c4362d66acf6 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Mon, 22 Aug 2011 15:58:12 -0700 Subject: Mac build fixes. --- indra/newview/llviewerwindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 9f66c074fd..254fa9d4a1 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3456,7 +3456,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLColor4 color(vovolume->getLightColor(), .5f); gGL.color4fv(color.mV); - F32 pixel_area = 100000.f; + //F32 pixel_area = 100000.f; // Render Outside gSphere.render(); -- cgit v1.2.3 From 11d7a7f197d31617602ff9c109674a783fd6fa71 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Tue, 23 Aug 2011 11:19:04 -0700 Subject: Mac crash fixes. Reviewed by davep. --- indra/newview/app_settings/shaders/class1/environment/waterV.glsl | 7 ++++--- indra/newview/llspatialpartition.cpp | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index b99fab2c0f..831a7de0ea 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -57,19 +57,20 @@ void main() float d = length(oEyeVec.xy); float ld = min(d, 2560.0); - position.xy = eyeVec.xy + oEyeVec.xy/d*ld; + vec3 lpos = position; + lpos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = vec4(position, 1.0); + oPosition = vec4(lpos, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); //get wave position parameter (create sweeping horizontal waves) - vec3 v = position.xyz; + vec3 v = lpos; v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index d7d5e5f432..78b2db2bde 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2416,7 +2416,7 @@ void pushVerts(LLFace* face, U32 mask) LLVertexBuffer* buffer = face->getVertexBuffer(); - if (buffer) + if (buffer && (face->getGeomCount() >= 3)) { buffer->setBuffer(mask); U16 start = face->getGeomStart(); -- cgit v1.2.3 From bf0d36bf889bb913fbc2a53c5a1b9818acb11ee6 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 24 Aug 2011 15:41:00 -0700 Subject: Mac rendering now with 100% fewer crashes when enabling shadows. --- indra/newview/app_settings/settings.xml | 2 +- .../newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | 2 +- .../app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl | 6 +++--- indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl | 4 +--- indra/newview/lltexlayer.cpp | 6 +++--- 6 files changed, 10 insertions(+), 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 1ea986b16d..7c01731282 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7571,7 +7571,7 @@ Type Boolean Value - 1 + 0 RenderDebugNormalScale diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index cfcd8585f1..daef6a938c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #define FXAA_PC 1 -#define FXAA_GLSL_130 1 +//#define FXAA_GLSL_130 1 #define FXAA_QUALITY__PRESET 12 /*============================================================================ diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index e9122fc9d3..f67615bdd5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #define FXAA_PC 1 -#define FXAA_GLSL_130 1 +//#define FXAA_GLSL_130 1 #define FXAA_QUALITY__PRESET 12 /*============================================================================ diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 1809cff1e5..146fac56e9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -48,12 +48,12 @@ uniform float ssao_factor; uniform float ssao_factor_inv; varying vec2 vary_fragcoord; -varying vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; uniform vec2 shadow_res; uniform vec2 proj_shadow_res; +uniform vec3 sun_dir; uniform float shadow_bias; uniform float shadow_offset; @@ -132,10 +132,10 @@ void main() }*/ float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 827ec15621..2cf7375d4d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -1,5 +1,5 @@ /** - * @file sunLightF.glsl + * @file sunLightV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -25,8 +25,6 @@ attribute vec3 position; - -varying vec4 vary_light; varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 87e7a57ae8..f44e62335d 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -306,9 +306,6 @@ BOOL LLTexLayerSetBuffer::render() success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); - LLVertexBuffer::unbind(); - LLGLSLShader::sNoFixedFunction = no_ff; - if(upload_now) { if (!success) @@ -338,6 +335,9 @@ BOOL LLTexLayerSetBuffer::render() doUpdate(); } + LLVertexBuffer::unbind(); + LLGLSLShader::sNoFixedFunction = no_ff; + // reset GL state gGL.setColorMask(true, true); gGL.setSceneBlendType(LLRender::BT_ALPHA); -- cgit v1.2.3 From 79f14b7febf512e96a7d63eff8e6db895a7e72cf Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Thu, 25 Aug 2011 14:54:38 -0400 Subject: CHOP-763: Move llwindowlistener.{h,cpp} from llwindow to newview. Instantiate LLWindowListener on LLViewerWindow instead of on LLWindow. This permits LLWindowListener to use machinery from llui, e.g. LLUI::resolvePath(). Document planned new ["path"], ["reply"] params to "keyDown", "keyUp", "mouseDown", "mouseUp", "mouseMove" operations; document relationship between ["path"] and ["x"] and ["y"]. NEW PARAMS NOT YET IMPLEMENTED. --- indra/newview/CMakeLists.txt | 2 + indra/newview/llviewerwindow.cpp | 9 +- indra/newview/llviewerwindow.h | 4 +- indra/newview/llwindowlistener.cpp | 247 +++++++++++++++++++++++++++++++++++++ indra/newview/llwindowlistener.h | 55 +++++++++ 5 files changed, 315 insertions(+), 2 deletions(-) create mode 100644 indra/newview/llwindowlistener.cpp create mode 100644 indra/newview/llwindowlistener.h (limited to 'indra/newview') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 935dd2e887..bd080f2ac4 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -599,6 +599,7 @@ set(viewer_SOURCE_FILES llweb.cpp llwebsharing.cpp llwind.cpp + llwindowlistener.cpp llwlanimator.cpp llwldaycycle.cpp llwlhandlers.cpp @@ -1153,6 +1154,7 @@ set(viewer_HEADER_FILES llweb.h llwebsharing.h llwind.h + llwindowlistener.h llwlanimator.h llwldaycycle.h llwlhandlers.h diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 988c4ed1a2..0501b61592 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -36,6 +36,7 @@ #include #include #include +#include #include "llagent.h" #include "llagentcamera.h" @@ -198,6 +199,7 @@ #include "llfloaternotificationsconsole.h" #include "llnearbychat.h" +#include "llwindowlistener.h" #include "llviewerwindowlistener.h" #include "llpaneltopinfobar.h" @@ -1552,7 +1554,12 @@ LLViewerWindow::LLViewerWindow( mResDirty(false), mStatesDirty(false), mCurrResolutionIndex(0), - mViewerWindowListener(new LLViewerWindowListener(this)), + // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to + // pass its value right now. Instead, pass it a nullary function that + // will, when we later need it, return the value of gKeyboard. + // boost::lambda::var() constructs such a functor on the fly. + mWindowListener(new LLWindowListener(this, boost::lambda::var(gKeyboard))), + mViewerWindowListener(new LLViewerWindowListener(this)), mProgressView(NULL) { LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alert")); diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index ff49ed1f62..48599ebb00 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -62,6 +62,7 @@ class LLImageFormatted; class LLHUDIcon; class LLWindow; class LLRootView; +class LLWindowListener; class LLViewerWindowListener; class LLPopupView; @@ -455,7 +456,8 @@ protected: bool mStatesDirty; U32 mCurrResolutionIndex; - boost::scoped_ptr mViewerWindowListener; + boost::scoped_ptr mWindowListener; + boost::scoped_ptr mViewerWindowListener; protected: static std::string sSnapshotBaseName; diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp new file mode 100644 index 0000000000..e5deaa42cf --- /dev/null +++ b/indra/newview/llwindowlistener.cpp @@ -0,0 +1,247 @@ +/** + * @file llwindowlistener.cpp + * @brief EventAPI interface for injecting input into LLWindow + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llwindowlistener.h" + +#include "llcoord.h" +#include "llkeyboard.h" +#include "llwindowcallbacks.h" +#include "llui.h" +#include + +LLWindowListener::LLWindowListener(LLWindowCallbacks *window, const KeyboardGetter& kbgetter) + : LLEventAPI("LLWindow", "Inject input events into the LLWindow instance"), + mWindow(window), + mKbGetter(kbgetter) +{ + std::string keySomething = + "Given [\"keysym\"], [\"keycode\"] or [\"char\"], inject the specified "; + std::string keyExplain = + "(integer keycode values, or keysym string from any addKeyName() call in\n" + "http://hg.secondlife.com/viewer-development/src/tip/indra/llwindow/llkeyboard.cpp )\n"; + std::string mask = + "Specify optional [\"mask\"] as an array containing any of \"CTL\", \"ALT\",\n" + "\"SHIFT\" or \"MAC_CONTROL\"; the corresponding modifier bits will be combined\n" + "to form the mask used with the event."; + + std::string given = "Given "; + std::string mouseParams = + "optional [\"path\"], optional [\"x\"] and [\"y\"], inject the requested mouse "; + std::string buttonParams = + std::string("[\"button\"], ") + mouseParams; + std::string buttonExplain = + "(button values \"LEFT\", \"MIDDLE\", \"RIGHT\")\n"; + std::string paramsExplain = + "[\"path\"] is as for LLUI::resolvePath(), described in\n" + "http://hg.secondlife.com/viewer-development/src/tip/indra/llui/llui.h\n" + "If you omit [\"path\"], you must specify both [\"x\"] and [\"y\"].\n" + "If you specify [\"path\"] without both [\"x\"] and [\"y\"], will synthesize (x, y)\n" + "in the center of the LLView selected by [\"path\"].\n" + "You may specify [\"path\"] with both [\"x\"] and [\"y\"], will use your (x, y).\n" + "This may cause the LLView selected by [\"path\"] to reject the event.\n" + "Optional [\"reply\"] requests a reply event on the named LLEventPump.\n" + "reply[\"error\"] isUndefined (None) on success, else an explanatory message.\n"; + + add("keyDown", + keySomething + "keypress event.\n" + keyExplain + mask, + &LLWindowListener::keyDown); + add("keyUp", + keySomething + "key release event.\n" + keyExplain + mask, + &LLWindowListener::keyUp); + add("mouseDown", + given + buttonParams + "click event.\n" + buttonExplain + paramsExplain + mask, + &LLWindowListener::mouseDown); + add("mouseUp", + given + buttonParams + "release event.\n" + buttonExplain + paramsExplain + mask, + &LLWindowListener::mouseUp); + add("mouseMove", + given + mouseParams + "movement event.\n" + paramsExplain + mask, + &LLWindowListener::mouseMove); + add("mouseScroll", + "Given an integer number of [\"clicks\"], inject the requested mouse scroll event.\n" + "(positive clicks moves downward through typical content)", + &LLWindowListener::mouseScroll); +} + +template +class StringLookup +{ +private: + std::string mDesc; + typedef std::map Map; + Map mMap; + +public: + StringLookup(const std::string& desc): mDesc(desc) {} + + MAPPED lookup(const typename Map::key_type& key) const + { + typename Map::const_iterator found = mMap.find(key); + if (found == mMap.end()) + { + LL_WARNS("LLWindowListener") << "Unknown " << mDesc << " '" << key << "'" << LL_ENDL; + return MAPPED(); + } + return found->second; + } + +protected: + void add(const typename Map::key_type& key, const typename Map::mapped_type& value) + { + mMap.insert(typename Map::value_type(key, value)); + } +}; + +// helper for getMask() +static MASK lookupMask_(const std::string& maskname) +{ + // It's unclear to me whether MASK_MAC_CONTROL is important, but it's not + // supported by maskFromString(). Handle that specially. + if (maskname == "MAC_CONTROL") + { + return MASK_MAC_CONTROL; + } + else + { + // In case of lookup failure, return MASK_NONE, which won't affect our + // caller's OR. + MASK mask(MASK_NONE); + LLKeyboard::maskFromString(maskname, &mask); + return mask; + } +} + +static MASK getMask(const LLSD& event) +{ + LLSD masknames(event["mask"]); + if (! masknames.isArray()) + { + // If event["mask"] is a single string, perform normal lookup on it. + return lookupMask_(masknames); + } + + // Here event["mask"] is an array of mask-name strings. OR together their + // corresponding bits. + MASK mask(MASK_NONE); + for (LLSD::array_const_iterator ai(masknames.beginArray()), aend(masknames.endArray()); + ai != aend; ++ai) + { + mask |= lookupMask_(*ai); + } + return mask; +} + +static KEY getKEY(const LLSD& event) +{ + if (event.has("keysym")) + { + // Initialize to KEY_NONE; that way we can ignore the bool return from + // keyFromString() and, in the lookup-fail case, simply return KEY_NONE. + KEY key(KEY_NONE); + LLKeyboard::keyFromString(event["keysym"], &key); + return key; + } + else if (event.has("keycode")) + { + return KEY(event["keycode"].asInteger()); + } + else + { + return KEY(event["char"].asString()[0]); + } +} + +void LLWindowListener::keyDown(LLSD const & evt) +{ + mKbGetter()->handleTranslatedKeyDown(getKEY(evt), getMask(evt)); +} + +void LLWindowListener::keyUp(LLSD const & evt) +{ + mKbGetter()->handleTranslatedKeyUp(getKEY(evt), getMask(evt)); +} + +// for WhichButton +typedef BOOL (LLWindowCallbacks::*MouseFunc)(LLWindow *, LLCoordGL, MASK); +struct Actions +{ + Actions(const MouseFunc& d, const MouseFunc& u): down(d), up(u), valid(true) {} + Actions(): valid(false) {} + MouseFunc down, up; + bool valid; +}; + +struct WhichButton: public StringLookup +{ + WhichButton(): StringLookup("mouse button") + { + add("LEFT", Actions(&LLWindowCallbacks::handleMouseDown, + &LLWindowCallbacks::handleMouseUp)); + add("RIGHT", Actions(&LLWindowCallbacks::handleRightMouseDown, + &LLWindowCallbacks::handleRightMouseUp)); + add("MIDDLE", Actions(&LLWindowCallbacks::handleMiddleMouseDown, + &LLWindowCallbacks::handleMiddleMouseUp)); + } +}; +static WhichButton buttons; + +static LLCoordGL getPos(const LLSD& event) +{ + return LLCoordGL(event["x"].asInteger(), event["y"].asInteger()); +} + +void LLWindowListener::mouseDown(LLSD const & evt) +{ + Actions actions(buttons.lookup(evt["button"])); + if (actions.valid) + { + (mWindow->*(actions.down))(NULL, getPos(evt), getMask(evt)); + } +} + +void LLWindowListener::mouseUp(LLSD const & evt) +{ + Actions actions(buttons.lookup(evt["button"])); + if (actions.valid) + { + (mWindow->*(actions.up))(NULL, getPos(evt), getMask(evt)); + } +} + +void LLWindowListener::mouseMove(LLSD const & evt) +{ + mWindow->handleMouseMove(NULL, getPos(evt), getMask(evt)); +} + +void LLWindowListener::mouseScroll(LLSD const & evt) +{ + S32 clicks = evt["clicks"].asInteger(); + + mWindow->handleScrollWheel(NULL, clicks); +} + diff --git a/indra/newview/llwindowlistener.h b/indra/newview/llwindowlistener.h new file mode 100644 index 0000000000..74e577ff93 --- /dev/null +++ b/indra/newview/llwindowlistener.h @@ -0,0 +1,55 @@ +/** + * @file llwindowlistener.h + * @brief EventAPI interface for injecting input into LLWindow + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLWINDOWLISTENER_H +#define LL_LLWINDOWLISTENER_H + +#include "lleventapi.h" +#include + +class LLKeyboard; +class LLWindowCallbacks; + +class LLWindowListener : public LLEventAPI +{ +public: + typedef boost::function KeyboardGetter; + LLWindowListener(LLWindowCallbacks * window, const KeyboardGetter& kbgetter); + + void keyDown(LLSD const & evt); + void keyUp(LLSD const & evt); + void mouseDown(LLSD const & evt); + void mouseUp(LLSD const & evt); + void mouseMove(LLSD const & evt); + void mouseScroll(LLSD const & evt); + +private: + LLWindowCallbacks * mWindow; + KeyboardGetter mKbGetter; +}; + + +#endif // LL_LLWINDOWLISTENER_H -- cgit v1.2.3 From 1d31559b30a32c4ebfde7dc2c42baef840be7c4d Mon Sep 17 00:00:00 2001 From: "Andrew A. de Laix" Date: Fri, 26 Aug 2011 15:06:14 -0500 Subject: implement path option for key events. --- indra/newview/llwindowlistener.cpp | 37 +++++++++++++++++++++++++++++++++---- 1 file changed, 33 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp index e5deaa42cf..3d756ef9b9 100644 --- a/indra/newview/llwindowlistener.cpp +++ b/indra/newview/llwindowlistener.cpp @@ -29,9 +29,13 @@ #include "llwindowlistener.h" #include "llcoord.h" +#include "llfocusmgr.h" #include "llkeyboard.h" #include "llwindowcallbacks.h" #include "llui.h" +#include "llview.h" +#include "llviewerwindow.h" +#include "llrootview.h" #include LLWindowListener::LLWindowListener(LLWindowCallbacks *window, const KeyboardGetter& kbgetter) @@ -117,8 +121,10 @@ protected: } }; +namespace { + // helper for getMask() -static MASK lookupMask_(const std::string& maskname) +MASK lookupMask_(const std::string& maskname) { // It's unclear to me whether MASK_MAC_CONTROL is important, but it's not // supported by maskFromString(). Handle that specially. @@ -136,7 +142,7 @@ static MASK lookupMask_(const std::string& maskname) } } -static MASK getMask(const LLSD& event) +MASK getMask(const LLSD& event) { LLSD masknames(event["mask"]); if (! masknames.isArray()) @@ -156,7 +162,7 @@ static MASK getMask(const LLSD& event) return mask; } -static KEY getKEY(const LLSD& event) +KEY getKEY(const LLSD& event) { if (event.has("keysym")) { @@ -176,13 +182,36 @@ static KEY getKEY(const LLSD& event) } } +} // namespace + void LLWindowListener::keyDown(LLSD const & evt) { - mKbGetter()->handleTranslatedKeyDown(getKEY(evt), getMask(evt)); + if (evt.has("path")) + { + LLView * target_view = + LLUI::resolvePath(gViewerWindow->getRootView(), evt["path"]); + if ((target_view != 0) && target_view->isAvailable()) + { + gFocusMgr.setKeyboardFocus(target_view); + KEY key = getKEY(evt); + MASK mask = getMask(evt); + if (!target_view->handleKey(key, mask, true)) target_view->handleUnicodeChar(key, true); + } + else + { + ; // TODO: Don't silently fail if target not available. + } + } + else + { + mKbGetter()->handleTranslatedKeyDown(getKEY(evt), getMask(evt)); + } } void LLWindowListener::keyUp(LLSD const & evt) { + if (evt.has("path")) return; // LLView only handles key down. + mKbGetter()->handleTranslatedKeyUp(getKEY(evt), getMask(evt)); } -- cgit v1.2.3 From 7821ff23baafff4e7712a126c17c3947e7b4989e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 27 Aug 2011 00:38:53 -0500 Subject: SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers. --- .../app_settings/shaders/class1/deferred/bumpV.glsl | 4 ++-- .../shaders/class1/interface/highlightF.glsl | 4 ++-- .../app_settings/shaders/class1/objects/bumpV.glsl | 2 -- indra/newview/lldrawpoolalpha.cpp | 3 +-- indra/newview/lldrawpoolwlsky.cpp | 4 ++-- indra/newview/llselectmgr.cpp | 12 +++--------- indra/newview/llspatialpartition.cpp | 19 ++++--------------- indra/newview/llviewerdisplay.cpp | 12 ++++++++++++ indra/newview/pipeline.cpp | 2 -- 9 files changed, 26 insertions(+), 36 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 99ddeaf0b9..b724def93d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -27,7 +27,7 @@ attribute vec3 position; attribute vec4 diffuse_color; attribute vec3 normal; attribute vec2 texcoord0; -attribute vec2 texcoord2; +attribute vec3 binormal; varying vec3 vary_mat0; varying vec3 vary_mat1; @@ -40,7 +40,7 @@ void main() gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); vec3 n = normalize(gl_NormalMatrix * normal); - vec3 b = normalize(gl_NormalMatrix * vec4(texcoord2,0,1).xyz); + vec3 b = normalize(gl_NormalMatrix * binormal); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index 4c0455502f..3a48205101 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -24,10 +24,10 @@ */ -uniform vec4 highlight_color; +uniform vec4 color; uniform sampler2D diffuseMap; void main() { - gl_FragColor = highlight_color*texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = color*texture2D(diffuseMap, gl_TexCoord[0].xy); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index bb6f0aa5e8..7d38e07d65 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -25,7 +25,6 @@ attribute vec3 position; -attribute vec4 diffuse_color; attribute vec2 texcoord0; attribute vec2 texcoord1; @@ -35,5 +34,4 @@ void main() gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1] * vec4(texcoord1,0,1); - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index a3f8eb377a..1e04cd9c17 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -322,13 +322,12 @@ void LLDrawPoolAlpha::render(S32 pass) if(shaders) { gHighlightProgram.bind(); - gHighlightProgram.uniform4f("highlight_color", 1,0,0,1); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.diffuseColor4f(1,0,0,1); } + gGL.diffuseColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index e4de92490e..852de39781 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -269,7 +269,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { if (gPipeline.canUseVertexShaders()) { - gUIProgram.bind(); + gHighlightProgram.bind(); } // *NOTE: even though we already bound this texture above for the // stars register combiners, we bind again here for defensive reasons, @@ -289,7 +289,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gPipeline.canUseVertexShaders()) { - gUIProgram.unbind(); + gHighlightProgram.unbind(); } } } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 568c967a9a..48cccc12ef 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5637,7 +5637,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); if (shader) { - gHighlightProgram.uniform4f("highlight_color", color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } else @@ -5661,14 +5661,8 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - if (shader) - { - gHighlightProgram.uniform4f("highlight_color", color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); - } - else - { - gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); - } + gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 78b2db2bde..e0c3b43110 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2944,7 +2944,7 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo else { gMeshRepo.buildPhysicsMesh(*decomp); - gGL.color3f(0,1,1); + gGL.diffuseColor4f(0,1,1,1); drawBoxOutline(center, size); } @@ -3078,7 +3078,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) { renderMeshBaseHull(volume, data_mask, color, line_color); } -#if LL_WINDOWS else { LLVolumeParams volume_params = volume->getVolume()->getParams(); @@ -3190,13 +3189,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else { - gGL.color3f(1,0,1); + gGL.diffuseColor4f(1,0,1,1); drawBoxOutline(center, size); } LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } -#endif //LL_WINDOWS } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) { @@ -3210,7 +3208,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) { - LLVolumeParams volume_params; + /*LLVolumeParams volume_params; volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); volume_params.setBeginAndEndS( 0.f, 1.f ); volume_params.setBeginAndEndT( 0.f, 1.f ); @@ -3220,7 +3218,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.diffuseColor4fv(color.mV); pushVerts(sphere); - LLPrimitive::sVolumeManager->unrefVolume(sphere); + LLPrimitive::sVolumeManager->unrefVolume(sphere);*/ } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) { @@ -3290,15 +3288,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } gGL.popMatrix(); - - /*{ //analytical shape, just push visual rep. - gGL.diffuseColor3fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - pushVerts(drawable, data_mask); - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - pushVerts(drawable, data_mask); - }*/ } void renderPhysicsShapes(LLSpatialGroup* group) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 39053fe9e4..eeb33ea5d2 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -719,6 +719,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); gPipeline.generateHighlight(*LLViewerCamera::getInstance()); + gPipeline.renderPhysicsDisplay(); } LLGLState::checkStates(); @@ -1454,6 +1455,11 @@ void render_ui_2d() void render_disconnected_background() { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.color4f(1,1,1,1); if (!gDisconnectedImagep && gDisconnected) { @@ -1523,6 +1529,12 @@ void render_disconnected_background() glPopMatrix(); } gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + } void display_cleanup() diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 27672a05cb..8d5bc22e6f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4480,8 +4480,6 @@ void LLPipeline::renderDebug() { gUIProgram.unbind(); } - - gPipeline.renderPhysicsDisplay(); } void LLPipeline::rebuildPools() -- cgit v1.2.3 From c8b8b153f14b65fa7d833d787df6c03539eb85a8 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 27 Aug 2011 00:48:14 -0500 Subject: SH-2242 Don't make LLDynamicTexture targets use shaders all the time (revisit later). --- indra/newview/lldynamictexture.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 4955b6224e..f9a213a86f 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -210,6 +210,9 @@ BOOL LLViewerDynamicTexture::updateAllInstances() LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); + bool no_ff = LLGLSLShader::sNoFixedFunction; + LLGLSLShader::sNoFixedFunction = false; + BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -240,6 +243,8 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + LLGLSLShader::sNoFixedFunction = no_ff; + return ret; } -- cgit v1.2.3 From 7ee10ae1def26708fa44c25355982aa56195d5f9 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 27 Aug 2011 01:30:31 -0500 Subject: SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSAA is disabled. --- .../shaders/class1/deferred/blurLightMSF.glsl | 131 -------- .../class1/deferred/multiPointLightMSF.glsl | 155 ---------- .../shaders/class1/deferred/multiSpotLightMSF.glsl | 250 --------------- .../shaders/class1/deferred/pointLightMSF.glsl | 126 -------- .../shaders/class1/deferred/postDeferredMSF.glsl | 151 --------- .../class1/deferred/postDeferredNoDoFMSF.glsl | 55 ---- .../class1/deferred/postDeferredNoDoFNoFXAAF.glsl | 41 +++ .../class1/deferred/postDeferredNoFXAAF.glsl | 153 +++++++++ .../shaders/class1/deferred/softenLightMSF.glsl | 342 --------------------- .../shaders/class1/deferred/spotLightMSF.glsl | 252 --------------- .../shaders/class1/deferred/sunLightMSF.glsl | 35 --- .../shaders/class1/deferred/sunLightSSAOMSF.glsl | 140 --------- indra/newview/llviewershadermgr.cpp | 121 +------- indra/newview/pipeline.cpp | 43 ++- 14 files changed, 240 insertions(+), 1755 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl deleted file mode 100644 index c858eb7a3a..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl +++ /dev/null @@ -1,131 +0,0 @@ -/** - * @file blurLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; - -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform vec3 kern[4]; -uniform float kern_scale; - -varying vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec3 texture2DMS3(sampler2DMS tex, ivec2 tc) -{ - vec3 ret = vec3(0,0,0); - for (int i = 0; i < samples; i++) - { - ret += texelFetch(tex, tc, i).rgb; - } - - return ret/samples; -} - -float texture2DMS1(sampler2DMS tex, ivec2 tc) -{ - float ret = 0; - for (int i = 0; i < samples; i++) - { - ret += texelFetch(tex, tc, i).r; - } - - return ret/samples; -} - -vec4 getPosition(ivec2 pos_screen) -{ - float depth = texture2DMS1(depthMap, pos_screen.xy); - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - ivec2 itc = ivec2(tc); - - vec3 norm = texture2DMS3(normalMap, itc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - vec3 pos = getPosition(itc).xyz; - vec4 ccol = texture2DRect(lightMap, tc).rgba; - - vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); - dlt /= max(-pos.z*dist_factor, 1.0); - - vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' - vec4 col = defined_weight.xyxx * ccol; - - // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances - float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; - - // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large - tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); - - for (int i = 1; i < 4; i++) - { - vec2 samptc = tc + kern[i].z*dlt; - vec3 samppos = getPosition(ivec2(samptc)).xyz; - float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane - if (d*d <= pointplanedist_tolerance_pow2) - { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; - } - } - for (int i = 1; i < 4; i++) - { - vec2 samptc = vec2(tc - kern[i].z*dlt); - vec3 samppos = getPosition(ivec2(samptc)).xyz; - float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane - if (d*d <= pointplanedist_tolerance_pow2) - { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; - } - } - - col /= defined_weight.xyxx; - col.y *= col.y; - - gl_FragColor = col; -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl deleted file mode 100644 index 863bac19cf..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl +++ /dev/null @@ -1,155 +0,0 @@ -/** - * @file multiPointLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; - - -uniform vec3 env_mat[3]; -uniform float sun_wash; - -uniform int light_count; - -#define MAX_LIGHT_COUNT 16 -uniform vec4 light[MAX_LIGHT_COUNT]; -uniform vec4 light_col[MAX_LIGHT_COUNT]; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform float far_z; - -uniform mat4 inv_proj; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - ivec2 itc = ivec2(frag); - - int wght = 0; - vec3 fcol = vec3(0,0,0); - - for (int s = 0; s < samples; ++s) - { - vec3 pos = getPosition(itc, s).xyz; - if (pos.z >= far_z) - { - vec3 norm = texelFetch(normalMap, itc, s).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - norm = normalize(norm); - vec4 spec = texelFetch(specularRect, itc, s); - vec3 diff = texelFetch(diffuseRect, itc, s).rgb; - float noise = texture2D(noiseMap, frag.xy/128.0).b; - vec3 out_col = vec3(0,0,0); - vec3 npos = normalize(-pos); - - // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop - for (int i = 0; i < MAX_LIGHT_COUNT; ++i) - { - bool light_contrib = (i < light_count); - - vec3 lv = light[i].xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= light[i].w; - if (dist2 > 1.0) - { - light_contrib = false; - } - - float da = dot(norm, lv); - if (da < 0.0) - { - light_contrib = false; - } - - if (light_contrib) - { - lv = normalize(lv); - da = dot(norm, lv); - - float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= noise; - - float lit = da * dist_atten; - - vec3 col = light_col[i].rgb*lit*diff; - //vec3 col = vec3(dist2, light_col[i].a, lit); - - if (spec.a > 0.0) - { - //vec3 ref = dot(pos+lv, norm); - - float sa = dot(normalize(lv+npos),norm); - - if (sa > 0.0) - { - sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*light_col[i].rgb*spec.rgb; - } - } - - out_col += col; - } - } - - fcol += out_col; - ++wght; - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; - - -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl deleted file mode 100644 index 10285817c2..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl +++ /dev/null @@ -1,250 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform float shadow_fade; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - int wght = 0; - - vec3 fcol = vec3(0,0,0); - - vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - - ivec2 itc = ivec2(frag.xy); - - for (int i = 0; i < samples; ++i) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz*2.0-1.0; - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = gl_Color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex; - amb_da += (da*0.5)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; - } - } - } - } - - fcol += col; - ++wght; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl deleted file mode 100644 index cdce58c84e..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl +++ /dev/null @@ -1,126 +0,0 @@ -/** - * @file pointLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; - - -uniform vec3 env_mat[3]; -uniform float sun_wash; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; -uniform vec4 viewport; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = (vec2(pos_screen.xy)-viewport.xy)*2.0; - sc /= viewport.zw; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - - ivec2 itc = ivec2(frag.xy); - - int wght = 0; - vec3 fcol = vec3(0,0,0); - - for (int s = 0; s < samples; ++s) - { - vec3 pos = getPosition(itc, s).xyz; - vec3 lv = vary_light.xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, s).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float da = dot(norm, lv); - if (da >= 0.0) - { - norm = normalize(norm); - lv = normalize(lv); - da = dot(norm, lv); - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - - vec3 col = texelFetch(diffuseRect, itc, s).rgb; - float fa = gl_Color.a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - float lit = da * dist_atten * noise; - - col = gl_Color.rgb*lit*col; - - vec4 spec = texelFetch(specularRect, itc, s); - if (spec.a > 0.0) - { - float sa = dot(normalize(lv-normalize(pos)),norm); - if (sa > 0.0) - { - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; - } - } - - fcol += col; - ++wght; - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl deleted file mode 100644 index 792102a64d..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl +++ /dev/null @@ -1,151 +0,0 @@ -/** - * @file postDeferredF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS edgeMap; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D bloomMap; - -uniform float depth_cutoff; -uniform float norm_cutoff; -uniform float focal_distance; -uniform float blur_constant; -uniform float tan_pixel_angle; -uniform float magnification; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -varying vec2 vary_fragcoord; - -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) -{ - vec4 ret = vec4(0,0,0,0); - for (int i = 0; i < samples; ++i) - { - ret += texelFetch(tex, tc, i); - } - - return ret/samples; -} - -float getDepth(ivec2 pos_screen) -{ - float z = texture2DMS(depthMap, pos_screen.xy).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -float calc_cof(float depth) -{ - float sc = abs(depth-focal_distance)/-depth*blur_constant; - - sc /= magnification; - - // tan_pixel_angle = pixel_length/-depth; - float pixel_length = tan_pixel_angle*-focal_distance; - - sc = sc/pixel_length; - sc *= 1.414; - - return sc; -} - -void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ivec2 tc) -{ - float d = getDepth(tc); - - float sc = calc_cof(d); - - if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius - || d < cur_depth) //sampled pixel is further away than current pixel - { - float wg = 0.25; - - vec4 s = texture2DMS(diffuseRect, tc); - // de-weight dull areas to make highlights 'pop' - wg += s.r+s.g+s.b; - - diff += wg*s; - - w += wg; - } -} - - -void main() -{ - ivec2 itc = ivec2(vary_fragcoord.xy); - - vec3 norm = texture2DMS(normalMap, itc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - float depth = getDepth(itc); - - vec4 diff = texture2DMS(diffuseRect, itc); - - { - float w = 1.0; - - float sc = calc_cof(depth); - sc = min(abs(sc), 10.0); - - float fd = depth*0.5f; - - float PI = 3.14159265358979323846264; - - int isc = int(sc); - - // sample quite uniformly spaced points within a circle, for a circular 'bokeh' - //if (depth < focal_distance) - { - for (int x = -isc; x <= isc; x+=2) - { - for (int y = -isc; y <= isc; y+=2) - { - ivec2 cur_samp = ivec2(x,y); - float cur_sc = length(vec2(cur_samp)); - if (cur_sc < sc) - { - dofSample(diff, w, cur_sc, depth, itc+cur_samp); - } - } - } - } - - diff /= w; - } - - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl deleted file mode 100644 index 41849858e7..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file postDeferredF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2D bloomMap; - -uniform vec2 screen_res; -varying vec2 vary_fragcoord; - -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) -{ - vec4 ret = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - ret += texelFetch(tex,tc,i); - } - - return ret/samples; -} - -void main() -{ - vec4 diff = texture2DMS(diffuseRect, ivec2(vary_fragcoord.xy)); - - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl new file mode 100644 index 0000000000..b519dbc4b0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl @@ -0,0 +1,41 @@ +/** + * @file postDeferredNoDoFF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2D bloomMap; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + +void main() +{ + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + gl_FragColor = diff + bloom; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl new file mode 100644 index 0000000000..861bb9f735 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl @@ -0,0 +1,153 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect edgeMap; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2D bloomMap; + +uniform float depth_cutoff; +uniform float norm_cutoff; +uniform float focal_distance; +uniform float blur_constant; +uniform float tan_pixel_angle; +uniform float magnification; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +varying vec2 vary_fragcoord; + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).r; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +float calc_cof(float depth) +{ + float sc = abs(depth-focal_distance)/-depth*blur_constant; + + sc /= magnification; + + // tan_pixel_angle = pixel_length/-depth; + float pixel_length = tan_pixel_angle*-focal_distance; + + sc = sc/pixel_length; + sc *= 1.414; + + return sc; +} + +void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) +{ + float d = getDepth(tc); + + float sc = calc_cof(d); + + float wg = 0.25; + + vec4 s = texture2DRect(diffuseRect, tc); + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; +} + +void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, vec2 tc) +{ + float d = getDepth(tc); + + float sc = calc_cof(d); + + if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius + || d < cur_depth) //sampled pixel is further away than current pixel + { + float wg = 0.25; + + vec4 s = texture2DRect(diffuseRect, tc); + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; + } +} + + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + vec2 tc = vary_fragcoord.xy; + + float depth = getDepth(tc); + + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + { + float w = 1.0; + + float sc = calc_cof(depth); + sc = min(abs(sc), 10.0); + + float fd = depth*0.5f; + + float PI = 3.14159265358979323846264; + + // sample quite uniformly spaced points within a circle, for a circular 'bokeh' + //if (depth < focal_distance) + { + while (sc > 0.5) + { + int its = int(max(1.0,(sc*3.7))); + for (int i=0; i max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density.r); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) -{ - vec4 ret = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - ret += texelFetch(tex,tc,i); - } - - return ret/samples; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - ivec2 itc = ivec2(tc); - - vec4 fcol = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - float depth = texelFetch(depthMap, itc, i).r; - vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texelFetch(normalMap, itc, i).xyz; - - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - - vec4 diffuse = texelFetch(diffuseRect, itc, i); - vec3 col; - float bloom = 0.0; - - if (diffuse.a < 0.9) - { - vec4 spec = texelFetch(specularRect, itc, i); - - calcAtmospherics(pos.xyz, 1.0); - - col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a)); - - col *= diffuse.rgb; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } - - col = atmosLighting(col); - col = scaleSoftClip(col); - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; - } - - fcol += vec4(col, bloom); - } - - gl_FragColor = fcol/samples; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl deleted file mode 100644 index 0c0171881f..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl +++ /dev/null @@ -1,252 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - ivec2 itc = ivec2(frag.xy); - - vec3 fcol = vec3(0,0,0); - int wght = 0; - - for (int i = 0; i < samples; ++i) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz*2.0-1.0; - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = gl_Color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex; - amb_da += (da*0.5)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; - } - } - } - } - - fcol += col; - ++wght; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl deleted file mode 100644 index 78ea15e87a..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl +++ /dev/null @@ -1,35 +0,0 @@ -/** - * @file sunLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -//class 1, no shadow, no SSAO, should never be called - -#extension GL_ARB_texture_rectangle : enable - -void main() -{ - gl_FragColor = vec4(0,0,0,0); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl deleted file mode 100644 index abb64334ed..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl +++ /dev/null @@ -1,140 +0,0 @@ -/** - * @file sunLightSSAOF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -//class 1 -- no shadow, SSAO only - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; - - -// Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -varying vec2 vary_fragcoord; -varying vec4 vary_light; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -uniform float shadow_bias; -uniform float shadow_offset; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm, int sample) -{ - float ret = 1.0; - - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations unrolling?) - for (int i = 0; i < 8; i++) - { - ivec2 samppos_screen = ivec2(pos_screen + scale * reflect(kern[i], noise_reflect)); - vec3 samppos_world = getPosition(samppos_screen, sample).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); - - return min(ret, 1.0); -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - ivec2 itc = ivec2(pos_screen); - - float col = 0; - - for (int i = 0; i < samples; i++) - { - vec4 pos = getPosition(itc, i); - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - col += calcAmbientOcclusion(pos,norm,i); - } - - col /= samples; - - gl_FragColor[0] = 1.0; - gl_FragColor[1] = col; - gl_FragColor[2] = 1.0; - gl_FragColor[3] = 1.0; -} diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 9fac986bf1..917462c1ee 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1159,8 +1159,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL success = TRUE; - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - bool multisample = samples > 1 && gGLManager.mHasTextureMultisample; + U32 samples = gSavedSettings.getU32("RenderFSAASamples"); + bool multisample = samples > 1; if (success) { @@ -1295,84 +1295,41 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } if (success) - { - std::string fragment; - - if (multisample) - { - fragment = "deferred/pointLightMSF.glsl"; - } - else - { - fragment = "deferred/pointLightF.glsl"; - } - + { gDeferredLightProgram.mName = "Deferred Light Shader"; gDeferredLightProgram.mShaderFiles.clear(); gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/multiPointLightMSF.glsl"; - } - else - { - fragment = "deferred/multiPointLightF.glsl"; - } - gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; gDeferredMultiLightProgram.mShaderFiles.clear(); gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/spotLightMSF.glsl"; - } - else - { - fragment = "deferred/multiSpotLightF.glsl"; - } - gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader"; gDeferredSpotLightProgram.mShaderFiles.clear(); gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSpotLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/multiSpotLightMSF.glsl"; - } - else - { - fragment = "deferred/multiSpotLightF.glsl"; - } - gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader"; gDeferredMultiSpotLightProgram.mShaderFiles.clear(); gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); } @@ -1383,25 +1340,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { - if (multisample) - { - fragment = "deferred/sunLightSSAOMSF.glsl"; - } - else - { - fragment = "deferred/sunLightSSAOF.glsl"; - } + fragment = "deferred/sunLightSSAOF.glsl"; } else { - if (multisample) - { - fragment = "deferred/sunLightMSF.glsl"; - } - else - { - fragment = "deferred/sunLightF.glsl"; - } + fragment = "deferred/sunLightF.glsl"; } gDeferredSunProgram.mName = "Deferred Sun Shader"; @@ -1414,21 +1357,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/blurLightMSF.glsl"; - } - else - { - fragment = "deferred/blurLightF.glsl"; - } - gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader"; gDeferredBlurLightProgram.mShaderFiles.clear(); gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredBlurLightProgram.createShader(NULL, NULL); } @@ -1516,21 +1448,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/softenLightMSF.glsl"; - } - else - { - fragment = "deferred/softenLightF.glsl"; - } - gDeferredSoftenProgram.mName = "Deferred Soften Shader"; gDeferredSoftenProgram.mShaderFiles.clear(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1627,11 +1548,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() std::string fragment; if (multisample) { - fragment = "deferred/postDeferredMSF.glsl"; + fragment = "deferred/postDeferredF.glsl"; } else { - fragment = "deferred/postDeferredF.glsl"; + fragment = "deferred/postDeferredNoFXAAF.glsl"; } gDeferredPostProgram.mName = "Deferred Post Shader"; @@ -1647,11 +1568,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() std::string fragment; if (multisample) { - fragment = "deferred/postDeferredNoDoFMSF.glsl"; + fragment = "deferred/postDeferredNoDoFF.glsl"; } else { - fragment = "deferred/postDeferredNoDoFF.glsl"; + fragment = "deferred/postDeferredNoDoFNoFXAAF.glsl"; } gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; @@ -1700,20 +1621,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/edgeMSF.glsl"; - } - else - { - fragment = "deferred/edgeF.glsl"; - } - gDeferredEdgeProgram.mName = "Deferred Edge Shader"; gDeferredEdgeProgram.mShaderFiles.clear(); gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredEdgeProgram.createShader(NULL, NULL); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8d5bc22e6f..d9fa4881e7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -592,11 +592,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - if (gGLManager.mIsATI) - { //ATI doesn't like the way we use multisample texture - samples = 0; - } - //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) @@ -673,7 +668,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!addDeferredAttachments(mDeferredScreen)) return false; if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (samples > 0) + { + if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + } + else + { + mFXAABuffer.release(); + } #if LL_DARWIN // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO @@ -6322,6 +6324,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLPipeline::sRenderDeferred) { bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); + bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 1; + + if (multisample) { //bake out texture2D with RGBL for FXAA shader mFXAABuffer.bindTarget(); @@ -6344,8 +6349,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowCombineFXAAProgram.unbind(); mFXAABuffer.flush(); - gViewerWindow->setup3DViewport(); } + + gViewerWindow->setup3DViewport(); LLGLSLShader* shader = &gDeferredPostProgram; if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) @@ -6358,8 +6364,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader = &gDeferredPostNoDoFProgram; dof_enabled = false; } - - + LLGLDisable blend(GL_BLEND); bindDeferredShader(*shader); @@ -6485,12 +6490,24 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f("magnification", magnification); } - S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); - if (channel > -1) + if (multisample) { - mFXAABuffer.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + if (channel > -1) + { + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } } + else + { + S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + } + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); -- cgit v1.2.3 From 34a620523a7f4511c8f008f2e9a9428f41281480 Mon Sep 17 00:00:00 2001 From: "Andrew A. de Laix" Date: Mon, 29 Aug 2011 13:27:17 -0500 Subject: a better way to inject key events. --- indra/newview/llwindowlistener.cpp | 27 ++++++++++++++++++++++----- indra/newview/llwindowlistener.h | 6 +++--- 2 files changed, 25 insertions(+), 8 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp index 3d756ef9b9..4cadc8773d 100644 --- a/indra/newview/llwindowlistener.cpp +++ b/indra/newview/llwindowlistener.cpp @@ -35,10 +35,11 @@ #include "llui.h" #include "llview.h" #include "llviewerwindow.h" +#include "llviewerkeyboard.h" #include "llrootview.h" #include -LLWindowListener::LLWindowListener(LLWindowCallbacks *window, const KeyboardGetter& kbgetter) +LLWindowListener::LLWindowListener(LLViewerWindow *window, const KeyboardGetter& kbgetter) : LLEventAPI("LLWindow", "Inject input events into the LLWindow instance"), mWindow(window), mKbGetter(kbgetter) @@ -195,7 +196,8 @@ void LLWindowListener::keyDown(LLSD const & evt) gFocusMgr.setKeyboardFocus(target_view); KEY key = getKEY(evt); MASK mask = getMask(evt); - if (!target_view->handleKey(key, mask, true)) target_view->handleUnicodeChar(key, true); + gViewerKeyboard.handleKey(key, mask, false); + if(key < 0x80) mWindow->handleUnicodeChar(key, mask); } else { @@ -210,9 +212,24 @@ void LLWindowListener::keyDown(LLSD const & evt) void LLWindowListener::keyUp(LLSD const & evt) { - if (evt.has("path")) return; // LLView only handles key down. - - mKbGetter()->handleTranslatedKeyUp(getKEY(evt), getMask(evt)); + if (evt.has("path")) + { + LLView * target_view = + LLUI::resolvePath(gViewerWindow->getRootView(), evt["path"]); + if ((target_view != 0) && target_view->isAvailable()) + { + gFocusMgr.setKeyboardFocus(target_view); + mKbGetter()->handleTranslatedKeyUp(getKEY(evt), getMask(evt)); + } + else + { + ; // TODO: Don't silently fail if target not available. + } + } + else + { + mKbGetter()->handleTranslatedKeyUp(getKEY(evt), getMask(evt)); + } } // for WhichButton diff --git a/indra/newview/llwindowlistener.h b/indra/newview/llwindowlistener.h index 74e577ff93..26adff35ff 100644 --- a/indra/newview/llwindowlistener.h +++ b/indra/newview/llwindowlistener.h @@ -31,13 +31,13 @@ #include class LLKeyboard; -class LLWindowCallbacks; +class LLViewerWindow; class LLWindowListener : public LLEventAPI { public: typedef boost::function KeyboardGetter; - LLWindowListener(LLWindowCallbacks * window, const KeyboardGetter& kbgetter); + LLWindowListener(LLViewerWindow * window, const KeyboardGetter& kbgetter); void keyDown(LLSD const & evt); void keyUp(LLSD const & evt); @@ -47,7 +47,7 @@ public: void mouseScroll(LLSD const & evt); private: - LLWindowCallbacks * mWindow; + LLViewerWindow * mWindow; KeyboardGetter mKbGetter; }; -- cgit v1.2.3 From f08d7fba9f2134a687169d8da478a44bdbe16955 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 29 Aug 2011 15:57:32 -0400 Subject: CHOP-763: Implement widget-pathname-based routing for mouse events. Send mouseDown(), mouseUp(), mouseMove() through static mouseEvent() helper function. Process new optional ["path"] param, validating corresponding LLView and capturing certain information about it for caller. Synthesize (x, y) pos if need be. Use LLView::TemporaryDrilldownFunc and llview::TargetEvent to temporarily hijack normal LLView mouse-event propagation. Define Response helper class to capture LLSD blob about the current request and ensure it gets sent on return. --- indra/newview/llwindowlistener.cpp | 199 ++++++++++++++++++++++++++++++++++--- 1 file changed, 183 insertions(+), 16 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp index 4cadc8773d..84126b7738 100644 --- a/indra/newview/llwindowlistener.cpp +++ b/indra/newview/llwindowlistener.cpp @@ -34,10 +34,19 @@ #include "llwindowcallbacks.h" #include "llui.h" #include "llview.h" +#include "llviewinject.h" #include "llviewerwindow.h" #include "llviewerkeyboard.h" #include "llrootview.h" +#include "llsdutil.h" +#include "stringize.h" +#include #include +#include +#include +#include + +namespace bll = boost::lambda; LLWindowListener::LLWindowListener(LLViewerWindow *window, const KeyboardGetter& kbgetter) : LLEventAPI("LLWindow", "Inject input events into the LLWindow instance"), @@ -233,12 +242,12 @@ void LLWindowListener::keyUp(LLSD const & evt) } // for WhichButton -typedef BOOL (LLWindowCallbacks::*MouseFunc)(LLWindow *, LLCoordGL, MASK); +typedef BOOL (LLWindowCallbacks::*MouseMethod)(LLWindow *, LLCoordGL, MASK); struct Actions { - Actions(const MouseFunc& d, const MouseFunc& u): down(d), up(u), valid(true) {} + Actions(const MouseMethod& d, const MouseMethod& u): down(d), up(u), valid(true) {} Actions(): valid(false) {} - MouseFunc down, up; + MouseMethod down, up; bool valid; }; @@ -256,38 +265,196 @@ struct WhichButton: public StringLookup }; static WhichButton buttons; -static LLCoordGL getPos(const LLSD& event) +struct Response +{ + Response(const LLSD& seed, const LLSD& request, const LLSD::String& replyKey="reply"): + mResp(seed), + mReq(request), + mKey(replyKey) + {} + + ~Response() + { + // When you instantiate a stack Response object, if the original + // request requested a reply, send it when we leave this block, no + // matter how. + sendReply(mResp, mReq, mKey); + } + + void warn(const std::string& warning) + { + LL_WARNS("LLWindowListener") << warning << LL_ENDL; + mResp["warnings"].append(warning); + } + + void error(const std::string& error) + { + // Use LL_WARNS rather than LL_ERROR: we don't want the viewer to shut + // down altogether. + LL_WARNS("LLWindowListener") << error << LL_ENDL; + + mResp["error"] = error; + } + + // set other keys... + LLSD& operator[](const LLSD::String& key) { return mResp[key]; } + + LLSD mResp, mReq; + LLSD::String mKey; +}; + +typedef boost::function MouseFunc; + +static void mouseEvent(const MouseFunc& func, const LLSD& request) { - return LLCoordGL(event["x"].asInteger(), event["y"].asInteger()); + // Ensure we send response + Response response(LLSD(), request); + // We haven't yet established whether the incoming request has "x" and "y", + // but capture this anyway, with 0 for omitted values. + LLCoordGL pos(request["x"].asInteger(), request["y"].asInteger()); + bool has_pos(request.has("x") && request.has("y")); + + boost::scoped_ptr tempfunc; + + // Documentation for mouseDown(), mouseUp() and mouseMove() claims you + // must either specify ["path"], or both of ["x"] and ["y"]. You MAY + // specify all. Let's say that passing "path" as an empty string is + // equivalent to not passing it at all. + std::string path(request["path"]); + if (path.empty()) + { + // Without "path", you must specify both "x" and "y". + if (! has_pos) + { + return response.error(STRINGIZE(request["op"].asString() << " request " + "without \"path\" must specify both \"x\" and \"y\": " + << request)); + } + } + else // ! path.empty() + { + LLView* root = LLUI::getRootView(); + LLView* target = LLUI::resolvePath(root, path); + if (! target) + { + return response.error(STRINGIZE(request["op"].asString() << " request " + "specified invalid \"path\": '" << path << "'")); + return; + } + + // Get info about this LLView* for when we send response. + response["path"] = target->getPathname(); + response["class"] = typeid(*target).name(); + bool visible_chain(target->isInVisibleChain()); + bool enabled_chain(target->isInEnabledChain()); + response["visible"] = target->getVisible(); + response["visible_chain"] = visible_chain; + response["enabled"] = target->getEnabled(); + response["enabled_chain"] = enabled_chain; + response["available"] = target->isAvailable(); + // Don't show caller the LLView's own relative rectangle; that only + // tells its dimensions. Provide actual location on screen. + LLRect rect(target->calcScreenRect()); + response["rect"] = LLSDMap("left", rect.mLeft)("top", rect.mTop)("right", rect.mRight)("bottom", rect.mBottom); + + // The intent of this test is to prevent trying to drill down to a + // widget in a hidden floater, or on a tab that's not current, etc. + if (! visible_chain) + { + return response.error(STRINGIZE(request["op"].asString() << " request " + "specified \"path\" not currently visible: '" + << path << "'")); + } + + // This test isn't folded in with the above error case since you can + // (e.g.) pop up a tooltip even for a disabled widget. + if (! enabled_chain) + { + response.warn(STRINGIZE(request["op"].asString() << " request " + "specified \"path\" not currently enabled: '" + << path << "'")); + } + + if (! has_pos) + { + pos.set(rect.getCenterX(), rect.getCenterY()); + // nonstandard warning tactic: probably usual case; we want event + // sender to know synthesized (x, y), but maybe don't need to log? + response["warnings"].append(STRINGIZE("using center point (" + << pos.mX << ", " << pos.mY << ")")); + } + + // recursive childFromPoint() should give us the frontmost, leafmost + // widget at the specified (x, y). + LLView* frontmost = root->childFromPoint(pos.mX, pos.mY, true); + if (frontmost != target) + { + response.warn(STRINGIZE(request["op"].asString() << " request " + "specified \"path\" = '" << path + << "', but frontmost LLView at (" << pos.mX << ", " << pos.mY + << ") is '" << frontmost->getPathname() << "'")); + } + + // Instantiate a TemporaryDrilldownFunc to route incoming mouse events + // to the target LLView*. But put it on the heap since "path" is + // optional. Nonetheless, manage it with a boost::scoped_ptr so it + // will be destroyed when we leave. + tempfunc.reset(new LLView::TemporaryDrilldownFunc(llview::TargetEvent(target))); + } + + // The question of whether the requested LLView actually handled the + // specified event is important enough, and its handling unclear enough, + // to warrant a separate response attribute. Instead of deciding here to + // make it a warning, or an error, let caller decide. + response["handled"] = func(pos, getMask(request)); + + // On exiting this scope, response will send, tempfunc will restore the + // normal pointInView(x, y) containment logic, etc. } -void LLWindowListener::mouseDown(LLSD const & evt) +void LLWindowListener::mouseDown(LLSD const & request) { - Actions actions(buttons.lookup(evt["button"])); + Actions actions(buttons.lookup(request["button"])); if (actions.valid) { - (mWindow->*(actions.down))(NULL, getPos(evt), getMask(evt)); + // Normally you can pass NULL to an LLWindow* without compiler + // complaint, but going through boost::lambda::bind() evidently + // bypasses that special case: it only knows you're trying to pass an + // int to a pointer. Explicitly cast NULL to the desired pointer type. + mouseEvent(bll::bind(actions.down, mWindow, + static_cast(NULL), bll::_1, bll::_2), + request); } } -void LLWindowListener::mouseUp(LLSD const & evt) +void LLWindowListener::mouseUp(LLSD const & request) { - Actions actions(buttons.lookup(evt["button"])); + Actions actions(buttons.lookup(request["button"])); if (actions.valid) { - (mWindow->*(actions.up))(NULL, getPos(evt), getMask(evt)); + mouseEvent(bll::bind(actions.up, mWindow, + static_cast(NULL), bll::_1, bll::_2), + request); } } -void LLWindowListener::mouseMove(LLSD const & evt) +void LLWindowListener::mouseMove(LLSD const & request) { - mWindow->handleMouseMove(NULL, getPos(evt), getMask(evt)); + // We want to call the same central mouseEvent() routine for + // handleMouseMove() as for button clicks. But handleMouseMove() returns + // void, whereas mouseEvent() accepts a function returning bool -- and + // uses that bool return. Use (void-lambda-expression, true) to construct + // a callable that returns bool anyway. Pass 'true' because we expect that + // our caller will usually treat 'false' as a problem. + mouseEvent((bll::bind(&LLWindowCallbacks::handleMouseMove, mWindow, + static_cast(NULL), bll::_1, bll::_2), + true), + request); } -void LLWindowListener::mouseScroll(LLSD const & evt) +void LLWindowListener::mouseScroll(LLSD const & request) { - S32 clicks = evt["clicks"].asInteger(); + S32 clicks = request["clicks"].asInteger(); mWindow->handleScrollWheel(NULL, clicks); } - -- cgit v1.2.3 From 12dbf4c7b4a7bf64acaa7207c8bceffb64f021b3 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Tue, 30 Aug 2011 11:30:51 -0400 Subject: CHOP-763: Add Windows magic precompiled header #include. --- indra/newview/llwindowlistener.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview') diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp index 84126b7738..8d794e5380 100644 --- a/indra/newview/llwindowlistener.cpp +++ b/indra/newview/llwindowlistener.cpp @@ -24,6 +24,7 @@ * $/LicenseInfo$ */ +#include "llviewerprecompiledheaders.h" #include "linden_common.h" #include "llwindowlistener.h" -- cgit v1.2.3 From 713aa42f61d6d5791b26f56a73bd7cf7abb76f0d Mon Sep 17 00:00:00 2001 From: "Andrew A. de Laix" Date: Tue, 30 Aug 2011 13:37:10 -0500 Subject: add responses to key events. --- indra/newview/llwindowlistener.cpp | 142 ++++++++++++++++++++++--------------- 1 file changed, 85 insertions(+), 57 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp index 8d794e5380..84a490f661 100644 --- a/indra/newview/llwindowlistener.cpp +++ b/indra/newview/llwindowlistener.cpp @@ -134,6 +134,57 @@ protected: namespace { +class Response +{ +public: + Response(const LLSD& seed, const LLSD& request, const LLSD::String& replyKey="reply"): + mResp(seed), + mReq(request), + mKey(replyKey) + {} + + ~Response() + { + // When you instantiate a stack Response object, if the original + // request requested a reply, send it when we leave this block, no + // matter how. + sendReply(mResp, mReq, mKey); + } + + void warn(const std::string& warning) + { + LL_WARNS("LLWindowListener") << warning << LL_ENDL; + mResp["warnings"].append(warning); + } + + void error(const std::string& error) + { + // Use LL_WARNS rather than LL_ERROR: we don't want the viewer to shut + // down altogether. + LL_WARNS("LLWindowListener") << error << LL_ENDL; + + mResp["error"] = error; + } + + // set other keys... + LLSD& operator[](const LLSD::String& key) { return mResp[key]; } + + LLSD mResp, mReq; + LLSD::String mKey; +}; + +void insertViewInformation(Response & response, LLView * target) +{ + // Get info about this LLView* for when we send response. + response["path"] = target->getPathname(); + response["class"] = typeid(*target).name(); + response["visible"] = target->getVisible(); + response["visible_chain"] = target->isInVisibleChain(); + response["enabled"] = target->getEnabled(); + response["enabled_chain"] = target->isInEnabledChain(); + response["available"] = target->isAvailable(); +} + // helper for getMask() MASK lookupMask_(const std::string& maskname) { @@ -197,12 +248,22 @@ KEY getKEY(const LLSD& event) void LLWindowListener::keyDown(LLSD const & evt) { + Response response(LLSD(), evt); + if (evt.has("path")) { + std::string path(evt["path"]); LLView * target_view = - LLUI::resolvePath(gViewerWindow->getRootView(), evt["path"]); - if ((target_view != 0) && target_view->isAvailable()) + LLUI::resolvePath(gViewerWindow->getRootView(), path); + if (target_view == 0) + { + response.error(STRINGIZE(evt["op"].asString() << " request " + "specified invalid \"path\": '" << path << "'")); + } + else if(target_view->isAvailable()) { + insertViewInformation(response, target_view); + gFocusMgr.setKeyboardFocus(target_view); KEY key = getKEY(evt); MASK mask = getMask(evt); @@ -211,7 +272,9 @@ void LLWindowListener::keyDown(LLSD const & evt) } else { - ; // TODO: Don't silently fail if target not available. + response.error(STRINGIZE(evt["op"].asString() << " request " + "element specified byt \"path\": '" << path << "'" + << " is not visible")); } } else @@ -222,18 +285,30 @@ void LLWindowListener::keyDown(LLSD const & evt) void LLWindowListener::keyUp(LLSD const & evt) { + Response response(LLSD(), evt); + if (evt.has("path")) { + std::string path(evt["path"]); LLView * target_view = - LLUI::resolvePath(gViewerWindow->getRootView(), evt["path"]); - if ((target_view != 0) && target_view->isAvailable()) + LLUI::resolvePath(gViewerWindow->getRootView(), path); + if (target_view == 0 ) + { + response.error(STRINGIZE(evt["op"].asString() << " request " + "specified invalid \"path\": '" << path << "'")); + } + else if (target_view->isAvailable()) { + insertViewInformation(response, target_view); + gFocusMgr.setKeyboardFocus(target_view); mKbGetter()->handleTranslatedKeyUp(getKEY(evt), getMask(evt)); } else { - ; // TODO: Don't silently fail if target not available. + response.error(STRINGIZE(evt["op"].asString() << " request " + "element specified byt \"path\": '" << path << "'" + << " is not visible")); } } else @@ -266,44 +341,6 @@ struct WhichButton: public StringLookup }; static WhichButton buttons; -struct Response -{ - Response(const LLSD& seed, const LLSD& request, const LLSD::String& replyKey="reply"): - mResp(seed), - mReq(request), - mKey(replyKey) - {} - - ~Response() - { - // When you instantiate a stack Response object, if the original - // request requested a reply, send it when we leave this block, no - // matter how. - sendReply(mResp, mReq, mKey); - } - - void warn(const std::string& warning) - { - LL_WARNS("LLWindowListener") << warning << LL_ENDL; - mResp["warnings"].append(warning); - } - - void error(const std::string& error) - { - // Use LL_WARNS rather than LL_ERROR: we don't want the viewer to shut - // down altogether. - LL_WARNS("LLWindowListener") << error << LL_ENDL; - - mResp["error"] = error; - } - - // set other keys... - LLSD& operator[](const LLSD::String& key) { return mResp[key]; } - - LLSD mResp, mReq; - LLSD::String mKey; -}; - typedef boost::function MouseFunc; static void mouseEvent(const MouseFunc& func, const LLSD& request) @@ -340,19 +377,10 @@ static void mouseEvent(const MouseFunc& func, const LLSD& request) { return response.error(STRINGIZE(request["op"].asString() << " request " "specified invalid \"path\": '" << path << "'")); - return; } - // Get info about this LLView* for when we send response. - response["path"] = target->getPathname(); - response["class"] = typeid(*target).name(); - bool visible_chain(target->isInVisibleChain()); - bool enabled_chain(target->isInEnabledChain()); - response["visible"] = target->getVisible(); - response["visible_chain"] = visible_chain; - response["enabled"] = target->getEnabled(); - response["enabled_chain"] = enabled_chain; - response["available"] = target->isAvailable(); + insertViewInformation(response, target); + // Don't show caller the LLView's own relative rectangle; that only // tells its dimensions. Provide actual location on screen. LLRect rect(target->calcScreenRect()); @@ -360,7 +388,7 @@ static void mouseEvent(const MouseFunc& func, const LLSD& request) // The intent of this test is to prevent trying to drill down to a // widget in a hidden floater, or on a tab that's not current, etc. - if (! visible_chain) + if (! target->isInVisibleChain()) { return response.error(STRINGIZE(request["op"].asString() << " request " "specified \"path\" not currently visible: '" @@ -369,7 +397,7 @@ static void mouseEvent(const MouseFunc& func, const LLSD& request) // This test isn't folded in with the above error case since you can // (e.g.) pop up a tooltip even for a disabled widget. - if (! enabled_chain) + if (! target->isInEnabledChain()) { response.warn(STRINGIZE(request["op"].asString() << " request " "specified \"path\" not currently enabled: '" -- cgit v1.2.3 From 71aec7439c1a8027880ac06d99f923ab8fa7111b Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Tue, 30 Aug 2011 15:22:44 -0400 Subject: CHOP-763: Introduce static LLView::getPathname(LLView*). Use it for LLWindowListener to safely report an LLView* which might be NULL. --- indra/newview/llwindowlistener.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp index 84a490f661..05cb798732 100644 --- a/indra/newview/llwindowlistener.cpp +++ b/indra/newview/llwindowlistener.cpp @@ -273,7 +273,7 @@ void LLWindowListener::keyDown(LLSD const & evt) else { response.error(STRINGIZE(evt["op"].asString() << " request " - "element specified byt \"path\": '" << path << "'" + "element specified by \"path\": '" << path << "'" << " is not visible")); } } @@ -421,7 +421,7 @@ static void mouseEvent(const MouseFunc& func, const LLSD& request) response.warn(STRINGIZE(request["op"].asString() << " request " "specified \"path\" = '" << path << "', but frontmost LLView at (" << pos.mX << ", " << pos.mY - << ") is '" << frontmost->getPathname() << "'")); + << ") is '" << LLView::getPathname(frontmost) << "'")); } // Instantiate a TemporaryDrilldownFunc to route incoming mouse events -- cgit v1.2.3 From 3ddf3aef9b2f2bb85932bd33b9daac5e59d3018a Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Thu, 1 Sep 2011 13:12:23 -0400 Subject: CHOP-763: Promote Response class from llwindowlistener.cpp to LLEventAPI. This is a generally-useful idiom, extending the sendReply() convenience function -- it shouldn't remain buried in a single .cpp file. --- indra/newview/llwindowlistener.cpp | 43 ++------------------------------------ 1 file changed, 2 insertions(+), 41 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp index 05cb798732..3e3287032c 100644 --- a/indra/newview/llwindowlistener.cpp +++ b/indra/newview/llwindowlistener.cpp @@ -134,46 +134,7 @@ protected: namespace { -class Response -{ -public: - Response(const LLSD& seed, const LLSD& request, const LLSD::String& replyKey="reply"): - mResp(seed), - mReq(request), - mKey(replyKey) - {} - - ~Response() - { - // When you instantiate a stack Response object, if the original - // request requested a reply, send it when we leave this block, no - // matter how. - sendReply(mResp, mReq, mKey); - } - - void warn(const std::string& warning) - { - LL_WARNS("LLWindowListener") << warning << LL_ENDL; - mResp["warnings"].append(warning); - } - - void error(const std::string& error) - { - // Use LL_WARNS rather than LL_ERROR: we don't want the viewer to shut - // down altogether. - LL_WARNS("LLWindowListener") << error << LL_ENDL; - - mResp["error"] = error; - } - - // set other keys... - LLSD& operator[](const LLSD::String& key) { return mResp[key]; } - - LLSD mResp, mReq; - LLSD::String mKey; -}; - -void insertViewInformation(Response & response, LLView * target) +void insertViewInformation(LLEventAPI::Response & response, LLView * target) { // Get info about this LLView* for when we send response. response["path"] = target->getPathname(); @@ -346,7 +307,7 @@ typedef boost::function MouseFunc; static void mouseEvent(const MouseFunc& func, const LLSD& request) { // Ensure we send response - Response response(LLSD(), request); + LLEventAPI::Response response(LLSD(), request); // We haven't yet established whether the incoming request has "x" and "y", // but capture this anyway, with 0 for omitted values. LLCoordGL pos(request["x"].asInteger(), request["y"].asInteger()); -- cgit v1.2.3 From 7215d1a9a9e6220d8744b662ab96feb41fc66ec8 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Thu, 1 Sep 2011 14:05:37 -0400 Subject: CHOP-763: Extend LLEventAPI "LLViewerControl" API; add queries. This is a significant refactoring of planned (but as yet unimplemented) work, though in fact it's almost completely compatible with the only implemented operation. The set() operation now requires op="set", where before that was inferred because set() was the only possibility. Whereas before LLViewerControlListener dispatched to different bound methods on the "group" key, with four known "group" string values, it now dispatches on the "op" key, supporting "set", "toggle", "get", "groups", "vars" -- the last two exposing query functionality. LLControlGroup is actually derived from LLInstanceTracker, keyed on string names, so we can look up instances using LLControlGroup::getInstance(const std::string&), or enumerate all such names. LLControlGroup similarly permits iterating over all defined LLControlVariables. The static LLViewerControlListener instance has been wrapped in an unnamed namespace and removed from llviewercontrollistener.h. The availability of the API depends on LLEventPumps::obtain(), rather than normal C++ visibility. --- indra/newview/llviewercontrollistener.cpp | 231 +++++++++++++++++++++--------- indra/newview/llviewercontrollistener.h | 10 +- 2 files changed, 169 insertions(+), 72 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewercontrollistener.cpp b/indra/newview/llviewercontrollistener.cpp index 8bc25fa281..361b96221c 100644 --- a/indra/newview/llviewercontrollistener.cpp +++ b/indra/newview/llviewercontrollistener.cpp @@ -31,99 +31,196 @@ #include "llviewercontrollistener.h" #include "llviewercontrol.h" +#include "llcontrol.h" +#include "llerror.h" +#include "llsdutil.h" +#include "stringize.h" +#include -LLViewerControlListener gSavedSettingsListener; +namespace { + +LLViewerControlListener sSavedSettingsListener; + +} // unnamed namespace LLViewerControlListener::LLViewerControlListener() : LLEventAPI("LLViewerControl", - "LLViewerControl listener: set, toggle or set default for various controls", - "group") + "LLViewerControl listener: set, toggle or set default for various controls") { - add("Global", - "Set gSavedSettings control [\"key\"] to value [\"value\"]", - boost::bind(&LLViewerControlListener::set, &gSavedSettings, _1)); - add("PerAccount", - "Set gSavedPerAccountSettings control [\"key\"] to value [\"value\"]", - boost::bind(&LLViewerControlListener::set, &gSavedPerAccountSettings, _1)); - add("Warning", - "Set gWarningSettings control [\"key\"] to value [\"value\"]", - boost::bind(&LLViewerControlListener::set, &gWarningSettings, _1)); - add("Crash", - "Set gCrashSettings control [\"key\"] to value [\"value\"]", - boost::bind(&LLViewerControlListener::set, &gCrashSettings, _1)); - -#if 0 - add(/*"toggleControl",*/ "Global", boost::bind(&LLViewerControlListener::toggleControl, &gSavedSettings, _1)); - add(/*"toggleControl",*/ "PerAccount", boost::bind(&LLViewerControlListener::toggleControl, &gSavedPerAccountSettings, _1)); - add(/*"toggleControl",*/ "Warning", boost::bind(&LLViewerControlListener::toggleControl, &gWarningSettings, _1)); - add(/*"toggleControl",*/ "Crash", boost::bind(&LLViewerControlListener::toggleControl, &gCrashSettings, _1)); - - add(/*"setDefault",*/ "Global", boost::bind(&LLViewerControlListener::setDefault, &gSavedSettings, _1)); - add(/*"setDefault",*/ "PerAccount", boost::bind(&LLViewerControlListener::setDefault, &gSavedPerAccountSettings, _1)); - add(/*"setDefault",*/ "Warning", boost::bind(&LLViewerControlListener::setDefault, &gWarningSettings, _1)); - add(/*"setDefault",*/ "Crash", boost::bind(&LLViewerControlListener::setDefault, &gCrashSettings, _1)); -#endif // 0 + std::ostringstream groupnames; + groupnames << "[\"group\"] is one of "; + const char* delim = ""; + for (LLControlGroup::key_iter cgki(LLControlGroup::beginKeys()), + cgkend(LLControlGroup::endKeys()); + cgki != cgkend; ++cgki) + { + groupnames << delim << '"' << *cgki << '"'; + delim = ", "; + } + groupnames << '\n'; + std::string grouphelp(groupnames.str()); + std::string replyhelp("If [\"reply\"] requested, send new [\"value\"] on specified LLEventPump\n"); + + add("set", + std::string("Set [\"group\"] control [\"key\"] to optional value [\"value\"]\n" + "If [\"value\"] omitted, set to control's defined default value\n") + + grouphelp + replyhelp, + &LLViewerControlListener::set, + LLSDMap("group", LLSD())("key", LLSD())); + add("toggle", + std::string("Toggle [\"group\"] control [\"key\"], if boolean\n") + grouphelp + replyhelp, + &LLViewerControlListener::toggle, + LLSDMap("group", LLSD())("key", LLSD())); + add("get", + std::string("Query [\"group\"] control [\"key\"], replying on LLEventPump [\"reply\"]\n") + + grouphelp, + &LLViewerControlListener::get, + LLSDMap("group", LLSD())("key", LLSD())("reply", LLSD())); + add("groups", + "Send on LLEventPump [\"reply\"] an array [\"groups\"] of valid group names", + &LLViewerControlListener::groups, + LLSDMap("reply", LLSD())); + add("vars", + std::string("For [\"group\"], send on LLEventPump [\"reply\"] an array [\"vars\"],\n" + "each of whose entries looks like:\n" + " [\"name\"], [\"type\"], [\"value\"], [\"comment\"]\n") + grouphelp, + &LLViewerControlListener::vars, + LLSDMap("group", LLSD())("reply", LLSD())); } -//static -void LLViewerControlListener::set(LLControlGroup * controls, LLSD const & event_data) +struct Info { - if(event_data.has("key")) + Info(const LLSD& request): + response(LLSD(), request), + groupname(request["group"]), + group(LLControlGroup::getInstance(groupname)), + key(request["key"]), + control(NULL) { - std::string key(event_data["key"]); + if (! group) + { + response.error(STRINGIZE("Unrecognized group '" << groupname << "'")); + return; + } - if(controls->controlExists(key)) + control = group->getControl(key); + if (! control) { - controls->setUntypedValue(key, event_data["value"]); + response.error(STRINGIZE("In group '" << groupname + << "', unrecognized control key '" << key << "'")); } - else + } + + ~Info() + { + // If in fact the request passed to our constructor names a valid + // group and key, grab the final value of the indicated control and + // stuff it in our response. Since this outer destructor runs before + // the contained Response destructor, this data will go into the + // response we send. + if (control) { - llwarns << "requested unknown control: \"" << key << '\"' << llendl; + response["name"] = control->getName(); + response["type"] = group->typeEnumToString(control->type()); + response["value"] = control->get(); + response["comment"] = control->getComment(); } } + + LLEventAPI::Response response; + std::string groupname; + LLControlGroup* group; + std::string key; + LLControlVariable* control; +}; + +//static +void LLViewerControlListener::set(LLSD const & request) +{ + Info info(request); + if (! info.control) + return; + + if (request.has("value")) + { + info.control->setValue(request["value"]); + } + else + { + info.control->resetToDefault(); + } } //static -void LLViewerControlListener::toggleControl(LLControlGroup * controls, LLSD const & event_data) +void LLViewerControlListener::toggle(LLSD const & request) { - if(event_data.has("key")) + Info info(request); + if (! info.control) + return; + + if (info.control->isType(TYPE_BOOLEAN)) + { + info.control->set(! info.control->get().asBoolean()); + } + else { - std::string key(event_data["key"]); + info.response.error(STRINGIZE("toggle of non-boolean '" << info.groupname + << "' control '" << info.key + << "', type is " + << info.group->typeEnumToString(info.control->type()))); + } +} - if(controls->controlExists(key)) - { - LLControlVariable * control = controls->getControl(key); - if(control->isType(TYPE_BOOLEAN)) - { - control->set(!control->get().asBoolean()); - } - else - { - llwarns << "requested toggle of non-boolean control: \"" << key << "\", type is " << control->type() << llendl; - } - } - else - { - llwarns << "requested unknown control: \"" << key << '\"' << llendl; - } +void LLViewerControlListener::get(LLSD const & request) +{ + // The Info constructor and destructor actually do all the work here. + Info info(request); +} + +void LLViewerControlListener::groups(LLSD const & request) +{ + // No Info, we're not looking up either a group or a control name. + Response response(LLSD(), request); + for (LLControlGroup::key_iter cgki(LLControlGroup::beginKeys()), + cgkend(LLControlGroup::endKeys()); + cgki != cgkend; ++cgki) + { + response["groups"].append(*cgki); } } -//static -void LLViewerControlListener::setDefault(LLControlGroup * controls, LLSD const & event_data) +struct CollectVars: public LLControlGroup::ApplyFunctor { - if(event_data.has("key")) + CollectVars(LLControlGroup* g): + mGroup(g) + {} + + virtual void apply(const std::string& name, LLControlVariable* control) { - std::string key(event_data["key"]); + vars.append(LLSDMap + ("name", name) + ("type", mGroup->typeEnumToString(control->type())) + ("value", control->get()) + ("comment", control->getComment())); + } - if(controls->controlExists(key)) - { - LLControlVariable * control = controls->getControl(key); - control->resetToDefault(); - } - else - { - llwarns << "requested unknown control: \"" << key << '\"' << llendl; - } + LLControlGroup* mGroup; + LLSD vars; +}; + +void LLViewerControlListener::vars(LLSD const & request) +{ + // This method doesn't use Info, because we're not looking up a specific + // control name. + Response response(LLSD(), request); + std::string groupname(request["group"]); + LLControlGroup* group(LLControlGroup::getInstance(groupname)); + if (! group) + { + return response.error(STRINGIZE("Unrecognized group '" << groupname << "'")); } + + CollectVars collector(group); + group->applyToAll(&collector); + response["vars"] = collector.vars; } diff --git a/indra/newview/llviewercontrollistener.h b/indra/newview/llviewercontrollistener.h index fd211b97af..2e72046924 100644 --- a/indra/newview/llviewercontrollistener.h +++ b/indra/newview/llviewercontrollistener.h @@ -40,11 +40,11 @@ public: LLViewerControlListener(); private: - static void set(LLControlGroup *controls, LLSD const & event_data); - static void toggleControl(LLControlGroup *controls, LLSD const & event_data); - static void setDefault(LLControlGroup *controls, LLSD const & event_data); + static void set(LLSD const & event_data); + static void toggle(LLSD const & event_data); + static void get(LLSD const & event_data); + static void groups(LLSD const & event_data); + static void vars(LLSD const & event_data); }; -extern LLViewerControlListener gSavedSettingsListener; - #endif // LL_LLVIEWERCONTROLLISTENER_H -- cgit v1.2.3 From 38c19f4e55c0f6a104de87dfb57313a6c529b4d6 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 1 Sep 2011 17:18:16 -0600 Subject: for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is on. --- indra/newview/lldrawpoolavatar.cpp | 6 +++--- indra/newview/pipeline.cpp | 10 ++++++---- 2 files changed, 9 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index f0eb52909d..96c4efde3d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -353,15 +353,15 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) { sVertexProgram = &gDeferredAvatarShadowProgram; - //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - - gGL.diffuseColor4f(1,1,1,1); + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; sVertexProgram->bind(); } + + gGL.diffuseColor4f(1,1,1,1); } else { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d9fa4881e7..f821ab8e34 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4041,6 +4041,8 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) { + poolp->prerender() ; + gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); @@ -8341,12 +8343,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.diffuseColor4f(1,1,1,1); stop_glerror(); - - gGL.setColorMask(false, false); //glCullFace(GL_FRONT); @@ -8357,6 +8355,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { //occlusion program is general purpose depth-only no-textures gOcclusionProgram.bind(); } + + gGL.diffuseColor4f(1,1,1,1); + gGL.setColorMask(false, false); + LLFastTimer ftm(FTM_SHADOW_SIMPLE); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) -- cgit v1.2.3 From e2552ec6737fe734ffd5b4768193c6a890d66f70 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Tue, 6 Sep 2011 17:45:47 +0300 Subject: STORM-1577 WIP Implemented translation via Microsoft Translator and Google Translate v2 APIs. --- indra/newview/app_settings/settings.xml | 33 ++++ indra/newview/lltranslate.cpp | 312 ++++++++++++++++++++++++++------ indra/newview/lltranslate.h | 87 ++------- indra/newview/llviewermessage.cpp | 7 +- 4 files changed, 316 insertions(+), 123 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0996f75fbb..2549538df2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10922,6 +10922,39 @@ Value 0 + TranslationService + + Comment + Translation API to use. (google_v1|google_v2|bing) + Persist + 1 + Type + String + Value + google_v1 + + GoogleTranslateAPIv2Key + + Comment + Google Translate API v2 key + Persist + 1 + Type + String + Value + + + BingTranslateAPIKey + + Comment + Bing AppID to use with the Microsoft Translator V2 API + Persist + 1 + Type + String + Value + + TutorialURL Comment diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 2f60b6b90b..e29ea373ce 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -37,74 +37,263 @@ #include "reader.h" -// These two are concatenated with the language specifiers to form a complete Google Translate URL -const char* LLTranslate::m_GoogleURL = "http://ajax.googleapis.com/ajax/services/language/translate?v=1.0&q="; -const char* LLTranslate::m_GoogleLangSpec = "&langpair="; -float LLTranslate::m_GoogleTimeout = 5; - -LLSD LLTranslate::m_Header; -// These constants are for the GET header. -const char* LLTranslate::m_AcceptHeader = "Accept"; -const char* LLTranslate::m_AcceptType = "text/plain"; -const char* LLTranslate::m_AgentHeader = "User-Agent"; - -// These constants are in the JSON returned from Google -const char* LLTranslate::m_GoogleData = "responseData"; -const char* LLTranslate::m_GoogleTranslation = "translatedText"; -const char* LLTranslate::m_GoogleLanguage = "detectedSourceLanguage"; +class LLTranslationAPIHandler +{ +public: + virtual void getTranslateURL( + std::string &url, + const std::string &from_lang, + const std::string &to_lang, + const std::string &text) const = 0; -//static -void LLTranslate::translateMessage(LLHTTPClient::ResponderPtr &result, const std::string &from_lang, const std::string &to_lang, const std::string &mesg) + virtual bool parseResponse( + int& status, + const std::string& body, + std::string& translation, + std::string& detected_lang, + std::string& err_msg) const = 0; + + virtual ~LLTranslationAPIHandler() {} + +protected: + static const int STATUS_OK = 200; +}; + +class LLGoogleV1Handler : public LLTranslationAPIHandler { - std::string url; - getTranslateUrl(url, from_lang, to_lang, mesg); + LOG_CLASS(LLGoogleV1Handler); + +public: + /*virtual*/ void getTranslateURL( + std::string &url, + const std::string &from_lang, + const std::string &to_lang, + const std::string &text) const + { + url = "http://ajax.googleapis.com/ajax/services/language/translate?v=1.0&q=" + + LLURI::escape(text) + + "&langpair=" + from_lang + "%7C" + to_lang; + } + + /*virtual*/ bool parseResponse( + int& status, + const std::string& body, + std::string& translation, + std::string& detected_lang, + std::string& err_msg) const + { + Json::Value root; + Json::Reader reader; + + if (!reader.parse(body, root)) + { + err_msg = reader.getFormatedErrorMessages(); + return false; + } + + // This API doesn't return proper status in the HTTP response header, + // but it is in the body. + status = root["responseStatus"].asInt(); + if (status != STATUS_OK) + { + err_msg = root["responseDetails"].asString(); + return false; + } + + const Json::Value& response_data = root["responseData"]; + translation = response_data.get("translatedText", "").asString(); + detected_lang = response_data.get("detectedSourceLanguage", "").asString(); + return true; + } +}; + +class LLGoogleV2Handler : public LLTranslationAPIHandler +{ + LOG_CLASS(LLGoogleV2Handler); + +public: + /*virtual*/ void getTranslateURL( + std::string &url, + const std::string &from_lang, + const std::string &to_lang, + const std::string &text) const + { + url = std::string("https://www.googleapis.com/language/translate/v2?key=") + + getAPIKey() + "&q=" + LLURI::escape(text) + "&target=" + to_lang; + if (!from_lang.empty()) + { + url += "&source=" + from_lang; + } + } + + /*virtual*/ bool parseResponse( + int& status, + const std::string& body, + std::string& translation, + std::string& detected_lang, + std::string& err_msg) const + { + Json::Value root; + Json::Reader reader; + + if (!reader.parse(body, root)) + { + err_msg = reader.getFormatedErrorMessages(); + return false; + } + + if (status != STATUS_OK) + { + const Json::Value& error = root["error"]; + err_msg = error["message"].asString(); + status = error["code"].asInt(); + return false; + } + + const Json::Value& response_data = root["data"]["translations"][0U]; + translation = response_data["translatedText"].asString(); + detected_lang = response_data["detectedSourceLanguage"].asString(); + return true; + } + +private: + static std::string getAPIKey() + { + return gSavedSettings.getString("GoogleTranslateAPIv2Key"); + } +}; + +class LLBingHandler : public LLTranslationAPIHandler +{ + LOG_CLASS(LLBingHandler); - std::string user_agent = llformat("%s %d.%d.%d (%d)", - LLVersionInfo::getChannel().c_str(), - LLVersionInfo::getMajor(), - LLVersionInfo::getMinor(), - LLVersionInfo::getPatch(), - LLVersionInfo::getBuild()); +public: + /*virtual*/ void getTranslateURL( + std::string &url, + const std::string &from_lang, + const std::string &to_lang, + const std::string &text) const + { + url = std::string("http://api.microsofttranslator.com/v2/Http.svc/Translate?appId=") + + getAPIKey() + "&text=" + LLURI::escape(text) + "&to=" + to_lang; + if (!from_lang.empty()) + { + url += "&from=" + from_lang; + } + } - if (!m_Header.size()) + /*virtual*/ bool parseResponse( + int& status, + const std::string& body, + std::string& translation, + std::string& detected_lang, + std::string& err_msg) const { - m_Header.insert(m_AcceptHeader, LLSD(m_AcceptType)); - m_Header.insert(m_AgentHeader, LLSD(user_agent)); + if (status != STATUS_OK) + { + size_t begin = body.find("Message: "); + size_t end = body.find("

", begin); + err_msg = body.substr(begin, end-begin); + LLStringUtil::replaceString(err_msg, " ", ""); // strip CR + return false; + } + + // Sample response: Hola + size_t begin = body.find(">"); + if (begin == std::string::npos || begin >= (body.size() - 1)) + { + return false; + } + + size_t end = body.find("", ++begin); + if (end == std::string::npos || end < begin) + { + return false; + } + + detected_lang = ""; // unsupported by this API + translation = body.substr(begin, end-begin); + LLStringUtil::replaceString(translation, " ", ""); // strip CR + return true; } - LLHTTPClient::get(url, result, m_Header, m_GoogleTimeout); +private: + static std::string getAPIKey() + { + return gSavedSettings.getString("BingTranslateAPIKey"); + } +}; + +LLTranslate::TranslationReceiver::TranslationReceiver(const std::string& from_lang, const std::string& to_lang) +: mFromLang(from_lang) +, mToLang(to_lang) +, mHandler(LLTranslate::getPreferredHandler()) +{ } -//static -void LLTranslate::getTranslateUrl(std::string &translate_url, const std::string &from_lang, const std::string &to_lang, const std::string &mesg) +// virtual +void LLTranslate::TranslationReceiver::completedRaw( + U32 http_status, + const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) { - char * curl_str = curl_escape(mesg.c_str(), mesg.size()); - std::string const escaped_mesg(curl_str); - curl_free(curl_str); - - translate_url = m_GoogleURL - + escaped_mesg + m_GoogleLangSpec - + from_lang // 'from' language; empty string for auto - + "%7C" // | - + to_lang; // 'to' language + LLBufferStream istr(channels, buffer.get()); + std::stringstream strstrm; + strstrm << istr.rdbuf(); + + const std::string body = strstrm.str(); + std::string translation, detected_lang, err_msg; + int status = http_status; + if (mHandler.parseResponse(status, body, translation, detected_lang, err_msg)) + { + // Fix up the response + LLStringUtil::replaceString(translation, "<", "<"); + LLStringUtil::replaceString(translation, ">",">"); + LLStringUtil::replaceString(translation, ""","\""); + LLStringUtil::replaceString(translation, "'","'"); + LLStringUtil::replaceString(translation, "&","&"); + LLStringUtil::replaceString(translation, "'","'"); + + handleResponse(translation, detected_lang); + } + else + { + llwarns << "Translation request failed: " << err_msg << llendl; + LL_DEBUGS("Translate") << "HTTP status: " << status << " " << reason << LL_ENDL; + LL_DEBUGS("Translate") << "Error response body: " << body << LL_ENDL; + handleFailure(status, err_msg); + } } //static -bool LLTranslate::parseGoogleTranslate(const std::string& body, std::string &translation, std::string &detected_language) +void LLTranslate::translateMessage( + TranslationReceiverPtr &receiver, + const std::string &from_lang, + const std::string &to_lang, + const std::string &mesg) { - Json::Value root; - Json::Reader reader; - - bool success = reader.parse(body, root); - if (!success) + std::string url; + receiver->mHandler.getTranslateURL(url, from_lang, to_lang, mesg); + + static const float REQUEST_TIMEOUT = 5; + static LLSD sHeader; + + if (!sHeader.size()) { - LL_WARNS("Translate") << "Non valid response from Google Translate API: '" << reader.getFormatedErrorMessages() << "'" << LL_ENDL; - return false; + std::string user_agent = llformat("%s %d.%d.%d (%d)", + LLVersionInfo::getChannel().c_str(), + LLVersionInfo::getMajor(), + LLVersionInfo::getMinor(), + LLVersionInfo::getPatch(), + LLVersionInfo::getBuild()); + + sHeader.insert("Accept", "text/plain"); + sHeader.insert("User-Agent", user_agent); } - - translation = root[m_GoogleData].get(m_GoogleTranslation, "").asString(); - detected_language = root[m_GoogleData].get(m_GoogleLanguage, "").asString(); - return true; + + LL_DEBUGS("Translate") << "Sending translation request: " << url << LL_ENDL; + LLHTTPClient::get(url, receiver, sHeader, REQUEST_TIMEOUT); } //static @@ -119,3 +308,22 @@ std::string LLTranslate::getTranslateLanguage() return language; } +// static +const LLTranslationAPIHandler& LLTranslate::getPreferredHandler() +{ + static LLGoogleV1Handler google_v1; + static LLGoogleV2Handler google_v2; + static LLBingHandler bing; + + std::string service = gSavedSettings.getString("TranslationService"); + if (service == "google_v2") + { + return google_v2; + } + else if (service == "google_v1") + { + return google_v1; + } + + return bing; +} diff --git a/indra/newview/lltranslate.h b/indra/newview/lltranslate.h index e85a42e878..1dee792f7b 100644 --- a/indra/newview/lltranslate.h +++ b/indra/newview/lltranslate.h @@ -30,89 +30,42 @@ #include "llhttpclient.h" #include "llbufferstream.h" +class LLTranslationAPIHandler; + class LLTranslate { LOG_CLASS(LLTranslate); + public : class TranslationReceiver: public LLHTTPClient::Responder { - protected: - TranslationReceiver(const std::string &from_lang, const std::string &to_lang) - : m_fromLang(from_lang), - m_toLang(to_lang) - { - } - - virtual void handleResponse(const std::string &translation, const std::string &recognized_lang) {}; - virtual void handleFailure() {}; - public: - ~TranslationReceiver() - { - } - - virtual void completedRaw( U32 status, - const std::string& reason, - const LLChannelDescriptors& channels, - const LLIOPipe::buffer_ptr_t& buffer) - { - if (200 <= status && status < 300) - { - LLBufferStream istr(channels, buffer.get()); - std::stringstream strstrm; - strstrm << istr.rdbuf(); + /*virtual*/ void completedRaw( + U32 http_status, + const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); - const std::string result = strstrm.str(); - std::string translation; - std::string detected_language; + protected: + friend class LLTranslate; - if (!parseGoogleTranslate(result, translation, detected_language)) - { - handleFailure(); - return; - } - - // Fix up the response - LLStringUtil::replaceString(translation, "<", "<"); - LLStringUtil::replaceString(translation, ">",">"); - LLStringUtil::replaceString(translation, ""","\""); - LLStringUtil::replaceString(translation, "'","'"); - LLStringUtil::replaceString(translation, "&","&"); - LLStringUtil::replaceString(translation, "'","'"); + TranslationReceiver(const std::string& from_lang, const std::string& to_lang); - handleResponse(translation, detected_language); - } - else - { - LL_WARNS("Translate") << "HTTP request for Google Translate failed with status " << status << ", reason: " << reason << LL_ENDL; - handleFailure(); - } - } + virtual void handleResponse(const std::string &translation, const std::string &recognized_lang) = 0; + virtual void handleFailure(int status, const std::string& err_msg) = 0; - protected: - const std::string m_toLang; - const std::string m_fromLang; + std::string mFromLang; + std::string mToLang; + const LLTranslationAPIHandler& mHandler; }; - static void translateMessage(LLHTTPClient::ResponderPtr &result, const std::string &from_lang, const std::string &to_lang, const std::string &mesg); - static float m_GoogleTimeout; + typedef boost::intrusive_ptr TranslationReceiverPtr; + + static void translateMessage(TranslationReceiverPtr &receiver, const std::string &from_lang, const std::string &to_lang, const std::string &mesg); static std::string getTranslateLanguage(); private: - static void getTranslateUrl(std::string &translate_url, const std::string &from_lang, const std::string &to_lang, const std::string &text); - static bool parseGoogleTranslate(const std::string& body, std::string &translation, std::string &detected_language); - - static LLSD m_Header; - static const char* m_GoogleURL; - static const char* m_GoogleLangSpec; - static const char* m_AcceptHeader; - static const char* m_AcceptType; - static const char* m_AgentHeader; - static const char* m_UserAgent; - - static const char* m_GoogleData; - static const char* m_GoogleTranslation; - static const char* m_GoogleLanguage; + static const LLTranslationAPIHandler& getPreferredHandler(); }; #endif diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 68745d5aeb..ff02214194 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3138,7 +3138,7 @@ protected: { // filter out non-interesting responeses if ( !translation.empty() - && (m_toLang != detected_language) + && (mToLang != detected_language) && (LLStringUtil::compareInsensitive(translation, m_origMesg) != 0) ) { m_chat.mText += " (" + translation + ")"; @@ -3147,9 +3147,8 @@ protected: LLNotificationsUI::LLNotificationManager::instance().onChat(m_chat, m_toastArgs); } - void handleFailure() + void handleFailure(int status, const std::string& err_msg) { - LLTranslate::TranslationReceiver::handleFailure(); m_chat.mText += " (?)"; LLNotificationsUI::LLNotificationManager::instance().onChat(m_chat, m_toastArgs); @@ -3388,7 +3387,7 @@ void process_chat_from_simulator(LLMessageSystem *msg, void **user_data) const std::string from_lang = ""; // leave empty to trigger autodetect const std::string to_lang = LLTranslate::getTranslateLanguage(); - LLHTTPClient::ResponderPtr result = ChatTranslationReceiver::build(from_lang, to_lang, mesg, chat, args); + LLTranslate::TranslationReceiverPtr result = ChatTranslationReceiver::build(from_lang, to_lang, mesg, chat, args); LLTranslate::translateMessage(result, from_lang, to_lang, mesg); } else -- cgit v1.2.3 From e23ecf311c729be7e6611ef2fe21badaf9f1c3ed Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 7 Sep 2011 00:09:49 +0300 Subject: STORM-1577 WIP Implemented chat translation preferences management. --- indra/newview/CMakeLists.txt | 2 + indra/newview/llfloaterpreference.cpp | 9 + indra/newview/llfloaterpreference.h | 1 + indra/newview/llfloatertranslationsettings.cpp | 146 ++++++++++++++ indra/newview/llfloatertranslationsettings.h | 59 ++++++ indra/newview/llviewerfloaterreg.cpp | 2 + .../xui/en/floater_translation_settings.xml | 222 +++++++++++++++++++++ .../default/xui/en/panel_preferences_chat.xml | 12 ++ 8 files changed, 453 insertions(+) create mode 100644 indra/newview/llfloatertranslationsettings.cpp create mode 100644 indra/newview/llfloatertranslationsettings.h create mode 100644 indra/newview/skins/default/xui/en/floater_translation_settings.xml (limited to 'indra/newview') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index a117d9a593..e7ca2a4294 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -237,6 +237,7 @@ set(viewer_SOURCE_FILES llfloatertools.cpp llfloatertopobjects.cpp llfloatertos.cpp + llfloatertranslationsettings.cpp llfloateruipreview.cpp llfloaterurlentry.cpp llfloatervoiceeffect.cpp @@ -799,6 +800,7 @@ set(viewer_HEADER_FILES llfloatertools.h llfloatertopobjects.h llfloatertos.h + llfloatertranslationsettings.h llfloateruipreview.h llfloaterurlentry.h llfloatervoiceeffect.h diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index d65928e385..07c07d608a 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -345,6 +345,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key) mCommitCallbackRegistrar.add("Pref.MaturitySettings", boost::bind(&LLFloaterPreference::onChangeMaturity, this)); mCommitCallbackRegistrar.add("Pref.BlockList", boost::bind(&LLFloaterPreference::onClickBlockList, this)); mCommitCallbackRegistrar.add("Pref.Proxy", boost::bind(&LLFloaterPreference::onClickProxySettings, this)); + mCommitCallbackRegistrar.add("Pref.TranslationSettings", boost::bind(&LLFloaterPreference::onClickTranslationSettings, this)); sSkin = gSavedSettings.getString("SkinCurrent"); @@ -602,6 +603,9 @@ void LLFloaterPreference::cancel() } // hide joystick pref floater LLFloaterReg::hideInstance("pref_joystick"); + + // hide translation settings floater + LLFloaterReg::hideInstance("prefs_translation"); // cancel hardware menu LLFloaterHardwareSettings* hardware_settings = LLFloaterReg::getTypedInstance("prefs_hardware_settings"); @@ -1553,6 +1557,11 @@ void LLFloaterPreference::onClickProxySettings() LLFloaterReg::showInstance("prefs_proxy"); } +void LLFloaterPreference::onClickTranslationSettings() +{ + LLFloaterReg::showInstance("prefs_translation"); +} + void LLFloaterPreference::updateDoubleClickControls() { // check is one of double-click actions settings enabled diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h index ef9bc2dd53..ee6bb235be 100644 --- a/indra/newview/llfloaterpreference.h +++ b/indra/newview/llfloaterpreference.h @@ -157,6 +157,7 @@ public: void onChangeMaturity(); void onClickBlockList(); void onClickProxySettings(); + void onClickTranslationSettings(); void applyUIColor(LLUICtrl* ctrl, const LLSD& param); void getUIColor(LLUICtrl* ctrl, const LLSD& param); diff --git a/indra/newview/llfloatertranslationsettings.cpp b/indra/newview/llfloatertranslationsettings.cpp new file mode 100644 index 0000000000..56f101d149 --- /dev/null +++ b/indra/newview/llfloatertranslationsettings.cpp @@ -0,0 +1,146 @@ +/** + * @file llfloatertranslationsettings.cpp + * @brief Machine translation settings for chat + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloatertranslationsettings.h" + +// Viewer includes +#include "llviewercontrol.h" // for gSavedSettings + +// Linden library includes +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llcombobox.h" +#include "llfloaterreg.h" +#include "lllineeditor.h" +#include "llnotificationsutil.h" +#include "llradiogroup.h" + +LLFloaterTranslationSettings::LLFloaterTranslationSettings(const LLSD& key) +: LLFloater(key) +, mMachineTranslationCB(NULL) +, mLanguageCombo(NULL) +, mTranslationServiceRadioGroup(NULL) +, mBingAPIKeyEditor(NULL) +, mGoogleAPIKeyEditor(NULL) +{ +} + +// virtual +BOOL LLFloaterTranslationSettings::postBuild() +{ + mMachineTranslationCB = getChild("translate_chat_checkbox"); + mLanguageCombo = getChild("translate_language_combo"); + mTranslationServiceRadioGroup = getChild("translation_service_rg"); + mBingAPIKeyEditor = getChild("bing_api_key"); + mGoogleAPIKeyEditor = getChild("google_api_key"); + + mMachineTranslationCB->setCommitCallback(boost::bind(&LLFloaterTranslationSettings::updateControlsEnabledState, this)); + mTranslationServiceRadioGroup->setCommitCallback(boost::bind(&LLFloaterTranslationSettings::updateControlsEnabledState, this)); + getChild("ok_btn")->setClickedCallback(boost::bind(&LLFloaterTranslationSettings::onBtnOK, this)); + getChild("cancel_btn")->setClickedCallback(boost::bind(&LLFloater::closeFloater, this, false)); + + center(); + return TRUE; +} + +// virtual +void LLFloaterTranslationSettings::onOpen(const LLSD& key) +{ + mMachineTranslationCB->setValue(gSavedSettings.getBOOL("TranslateChat")); + mLanguageCombo->setSelectedByValue(gSavedSettings.getString("TranslateLanguage"), TRUE); + mTranslationServiceRadioGroup->setSelectedByValue(gSavedSettings.getString("TranslationService"), TRUE); + mBingAPIKeyEditor->setText(gSavedSettings.getString("BingTranslateAPIKey")); + mGoogleAPIKeyEditor->setText(gSavedSettings.getString("GoogleTranslateAPIv2Key")); + + updateControlsEnabledState(); +} + +std::string LLFloaterTranslationSettings::getSelectedService() const +{ + return mTranslationServiceRadioGroup->getSelectedValue().asString(); +} + +void LLFloaterTranslationSettings::showError(const std::string& err_name) +{ + LLSD args; + args["MESSAGE"] = getString(err_name); + LLNotificationsUtil::add("GenericAlert", args); +} + +bool LLFloaterTranslationSettings::validate() +{ + bool translate_chat = mMachineTranslationCB->getValue().asBoolean(); + if (!translate_chat) return true; + + std::string service = getSelectedService(); + if (service == "bing" && mBingAPIKeyEditor->getText().empty()) + { + showError("no_bing_api_key"); + return false; + } + + if (service == "google_v2" && mGoogleAPIKeyEditor->getText().empty()) + { + showError("no_google_api_key"); + return false; + } + + return true; +} + +void LLFloaterTranslationSettings::updateControlsEnabledState() +{ + // Enable/disable controls based on the checkbox value. + bool on = mMachineTranslationCB->getValue().asBoolean(); + std::string service = getSelectedService(); + + mTranslationServiceRadioGroup->setEnabled(on); + mLanguageCombo->setEnabled(on); + + getChild("bing_api_key_label")->setEnabled(on); + mBingAPIKeyEditor->setEnabled(on); + + getChild("google_api_key_label")->setEnabled(on); + mGoogleAPIKeyEditor->setEnabled(on); + + mBingAPIKeyEditor->setEnabled(service == "bing"); + mGoogleAPIKeyEditor->setEnabled(service == "google_v2"); +} + +void LLFloaterTranslationSettings::onBtnOK() +{ + if (validate()) + { + gSavedSettings.setBOOL("TranslateChat", mMachineTranslationCB->getValue().asBoolean()); + gSavedSettings.setString("TranslateLanguage", mLanguageCombo->getSelectedValue().asString()); + gSavedSettings.setString("TranslationService", getSelectedService()); + gSavedSettings.setString("BingTranslateAPIKey", mBingAPIKeyEditor->getText()); + gSavedSettings.setString("GoogleTranslateAPIv2Key", mGoogleAPIKeyEditor->getText()); + closeFloater(false); + } +} diff --git a/indra/newview/llfloatertranslationsettings.h b/indra/newview/llfloatertranslationsettings.h new file mode 100644 index 0000000000..1c03b86f4d --- /dev/null +++ b/indra/newview/llfloatertranslationsettings.h @@ -0,0 +1,59 @@ +/** + * @file llfloatertranslationsettings.h + * @brief Machine translation settings for chat + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERTRANSLATIONSETTINGS_H +#define LL_LLFLOATERTRANSLATIONSETTINGS_H + +#include "llfloater.h" + +class LLCheckBoxCtrl; +class LLComboBox; +class LLLineEditor; +class LLRadioGroup; + +class LLFloaterTranslationSettings : public LLFloater +{ +public: + LLFloaterTranslationSettings(const LLSD& key); + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + +private: + std::string getSelectedService() const; + void showError(const std::string& err_name); + bool validate(); + void updateControlsEnabledState(); + void onMachineTranslationToggle(); + void onBtnOK(); + + LLCheckBoxCtrl* mMachineTranslationCB; + LLComboBox* mLanguageCombo; + LLLineEditor* mBingAPIKeyEditor; + LLLineEditor* mGoogleAPIKeyEditor; + LLRadioGroup* mTranslationServiceRadioGroup; +}; + +#endif // LL_LLFLOATERTRANSLATIONSETTINGS_H diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index fecc6d91bd..3be26d87e2 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -102,6 +102,7 @@ #include "llfloatertools.h" #include "llfloatertos.h" #include "llfloatertopobjects.h" +#include "llfloatertranslationsettings.h" #include "llfloateruipreview.h" #include "llfloatervoiceeffect.h" #include "llfloaterwhitelistentry.h" @@ -234,6 +235,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_hardware_settings", "floater_hardware_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); + LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("perm_prefs", "floater_perm_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build, "preview"); diff --git a/indra/newview/skins/default/xui/en/floater_translation_settings.xml b/indra/newview/skins/default/xui/en/floater_translation_settings.xml new file mode 100644 index 0000000000..40a176830c --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_translation_settings.xml @@ -0,0 +1,222 @@ + + + + Bing Translator requires and appID to function. + Google Translate requires an API key to function. + + + + Translate chat into: + + + + + + + + + + + + + + + + + + + + + + + + Choose translation service to use: + + + + + + + + + Bing [http://www.bing.com/developers/createapp.aspx AppID]: + + + + + Google [http://code.google.com/apis/language/translate/v2/pricing.html API key]: + + + + + ([http://code.google.com/apis/language/translate/v2/pricing.html pricing]) + + + \ No newline at end of file -- cgit v1.2.3 From 7975ab138b6ac54fc831613e4d3dfb913c5efbd2 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 7 Sep 2011 16:14:47 +0300 Subject: STORM-1577 Removed support for Google Translate v1 API. --- indra/newview/app_settings/settings.xml | 10 ++-- indra/newview/llfloatertranslationsettings.cpp | 8 +-- indra/newview/lltranslate.cpp | 67 +++------------------- .../xui/en/floater_translation_settings.xml | 4 +- 4 files changed, 18 insertions(+), 71 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 2549538df2..2f1a2093b2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10925,18 +10925,18 @@ TranslationService Comment - Translation API to use. (google_v1|google_v2|bing) + Translation API to use. (google|bing) Persist 1 Type String Value - google_v1 + bing - GoogleTranslateAPIv2Key + GoogleTranslateAPIKey Comment - Google Translate API v2 key + Google Translate API key Persist 1 Type @@ -10947,7 +10947,7 @@ BingTranslateAPIKey Comment - Bing AppID to use with the Microsoft Translator V2 API + Bing AppID to use with the Microsoft Translator API Persist 1 Type diff --git a/indra/newview/llfloatertranslationsettings.cpp b/indra/newview/llfloatertranslationsettings.cpp index 56f101d149..107205aed3 100644 --- a/indra/newview/llfloatertranslationsettings.cpp +++ b/indra/newview/llfloatertranslationsettings.cpp @@ -75,7 +75,7 @@ void LLFloaterTranslationSettings::onOpen(const LLSD& key) mLanguageCombo->setSelectedByValue(gSavedSettings.getString("TranslateLanguage"), TRUE); mTranslationServiceRadioGroup->setSelectedByValue(gSavedSettings.getString("TranslationService"), TRUE); mBingAPIKeyEditor->setText(gSavedSettings.getString("BingTranslateAPIKey")); - mGoogleAPIKeyEditor->setText(gSavedSettings.getString("GoogleTranslateAPIv2Key")); + mGoogleAPIKeyEditor->setText(gSavedSettings.getString("GoogleTranslateAPIKey")); updateControlsEnabledState(); } @@ -104,7 +104,7 @@ bool LLFloaterTranslationSettings::validate() return false; } - if (service == "google_v2" && mGoogleAPIKeyEditor->getText().empty()) + if (service == "google" && mGoogleAPIKeyEditor->getText().empty()) { showError("no_google_api_key"); return false; @@ -129,7 +129,7 @@ void LLFloaterTranslationSettings::updateControlsEnabledState() mGoogleAPIKeyEditor->setEnabled(on); mBingAPIKeyEditor->setEnabled(service == "bing"); - mGoogleAPIKeyEditor->setEnabled(service == "google_v2"); + mGoogleAPIKeyEditor->setEnabled(service == "google"); } void LLFloaterTranslationSettings::onBtnOK() @@ -140,7 +140,7 @@ void LLFloaterTranslationSettings::onBtnOK() gSavedSettings.setString("TranslateLanguage", mLanguageCombo->getSelectedValue().asString()); gSavedSettings.setString("TranslationService", getSelectedService()); gSavedSettings.setString("BingTranslateAPIKey", mBingAPIKeyEditor->getText()); - gSavedSettings.setString("GoogleTranslateAPIv2Key", mGoogleAPIKeyEditor->getText()); + gSavedSettings.setString("GoogleTranslateAPIKey", mGoogleAPIKeyEditor->getText()); closeFloater(false); } } diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index e29ea373ce..6576cbbe64 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -59,57 +59,9 @@ protected: static const int STATUS_OK = 200; }; -class LLGoogleV1Handler : public LLTranslationAPIHandler +class LLGoogleHandler : public LLTranslationAPIHandler { - LOG_CLASS(LLGoogleV1Handler); - -public: - /*virtual*/ void getTranslateURL( - std::string &url, - const std::string &from_lang, - const std::string &to_lang, - const std::string &text) const - { - url = "http://ajax.googleapis.com/ajax/services/language/translate?v=1.0&q=" - + LLURI::escape(text) - + "&langpair=" + from_lang + "%7C" + to_lang; - } - - /*virtual*/ bool parseResponse( - int& status, - const std::string& body, - std::string& translation, - std::string& detected_lang, - std::string& err_msg) const - { - Json::Value root; - Json::Reader reader; - - if (!reader.parse(body, root)) - { - err_msg = reader.getFormatedErrorMessages(); - return false; - } - - // This API doesn't return proper status in the HTTP response header, - // but it is in the body. - status = root["responseStatus"].asInt(); - if (status != STATUS_OK) - { - err_msg = root["responseDetails"].asString(); - return false; - } - - const Json::Value& response_data = root["responseData"]; - translation = response_data.get("translatedText", "").asString(); - detected_lang = response_data.get("detectedSourceLanguage", "").asString(); - return true; - } -}; - -class LLGoogleV2Handler : public LLTranslationAPIHandler -{ - LOG_CLASS(LLGoogleV2Handler); + LOG_CLASS(LLGoogleHandler); public: /*virtual*/ void getTranslateURL( @@ -159,7 +111,7 @@ public: private: static std::string getAPIKey() { - return gSavedSettings.getString("GoogleTranslateAPIv2Key"); + return gSavedSettings.getString("GoogleTranslateAPIKey"); } }; @@ -311,18 +263,13 @@ std::string LLTranslate::getTranslateLanguage() // static const LLTranslationAPIHandler& LLTranslate::getPreferredHandler() { - static LLGoogleV1Handler google_v1; - static LLGoogleV2Handler google_v2; - static LLBingHandler bing; + static LLGoogleHandler google; + static LLBingHandler bing; std::string service = gSavedSettings.getString("TranslationService"); - if (service == "google_v2") - { - return google_v2; - } - else if (service == "google_v1") + if (service == "google") { - return google_v1; + return google; } return bing; diff --git a/indra/newview/skins/default/xui/en/floater_translation_settings.xml b/indra/newview/skins/default/xui/en/floater_translation_settings.xml index 40a176830c..f21f64fcf6 100644 --- a/indra/newview/skins/default/xui/en/floater_translation_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_translation_settings.xml @@ -137,10 +137,10 @@ layout="topleft" name="bing" /> -- cgit v1.2.3 From 1fad7d997d99715cc88b6e69ae325f28be413206 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 7 Sep 2011 19:12:35 +0300 Subject: STORM-1577 Made parsing translation responses more robust. JsonCpp is prone to aborting the program on failed assertions, so be super-careful and verify the response format. --- indra/newview/lltranslate.cpp | 72 +++++++++++++++++++++++--- indra/newview/skins/default/xui/en/strings.xml | 3 ++ 2 files changed, 67 insertions(+), 8 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 6576cbbe64..895d8f78eb 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -31,6 +31,7 @@ #include #include "llbufferstream.h" +#include "lltrans.h" #include "llui.h" #include "llversioninfo.h" #include "llviewercontrol.h" @@ -94,21 +95,66 @@ public: return false; } + if (!root.isObject()) // empty response? should not happen + { + return false; + } + if (status != STATUS_OK) { - const Json::Value& error = root["error"]; - err_msg = error["message"].asString(); - status = error["code"].asInt(); + // Request failed. Extract error message from the response. + parseErrorResponse(root, status, err_msg); return false; } - const Json::Value& response_data = root["data"]["translations"][0U]; - translation = response_data["translatedText"].asString(); - detected_lang = response_data["detectedSourceLanguage"].asString(); - return true; + // Request succeeded, extract translation from the response. + return parseTranslation(root, translation, detected_lang); } private: + static void parseErrorResponse( + const Json::Value& root, + int& status, + std::string& err_msg) + { + const Json::Value& error = root.get("error", 0); + if (!error.isObject() || !error.isMember("message") || !error.isMember("code")) + { + return; + } + + err_msg = error["message"].asString(); + status = error["code"].asInt(); + } + + static bool parseTranslation( + const Json::Value& root, + std::string& translation, + std::string& detected_lang) + { + const Json::Value& data = root.get("data", 0); + if (!data.isObject() || !data.isMember("translations")) + { + return false; + } + + const Json::Value& translations = data["translations"]; + if (!translations.isArray() || translations.size() == 0) + { + return false; + } + + const Json::Value& first = translations[0U]; + if (!first.isObject() || !first.isMember("translatedText")) + { + return false; + } + + translation = first["translatedText"].asString(); + detected_lang = first.get("detectedSourceLanguage", "").asString(); + return true; + } + static std::string getAPIKey() { return gSavedSettings.getString("GoogleTranslateAPIKey"); @@ -143,7 +189,12 @@ public: { if (status != STATUS_OK) { - size_t begin = body.find("Message: "); + static const std::string MSG_BEGIN_MARKER = "Message: "; + size_t begin = body.find(MSG_BEGIN_MARKER); + if (begin != std::string::npos) + { + begin += MSG_BEGIN_MARKER.size(); + } size_t end = body.find("

", begin); err_msg = body.substr(begin, end-begin); LLStringUtil::replaceString(err_msg, " ", ""); // strip CR @@ -211,6 +262,11 @@ void LLTranslate::TranslationReceiver::completedRaw( } else { + if (err_msg.empty()) + { + err_msg = LLTrans::getString("TranslationResponseParseError"); + } + llwarns << "Translation request failed: " << err_msg << llendl; LL_DEBUGS("Translate") << "HTTP status: " << status << " " << reason << LL_ENDL; LL_DEBUGS("Translate") << "Error response body: " << body << LL_ENDL; diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 2094275bed..146665b47d 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -3502,6 +3502,9 @@ Try enclosing path to the editor with double quotes. Error parsing the external editor command. External editor failed to run. + + Error parsing translation response. + Esc Space -- cgit v1.2.3 From ef01821337a0dc428fd090ae94c8cc9d9a13bdb5 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 7 Sep 2011 19:29:57 +0300 Subject: STORM-1577 WIP Removed old translation settings controls. They are now superceded with a separate floater. --- .../default/xui/en/panel_preferences_chat.xml | 119 +-------------------- 1 file changed, 2 insertions(+), 117 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/panel_preferences_chat.xml b/indra/newview/skins/default/xui/en/panel_preferences_chat.xml index 3fbf484ab2..28db34f4d4 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_chat.xml @@ -204,129 +204,14 @@ name="nearby_toasts_fadingtime" top_pad="3" width="325" /> - - - - - Use machine translation while chatting (powered by Google) - - - Translate chat into: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
diff --git a/indra/newview/skins/minimal/xui/en/floater_help_browser.xml b/indra/newview/skins/minimal/xui/en/floater_help_browser.xml deleted file mode 100644 index 477f210352..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_help_browser.xml +++ /dev/null @@ -1,51 +0,0 @@ - - - - Loading... - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_media_browser.xml b/indra/newview/skins/minimal/xui/en/floater_media_browser.xml deleted file mode 100644 index 4862146c94..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_media_browser.xml +++ /dev/null @@ -1,242 +0,0 @@ - - - - http://www.secondlife.com - - - http://support.secondlife.com - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_nearby_chat.xml b/indra/newview/skins/minimal/xui/en/floater_nearby_chat.xml deleted file mode 100644 index 74ac885202..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_nearby_chat.xml +++ /dev/null @@ -1,52 +0,0 @@ - - - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_side_bar_tab.xml b/indra/newview/skins/minimal/xui/en/floater_side_bar_tab.xml deleted file mode 100644 index 83b1260620..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_side_bar_tab.xml +++ /dev/null @@ -1,10 +0,0 @@ - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_web_content.xml b/indra/newview/skins/minimal/xui/en/floater_web_content.xml deleted file mode 100644 index 1d9a967d5a..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_web_content.xml +++ /dev/null @@ -1,196 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/inspect_avatar.xml b/indra/newview/skins/minimal/xui/en/inspect_avatar.xml deleted file mode 100644 index 853d5f8735..0000000000 --- a/indra/newview/skins/minimal/xui/en/inspect_avatar.xml +++ /dev/null @@ -1,206 +0,0 @@ - - - - - -[AGE] - - -[SL_PROFILE] - - - - - - This is my second life description and I really think it is great. But for some reason my description is super extra long because I like to talk a whole lot - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/panel_group_control_panel.xml b/indra/newview/skins/minimal/xui/en/panel_group_control_panel.xml deleted file mode 100644 index abddc59296..0000000000 --- a/indra/newview/skins/minimal/xui/en/panel_group_control_panel.xml +++ /dev/null @@ -1,79 +0,0 @@ - - - - - - - - - - - - - - - - - - - - + -- cgit v1.2.3 From cb699e3f2d64999e9817d0c4df5b7f9484e8e722 Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Tue, 27 Sep 2011 10:52:47 -0700 Subject: EXP-1252 Opening chat history crashes browser (from dev work in progress) EXP-1253 Entering text in chat bar does not show for other users (dev work in progress) --- indra/newview/llbottomtray.cpp | 6 +++--- indra/newview/llnearbychat.cpp | 39 +++++++-------------------------------- indra/newview/llnearbychat.h | 6 +++--- 3 files changed, 13 insertions(+), 38 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp index 7a60903950..55c63edd74 100644 --- a/indra/newview/llbottomtray.cpp +++ b/indra/newview/llbottomtray.cpp @@ -400,7 +400,7 @@ void LLBottomTray::onMouselookModeOut() { mIsInLiteMode = false; mBottomTrayLite->setVisible(FALSE); - mNearbyChatBar->getChatBox()->setText(mBottomTrayLite->mNearbyChatBar->getChatBox()->getText()); + //mNearbyChatBar->getChatBox()->setText(mBottomTrayLite->mNearbyChatBar->getChatBox()->getText()); setVisible(TRUE); } @@ -413,8 +413,8 @@ void LLBottomTray::onMouselookModeIn() getParent()->addChild(mBottomTrayLite); mBottomTrayLite->setShape(getLocalRect()); - mBottomTrayLite->mNearbyChatBar->getChatBox()->setText(mNearbyChatBar->getChatBox()->getText()); - mBottomTrayLite->mGesturePanel->setVisible(gSavedSettings.getBOOL("ShowGestureButton")); + //mBottomTrayLite->mNearbyChatBar->getChatBox()->setText(mNearbyChatBar->getChatBox()->getText()); + //mBottomTrayLite->mGesturePanel->setVisible(gSavedSettings.getBOOL("ShowGestureButton")); mIsInLiteMode = true; } diff --git a/indra/newview/llnearbychat.cpp b/indra/newview/llnearbychat.cpp index 361912a5cb..8d57ae3a32 100644 --- a/indra/newview/llnearbychat.cpp +++ b/indra/newview/llnearbychat.cpp @@ -58,7 +58,7 @@ static const S32 RESIZE_BAR_THICKNESS = 3; LLNearbyChat::LLNearbyChat(const LLSD& key) - : LLDockableFloater(NULL, false, false, key) + : LLFloater(key) ,mChatHistory(NULL) { @@ -86,20 +86,9 @@ BOOL LLNearbyChat::postBuild() mChatHistory = getChild("chat_history"); - if(!LLDockableFloater::postBuild()) + if(!LLFloater::postBuild()) return false; - if (getDockControl() == NULL) - { - setDockControl(new LLDockControl( - LLFloaterReg::getInstance("chat_bar"), this, - getDockTongue(), LLDockControl::TOP, boost::bind(&LLNearbyChat::getAllowedRect, this, _1))); - } - - //fix for EXT-4621 - //chrome="true" prevents floater from stilling capture - setIsChrome(true); - //chrome="true" hides floater caption if (mDragHandle) mDragHandle->setTitleVisible(TRUE); @@ -118,20 +107,6 @@ void LLNearbyChat::applySavedVariables() setRect(rect); } } - - - if(!LLFloater::getControlGroup()->controlExists(mDocStateControl)) - { - setDocked(true); - } - else - { - if (mDocStateControl.size() > 1) - { - bool dockState = LLFloater::getControlGroup()->getBOOL(mDocStateControl); - setDocked(dockState); - } - } } std::string appendTime() @@ -229,17 +204,17 @@ void LLNearbyChat::setVisible(BOOL visible) } } - LLDockableFloater::setVisible(visible); + LLFloater::setVisible(visible); } void LLNearbyChat::onOpen(const LLSD& key ) { - LLDockableFloater::onOpen(key); + LLFloater::onOpen(key); } void LLNearbyChat::setRect (const LLRect &rect) { - LLDockableFloater::setRect(rect); + LLFloater::setRect(rect); } void LLNearbyChat::getAllowedRect(LLRect& rect) @@ -367,7 +342,7 @@ BOOL LLNearbyChat::handleMouseDown(S32 x, S32 y, MASK mask) if(mChatHistory) mChatHistory->setFocus(TRUE); - return LLDockableFloater::handleMouseDown(x, y, mask); + return LLFloater::handleMouseDown(x, y, mask); } void LLNearbyChat::draw() @@ -380,5 +355,5 @@ void LLNearbyChat::draw() setTransparencyType(hasFocus() ? TT_ACTIVE : TT_INACTIVE); } - LLDockableFloater::draw(); + LLFloater::draw(); } diff --git a/indra/newview/llnearbychat.h b/indra/newview/llnearbychat.h index 2ea79797f8..834a31bbf0 100644 --- a/indra/newview/llnearbychat.h +++ b/indra/newview/llnearbychat.h @@ -1,4 +1,4 @@ -/** + /** * @file llnearbychat.h * @brief nearby chat history scrolling panel implementation * @@ -27,14 +27,14 @@ #ifndef LL_LLNEARBYCHAT_H_ #define LL_LLNEARBYCHAT_H_ -#include "lldockablefloater.h" #include "llscrollbar.h" #include "llviewerchat.h" +#include "llfloater.h" class LLResizeBar; class LLChatHistory; -class LLNearbyChat: public LLDockableFloater +class LLNearbyChat: public LLFloater { public: LLNearbyChat(const LLSD& key); -- cgit v1.2.3 From 0f3221e25d6261d7f29b5b37391156c07fde1d0c Mon Sep 17 00:00:00 2001 From: Seth ProductEngine Date: Tue, 27 Sep 2011 21:05:05 +0300 Subject: EXP-1225 FIXED Added a floater for My Inventory side tab. - Replaced calls to LLSideTray with LLFloaterSidePanelContainer. - Added LLFloaterSidePanelContainer::getPanel() for getting custom type panels. --- indra/newview/llavataractions.cpp | 12 +++-- indra/newview/llfloatersidepanelcontainer.cpp | 18 ++++++- indra/newview/llfloatersidepanelcontainer.h | 23 +++++++++ indra/newview/llinspectobject.cpp | 3 +- indra/newview/llinventoryfunctions.cpp | 17 +++++-- indra/newview/llinventorypanel.cpp | 57 ++++++++-------------- indra/newview/llpanelmaininventory.cpp | 12 +++-- indra/newview/llpanelmarketplaceinbox.cpp | 16 +++--- indra/newview/llpanelmarketplaceoutbox.cpp | 17 ++++--- indra/newview/llsidepanelinventory.cpp | 20 +++++--- indra/newview/llviewerfloaterreg.cpp | 1 + indra/newview/llviewerinventory.cpp | 3 +- indra/newview/llviewermenu.cpp | 14 +++--- .../skins/default/xui/en/floater_my_inventory.xml | 20 ++++++++ indra/newview/skins/default/xui/en/menu_viewer.xml | 4 +- .../skins/minimal/xui/en/panel_bottomtray.xml | 2 +- 16 files changed, 158 insertions(+), 81 deletions(-) create mode 100644 indra/newview/skins/default/xui/en/floater_my_inventory.xml (limited to 'indra/newview') diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 4cdfcea64e..efb46166b8 100755 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -47,6 +47,7 @@ #include "llfloatergroups.h" #include "llfloaterreg.h" #include "llfloaterpay.h" +#include "llfloatersidepanelcontainer.h" #include "llfloaterwebcontent.h" #include "llfloaterworldmap.h" #include "llfolderview.h" @@ -438,8 +439,7 @@ void LLAvatarActions::csr(const LLUUID& id, std::string name) void LLAvatarActions::share(const LLUUID& id) { LLSD key; - LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); - + LLFloaterSidePanelContainer::showPanel("my_inventory", key); LLUUID session_id = gIMMgr->computeSessionID(IM_NOTHING_SPECIAL,id); @@ -696,9 +696,11 @@ std::set LLAvatarActions::getInventorySelectedUUIDs() if (inventory_selected_uuids.empty()) { - LLSidepanelInventory * sidepanel_inventory = LLSideTray::getInstance()->getPanel("sidepanel_inventory"); - - inventory_selected_uuids = sidepanel_inventory->getInboxOrOutboxSelectionList(); + LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + if (sidepanel_inventory) + { + inventory_selected_uuids = sidepanel_inventory->getInboxOrOutboxSelectionList(); + } } return inventory_selected_uuids; diff --git a/indra/newview/llfloatersidepanelcontainer.cpp b/indra/newview/llfloatersidepanelcontainer.cpp index cf66fd1792..c73ec90a12 100644 --- a/indra/newview/llfloatersidepanelcontainer.cpp +++ b/indra/newview/llfloatersidepanelcontainer.cpp @@ -33,6 +33,9 @@ #include "llsidetraypanelcontainer.h" #include "lltransientfloatermgr.h" +//static +const std::string LLFloaterSidePanelContainer::sMainPanelName("main_panel"); + LLFloaterSidePanelContainer::LLFloaterSidePanelContainer(const LLSD& key, const Params& params) : LLFloater(key, params) { @@ -48,7 +51,7 @@ LLFloaterSidePanelContainer::~LLFloaterSidePanelContainer() void LLFloaterSidePanelContainer::onOpen(const LLSD& key) { - getChild("main_panel")->onOpen(key); + getChild(sMainPanelName)->onOpen(key); } LLPanel* LLFloaterSidePanelContainer::openChildPanel(const std::string& panel_name, const LLSD& params) @@ -82,6 +85,17 @@ void LLFloaterSidePanelContainer::showPanel(const std::string& floater_name, con LLFloaterSidePanelContainer* floaterp = LLFloaterReg::getTypedInstance(floater_name); if (floaterp) { - floaterp->openChildPanel("main_panel", panel_name); + floaterp->openChildPanel(sMainPanelName, panel_name); } } + +LLPanel* LLFloaterSidePanelContainer::getPanel(const std::string& floater_name, const std::string& panel_name) +{ + LLFloaterSidePanelContainer* floaterp = LLFloaterReg::getTypedInstance(floater_name); + if (floaterp) + { + return floaterp->findChild(panel_name, true); + } + + return NULL; +} diff --git a/indra/newview/llfloatersidepanelcontainer.h b/indra/newview/llfloatersidepanelcontainer.h index 7b4e7643ae..0d17a14c0b 100644 --- a/indra/newview/llfloatersidepanelcontainer.h +++ b/indra/newview/llfloatersidepanelcontainer.h @@ -51,6 +51,29 @@ public: LLPanel* openChildPanel(const std::string& panel_name, const LLSD& params); static void showPanel(const std::string& floater_name, const LLSD& panel_name); + + static LLPanel* getPanel(const std::string& floater_name, const std::string& panel_name = sMainPanelName); + + /** + * Gets the panel of given type T (doesn't show it or do anything else with it). + * + * @param floater_name a string specifying the floater to be searched for a child panel. + * @param panel_name a string specifying the child panel to get. + * @returns a pointer to the panel of given type T. + */ + template + static T* getPanel(const std::string& floater_name, const std::string& panel_name = sMainPanelName) + { + T* panel = dynamic_cast(getPanel(floater_name, panel_name)); + if (!panel) + { + llwarns << "Child named \"" << panel_name << "\" of type " << typeid(T*).name() << " not found" << llendl; + } + return panel; + } + +private: + static const std::string sMainPanelName; }; #endif // LL_LLFLOATERSIDEPANELCONTAINER_H diff --git a/indra/newview/llinspectobject.cpp b/indra/newview/llinspectobject.cpp index ee076f68ea..29d7a4a6b0 100644 --- a/indra/newview/llinspectobject.cpp +++ b/indra/newview/llinspectobject.cpp @@ -28,6 +28,7 @@ #include "llinspectobject.h" // Viewer +#include "llfloatersidepanelcontainer.h" #include "llinspect.h" #include "llmediaentry.h" #include "llnotificationsutil.h" // *TODO: Eliminate, add LLNotificationsUtil wrapper @@ -640,7 +641,7 @@ void LLInspectObject::onClickMoreInfo() { LLSD key; key["task"] = "task"; - LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); + LLFloaterSidePanelContainer::showPanel("my_inventory", key); closeFloater(); } diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index 0af013fde5..acec02b507 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -47,6 +47,7 @@ #include "llappviewer.h" //#include "llfirstuse.h" #include "llfloaterinventory.h" +#include "llfloatersidepanelcontainer.h" #include "llfocusmgr.h" #include "llfolderview.h" #include "llgesturemgr.h" @@ -459,22 +460,28 @@ BOOL get_is_category_renameable(const LLInventoryModel* model, const LLUUID& id) void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id) { - LLSideTray::getInstance()->showPanel("sidepanel_inventory", LLSD().with("id", item_uuid).with("object", object_id)); + LLFloaterSidePanelContainer::showPanel("my_inventory", LLSD().with("id", item_uuid).with("object", object_id)); } void show_item_profile(const LLUUID& item_uuid) { LLUUID linked_uuid = gInventory.getLinkedItemID(item_uuid); - LLSideTray::getInstance()->showPanel("sidepanel_inventory", LLSD().with("id", linked_uuid)); + LLFloaterSidePanelContainer::showPanel("my_inventory", LLSD().with("id", linked_uuid)); } void show_item_original(const LLUUID& item_uuid) { + LLFloater* floater_my_inventory = LLFloaterReg::getInstance("my_inventory"); + if (!floater_my_inventory) + { + llwarns << "Could not find My Inventory floater" << llendl; + return; + } + //sidetray inventory panel - LLSidepanelInventory *sidepanel_inventory = - dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); + LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); - bool reset_inventory_filter = !LLSideTray::getInstance()->isPanelActive("sidepanel_inventory"); + bool reset_inventory_filter = !floater_my_inventory->isInVisibleChain(); LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(); if (!active_panel) diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 173e5c6ae6..c4f810fc93 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -35,6 +35,7 @@ #include "llavataractions.h" #include "llfloaterinventory.h" #include "llfloaterreg.h" +#include "llfloatersidepanelcontainer.h" #include "llfolderview.h" #include "llimfloater.h" #include "llimview.h" @@ -1071,10 +1072,9 @@ void LLInventoryPanel::dumpSelectionInformation(void* user_data) BOOL is_inventorysp_active() { - if (!LLSideTray::getInstance()->isPanelActive("sidepanel_inventory")) return FALSE; - LLSidepanelInventory *inventorySP = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); - if (!inventorySP) return FALSE; - return inventorySP->isMainInventoryPanelActive(); + LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + if (!sidepanel_inventory || !sidepanel_inventory->isInVisibleChain()) return FALSE; + return sidepanel_inventory->isMainInventoryPanelActive(); } // static @@ -1084,34 +1084,24 @@ LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel(BOOL auto_open) LLInventoryPanel* res = NULL; LLFloater* active_inv_floaterp = NULL; - // A. If the inventory side panel is open, use that preferably. - if (is_inventorysp_active()) + LLFloater* floater_my_inventory = LLFloaterReg::getInstance("my_inventory"); + if (!floater_my_inventory) { - LLSidepanelInventory *inventorySP = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); - if (inventorySP) - { - return inventorySP->getActivePanel(); - } + llwarns << "Could not find My Inventory floater" << llendl; + return FALSE; } - // or if it is in floater undocked from sidetray get it and remember z order of floater to later compare it - // with other inventory floaters order. - else if (!LLSideTray::getInstance()->isTabAttached("sidebar_inventory")) + + LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + + // A. If the inventory side panel floater is open, use that preferably. + if (is_inventorysp_active()) { - LLSidepanelInventory *inventorySP = - dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); - LLFloater* inv_floater = LLFloaterReg::findInstance("side_bar_tab", LLSD("sidebar_inventory")); - if (inventorySP && inv_floater) - { - res = inventorySP->getActivePanel(); - z_min = gFloaterView->getZOrder(inv_floater); - active_inv_floaterp = inv_floater; - } - else - { - llwarns << "Inventory tab is detached from sidetray, but either panel or floater were not found!" << llendl; - } + // Get the floater's z order to compare it to other inventory floaters' order later. + res = sidepanel_inventory->getActivePanel(); + z_min = gFloaterView->getZOrder(floater_my_inventory); + active_inv_floaterp = floater_my_inventory; } - + // B. Iterate through the inventory floaters and return whichever is on top. LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) @@ -1141,14 +1131,9 @@ LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel(BOOL auto_open) // C. If no panels are open and we don't want to force open a panel, then just abort out. if (!auto_open) return NULL; - // D. Open the inventory side panel and use that. - LLSD key; - LLSidepanelInventory *sidepanel_inventory = - dynamic_cast(LLSideTray::getInstance()->showPanel("sidepanel_inventory", key)); - if (sidepanel_inventory) - { - return sidepanel_inventory->getActivePanel(); - } + // D. Open the inventory side panel floater and use that. + floater_my_inventory->openFloater(); + return sidepanel_inventory->getActivePanel(); return NULL; } diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index 858f5cf575..c1341af2ef 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -38,6 +38,7 @@ #include "llinventorymodelbackgroundfetch.h" #include "llinventorypanel.h" #include "llfiltereditor.h" +#include "llfloatersidepanelcontainer.h" #include "llfloaterreg.h" #include "llmenubutton.h" #include "lloutfitobserver.h" @@ -579,8 +580,13 @@ void LLPanelMainInventory::updateItemcountText() void LLPanelMainInventory::onFocusReceived() { - LLSidepanelInventory * sidepanel_inventory = LLSideTray::getInstance()->getPanel("sidepanel_inventory"); - + LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + if (!sidepanel_inventory) + { + llwarns << "Could not find Inventory Panel in My Inventory floater" << llendl; + return; + } + sidepanel_inventory->clearSelections(false, true, true); } @@ -1164,7 +1170,7 @@ BOOL LLPanelMainInventory::isActionEnabled(const LLSD& userdata) if (command_name == "share") { - LLSidepanelInventory* parent = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); + LLSidepanelInventory* parent = LLFloaterSidePanelContainer::getPanel("my_inventory"); return parent ? parent->canShare() : FALSE; } diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp index 2cb91f771f..a412eabc0a 100644 --- a/indra/newview/llpanelmarketplaceinbox.cpp +++ b/indra/newview/llpanelmarketplaceinbox.cpp @@ -32,6 +32,7 @@ #include "llappviewer.h" #include "llbutton.h" #include "llinventorypanel.h" +#include "llfloatersidepanelcontainer.h" #include "llfolderview.h" #include "llsidepanelinventory.h" #include "llviewercontrol.h" @@ -67,7 +68,7 @@ BOOL LLPanelMarketplaceInbox::postBuild() void LLPanelMarketplaceInbox::onSelectionChange() { - LLSidepanelInventory* sidepanel_inventory = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); + LLSidepanelInventory* sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); sidepanel_inventory->updateVerbs(); } @@ -112,9 +113,11 @@ LLInventoryPanel * LLPanelMarketplaceInbox::setupInventoryPanel() void LLPanelMarketplaceInbox::onFocusReceived() { - LLSidepanelInventory * sidepanel_inventory = LLSideTray::getInstance()->getPanel("sidepanel_inventory"); - - sidepanel_inventory->clearSelections(true, false, true); + LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + if (sidepanel_inventory) + { + sidepanel_inventory->clearSelections(true, false, true); + } gSavedPerAccountSettings.setString("LastInventoryInboxActivity", LLDate::now().asString()); } @@ -185,9 +188,10 @@ std::string LLPanelMarketplaceInbox::getBadgeString() const { std::string item_count_str(""); + LLPanel *inventory_panel = LLFloaterSidePanelContainer::getPanel("my_inventory"); + // If the inbox is visible, and the side panel is collapsed or expanded and not the inventory panel - if (getParent()->getVisible() && - (LLSideTray::getInstance()->getCollapsed() || !LLSideTray::getInstance()->isPanelActive("sidepanel_inventory"))) + if (getParent()->getVisible() && inventory_panel && !inventory_panel->isInVisibleChain()) { U32 item_count = getFreshItemCount(); diff --git a/indra/newview/llpanelmarketplaceoutbox.cpp b/indra/newview/llpanelmarketplaceoutbox.cpp index 839369bffe..f0a4b9898d 100644 --- a/indra/newview/llpanelmarketplaceoutbox.cpp +++ b/indra/newview/llpanelmarketplaceoutbox.cpp @@ -33,6 +33,7 @@ #include "llbutton.h" #include "llcoros.h" #include "lleventcoro.h" +#include "llfloatersidepanelcontainer.h" #include "llinventorypanel.h" #include "llloadingindicator.h" #include "llnotificationsutil.h" @@ -89,16 +90,20 @@ void LLPanelMarketplaceOutbox::handleLoginComplete() void LLPanelMarketplaceOutbox::onFocusReceived() { - LLSidepanelInventory * sidepanel_inventory = LLSideTray::getInstance()->getPanel("sidepanel_inventory"); - - sidepanel_inventory->clearSelections(true, true, false); + LLSidepanelInventory * sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + if (sidepanel_inventory) + { + sidepanel_inventory->clearSelections(true, true, false); + } } void LLPanelMarketplaceOutbox::onSelectionChange() { - LLSidepanelInventory* sidepanel_inventory = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); - - sidepanel_inventory->updateVerbs(); + LLSidepanelInventory* sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + if (sidepanel_inventory) + { + sidepanel_inventory->updateVerbs(); + } } LLInventoryPanel * LLPanelMarketplaceOutbox::setupInventoryPanel() diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index 9814e5b81a..e223de5469 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -34,6 +34,7 @@ #include "llbutton.h" #include "lldate.h" #include "llfirstuse.h" +#include "llfloatersidepanelcontainer.h" #include "llfoldertype.h" #include "llhttpclient.h" #include "llinventorybridge.h" @@ -172,16 +173,20 @@ LLSidepanelInventory::~LLSidepanelInventory() void handleInventoryDisplayInboxChanged() { - LLSidepanelInventory* sidepanel_inventory = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); - - sidepanel_inventory->enableInbox(gSavedSettings.getBOOL("InventoryDisplayInbox")); + LLSidepanelInventory* sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + if (sidepanel_inventory) + { + sidepanel_inventory->enableInbox(gSavedSettings.getBOOL("InventoryDisplayInbox")); + } } void handleInventoryDisplayOutboxChanged() { - LLSidepanelInventory* sidepanel_inventory = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_inventory")); - - sidepanel_inventory->enableOutbox(gSavedSettings.getBOOL("InventoryDisplayOutbox")); + LLSidepanelInventory* sidepanel_inventory = LLFloaterSidePanelContainer::getPanel("my_inventory"); + if (sidepanel_inventory) + { + sidepanel_inventory->enableOutbox(gSavedSettings.getBOOL("InventoryDisplayOutbox")); + } } BOOL LLSidepanelInventory::postBuild() @@ -283,6 +288,9 @@ BOOL LLSidepanelInventory::postBuild() gSavedSettings.getControl("InventoryDisplayInbox")->getCommitSignal()->connect(boost::bind(&handleInventoryDisplayInboxChanged)); gSavedSettings.getControl("InventoryDisplayOutbox")->getCommitSignal()->connect(boost::bind(&handleInventoryDisplayOutboxChanged)); + // Update the verbs buttons state. + updateVerbs(); + return TRUE; } diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index b30ef11978..bca166e390 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -223,6 +223,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); + LLFloaterReg::add("my_inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("my_profile", "floater_my_profile.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index ad65a8846c..d798f1900f 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -35,6 +35,7 @@ #include "llagentcamera.h" #include "llagentwearables.h" #include "llviewerfoldertype.h" +#include "llfloatersidepanelcontainer.h" #include "llfolderview.h" #include "llviewercontrol.h" #include "llconsole.h" @@ -220,7 +221,7 @@ public: // support secondlife:///app/inventory/show if (params[0].asString() == "show") { - LLSideTray::getInstance()->showPanel("sidepanel_inventory", LLSD()); + LLFloaterSidePanelContainer::showPanel("my_inventory", LLSD()); return true; } diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 63d6e0ac30..a71900167c 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2634,7 +2634,7 @@ void handle_object_inspect() { LLSD key; key["task"] = "task"; - LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); + LLFloaterSidePanelContainer::showPanel("my_inventory", key); } /* @@ -5661,18 +5661,18 @@ class LLShowSidetrayPanel : public view_listener_t { bool handleEvent(const LLSD& userdata) { - std::string panel_name = userdata.asString(); + std::string floater_name = userdata.asString(); - LLPanel* panel = LLSideTray::getInstance()->getPanel(panel_name); + LLPanel* panel = LLFloaterSidePanelContainer::getPanel(floater_name); if (panel) { if (panel->isInVisibleChain()) { - LLSideTray::getInstance()->hidePanel(panel_name); + LLFloaterReg::getInstance(floater_name)->closeFloater(); } else { - LLSideTray::getInstance()->showPanel(panel_name); + LLFloaterReg::getInstance(floater_name)->openFloater(); } } return true; @@ -5683,9 +5683,9 @@ class LLSidetrayPanelVisible : public view_listener_t { bool handleEvent(const LLSD& userdata) { - std::string panel_name = userdata.asString(); + std::string floater_name = userdata.asString(); // Toggle the panel - if (LLSideTray::getInstance()->isPanelActive(panel_name)) + if (LLFloaterReg::getInstance(floater_name)->isInVisibleChain()) { return true; } diff --git a/indra/newview/skins/default/xui/en/floater_my_inventory.xml b/indra/newview/skins/default/xui/en/floater_my_inventory.xml new file mode 100644 index 0000000000..fd03a5324e --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_my_inventory.xml @@ -0,0 +1,20 @@ + + + + diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 36ebe73753..2e9a66de5b 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -67,10 +67,10 @@ visible="true"> + parameter="my_inventory" /> + parameter="my_inventory" /> + parameter="people" /> Date: Tue, 27 Sep 2011 22:06:56 +0300 Subject: EXP-1226 FIXED (Create and register a floater for Appearance side tab) - Added xml for a new floater Appearance and registred it in the floaterreg - Removed side tray dependencies - Added static helper method: LLFloaterSidePanelContainer::getPanel --- indra/newview/llagentwearables.cpp | 3 ++- indra/newview/llappearancemgr.cpp | 9 +++++---- indra/newview/llavataractions.cpp | 3 ++- indra/newview/llcofwearables.cpp | 5 +++-- indra/newview/llfloatersidepanelcontainer.cpp | 18 ++++++++++++++++-- indra/newview/llfloatersidepanelcontainer.h | 5 +++++ indra/newview/llinventorybridge.cpp | 2 +- indra/newview/lloutfitslist.cpp | 3 ++- indra/newview/llpaneloutfitsinventory.cpp | 8 ++++---- indra/newview/llpanelwearing.cpp | 3 ++- indra/newview/llsidepanelappearance.cpp | 3 ++- indra/newview/llviewerfloaterreg.cpp | 1 + indra/newview/llviewerinventory.cpp | 3 ++- indra/newview/llviewermenu.cpp | 10 +++++----- indra/newview/llwearable.cpp | 7 ++++--- .../skins/default/xui/en/floater_my_appearance.xml | 20 ++++++++++++++++++++ 16 files changed, 76 insertions(+), 27 deletions(-) create mode 100644 indra/newview/skins/default/xui/en/floater_my_appearance.xml (limited to 'indra/newview') diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index b9125ec8d3..404cd8e5b6 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -33,6 +33,7 @@ #include "llagentwearablesfetch.h" #include "llappearancemgr.h" #include "llcallbacklist.h" +#include "llfloatersidepanelcontainer.h" #include "llgesturemgr.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" @@ -2015,7 +2016,7 @@ void LLAgentWearables::editWearable(const LLUUID& item_id) } const BOOL disable_camera_switch = LLWearableType::getDisableCameraSwitch(wearable->getType()); - LLPanel* panel = LLSideTray::getInstance()->getPanel("sidepanel_appearance"); + LLPanel* panel = LLFloaterSidePanelContainer::getPanel("appearance"); LLSidepanelAppearance::editWearable(wearable, panel, disable_camera_switch); } diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index 3cb9b77010..c638f881a5 100644 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -34,6 +34,7 @@ #include "llattachmentsmgr.h" #include "llcommandhandler.h" #include "lleventtimer.h" +#include "llfloatersidepanelcontainer.h" #include "llgesturemgr.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" @@ -116,7 +117,7 @@ public: return true; } - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD()); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD()); return true; } }; @@ -1505,7 +1506,7 @@ void LLAppearanceMgr::updateCOF(const LLUUID& category, bool append) void LLAppearanceMgr::updatePanelOutfitName(const std::string& name) { LLSidepanelAppearance* panel_appearance = - dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_appearance")); + dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance")); if (panel_appearance) { panel_appearance->refreshCurrentOutfitName(name); @@ -1943,7 +1944,7 @@ void LLAppearanceMgr::wearInventoryCategoryOnAvatar( LLInventoryCategory* catego if (gAgentCamera.cameraCustomizeAvatar()) { // switching to outfit editor should automagically save any currently edited wearable - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit")); } LLAppearanceMgr::changeOutfit(TRUE, category->getUUID(), append); @@ -2468,7 +2469,7 @@ public: LLSideTray::getInstance()->showPanel("panel_outfits_inventory", key); } LLOutfitsList *outfits_list = - dynamic_cast(LLSideTray::getInstance()->getPanel("outfitslist_tab")); + dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance", "outfitslist_tab")); if (outfits_list) { outfits_list->setSelectedOutfitByUUID(mFolderID); diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 4cdfcea64e..db5bbf7167 100755 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -47,6 +47,7 @@ #include "llfloatergroups.h" #include "llfloaterreg.h" #include "llfloaterpay.h" +#include "llfloatersidepanelcontainer.h" #include "llfloaterwebcontent.h" #include "llfloaterworldmap.h" #include "llfolderview.h" @@ -462,7 +463,7 @@ namespace action_give_inventory */ static LLInventoryPanel* get_outfit_editor_inventory_panel() { - LLPanelOutfitEdit* panel_outfit_edit = dynamic_cast(LLSideTray::getInstance()->getPanel("panel_outfit_edit")); + LLPanelOutfitEdit* panel_outfit_edit = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance", "panel_outfit_edit")); if (NULL == panel_outfit_edit) return NULL; LLInventoryPanel* inventory_panel = panel_outfit_edit->findChild("folder_view"); diff --git a/indra/newview/llcofwearables.cpp b/indra/newview/llcofwearables.cpp index 254c0adef1..80e0cca780 100644 --- a/indra/newview/llcofwearables.cpp +++ b/indra/newview/llcofwearables.cpp @@ -33,6 +33,7 @@ #include "llagentdata.h" #include "llagentwearables.h" #include "llappearancemgr.h" +#include "llfloatersidepanelcontainer.h" #include "llinventory.h" #include "llinventoryfunctions.h" #include "lllistcontextmenu.h" @@ -165,7 +166,7 @@ protected: // absent instance. Explicit relations between components avoids situations // when we tries to construct instance with unsatisfied implicit input conditions. LLPanelOutfitEdit * panel_outfit_edit = - dynamic_cast (LLSideTray::getInstance()->getPanel( + dynamic_cast (LLFloaterSidePanelContainer::getPanel("appearance", "panel_outfit_edit")); if (panel_outfit_edit != NULL) { @@ -237,7 +238,7 @@ protected: // *HACK* need to pass pointer to LLPanelOutfitEdit instead of LLSideTray::getInstance()->getPanel(). // LLSideTray::getInstance()->getPanel() is rather slow variant - LLPanelOutfitEdit* panel_oe = dynamic_cast(LLSideTray::getInstance()->getPanel("panel_outfit_edit")); + LLPanelOutfitEdit* panel_oe = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance", "panel_outfit_edit")); registrar.add("BodyPart.Replace", boost::bind(&LLPanelOutfitEdit::onReplaceMenuItemClicked, panel_oe, selected_id)); registrar.add("BodyPart.Edit", boost::bind(LLAgentWearables::editWearable, selected_id)); registrar.add("BodyPart.Create", boost::bind(&CofBodyPartContextMenu::createNew, this, selected_id)); diff --git a/indra/newview/llfloatersidepanelcontainer.cpp b/indra/newview/llfloatersidepanelcontainer.cpp index cff46e80eb..ab874e4b9f 100644 --- a/indra/newview/llfloatersidepanelcontainer.cpp +++ b/indra/newview/llfloatersidepanelcontainer.cpp @@ -33,6 +33,9 @@ #include "llsidetraypanelcontainer.h" #include "lltransientfloatermgr.h" +//static +const std::string LLFloaterSidePanelContainer::sMainPanelName("main_panel"); + LLFloaterSidePanelContainer::LLFloaterSidePanelContainer(const LLSD& key, const Params& params) : LLFloater(key, params) { @@ -48,7 +51,7 @@ LLFloaterSidePanelContainer::~LLFloaterSidePanelContainer() void LLFloaterSidePanelContainer::onOpen(const LLSD& key) { - getChild("main_panel")->onOpen(key); + getChild(sMainPanelName)->onOpen(key); } LLPanel* LLFloaterSidePanelContainer::openChildPanel(const std::string& panel_name, const LLSD& params) @@ -82,6 +85,17 @@ void LLFloaterSidePanelContainer::showPanel(const std::string& floater_name, con LLFloaterSidePanelContainer* floaterp = LLFloaterReg::getTypedInstance(floater_name); if (floaterp) { - floaterp->openChildPanel("main_panel", panel_name); + floaterp->openChildPanel(sMainPanelName, panel_name); } } + +LLPanel* LLFloaterSidePanelContainer::getPanel(const std::string& floater_name, const std::string& panel_name) +{ + LLFloaterSidePanelContainer* floaterp = LLFloaterReg::getTypedInstance(floater_name); + if (floaterp) + { + return floaterp->findChild(panel_name, true); + } + + return NULL; +} diff --git a/indra/newview/llfloatersidepanelcontainer.h b/indra/newview/llfloatersidepanelcontainer.h index 7b4e7643ae..5c05f26f45 100644 --- a/indra/newview/llfloatersidepanelcontainer.h +++ b/indra/newview/llfloatersidepanelcontainer.h @@ -42,6 +42,9 @@ */ class LLFloaterSidePanelContainer : public LLFloater { +private: + static const std::string sMainPanelName; + public: LLFloaterSidePanelContainer(const LLSD& key, const Params& params = getDefaultParams()); ~LLFloaterSidePanelContainer(); @@ -51,6 +54,8 @@ public: LLPanel* openChildPanel(const std::string& panel_name, const LLSD& params); static void showPanel(const std::string& floater_name, const LLSD& panel_name); + + static LLPanel* getPanel(const std::string& floater_name, const std::string& panel_name = sMainPanelName); }; #endif // LL_LLFLOATERSIDEPANELCONTAINER_H diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 0b3d6d8030..b6041c7f31 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -4781,7 +4781,7 @@ void remove_inventory_category_from_avatar( LLInventoryCategory* category ) if (gAgentCamera.cameraCustomizeAvatar()) { // switching to outfit editor should automagically save any currently edited wearable - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit")); } remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() ); diff --git a/indra/newview/lloutfitslist.cpp b/indra/newview/lloutfitslist.cpp index 10887aa53a..c2739867b1 100644 --- a/indra/newview/lloutfitslist.cpp +++ b/indra/newview/lloutfitslist.cpp @@ -35,6 +35,7 @@ #include "llaccordionctrltab.h" #include "llagentwearables.h" #include "llappearancemgr.h" +#include "llfloatersidepanelcontainer.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "lllistcontextmenu.h" @@ -327,7 +328,7 @@ protected: static void editOutfit() { - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit")); } static void renameOutfit(const LLUUID& outfit_cat_id) diff --git a/indra/newview/llpaneloutfitsinventory.cpp b/indra/newview/llpaneloutfitsinventory.cpp index a90f864ae2..3ac0d6616b 100644 --- a/indra/newview/llpaneloutfitsinventory.cpp +++ b/indra/newview/llpaneloutfitsinventory.cpp @@ -31,6 +31,7 @@ #include "llnotificationsutil.h" #include "lltabcontainer.h" +#include "llfloatersidepanelcontainer.h" #include "llinventoryfunctions.h" #include "llinventorymodelbackgroundfetch.h" #include "llagentwearables.h" @@ -222,7 +223,7 @@ void LLPanelOutfitsInventory::onSave() //static LLPanelOutfitsInventory* LLPanelOutfitsInventory::findInstance() { - return dynamic_cast(LLSideTray::getInstance()->getPanel("panel_outfits_inventory")); + return dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance", "panel_outfits_inventory")); } ////////////////////////////////////////////////////////////////////////////////// @@ -319,8 +320,7 @@ void LLPanelOutfitsInventory::onWearablesLoading() // static LLSidepanelAppearance* LLPanelOutfitsInventory::getAppearanceSP() { - static LLSidepanelAppearance* panel_appearance = - dynamic_cast - (LLSideTray::getInstance()->getPanel("sidepanel_appearance")); + LLSidepanelAppearance* panel_appearance = + dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance")); return panel_appearance; } diff --git a/indra/newview/llpanelwearing.cpp b/indra/newview/llpanelwearing.cpp index f19b54c1d4..87e9bb7b28 100644 --- a/indra/newview/llpanelwearing.cpp +++ b/indra/newview/llpanelwearing.cpp @@ -31,6 +31,7 @@ #include "lltoggleablemenu.h" #include "llappearancemgr.h" +#include "llfloatersidepanelcontainer.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" #include "llinventoryobserver.h" @@ -44,7 +45,7 @@ // Context menu and Gear menu helper. static void edit_outfit() { - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit")); } ////////////////////////////////////////////////////////////////////////// diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp index 28ec11d1c7..a356013830 100644 --- a/indra/newview/llsidepanelappearance.cpp +++ b/indra/newview/llsidepanelappearance.cpp @@ -32,6 +32,7 @@ #include "llagentcamera.h" #include "llagentwearables.h" #include "llappearancemgr.h" +#include "llfloatersidepanelcontainer.h" #include "llfolderview.h" #include "llinventorypanel.h" #include "llfiltereditor.h" @@ -456,7 +457,7 @@ void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name) //static void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data, BOOL disable_camera_switch) { - LLSideTray::getInstance()->showPanel("sidepanel_appearance"); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD()); LLSidepanelAppearance *panel = dynamic_cast(data); if (panel) diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index b28373c6d5..665e0a2bd6 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -161,6 +161,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterAboutUtil::registerFloater(); LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); + LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index ad65a8846c..6b5b47d0db 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -34,6 +34,7 @@ #include "llagent.h" #include "llagentcamera.h" #include "llagentwearables.h" +#include "llfloatersidepanelcontainer.h" #include "llviewerfoldertype.h" #include "llfolderview.h" #include "llviewercontrol.h" @@ -976,7 +977,7 @@ void ModifiedCOFCallback::fire(const LLUUID& inv_item) if( gAgentCamera.cameraCustomizeAvatar() ) { // If we're in appearance editing mode, the current tab may need to be refreshed - LLSidepanelAppearance *panel = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_appearance")); + LLSidepanelAppearance *panel = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance")); if (panel) { panel->showDefaultSubpart(); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 63d6e0ac30..1dd5b05818 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -3758,7 +3758,7 @@ void handle_reset_view() if (gAgentCamera.cameraCustomizeAvatar()) { // switching to outfit selector should automagically save any currently edited wearable - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "my_outfits")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "my_outfits")); } gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW); @@ -5576,22 +5576,22 @@ void handle_viewer_disable_message_log(void*) void handle_customize_avatar() { - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "my_outfits")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "my_outfits")); } void handle_edit_outfit() { - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit")); } void handle_edit_shape() { - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_shape")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_shape")); } void handle_edit_physics() { - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_physics")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_physics")); } void handle_report_abuse() diff --git a/indra/newview/llwearable.cpp b/indra/newview/llwearable.cpp index d1c0990f90..276e8f462d 100644 --- a/indra/newview/llwearable.cpp +++ b/indra/newview/llwearable.cpp @@ -30,6 +30,7 @@ #include "llagentcamera.h" #include "llagentwearables.h" #include "lldictionary.h" +#include "llfloatersidepanelcontainer.h" #include "lllocaltextureobject.h" #include "llnotificationsutil.h" #include "llviewertexturelist.h" @@ -697,7 +698,7 @@ void LLWearable::removeFromAvatar( LLWearableType::EType type, BOOL upload_bake if(gAgentCamera.cameraCustomizeAvatar()) { - LLSideTray::getInstance()->showPanel("sidepanel_appearance", LLSD().with("type", "edit_outfit")); + LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit")); } gAgentAvatarp->updateVisualParams(); @@ -967,7 +968,7 @@ void LLWearable::revertValues() syncImages(mSavedTEMap, mTEMap); - LLSidepanelAppearance *panel = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_appearance")); + LLSidepanelAppearance *panel = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance")); if( panel ) { panel->updateScrollingPanelList(); @@ -1008,7 +1009,7 @@ void LLWearable::saveValues() syncImages(mTEMap, mSavedTEMap); - LLSidepanelAppearance *panel = dynamic_cast(LLSideTray::getInstance()->getPanel("sidepanel_appearance")); + LLSidepanelAppearance *panel = dynamic_cast(LLFloaterSidePanelContainer::getPanel("appearance")); if( panel ) { panel->updateScrollingPanelList(); diff --git a/indra/newview/skins/default/xui/en/floater_my_appearance.xml b/indra/newview/skins/default/xui/en/floater_my_appearance.xml new file mode 100644 index 0000000000..8f97887b3f --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_my_appearance.xml @@ -0,0 +1,20 @@ + + + + + -- cgit v1.2.3 From d0b5a521f21ab8002fb5d9a4d11cee6c2385dbf3 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 27 Sep 2011 14:26:53 -0500 Subject: SH-2244 Make emissive attribute match actual number of components coming in --- indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl | 4 ++-- .../newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl | 4 ++-- indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl index 50e92c191b..7b108e4562 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; ATTRIBUTE float texture_index; -ATTRIBUTE float emissive; +ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -57,7 +57,7 @@ void main() calcAtmospherics(pos.xyz); - vertex_color = vec4(0,0,0,emissive); + vertex_color = emissive; fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index bf4c45f18f..8c38d5df2a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -28,7 +28,7 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float emissive; +ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; @@ -50,7 +50,7 @@ void main() calcAtmospherics(pos.xyz); - vertex_color = vec4(0,0,0,emissive); + vertex_color = emissive; gl_Position = projection_matrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index 77b0806bfc..35feacb7b1 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; ATTRIBUTE float texture_index; -ATTRIBUTE float emissive; +ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; @@ -50,7 +50,7 @@ void main() vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); - vertex_color = vec4(0,0,0,emissive); + vertex_color = emissive; fog_depth = pos.z; } -- cgit v1.2.3 From b6feeea2b550b981dbb04558902020e8cae16f7b Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Tue, 27 Sep 2011 12:40:06 -0700 Subject: * Updated toybox to center bottom button and add delimeter --- indra/newview/skins/default/xui/en/floater_toybox.xml | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_toybox.xml b/indra/newview/skins/default/xui/en/floater_toybox.xml index 60a39b0bff..092eddaa53 100644 --- a/indra/newview/skins/default/xui/en/floater_toybox.xml +++ b/indra/newview/skins/default/xui/en/floater_toybox.xml @@ -46,6 +46,7 @@ - + top="85" /> + + -- cgit v1.2.3 From c7f5aebbb71228b705059be248e82e83ee0f9475 Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Tue, 27 Sep 2011 15:41:41 -0700 Subject: Nearby chat panel --- .../skins/default/xui/en/panel_nearby_chat.xml | 35 ++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 indra/newview/skins/default/xui/en/panel_nearby_chat.xml (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/panel_nearby_chat.xml b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml new file mode 100644 index 0000000000..f766236b2e --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml @@ -0,0 +1,35 @@ + + + + + -- cgit v1.2.3 From bce16356c9e1fb76bd92a3530375e4c6c7a5430a Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 27 Sep 2011 17:47:52 -0700 Subject: fixed wobble when toggling inbox/outbox --- indra/newview/skins/default/xui/en/sidepanel_inventory.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml index 7a176ff367..2b5e3143a4 100644 --- a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml @@ -67,6 +67,8 @@ top="0" orientation="vertical" name="inbox_outbox_layout_stack" + open_time_constant="0.02" + close_time_constant="0.02" height="235" width="330"> Date: Tue, 27 Sep 2011 19:06:02 -0700 Subject: EXP-1258 WIP toggle buttons between icons and icons+text modes fixed button layout for icon+text layout stack now uses floating point precision to avoid clamping panels to 0 --- indra/newview/skins/default/xui/en/floater_test_toolbar.xml | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_test_toolbar.xml b/indra/newview/skins/default/xui/en/floater_test_toolbar.xml index fbfbe51a69..067c1fed82 100644 --- a/indra/newview/skins/default/xui/en/floater_test_toolbar.xml +++ b/indra/newview/skins/default/xui/en/floater_test_toolbar.xml @@ -8,6 +8,7 @@ translate="false" width="500"> Date: Wed, 28 Sep 2011 00:41:10 -0500 Subject: SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower --- indra/newview/app_settings/settings.xml | 2 +- .../shaders/class1/avatar/avatarV.glsl | 4 +- .../shaders/class1/deferred/alphaSkinnedV.glsl | 4 +- .../shaders/class1/deferred/alphaV.glsl | 10 +-- .../shaders/class1/deferred/avatarAlphaV.glsl | 4 +- .../shaders/class1/deferred/diffuseNoColorV.glsl | 2 +- .../shaders/class1/deferred/diffuseV.glsl | 7 +- .../shaders/class1/deferred/emissiveV.glsl | 10 +-- .../shaders/class1/deferred/fullbrightV.glsl | 10 +-- .../shaders/class1/environment/waterFogF.glsl | 2 +- .../shaders/class1/objects/emissiveSkinnedV.glsl | 4 +- .../shaders/class1/objects/emissiveV.glsl | 10 +-- .../shaders/class1/objects/fullbrightNoColorV.glsl | 4 +- .../class1/objects/fullbrightShinySkinnedV.glsl | 4 +- .../shaders/class1/objects/fullbrightShinyV.glsl | 4 +- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 4 +- .../shaders/class1/objects/fullbrightV.glsl | 4 +- .../shaders/class1/objects/indexedTextureV.glsl | 34 +++++++++ .../shaders/class1/objects/nonindexedTextureV.glsl | 30 ++++++++ .../shaders/class1/objects/previewV.glsl | 4 +- .../shaders/class1/objects/shinyV.glsl | 4 +- .../shaders/class1/objects/simpleNoColorV.glsl | 4 +- .../shaders/class1/objects/simpleSkinnedV.glsl | 4 +- .../shaders/class1/objects/simpleV.glsl | 4 +- .../app_settings/shaders/class1/objects/treeV.glsl | 4 +- .../class1/windlight/atmosphericsVarsF.glsl | 5 +- .../class1/windlight/atmosphericsVarsV.glsl | 7 +- .../class1/windlight/atmosphericsVarsWaterF.glsl | 33 +++++++++ .../class1/windlight/atmosphericsVarsWaterV.glsl | 39 +++++++++++ .../shaders/class2/avatar/eyeballV.glsl | 4 +- .../shaders/class2/deferred/alphaSkinnedV.glsl | 4 +- .../shaders/class2/deferred/alphaV.glsl | 10 +-- .../shaders/class2/deferred/avatarAlphaV.glsl | 4 +- .../shaders/class2/objects/fullbrightShinyV.glsl | 10 ++- .../shaders/class2/objects/fullbrightV.glsl | 10 +-- .../shaders/class2/objects/shinyV.glsl | 11 +-- .../shaders/class2/objects/simpleNonIndexedV.glsl | 4 +- .../shaders/class2/objects/simpleV.glsl | 10 +-- .../class2/windlight/atmosphericsVarsF.glsl | 16 ++--- .../class2/windlight/atmosphericsVarsV.glsl | 36 +++++----- .../class2/windlight/atmosphericsVarsWaterF.glsl | 51 ++++++++++++++ .../class2/windlight/atmosphericsVarsWaterV.glsl | 81 ++++++++++++++++++++++ indra/newview/featuretable.txt | 1 + indra/newview/featuretable_xp.txt | 1 + indra/newview/llviewercontrol.cpp | 2 +- indra/newview/llviewershadermgr.cpp | 23 +++--- 46 files changed, 396 insertions(+), 143 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ddc4f4ddd2..727851b4da 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7796,7 +7796,7 @@ Type U32 Value - 6 + 32
RenderDebugTextureBind diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index cf939e2df8..2901e18db8 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -31,7 +31,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -59,8 +59,6 @@ void main() gl_Position = projection_matrix * pos; - fog_depth = length(pos.xyz); - calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0,0,0,0)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 15781bc92d..b09441f7eb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -49,7 +49,7 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; @@ -135,7 +135,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 74ee082bed..93b1a114db 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -50,10 +50,10 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_light; VARYING vec3 vary_pointlight_col; -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; uniform float shadow_offset; @@ -98,7 +98,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -138,7 +138,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 12e88ca5dd..acbc3f7e15 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -48,7 +48,7 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; @@ -137,7 +137,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl index 7ed41cbcb9..9461e3e32e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl @@ -32,7 +32,7 @@ ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; VARYING vec3 vary_normal; -VARYING float vary_texture_index; + VARYING vec2 vary_texcoord0; void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 908f3abcd0..76d29b1df7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -28,23 +28,24 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; VARYING vec3 vary_normal; -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +void passTextureIndex(); + void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texture_index = texture_index; + passTextureIndex(); vary_normal = normalize(normal_matrix * normal); vertex_color = diffuse_color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl index 7b108e4562..115b04797f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -28,7 +28,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; @@ -39,17 +39,17 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); vec4 pos = (modelview_matrix * vert); - vary_texture_index = texture_index; + passTextureIndex(); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -59,5 +59,5 @@ void main() vertex_color = emissive; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index ab638991f7..2e6982d101 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -40,17 +40,17 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); vec4 pos = (modelview_matrix * vert); - vary_texture_index = texture_index; + passTextureIndex(); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -60,5 +60,5 @@ void main() vertex_color = diffuse_color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 57b3a6d001..45bd5c8b42 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -24,7 +24,7 @@ */ -VARYING float fog_depth; + uniform vec4 waterFogColor; uniform float waterFogEnd; diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index 8c38d5df2a..8494ffba52 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -54,5 +54,5 @@ void main() gl_Position = projection_matrix*vec4(pos, 1.0); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index 35feacb7b1..e984deb0c8 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -28,7 +28,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; @@ -37,13 +37,13 @@ VARYING vec2 vary_texcoord0; void calcAtmospherics(vec3 inPositionEye); -VARYING float vary_texture_index; -VARYING float fog_depth; + + void main() { //transform vertex - vary_texture_index = texture_index; + passTextureIndex(); gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; @@ -52,5 +52,5 @@ void main() vertex_color = emissive; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl index f73760bfd4..5d6f14230c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl @@ -33,7 +33,7 @@ ATTRIBUTE vec3 normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); @@ -49,5 +49,5 @@ void main() vertex_color = vec4(1,1,1,1); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index 69cd858b4d..79b552ee1a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -63,5 +63,5 @@ void main() gl_Position = projection_matrix*vec4(pos, 1.0); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index a8e640018d..8d1bbf350d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -37,7 +37,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); @@ -59,5 +59,5 @@ void main() vertex_color = diffuse_color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index 4de24fd46b..eff75435a9 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -35,7 +35,7 @@ mat4 getObjectSkinnedTransform(); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { @@ -53,5 +53,5 @@ void main() gl_Position = projection_matrix*vec4(pos, 1.0); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 7286e5e2f4..8b20c2a860 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); @@ -50,5 +50,5 @@ void main() vertex_color = diffuse_color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl new file mode 100644 index 0000000000..a95c9e0ab9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -0,0 +1,34 @@ +/** + * @file indexedTextureV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +ATTRIBUTE float texture_index; + +VARYING float vary_texture_index; + +void passTextureIndex() +{ + vary_texture_index = texture_index; +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl new file mode 100644 index 0000000000..2839171044 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl @@ -0,0 +1,30 @@ +/** + * @file nonindexedTextureV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +void passTextureIndex() +{ + +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 282686a9b0..5dcfa87066 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -34,7 +34,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -53,5 +53,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 86a78b190c..4ca53a8f30 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec3 vary_texcoord0; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); @@ -57,6 +57,6 @@ void main() vary_texcoord0 = (texture_matrix0*vec4(ref,1.0)).xyz; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl index 45a493e4f2..706627e175 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -34,7 +34,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -53,5 +53,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index aea0e25e60..1c6e53b187 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -61,5 +61,5 @@ void main() gl_Position = projection_matrix*vec4(pos, 1.0); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 4b6b219751..df9111f941 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -53,6 +53,4 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vertex_color = color; - - fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl index 250d99a9c7..fa01a27ec0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -37,7 +37,7 @@ void calcAtmospherics(vec3 inPositionEye); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { @@ -56,5 +56,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index 2e41360150..8bdae328bd 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -24,10 +24,7 @@ */ - -VARYING vec3 vary_PositionEye; - vec3 getPositionEye() { - return vary_PositionEye; + return vec3(0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index 42f8646f2d..8ec9ae617c 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -25,15 +25,12 @@ -VARYING vec3 vary_PositionEye; - - vec3 getPositionEye() { - return vary_PositionEye; + return vec3(0,0,0); } void setPositionEye(vec3 v) { - vary_PositionEye = v; + } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl new file mode 100644 index 0000000000..636d4af006 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl @@ -0,0 +1,33 @@ +/** + * @file atmosphericVarsWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +VARYING vec3 vary_PositionEye; + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl new file mode 100644 index 0000000000..ef34c5c853 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -0,0 +1,39 @@ +/** + * @file atmosphericVarsWaterV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +VARYING vec3 vary_PositionEye; +VARYING float fog_depth; + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; + fog_depth = v.z; +} diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 04d3e2aa1f..5af9f5c902 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -56,7 +56,7 @@ void main() vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index ad353eb624..5a3955ef00 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -50,7 +50,7 @@ VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; uniform float shadow_offset; @@ -140,7 +140,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 6a3777c7c8..9540ddd2e8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -49,10 +49,10 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; uniform float shadow_offset; @@ -97,7 +97,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -136,7 +136,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 091a865160..63c7a6b13d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -48,7 +48,7 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; uniform float shadow_offset; @@ -139,7 +139,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl index 580ef2694f..34bd8d445a 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -34,10 +34,10 @@ void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; -VARYING float vary_texture_index; + ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -45,13 +45,13 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -64,6 +64,4 @@ void main() calcAtmospherics(pos.xyz); vertex_color = diffuse_color; - - fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl index 09dbd0b6cd..fc20d3270e 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -28,7 +28,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -36,16 +36,16 @@ ATTRIBUTE vec4 diffuse_color; void calcAtmospherics(vec3 inPositionEye); -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; @@ -54,5 +54,5 @@ void main() vertex_color = diffuse_color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 86c592ea57..fdb3453cc5 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -30,7 +30,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -43,16 +43,13 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -VARYING float vary_texture_index; -VARYING float fog_depth; - uniform vec4 origin; void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -64,7 +61,5 @@ void main() calcAtmospherics(pos.xyz); - vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); - - fog_depth = pos.z; + vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl index 6799e43b9a..cb80697d15 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec4 diffuse_color; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -57,5 +57,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl index 8e8f0664b0..37a20383e2 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -37,16 +37,16 @@ ATTRIBUTE vec4 diffuse_color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; @@ -60,5 +60,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index 08814b49d8..e8e56e12c1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -24,25 +24,17 @@ */ - -VARYING vec3 vary_PositionEye; - VARYING vec3 vary_SunlitColor; -VARYING vec3 vary_AmblitColor; VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; +VARYING float vary_AtmosAttenuation; -vec3 getPositionEye() -{ - return vary_PositionEye; -} vec3 getSunlitColor() { - return vary_SunlitColor; + return vec3(0,0,0); } vec3 getAmblitColor() { - return vary_AmblitColor; + return vec3(0,0,0); } vec3 getAdditiveColor() { @@ -50,5 +42,5 @@ vec3 getAdditiveColor() } vec3 getAtmosAttenuation() { - return vary_AtmosAttenuation; + return vec3(vary_AtmosAttenuation); } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 514f009add..01605e5b25 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -24,49 +24,50 @@ */ - -VARYING vec3 vary_PositionEye; - -VARYING vec3 vary_SunlitColor; -VARYING vec3 vary_AmblitColor; VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; +VARYING float vary_AtmosAttenuation; + +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; +vec3 position_eye; -vec3 getPositionEye() -{ - return vary_PositionEye; -} vec3 getSunlitColor() { - return vary_SunlitColor; + return sunlit_color; } vec3 getAmblitColor() { - return vary_AmblitColor; + return amblit_color; } + vec3 getAdditiveColor() { return vary_AdditiveColor; } vec3 getAtmosAttenuation() { - return vary_AtmosAttenuation; + return atmos_attenuation; } +vec3 getPositionEye() +{ + return position_eye; +} void setPositionEye(vec3 v) { - vary_PositionEye = v; + position_eye = v; } void setSunlitColor(vec3 v) { - vary_SunlitColor = v; + sunlit_color = v; } void setAmblitColor(vec3 v) { - vary_AmblitColor = v; + amblit_color = v; } void setAdditiveColor(vec3 v) @@ -76,5 +77,6 @@ void setAdditiveColor(vec3 v) void setAtmosAttenuation(vec3 v) { - vary_AtmosAttenuation = v; + atmos_attenuation = v; + vary_AtmosAttenuation = v.r; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl new file mode 100644 index 0000000000..23046f990d --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl @@ -0,0 +1,51 @@ +/** + * @file atmosphericVarsWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +VARYING vec3 vary_PositionEye; +VARYING vec3 vary_SunlitColor; +VARYING vec3 vary_AdditiveColor; +VARYING float vary_AtmosAttenuation; + +vec3 getSunlitColor() +{ + return vec3(0,0,0); +} +vec3 getAmblitColor() +{ + return vec3(0,0,0); +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vec3(vary_AtmosAttenuation); +} +vec3 getPositionEye() +{ + return vary_PositionEye; +} + diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl new file mode 100644 index 0000000000..279c4dd981 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl @@ -0,0 +1,81 @@ +/** + * @file atmosphericVarsWaterV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING float vary_AtmosAttenuation; + +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; + +vec3 getSunlitColor() +{ + return sunlit_color; +} +vec3 getAmblitColor() +{ + return amblit_color; +} + +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return atmos_attenuation; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + sunlit_color = v; +} + +void setAmblitColor(vec3 v) +{ + amblit_color = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + atmos_attenuation = v; + vary_AtmosAttenuation = v.r; +} diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index e12c2f7853..ca66ae989c 100755 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -292,6 +292,7 @@ RenderVBOEnable 1 0 list OpenGLPre30 RenderDeferred 0 0 +RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index a0245f5369..e855b2c569 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -290,6 +290,7 @@ RenderVBOEnable 1 0 list OpenGLPre30 RenderDeferred 0 0 +RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index f521d93e03..563a63287e 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -594,7 +594,7 @@ void settings_setup_listeners() gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); - gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 17cce3069e..94b7451f0e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -444,6 +444,9 @@ void LLViewerShaderMgr::setShaders() return; } + LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); + + if (LLRender::sGLCoreProfile) { if (!gSavedSettings.getBOOL("VertexShaderEnable")) @@ -826,8 +829,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) vector< pair > shaders; - shaders.reserve(10); shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -838,6 +841,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) @@ -853,8 +858,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - shaders.reserve(13); - S32 ch = gGLManager.mNumTextureImageUnits-1; + S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); if (gGLManager.mGLVersion < 3.1f) { //force to 1 texture index channel for old drivers @@ -863,6 +867,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() std::vector index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); @@ -1186,7 +1191,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseProgram.createShader(NULL, NULL); } @@ -1197,7 +1202,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); } @@ -1394,11 +1399,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) { - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; } else { //shave off some texture units for shadow maps - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits - 6; + gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); } gDeferredAlphaProgram.mShaderFiles.clear(); @@ -1428,7 +1433,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasTransport = true; - gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1442,7 +1447,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; gDeferredEmissiveProgram.mFeatures.hasGamma = true; gDeferredEmissiveProgram.mFeatures.hasTransport = true; - gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredEmissiveProgram.mShaderFiles.clear(); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); -- cgit v1.2.3 From 6dfcb11000f349e24dbd1a9b78efa2ca4f799379 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 01:37:54 -0500 Subject: SH-2453 Fix for horizontal line when max altitude set to 0 --- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 ---- .../app_settings/shaders/class1/objects/nonindexedTextureV.glsl | 1 + indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 4 ---- 3 files changed, 1 insertion(+), 8 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 255796aa27..60952ea38e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -148,10 +148,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; setPositionEye(P); - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - vec3 tmpLightnorm = lightnorm.xyz; vec3 Pn = normalize(P); diff --git a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl index 2839171044..80ea286ac0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl @@ -28,3 +28,4 @@ void passTextureIndex() } + diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 4543e83d0a..eb367d4ad6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -148,10 +148,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; setPositionEye(P); - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - vec3 tmpLightnorm = lightnorm.xyz; vec3 Pn = normalize(P); -- cgit v1.2.3 From 4328b30180bd057412de2085c1d758f5e6906d70 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 01:50:28 -0500 Subject: SH-2450 Potential fix for crash on login with 460M et al --- indra/newview/llviewershadermgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 94b7451f0e..6af9e464df 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -32,6 +32,7 @@ #include "llfile.h" #include "llviewerwindow.h" +#include "llwindow.h" #include "llviewercontrol.h" #include "pipeline.h" #include "llworld.h" @@ -491,6 +492,9 @@ void LLViewerShaderMgr::setShaders() if (gViewerWindow) { gViewerWindow->setCursor(UI_CURSOR_WAIT); + //VICIOUS HACK -- some drivers will time out if we don't redraw the window within 2 seconds, and this operation can take awhile + //minimizing tells the driver we won't be updating the window for a bit + gViewerWindow->getWindow()->minimize(); } // Lighting @@ -684,6 +688,7 @@ void LLViewerShaderMgr::setShaders() if (gViewerWindow) { gViewerWindow->setCursor(UI_CURSOR_ARROW); + gViewerWindow->getWindow()->restore(); } gPipeline.createGLBuffers(); -- cgit v1.2.3 From 69ac0d0aee6e0dc1075a7d18e17e8335cd29e05f Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 28 Sep 2011 14:52:27 -0400 Subject: Fix for sh-2500 --- indra/newview/llfloatermodelpreview.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 77e9b4eeb8..527a868db2 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -3309,7 +3309,7 @@ void LLModelPreview::rebuildUploadData() F32 max_scale = 0.f; //reorder materials to match mBaseModel - for (U32 i = 0; i < LLModel::NUM_LODS; i++) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) { if (mBaseModel.size() == mModel[i].size()) { @@ -5085,7 +5085,7 @@ BOOL LLModelPreview::render() } //make sure material lists all match - for (U32 i = 0; i < LLModel::NUM_LODS; i++) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) { if (mBaseModel.size() == mModel[i].size()) { -- cgit v1.2.3 From f657f5a428e47fc9963cc4eb943062216443673f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 15:54:02 -0500 Subject: SH-2276 Remove some log spam to alleviate stalls on login. --- indra/newview/llviewerassetstorage.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerassetstorage.cpp b/indra/newview/llviewerassetstorage.cpp index 36c8b42a52..d042f62830 100644 --- a/indra/newview/llviewerassetstorage.cpp +++ b/indra/newview/llviewerassetstorage.cpp @@ -116,7 +116,7 @@ void LLViewerAssetStorage::storeAssetData( F64 timeout) { LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - llinfos << "LLViewerAssetStorage::storeAssetData (legacy) " << tid << ":" << LLAssetType::lookup(asset_type) + LL_DEBUGS("AssetStorage") << "LLViewerAssetStorage::storeAssetData (legacy) " << tid << ":" << LLAssetType::lookup(asset_type) << " ASSET_ID: " << asset_id << llendl; if (mUpstreamHost.isOk()) @@ -248,9 +248,9 @@ void LLViewerAssetStorage::storeAssetData( } LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - llinfos << "LLViewerAssetStorage::storeAssetData (legacy)" << asset_id << ":" << LLAssetType::lookup(asset_type) << llendl; + LL_DEBUGS("AssetStorage") << "LLViewerAssetStorage::storeAssetData (legacy)" << asset_id << ":" << LLAssetType::lookup(asset_type) << llendl; - llinfos << "ASSET_ID: " << asset_id << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_ID: " << asset_id << llendl; S32 size = 0; LLFILE* fp = LLFile::fopen(filename, "rb"); @@ -369,7 +369,7 @@ void LLViewerAssetStorage::_queueDataRequest( tpvf.setAsset(uuid, atype); tpvf.setCallback(downloadCompleteCallback, req); - llinfos << "Starting transfer for " << uuid << llendl; + LL_DEBUGS("AssetStorage") << "Starting transfer for " << uuid << llendl; LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(mUpstreamHost, LLTCT_ASSET); ttcp->requestTransfer(spa, tpvf, 100.f + (is_priority ? 1.f : 0.f)); -- cgit v1.2.3 From 4dd533a5871fd5bbb0ea084679da9f0a856d41c5 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 16:22:20 -0500 Subject: SH-2276 Update window often during login to avoid windows TDR events --- indra/newview/llstartup.cpp | 132 ++++++++++++++++++++++++++++++++++++++------ 1 file changed, 116 insertions(+), 16 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 11a4c96f14..8876d6fa16 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -733,8 +733,11 @@ bool idle_startup() // this startup phase more than once. if (gLoginMenuBarView == NULL) { - initialize_edit_menu(); + display_startup(); + initialize_edit_menu(); + display_startup(); init_menus(); + display_startup(); } if (show_connect_box) @@ -743,23 +746,28 @@ bool idle_startup() // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't // show the login view until login_show() is called below. if (gUserCredential.isNull()) - { + { + display_startup(); gUserCredential = gLoginHandler.initializeLoginInfo(); + display_startup(); } if (gHeadlessClient) { LL_WARNS("AppInit") << "Waiting at connection box in headless client. Did you mean to add autologin params?" << LL_ENDL; } // Make sure the process dialog doesn't hide things + display_startup(); gViewerWindow->setShowProgress(FALSE); - + display_startup(); // Show the login dialog login_show(); + display_startup(); // connect dialog is already shown, so fill in the names if (gUserCredential.notNull()) { LLPanelLogin::setFields( gUserCredential, gRememberPassword); } + display_startup(); LLPanelLogin::giveFocus(); LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input @@ -770,14 +778,19 @@ bool idle_startup() LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); } + display_startup(); gViewerWindow->setNormalControlsVisible( FALSE ); + display_startup(); gLoginMenuBarView->setVisible( TRUE ); + display_startup(); gLoginMenuBarView->setEnabled( TRUE ); + display_startup(); show_debug_menus(); + display_startup(); // Hide the splash screen LLSplashScreen::hide(); - + display_startup(); // Push our window frontmost gViewerWindow->getWindow()->show(); display_startup(); @@ -786,7 +799,10 @@ bool idle_startup() // first made visible. #ifdef _WIN32 MSG msg; - while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ); + while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ) + { + display_startup(); + } #endif timeout.reset(); return FALSE; @@ -801,7 +817,7 @@ bool idle_startup() // Don't do anything. Wait for the login view to call the login_callback, // which will push us to the next state. - + display_startup(); // Sleep so we don't spin the CPU ms_sleep(1); return FALSE; @@ -1169,37 +1185,51 @@ bool idle_startup() // Finish agent initialization. (Requires gSavedSettings, builds camera) gAgent.init(); + display_startup(); gAgentCamera.init(); + display_startup(); set_underclothes_menu_options(); + display_startup(); // Since we connected, save off the settings so the user doesn't have to // type the name/password again if we crash. gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); LLUIColorTable::instance().saveUserSettings(); + display_startup(); + // // Initialize classes w/graphics stuff. // gTextureList.doPrefetchImages(); + display_startup(); + LLSurface::initClasses(); + display_startup(); + LLFace::initClass(); + display_startup(); LLDrawable::initClass(); + display_startup(); // init the shader managers LLPostProcess::initClass(); + display_startup(); LLViewerObject::initVOClasses(); + display_startup(); // Initialize all our tools. Must be done after saved settings loaded. // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton. LLToolMgr::getInstance()->initTools(); + display_startup(); // Pre-load floaters, like the world map, that are slow to spawn // due to XML complexity. gViewerWindow->initWorldUI(); - + display_startup(); // This is where we used to initialize gWorldp. Original comment said: @@ -1207,24 +1237,26 @@ bool idle_startup() // User might have overridden far clip LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance); - + display_startup(); // Before we create the first region, we need to set the agent's mOriginGlobal // This is necessary because creating objects before this is set will result in a // bad mPositionAgent cache. gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle)); + display_startup(); LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim); + display_startup(); LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; regionp->setSeedCapability(gFirstSimSeedCap); LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; - + display_startup(); // Set agent's initial region to be the one we just created. gAgent.setRegion(regionp); - + display_startup(); // Set agent's initial position, which will be read by LLVOAvatar when the avatar // object is created. I think this must be done after setting the region. JC gAgent.setPositionAgent(agent_start_position_region); @@ -1244,6 +1276,7 @@ bool idle_startup() { LLStartUp::multimediaInit(); LLStartUp::setStartupState( STATE_FONT_INIT ); + display_startup(); return FALSE; } @@ -1252,6 +1285,7 @@ bool idle_startup() { LLStartUp::fontInit(); LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); + display_startup(); return FALSE; } @@ -1279,6 +1313,7 @@ bool idle_startup() set_startup_status(0.4f, LLTrans::getString("LoginRequestSeedCapGrant"), gAgent.mMOTD); } } + display_startup(); return FALSE; } @@ -1289,7 +1324,9 @@ bool idle_startup() //--------------------------------------------------------------------- if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState()) { + display_startup(); update_texture_fetch(); + display_startup(); if ( gViewerWindow != NULL) { // This isn't the first logon attempt, so show the UI @@ -1297,12 +1334,15 @@ bool idle_startup() } gLoginMenuBarView->setVisible( FALSE ); gLoginMenuBarView->setEnabled( FALSE ); + display_startup(); // direct logging to the debug console's line buffer LLError::logToFixedBuffer(gDebugView->mDebugConsolep); + display_startup(); // set initial visibility of debug console gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); + display_startup(); // // Set message handlers @@ -1311,22 +1351,28 @@ bool idle_startup() // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted register_viewer_callbacks(gMessageSystem); + display_startup(); // Debugging info parameters gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms + display_startup(); #ifndef LL_RELEASE_FOR_DOWNLOAD gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode #endif + display_startup(); gXferManager->registerCallbacks(gMessageSystem); + display_startup(); LLStartUp::initNameCache(); + display_startup(); // update the voice settings *after* gCacheName initialization // so that we can construct voice UI that relies on the name cache LLVoiceClient::getInstance()->updateSettings(); + display_startup(); //gCacheName is required for nearby chat history loading //so I just moved nearby history loading a few states further @@ -1335,12 +1381,14 @@ bool idle_startup() LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); if (nearby_chat) nearby_chat->loadHistory(); } + display_startup(); // *Note: this is where gWorldMap used to be initialized. // register null callbacks for audio until the audio system is initialized gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); + display_startup(); //reset statistics LLViewerStats::getInstance()->resetStats(); @@ -1370,6 +1418,7 @@ bool idle_startup() LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio()); // Initialize FOV LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); + display_startup(); // Move agent to starting location. The position handed to us by // the space server is in global coordinates, but the agent frame @@ -1380,6 +1429,7 @@ bool idle_startup() gAgent.resetAxes(gAgentStartLookAt); gAgentCamera.stopCameraAnimation(); gAgentCamera.resetCamera(); + display_startup(); // Initialize global class data needed for surfaces (i.e. textures) LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; @@ -1392,6 +1442,8 @@ bool idle_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); + display_startup(); + LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL; // For all images pre-loaded into viewer cache, decode them. // Need to do this AFTER we init the sky @@ -1405,6 +1457,8 @@ bool idle_startup() } LLStartUp::setStartupState( STATE_WORLD_WAIT ); + display_startup(); + // JC - Do this as late as possible to increase likelihood Purify // will run. LLMessageSystem* msg = gMessageSystem; @@ -1432,6 +1486,7 @@ bool idle_startup() NULL); timeout.reset(); + display_startup(); return FALSE; } @@ -1450,8 +1505,10 @@ bool idle_startup() LLMessageSystem* msg = gMessageSystem; while (msg->checkAllMessages(gFrameCount, gServicePump)) { + display_startup(); } msg->processAcks(); + display_startup(); return FALSE; } @@ -1462,6 +1519,7 @@ bool idle_startup() { LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL; set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD); + display_startup(); // register with the message system so it knows we're // expecting this message LLMessageSystem* msg = gMessageSystem; @@ -1477,6 +1535,7 @@ bool idle_startup() msg->newMessageFast(_PREHASH_EconomyDataRequest); gAgent.sendReliableMessage(); } + display_startup(); // Create login effect // But not on first login, because you can't see your avatar then @@ -1491,6 +1550,7 @@ bool idle_startup() LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT timeout.reset(); + display_startup(); return FALSE; } @@ -1515,14 +1575,17 @@ bool idle_startup() LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got " << msg->getMessageName() << LL_ENDL; } + display_startup(); } msg->processAcks(); + display_startup(); + if (gAgentMovementCompleted) { LLStartUp::setStartupState( STATE_INVENTORY_SEND ); } - + display_startup(); return FALSE; } @@ -1531,9 +1594,10 @@ bool idle_startup() //--------------------------------------------------------------------- if (STATE_INVENTORY_SEND == LLStartUp::getStartupState()) { + display_startup(); // Inform simulator of our language preference LLAgentLanguage::update(); - + display_startup(); // unpack thin inventory LLSD response = LLLoginInstance::getInstance()->getResponse(); //bool dump_buffer = false; @@ -1548,6 +1612,7 @@ bool idle_startup() gInventory.setLibraryRootFolderID(id.asUUID()); } } + display_startup(); LLSD inv_lib_owner = response["inventory-lib-owner"]; if(inv_lib_owner.isDefined()) @@ -1559,6 +1624,7 @@ bool idle_startup() gInventory.setLibraryOwnerID( LLUUID(id.asUUID())); } } + display_startup(); LLSD inv_skel_lib = response["inventory-skel-lib"]; if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull()) @@ -1568,6 +1634,7 @@ bool idle_startup() LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL; } } + display_startup(); LLSD inv_skeleton = response["inventory-skeleton"]; if(inv_skeleton.isDefined()) @@ -1577,6 +1644,7 @@ bool idle_startup() LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL; } } + display_startup(); LLSD inv_basic = response["inventory-basic"]; if(inv_basic.isDefined()) @@ -1614,6 +1682,7 @@ bool idle_startup() list[agent_id] = new LLRelationship(given_rights, has_rights, false); } LLAvatarTracker::instance().addBuddyList(list); + display_startup(); } bool show_hud = false; @@ -1641,6 +1710,8 @@ bool idle_startup() //} } } + display_startup(); + // Either we want to show tutorial because this is the first login // to a Linden Help Island or the user quit with the tutorial // visible. JC @@ -1648,22 +1719,26 @@ bool idle_startup() { LLFloaterReg::showInstance("hud", LLSD(), FALSE); } + display_startup(); LLSD event_notifications = response["event_notifications"]; if(event_notifications.isDefined()) { gEventNotifier.load(event_notifications); } + display_startup(); LLSD classified_categories = response["classified_categories"]; if(classified_categories.isDefined()) { LLClassifiedInfo::loadCategories(classified_categories); } + display_startup(); // This method MUST be called before gInventory.findCategoryUUIDForType because of // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap. gInventory.buildParentChildMap(); + display_startup(); //all categories loaded. lets create "My Favorites" category gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); @@ -1677,24 +1752,26 @@ bool idle_startup() LLAvatarTracker::instance().registerCallbacks(msg); llinfos << " Landmark" << llendl; LLLandmark::registerCallbacks(msg); + display_startup(); // request mute list llinfos << "Requesting Mute List" << llendl; LLMuteList::getInstance()->requestFromServer(gAgent.getID()); - + display_startup(); // Get L$ and ownership credit information llinfos << "Requesting Money Balance" << llendl; LLStatusBar::sendMoneyBalanceRequest(); - + display_startup(); // request all group information llinfos << "Requesting Agent Data" << llendl; gAgent.sendAgentDataUpdateRequest(); - + display_startup(); // Create the inventory views llinfos << "Creating Inventory Views" << llendl; LLFloaterReg::getInstance("inventory"); - + display_startup(); LLStartUp::setStartupState( STATE_MISC ); + display_startup(); return FALSE; } @@ -1743,17 +1820,23 @@ bool idle_startup() gSavedSettings.setBOOL("ShowStartLocation", TRUE); } + display_startup(); + if (gSavedSettings.getBOOL("HelpFloaterOpen")) { // show default topic LLViewerHelp::instance().showTopic(""); } + display_startup(); + // We're successfully logged in. gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); LLFloaterReg::showInitialVisibleInstances(); + display_startup(); + // based on the comments, we've successfully logged in so we can delete the 'forced' // URL that the updater set in settings.ini (in a mostly paranoid fashion) std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); @@ -1767,8 +1850,10 @@ bool idle_startup() LLUIColorTable::instance().saveUserSettings(); }; + display_startup(); // JC: Initializing audio requests many sounds for download. init_audio(); + display_startup(); // JC: Initialize "active" gestures. This may also trigger // many gesture downloads, if this is the user's first @@ -1806,6 +1891,7 @@ bool idle_startup() LLGestureMgr::instance().startFetch(); } gDisplaySwapBuffers = TRUE; + display_startup(); LLMessageSystem* msg = gMessageSystem; msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); @@ -1880,8 +1966,10 @@ bool idle_startup() } } + display_startup(); //DEV-17797. get null folder. Any items found here moved to Lost and Found LLInventoryModelBackgroundFetch::instance().findLostItems(); + display_startup(); LLStartUp::setStartupState( STATE_PRECACHE ); timeout.reset(); @@ -1890,6 +1978,7 @@ bool idle_startup() if (STATE_PRECACHE == LLStartUp::getStartupState()) { + display_startup(); F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; // We now have an inventory skeleton, so if this is a user's first @@ -1906,6 +1995,8 @@ bool idle_startup() LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); } + display_startup(); + // wait precache-delay and for agent's avatar or a lot longer. if(((timeout_frac > 1.f) && isAgentAvatarValid()) || (timeout_frac > 3.f)) @@ -1947,6 +2038,8 @@ bool idle_startup() return TRUE; } + display_startup(); + if (wearables_time > MAX_WEARABLES_TIME) { LLNotificationsUtil::add("ClothingLoading"); @@ -1978,16 +2071,20 @@ bool idle_startup() } } + display_startup(); update_texture_fetch(); + display_startup(); set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME, LLTrans::getString("LoginDownloadingClothing").c_str(), gAgent.mMOTD.c_str()); + display_startup(); return TRUE; } if (STATE_CLEANUP == LLStartUp::getStartupState()) { set_startup_status(1.0, "", ""); + display_startup(); // Let the map know about the inventory. LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); @@ -2003,6 +2100,7 @@ bool idle_startup() //gViewerWindow->revealIntroPanel(); gViewerWindow->setStartupComplete(); gViewerWindow->setProgressCancelButtonVisible(FALSE); + display_startup(); // We're not away from keyboard, even though login might have taken // a while. JC @@ -2038,6 +2136,7 @@ bool idle_startup() // LLUserAuth::getInstance()->reset(); LLStartUp::setStartupState( STATE_STARTED ); + display_startup(); // Unmute audio if desired and setup volumes. // Unmute audio if desired and setup volumes. @@ -2062,6 +2161,7 @@ bool idle_startup() LLAgentPicksInfo::getInstance()->requestNumberOfPicks(); LLIMFloater::initIMFloater(); + display_startup(); return TRUE; } -- cgit v1.2.3 From e43f4dc31b40e588805e06f4c503e0387687a08e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 16:51:12 -0500 Subject: SH-2276 Add some info around a possible deadlock culprit. --- indra/newview/llvowlsky.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index c26aefb28f..14fd0a1eb1 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -349,6 +349,9 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) mStripsVerts.resize(strips_segments, NULL); + LLTimer timer; + timer.start(); + for (U32 i = 0; i < strips_segments ;++i) { LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); @@ -390,6 +393,8 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) // and unlock the buffer segment->flush(); } + + llinfos << "completed in " << llformat("%.2f", timer.getElapsedTimeF32()) << "seconds" << llendl; } #else mStripsVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); -- cgit v1.2.3 From d447f1908bc2da9067d1f4d34825618a4d176602 Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Wed, 28 Sep 2011 15:27:34 -0700 Subject: EXP-1262 Hitting single letters reserved for shortcuts inworld opens chat but not associated shortcuts (like Mouselook and Fly) EXP-1266 Communicate > Nearby Chat menu item does not bring up chat floater --- indra/newview/app_settings/settings.xml | 2 +- indra/newview/skins/default/xui/en/menu_viewer.xml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9a06423422..148b80e817 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1493,7 +1493,7 @@ Type S32 Value - 1 + 0 ChatBubbleOpacity diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 2e93243b0f..923430d6fd 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -227,10 +227,10 @@ use_mac_ctrl="true"> + parameter="chat_bar" /> + parameter="chat_bar" /> Date: Wed, 28 Sep 2011 15:27:53 -0700 Subject: removing old xml nearby chat --- .../skins/default/xui/en/floater_nearby_chat.xml | 50 ---------------------- 1 file changed, 50 deletions(-) delete mode 100644 indra/newview/skins/default/xui/en/floater_nearby_chat.xml (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_nearby_chat.xml b/indra/newview/skins/default/xui/en/floater_nearby_chat.xml deleted file mode 100644 index ab966dbb0e..0000000000 --- a/indra/newview/skins/default/xui/en/floater_nearby_chat.xml +++ /dev/null @@ -1,50 +0,0 @@ - - - - - -- cgit v1.2.3 From 503c8ab78980515e02e8e7cb411061cc0429062e Mon Sep 17 00:00:00 2001 From: eli Date: Wed, 28 Sep 2011 15:51:08 -0700 Subject: VWR-27039 FIX FR linguistic --- .../newview/skins/default/xui/fr/panel_preferences_chat.xml | 2 +- .../skins/default/xui/fr/panel_preferences_graphics1.xml | 6 +++--- .../skins/default/xui/fr/panel_preferences_privacy.xml | 4 ++-- indra/newview/skins/default/xui/fr/strings.xml | 12 ++++++------ 4 files changed, 12 insertions(+), 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml index e9e6e6350f..1644eefbee 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml @@ -8,7 +8,7 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml index 5bf2ef72f5..a738b2d43f 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml @@ -51,7 +51,7 @@ - + Faible @@ -102,8 +102,8 @@ Rendu du terrain : - - + + --> diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml b/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml index 202ec779f5..3123a4c6fe 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml @@ -3,9 +3,9 @@ se connecter pour changer - diff --git a/indra/newview/skins/default/xui/en/widgets/toolbar.xml b/indra/newview/skins/default/xui/en/widgets/toolbar.xml index 0c7e7cff56..1585166114 100644 --- a/indra/newview/skins/default/xui/en/widgets/toolbar.xml +++ b/indra/newview/skins/default/xui/en/widgets/toolbar.xml @@ -21,7 +21,8 @@ chrome="true" image_overlay_alignment="left" use_ellipses="true" - auto_resize="true"/> + auto_resize="true" + flash_color="EmphasisColor"/> + auto_resize="true" + flash_color="EmphasisColor"/> -- cgit v1.2.3 From 352ae994480a960541050c82f83a25262f8b44e0 Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Wed, 5 Oct 2011 16:39:00 -0700 Subject: adding floater_destinations.xml --- .../skins/default/xui/en/floater_destinations.xml | 25 ++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 indra/newview/skins/default/xui/en/floater_destinations.xml (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_destinations.xml b/indra/newview/skins/default/xui/en/floater_destinations.xml new file mode 100644 index 0000000000..50a279c046 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_destinations.xml @@ -0,0 +1,25 @@ + + + + -- cgit v1.2.3 From 64d005bfed6c5adcd29df3ae0774747480a0d839 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Wed, 5 Oct 2011 17:04:07 -0700 Subject: EXP-1286 : Add DaD to toybox --- indra/newview/llfloatertoybox.cpp | 5 ++++- indra/newview/lltoolbarview.cpp | 16 +++++++++------- 2 files changed, 13 insertions(+), 8 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatertoybox.cpp b/indra/newview/llfloatertoybox.cpp index cf22e071aa..58bb417b71 100644 --- a/indra/newview/llfloatertoybox.cpp +++ b/indra/newview/llfloatertoybox.cpp @@ -62,7 +62,10 @@ BOOL LLFloaterToybox::postBuild() mBtnRestoreDefaults = getChild("btn_restore_defaults"); mToolBar = getChild("toybox_toolbar"); - + mToolBar->setStartDragCallback(boost::bind(LLToolBarView::startDragItem,_1,_2,_3)); + mToolBar->setHandleDragCallback(boost::bind(LLToolBarView::handleDragItem,_1,_2,_3,_4)); + mToolBar->setHandleDropCallback(boost::bind(LLToolBarView::handleDrop,_1,_2,_3,_4)); + LLCommandManager& cmdMgr = LLCommandManager::instance(); // diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index 5f3e386035..c0408e4850 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -377,24 +377,26 @@ BOOL LLToolBarView::handleDrop( void* cargo_data, S32 x, S32 y, LLToolBar* toolb if (command) { // Convert the (x,y) position in rank in toolbar - int rank = toolbar->getRankFromPosition(x,y); + int rank = 0; + if (!toolbar->isReadOnly()) + { + rank = toolbar->getRankFromPosition(x,y); + } // Suppress the command from the toolbars (including the one it's dropped in, // this will handle move position). gToolBarView->mToolbarLeft->removeCommand(command->id()); gToolBarView->mToolbarRight->removeCommand(command->id()); gToolBarView->mToolbarBottom->removeCommand(command->id()); // Now insert it in the toolbar at the detected rank - toolbar->addCommand(command->id(),rank); + if (!toolbar->isReadOnly()) + { + toolbar->addCommand(command->id(),rank); + } } else { llwarns << "Command couldn't be found in command manager" << llendl; } - - } - else - { - llinfos << "Merov debug : handleDrop. Drop source is not a widget -> nothing to do" << llendl; } return TRUE; -- cgit v1.2.3 From fc5030fcfe9d3ffcbb2ad1ae0b1dacd1699a54ce Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Wed, 5 Oct 2011 22:46:30 -0700 Subject: EXP-1286 : Clean-up the mess I added to llcommandmanager. All CommandId now have a trusted UUID which is the base for indexing and comparison. --- indra/newview/lltoolbarview.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index c0408e4850..95ed603bbf 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -373,7 +373,8 @@ BOOL LLToolBarView::handleDrop( void* cargo_data, S32 x, S32 y, LLToolBar* toolb //llinfos << "Merov debug : handleDrop. Drop source is a widget -> drop it in place..." << llendl; // Get the command from its uuid LLCommandManager& mgr = LLCommandManager::instance(); - LLCommand* command = mgr.getCommand(inv_item->getUUID()); + LLCommandId command_id(inv_item->getUUID()); + LLCommand* command = mgr.getCommand(command_id); if (command) { // Convert the (x,y) position in rank in toolbar -- cgit v1.2.3 From 5d414d6decbf05feae154c992291deab34ed8b92 Mon Sep 17 00:00:00 2001 From: Seth ProductEngine Date: Thu, 6 Oct 2011 09:40:05 +0300 Subject: Linux build fix. --- indra/newview/llfloaterdestinations.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloaterdestinations.cpp b/indra/newview/llfloaterdestinations.cpp index fa7e2a742c..647b3b5046 100644 --- a/indra/newview/llfloaterdestinations.cpp +++ b/indra/newview/llfloaterdestinations.cpp @@ -48,4 +48,4 @@ LLFloaterDestinations::~LLFloaterDestinations() BOOL LLFloaterDestinations::postBuild() { return TRUE; -} \ No newline at end of file +} -- cgit v1.2.3 From fc489b12c99abab8a61fb3c7546fe802065fe2b0 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 6 Oct 2011 10:37:22 -0700 Subject: Updated to pass coding policy checks --- indra/newview/llfloaterdestinations.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloaterdestinations.cpp b/indra/newview/llfloaterdestinations.cpp index fa7e2a742c..ce36f7759c 100644 --- a/indra/newview/llfloaterdestinations.cpp +++ b/indra/newview/llfloaterdestinations.cpp @@ -48,4 +48,5 @@ LLFloaterDestinations::~LLFloaterDestinations() BOOL LLFloaterDestinations::postBuild() { return TRUE; -} \ No newline at end of file +} + -- cgit v1.2.3 From e76eaa8b2a1f49e45d009379aaf36f8e62b6273a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 13:48:10 -0500 Subject: Fix for busted settings.xml (thanks TankMaster Finesmith) --- indra/newview/app_settings/settings.xml | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 110e3e3d04..e7ff584b38 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9075,9 +9075,7 @@ 1 Type Boolean - Va - - lue + Value 1 RenderPreferStreamDraw -- cgit v1.2.3 From 40fe25632c62ab6a8bbb817149c159295b365d59 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 15:00:14 -0500 Subject: SH-2553 Fix for glitches when rendering HUD attachments. --- indra/newview/llviewerdisplay.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 835f16d086..7220f2a20f 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1359,7 +1359,12 @@ void render_ui_3d() } stop_glerror(); - + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements stop_glerror(); } -- cgit v1.2.3 From a90ea46804d1fdb60d44178140b12e341c715178 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 15:34:28 -0500 Subject: SH-2240 Fix for beacons not rendering (or crashing when rendered) --- indra/newview/llglsandbox.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 8c872283bd..844d7ba41c 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -777,6 +777,11 @@ void LLViewerObjectList::renderObjectBeacons() LLGLSUIDefault gls_ui; + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -- cgit v1.2.3 From fd91f09e19f937cb7e2f779c4e146064415ad427 Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Thu, 6 Oct 2011 16:37:11 -0400 Subject: STORM-1602 improvements from leliel Mirihi, and more optimizations --- indra/newview/gpu_table.txt | 410 +++++++++++++++++++++++--------------------- 1 file changed, 214 insertions(+), 196 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index e95d4d9401..c5e66d2682 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -44,6 +44,7 @@ ATI All-in-Wonder X1800 .*ATI.*All-in-Wonder X18.* 3 1 ATI All-in-Wonder X1900 .*ATI.*All-in-Wonder X19.* 3 1 ATI All-in-Wonder PCI-E .*ATI.*All-in-Wonder.*PCI-E.* 1 1 ATI All-in-Wonder Radeon .*ATI.*All-in-Wonder Radeon.* 0 1 +ATI ASUS ARES .*ATI.*ASUS.*ARES.* 3 1 ATI ASUS A9xxx .*ATI.*ASUS.*A9.* 1 1 ATI ASUS AH24xx .*ATI.*ASUS.*AH24.* 1 1 ATI ASUS AH26xx .*ATI.*ASUS.*AH26.* 3 1 @@ -55,6 +56,7 @@ ATI ASUS AX5xx .*ATI.*ASUS.*AX5.* 1 1 ATI ASUS AX8xx .*ATI.*ASUS.*AX8.* 2 1 ATI ASUS EAH24xx .*ATI.*ASUS.*EAH24.* 2 1 ATI ASUS EAH26xx .*ATI.*ASUS.*EAH26.* 3 1 +ATI ASUS EAH29xx .*ATI.*ASUS.*EAH29.* 3 1 ATI ASUS EAH34xx .*ATI.*ASUS.*EAH34.* 1 1 ATI ASUS EAH36xx .*ATI.*ASUS.*EAH36.* 3 1 ATI ASUS EAH38xx .*ATI.*ASUS.*EAH38.* 3 1 @@ -73,6 +75,7 @@ ATI Radeon X16xx .*ATI.*(Radeon|Diamond) X16.* ?.* 2 1 ATI Radeon X15xx .*ATI.*(Radeon|Diamond) X15.* ?.* 2 1 ATI Radeon X13xx .*ATI.*(Radeon|Diamond) X13.* ?.* 1 1 ATI Radeon X1xxx .*ATI.*(Radeon|Diamond) X1.. ?.* 1 1 +ATI Radeon X2xxx .*ATI.*(Radeon|Diamond) X2.. ?.* 1 1 ATI Display Adapter .*ATI.*display adapter.* 0 1 ATI FireGL 5200 .*ATI.*FireGL V52.* 0 1 ATI FireGL 5xxx .*ATI.*FireGL V5.* 1 1 @@ -97,7 +100,7 @@ ATI M76 .*ATI.*M76.* 3 1 ATI Radeon HD 64xx .*ATI.*AMD Radeon.* HD [67]4..[MG] 3 1 ATI Radeon HD 65xx .*ATI.*AMD Radeon.* HD [67]5..[MG] 3 1 ATI Radeon HD 66xx .*ATI.*AMD Radeon.* HD [67]6..[MG] 3 1 -ATI Mobility Radeon 4100 .*ATI.*Mobility.*41.* 1 1 +ATI Mobility Radeon 4100 .*ATI.*Mobility.*41.. 1 1 ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1 ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 ATI Mobility Radeon 9800 .*ATI.*Mobility.*98.* 1 1 @@ -194,12 +197,12 @@ ATI RS880M .*ATI.*RS880M 1 1 ATI Radeon RX9550 .*ATI.*RX9550.* 1 1 ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0 ATI Radeon X300 .*ATI.*Radeon *X3.* 0 1 -ATI Radeon X400 .*ATI.*Radeon X4.* 0 1 -ATI Radeon X500 .*ATI.*Radeon X5.* 0 1 -ATI Radeon X600 .*ATI.*Radeon X6.* 1 1 -ATI Radeon X700 .*ATI.*Radeon X7.* 1 1 -ATI Radeon X800 .*ATI.*Radeon X8.* 2 1 -ATI Radeon X900 .*ATI.*Radeon X9.* 2 1 +ATI Radeon X400 .*ATI.*Radeon ?X4.* 0 1 +ATI Radeon X500 .*ATI.*Radeon ?X5.* 0 1 +ATI Radeon X600 .*ATI.*Radeon ?X6.* 1 1 +ATI Radeon X700 .*ATI.*Radeon ?X7.* 1 1 +ATI Radeon X800 .*ATI.*Radeon ?X8.* 2 1 +ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 ATI Rage 128 .*ATI.*Rage 128.* 0 1 ATI R350 (9800) .*R350.* 1 1 @@ -285,196 +288,210 @@ Intel HD Graphics 2000 .*Intel.*HD2000.* 1 1 Intel HD Graphics 3000 .*Intel.*HD3000.* 2 1 Matrox .*Matrox.* 0 0 Mesa .*Mesa.* 0 0 -NVIDIA 205 .*NVIDIA.*GeForce 205.* 2 1 -NVIDIA 210 .*NVIDIA.*GeForce 210.* 2 1 -NVIDIA 310M .*NVIDIA.*GeForce 310M.* 1 1 -NVIDIA 310 .*NVIDIA.*GeForce 310.* 3 1 -NVIDIA 315M .*NVIDIA.*GeForce 315M.* 2 1 -NVIDIA 315 .*NVIDIA.*GeForce 315.* 3 1 -NVIDIA 320M .*NVIDIA.*GeForce 320M.* 2 1 -NVIDIA G100M .*NVIDIA *(GeForce)? *(G)? ?100M.* 0 1 -NVIDIA G100 .*NVIDIA *(GeForce)? *(G)? ?100.* 0 1 -NVIDIA G102M .*NVIDIA *(GeForce)? *(G)? ?102M.* 0 1 -NVIDIA G103M .*NVIDIA *(GeForce)? *(G)? ?103M.* 0 1 -NVIDIA G105M .*NVIDIA *(GeForce)? *(G)? ?105M.* 0 1 -NVIDIA G 110M .*NVIDIA *(GeForce)? *(G)? ?110M.* 0 1 -NVIDIA G 120M .*NVIDIA *(GeForce)? *(G)? ?120M.* 1 1 -NVIDIA G 200 .*NVIDIA *(GeForce)? *(G)? ?200(M)?.* 0 1 -NVIDIA G 205M .*NVIDIA *(GeForce)? *(G)? ?205(M)?.* 0 1 -NVIDIA G 210 .*NVIDIA *(GeForce)? *(G)? ?210(M)?.* 1 1 -NVIDIA 305M .*NVIDIA *(GeForce)? *(G)? ?305(M)?.* 1 1 -NVIDIA G 310M .*NVIDIA *(GeForce)? *(G)? ?310(M)?.* 2 1 -NVIDIA G 315 .*NVIDIA *(GeForce)? *(G)? ?315(M)?.* 2 1 -NVIDIA G 320M .*NVIDIA *(GeForce)? *(G)? ?320(M)?.* 2 1 -NVIDIA G 405 .*NVIDIA *(GeForce)? *(G)? ?405(M)?.* 1 1 -NVIDIA G 410M .*NVIDIA *(GeForce)? *(G)? ?410(M)?.* 1 1 -NVIDIA GT 120M .*NVIDIA *(GeForce)? *GT *120(M)?.* 2 1 -NVIDIA GT 120 .*NVIDIA.*GT.*120 2 1 -NVIDIA GT 130M .*NVIDIA *(GeForce)? *GT *130(M)?.* 2 1 -NVIDIA GT 140M .*NVIDIA *(GeForce)? *GT *140(M)?.* 2 1 -NVIDIA GT 150M .*NVIDIA *(GeForce)? *GT(S)? *150(M)?.* 2 1 -NVIDIA GT 160M .*NVIDIA *(GeForce)? *GT *160(M)?.* 2 1 -NVIDIA GT 220M .*NVIDIA *(GeForce)? *GT *220(M)?.* 2 1 -NVIDIA GT 230M .*NVIDIA *(GeForce)? *GT *230(M)?.* 2 1 -NVIDIA GT 240M .*NVIDIA *(GeForce)? *GT *240(M)?.* 2 1 -NVIDIA GT 250M .*NVIDIA *(GeForce)? *GT *250(M)?.* 2 1 -NVIDIA GT 260M .*NVIDIA *(GeForce)? *GT *260(M)?.* 2 1 -NVIDIA GT 320M .*NVIDIA *(GeForce)? *GT *320(M)?.* 2 1 -NVIDIA GT 325M .*NVIDIA *(GeForce)? *GT *325(M)?.* 0 1 -NVIDIA GT 330M .*NVIDIA *(GeForce)? *GT *330(M)?.* 3 1 -NVIDIA GT 335M .*NVIDIA *(GeForce)? *GT *335(M)?.* 1 1 -NVIDIA GT 340M .*NVIDIA *(GeForce)? *GT *340(M)?.* 2 1 -NVIDIA GT 415M .*NVIDIA *(GeForce)? *GT *415(M)?.* 2 1 -NVIDIA GT 420M .*NVIDIA *(GeForce)? *GT *420(M)?.* 2 1 -NVIDIA GT 425M .*NVIDIA *(GeForce)? *GT *425(M)?.* 3 1 -NVIDIA GT 430M .*NVIDIA *(GeForce)? *GT *430(M)?.* 3 1 -NVIDIA GT 435M .*NVIDIA *(GeForce)? *GT *435(M)?.* 3 1 -NVIDIA GT 440M .*NVIDIA *(GeForce)? *GT *440(M)?.* 3 1 -NVIDIA GT 445M .*NVIDIA *(GeForce)? *GT *445(M)?.* 3 1 -NVIDIA GT 450M .*NVIDIA *(GeForce)? *GT *450(M)?.* 3 1 -NVIDIA GT 520M .*NVIDIA *(GeForce)? *GT *520(M)?.* 3 1 -NVIDIA GT 525M .*NVIDIA *(GeForce)? *GT *525(M)?.* 3 1 -NVIDIA GT 540M .*NVIDIA *(GeForce)? *GT *540(M)?.* 3 1 -NVIDIA GT 550M .*NVIDIA *(GeForce)? *GT *550(M)?.* 3 1 -NVIDIA GT 555M .*NVIDIA *(GeForce)? *GT *555(M)?.* 3 1 -NVIDIA GTS 160M .*NVIDIA *(GeForce)? *GT(S)? *160(M)?.* 2 1 -NVIDIA GTS 240 .*NVIDIA *(GeForce)? *GTS *24.* 3 1 -NVIDIA GTS 250 .*NVIDIA *(GeForce)? *GTS *25.* 3 1 -NVIDIA GTS 350M .*NVIDIA *(GeForce)? *GTS *350M.* 3 1 -NVIDIA GTS 360M .*NVIDIA *(GeForce)? *GTS *360M.* 3 1 -NVIDIA GTS 360 .*NVIDIA *(GeForce)? *GTS *360.* 3 1 -NVIDIA GTS 450 .*NVIDIA *(GeForce)? *GTS *45.* 3 1 -NVIDIA GTX 260 .*NVIDIA *(GeForce)? *GTX *26.* 3 1 -NVIDIA GTX 275 .*NVIDIA *(GeForce)? *GTX *275.* 3 1 -NVIDIA GTX 270 .*NVIDIA *(GeForce)? *GTX *27.* 3 1 -NVIDIA GTX 285 .*NVIDIA *(GeForce)? *GTX *285.* 3 1 -NVIDIA GTX 280 .*NVIDIA *(GeForce)? *GTX *280.* 3 1 -NVIDIA GTX 290 .*NVIDIA *(GeForce)? *GTX *290.* 3 1 -NVIDIA GTX 295 .*NVIDIA *(GeForce)? *GTX *295.* 3 1 -NVIDIA GTX 460M .*NVIDIA *(GeForce)? *GTX *460M.* 3 1 -NVIDIA GTX 465 .*NVIDIA *(GeForce)? *GTX *465.* 3 1 -NVIDIA GTX 460 .*NVIDIA *(GeForce)? *GTX *46.* 3 1 -NVIDIA GTX 470M .*NVIDIA *(GeForce)? *GTX *470M.* 3 1 -NVIDIA GTX 470 .*NVIDIA *(GeForce)? *GTX *47.* 3 1 -NVIDIA GTX 480M .*NVIDIA *(GeForce)? *GTX *480M.* 3 1 -NVIDIA GTX 485M .*NVIDIA *(GeForce)? *GTX *485M.* 3 1 -NVIDIA GTX 480 .*NVIDIA *(GeForce)? *GTX *48.* 3 1 -NVIDIA GTX 530 .*NVIDIA *(GeForce)? *GTX *53.* 3 1 -NVIDIA GTX 550 .*NVIDIA *(GeForce)? *GTX *55.* 3 1 -NVIDIA GTX 560 .*NVIDIA *(GeForce)? *GTX *56.* 3 1 -NVIDIA GTX 570 .*NVIDIA *(GeForce)? *GTX *57.* 3 1 -NVIDIA GTX 580M .*NVIDIA *(GeForce)? *GTX *580M.* 3 1 -NVIDIA GTX 580 .*NVIDIA *(GeForce)? *GTX *58.* 3 1 -NVIDIA GTX 590 .*NVIDIA *(GeForce)? *GTX *59.* 3 1 -NVIDIA C51 .*NVIDIA *(GeForce)? *C51.* 0 1 -NVIDIA G72 .*NVIDIA *(GeForce)? *G72.* 1 1 -NVIDIA G73 .*NVIDIA *(GeForce)? *G73.* 1 1 -NVIDIA G84 .*NVIDIA *(GeForce)? *G84.* 2 1 -NVIDIA G86 .*NVIDIA *(GeForce)? *G86.* 3 1 -NVIDIA G92 .*NVIDIA *(GeForce)? *G92.* 3 1 +NVIDIA 205 .*NVIDIA .*GeForce 205.* 2 1 +NVIDIA 210 .*NVIDIA .*GeForce 210.* 2 1 +NVIDIA 310M .*NVIDIA .*GeForce 310M.* 1 1 +NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 +NVIDIA 315M .*NVIDIA .*GeForce 315M.* 2 1 +NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 +NVIDIA 320M .*NVIDIA .*GeForce 320M.* 2 1 +NVIDIA G100M .*NVIDIA .*100M.* 0 1 +NVIDIA G100 .*NVIDIA .*100.* 0 1 +NVIDIA G102M .*NVIDIA .*102M.* 0 1 +NVIDIA G103M .*NVIDIA .*103M.* 0 1 +NVIDIA G105M .*NVIDIA .*105M.* 0 1 +NVIDIA G 110M .*NVIDIA .*110M.* 0 1 +NVIDIA G 120M .*NVIDIA .*120M.* 1 1 +NVIDIA G 200 .*NVIDIA .*200(M)?.* 0 1 +NVIDIA G 205M .*NVIDIA .*205(M)?.* 0 1 +NVIDIA G 210 .*NVIDIA .*210(M)?.* 1 1 +NVIDIA 305M .*NVIDIA .*305(M)?.* 1 1 +NVIDIA G 310M .*NVIDIA .*310(M)?.* 2 1 +NVIDIA G 315 .*NVIDIA .*315(M)?.* 2 1 +NVIDIA G 320M .*NVIDIA .*320(M)?.* 2 1 +NVIDIA G 405 .*NVIDIA .*405(M)?.* 1 1 +NVIDIA G 410M .*NVIDIA .*410(M)?.* 1 1 +NVIDIA GT 120M .*NVIDIA .*GT *120(M)?.* 2 1 +NVIDIA GT 120 .*NVIDIA .*GT.*120 2 1 +NVIDIA GT 130M .*NVIDIA .*GT *130(M)?.* 2 1 +NVIDIA GT 140M .*NVIDIA .*GT *140(M)?.* 2 1 +NVIDIA GT 150M .*NVIDIA .*GT(S)? *150(M)?.* 2 1 +NVIDIA GT 160M .*NVIDIA .*GT *160(M)?.* 2 1 +NVIDIA GT 220M .*NVIDIA .*GT *220(M)?.* 2 1 +NVIDIA GT 230M .*NVIDIA .*GT *230(M)?.* 2 1 +NVIDIA GT 240M .*NVIDIA .*GT *240(M)?.* 2 1 +NVIDIA GT 250M .*NVIDIA .*GT *250(M)?.* 2 1 +NVIDIA GT 260M .*NVIDIA .*GT *260(M)?.* 2 1 +NVIDIA GT 320M .*NVIDIA .*GT *320(M)?.* 2 1 +NVIDIA GT 325M .*NVIDIA .*GT *325(M)?.* 0 1 +NVIDIA GT 330M .*NVIDIA .*GT *330(M)?.* 3 1 +NVIDIA GT 335M .*NVIDIA .*GT *335(M)?.* 1 1 +NVIDIA GT 340M .*NVIDIA .*GT *340(M)?.* 2 1 +NVIDIA GT 415M .*NVIDIA .*GT *415(M)?.* 2 1 +NVIDIA GT 420M .*NVIDIA .*GT *420(M)?.* 2 1 +NVIDIA GT 425M .*NVIDIA .*GT *425(M)?.* 3 1 +NVIDIA GT 430M .*NVIDIA .*GT *430(M)?.* 3 1 +NVIDIA GT 435M .*NVIDIA .*GT *435(M)?.* 3 1 +NVIDIA GT 440M .*NVIDIA .*GT *440(M)?.* 3 1 +NVIDIA GT 445M .*NVIDIA .*GT *445(M)?.* 3 1 +NVIDIA GT 450M .*NVIDIA .*GT *450(M)?.* 3 1 +NVIDIA GT 520M .*NVIDIA .*GT *52.(M)?.* 3 1 +NVIDIA GT 530M .*NVIDIA .*GT *530(M)?.* 3 1 +NVIDIA GT 540M .*NVIDIA .*GT *54.(M)?.* 3 1 +NVIDIA GT 550M .*NVIDIA .*GT *550(M)?.* 3 1 +NVIDIA GT 555M .*NVIDIA .*GT *555(M)?.* 3 1 +NVIDIA GTS 160M .*NVIDIA .*GT(S)? *160(M)?.* 2 1 +NVIDIA GTS 240 .*NVIDIA .*GTS *24.* 3 1 +NVIDIA GTS 250 .*NVIDIA .*GTS *25.* 3 1 +NVIDIA GTS 350M .*NVIDIA .*GTS *350M.* 3 1 +NVIDIA GTS 360M .*NVIDIA .*GTS *360M.* 3 1 +NVIDIA GTS 360 .*NVIDIA .*GTS *360.* 3 1 +NVIDIA GTS 450 .*NVIDIA .*GTS *45.* 3 1 +NVIDIA GTX 260 .*NVIDIA .*GTX *26.* 3 1 +NVIDIA GTX 275 .*NVIDIA .*GTX *275.* 3 1 +NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 3 1 +NVIDIA GTX 285 .*NVIDIA .*GTX *285.* 3 1 +NVIDIA GTX 280 .*NVIDIA .*GTX *280.* 3 1 +NVIDIA GTX 290 .*NVIDIA .*GTX *290.* 3 1 +NVIDIA GTX 295 .*NVIDIA .*GTX *295.* 3 1 +NVIDIA GTX 460M .*NVIDIA .*GTX *460M.* 3 1 +NVIDIA GTX 465 .*NVIDIA .*GTX *465.* 3 1 +NVIDIA GTX 460 .*NVIDIA .*GTX *46.* 3 1 +NVIDIA GTX 470M .*NVIDIA .*GTX *470M.* 3 1 +NVIDIA GTX 470 .*NVIDIA .*GTX *47.* 3 1 +NVIDIA GTX 480M .*NVIDIA .*GTX *480M.* 3 1 +NVIDIA GTX 485M .*NVIDIA .*GTX *485M.* 3 1 +NVIDIA GTX 480 .*NVIDIA .*GTX *48.* 3 1 +NVIDIA GTX 530 .*NVIDIA .*GTX *53.* 3 1 +NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 3 1 +NVIDIA GTX 560 .*NVIDIA .*GTX *56.* 3 1 +NVIDIA GTX 570 .*NVIDIA .*GTX *57.* 3 1 +NVIDIA GTX 580M .*NVIDIA .*GTX *580M.* 3 1 +NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 3 1 +NVIDIA GTX 590 .*NVIDIA .*GTX *59.* 3 1 +NVIDIA C51 .*NVIDIA .*C51.* 0 1 +NVIDIA G72 .*NVIDIA .*G72.* 1 1 +NVIDIA G73 .*NVIDIA .*G73.* 1 1 +NVIDIA G84 .*NVIDIA .*G84.* 2 1 +NVIDIA G86 .*NVIDIA .*G86.* 3 1 +NVIDIA G92 .*NVIDIA .*G92.* 3 1 NVIDIA GeForce .*GeForce 256.* 0 0 NVIDIA GeForce 2 .*GeForce ?2 ?.* 0 1 NVIDIA GeForce 3 .*GeForce ?3 ?.* 0 1 NVIDIA GeForce 3 Ti .*GeForce ?3 Ti.* 0 1 -NVIDIA GeForce 4 .*NVIDIA.*GeForce ?4.* 0 1 -NVIDIA GeForce 4 Go .*NVIDIA.*GeForce ?4.*Go.* 0 1 -NVIDIA GeForce 4 MX .*NVIDIA.*GeForce ?4 MX.* 0 1 -NVIDIA GeForce 4 PCX .*NVIDIA.*GeForce ?4 PCX.* 0 1 -NVIDIA GeForce 4 Ti .*NVIDIA.*GeForce ?4 Ti.* 0 1 -NVIDIA GeForce 6100 .*NVIDIA.*GeForce 61.* 0 1 -NVIDIA GeForce 6200 .*NVIDIA.*GeForce 62.* 0 1 -NVIDIA GeForce 6500 .*NVIDIA.*GeForce 65.* 0 1 -NVIDIA GeForce 6600 .*NVIDIA.*GeForce 66.* 1 1 -NVIDIA GeForce 6700 .*NVIDIA.*GeForce 67.* 2 1 -NVIDIA GeForce 6800 .*NVIDIA.*GeForce 68.* 2 1 -NVIDIA GeForce 7000 .*NVIDIA.*GeForce 70.* 0 1 -NVIDIA GeForce 7100 .*NVIDIA.*GeForce 71.* 0 1 -NVIDIA GeForce 7200 .*NVIDIA.*GeForce 72.* 1 1 -NVIDIA GeForce 7300 .*NVIDIA.*GeForce 73.* 1 1 -NVIDIA GeForce 7500 .*NVIDIA.*GeForce 75.* 1 1 -NVIDIA GeForce 7600 .*NVIDIA.*GeForce 76.* 2 1 -NVIDIA GeForce 7800 .*NVIDIA.*GeForce 78.* 2 1 -NVIDIA GeForce 7900 .*NVIDIA.*GeForce 79.* 2 1 -NVIDIA GeForce 8100 .*NVIDIA.*GeForce 81.* 1 1 -NVIDIA GeForce 8200M .*NVIDIA.*GeForce 8200M.* 1 1 -NVIDIA GeForce 8200 .*NVIDIA.*GeForce 82.* 1 1 -NVIDIA GeForce 8300 .*NVIDIA.*GeForce 83.* 1 1 -NVIDIA GeForce 8400M .*NVIDIA.*GeForce 8400M.* 1 1 -NVIDIA GeForce 8400 .*NVIDIA.*GeForce 84.* 1 1 -NVIDIA GeForce 8500 .*NVIDIA.*GeForce 85.* 3 1 -NVIDIA GeForce 8600M .*NVIDIA.*GeForce 8600M.* 1 1 -NVIDIA GeForce 8600 .*NVIDIA.*GeForce 86.* 3 1 -NVIDIA GeForce 8700M .*NVIDIA.*GeForce 8700M.* 3 1 -NVIDIA GeForce 8700 .*NVIDIA.*GeForce 87.* 3 1 -NVIDIA GeForce 8800M .*NVIDIA.*GeForce 8800M.* 3 1 -NVIDIA GeForce 8800 .*NVIDIA.*GeForce 88.* 3 1 -NVIDIA GeForce 9100M .*NVIDIA.*GeForce 9100M.* 0 1 -NVIDIA GeForce 9100 .*NVIDIA.*GeForce 91.* 0 1 -NVIDIA GeForce 9200M .*NVIDIA.*GeForce 9200M.* 1 1 -NVIDIA GeForce 9200 .*NVIDIA.*GeForce 92.* 1 1 -NVIDIA GeForce 9300M .*NVIDIA.*GeForce 9300M.* 1 1 -NVIDIA GeForce 9300 .*NVIDIA.*GeForce 93.* 1 1 -NVIDIA GeForce 9400M .*NVIDIA.*GeForce 9400M.* 1 1 -NVIDIA GeForce 9400 .*NVIDIA.*GeForce 94.* 1 1 -NVIDIA GeForce 9500M .*NVIDIA.*GeForce 9500M.* 2 1 -NVIDIA GeForce 9500 .*NVIDIA.*GeForce 95.* 2 1 -NVIDIA GeForce 9600M .*NVIDIA.*GeForce 9600M.* 3 1 -NVIDIA GeForce 9600 .*NVIDIA.*GeForce 96.* 2 1 -NVIDIA GeForce 9700M .*NVIDIA.*GeForce 9700M.* 2 1 -NVIDIA GeForce 9800M .*NVIDIA.*GeForce 9800M.* 3 1 -NVIDIA GeForce 9800 .*NVIDIA.*GeForce 98.* 3 1 -NVIDIA GeForce FX 5100 .*NVIDIA.*GeForce FX 51.* 0 1 -NVIDIA GeForce FX 5200 .*NVIDIA.*GeForce FX 52.* 0 1 -NVIDIA GeForce FX 5300 .*NVIDIA.*GeForce FX 53.* 0 1 -NVIDIA GeForce FX 5500 .*NVIDIA.*GeForce FX 55.* 0 1 -NVIDIA GeForce FX 5600 .*NVIDIA.*GeForce FX 56.* 0 1 -NVIDIA GeForce FX 5700 .*NVIDIA.*GeForce FX 57.* 1 1 -NVIDIA GeForce FX 5800 .*NVIDIA.*GeForce FX 58.* 1 1 -NVIDIA GeForce FX 5900 .*NVIDIA.*GeForce FX 59.* 1 1 -NVIDIA GeForce FX Go5100 .*NVIDIA.*GeForce FX Go51.* 0 1 -NVIDIA GeForce FX Go5200 .*NVIDIA.*GeForce FX Go52.* 0 1 -NVIDIA GeForce FX Go5300 .*NVIDIA.*GeForce FX Go53.* 0 1 -NVIDIA GeForce FX Go5500 .*NVIDIA.*GeForce FX Go55.* 0 1 -NVIDIA GeForce FX Go5600 .*NVIDIA.*GeForce FX Go56.* 0 1 -NVIDIA GeForce FX Go5700 .*NVIDIA.*GeForce FX Go57.* 1 1 -NVIDIA GeForce FX Go5800 .*NVIDIA.*GeForce FX Go58.* 1 1 -NVIDIA GeForce FX Go5900 .*NVIDIA.*GeForce FX Go59.* 1 1 -NVIDIA GeForce FX Go5xxx .*NVIDIA.*GeForce FX Go.* 0 1 -NVIDIA GeForce Go 6100 .*NVIDIA.*GeForce Go 61.* 0 1 -NVIDIA GeForce Go 6200 .*NVIDIA.*GeForce Go 62.* 0 1 -NVIDIA GeForce Go 6400 .*NVIDIA.*GeForce Go 64.* 1 1 -NVIDIA GeForce Go 6500 .*NVIDIA.*GeForce Go 65.* 1 1 -NVIDIA GeForce Go 6600 .*NVIDIA.*GeForce Go 66.* 1 1 -NVIDIA GeForce Go 6700 .*NVIDIA.*GeForce Go 67.* 1 1 -NVIDIA GeForce Go 6800 .*NVIDIA.*GeForce Go 68.* 1 1 -NVIDIA GeForce Go 7200 .*NVIDIA.*GeForce Go 72.* 1 1 -NVIDIA GeForce Go 7300 LE .*NVIDIA.*GeForce Go 73.*LE.* 0 1 -NVIDIA GeForce Go 7300 .*NVIDIA.*GeForce Go 73.* 1 1 -NVIDIA GeForce Go 7400 .*NVIDIA.*GeForce Go 74.* 1 1 -NVIDIA GeForce Go 7600 .*NVIDIA.*GeForce Go 76.* 2 1 -NVIDIA GeForce Go 7700 .*NVIDIA.*GeForce Go 77.* 2 1 -NVIDIA GeForce Go 7800 .*NVIDIA.*GeForce Go 78.* 2 1 -NVIDIA GeForce Go 7900 .*NVIDIA.*GeForce Go 79.* 2 1 -NVIDIA D9M .*NVIDIA.*D9M.* 1 1 -NVIDIA G94 .*NVIDIA.*G94.* 3 1 +NVIDIA GeForce 4 .*NVIDIA .*GeForce ?4.* 0 1 +NVIDIA GeForce 4 Go .*NVIDIA .*GeForce ?4.*Go.* 0 1 +NVIDIA GeForce 4 MX .*NVIDIA .*GeForce ?4 MX.* 0 1 +NVIDIA GeForce 4 PCX .*NVIDIA .*GeForce ?4 PCX.* 0 1 +NVIDIA GeForce 4 Ti .*NVIDIA .*GeForce ?4 Ti.* 0 1 +NVIDIA GeForce 6100 .*NVIDIA .*GeForce 61.* 0 1 +NVIDIA GeForce 6200 .*NVIDIA .*GeForce 62.* 0 1 +NVIDIA GeForce 6500 .*NVIDIA .*GeForce 65.* 0 1 +NVIDIA GeForce 6600 .*NVIDIA .*GeForce 66.* 1 1 +NVIDIA GeForce 6700 .*NVIDIA .*GeForce 67.* 2 1 +NVIDIA GeForce 6800 .*NVIDIA .*GeForce 68.* 2 1 +NVIDIA GeForce 7000 .*NVIDIA .*GeForce 70.* 0 1 +NVIDIA GeForce 7100 .*NVIDIA .*GeForce 71.* 0 1 +NVIDIA GeForce 7200 .*NVIDIA .*GeForce 72.* 1 1 +NVIDIA GeForce 7300 .*NVIDIA .*GeForce 73.* 1 1 +NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 1 1 +NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 +NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 +NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 2 1 +NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1 +NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 +NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 +NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 1 1 +NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 1 1 +NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 1 1 +NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 3 1 +NVIDIA GeForce 8600M .*NVIDIA .*GeForce 8600M.* 1 1 +NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1 +NVIDIA GeForce 8700M .*NVIDIA .*GeForce 8700M.* 3 1 +NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 +NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 3 1 +NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 +NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1 +NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 +NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 +NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 +NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 1 1 +NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 +NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 1 1 +NVIDIA GeForce 9400 .*NVIDIA .*GeForce 94.* 1 1 +NVIDIA GeForce 9500M .*NVIDIA .*GeForce 9500M.* 2 1 +NVIDIA GeForce 9500 .*NVIDIA .*GeForce 95.* 2 1 +NVIDIA GeForce 9600M .*NVIDIA .*GeForce 9600M.* 3 1 +NVIDIA GeForce 9600 .*NVIDIA .*GeForce 96.* 2 1 +NVIDIA GeForce 9700M .*NVIDIA .*GeForce 9700M.* 2 1 +NVIDIA GeForce 9800M .*NVIDIA .*GeForce 9800M.* 3 1 +NVIDIA GeForce 9800 .*NVIDIA .*GeForce 98.* 3 1 +NVIDIA GeForce FX 5100 .*NVIDIA .*GeForce FX 51.* 0 1 +NVIDIA GeForce FX 5200 .*NVIDIA .*GeForce FX 52.* 0 1 +NVIDIA GeForce FX 5300 .*NVIDIA .*GeForce FX 53.* 0 1 +NVIDIA GeForce FX 5500 .*NVIDIA .*GeForce FX 55.* 0 1 +NVIDIA GeForce FX 5600 .*NVIDIA .*GeForce FX 56.* 0 1 +NVIDIA GeForce FX 5700 .*NVIDIA .*GeForce FX 57.* 1 1 +NVIDIA GeForce FX 5800 .*NVIDIA .*GeForce FX 58.* 1 1 +NVIDIA GeForce FX 5900 .*NVIDIA .*GeForce FX 59.* 1 1 +NVIDIA GeForce FX Go5100 .*NVIDIA .*GeForce FX Go51.* 0 1 +NVIDIA GeForce FX Go5200 .*NVIDIA .*GeForce FX Go52.* 0 1 +NVIDIA GeForce FX Go5300 .*NVIDIA .*GeForce FX Go53.* 0 1 +NVIDIA GeForce FX Go5500 .*NVIDIA .*GeForce FX Go55.* 0 1 +NVIDIA GeForce FX Go5600 .*NVIDIA .*GeForce FX Go56.* 0 1 +NVIDIA GeForce FX Go5700 .*NVIDIA .*GeForce FX Go57.* 1 1 +NVIDIA GeForce FX Go5800 .*NVIDIA .*GeForce FX Go58.* 1 1 +NVIDIA GeForce FX Go5900 .*NVIDIA .*GeForce FX Go59.* 1 1 +NVIDIA GeForce FX Go5xxx .*NVIDIA .*GeForce FX Go.* 0 1 +NVIDIA GeForce Go 6100 .*NVIDIA .*GeForce Go 61.* 0 1 +NVIDIA GeForce Go 6200 .*NVIDIA .*GeForce Go 62.* 0 1 +NVIDIA GeForce Go 6400 .*NVIDIA .*GeForce Go 64.* 1 1 +NVIDIA GeForce Go 6500 .*NVIDIA .*GeForce Go 65.* 1 1 +NVIDIA GeForce Go 6600 .*NVIDIA .*GeForce Go 66.* 1 1 +NVIDIA GeForce Go 6700 .*NVIDIA .*GeForce Go 67.* 1 1 +NVIDIA GeForce Go 6800 .*NVIDIA .*GeForce Go 68.* 1 1 +NVIDIA GeForce Go 7200 .*NVIDIA .*GeForce Go 72.* 1 1 +NVIDIA GeForce Go 7300 LE .*NVIDIA .*GeForce Go 73.*LE.* 0 1 +NVIDIA GeForce Go 7300 .*NVIDIA .*GeForce Go 73.* 1 1 +NVIDIA GeForce Go 7400 .*NVIDIA .*GeForce Go 74.* 1 1 +NVIDIA GeForce Go 7600 .*NVIDIA .*GeForce Go 76.* 2 1 +NVIDIA GeForce Go 7700 .*NVIDIA .*GeForce Go 77.* 2 1 +NVIDIA GeForce Go 7800 .*NVIDIA .*GeForce Go 78.* 2 1 +NVIDIA GeForce Go 7900 .*NVIDIA .*GeForce Go 79.* 2 1 +NVIDIA D9M .*NVIDIA .*D9M.* 1 1 +NVIDIA G94 .*NVIDIA .*G94.* 3 1 NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 -NVIDIA ION 2 .*NVIDIA ION 2.* 2 1 -NVIDIA ION .*NVIDIA ION.* 2 1 -NVIDIA NB9M .*GeForce NB9M.* 1 1 -NVIDIA NB9P .*GeForce NB9P.* 1 1 +NVIDIA ION 2 .*NVIDIA .* ION 2.* 2 1 +NVIDIA ION .*NVIDIA .* ION.* 2 1 +NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 +NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 +NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 +NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 +NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 +NVIDIA N10 .*NVIDIA .*N10.* 1 1 NVIDIA GeForce PCX .*GeForce PCX.* 0 1 -NVIDIA Generic .*NVIDIA.*Unknown.* 0 0 -NVIDIA NV17 .*GeForce NV17.* 0 1 -NVIDIA NV34 .*NVIDIA.*NV34.* 0 1 -NVIDIA NV35 .*NVIDIA.*NV35.* 0 1 -NVIDIA NV36 .*GeForce NV36.* 1 1 -NVIDIA NV43 .*NVIDIA *NV43.* 1 1 -NVIDIA NV44 .*NVIDIA *NV44.* 1 1 -NVIDIA nForce .*NVIDIA *nForce.* 0 0 -NVIDIA MCP78 .*NVIDIA *MCP78.* 1 1 +NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 +NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 +NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 +NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 +NVIDIA NV36 .*NVIDIA .*NV36.* 1 1 +NVIDIA NV41 .*NVIDIA .*NV41.* 1 1 +NVIDIA NV43 .*NVIDIA .*NV43.* 1 1 +NVIDIA NV44 .*NVIDIA .*NV44.* 1 1 +NVIDIA nForce .*NVIDIA .*nForce.* 0 0 +NVIDIA MCP51 .*NVIDIA .*MCP51.* 1 1 +NVIDIA MCP61 .*NVIDIA .*MCP61.* 1 1 +NVIDIA MCP67 .*NVIDIA .*MCP67.* 1 1 +NVIDIA MCP68 .*NVIDIA .*MCP68.* 1 1 +NVIDIA MCP73 .*NVIDIA .*MCP73.* 1 1 +NVIDIA MCP77 .*NVIDIA .*MCP77.* 1 1 +NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 +NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 +NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 NVIDIA Quadro2 .*Quadro2.* 0 1 NVIDIA Quadro 1000M .*Quadro.*1000M.* 2 1 NVIDIA Quadro 2000 M/D .*Quadro.*2000.* 3 1 +NVIDIA Quadro 3000M .*Quadro.*3000M.* 3 1 NVIDIA Quadro 4000M .*Quadro.*4000M.* 3 1 NVIDIA Quadro 4000 .*Quadro *4000.* 3 1 NVIDIA Quadro 50x0 M .*Quadro.*50.0.* 3 1 @@ -483,6 +500,7 @@ NVIDIA Quadro 400 .*Quadro.*400.* 2 1 NVIDIA Quadro 600 .*Quadro.*600.* 2 1 NVIDIA Quadro4 .*Quadro4.* 0 1 NVIDIA Quadro DCC .*Quadro DCC.* 0 1 +NVIDIA Quadro CX .*Quadro.*CX.* 3 1 NVIDIA Quadro FX 770M .*Quadro.*FX *770M.* 2 1 NVIDIA Quadro FX 1500M .*Quadro.*FX *1500M.* 1 1 NVIDIA Quadro FX 1600M .*Quadro.*FX *1600M.* 2 1 @@ -495,16 +513,16 @@ NVIDIA Quadro FX 3700 .*Quadro.*FX *3700.* 3 1 NVIDIA Quadro FX 3800 .*Quadro.*FX *3800.* 3 1 NVIDIA Quadro FX 4500 .*Quadro.*FX *45.* 3 1 NVIDIA Quadro FX 880M .*Quadro.*FX *880M.* 3 1 -NVIDIA Quadro FX 4800 .*NVIDIA.*Quadro *FX *4800.* 3 1 +NVIDIA Quadro FX 4800 .*NVIDIA .*Quadro *FX *4800.* 3 1 NVIDIA Quadro FX .*Quadro FX.* 1 1 NVIDIA Quadro NVS 1xxM .*Quadro NVS *1.[05]M.* 0 1 -NVIDIA Quadro NVS 300M .*NVIDIA.*NVS *300M.* 2 1 -NVIDIA Quadro NVS 320M .*NVIDIA.*NVS *320M.* 2 1 -NVIDIA Quadro NVS 2100M .*NVIDIA.*NVS *2100M.* 2 1 -NVIDIA Quadro NVS 3100M .*NVIDIA.*NVS *3100M.* 2 1 -NVIDIA Quadro NVS 4200M .*NVIDIA.*NVS *4200M.* 2 1 -NVIDIA Quadro NVS 5100M .*NVIDIA.*NVS *5100M.* 2 1 -NVIDIA Quadro NVS .*NVIDIA.*NVS 0 1 +NVIDIA Quadro NVS 300M .*NVIDIA .*NVS *300M.* 2 1 +NVIDIA Quadro NVS 320M .*NVIDIA .*NVS *320M.* 2 1 +NVIDIA Quadro NVS 2100M .*NVIDIA .*NVS *2100M.* 2 1 +NVIDIA Quadro NVS 3100M .*NVIDIA .*NVS *3100M.* 2 1 +NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS *4200M.* 2 1 +NVIDIA Quadro NVS 5100M .*NVIDIA .*NVS *5100M.* 2 1 +NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 NVIDIA RIVA TNT .*RIVA TNT.* 0 0 S3 .*S3 Graphics.* 0 0 SiS SiS.* 0 0 -- cgit v1.2.3 From f8fc12860843ba0799c8faf7f9b00bd6e63c3ecc Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Thu, 6 Oct 2011 16:41:36 -0400 Subject: update recognition results for storm-1602 --- indra/newview/tests/gpus_results.txt | 330 +++++++++++++++++------------------ 1 file changed, 165 insertions(+), 165 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/tests/gpus_results.txt b/indra/newview/tests/gpus_results.txt index 0b349b481d..f13b832ffd 100644 --- a/indra/newview/tests/gpus_results.txt +++ b/indra/newview/tests/gpus_results.txt @@ -60,7 +60,7 @@ ATI Mobility Radeon HD 4800 ATI Mobility Radeon HD 5400 supported 3 ATI Mobility Radeon HD 5400 ATI Mobility Radeon HD 5600 supported 3 ATI Mobility Radeon HD 5600 ATI Mobility Radeon X1xxx supported 1 ATI Radeon X1xxx -ATI Mobility Radeon X2xxx supported 0 ATI Radeon +ATI Mobility Radeon X2xxx supported 1 ATI Radeon X2xxx ATI Mobility Radeon X3xx supported 0 ATI Radeon X300 ATI Mobility Radeon X6xx supported 1 ATI Radeon X600 ATI Mobility Radeon X7xx supported 1 ATI Radeon X700 @@ -149,7 +149,7 @@ ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4200 ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4250 supported 2 ATI Mobility Radeon HD 4200 ATI Technologies Inc. AMD RADEON HD 6350 supported 3 ATI Radeon HD 6300 ATI Technologies Inc. AMD RADEON HD 6450 supported 3 ATI Radeon HD 6400 -ATI Technologies Inc. AMD RADEON HD 6670 supported 3 ATI Radeon HD 66xx +ATI Technologies Inc. AMD RADEON HD 6670 supported 3 ATI Radeon HD 6600 ATI Technologies Inc. AMD Radeon 6600M and 6700M Series supported 0 ATI Technologies ATI Technologies Inc. AMD Radeon HD 6200 series Graphics supported 3 ATI Radeon HD 6200 ATI Technologies Inc. AMD Radeon HD 6250 Graphics supported 3 ATI Radeon HD 6200 @@ -161,23 +161,23 @@ ATI Technologies Inc. AMD Radeon HD 6310M ATI Technologies Inc. AMD Radeon HD 6330M supported 3 ATI Radeon HD 6300 ATI Technologies Inc. AMD Radeon HD 6350 supported 3 ATI Radeon HD 6300 ATI Technologies Inc. AMD Radeon HD 6370M supported 3 ATI Radeon HD 6300 -ATI Technologies Inc. AMD Radeon HD 6400M Series supported 3 ATI Radeon HD 64xxM +ATI Technologies Inc. AMD Radeon HD 6400M Series supported 3 ATI Radeon HD 64xx ATI Technologies Inc. AMD Radeon HD 6450 supported 3 ATI Radeon HD 6400 -ATI Technologies Inc. AMD Radeon HD 6470M supported 3 ATI Radeon HD 64xxM -ATI Technologies Inc. AMD Radeon HD 6490M supported 3 ATI Radeon HD 64xxM +ATI Technologies Inc. AMD Radeon HD 6470M supported 3 ATI Radeon HD 64xx +ATI Technologies Inc. AMD Radeon HD 6490M supported 3 ATI Radeon HD 64xx ATI Technologies Inc. AMD Radeon HD 6500 Series supported 3 ATI Radeon HD 6500 -ATI Technologies Inc. AMD Radeon HD 6500M Series supported 3 ATI Radeon HD 6500 -ATI Technologies Inc. AMD Radeon HD 6500M/5600/5700 Series supported 3 ATI Radeon HD 6500 -ATI Technologies Inc. AMD Radeon HD 6530M supported 3 ATI Radeon HD 6500 -ATI Technologies Inc. AMD Radeon HD 6550M supported 3 ATI Radeon HD 6500 +ATI Technologies Inc. AMD Radeon HD 6500M Series supported 3 ATI Radeon HD 65xx +ATI Technologies Inc. AMD Radeon HD 6500M/5600/5700 Series supported 3 ATI Radeon HD 65xx +ATI Technologies Inc. AMD Radeon HD 6530M supported 3 ATI Radeon HD 65xx +ATI Technologies Inc. AMD Radeon HD 6550M supported 3 ATI Radeon HD 65xx ATI Technologies Inc. AMD Radeon HD 6570 supported 3 ATI Radeon HD 6500 -ATI Technologies Inc. AMD Radeon HD 6570M supported 3 ATI Radeon HD 6500 -ATI Technologies Inc. AMD Radeon HD 6570M/5700 Series supported 3 ATI Radeon HD 6500 -ATI Technologies Inc. AMD Radeon HD 6600 Series supported 3 ATI Radeon HD 66xx +ATI Technologies Inc. AMD Radeon HD 6570M supported 3 ATI Radeon HD 65xx +ATI Technologies Inc. AMD Radeon HD 6570M/5700 Series supported 3 ATI Radeon HD 65xx +ATI Technologies Inc. AMD Radeon HD 6600 Series supported 3 ATI Radeon HD 6600 ATI Technologies Inc. AMD Radeon HD 6600M Series supported 3 ATI Radeon HD 66xx ATI Technologies Inc. AMD Radeon HD 6630M supported 3 ATI Radeon HD 66xx ATI Technologies Inc. AMD Radeon HD 6650M supported 3 ATI Radeon HD 66xx -ATI Technologies Inc. AMD Radeon HD 6670 supported 3 ATI Radeon HD 66xx +ATI Technologies Inc. AMD Radeon HD 6670 supported 3 ATI Radeon HD 6600 ATI Technologies Inc. AMD Radeon HD 6700 Series supported 3 ATI Radeon HD 6700 ATI Technologies Inc. AMD Radeon HD 6750 supported 3 ATI Radeon HD 6700 ATI Technologies Inc. AMD Radeon HD 6750M supported 3 ATI Radeon HD 6700 @@ -193,19 +193,19 @@ ATI Technologies Inc. AMD Radeon HD 6900 Series ATI Technologies Inc. AMD Radeon HD 6900M Series supported 3 ATI Radeon HD 6900 ATI Technologies Inc. AMD Radeon HD 6970M supported 3 ATI Radeon HD 6900 ATI Technologies Inc. AMD Radeon HD 6990 supported 3 ATI Radeon HD 6900 -ATI Technologies Inc. AMD Radeon(TM) HD 6470M supported 3 ATI Radeon HD 64xxM -ATI Technologies Inc. AMD Radeon(TM) HD 6480G supported 0 ATI Technologies -ATI Technologies Inc. AMD Radeon(TM) HD 6520G supported 0 ATI Technologies -ATI Technologies Inc. AMD Radeon(TM) HD 6620G supported 0 ATI Technologies -ATI Technologies Inc. AMD Radeon(TM) HD 6630M supported 0 ATI Technologies +ATI Technologies Inc. AMD Radeon(TM) HD 6470M supported 3 ATI Radeon HD 64xx +ATI Technologies Inc. AMD Radeon(TM) HD 6480G supported 3 ATI Radeon HD 64xx +ATI Technologies Inc. AMD Radeon(TM) HD 6520G supported 3 ATI Radeon HD 65xx +ATI Technologies Inc. AMD Radeon(TM) HD 6620G supported 3 ATI Radeon HD 66xx +ATI Technologies Inc. AMD Radeon(TM) HD 6630M supported 3 ATI Radeon HD 66xx ATI Technologies Inc. ASUS 5870 Eyefinity 6 supported 0 ATI Technologies ATI Technologies Inc. ASUS A9550 Series supported 1 ATI ASUS A9xxx ATI Technologies Inc. ASUS AH2600 Series supported 3 ATI ASUS AH26xx ATI Technologies Inc. ASUS AH3450 Series supported 1 ATI ASUS AH34xx ATI Technologies Inc. ASUS AH3650 Series supported 3 ATI ASUS AH36xx ATI Technologies Inc. ASUS AH4650 Series supported 3 ATI ASUS AH46xx -ATI Technologies Inc. ASUS ARES supported 0 ATI Technologies -ATI Technologies Inc. ASUS EAH2900 Series supported 0 ATI Technologies +ATI Technologies Inc. ASUS ARES supported 3 ATI ASUS ARES +ATI Technologies Inc. ASUS EAH2900 Series supported 3 ATI ASUS EAH29xx ATI Technologies Inc. ASUS EAH3450 Series supported 1 ATI ASUS AH34xx ATI Technologies Inc. ASUS EAH3650 Series supported 3 ATI ASUS AH36xx ATI Technologies Inc. ASUS EAH4350 series supported 1 ATI ASUS EAH43xx @@ -259,10 +259,10 @@ ATI Technologies Inc. ATI MOBILITY RADEON HD 2300 ATI Technologies Inc. ATI MOBILITY RADEON HD 3450 supported 2 ATI Mobility Radeon HD 3400 ATI Technologies Inc. ATI MOBILITY RADEON HD 3650 supported 3 ATI Mobility Radeon HD 3600 ATI Technologies Inc. ATI MOBILITY RADEON X1600 supported 2 ATI Radeon X16xx -ATI Technologies Inc. ATI MOBILITY RADEON X2300 supported 0 ATI Technologies -ATI Technologies Inc. ATI MOBILITY RADEON X2300 HD x86/SSE2 supported 0 ATI Technologies -ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/MMX/3DNow!/SSE2 supported 0 ATI Technologies -ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/SSE2 supported 0 ATI Technologies +ATI Technologies Inc. ATI MOBILITY RADEON X2300 supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI MOBILITY RADEON X2300 HD x86/SSE2 supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/SSE2 supported 1 ATI Radeon X2xxx ATI Technologies Inc. ATI MOBILITY RADEON X300 supported 0 ATI Radeon X300 ATI Technologies Inc. ATI MOBILITY RADEON X600 supported 1 ATI Radeon X600 ATI Technologies Inc. ATI MOBILITY RADEON X700 supported 1 ATI Radeon X700 @@ -277,7 +277,7 @@ ATI Technologies Inc. ATI Mobility Radeon HD 2600 ATI Technologies Inc. ATI Mobility Radeon HD 2600 XT supported 3 ATI Mobility Radeon HD 2600 ATI Technologies Inc. ATI Mobility Radeon HD 2700 supported 3 ATI Mobility Radeon HD 2700 ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series supported 2 ATI Mobility Radeon HD 3400 -ATI Technologies Inc. ATI Mobility Radeon HD 3410 supported 1 ATI Mobility Radeon 4100 +ATI Technologies Inc. ATI Mobility Radeon HD 3410 supported 2 ATI Mobility Radeon HD 3400 ATI Technologies Inc. ATI Mobility Radeon HD 3430 supported 2 ATI Mobility Radeon HD 3400 ATI Technologies Inc. ATI Mobility Radeon HD 3450 supported 2 ATI Mobility Radeon HD 3400 ATI Technologies Inc. ATI Mobility Radeon HD 3470 supported 2 ATI Mobility Radeon HD 3400 @@ -348,13 +348,13 @@ ATI Technologies Inc. ATI Mobility Radeon X1400 x86/SSE2 ATI Technologies Inc. ATI Mobility Radeon X1600 supported 2 ATI Radeon X16xx ATI Technologies Inc. ATI Mobility Radeon X1600 x86/SSE2 supported 2 ATI Radeon X16xx ATI Technologies Inc. ATI Mobility Radeon X1700 x86/SSE2 supported 2 ATI Radeon X17xx -ATI Technologies Inc. ATI Mobility Radeon X2300 supported 0 ATI Technologies -ATI Technologies Inc. ATI Mobility Radeon X2300 (Omega 3.8.442) supported 0 ATI Technologies -ATI Technologies Inc. ATI Mobility Radeon X2300 x86 supported 0 ATI Technologies -ATI Technologies Inc. ATI Mobility Radeon X2300 x86/MMX/3DNow!/SSE2 supported 0 ATI Technologies -ATI Technologies Inc. ATI Mobility Radeon X2300 x86/SSE2 supported 0 ATI Technologies -ATI Technologies Inc. ATI Mobility Radeon X2500 supported 0 ATI Technologies -ATI Technologies Inc. ATI Mobility Radeon X2500 x86/SSE2 supported 0 ATI Technologies +ATI Technologies Inc. ATI Mobility Radeon X2300 supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI Mobility Radeon X2300 (Omega 3.8.442) supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI Mobility Radeon X2300 x86 supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI Mobility Radeon X2300 x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI Mobility Radeon X2300 x86/SSE2 supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI Mobility Radeon X2500 supported 1 ATI Radeon X2xxx +ATI Technologies Inc. ATI Mobility Radeon X2500 x86/SSE2 supported 1 ATI Radeon X2xxx ATI Technologies Inc. ATI Mobility Radeon. HD 530v supported 1 ATI Mobility Radeon HD 530v ATI Technologies Inc. ATI Mobility Radeon. HD 5470 supported 3 ATI Mobility Radeon HD 5400 ATI Technologies Inc. ATI RADEON HD 3200 T25XX by CAMILO supported 1 ATI Radeon HD 3200 @@ -476,7 +476,7 @@ ATI Technologies Inc. ATI Radeon HD 6390 ATI Technologies Inc. ATI Radeon HD 6490M OpenGL Engine supported 3 ATI Radeon HD 6400 ATI Technologies Inc. ATI Radeon HD 6510 supported 3 ATI Radeon HD 6500 ATI Technologies Inc. ATI Radeon HD 6570M supported 3 ATI Radeon HD 6500 -ATI Technologies Inc. ATI Radeon HD 6630M OpenGL Engine supported 3 ATI Radeon HD 66xx +ATI Technologies Inc. ATI Radeon HD 6630M OpenGL Engine supported 3 ATI Radeon HD 6600 ATI Technologies Inc. ATI Radeon HD 6750 supported 3 ATI Radeon HD 6700 ATI Technologies Inc. ATI Radeon HD 6750M OpenGL Engine supported 3 ATI Radeon HD 6700 ATI Technologies Inc. ATI Radeon HD 6770 supported 3 ATI Radeon HD 6700 @@ -554,8 +554,8 @@ ATI Technologies Inc. MOBILITY RADEON Xpress 200 Series SW TCL x86/MMX/3DNow!/SS ATI Technologies Inc. MSI RX9550SE supported 1 ATI Radeon RX9550 ATI Technologies Inc. MSI Radeon X1550 Series supported 2 ATI Radeon X15xx ATI Technologies Inc. Mobility Radeon HD 6000 series supported 0 ATI Technologies -ATI Technologies Inc. Mobility Radeon X2300 HD supported 0 ATI Technologies -ATI Technologies Inc. Mobility Radeon X2300 HD x86/SSE2 supported 0 ATI Technologies +ATI Technologies Inc. Mobility Radeon X2300 HD supported 1 ATI Radeon X2xxx +ATI Technologies Inc. Mobility Radeon X2300 HD x86/SSE2 supported 1 ATI Radeon X2xxx ATI Technologies Inc. RADEON 7000 DDR x86/MMX/3DNow!/SSE supported 0 ATI Radeon 7xxx ATI Technologies Inc. RADEON 7000 DDR x86/SSE2 supported 0 ATI Radeon 7xxx ATI Technologies Inc. RADEON 7500 DDR x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon 7xxx @@ -714,8 +714,8 @@ DRI R300 Project Mesa DRI R300 (RV515 714A) 20090101 x86/MMX/SSE2 TCL DRI R300 Project Mesa DRI R300 (RV515 714A) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 ATI RV515 DRI R300 Project Mesa DRI R300 (RV530 71C4) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 ATI RV530 GPU_CLASS_UNKNOWN NO MATCH -Humper 3D-Analyze v2.3 - http://www.tommti-systems.com NO MATCH -Humper Chromium NO MATCH +Humper 3D-Analyze v2.3 - http://www.tommti-systems.com supported 0 Humper +Humper Chromium supported 0 Humper Imagination Technologies PowerVR SGX545 NO MATCH Intel NO MATCH Intel HD Graphics Family supported 2 Intel HD Graphics @@ -829,8 +829,8 @@ NVIDIA 315 NVIDIA 315M supported 2 NVIDIA G 315 NVIDIA 320M supported 2 NVIDIA G 320M NVIDIA C51 supported 0 NVIDIA C51 -NVIDIA Corporation GeForce GT 230/PCI/SSE2 NO MATCH -NVIDIA Corporation GeForce GTX 285/PCI/SSE2 NO MATCH +NVIDIA Corporation GeForce GT 230/PCI/SSE2 supported 2 NVIDIA GT 230M +NVIDIA Corporation GeForce GTX 285/PCI/SSE2 supported 3 NVIDIA GTX 285 NVIDIA D10M2-20/PCI/SSE2 NO MATCH NVIDIA D10P1-25/PCI/SSE2 NO MATCH NVIDIA D10P1-25/PCI/SSE2/3DNOW! NO MATCH @@ -864,7 +864,7 @@ NVIDIA G73 NVIDIA G84 supported 2 NVIDIA G84 NVIDIA G86 supported 3 NVIDIA G86 NVIDIA G92 supported 3 NVIDIA G92 -NVIDIA G92-200/PCI/SSE2 supported 3 NVIDIA G92 +NVIDIA G92-200/PCI/SSE2 supported 0 NVIDIA G 200 NVIDIA G94 supported 3 NVIDIA G94 NVIDIA G96/PCI/SSE2 NO MATCH NVIDIA G98/PCI/SSE2 NO MATCH @@ -884,8 +884,8 @@ NVIDIA GT 240 NVIDIA GT 240M supported 2 NVIDIA GT 240M NVIDIA GT 250M supported 2 NVIDIA GT 250M NVIDIA GT 260M supported 2 NVIDIA GT 260M -NVIDIA GT 320 supported 2 NVIDIA GT 320M -NVIDIA GT 320M supported 2 NVIDIA GT 320M +NVIDIA GT 320 supported 2 NVIDIA G 320M +NVIDIA GT 320M supported 2 NVIDIA G 320M NVIDIA GT 330 supported 3 NVIDIA GT 330M NVIDIA GT 330M supported 3 NVIDIA GT 330M NVIDIA GT 340 supported 2 NVIDIA GT 340M @@ -897,7 +897,7 @@ NVIDIA GT 520 NVIDIA GT 540 supported 3 NVIDIA GT 540M NVIDIA GT 540M supported 3 NVIDIA GT 540M NVIDIA GT-120 supported 2 NVIDIA GT 120 -NVIDIA GT200/PCI/SSE2 NO MATCH +NVIDIA GT200/PCI/SSE2 supported 0 NVIDIA G 200 NVIDIA GTS 150 supported 2 NVIDIA GT 150M NVIDIA GTS 240 supported 3 NVIDIA GTS 240 NVIDIA GTS 250 supported 3 NVIDIA GTS 250 @@ -944,34 +944,34 @@ NVIDIA GeForce 4 MX NVIDIA GeForce 4 Ti supported 0 NVIDIA GeForce 4 NVIDIA GeForce 405/PCI/SSE2 supported 1 NVIDIA G 405 NVIDIA GeForce 410M/PCI/SSE2 supported 1 NVIDIA G 410M -NVIDIA GeForce 6100 supported 0 NVIDIA GeForce 6100 -NVIDIA GeForce 6100 nForce 400/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 -NVIDIA GeForce 6100 nForce 405/PCI/SSE2 supported 0 NVIDIA GeForce 6100 -NVIDIA GeForce 6100 nForce 405/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 -NVIDIA GeForce 6100 nForce 420/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 -NVIDIA GeForce 6100 nForce 430/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 -NVIDIA GeForce 6100/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 +NVIDIA GeForce 6100 supported 0 NVIDIA G100 +NVIDIA GeForce 6100 nForce 400/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 +NVIDIA GeForce 6100 nForce 405/PCI/SSE2 supported 0 NVIDIA G100 +NVIDIA GeForce 6100 nForce 405/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 +NVIDIA GeForce 6100 nForce 420/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 +NVIDIA GeForce 6100 nForce 430/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 +NVIDIA GeForce 6100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 NVIDIA GeForce 6150 LE/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 NVIDIA GeForce 6150/PCI/SSE2 supported 0 NVIDIA GeForce 6100 NVIDIA GeForce 6150/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 NVIDIA GeForce 6150SE nForce 430/PCI/SSE2 supported 0 NVIDIA GeForce 6100 NVIDIA GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 NVIDIA GeForce 6150SE/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100 -NVIDIA GeForce 6200 supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200 A-LE/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200 A-LE/AGP/SSE2 supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200 A-LE/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200 LE/PCI/SSE2 supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200 LE/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2 supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200/AGP/SSE2 supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200/PCI/SSE/3DNOW! supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200/PCI/SSE2 supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6200 -NVIDIA GeForce 6200SE TurboCache(TM)/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6200 +NVIDIA GeForce 6200 supported 0 NVIDIA G 200 +NVIDIA GeForce 6200 A-LE/AGP/SSE/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 6200 A-LE/AGP/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 6200 A-LE/AGP/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 6200 LE/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 6200 LE/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 6200/AGP/SSE/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 6200/AGP/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 6200/AGP/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 6200/PCI/SSE/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 6200/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 6200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 6200SE TurboCache(TM)/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 NVIDIA GeForce 6500 supported 0 NVIDIA GeForce 6500 NVIDIA GeForce 6500/PCI/SSE2 supported 0 NVIDIA GeForce 6500 NVIDIA GeForce 6600 supported 1 NVIDIA GeForce 6600 @@ -1012,12 +1012,12 @@ NVIDIA GeForce 7050 PV / NVIDIA nForce 630a/PCI/SSE2/3DNOW! NVIDIA GeForce 7050 PV / nForce 630a/PCI/SSE2 supported 0 NVIDIA GeForce 7000 NVIDIA GeForce 7050 PV / nForce 630a/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7000 NVIDIA GeForce 7050 SE / NVIDIA nForce 630a/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7000 -NVIDIA GeForce 7100 supported 0 NVIDIA GeForce 7100 -NVIDIA GeForce 7100 / NVIDIA nForce 620i/PCI/SSE2 supported 0 NVIDIA GeForce 7100 -NVIDIA GeForce 7100 / NVIDIA nForce 630i/PCI/SSE2 supported 0 NVIDIA GeForce 7100 -NVIDIA GeForce 7100 / nForce 630i/PCI/SSE2 supported 0 NVIDIA GeForce 7100 -NVIDIA GeForce 7100 GS/PCI/SSE2 supported 0 NVIDIA GeForce 7100 -NVIDIA GeForce 7100 GS/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7100 +NVIDIA GeForce 7100 supported 0 NVIDIA G100 +NVIDIA GeForce 7100 / NVIDIA nForce 620i/PCI/SSE2 supported 0 NVIDIA G100 +NVIDIA GeForce 7100 / NVIDIA nForce 630i/PCI/SSE2 supported 0 NVIDIA G100 +NVIDIA GeForce 7100 / nForce 630i/PCI/SSE2 supported 0 NVIDIA G100 +NVIDIA GeForce 7100 GS/PCI/SSE2 supported 0 NVIDIA G100 +NVIDIA GeForce 7100 GS/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 NVIDIA GeForce 7150M / nForce 630M/PCI/SSE2 supported 0 NVIDIA GeForce 7100 NVIDIA GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7100 NVIDIA GeForce 7300 supported 1 NVIDIA GeForce 7300 @@ -1029,8 +1029,8 @@ NVIDIA GeForce 7300 GT/PCI/SSE2 NVIDIA GeForce 7300 GT/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300 NVIDIA GeForce 7300 LE/PCI/SSE2 supported 1 NVIDIA GeForce 7300 NVIDIA GeForce 7300 LE/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300 -NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2 supported 1 NVIDIA GeForce 7300 -NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300 +NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 NVIDIA GeForce 7300 SE/PCI/SSE2 supported 1 NVIDIA GeForce 7300 NVIDIA GeForce 7300 SE/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300 NVIDIA GeForce 7350 LE/PCI/SSE2 supported 1 NVIDIA GeForce 7300 @@ -1063,14 +1063,14 @@ NVIDIA GeForce 7900 GT/PCI/SSE2/3DNOW! NVIDIA GeForce 7900 GTX/PCI/SSE2 supported 2 NVIDIA GeForce 7900 NVIDIA GeForce 7950 GT/PCI/SSE2 supported 2 NVIDIA GeForce 7900 NVIDIA GeForce 7950 GT/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7900 -NVIDIA GeForce 8100 supported 1 NVIDIA GeForce 8100 -NVIDIA GeForce 8100 / nForce 720a/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8100 -NVIDIA GeForce 8200 supported 1 NVIDIA GeForce 8200 -NVIDIA GeForce 8200/PCI/SSE2 supported 1 NVIDIA GeForce 8200 -NVIDIA GeForce 8200/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8200 -NVIDIA GeForce 8200M supported 1 NVIDIA GeForce 8200M -NVIDIA GeForce 8200M G/PCI/SSE2 supported 1 NVIDIA GeForce 8200M -NVIDIA GeForce 8200M G/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8200M +NVIDIA GeForce 8100 supported 0 NVIDIA G100 +NVIDIA GeForce 8100 / nForce 720a/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 +NVIDIA GeForce 8200 supported 0 NVIDIA G 200 +NVIDIA GeForce 8200/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 8200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 8200M supported 0 NVIDIA G 200 +NVIDIA GeForce 8200M G/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 8200M G/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 NVIDIA GeForce 8300 supported 1 NVIDIA GeForce 8300 NVIDIA GeForce 8300 GS/PCI/SSE2 supported 1 NVIDIA GeForce 8300 NVIDIA GeForce 8400 supported 1 NVIDIA GeForce 8400 @@ -1116,17 +1116,17 @@ NVIDIA GeForce 8800 GTX/PCI/SSE2 NVIDIA GeForce 8800 Ultra/PCI/SSE2 supported 3 NVIDIA GeForce 8800 NVIDIA GeForce 8800M GTS/PCI/SSE2 supported 3 NVIDIA GeForce 8800M NVIDIA GeForce 8800M GTX/PCI/SSE2 supported 3 NVIDIA GeForce 8800M -NVIDIA GeForce 9100 supported 0 NVIDIA GeForce 9100 -NVIDIA GeForce 9100/PCI/SSE2 supported 0 NVIDIA GeForce 9100 -NVIDIA GeForce 9100/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 9100 -NVIDIA GeForce 9100M supported 0 NVIDIA GeForce 9100M -NVIDIA GeForce 9100M G/PCI/SSE2 supported 0 NVIDIA GeForce 9100M -NVIDIA GeForce 9100M G/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 9100M -NVIDIA GeForce 9200 supported 1 NVIDIA GeForce 9200 -NVIDIA GeForce 9200/PCI/SSE2 supported 1 NVIDIA GeForce 9200 -NVIDIA GeForce 9200/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 9200 -NVIDIA GeForce 9200M GE/PCI/SSE2 supported 1 NVIDIA GeForce 9200M -NVIDIA GeForce 9200M GS/PCI/SSE2 supported 1 NVIDIA GeForce 9200M +NVIDIA GeForce 9100 supported 0 NVIDIA G100 +NVIDIA GeForce 9100/PCI/SSE2 supported 0 NVIDIA G100 +NVIDIA GeForce 9100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 +NVIDIA GeForce 9100M supported 0 NVIDIA G100M +NVIDIA GeForce 9100M G/PCI/SSE2 supported 0 NVIDIA G100M +NVIDIA GeForce 9100M G/PCI/SSE2/3DNOW! supported 0 NVIDIA G100M +NVIDIA GeForce 9200 supported 0 NVIDIA G 200 +NVIDIA GeForce 9200/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 9200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce 9200M GE/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce 9200M GS/PCI/SSE2 supported 0 NVIDIA G 200 NVIDIA GeForce 9300 supported 1 NVIDIA GeForce 9300 NVIDIA GeForce 9300 / nForce 730i/PCI/SSE2 supported 1 NVIDIA GeForce 9300 NVIDIA GeForce 9300 GE/PCI/SSE2 supported 1 NVIDIA GeForce 9300 @@ -1179,16 +1179,16 @@ NVIDIA GeForce 9800M NVIDIA GeForce 9800M GS/PCI/SSE2 supported 3 NVIDIA GeForce 9800M NVIDIA GeForce 9800M GT/PCI/SSE2 supported 3 NVIDIA GeForce 9800M NVIDIA GeForce 9800M GTS/PCI/SSE2 supported 3 NVIDIA GeForce 9800M -NVIDIA GeForce FX 5100 supported 0 NVIDIA GeForce FX 5100 -NVIDIA GeForce FX 5100/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce FX 5100 -NVIDIA GeForce FX 5200 supported 0 NVIDIA GeForce FX 5200 -NVIDIA GeForce FX 5200/AGP/SSE supported 0 NVIDIA GeForce FX 5200 -NVIDIA GeForce FX 5200/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce FX 5200 -NVIDIA GeForce FX 5200/AGP/SSE2 supported 0 NVIDIA GeForce FX 5200 -NVIDIA GeForce FX 5200/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce FX 5200 -NVIDIA GeForce FX 5200/PCI/SSE2 supported 0 NVIDIA GeForce FX 5200 -NVIDIA GeForce FX 5200/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce FX 5200 -NVIDIA GeForce FX 5200LE/AGP/SSE2 supported 0 NVIDIA GeForce FX 5200 +NVIDIA GeForce FX 5100 supported 0 NVIDIA G100 +NVIDIA GeForce FX 5100/AGP/SSE/3DNOW! supported 0 NVIDIA G100 +NVIDIA GeForce FX 5200 supported 0 NVIDIA G 200 +NVIDIA GeForce FX 5200/AGP/SSE supported 0 NVIDIA G 200 +NVIDIA GeForce FX 5200/AGP/SSE/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce FX 5200/AGP/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce FX 5200/AGP/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce FX 5200/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce FX 5200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 +NVIDIA GeForce FX 5200LE/AGP/SSE2 supported 0 NVIDIA G 200 NVIDIA GeForce FX 5500 supported 0 NVIDIA GeForce FX 5500 NVIDIA GeForce FX 5500/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce FX 5500 NVIDIA GeForce FX 5500/AGP/SSE2 supported 0 NVIDIA GeForce FX 5500 @@ -1207,10 +1207,10 @@ NVIDIA GeForce FX 5800 NVIDIA GeForce FX 5900 supported 1 NVIDIA GeForce FX 5900 NVIDIA GeForce FX 5900/AGP/SSE2 supported 1 NVIDIA GeForce FX 5900 NVIDIA GeForce FX 5900XT/AGP/SSE2 supported 1 NVIDIA GeForce FX 5900 -NVIDIA GeForce FX Go5100 supported 0 NVIDIA GeForce FX Go5100 -NVIDIA GeForce FX Go5100/AGP/SSE2 supported 0 NVIDIA GeForce FX Go5100 -NVIDIA GeForce FX Go5200 supported 0 NVIDIA GeForce FX Go5200 -NVIDIA GeForce FX Go5200/AGP/SSE2 supported 0 NVIDIA GeForce FX Go5200 +NVIDIA GeForce FX Go5100 supported 0 NVIDIA G100 +NVIDIA GeForce FX Go5100/AGP/SSE2 supported 0 NVIDIA G100 +NVIDIA GeForce FX Go5200 supported 0 NVIDIA G 200 +NVIDIA GeForce FX Go5200/AGP/SSE2 supported 0 NVIDIA G 200 NVIDIA GeForce FX Go5300 supported 0 NVIDIA GeForce FX Go5300 NVIDIA GeForce FX Go5600 supported 0 NVIDIA GeForce FX Go5600 NVIDIA GeForce FX Go5600/AGP/SSE2 supported 0 NVIDIA GeForce FX Go5600 @@ -1234,7 +1234,7 @@ NVIDIA GeForce G210M/PCI/SSE2 NVIDIA GeForce G310M/PCI/SSE2 supported 2 NVIDIA G 310M NVIDIA GeForce GT 120/PCI/SSE2 supported 2 NVIDIA GT 120M NVIDIA GeForce GT 120/PCI/SSE2/3DNOW! supported 2 NVIDIA GT 120M -NVIDIA GeForce GT 120M/PCI/SSE2 supported 2 NVIDIA GT 120M +NVIDIA GeForce GT 120M/PCI/SSE2 supported 1 NVIDIA G 120M NVIDIA GeForce GT 130M/PCI/SSE2 supported 2 NVIDIA GT 130M NVIDIA GeForce GT 140/PCI/SSE2 supported 2 NVIDIA GT 140M NVIDIA GeForce GT 220/PCI/SSE2 supported 2 NVIDIA GT 220M @@ -1246,8 +1246,8 @@ NVIDIA GeForce GT 240 NVIDIA GeForce GT 240/PCI/SSE2 supported 2 NVIDIA GT 240M NVIDIA GeForce GT 240/PCI/SSE2/3DNOW! supported 2 NVIDIA GT 240M NVIDIA GeForce GT 240M/PCI/SSE2 supported 2 NVIDIA GT 240M -NVIDIA GeForce GT 320/PCI/SSE2 supported 2 NVIDIA GT 320M -NVIDIA GeForce GT 320M/PCI/SSE2 supported 2 NVIDIA GT 320M +NVIDIA GeForce GT 320/PCI/SSE2 supported 2 NVIDIA G 320M +NVIDIA GeForce GT 320M/PCI/SSE2 supported 2 NVIDIA G 320M NVIDIA GeForce GT 325M/PCI/SSE2 supported 0 NVIDIA GT 325M NVIDIA GeForce GT 330/PCI/SSE2 supported 3 NVIDIA GT 330M NVIDIA GeForce GT 330/PCI/SSE2/3DNOW! supported 3 NVIDIA GT 330M @@ -1268,11 +1268,11 @@ NVIDIA GeForce GT 445M/PCI/SSE2 NVIDIA GeForce GT 520/PCI/SSE2 supported 3 NVIDIA GT 520M NVIDIA GeForce GT 520/PCI/SSE2/3DNOW! supported 3 NVIDIA GT 520M NVIDIA GeForce GT 520M/PCI/SSE2 supported 3 NVIDIA GT 520M -NVIDIA GeForce GT 525M/PCI/SSE2 supported 3 NVIDIA GT 525M -NVIDIA GeForce GT 530/PCI/SSE2 NO MATCH -NVIDIA GeForce GT 530/PCI/SSE2/3DNOW! NO MATCH +NVIDIA GeForce GT 525M/PCI/SSE2 supported 3 NVIDIA GT 520M +NVIDIA GeForce GT 530/PCI/SSE2 supported 3 NVIDIA GT 530M +NVIDIA GeForce GT 530/PCI/SSE2/3DNOW! supported 3 NVIDIA GT 530M NVIDIA GeForce GT 540M/PCI/SSE2 supported 3 NVIDIA GT 540M -NVIDIA GeForce GT 545/PCI/SSE2 NO MATCH +NVIDIA GeForce GT 545/PCI/SSE2 supported 3 NVIDIA GT 540M NVIDIA GeForce GT 550M/PCI/SSE2 supported 3 NVIDIA GT 550M NVIDIA GeForce GT 555M/PCI/SSE2 supported 3 NVIDIA GT 555M NVIDIA GeForce GTS 150/PCI/SSE2 supported 2 NVIDIA GT 150M @@ -1321,13 +1321,13 @@ NVIDIA GeForce GTX 580/PCI/SSE2/3DNOW! NVIDIA GeForce GTX 580M/PCI/SSE2 supported 3 NVIDIA GTX 580M NVIDIA GeForce GTX 590/PCI/SSE2 supported 3 NVIDIA GTX 590 NVIDIA GeForce Go 6 supported 1 NVIDIA GeForce Go 6 -NVIDIA GeForce Go 6100 supported 0 NVIDIA GeForce Go 6100 -NVIDIA GeForce Go 6100/PCI/SSE2 supported 0 NVIDIA GeForce Go 6100 -NVIDIA GeForce Go 6100/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce Go 6100 +NVIDIA GeForce Go 6100 supported 0 NVIDIA G100 +NVIDIA GeForce Go 6100/PCI/SSE2 supported 0 NVIDIA G100 +NVIDIA GeForce Go 6100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 NVIDIA GeForce Go 6150/PCI/SSE2 supported 0 NVIDIA GeForce Go 6100 NVIDIA GeForce Go 6150/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce Go 6100 -NVIDIA GeForce Go 6200 supported 0 NVIDIA GeForce Go 6200 -NVIDIA GeForce Go 6200/PCI/SSE2 supported 0 NVIDIA GeForce Go 6200 +NVIDIA GeForce Go 6200 supported 0 NVIDIA G 200 +NVIDIA GeForce Go 6200/PCI/SSE2 supported 0 NVIDIA G 200 NVIDIA GeForce Go 6400 supported 1 NVIDIA GeForce Go 6400 NVIDIA GeForce Go 6400/PCI/SSE2 supported 1 NVIDIA GeForce Go 6400 NVIDIA GeForce Go 6600 supported 1 NVIDIA GeForce Go 6600 @@ -1335,9 +1335,9 @@ NVIDIA GeForce Go 6600/PCI/SSE2 NVIDIA GeForce Go 6800 supported 1 NVIDIA GeForce Go 6800 NVIDIA GeForce Go 6800 Ultra/PCI/SSE2 supported 1 NVIDIA GeForce Go 6800 NVIDIA GeForce Go 6800/PCI/SSE2 supported 1 NVIDIA GeForce Go 6800 -NVIDIA GeForce Go 7200 supported 1 NVIDIA GeForce Go 7200 -NVIDIA GeForce Go 7200/PCI/SSE2 supported 1 NVIDIA GeForce Go 7200 -NVIDIA GeForce Go 7200/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce Go 7200 +NVIDIA GeForce Go 7200 supported 0 NVIDIA G 200 +NVIDIA GeForce Go 7200/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA GeForce Go 7200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200 NVIDIA GeForce Go 7300 supported 1 NVIDIA GeForce Go 7300 NVIDIA GeForce Go 7300/PCI/SSE2 supported 1 NVIDIA GeForce Go 7300 NVIDIA GeForce Go 7300/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce Go 7300 @@ -1382,43 +1382,43 @@ NVIDIA GeForce4 MX 440/AGP/SSE2 NVIDIA GeForce4 MX 440/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce 4 NVIDIA GeForce4 MX 440SE with AGP8X/AGP/SSE2 supported 0 NVIDIA GeForce 4 NVIDIA GeForce4 MX Integrated GPU/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 4 -NVIDIA GeForce4 Ti 4200 with AGP8X/AGP/SSE supported 0 NVIDIA GeForce 4 -NVIDIA GeForce4 Ti 4200/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 4 +NVIDIA GeForce4 Ti 4200 with AGP8X/AGP/SSE supported 0 NVIDIA G 200 +NVIDIA GeForce4 Ti 4200/AGP/SSE/3DNOW! supported 0 NVIDIA G 200 NVIDIA GeForce4 Ti 4400/AGP/SSE2 supported 0 NVIDIA GeForce 4 NVIDIA Generic NO MATCH -NVIDIA ION LE/PCI/SSE2 supported 2 NVIDIA ION -NVIDIA ION/PCI/SSE2 supported 2 NVIDIA ION -NVIDIA ION/PCI/SSE2/3DNOW! supported 2 NVIDIA ION -NVIDIA MCP61/PCI/SSE2 NO MATCH -NVIDIA MCP61/PCI/SSE2/3DNOW! NO MATCH -NVIDIA MCP73/PCI/SSE2 NO MATCH -NVIDIA MCP79MH/PCI/SSE2 NO MATCH -NVIDIA MCP79MX/PCI/SSE2 NO MATCH -NVIDIA MCP7A-O/PCI/SSE2 NO MATCH -NVIDIA MCP7A-S/PCI/SSE2 NO MATCH +NVIDIA ION LE/PCI/SSE2 NO MATCH +NVIDIA ION/PCI/SSE2 NO MATCH +NVIDIA ION/PCI/SSE2/3DNOW! NO MATCH +NVIDIA MCP61/PCI/SSE2 supported 1 NVIDIA MCP61 +NVIDIA MCP61/PCI/SSE2/3DNOW! supported 1 NVIDIA MCP61 +NVIDIA MCP73/PCI/SSE2 supported 1 NVIDIA MCP73 +NVIDIA MCP79MH/PCI/SSE2 supported 1 NVIDIA MCP79 +NVIDIA MCP79MX/PCI/SSE2 supported 1 NVIDIA MCP79 +NVIDIA MCP7A-O/PCI/SSE2 supported 1 NVIDIA MCP7A +NVIDIA MCP7A-S/PCI/SSE2 supported 1 NVIDIA MCP7A NVIDIA MCP89-EPT/PCI/SSE2 NO MATCH -NVIDIA N10M-GE1/PCI/SSE2 NO MATCH -NVIDIA N10P-GE1/PCI/SSE2 NO MATCH -NVIDIA N10P-GV2/PCI/SSE2 NO MATCH +NVIDIA N10M-GE1/PCI/SSE2 supported 1 NVIDIA N10 +NVIDIA N10P-GE1/PCI/SSE2 supported 1 NVIDIA N10 +NVIDIA N10P-GV2/PCI/SSE2 supported 1 NVIDIA N10 NVIDIA N11M-GE1/PCI/SSE2 NO MATCH NVIDIA N11M-GE2/PCI/SSE2 NO MATCH NVIDIA N12E-GS-A1/PCI/SSE2 NO MATCH NVIDIA N12P-GVR-B-A1/PCI/SSE2 NO MATCH NVIDIA N13M-GE1-B-A1/PCI/SSE2 NO MATCH NVIDIA N13P-GL-A1/PCI/SSE2 NO MATCH -NVIDIA NB9M-GE/PCI/SSE2 NO MATCH -NVIDIA NB9M-GE1/PCI/SSE2 NO MATCH -NVIDIA NB9M-GS/PCI/SSE2 NO MATCH -NVIDIA NB9M-NS/PCI/SSE2 NO MATCH -NVIDIA NB9P-GE1/PCI/SSE2 NO MATCH -NVIDIA NB9P-GS/PCI/SSE2 NO MATCH -NVIDIA NV17/AGP/3DNOW! NO MATCH -NVIDIA NV17/AGP/SSE2 NO MATCH +NVIDIA NB9M-GE/PCI/SSE2 supported 1 NVIDIA NB9M +NVIDIA NB9M-GE1/PCI/SSE2 supported 1 NVIDIA NB9M +NVIDIA NB9M-GS/PCI/SSE2 supported 1 NVIDIA NB9M +NVIDIA NB9M-NS/PCI/SSE2 supported 1 NVIDIA NB9M +NVIDIA NB9P-GE1/PCI/SSE2 supported 2 NVIDIA NB9P +NVIDIA NB9P-GS/PCI/SSE2 supported 2 NVIDIA NB9P +NVIDIA NV17/AGP/3DNOW! supported 0 NVIDIA NV17 +NVIDIA NV17/AGP/SSE2 supported 0 NVIDIA NV17 NVIDIA NV34 supported 0 NVIDIA NV34 NVIDIA NV35 supported 0 NVIDIA NV35 -NVIDIA NV36/AGP/SSE/3DNOW! NO MATCH -NVIDIA NV36/AGP/SSE2 NO MATCH -NVIDIA NV41/PCI/SSE2 NO MATCH +NVIDIA NV36/AGP/SSE/3DNOW! supported 1 NVIDIA NV36 +NVIDIA NV36/AGP/SSE2 supported 1 NVIDIA NV36 +NVIDIA NV41/PCI/SSE2 supported 1 NVIDIA NV41 NVIDIA NV43 supported 1 NVIDIA NV43 NVIDIA NV43/PCI/SSE2 supported 1 NVIDIA NV43 NVIDIA NV44 supported 1 NVIDIA NV44 @@ -1455,23 +1455,23 @@ NVIDIA NVIDIA GeForce GTX 465 OpenGL Engine NVIDIA NVIDIA GeForce GTX 470 OpenGL Engine supported 3 NVIDIA GTX 470 NVIDIA NVIDIA GeForce GTX 480 OpenGL Engine supported 3 NVIDIA GTX 480 NVIDIA NVIDIA GeForce Pre-Release GF108 ES OpenGL Engine NO MATCH -NVIDIA NVIDIA GeForce Pre-Release ION OpenGL Engine NO MATCH -NVIDIA NVIDIA GeForce Pre-Release MCP7A-J-DC OpenGL Engine NO MATCH +NVIDIA NVIDIA GeForce Pre-Release ION OpenGL Engine supported 2 NVIDIA ION +NVIDIA NVIDIA GeForce Pre-Release MCP7A-J-DC OpenGL Engine supported 1 NVIDIA MCP7A NVIDIA NVIDIA GeForce4 OpenGL Engine supported 0 NVIDIA GeForce 4 NVIDIA NVIDIA NV34MAP OpenGL Engine supported 0 NVIDIA NV34 NVIDIA NVIDIA Quadro 4000 OpenGL Engine supported 3 NVIDIA Quadro 4000 NVIDIA NVIDIA Quadro FX 4800 OpenGL Engine supported 3 NVIDIA Quadro FX 4800 -NVIDIA NVS 2100M/PCI/SSE2 supported 2 NVIDIA Quadro NVS 2100M +NVIDIA NVS 2100M/PCI/SSE2 supported 0 NVIDIA G100M NVIDIA NVS 300/PCI/SSE2 supported 0 NVIDIA Quadro NVS -NVIDIA NVS 3100M/PCI/SSE2 supported 2 NVIDIA Quadro NVS 3100M -NVIDIA NVS 4100/PCI/SSE2/3DNOW! supported 0 NVIDIA Quadro NVS -NVIDIA NVS 4200M/PCI/SSE2 supported 2 NVIDIA Quadro NVS 4200M -NVIDIA NVS 5100M/PCI/SSE2 supported 2 NVIDIA Quadro NVS 5100M +NVIDIA NVS 3100M/PCI/SSE2 supported 0 NVIDIA G100M +NVIDIA NVS 4100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100 +NVIDIA NVS 4200M/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA NVS 5100M/PCI/SSE2 supported 0 NVIDIA G100M NVIDIA PCI NO MATCH -NVIDIA Quadro 1000M/PCI/SSE2 supported 2 NVIDIA Quadro 1000M -NVIDIA Quadro 2000/PCI/SSE2 supported 3 NVIDIA Quadro 2000 M/D -NVIDIA Quadro 2000M/PCI/SSE2 supported 3 NVIDIA Quadro 2000 M/D -NVIDIA Quadro 3000M/PCI/SSE2 NO MATCH +NVIDIA Quadro 1000M/PCI/SSE2 supported 0 NVIDIA G100 +NVIDIA Quadro 2000/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA Quadro 2000M/PCI/SSE2 supported 0 NVIDIA G 200 +NVIDIA Quadro 3000M/PCI/SSE2 supported 3 NVIDIA Quadro 3000M NVIDIA Quadro 4000 supported 3 NVIDIA Quadro 4000 NVIDIA Quadro 4000 OpenGL Engine supported 3 NVIDIA Quadro 4000 NVIDIA Quadro 4000/PCI/SSE2 supported 3 NVIDIA Quadro 4000 @@ -1483,10 +1483,10 @@ NVIDIA Quadro 600/PCI/SSE2 NVIDIA Quadro 600/PCI/SSE2/3DNOW! supported 2 NVIDIA Quadro 600 NVIDIA Quadro 6000 supported 3 NVIDIA Quadro 6000 NVIDIA Quadro 6000/PCI/SSE2 supported 3 NVIDIA Quadro 6000 -NVIDIA Quadro CX/PCI/SSE2 NO MATCH +NVIDIA Quadro CX/PCI/SSE2 supported 3 NVIDIA Quadro CX NVIDIA Quadro DCC supported 0 NVIDIA Quadro DCC NVIDIA Quadro FX supported 1 NVIDIA Quadro FX -NVIDIA Quadro FX 1100/AGP/SSE2 supported 1 NVIDIA Quadro FX +NVIDIA Quadro FX 1100/AGP/SSE2 supported 0 NVIDIA G100 NVIDIA Quadro FX 1400/PCI/SSE2 supported 2 NVIDIA Quadro 400 NVIDIA Quadro FX 1500 supported 1 NVIDIA Quadro FX NVIDIA Quadro FX 1500/PCI/SSE2 supported 1 NVIDIA Quadro FX @@ -1530,21 +1530,21 @@ NVIDIA Quadro FX 880M NVIDIA Quadro FX 880M/PCI/SSE2 supported 3 NVIDIA Quadro FX 880M NVIDIA Quadro FX Go700/AGP/SSE2 supported 1 NVIDIA Quadro FX NVIDIA Quadro NVS supported 0 NVIDIA Quadro NVS -NVIDIA Quadro NVS 110M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM +NVIDIA Quadro NVS 110M/PCI/SSE2 supported 0 NVIDIA G 110M NVIDIA Quadro NVS 130M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM NVIDIA Quadro NVS 135M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM NVIDIA Quadro NVS 140M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM NVIDIA Quadro NVS 150M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM NVIDIA Quadro NVS 160M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM -NVIDIA Quadro NVS 210S/PCI/SSE2/3DNOW! supported 0 NVIDIA Quadro NVS +NVIDIA Quadro NVS 210S/PCI/SSE2/3DNOW! supported 1 NVIDIA G 210 NVIDIA Quadro NVS 285/PCI/SSE2 supported 0 NVIDIA Quadro NVS NVIDIA Quadro NVS 290/PCI/SSE2 supported 0 NVIDIA Quadro NVS NVIDIA Quadro NVS 295/PCI/SSE2 supported 0 NVIDIA Quadro NVS -NVIDIA Quadro NVS 320M/PCI/SSE2 supported 2 NVIDIA Quadro NVS 320M +NVIDIA Quadro NVS 320M/PCI/SSE2 supported 2 NVIDIA G 320M NVIDIA Quadro NVS 55/280 PCI/PCI/SSE2 supported 0 NVIDIA Quadro NVS NVIDIA Quadro NVS/PCI/SSE2 supported 0 NVIDIA Quadro NVS NVIDIA Quadro PCI-E Series/PCI/SSE2/3DNOW! NO MATCH -NVIDIA Quadro VX 200/PCI/SSE2 NO MATCH +NVIDIA Quadro VX 200/PCI/SSE2 supported 0 NVIDIA G 200 NVIDIA Quadro/AGP/SSE2 NO MATCH NVIDIA Quadro2 supported 0 NVIDIA Quadro2 NVIDIA Quadro4 supported 0 NVIDIA Quadro4 @@ -1552,7 +1552,7 @@ NVIDIA Quadro4 750 XGL/AGP/SSE2 NVIDIA RIVA TNT unsupported 0 NVIDIA RIVA TNT NVIDIA RIVA TNT2/AGP/SSE2 unsupported 0 NVIDIA RIVA TNT NVIDIA RIVA TNT2/PCI/3DNOW! unsupported 0 NVIDIA RIVA TNT -NVIDIA Tesla C2050/PCI/SSE2 NO MATCH +NVIDIA Tesla C2050/PCI/SSE2 supported 0 NVIDIA G 205M NVIDIA nForce unsupported 0 NVIDIA nForce NVIDIA nForce 730a/PCI/SSE2 unsupported 0 NVIDIA nForce NVIDIA nForce 730a/PCI/SSE2/3DNOW! unsupported 0 NVIDIA nForce -- cgit v1.2.3 From 63b357758ea83dce34d8bc3e2f8ee7246b5aced5 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 6 Oct 2011 14:38:02 -0700 Subject: EXP-1205 FIX -- Some characters in description of toybox dialog is cut off at the bottom --- indra/newview/skins/default/xui/en/floater_toybox.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_toybox.xml b/indra/newview/skins/default/xui/en/floater_toybox.xml index 5c6fa5bc86..653788bd3c 100644 --- a/indra/newview/skins/default/xui/en/floater_toybox.xml +++ b/indra/newview/skins/default/xui/en/floater_toybox.xml @@ -18,6 +18,7 @@ Date: Thu, 6 Oct 2011 16:43:19 -0500 Subject: SH-2454 Fix for attachments casting shadows/showing up in water when "show me in mouselook" is disabled --- indra/newview/pipeline.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 83f9863224..d28bb1f64e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7612,11 +7612,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { skip_avatar_update = TRUE; } - + if (!skip_avatar_update) { gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); @@ -8301,7 +8301,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { skip_avatar_update = TRUE; } -- cgit v1.2.3 From adeaf71e3314e44a33864dbe90d93040d4247c67 Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Thu, 6 Oct 2011 15:19:15 -0700 Subject: EXP-1300 WIP Visual feedback for Drag and Drop removed hover highlighting of buttons when dragging over them also updated toolbar button art to match spec --- indra/newview/skins/default/xui/en/widgets/toolbar.xml | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/widgets/toolbar.xml b/indra/newview/skins/default/xui/en/widgets/toolbar.xml index 1585166114..613dc66762 100644 --- a/indra/newview/skins/default/xui/en/widgets/toolbar.xml +++ b/indra/newview/skins/default/xui/en/widgets/toolbar.xml @@ -12,6 +12,10 @@ bg_opaque_image_overlay="MouseGray" background_opaque="true"/> Date: Thu, 6 Oct 2011 17:31:59 -0500 Subject: SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer. --- indra/newview/llglsandbox.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 844d7ba41c..3f773effcb 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -789,6 +789,8 @@ void LLViewerObjectList::renderObjectBeacons() // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) BOOL flush = FALSE; + S32 flush_me = 128; + for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -818,6 +820,14 @@ void LLViewerObjectList::renderObjectBeacons() gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 2.f,thisline.mV[VZ]); draw_line_cube(0.10f, thisline); + + if (--flush_me <= 0) + { + flush_me = 128; + gGL.end(); + gGL.flush(); + gGL.begin(LLRender::LINES); + } } gGL.end(); } @@ -830,6 +840,8 @@ void LLViewerObjectList::renderObjectBeacons() // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) BOOL flush = FALSE; + S32 flush_me = 128; + for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -858,6 +870,14 @@ void LLViewerObjectList::renderObjectBeacons() gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 0.5f,thisline.mV[VZ]); draw_line_cube(0.10f, thisline); + + if (--flush_me <= 0) + { + flush_me = 128; + gGL.end(); + gGL.flush(); + gGL.begin(LLRender::LINES); + } } gGL.end(); -- cgit v1.2.3 From c834bdd05a134d6b3442a31f351a94f21965d4e9 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 17:54:06 -0500 Subject: SH-2240 Better fix for beacon rendering -- let LLRender take care of optimization around joining chunks of line segments together into one draw call --- indra/newview/llglsandbox.cpp | 41 ++++++----------------------------------- 1 file changed, 6 insertions(+), 35 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 3f773effcb..ac87da2d71 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -788,9 +788,6 @@ void LLViewerObjectList::renderObjectBeacons() S32 last_line_width = -1; // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) - BOOL flush = FALSE; - S32 flush_me = 128; - for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -799,18 +796,14 @@ void LLViewerObjectList::renderObjectBeacons() S32 line_width = debug_beacon.mLineWidth; if (line_width != last_line_width) { - if (flush) - { - gGL.end(); - } - flush = TRUE; gGL.flush(); glLineWidth( (F32)line_width ); last_line_width = line_width; - gGL.begin(LLRender::LINES); } const LLVector3 &thisline = debug_beacon.mPositionAgent; + + gGL.begin(LLRender::LINES); gGL.color4fv(color.mV); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 50.f); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 50.f); @@ -820,16 +813,9 @@ void LLViewerObjectList::renderObjectBeacons() gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 2.f,thisline.mV[VZ]); draw_line_cube(0.10f, thisline); - - if (--flush_me <= 0) - { - flush_me = 128; - gGL.end(); - gGL.flush(); - gGL.begin(LLRender::LINES); - } + + gGL.end(); } - gGL.end(); } { @@ -839,9 +825,6 @@ void LLViewerObjectList::renderObjectBeacons() S32 last_line_width = -1; // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) - BOOL flush = FALSE; - S32 flush_me = 128; - for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -849,18 +832,13 @@ void LLViewerObjectList::renderObjectBeacons() S32 line_width = debug_beacon.mLineWidth; if (line_width != last_line_width) { - if (flush) - { - gGL.end(); - } - flush = TRUE; gGL.flush(); glLineWidth( (F32)line_width ); last_line_width = line_width; - gGL.begin(LLRender::LINES); } const LLVector3 &thisline = debug_beacon.mPositionAgent; + gGL.begin(LLRender::LINES); gGL.color4fv(debug_beacon.mColor.mV); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 0.5f); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 0.5f); @@ -871,16 +849,9 @@ void LLViewerObjectList::renderObjectBeacons() draw_line_cube(0.10f, thisline); - if (--flush_me <= 0) - { - flush_me = 128; - gGL.end(); - gGL.flush(); - gGL.begin(LLRender::LINES); - } + gGL.end(); } - gGL.end(); gGL.flush(); glLineWidth(1.f); -- cgit v1.2.3 From 4eecfd4faeb253ad34258ccbe8e4c206d9d2c478 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 6 Oct 2011 16:42:19 -0700 Subject: Updated FUI toolbar buttons and corresponding floaters including: * About land * Appearance * Gestures * Inventory * Map * Nearby voice * Snapshot --- indra/newview/app_settings/commands.xml | 4 ++-- indra/newview/skins/default/xui/en/floater_about_land.xml | 2 +- indra/newview/skins/default/xui/en/floater_gesture.xml | 2 +- .../newview/skins/default/xui/en/floater_my_appearance.xml | 3 ++- .../newview/skins/default/xui/en/floater_my_inventory.xml | 2 +- indra/newview/skins/default/xui/en/floater_snapshot.xml | 4 ++-- .../skins/default/xui/en/floater_voice_controls.xml | 10 +++++----- indra/newview/skins/default/xui/en/floater_world_map.xml | 2 +- indra/newview/skins/default/xui/en/sidepanel_inventory.xml | 14 +++++++------- 9 files changed, 22 insertions(+), 21 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index 1fff95417b..8ee4b7d075 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -96,9 +96,9 @@ label_ref="Command_Inventory_Label" tooltip_ref="Command_Inventory_Tooltip" execute_function="Floater.ToolbarToggle" - execute_parameters="inventory" + execute_parameters="my_inventory" is_running_function="Floater.IsOpen" - is_running_parameters="inventory" + is_running_parameters="my_inventory" /> diff --git a/indra/newview/skins/default/xui/en/floater_gesture.xml b/indra/newview/skins/default/xui/en/floater_gesture.xml index 9f5e6828d2..c0424f4de3 100644 --- a/indra/newview/skins/default/xui/en/floater_gesture.xml +++ b/indra/newview/skins/default/xui/en/floater_gesture.xml @@ -5,7 +5,7 @@ height="465" name="gestures" help_topic="gestures" - title="GESTURES" + title="Gestures" background_visible="true" follows="all" label="Places" diff --git a/indra/newview/skins/default/xui/en/floater_my_appearance.xml b/indra/newview/skins/default/xui/en/floater_my_appearance.xml index 8f97887b3f..de2aa49c0c 100644 --- a/indra/newview/skins/default/xui/en/floater_my_appearance.xml +++ b/indra/newview/skins/default/xui/en/floater_my_appearance.xml @@ -6,9 +6,10 @@ height="588" layout="topleft" name="floater_my_appearance" + help_topic="appearance" save_rect="true" single_instance="true" - title="MY APPEARANCE" + title="Appearance" width="333"> diff --git a/indra/newview/skins/default/xui/en/floater_voice_controls.xml b/indra/newview/skins/default/xui/en/floater_voice_controls.xml index f017a7ace6..447549db44 100644 --- a/indra/newview/skins/default/xui/en/floater_voice_controls.xml +++ b/indra/newview/skins/default/xui/en/floater_voice_controls.xml @@ -2,14 +2,14 @@ - NEARBY VOICE + Nearby voice - Group Call with [GROUP] + Group call with [GROUP] - Conference Call + Conference call diff --git a/indra/newview/skins/default/xui/en/floater_world_map.xml b/indra/newview/skins/default/xui/en/floater_world_map.xml index 019e7cd032..3d997a17f7 100644 --- a/indra/newview/skins/default/xui/en/floater_world_map.xml +++ b/indra/newview/skins/default/xui/en/floater_world_map.xml @@ -12,7 +12,7 @@ save_rect="true" save_visibility="true" single_instance="true" - title="WORLD MAP" + title="World map" width="650"> - Received Items ([NUM]) - Received Items + Received items ([NUM]) + Received items + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_toolbar_view.xml b/indra/newview/skins/default/xui/en/panel_toolbar_view.xml index 5475fcd245..3c69a0cb6c 100644 --- a/indra/newview/skins/default/xui/en/panel_toolbar_view.xml +++ b/indra/newview/skins/default/xui/en/panel_toolbar_view.xml @@ -64,14 +64,32 @@ user_resize="false" mouse_opaque="false" height="100" - width="100"> + width="200"> + width="200"/> + + + + width="200"/> Date: Mon, 10 Oct 2011 12:16:12 -0700 Subject: sync with viewer-development --- .../newview/skins/default/xui/en/floater_stats.xml | 339 ++++++++++++++------- 1 file changed, 237 insertions(+), 102 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml index b87cb9a433..406114294d 100644 --- a/indra/newview/skins/default/xui/en/floater_stats.xml +++ b/indra/newview/skins/default/xui/en/floater_stats.xml @@ -10,7 +10,7 @@ save_rect="true" save_visibility="true" title="STATISTICS" - width="250"> + width="260"> - + width="260"> + + @@ -52,9 +53,10 @@ unit_label="kbps" stat="kbitstat" bar_min="0" - bar_max="900" - tick_spacing="100" - label_spacing="300" + bar_max="5000" + tick_spacing="500" + label_spacing="1000" + precision="0" show_bar="true" show_history="false"> @@ -65,9 +67,9 @@ stat="packetslostpercentstat" bar_min="0" bar_max="5" - tick_spacing="1" + tick_spacing="0.5" label_spacing="1" - precision="1" + precision="3" show_per_sec="false" show_bar="false" show_mean="true"> @@ -78,15 +80,17 @@ unit_label="msec" stat="simpingstat" bar_min="0" - bar_max="1000" - tick_spacing="100" - label_spacing="200" + bar_max="5000" + tick_spacing="500" + label_spacing="1000" + precision="0" show_bar="false" show_per_sec="false" show_mean="false"> - + - + bar_max="10000" + tick_spacing="1000" + label_spacing="2000" + precision="0" + show_per_sec="false" + show_bar="false"> + - + bar_max="200000" + tick_spacing="25000" + label_spacing="50000" + precision="0" + show_bar="false"> + @@ -138,13 +144,14 @@ unit_label="/sec" stat="numnewobjectsstat" bar_min="0" - bar_max="1000" - tick_spacing="100" - label_spacing="500" + bar_max="2000" + tick_spacing="200" + label_spacing="400" show_per_sec="true" show_bar="false"> + - + show_per_sec="false" + show_bar="false"> + - + show_per_sec="false" + show_bar="false"> + - + show_per_sec="false" + show_bar="false"> + - + show_per_sec="false" + show_bar="false"> + - + @@ -239,7 +255,12 @@ name="packetsoutstat" label="Packets Out" stat="packetsoutstat" - unit_label="/sec" + unit_label="/sec" + bar_min="0.f" + bar_max="1024.f" + tick_spacing="128.f" + label_spacing="256.f" + precision="1" show_bar="false" > @@ -247,7 +268,12 @@ name="objectkbitstat" label="Objects" stat="objectkbitstat" - unit_label="kbps" + unit_label="kbps" + bar_min="0.f" + bar_max="1024.f" + tick_spacing="128.f" + label_spacing="256.f" + precision="1" show_bar="false" > @@ -255,7 +281,12 @@ name="texturekbitstat" label="Texture" stat="texturekbitstat" - unit_label="kbps" + unit_label="kbps" + bar_min="0.f" + bar_max="1024.f" + tick_spacing="128.f" + label_spacing="256.f" + precision="1" show_bar="false" > @@ -263,7 +294,12 @@ name="assetkbitstat" label="Asset" stat="assetkbitstat" - unit_label="kbps" + unit_label="kbps" + bar_min="0.f" + bar_max="1024.f" + tick_spacing="128.f" + label_spacing="256.f" + precision="1" show_bar="false" > @@ -271,7 +307,12 @@ name="layerskbitstat" label="Layers" stat="layerskbitstat" - unit_label="kbps" + unit_label="kbps" + bar_min="0.f" + bar_max="1024.f" + tick_spacing="128.f" + label_spacing="256.f" + precision="1" show_bar="false" > @@ -279,12 +320,13 @@ name="actualinkbitstat" label="Actual In" stat="actualinkbitstat" - unit_label="kbps" - bar_min="0.f" - bar_max="1024.f" - tick_spacing="128.f" - label_spacing="256.f" - show_bar="true" + unit_label="kbps" + bar_min="0.f" + bar_max="1024.f" + tick_spacing="128.f" + label_spacing="256.f" + precision="1" + show_bar="false" show_history="false" > @@ -292,26 +334,27 @@ name="actualoutkbitstat" label="Actual Out" stat="actualoutkbitstat" - unit_label="kbps" - bar_min="0.f" - bar_max="512.f" - tick_spacing="128.f" - label_spacing="256.f" - show_bar="true" + unit_label="kbps" + bar_min="0.f" + bar_max="1024.f" + tick_spacing="128.f" + label_spacing="256.f" + precision="1" + show_bar="false" show_history="false"> - + @@ -335,10 +378,11 @@ name="simfps" label="Sim FPS" stat="simfps" + precision="1" bar_min="0.f" - bar_max="200.f" - tick_spacing="20.f" - label_spacing="100.f" + bar_max="45.f" + tick_spacing="7.5f" + label_spacing="15.f" show_per_sec="false" show_bar="false" show_mean="false" > @@ -350,9 +394,9 @@ stat="simphysicsfps" precision="1" bar_min="0.f" - bar_max="66.f" - tick_spacing="33.f" - label_spacing="33.f" + bar_max="45.f" + tick_spacing="7.5.f" + label_spacing="15.f" show_per_sec="false" show_bar="false" show_mean="false" > @@ -369,8 +413,8 @@ precision="0" bar_min="0.f" bar_max="500.f" - tick_spacing="10.f" - label_spacing="40.f" + tick_spacing="50.f" + label_spacing="100.f" show_per_sec="false" show_bar="false" show_mean="false" > @@ -383,8 +427,8 @@ precision="0" bar_min="0.f" bar_max="500.f" - tick_spacing="10.f" - label_spacing="40.f" + tick_spacing="50.f" + label_spacing="100.f" show_per_sec="false" show_bar="false" show_mean="false" > @@ -395,7 +439,7 @@ label="Memory Allocated" stat="physicsmemoryallocated" unit_label="MB" - precision="0" + precision="1" bar_min="0.f" bar_max="1024.f" tick_spacing="128.f" @@ -468,9 +512,9 @@ stat="simactiveobjects" precision="0" bar_min="0.f" - bar_max="800.f" - tick_spacing="100.f" - label_spacing="200.f" + bar_max="5000.f" + tick_spacing="750.f" + label_spacing="1250.f" show_per_sec="false" show_bar="false" show_mean="false" > @@ -482,9 +526,9 @@ stat="simactivescripts" precision="0" bar_min="0.f" - bar_max="800.f" - tick_spacing="100.f" - label_spacing="200.f" + bar_max="15000.f" + tick_spacing="1875.f" + label_spacing="3750.f" show_per_sec="false" show_bar="false" show_mean="false" > @@ -497,9 +541,9 @@ unit_label="eps" precision="0" bar_min="0.f" - bar_max="20000.f" - tick_spacing="2500.f" - label_spacing="5000.f" + bar_max="5000.f" + tick_spacing="750.f" + label_spacing="1250.f" show_per_sec="false" show_bar="false" show_mean="false" > @@ -568,7 +612,7 @@ label="Total Unacked Bytes" stat="simtotalunackedbytes" unit_label="kb" - precision="0" + precision="1" bar_min="0.f" bar_max="100000.f" tick_spacing="25000.f" @@ -587,7 +631,7 @@ label="Total Frame Time" stat="simframemsec" unit_label="ms" - precision="1" + precision="3" bar_min="0.f" bar_max="40.f" tick_spacing="10.f" @@ -602,7 +646,7 @@ label="Net Time" stat="simnetmsec" unit_label="ms" - precision="1" + precision="3" bar_min="0.f" bar_max="40.f" tick_spacing="10.f" @@ -617,7 +661,7 @@ label="Physics Time" stat="simsimphysicsmsec" unit_label="ms" - precision="1" + precision="3" bar_min="0.f" bar_max="40.f" tick_spacing="10.f" @@ -632,7 +676,7 @@ label="Simulation Time" stat="simsimothermsec" unit_label="ms" - precision="1" + precision="3" bar_min="0.f" bar_max="40.f" tick_spacing="10.f" @@ -647,7 +691,7 @@ label="Agent Time" stat="simagentmsec" unit_label="ms" - precision="1" + precision="3" bar_min="0.f" bar_max="40.f" tick_spacing="10.f" @@ -662,7 +706,7 @@ label="Images Time" stat="simimagesmsec" unit_label="ms" - precision="1" + precision="3" bar_min="0.f" bar_max="40.f" tick_spacing="10.f" @@ -677,7 +721,7 @@ label="Script Time" stat="simscriptmsec" unit_label="ms" - precision="1" + precision="3" bar_min="0.f" bar_max="40.f" tick_spacing="10.f" @@ -686,6 +730,97 @@ show_bar="false" show_mean="false" > + + + + + + + + + + + + + + + + -- cgit v1.2.3 From e61569d71422931e0d1f8d7e2f6e4db13d8b03ba Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Mon, 10 Oct 2011 14:08:14 -0700 Subject: added compound LLSD parsing to param blocks reviewed by Leslie --- indra/newview/llappviewer.cpp | 47 +++++++++++++++++-------------------------- 1 file changed, 19 insertions(+), 28 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index fa0b392f1b..5077a0a596 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -109,6 +109,7 @@ // Third party library includes #include +#include #if LL_WINDOWS @@ -2041,42 +2042,37 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key, llerrs << "Invalid settings location list" << llendl; } - for(LLInitParam::ParamIterator::const_iterator it = mSettingsLocationList->groups.begin(), end_it = mSettingsLocationList->groups.end(); - it != end_it; - ++it) + BOOST_FOREACH(const SettingsGroup& group, mSettingsLocationList->groups) { // skip settings groups that aren't the one we requested - if (it->name() != location_key) continue; + if (group.name() != location_key) continue; - ELLPath path_index = (ELLPath)it->path_index(); + ELLPath path_index = (ELLPath)group.path_index(); if(path_index <= LL_PATH_NONE || path_index >= LL_PATH_LAST) { llerrs << "Out of range path index in app_settings/settings_files.xml" << llendl; return false; } - LLInitParam::ParamIterator::const_iterator file_it, end_file_it; - for (file_it = it->files.begin(), end_file_it = it->files.end(); - file_it != end_file_it; - ++file_it) + BOOST_FOREACH(const SettingsFile& file, group.files) { - llinfos << "Attempting to load settings for the group " << file_it->name() + llinfos << "Attempting to load settings for the group " << file.name() << " - from location " << location_key << llendl; - LLControlGroup* settings_group = LLControlGroup::getInstance(file_it->name); + LLControlGroup* settings_group = LLControlGroup::getInstance(file.name); if(!settings_group) { - llwarns << "No matching settings group for name " << file_it->name() << llendl; + llwarns << "No matching settings group for name " << file.name() << llendl; continue; } std::string full_settings_path; - if (file_it->file_name_setting.isProvided() - && gSavedSettings.controlExists(file_it->file_name_setting)) + if (file.file_name_setting.isProvided() + && gSavedSettings.controlExists(file.file_name_setting)) { // try to find filename stored in file_name_setting control - full_settings_path = gSavedSettings.getString(file_it->file_name_setting); + full_settings_path = gSavedSettings.getString(file.file_name_setting); if (full_settings_path.empty()) { continue; @@ -2090,16 +2086,16 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key, else { // by default, use specified file name - full_settings_path = gDirUtilp->getExpandedFilename((ELLPath)path_index, file_it->file_name()); + full_settings_path = gDirUtilp->getExpandedFilename((ELLPath)path_index, file.file_name()); } - if(settings_group->loadFromFile(full_settings_path, set_defaults, file_it->persistent)) + if(settings_group->loadFromFile(full_settings_path, set_defaults, file.persistent)) { // success! llinfos << "Loaded settings file " << full_settings_path << llendl; } else { // failed to load - if(file_it->required) + if(file.required) { llerrs << "Error: Cannot load required settings file from: " << full_settings_path << llendl; return false; @@ -2122,20 +2118,15 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key, std::string LLAppViewer::getSettingsFilename(const std::string& location_key, const std::string& file) { - for(LLInitParam::ParamIterator::const_iterator it = mSettingsLocationList->groups.begin(), end_it = mSettingsLocationList->groups.end(); - it != end_it; - ++it) + BOOST_FOREACH(const SettingsGroup& group, mSettingsLocationList->groups) { - if (it->name() == location_key) + if (group.name() == location_key) { - LLInitParam::ParamIterator::const_iterator file_it, end_file_it; - for (file_it = it->files.begin(), end_file_it = it->files.end(); - file_it != end_file_it; - ++file_it) + BOOST_FOREACH(const SettingsFile& settings_file, group.files) { - if (file_it->name() == file) + if (settings_file.name() == file) { - return file_it->file_name; + return settings_file.file_name; } } } -- cgit v1.2.3 From da3c7da7a585ea14a5a494ac7f36e7714bc86ab8 Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Mon, 10 Oct 2011 15:04:00 -0700 Subject: side toolbar buttons are now squares again --- indra/newview/skins/default/xui/en/widgets/toolbar.xml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/widgets/toolbar.xml b/indra/newview/skins/default/xui/en/widgets/toolbar.xml index d36b015005..60e7c34d84 100644 --- a/indra/newview/skins/default/xui/en/widgets/toolbar.xml +++ b/indra/newview/skins/default/xui/en/widgets/toolbar.xml @@ -33,9 +33,9 @@ image_pressed="PushButton_Press" image_pressed_selected="PushButton_Selected_Press" image_selected="PushButton_Selected_Press" - desired_height="35" - button_width.min="35" - button_width.max="35" + desired_height="38" + button_width.min="38" + button_width.max="38" follows="left|top" label="" chrome="true" -- cgit v1.2.3 From 0526d673093b2279777dc8be5aae9cc33cb1c822 Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Mon, 10 Oct 2011 15:31:25 -0700 Subject: EXP-1312 FIX Floaters should appear in region not covered by toolbars moved floater snap region to middle of toolbars and constrained floaters to that snap region also made toybox floater pass all drag and drop events along to toolbar --- indra/newview/llfloatertoybox.cpp | 11 +++++++++++ indra/newview/llfloatertoybox.h | 5 +++++ indra/newview/skins/default/xui/en/main_view.xml | 7 ------- indra/newview/skins/default/xui/en/panel_toolbar_view.xml | 7 +++++++ 4 files changed, 23 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatertoybox.cpp b/indra/newview/llfloatertoybox.cpp index 609041803a..fa60022911 100644 --- a/indra/newview/llfloatertoybox.cpp +++ b/indra/newview/llfloatertoybox.cpp @@ -120,5 +120,16 @@ void LLFloaterToybox::onBtnRestoreDefaults() LLToolBarView::loadDefaultToolbars(); } +BOOL LLFloaterToybox::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg) +{ + S32 local_x = x - mToolBar->getRect().mLeft; + S32 local_y = y - mToolBar->getRect().mBottom; + return mToolBar->handleDragAndDrop(local_x, local_y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); +} + // eof diff --git a/indra/newview/llfloatertoybox.h b/indra/newview/llfloatertoybox.h index f7245506c5..f0a6cf1a8b 100644 --- a/indra/newview/llfloatertoybox.h +++ b/indra/newview/llfloatertoybox.h @@ -43,6 +43,11 @@ public: // virtuals BOOL postBuild(); void draw(); + /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); protected: void onBtnRestoreDefaults(); diff --git a/indra/newview/skins/default/xui/en/main_view.xml b/indra/newview/skins/default/xui/en/main_view.xml index 57baa7cdd3..96d070ae50 100644 --- a/indra/newview/skins/default/xui/en/main_view.xml +++ b/indra/newview/skins/default/xui/en/main_view.xml @@ -74,13 +74,6 @@ user_resize="false" name="hud container" width="500"> - + Date: Mon, 10 Oct 2011 15:44:31 -0700 Subject: Added picks command and icon. Changed toolbar button text layout to halign left. --- indra/newview/app_settings/commands.xml | 10 +++++ indra/newview/skins/default/textures/textures.xml | 45 +++++++++++---------- .../skins/default/textures/toolbar_icons/picks.png | Bin 0 -> 1368 bytes .../skins/default/xui/en/floater_toybox.xml | 1 + indra/newview/skins/default/xui/en/strings.xml | 2 + .../skins/default/xui/en/widgets/toolbar.xml | 2 + 6 files changed, 38 insertions(+), 22 deletions(-) create mode 100644 indra/newview/skins/default/textures/toolbar_icons/picks.png (limited to 'indra/newview') diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index dab57d44bd..f5581baa19 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -152,6 +152,16 @@ is_running_function="Floater.IsOpen" is_running_parameters="people" /> + - - - - - - + + + + + + - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + diff --git a/indra/newview/skins/default/textures/toolbar_icons/picks.png b/indra/newview/skins/default/textures/toolbar_icons/picks.png new file mode 100644 index 0000000000..4499bf562b Binary files /dev/null and b/indra/newview/skins/default/textures/toolbar_icons/picks.png differ diff --git a/indra/newview/skins/default/xui/en/floater_toybox.xml b/indra/newview/skins/default/xui/en/floater_toybox.xml index 653788bd3c..90b7e906a5 100644 --- a/indra/newview/skins/default/xui/en/floater_toybox.xml +++ b/indra/newview/skins/default/xui/en/floater_toybox.xml @@ -74,6 +74,7 @@ image_color="ButtonImageColor" image_color_disabled="ButtonImageColor" flash_color="ButtonUnselectedFgColor" + halign="left" hover_glow_amount="0.15" display_pressed_state="false" /> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index f021fdd6a1..d12dda88be 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -3668,6 +3668,7 @@ Try enclosing path to the editor with double quotes. Mini-map Move People + Picks Places Preferences Profile @@ -3692,6 +3693,7 @@ Try enclosing path to the editor with double quotes. Show nearby people Moving your avatar Friends, groups, and nearby people + Favorite places Places you've saved Preferences Edit or view your profile diff --git a/indra/newview/skins/default/xui/en/widgets/toolbar.xml b/indra/newview/skins/default/xui/en/widgets/toolbar.xml index 60e7c34d84..09967de7cc 100644 --- a/indra/newview/skins/default/xui/en/widgets/toolbar.xml +++ b/indra/newview/skins/default/xui/en/widgets/toolbar.xml @@ -14,6 +14,7 @@ background_opaque="true"/> Date: Mon, 10 Oct 2011 17:03:12 -0700 Subject: converted bad toolbars.xml file from error to warning --- indra/newview/lltoolbarview.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index 44b244f163..a0e080b783 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -152,7 +152,7 @@ bool LLToolBarView::loadToolbars(bool force_default) LLXMLNodePtr root; if(!LLXMLNode::parseFile(toolbar_file, root, NULL)) { - llerrs << "Unable to load toolbars from file: " << toolbar_file << llendl; + llwarns << "Unable to load toolbars from file: " << toolbar_file << llendl; return false; } if(!root->hasName("toolbars")) -- cgit v1.2.3 From fd03ae299bfaf83789e511912d99d204c0833e7f Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Mon, 10 Oct 2011 17:08:51 -0700 Subject: EXP-1274 Create floater for "Avatar Picker" content EXP-1299 Nearby Voice floater can't be closed by clicking the sidebar button again. EXP-1306 Prompt text to "Change your avatar" and "Destinations" floaters get pushed down one line when the floater dialog gets resized to minimum width --- indra/newview/CMakeLists.txt | 2 + indra/newview/llcallfloater.cpp | 19 ++------ indra/newview/llcallfloater.h | 2 +- indra/newview/llfloateravatar.cpp | 54 ++++++++++++++++++++++ indra/newview/llfloateravatar.h | 43 +++++++++++++++++ indra/newview/llfloaterdestinations.cpp | 1 + indra/newview/llnearbychatbar.cpp | 7 ++- indra/newview/llviewerfloaterreg.cpp | 3 +- .../skins/default/xui/en/floater_avatar.xml | 6 +-- .../skins/default/xui/en/floater_destinations.xml | 5 +- 10 files changed, 115 insertions(+), 27 deletions(-) create mode 100644 indra/newview/llfloateravatar.cpp create mode 100644 indra/newview/llfloateravatar.h (limited to 'indra/newview') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 941cb6b9f9..97ccfeac29 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -168,6 +168,7 @@ set(viewer_SOURCE_FILES llfloaterabout.cpp llfloateranimpreview.cpp llfloaterauction.cpp + llfloateravatar.cpp llfloateravatarpicker.cpp llfloateravatartextures.cpp llfloaterbeacons.cpp @@ -733,6 +734,7 @@ set(viewer_HEADER_FILES llfloaterabout.h llfloateranimpreview.h llfloaterauction.h + llfloateravatar.h llfloateravatarpicker.h llfloateravatartextures.h llfloaterbeacons.h diff --git a/indra/newview/llcallfloater.cpp b/indra/newview/llcallfloater.cpp index 945a760d05..4c6ddc8be7 100644 --- a/indra/newview/llcallfloater.cpp +++ b/indra/newview/llcallfloater.cpp @@ -44,7 +44,6 @@ #include "llparticipantlist.h" #include "llspeakers.h" #include "lltextutil.h" -#include "lltransientfloatermgr.h" #include "llviewercontrol.h" #include "llviewerdisplayname.h" #include "llviewerwindow.h" @@ -97,7 +96,7 @@ static void* create_non_avatar_caller(void*) LLVoiceChannel* LLCallFloater::sCurrentVoiceChannel = NULL; LLCallFloater::LLCallFloater(const LLSD& key) -: LLTransientDockableFloater(NULL, false, key) +: LLFloater(key) , mSpeakerManager(NULL) , mParticipants(NULL) , mAvatarList(NULL) @@ -113,10 +112,6 @@ LLCallFloater::LLCallFloater(const LLSD& key) mFactoryMap["non_avatar_caller"] = LLCallbackMap(create_non_avatar_caller, NULL); LLVoiceClient::instance().addObserver(this); - LLTransientFloaterMgr::getInstance()->addControlView(this); - - // force docked state since this floater doesn't save it between recreations - setDocked(true); // update the agent's name if display name setting change LLAvatarNameCache::addUseDisplayNamesCallback(boost::bind(&LLCallFloater::updateAgentModeratorState, this)); @@ -139,13 +134,11 @@ LLCallFloater::~LLCallFloater() { LLVoiceClient::getInstance()->removeObserver(this); } - LLTransientFloaterMgr::getInstance()->removeControlView(this); } // virtual BOOL LLCallFloater::postBuild() { - LLTransientDockableFloater::postBuild(); mAvatarList = getChild("speakers_list"); mAvatarListRefreshConnection = mAvatarList->setRefreshCompleteCallback(boost::bind(&LLCallFloater::onAvatarListRefreshed, this)); @@ -154,12 +147,6 @@ BOOL LLCallFloater::postBuild() mNonAvatarCaller = findChild("non_avatar_caller"); mNonAvatarCaller->setVisible(FALSE); - LLView *anchor_panel = LLBottomTray::getInstance()->getChild("speak_flyout_btn"); - - setDockControl(new LLDockControl( - anchor_panel, this, - getDockTongue(), LLDockControl::TOP)); - initAgentData(); connectToChannel(LLVoiceChannel::getCurrentVoiceChannel()); @@ -204,13 +191,13 @@ void LLCallFloater::draw() if (mParticipants) mParticipants->updateRecentSpeakersOrder(); - LLTransientDockableFloater::draw(); + LLFloater::draw(); } // virtual void LLCallFloater::setFocus( BOOL b ) { - LLTransientDockableFloater::setFocus(b); + LLFloater::setFocus(b); // Force using active floater transparency (STORM-730). // We have to override setFocus() for LLCallFloater because selecting an item diff --git a/indra/newview/llcallfloater.h b/indra/newview/llcallfloater.h index 00a3f76e56..ea78cd53b7 100644 --- a/indra/newview/llcallfloater.h +++ b/indra/newview/llcallfloater.h @@ -52,7 +52,7 @@ class LLSpeakersDelayActionsStorage; * When the Resident is engaged in any chat except Nearby Chat, the Voice Control Panel * also provides a 'Leave Call' button to allow the Resident to leave that voice channel. */ -class LLCallFloater : public LLTransientDockableFloater, LLVoiceClientParticipantObserver +class LLCallFloater : public LLFloater, LLVoiceClientParticipantObserver { public: diff --git a/indra/newview/llfloateravatar.cpp b/indra/newview/llfloateravatar.cpp new file mode 100644 index 0000000000..bdc5b581a9 --- /dev/null +++ b/indra/newview/llfloateravatar.cpp @@ -0,0 +1,54 @@ +/** + * @file llfloateravatar.h + * @author Leyla Farazha + * @brief floater for the avatar changer + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * Floater that appears when buying an object, giving a preview + * of its contents and their permissions. + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloateravatar.h" +#include "lluictrlfactory.h" + + +LLFloaterAvatar::LLFloaterAvatar(const LLSD& key) + : LLFloater(key) +{ +} + +LLFloaterAvatar::~LLFloaterAvatar() +{ +} + +BOOL LLFloaterAvatar::postBuild() +{ + enableResizeCtrls(true, true, false); + return TRUE; +} + + diff --git a/indra/newview/llfloateravatar.h b/indra/newview/llfloateravatar.h new file mode 100644 index 0000000000..cadc5e4028 --- /dev/null +++ b/indra/newview/llfloateravatar.h @@ -0,0 +1,43 @@ +/** + * @file llfloateravatar.h + * @author Leyla Farazha + * @brief floater for the avatar changer + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_FLOATER_AVATAR_H +#define LL_FLOATER_AVATAR_H + +#include "llfloater.h" + +class LLFloaterAvatar: + public LLFloater +{ + friend class LLFloaterReg; +private: + LLFloaterAvatar(const LLSD& key); + /*virtual*/ ~LLFloaterAvatar(); + /*virtual*/ BOOL postBuild(); +}; + +#endif diff --git a/indra/newview/llfloaterdestinations.cpp b/indra/newview/llfloaterdestinations.cpp index 52d1f67c36..af21cb593f 100644 --- a/indra/newview/llfloaterdestinations.cpp +++ b/indra/newview/llfloaterdestinations.cpp @@ -47,6 +47,7 @@ LLFloaterDestinations::~LLFloaterDestinations() BOOL LLFloaterDestinations::postBuild() { + enableResizeCtrls(true, true, false); return TRUE; } diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index cba4fafe42..caa20b767c 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -452,6 +452,8 @@ BOOL LLNearbyChatBar::postBuild() mExpandedHeight = getMinHeight() + EXPANDED_HEIGHT; + enableResizeCtrls(true, true, false); + return TRUE; } @@ -462,6 +464,7 @@ void LLNearbyChatBar::applyRectControl() { getChildView("nearby_chat")->setVisible(true); mExpandedHeight = getRect().getHeight(); + enableResizeCtrls(true); } } @@ -707,13 +710,13 @@ void LLNearbyChatBar::onToggleNearbyChatPanel() mExpandedHeight = getRect().getHeight(); nearby_chat->setVisible(FALSE); reshape(getRect().getWidth(), getMinHeight()); - mResizeHandle[0]->setMaxHeight(getMinHeight()); + enableResizeCtrls(true, true, false); } else { nearby_chat->setVisible(TRUE); reshape(getRect().getWidth(), mExpandedHeight); - mResizeHandle[0]->setMaxHeight(S32_MAX); + enableResizeCtrls(true); } } diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index b0daf9f3c2..619d74e7ac 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -37,6 +37,7 @@ #include "llfloaterabout.h" #include "llfloateranimpreview.h" #include "llfloaterauction.h" +#include "llfloateravatar.h" #include "llfloateravatarpicker.h" #include "llfloateravatartextures.h" #include "llfloaterbeacons.h" @@ -168,7 +169,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); - LLFloaterReg::add("avatar", "floater_avatar.xml", &LLFloaterReg::build); + LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); diff --git a/indra/newview/skins/default/xui/en/floater_avatar.xml b/indra/newview/skins/default/xui/en/floater_avatar.xml index a0c1f4c021..666aa2d164 100644 --- a/indra/newview/skins/default/xui/en/floater_avatar.xml +++ b/indra/newview/skins/default/xui/en/floater_avatar.xml @@ -3,11 +3,9 @@ legacy_header_height="225" can_minimize="true" can_close="true" - user_resize="true" can_resize="true" min_height="230" - min_width="455" - max_height="230" + min_width="445" height="230" layout="topleft" name="Avatar" @@ -19,7 +17,7 @@ diff --git a/indra/newview/skins/default/xui/en/floater_destinations.xml b/indra/newview/skins/default/xui/en/floater_destinations.xml index 9dd9338f37..669b7eb15a 100644 --- a/indra/newview/skins/default/xui/en/floater_destinations.xml +++ b/indra/newview/skins/default/xui/en/floater_destinations.xml @@ -7,7 +7,6 @@ can_resize="true" min_height="230" min_width="525" - max_height="230" height="230" layout="topleft" name="Destinations" @@ -15,11 +14,11 @@ help_topic="destinations" save_rect="true" title="Destinations" - width="445"> + width="525"> Date: Mon, 10 Oct 2011 17:29:04 -0700 Subject: EXP-1302 PARTIAL Make the Speak button work as a toolbar button First pass - no Push-To-Talk functionality. --- indra/newview/app_settings/commands.xml | 4 ++-- indra/newview/llagent.cpp | 38 ++++++++++++++++++++++++++++++++- indra/newview/llagent.h | 16 +++++++++++++- indra/newview/llbottomtray.cpp | 3 +++ 4 files changed, 57 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index dab57d44bd..139eabcae4 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -207,11 +207,11 @@ icon="Command_Speak_Icon" label_ref="Command_Speak_Label" tooltip_ref="Command_Speak_Tooltip" - execute_function="Floater.ToolbarToggle" + execute_function="Agent.ToggleMicrophone" execute_parameters="speak" is_enabled_function="Agent.IsActionAllowed" is_enabled_parameters="speak" - is_running_function="Floater.IsOpen" + is_running_function="Agent.IsMicrophoneOn" is_running_parameters="speak" /> inputUserControlState(true); + LLVoiceClient::getInstance()->inputUserControlState(false); + } + else + { + LLVoiceClient::getInstance()->inputUserControlState(false); + LLVoiceClient::getInstance()->inputUserControlState(true); + } +} + +// static +bool LLAgent::isMicrophoneOn(const LLSD& sdname) +{ + return gAgent.mMicrophoneOn; +} // ************************************************************ // Enabled this definition to compile a 'hacked' viewer that @@ -261,6 +292,9 @@ LLAgent::LLAgent() : mCurrentFidget(0), mFirstLogin(FALSE), mGenderChosen(FALSE), + + mVoiceConnected(false), + mMicrophoneOn(false), mAppearanceSerialNum(0), @@ -280,6 +314,8 @@ LLAgent::LLAgent() : LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(boost::bind(&LLAgent::parcelChangedCallback)); LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Agent.IsActionAllowed", boost::bind(&LLAgent::isActionAllowed, _2)); + LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Agent.ToggleMicrophone", boost::bind(&LLAgent::toggleMicrophone, _2)); + LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Agent.IsMicrophoneOn", boost::bind(&LLAgent::isMicrophoneOn, _2)); } // Requires gSavedSettings to be initialized. diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index 1775a0235c..0355e68b6e 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -282,7 +282,21 @@ public: static void toggleFlying(); static bool enableFlying(); BOOL canFly(); // Does this parcel allow you to fly? - + + //-------------------------------------------------------------------- + // Voice + //-------------------------------------------------------------------- +public: + bool isVoiceConnected() const { return mVoiceConnected; } + void setVoiceConnected(const bool b) { mVoiceConnected = b; } + + static void toggleMicrophone(const LLSD& name); + static bool isMicrophoneOn(const LLSD& sdname); + +private: + bool mVoiceConnected; + bool mMicrophoneOn; + //-------------------------------------------------------------------- // Chat //-------------------------------------------------------------------- diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp index 98712f1334..af91702f9b 100644 --- a/indra/newview/llbottomtray.cpp +++ b/indra/newview/llbottomtray.cpp @@ -387,6 +387,9 @@ void LLBottomTray::onChange(EStatusType status, const std::string &channelURI, b if (status != STATUS_JOINING && status!= STATUS_LEFT_CHANNEL) { bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking(); + + gAgent.setVoiceConnected(voice_status); + getChild("speak_flyout_btn")->setEnabled(voice_status); gMenuBarView->getChild("Nearby Voice")->setEnabled(voice_status); if (voice_status) -- cgit v1.2.3 From 6a570a9bdc2660e4db87e8e7a65b724e1ad8d1b2 Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Mon, 10 Oct 2011 17:52:37 -0700 Subject: fixed icons moving when clicking on icon-only toolbars --- indra/newview/skins/default/xui/en/widgets/toolbar.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/widgets/toolbar.xml b/indra/newview/skins/default/xui/en/widgets/toolbar.xml index 09967de7cc..be5dfaf18c 100644 --- a/indra/newview/skins/default/xui/en/widgets/toolbar.xml +++ b/indra/newview/skins/default/xui/en/widgets/toolbar.xml @@ -31,6 +31,8 @@ flash_color="EmphasisColor"/> Date: Mon, 10 Oct 2011 18:00:24 -0700 Subject: EXP-1300 : Simplify and clean up of the DaD which now doesn't duplicate the dragged tool. --- indra/newview/lltoolbarview.cpp | 64 +++++++++++++++++++++++++++++++++++------ indra/newview/lltoolbarview.h | 10 +++---- 2 files changed, 60 insertions(+), 14 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index 44b244f163..8273d1491d 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -41,7 +41,6 @@ LLToolBarView* gToolBarView = NULL; static LLDefaultChildRegistry::Register r("toolbar_view"); -bool LLToolBarView::sDragStarted = false; bool isToolDragged() { @@ -331,18 +330,25 @@ void LLToolBarView::draw() void LLToolBarView::startDragTool( S32 x, S32 y, const LLUUID& uuid) { - //llinfos << "Merov debug: startDragTool() : x = " << x << ", y = " << y << llendl; + llinfos << "Merov debug: startDragTool() : x = " << x << ", y = " << y << ", uuid = " << uuid << llendl; + // Flag the tool dragging but don't start it yet + gToolBarView->mDragStarted = false; + gToolBarView->mDragCommand = LLCommandId::null; + gToolBarView->mDragRank = LLToolBar::RANK_NONE; + gToolBarView->mDragToolbar = NULL; LLToolDragAndDrop::getInstance()->setDragStart( x, y ); - sDragStarted = false; } BOOL LLToolBarView::handleDragTool( S32 x, S32 y, const LLUUID& uuid, LLAssetType::EType type) { -// llinfos << "Merov debug: handleDragTool() : x = " << x << ", y = " << y << ", uuid = " << uuid << llendl; if (LLToolDragAndDrop::getInstance()->isOverThreshold( x, y )) { - if (!sDragStarted) + if (!gToolBarView->mDragStarted) { + llinfos << "Merov debug: handleDragTool() : x = " << x << ", y = " << y << ", uuid = " << uuid << llendl; + // Start the tool dragging: + + // First, create the global drag and drop object std::vector types; uuid_vec_t cargo_ids; types.push_back(DAD_WIDGET); @@ -350,9 +356,35 @@ BOOL LLToolBarView::handleDragTool( S32 x, S32 y, const LLUUID& uuid, LLAssetTyp gClipboard.setSourceObject(uuid,LLAssetType::AT_WIDGET); LLToolDragAndDrop::ESource src = LLToolDragAndDrop::SOURCE_VIEWER; LLUUID srcID; - //llinfos << "Merov debug: handleDragTool() : beginMultiDrag()" << llendl; LLToolDragAndDrop::getInstance()->beginMultiDrag(types, cargo_ids, src, srcID); - sDragStarted = true; + llinfos << "Merov debug: beginMultiDrag() launched" << llendl; + + // Second, check if the command is present in one of the 3 toolbars + // If it is, store the command, the toolbar and the rank in the toolbar and + // set a callback on end drag so that we reinsert the command if no drop happened + /* + gToolBarView->mDragCommand = LLCommandId(uuid); + if ((gToolBarView->mDragRank = gToolBarView->mToolbarLeft->removeCommand(gToolBarView->mDragCommand)) != LLToolBar::RANK_NONE) + { + gToolBarView->mDragToolbar = gToolBarView->mToolbarLeft; + } + else if ((gToolBarView->mDragRank = gToolBarView->mToolbarRight->removeCommand(gToolBarView->mDragCommand)) != LLToolBar::RANK_NONE) + { + gToolBarView->mDragToolbar = gToolBarView->mToolbarRight; + } + else if ((gToolBarView->mDragRank = gToolBarView->mToolbarBottom->removeCommand(gToolBarView->mDragCommand)) != LLToolBar::RANK_NONE) + { + gToolBarView->mDragToolbar = gToolBarView->mToolbarBottom; + } + if (gToolBarView->mDragRank != LLToolBar::RANK_NONE) + { + llinfos << "Merov debug: rank of dragged tool = " << gToolBarView->mDragRank << llendl; + LLToolDragAndDrop::getInstance()->setEndDragCallback(boost::bind(&LLToolBarView::onEndDrag, gToolBarView)); + } + */ + + llinfos << "Merov debug: Drag started cleanly" << llendl; + gToolBarView->mDragStarted = true; return TRUE; } else @@ -375,7 +407,7 @@ BOOL LLToolBarView::handleDropTool( void* cargo_data, S32 x, S32 y, LLToolBar* t //llinfos << "Merov debug : handleDropTool. Drop source is a widget -> drop it in place..." << llendl; // Get the command from its uuid LLCommandManager& mgr = LLCommandManager::instance(); - LLCommandId command_id("",inv_item->getUUID()); + LLCommandId command_id(inv_item->getUUID()); LLCommand* command = mgr.getCommand(command_id); if (command) { @@ -408,5 +440,19 @@ BOOL LLToolBarView::handleDropTool( void* cargo_data, S32 x, S32 y, LLToolBar* t void LLToolBarView::stopDragTool() { - sDragStarted = false; + // Clear the saved command, toolbar and rank + gToolBarView->mDragStarted = false; + gToolBarView->mDragCommand = LLCommandId::null; + gToolBarView->mDragRank = LLToolBar::RANK_NONE; + gToolBarView->mDragToolbar = NULL; } + +void LLToolBarView::onEndDrag() +{ + // If there's a saved command, reinsert it in the saved toolbar + if (gToolBarView->mDragRank != LLToolBar::RANK_NONE) + { + gToolBarView->mDragToolbar->addCommand(gToolBarView->mDragCommand,gToolBarView->mDragRank); + } + stopDragTool(); +} \ No newline at end of file diff --git a/indra/newview/lltoolbarview.h b/indra/newview/lltoolbarview.h index a0c526ac54..6623e63f8a 100644 --- a/indra/newview/lltoolbarview.h +++ b/indra/newview/lltoolbarview.h @@ -78,6 +78,7 @@ public: static BOOL handleDragTool( S32 x, S32 y, const LLUUID& uuid, LLAssetType::EType type); static BOOL handleDropTool( void* cargo_data, S32 x, S32 y, LLToolBar* toolbar); static void stopDragTool(); + void onEndDrag(); protected: friend class LLUICtrlFactory; @@ -94,12 +95,11 @@ private: LLToolBar* mToolbarLeft; LLToolBar* mToolbarRight; LLToolBar* mToolbarBottom; - bool mDragging; - LLToolBarButton* mDragButton; - S32 mMouseX; - S32 mMouseY; - static bool sDragStarted; + LLCommandId mDragCommand; + int mDragRank; + LLToolBar* mDragToolbar; + bool mDragStarted; }; extern LLToolBarView* gToolBarView; -- cgit v1.2.3 From 71879916428e9e15081d73696f46bb4a32877265 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Mon, 10 Oct 2011 19:03:40 -0700 Subject: EXP-1300 : Add the caret images and xml (no code yet) --- indra/newview/skins/default/textures/textures.xml | 3 +++ .../textures/toolbar_icons/caret_bottom.png | Bin 0 -> 139 bytes .../default/textures/toolbar_icons/caret_left.png | Bin 0 -> 893 bytes .../default/textures/toolbar_icons/caret_right.png | Bin 0 -> 892 bytes .../skins/default/xui/en/panel_toolbar_view.xml | 30 +++++++++++++++++++++ 5 files changed, 33 insertions(+) create mode 100644 indra/newview/skins/default/textures/toolbar_icons/caret_bottom.png create mode 100644 indra/newview/skins/default/textures/toolbar_icons/caret_left.png create mode 100644 indra/newview/skins/default/textures/toolbar_icons/caret_right.png (limited to 'indra/newview') diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index e7fb836f45..27577d42ea 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -149,6 +149,9 @@ with the same filename but different name + + + diff --git a/indra/newview/skins/default/textures/toolbar_icons/caret_bottom.png b/indra/newview/skins/default/textures/toolbar_icons/caret_bottom.png new file mode 100644 index 0000000000..82f58b22b9 Binary files /dev/null and b/indra/newview/skins/default/textures/toolbar_icons/caret_bottom.png differ diff --git a/indra/newview/skins/default/textures/toolbar_icons/caret_left.png b/indra/newview/skins/default/textures/toolbar_icons/caret_left.png new file mode 100644 index 0000000000..75eecc84ed Binary files /dev/null and b/indra/newview/skins/default/textures/toolbar_icons/caret_left.png differ diff --git a/indra/newview/skins/default/textures/toolbar_icons/caret_right.png b/indra/newview/skins/default/textures/toolbar_icons/caret_right.png new file mode 100644 index 0000000000..677459ae1c Binary files /dev/null and b/indra/newview/skins/default/textures/toolbar_icons/caret_right.png differ diff --git a/indra/newview/skins/default/xui/en/panel_toolbar_view.xml b/indra/newview/skins/default/xui/en/panel_toolbar_view.xml index bc96bfbab5..5d6967ed32 100644 --- a/indra/newview/skins/default/xui/en/panel_toolbar_view.xml +++ b/indra/newview/skins/default/xui/en/panel_toolbar_view.xml @@ -47,6 +47,16 @@ bottom="-10" side="left" button_display_mode="icons_only"> + + @@ -109,6 +129,16 @@ follows="left|right|bottom" button_display_mode="icons_with_text" visible="true"> + -- cgit v1.2.3 From ec23ec68ea8835e4155e083ec5570245b0aef1ec Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Mon, 10 Oct 2011 19:17:38 -0700 Subject: EXP-1310 FIX Profile button should open Web Profile floater removed unused LLWeb functions for opening non-web media moved logic inside floaters and away from auxiliary functions --- indra/newview/app_settings/commands.xml | 6 ++--- indra/newview/llavataractions.cpp | 19 +++++++++++----- indra/newview/llavataractions.h | 3 ++- indra/newview/llfloaterhelpbrowser.cpp | 17 +++++++++----- indra/newview/llfloaterhelpbrowser.h | 2 -- indra/newview/llfloaterwebcontent.cpp | 39 ++++++++++++++------------------- indra/newview/llmediactrl.cpp | 11 +--------- indra/newview/llpanelprofile.cpp | 2 +- indra/newview/llviewerfloaterreg.cpp | 4 ++-- indra/newview/llviewerhelp.cpp | 37 +++++++------------------------ indra/newview/llviewerhelp.h | 6 ++--- indra/newview/llviewermenu.cpp | 32 ++++++++++++++++++++++++++- indra/newview/llweb.cpp | 4 +++- indra/newview/llweb.h | 10 ++++----- 14 files changed, 97 insertions(+), 95 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index 881bc22144..d758647d3a 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -187,10 +187,8 @@ icon="Command_Profile_Icon" label_ref="Command_Profile_Label" tooltip_ref="Command_Profile_Tooltip" - execute_function="Floater.ToolbarToggle" - execute_parameters="my_profile" - is_running_function="Floater.IsOpen" - is_running_parameters="my_profile" + execute_function="Avatar.ToggleMyProfile" + is_running_function="Avatar.IsMyProfileOpen" /> profile_rect(gSavedSettings, "WebProfileRect"); - LLFloaterWebContent::create(LLFloaterWebContent::Params(). - url(url). - id(agent_id.asString()). - show_chrome(show_chrome). - window_class("profile"). - preferred_media_size(profile_rect)); + LLFloaterWebContent::Params p; + p.url(url). + id(agent_id.asString()). + show_chrome(show_chrome). + window_class("profile"). + preferred_media_size(profile_rect); + LLFloaterReg::showInstance("profile", p); } // static @@ -342,6 +343,12 @@ bool LLAvatarActions::profileVisible(const LLUUID& id) return browser && browser->isShown(); } +//static +LLFloater* LLAvatarActions::getProfileFloater(const LLUUID& id) +{ + LLFloaterWebContent *browser = dynamic_cast (LLFloaterReg::findInstance("profile", LLSD().with("id", id))); + return browser; +} //static void LLAvatarActions::hideProfile(const LLUUID& id) diff --git a/indra/newview/llavataractions.h b/indra/newview/llavataractions.h index fbfd815f41..748b7cb3d1 100644 --- a/indra/newview/llavataractions.h +++ b/indra/newview/llavataractions.h @@ -35,7 +35,7 @@ #include class LLInventoryPanel; - +class LLFloater; /** * Friend-related actions (add, remove, offer teleport, etc) @@ -96,6 +96,7 @@ public: static void showProfile(const LLUUID& id); static void hideProfile(const LLUUID& id); static bool profileVisible(const LLUUID& id); + static LLFloater* getProfileFloater(const LLUUID& id); /** * Show avatar on world map. diff --git a/indra/newview/llfloaterhelpbrowser.cpp b/indra/newview/llfloaterhelpbrowser.cpp index 3012638d44..fd9c37ae73 100644 --- a/indra/newview/llfloaterhelpbrowser.cpp +++ b/indra/newview/llfloaterhelpbrowser.cpp @@ -39,6 +39,7 @@ #include "llurlhistory.h" #include "llmediactrl.h" #include "llviewermedia.h" +#include "llviewerhelp.h" LLFloaterHelpBrowser::LLFloaterHelpBrowser(const LLSD& key) @@ -74,6 +75,17 @@ void LLFloaterHelpBrowser::buildURLHistory() void LLFloaterHelpBrowser::onOpen(const LLSD& key) { gSavedSettings.setBOOL("HelpFloaterOpen", TRUE); + + std::string topic = key.asString(); + + if (topic == "__local") + { + mBrowser->navigateToLocalPage( "help-offline" , "index.html" ); + } + else + { + mBrowser->navigateTo(LLViewerHelp::instance().getURL(topic)); + } } //virtual @@ -148,8 +160,3 @@ void LLFloaterHelpBrowser::openMedia(const std::string& media_url) mBrowser->navigateTo(media_url, "text/html"); setCurrentURL(media_url); } - -void LLFloaterHelpBrowser::navigateToLocalPage( const std::string& subdir, const std::string& filename_in ) -{ - mBrowser->navigateToLocalPage(subdir, filename_in); -} diff --git a/indra/newview/llfloaterhelpbrowser.h b/indra/newview/llfloaterhelpbrowser.h index afe0f4df69..80b0ecc06b 100644 --- a/indra/newview/llfloaterhelpbrowser.h +++ b/indra/newview/llfloaterhelpbrowser.h @@ -48,8 +48,6 @@ class LLFloaterHelpBrowser : /*virtual*/ void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event); void openMedia(const std::string& media_url); - - void navigateToLocalPage( const std::string& subdir, const std::string& filename_in ); private: void buildURLHistory(); diff --git a/indra/newview/llfloaterwebcontent.cpp b/indra/newview/llfloaterwebcontent.cpp index 2c9a736aff..c76aeb0498 100644 --- a/indra/newview/llfloaterwebcontent.cpp +++ b/indra/newview/llfloaterwebcontent.cpp @@ -88,20 +88,6 @@ BOOL LLFloaterWebContent::postBuild() return TRUE; } -bool LLFloaterWebContent::matchesKey(const LLSD& key) -{ - LLUUID id = key["id"]; - if (id.notNull()) - { - return id == mKey["id"].asUUID(); - } - else - { - return key["target"].asString() == mKey["target"].asString(); - } -} - - void LLFloaterWebContent::initializeURLHistory() { // start with an empty list @@ -123,6 +109,20 @@ void LLFloaterWebContent::initializeURLHistory() } } +bool LLFloaterWebContent::matchesKey(const LLSD& key) +{ + Params p(mKey); + Params other_p(key); + if (!other_p.target().empty() && other_p.target() != "_blank") + { + return other_p.target() == p.target(); + } + else + { + return other_p.id() == p.id(); + } +} + //static LLFloater* LLFloaterWebContent::create( Params p) { @@ -139,14 +139,7 @@ LLFloater* LLFloaterWebContent::create( Params p) } S32 browser_window_limit = gSavedSettings.getS32("WebContentWindowLimit"); - - LLSD sd; - sd["target"] = p.target; - if(LLFloaterReg::findInstance(p.window_class, sd) != NULL) - { - // There's already a web browser for this tag, so we won't be opening a new window. - } - else if(browser_window_limit != 0) + if(browser_window_limit != 0) { // showInstance will open a new window. Figure out how many web browsers are already open, // and close the least recently opened one if this will put us over the limit. @@ -166,7 +159,7 @@ LLFloater* LLFloaterWebContent::create( Params p) } } - return LLFloaterReg::showInstance(p.window_class, p); + return new LLFloaterWebContent(p); } //static diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index 0bdeb114f5..1f1e49726d 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -1122,16 +1122,7 @@ void LLMediaCtrl::onPopup(const LLSD& notification, const LLSD& response) lldebugs << "No gFloaterView for onPopuup()" << llendl; }; - // (for now) open web content floater if that's our parent, otherwise, open the current media floater - // (this will change soon) - if ( floater_name == "web_content" ) - { - LLWeb::loadWebURL(notification["payload"]["url"], notification["payload"]["target"], notification["payload"]["uuid"]); - } - else - { - LLWeb::loadURL(notification["payload"]["url"], notification["payload"]["target"], notification["payload"]["uuid"]); - } + LLWeb::loadURL(notification["payload"]["url"], notification["payload"]["target"], notification["payload"]["uuid"]); } else { diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp index fd5c3362bb..27390fca78 100755 --- a/indra/newview/llpanelprofile.cpp +++ b/indra/newview/llpanelprofile.cpp @@ -72,7 +72,7 @@ public: std::string agent_name = params[0]; llinfos << "Profile, agent_name " << agent_name << llendl; std::string url = getProfileURL(agent_name); - LLWeb::loadWebURLInternal(url); + LLWeb::loadURLInternal(url); return true; } diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 619d74e7ac..3463eec5d8 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -288,7 +288,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); - LLFloaterReg::add("profile", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); + LLFloaterReg::add("profile", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create); LLFloaterUIPreviewUtil::registerFloater(); @@ -301,7 +301,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); - LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); + LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create); LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterWindowSizeUtil::registerFloater(); LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); diff --git a/indra/newview/llviewerhelp.cpp b/indra/newview/llviewerhelp.cpp index 3a3d4f3881..d1120b6269 100644 --- a/indra/newview/llviewerhelp.cpp +++ b/indra/newview/llviewerhelp.cpp @@ -69,15 +69,12 @@ LLHelpHandler gHelpHandler; ////////////////////////////// // implement LLHelp interface -void LLViewerHelp::showTopic(const std::string &topic) +std::string LLViewerHelp::getURL(const std::string &topic) { // allow overriding the help server with a local help file if( gSavedSettings.getBOOL("HelpUseLocal") ) { - showHelp(); - LLFloaterHelpBrowser* helpbrowser = dynamic_cast(LLFloaterReg::getInstance("help_browser")); - helpbrowser->navigateToLocalPage( "help-offline" , "index.html" ); - return; + return "__local"; } // if the help topic is empty, use the default topic @@ -99,11 +96,12 @@ void LLViewerHelp::showTopic(const std::string &topic) } } - // work out the URL for this topic and display it - showHelp(); - - std::string helpURL = LLViewerHelpUtil::buildHelpURL( help_topic ); - setRawURL(helpURL); + return LLViewerHelpUtil::buildHelpURL( help_topic ); +} + +void LLViewerHelp::showTopic(const std::string& topic) +{ + LLFloaterReg::showInstance("help_browser", topic); } std::string LLViewerHelp::defaultTopic() @@ -146,23 +144,4 @@ std::string LLViewerHelp::getTopicFromFocus() return defaultTopic(); } -// static -void LLViewerHelp::showHelp() -{ - LLFloaterReg::showInstance("help_browser"); -} - -// static -void LLViewerHelp::setRawURL(std::string url) -{ - LLFloaterHelpBrowser* helpbrowser = dynamic_cast(LLFloaterReg::getInstance("help_browser")); - if (helpbrowser) - { - helpbrowser->openMedia(url); - } - else - { - llwarns << "Eep, help_browser floater not found" << llendl; - } -} diff --git a/indra/newview/llviewerhelp.h b/indra/newview/llviewerhelp.h index 7612986227..a983012e2e 100644 --- a/indra/newview/llviewerhelp.h +++ b/indra/newview/llviewerhelp.h @@ -45,6 +45,8 @@ class LLViewerHelp : public LLHelp, public LLSingleton /// display the specified help topic in the help viewer /*virtual*/ void showTopic(const std::string &topic); + std::string getURL(const std::string& topic); + // return topic derived from viewer UI focus, else default topic std::string getTopicFromFocus(); @@ -56,10 +58,6 @@ class LLViewerHelp : public LLHelp, public LLSingleton // return topic to use for the top-level help, invoked by F1 /*virtual*/ std::string f1HelpTopic(); - - private: - static void showHelp(); // make sure help UI is visible & raised - static void setRawURL(std::string url); // send URL to help UI }; #endif // header guard diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index fbfde711a9..bc0f38dd77 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -5370,6 +5370,34 @@ class LLAvatarAddFriend : public view_listener_t } }; + +class LLAvatarToggleMyProfile : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLFloater* instance = LLAvatarActions::getProfileFloater(gAgent.getID()); + if (LLFloater::isMinimized(instance)) + { + instance->setMinimized(FALSE); + instance->setFocus(TRUE); + } + else if (!LLFloater::isShown(instance)) + { + LLAvatarActions::showProfile(gAgent.getID()); + } + else if (!instance->hasFocus() && !instance->getIsChrome()) + { + instance->setFocus(TRUE); + } + else + { + instance->closeFloater(); + } + return true; + } +}; + + class LLAvatarAddContact : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -7229,7 +7257,7 @@ void handle_web_browser_test(const LLSD& param) void handle_web_content_test(const LLSD& param) { std::string url = param.asString(); - LLWeb::loadWebURLInternal(url); + LLWeb::loadURLInternal(url); } void handle_buy_currency_test(void*) @@ -8165,6 +8193,8 @@ void initialize_menus() view_listener_t::addMenu(new LLAvatarCall(), "Avatar.Call"); enable.add("Avatar.EnableCall", boost::bind(&LLAvatarActions::canCall)); view_listener_t::addMenu(new LLAvatarReportAbuse(), "Avatar.ReportAbuse"); + view_listener_t::addMenu(new LLAvatarToggleMyProfile(), "Avatar.ToggleMyProfile"); + enable.add("Avatar.IsMyProfileOpen", boost::bind(&LLAvatarActions::profileVisible, gAgent.getID())); view_listener_t::addMenu(new LLAvatarEnableAddFriend(), "Avatar.EnableAddFriend"); enable.add("Avatar.EnableFreezeEject", boost::bind(&enable_freeze_eject, _2)); diff --git a/indra/newview/llweb.cpp b/indra/newview/llweb.cpp index 6f7115ff6d..7bc5453688 100644 --- a/indra/newview/llweb.cpp +++ b/indra/newview/llweb.cpp @@ -125,7 +125,9 @@ void LLWeb::loadURLInternal(const std::string &url, const std::string& target, c // Explicitly open a Web URL using the Web content floater void LLWeb::loadWebURLInternal(const std::string &url, const std::string& target, const std::string& uuid) { - LLFloaterWebContent::create(LLFloaterWebContent::Params().url(url).target(target).id(uuid)); + LLFloaterWebContent::Params p; + p.url(url).target(target).id(uuid); + LLFloaterReg::showInstance("web_content", p); } // static diff --git a/indra/newview/llweb.h b/indra/newview/llweb.h index dc5958e57f..376abc0ece 100644 --- a/indra/newview/llweb.h +++ b/indra/newview/llweb.h @@ -46,21 +46,19 @@ public: static void loadURL(const std::string& url, const std::string& target, const std::string& uuid = LLStringUtil::null); static void loadURL(const std::string& url) { loadURL(url, LLStringUtil::null); } /// Load the given url in the user's preferred web browser - static void loadURL(const char* url, const std::string& target) { loadURL( ll_safe_string(url), target); } - static void loadURL(const char* url) { loadURL( ll_safe_string(url), LLStringUtil::null ); } + static void loadURL(const char* url, const std::string& target = LLStringUtil::null) { loadURL( ll_safe_string(url), target); } /// Load the given url in the Second Life internal web browser static void loadURLInternal(const std::string &url, const std::string& target, const std::string& uuid = LLStringUtil::null); - static void loadURLInternal(const std::string &url) { loadURLInternal(url, LLStringUtil::null); } + static void loadURLInternal(const std::string &url) { loadURLInternal(url, LLStringUtil::null, LLStringUtil::null);} /// Load the given url in the operating system's web browser, async if we want to return immediately /// before browser has spawned - static void loadURLExternal(const std::string& url) { loadURLExternal(url, LLStringUtil::null); }; + static void loadURLExternal(const std::string& url) {loadURLExternal(url, LLStringUtil::null);} static void loadURLExternal(const std::string& url, const std::string& uuid); static void loadURLExternal(const std::string& url, bool async, const std::string& uuid = LLStringUtil::null); // Explicitly open a Web URL using the Web content floater vs. the more general media browser static void loadWebURL(const std::string& url, const std::string& target, const std::string& uuid); - static void loadWebURLInternal(const std::string &url, const std::string& target, const std::string& uuid); - static void loadWebURLInternal(const std::string &url) { loadWebURLInternal(url, LLStringUtil::null, LLStringUtil::null); } + static void loadWebURLInternal(const std::string &url, const std::string& target = LLStringUtil::null, const std::string& uuid = LLStringUtil::null); /// Returns escaped url (eg, " " to "%20") - used by all loadURL methods static std::string escapeURL(const std::string& url); -- cgit v1.2.3 From a530382c257809c6ee4371156f332efaaa0e23d9 Mon Sep 17 00:00:00 2001 From: Richard Nelson Date: Mon, 10 Oct 2011 19:19:16 -0700 Subject: added newline --- indra/newview/lltoolbarview.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index 318bede6f0..7977faeab7 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -455,4 +455,4 @@ void LLToolBarView::onEndDrag() gToolBarView->mDragToolbar->addCommand(gToolBarView->mDragCommand,gToolBarView->mDragRank); } stopDragTool(); -} \ No newline at end of file +} -- cgit v1.2.3 From 3211c6e3089b03d73f2e260be4037304660f834d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 11 Oct 2011 00:26:03 -0500 Subject: SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state --- indra/newview/llviewercontrol.cpp | 1 + indra/newview/llviewerdisplay.cpp | 1 + indra/newview/llviewershadermgr.cpp | 77 +----- indra/newview/llviewershadermgr.h | 45 --- indra/newview/llwlparamset.cpp | 4 + indra/newview/pipeline.cpp | 538 +++++++++++++++++++++++------------- indra/newview/pipeline.h | 74 +++++ 7 files changed, 428 insertions(+), 312 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 5b178f82d8..3692da64fc 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -388,6 +388,7 @@ static bool handleRenderDeferredChanged(const LLSD& newvalue) LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { + LLPipeline::refreshCachedSettings(); gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 7220f2a20f..1832416a4b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -862,6 +862,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // gGL.popMatrix(); //} + LLPipeline::refreshCachedSettings(); LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; LLPipeline::refreshRenderDeferred(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ac489e0caf..8bc573135c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -195,6 +195,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mMaxAvatarShaderLevel(0) { /// Make sure WL Sky is the first program + //ONLY shaders that need WL Param management should be added here mShaderList.push_back(&gWLSkyProgram); mShaderList.push_back(&gWLCloudProgram); mShaderList.push_back(&gAvatarProgram); @@ -209,16 +210,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); - mShaderList.push_back(&gUIProgram); - mShaderList.push_back(&gCustomAlphaProgram); - mShaderList.push_back(&gGlowCombineProgram); - mShaderList.push_back(&gGlowCombineFXAAProgram); - mShaderList.push_back(&gTwoTextureAddProgram); - mShaderList.push_back(&gOneTextureNoColorProgram); - mShaderList.push_back(&gSolidColorProgram); - mShaderList.push_back(&gOcclusionProgram); - mShaderList.push_back(&gDebugProgram); - mShaderList.push_back(&gAlphaMaskProgram); mShaderList.push_back(&gObjectEmissiveProgram); mShaderList.push_back(&gObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); @@ -260,23 +251,16 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); - mShaderList.push_back(&gDeferredBlurLightProgram); mShaderList.push_back(&gDeferredSoftenProgram); - mShaderList.push_back(&gDeferredLightProgram); - mShaderList.push_back(&gDeferredMultiLightProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); - mShaderList.push_back(&gDeferredPostProgram); - mShaderList.push_back(&gFXAAProgram); mShaderList.push_back(&gDeferredWaterProgram); mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); - mShaderList.push_back(&gDeferredStarProgram); - mShaderList.push_back(&gNormalMapGenProgram); } LLViewerShaderMgr::~LLViewerShaderMgr() @@ -300,70 +284,13 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) { if (mReservedAttribs.empty()) { - //MUST match order of enum in LLVertexBuffer.h - mReservedAttribs.push_back("position"); - mReservedAttribs.push_back("normal"); - mReservedAttribs.push_back("texcoord0"); - mReservedAttribs.push_back("texcoord1"); - mReservedAttribs.push_back("texcoord2"); - mReservedAttribs.push_back("texcoord3"); - mReservedAttribs.push_back("diffuse_color"); - mReservedAttribs.push_back("emissive"); - mReservedAttribs.push_back("binormal"); - mReservedAttribs.push_back("weight"); - mReservedAttribs.push_back("weight4"); - mReservedAttribs.push_back("clothing"); - mReservedAttribs.push_back("texture_index"); + LLShaderMgr::initAttribsAndUniforms(); mAvatarUniforms.push_back("matrixPalette"); mAvatarUniforms.push_back("gWindDir"); mAvatarUniforms.push_back("gSinWaveParams"); mAvatarUniforms.push_back("gGravity"); - mReservedUniforms.reserve(24); - mReservedUniforms.push_back("diffuseMap"); - mReservedUniforms.push_back("specularMap"); - mReservedUniforms.push_back("bumpMap"); - mReservedUniforms.push_back("environmentMap"); - mReservedUniforms.push_back("cloude_noise_texture"); - mReservedUniforms.push_back("fullbright"); - mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); - mReservedUniforms.push_back("ambient"); - mReservedUniforms.push_back("blue_horizon"); - mReservedUniforms.push_back("blue_density"); - mReservedUniforms.push_back("haze_horizon"); - mReservedUniforms.push_back("haze_density"); - mReservedUniforms.push_back("cloud_shadow"); - mReservedUniforms.push_back("density_multiplier"); - mReservedUniforms.push_back("distance_multiplier"); - mReservedUniforms.push_back("max_y"); - mReservedUniforms.push_back("glow"); - mReservedUniforms.push_back("cloud_color"); - mReservedUniforms.push_back("cloud_pos_density1"); - mReservedUniforms.push_back("cloud_pos_density2"); - mReservedUniforms.push_back("cloud_scale"); - mReservedUniforms.push_back("gamma"); - mReservedUniforms.push_back("scene_light_strength"); - - mReservedUniforms.push_back("depthMap"); - mReservedUniforms.push_back("shadowMap0"); - mReservedUniforms.push_back("shadowMap1"); - mReservedUniforms.push_back("shadowMap2"); - mReservedUniforms.push_back("shadowMap3"); - mReservedUniforms.push_back("shadowMap4"); - mReservedUniforms.push_back("shadowMap5"); - - mReservedUniforms.push_back("normalMap"); - mReservedUniforms.push_back("positionMap"); - mReservedUniforms.push_back("diffuseRect"); - mReservedUniforms.push_back("specularRect"); - mReservedUniforms.push_back("noiseMap"); - mReservedUniforms.push_back("lightFunc"); - mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("bloomMap"); - mReservedUniforms.push_back("projectionMap"); - mWLUniforms.push_back("camPosLocal"); mTerrainUniforms.reserve(5); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 5bcdf11be5..01f8c3987c 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -71,51 +71,6 @@ public: SHADER_COUNT }; - typedef enum - { - DIFFUSE_MAP = 0, - SPECULAR_MAP, - BUMP_MAP, - ENVIRONMENT_MAP, - CLOUD_NOISE_MAP, - FULLBRIGHT, - LIGHTNORM, - SUNLIGHT_COLOR, - AMBIENT, - BLUE_HORIZON, - BLUE_DENSITY, - HAZE_HORIZON, - HAZE_DENSITY, - CLOUD_SHADOW, - DENSITY_MULTIPLIER, - DISTANCE_MULTIPLIER, - MAX_Y, - GLOW, - CLOUD_COLOR, - CLOUD_POS_DENSITY1, - CLOUD_POS_DENSITY2, - CLOUD_SCALE, - GAMMA, - SCENE_LIGHT_STRENGTH, - DEFERRED_DEPTH, - DEFERRED_SHADOW0, - DEFERRED_SHADOW1, - DEFERRED_SHADOW2, - DEFERRED_SHADOW3, - DEFERRED_SHADOW4, - DEFERRED_SHADOW5, - DEFERRED_NORMAL, - DEFERRED_POSITION, - DEFERRED_DIFFUSE, - DEFERRED_SPECULAR, - DEFERRED_NOISE, - DEFERRED_LIGHTFUNC, - DEFERRED_LIGHT, - DEFERRED_BLOOM, - DEFERRED_PROJECTION, - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; - typedef enum { SHINY_ORIGIN = END_RESERVED_UNIFORMS diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 22fba90f65..4a1db3d26c 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -69,12 +69,16 @@ LLWLParamSet::LLWLParamSet(void) : */ } +static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); + void LLWLParamSet::update(LLGLSLShader * shader) const { for(LLSD::map_const_iterator i = mParamValues.beginMap(); i != mParamValues.endMap(); ++i) { + LLFastTimer t(FTM_WL_PARAM_UPDATE); + const std::string& param = i->first; if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" || diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 42873dbca8..e4125c8dc8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -113,6 +113,79 @@ //#define DEBUG_INDICES #endif +//cached settings +BOOL LLPipeline::RenderAvatarVP; +BOOL LLPipeline::VertexShaderEnable; +BOOL LLPipeline::WindLightUseAtmosShaders; +BOOL LLPipeline::RenderDeferred; +F32 LLPipeline::RenderDeferredSunWash; +U32 LLPipeline::RenderFSAASamples; +U32 LLPipeline::RenderResolutionDivisor; +BOOL LLPipeline::RenderUIBuffer; +S32 LLPipeline::RenderShadowDetail; +BOOL LLPipeline::RenderDeferredSSAO; +F32 LLPipeline::RenderShadowResolutionScale; +BOOL LLPipeline::RenderLocalLights; +BOOL LLPipeline::RenderDelayCreation; +BOOL LLPipeline::RenderAnimateRes; +BOOL LLPipeline::FreezeTime; +S32 LLPipeline::DebugBeaconLineWidth; +F32 LLPipeline::RenderHighlightBrightness; +LLColor4 LLPipeline::RenderHighlightColor; +F32 LLPipeline::RenderHighlightThickness; +BOOL LLPipeline::RenderSpotLightsInNondeferred; +LLColor4 LLPipeline::PreviewAmbientColor; +LLColor4 LLPipeline::PreviewDiffuse0; +LLColor4 LLPipeline::PreviewSpecular0; +LLColor4 LLPipeline::PreviewDiffuse1; +LLColor4 LLPipeline::PreviewSpecular1; +LLColor4 LLPipeline::PreviewDiffuse2; +LLColor4 LLPipeline::PreviewSpecular2; +LLVector3 LLPipeline::PreviewDirection0; +LLVector3 LLPipeline::PreviewDirection1; +LLVector3 LLPipeline::PreviewDirection2; +F32 LLPipeline::RenderGlowMinLuminance; +F32 LLPipeline::RenderGlowMaxExtractAlpha; +F32 LLPipeline::RenderGlowWarmthAmount; +LLVector3 LLPipeline::RenderGlowLumWeights; +LLVector3 LLPipeline::RenderGlowWarmthWeights; +S32 LLPipeline::RenderGlowResolutionPow; +S32 LLPipeline::RenderGlowIterations; +F32 LLPipeline::RenderGlowWidth; +F32 LLPipeline::RenderGlowStrength; +BOOL LLPipeline::RenderDepthOfField; +F32 LLPipeline::CameraFocusTransitionTime; +F32 LLPipeline::CameraFNumber; +F32 LLPipeline::CameraFocalLength; +F32 LLPipeline::CameraFieldOfView; +F32 LLPipeline::RenderShadowNoise; +F32 LLPipeline::RenderShadowBlurSize; +F32 LLPipeline::RenderSSAOScale; +U32 LLPipeline::RenderSSAOMaxScale; +F32 LLPipeline::RenderSSAOFactor; +LLVector3 LLPipeline::RenderSSAOEffect; +F32 LLPipeline::RenderShadowOffsetError; +F32 LLPipeline::RenderShadowBiasError; +F32 LLPipeline::RenderShadowOffset; +F32 LLPipeline::RenderShadowBias; +F32 LLPipeline::RenderSpotShadowOffset; +F32 LLPipeline::RenderSpotShadowBias; +F32 LLPipeline::RenderEdgeDepthCutoff; +F32 LLPipeline::RenderEdgeNormCutoff; +LLVector3 LLPipeline::RenderShadowGaussian; +F32 LLPipeline::RenderShadowBlurDistFactor; +BOOL LLPipeline::RenderDeferredAtmospheric; +S32 LLPipeline::RenderReflectionDetail; +F32 LLPipeline::RenderHighlightFadeTime; +LLVector3 LLPipeline::RenderShadowClipPlanes; +LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; +LLVector3 LLPipeline::RenderShadowNearDist; +F32 LLPipeline::RenderFarClip; +LLVector3 LLPipeline::RenderShadowSplitExponent; +F32 LLPipeline::RenderShadowErrorCutoff; +F32 LLPipeline::RenderShadowFOVCutoff; +BOOL LLPipeline::CameraOffset; + const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; @@ -371,6 +444,8 @@ void LLPipeline::init() { LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); + refreshCachedSettings(); + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); @@ -588,7 +663,7 @@ void LLPipeline::allocatePhysicsBuffer() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); + U32 samples = gGLManager.getNumFBOFSAASamples(RenderFSAASamples); //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again @@ -638,7 +713,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mScreenWidth = resX; mScreenHeight = resY; - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + U32 res_mod = RenderResolutionDivisor; if (res_mod > 1 && res_mod < resX && res_mod < resY) { @@ -646,7 +721,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) resY /= res_mod; } - if (gSavedSettings.getBOOL("RenderUIBuffer")) + if (RenderUIBuffer) { if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) { @@ -656,8 +731,8 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { - S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); - BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); + S32 shadow_detail = RenderShadowDetail; + BOOL ssao = RenderDeferredSSAO; //allocate deferred rendering color buffers if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; @@ -683,7 +758,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mDeferredLight.release(); } - F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); + F32 scale = RenderShadowResolutionScale; if (shadow_detail > 0) { //allocate 4 sun shadow maps @@ -749,12 +824,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) //static void LLPipeline::updateRenderDeferred() { - BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && + BOOL deferred = ((RenderDeferred && LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("VertexShaderEnable") && - gSavedSettings.getBOOL("RenderAvatarVP") && - gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + VertexShaderEnable && + RenderAvatarVP && + WindLightUseAtmosShaders) ? TRUE : FALSE) && !gUseWireframe; sRenderDeferred = deferred; @@ -770,6 +845,82 @@ void LLPipeline::refreshRenderDeferred() updateRenderDeferred(); } +//static +void LLPipeline::refreshCachedSettings() +{ + VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); + RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); + WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); + RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); + RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); + RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); + RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); + RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); + RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); + RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); + RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); + RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); + FreezeTime = gSavedSettings.getBOOL("FreezeTime"); + DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); + RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); + RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); + RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); + RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); + PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); + PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); + PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); + PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); + PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); + PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); + PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); + PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); + PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); + PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); + RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); + RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); + RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); + RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); + RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); + RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); + RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); + RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); + RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); + CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); + CameraFNumber = gSavedSettings.getF32("CameraFNumber"); + CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); + CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); + RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); + RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); + RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); + RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); + RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); + RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); + RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); + RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); + RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); + RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); + RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); + RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); + RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); + RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); + RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); + RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); + RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); + RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); + RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); + RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); + RenderFarClip = gSavedSettings.getF32("RenderFarClip"); + RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); + RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); + RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); + CameraOffset = gSavedSettings.getBOOL("CameraOffset"); +} + void LLPipeline::releaseGLBuffers() { assertInitialized(); @@ -1041,7 +1192,7 @@ S32 LLPipeline::setLightingDetail(S32 level) if (level < 0) { - if (gSavedSettings.getBOOL("RenderLocalLights")) + if (RenderLocalLights) { level = 1; } @@ -1362,7 +1513,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) { LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - if (gSavedSettings.getBOOL("RenderDelayCreation")) + if (RenderDelayCreation) { mCreateQ.push_back(vobj); } @@ -1425,7 +1576,7 @@ void LLPipeline::createObject(LLViewerObject* vobj) markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - if (drawablep->getVOVolume() && gSavedSettings.getBOOL("RenderAnimateRes")) + if (drawablep->getVOVolume() && RenderAnimateRes) { // fun animated res drawablep->updateXform(TRUE); @@ -1464,7 +1615,7 @@ void LLPipeline::resetFrameStats() //external functions for asynchronous updating void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) { - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -1494,7 +1645,7 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) { - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -1551,7 +1702,7 @@ void LLPipeline::updateMove() LLFastTimer t(FTM_UPDATE_MOVE); LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -2911,7 +3062,7 @@ void renderScriptedBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2937,7 +3088,7 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2962,7 +3113,7 @@ void renderPhysicalBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2998,7 +3149,7 @@ void renderMOAPBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3023,7 +3174,7 @@ void renderParticleBeacons(LLDrawable* drawablep) if (gPipeline.sRenderBeacons) { LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3216,7 +3367,7 @@ void LLPipeline::postSort(LLCamera& camera) if (gPipeline.sRenderBeacons) { //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); } } // now deal with highlights for all those seeable sound sources @@ -3281,7 +3432,7 @@ void render_hud_elements() if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -3368,9 +3519,9 @@ void LLPipeline::renderHighlights() gGL.begin(LLRender::TRIANGLES); - F32 scale = gSavedSettings.getF32("RenderHighlightBrightness"); - LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor"); - F32 thickness = gSavedSettings.getF32("RenderHighlightThickness"); + F32 scale = RenderHighlightBrightness; + LLColor4 color = RenderHighlightColor; + F32 thickness = RenderHighlightThickness; for (S32 pass = 0; pass < 2; ++pass) { @@ -3425,7 +3576,7 @@ void LLPipeline::renderHighlights() if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { gHighlightProgram.bind(); - gHighlightProgram.uniform4f("highlight_color",1,1,1,0.5f); + gHighlightProgram.uniform4f(LLShaderMgr::HIGHLIGHT_COLOR,1,1,1,0.5f); } if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) @@ -3457,7 +3608,7 @@ void LLPipeline::renderHighlights() color.setVec(1.f, 0.f, 0.f, 0.5f); if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { - gHighlightProgram.uniform4f("highlight_color",1,0,0,0.5f); + gHighlightProgram.uniform4f(LLShaderMgr::HIGHLIGHT_COLOR,1,0,0,0.5f); } int count = mHighlightFaces.size(); for (S32 i = 0; i < count; i++) @@ -3530,7 +3681,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -3755,7 +3906,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLVertexBuffer::unbind(); @@ -3836,7 +3987,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -5051,8 +5202,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setQuadraticAttenuation(0.f); } + if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); @@ -5233,19 +5385,19 @@ void LLPipeline::enableLightsPreview() glEnable(GL_LIGHTING); } - LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); + LLColor4 ambient = PreviewAmbientColor; gGL.setAmbientLightColor(ambient); - LLColor4 diffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); - LLColor4 specular0 = gSavedSettings.getColor4("PreviewSpecular0"); - LLColor4 diffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); - LLColor4 specular1 = gSavedSettings.getColor4("PreviewSpecular1"); - LLColor4 diffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); - LLColor4 specular2 = gSavedSettings.getColor4("PreviewSpecular2"); + LLColor4 diffuse0 = PreviewDiffuse0; + LLColor4 specular0 = PreviewSpecular0; + LLColor4 diffuse1 = PreviewDiffuse1; + LLColor4 specular1 = PreviewSpecular1; + LLColor4 diffuse2 = PreviewDiffuse2; + LLColor4 specular2 = PreviewSpecular2; - LLVector3 dir0 = gSavedSettings.getVector3("PreviewDirection0"); - LLVector3 dir1 = gSavedSettings.getVector3("PreviewDirection1"); - LLVector3 dir2 = gSavedSettings.getVector3("PreviewDirection2"); + LLVector3 dir0 = PreviewDirection0; + LLVector3 dir1 = PreviewDirection1; + LLVector3 dir2 = PreviewDirection2; dir0.normVec(); dir1.normVec(); @@ -6085,7 +6237,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + U32 res_mod = RenderResolutionDivisor; LLVector2 tc1(0,0); LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, @@ -6124,16 +6276,18 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } gGlowExtractProgram.bind(); - F32 minLum = llmax(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f); - F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - gGlowExtractProgram.uniform1f("minLuminance", minLum); - gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha); - gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); + F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); + F32 maxAlpha = RenderGlowMaxExtractAlpha; + F32 warmthAmount = RenderGlowWarmthAmount; + LLVector3 lumWeights = RenderGlowLumWeights; + LLVector3 warmthWeights = RenderGlowWarmthWeights; + + + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); LLGLEnable blend_on(GL_BLEND); LLGLEnable test(GL_ALPHA_TEST); @@ -6164,22 +6318,22 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) tc2.setVec(2,2); // power of two between 1 and 1024 - U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + U32 glowResPow = RenderGlowResolutionPow; const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow)); - S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2; - F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res; + S32 kernel = RenderGlowIterations*2; + F32 delta = RenderGlowWidth / glow_res; // Use half the glow width if we have the res set to less than 9 so that it looks // almost the same in either case. if (glowResPow < 9) { delta *= 0.5f; } - F32 strength = gSavedSettings.getF32("RenderGlowStrength"); + F32 strength = RenderGlowStrength; gGlowProgram.bind(); - gGlowProgram.uniform1f("glowStrength", strength); + gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); for (S32 i = 0; i < kernel; i++) { @@ -6200,11 +6354,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (i%2 == 0) { - gGlowProgram.uniform2f("glowDelta", delta, 0); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); } else { - gGlowProgram.uniform2f("glowDelta", 0, delta); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -6245,11 +6399,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLPipeline::sRenderDeferred) { + bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && !LLToolMgr::getInstance()->inBuildMode() && - gSavedSettings.getBOOL("RenderDepthOfField"); + RenderDepthOfField; + - bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 1; + bool multisample = RenderFSAASamples > 1; if (multisample) { @@ -6261,7 +6417,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glViewport(0, 0, width, height); gGlowCombineFXAAProgram.bind(); - gGlowCombineFXAAProgram.uniform2f("screen_res", width, height); + gGlowCombineFXAAProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); @@ -6284,7 +6440,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLGLSLShader* shader = &gFXAAProgram; shader->bind(); - S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); if (channel > -1) { mFXAABuffer.bindTexture(0, channel); @@ -6294,10 +6450,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) F32 scale_x = (F32) width/mFXAABuffer.getWidth(); F32 scale_y = (F32) height/mFXAABuffer.getHeight(); - shader->uniform2f("tc_scale", scale_x, scale_y); - shader->uniform2f("rcp_screen_res", 1.f/width*scale_x, 1.f/height*scale_y); - shader->uniform4f("rcp_frame_opt", -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); - shader->uniform4f("rcp_frame_opt2", -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); + shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex2f(-1,-1); @@ -6391,7 +6547,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else if (transition_time < 1.f) { //currently in a transition, continue interpolating - transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds; + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; transition_time = llmin(transition_time, 1.f); F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; @@ -6404,12 +6560,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) //convert to mm F32 subject_distance = current_distance*1000.f; - F32 fnumber = gSavedSettings.getF32("CameraFNumber"); - F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); + F32 fnumber = CameraFNumber; + F32 default_focal_length = CameraFocalLength; F32 fov = LLViewerCamera::getInstance()->getView(); - const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; + const F32 default_fov = CameraFieldOfView * F_PI/180.f; //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); @@ -6432,13 +6588,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) blur_constant /= 1000.f; //convert to meters for shader F32 magnification = focal_length/(subject_distance-focal_length); - shader->uniform1f("focal_distance", -subject_distance/1000.f); - shader->uniform1f("blur_constant", blur_constant); - shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f("magnification", magnification); + shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); + shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); + shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); } - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); if (channel > -1) { mScreen.bindTexture(0, channel); @@ -6446,7 +6602,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (multisample) { //bloom has already been added, bind black - channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + channel = shader->enableTexture(LLShaderMgr::DEFERRED_BLOOM); if (channel > -1) { gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sBlackImagep); @@ -6519,7 +6675,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); @@ -6611,28 +6767,28 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n shader.bind(); S32 channel = 0; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(0,channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(1, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(2, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); if (channel > -1) { gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); @@ -6646,21 +6802,21 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n glh::matrix4f projection = glh_get_current_projection(); glh::matrix4f inv_proj = projection.inverse(); - shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); - shader.uniform4f("viewport", (F32) gGLViewport[0], + shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], (F32) gGLViewport[1], (F32) gGLViewport[2], (F32) gGLViewport[3]); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); @@ -6668,7 +6824,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); if (channel > -1) { if (light_index > 0) @@ -6682,7 +6838,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); if (channel > -1) { mGlow[1].bindTexture(0, channel); @@ -6692,7 +6848,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n for (U32 i = 0; i < 4; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); stop_glerror(); if (channel > -1) { @@ -6710,7 +6866,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n for (U32 i = 4; i < 6; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); stop_glerror(); if (channel > -1) { @@ -6739,12 +6895,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n mat[i+80] = mSunShadowMatrix[5].m[i]; } - shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); - shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -6759,24 +6914,23 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n m[4], m[5], m[6], m[8], m[9], m[10] }; - shader.uniform3fv("env_mat[0]", 3, mat); - shader.uniform3fv("env_mat", 3, mat); + shader.uniform3fv(LLShaderMgr::DEFERRED_ENV_MAT, 3, mat); } } - shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV); - shader.uniform1f("sun_wash", gSavedSettings.getF32("RenderDeferredSunWash")); - shader.uniform1f("shadow_noise", gSavedSettings.getF32("RenderShadowNoise")); - shader.uniform1f("blur_size", gSavedSettings.getF32("RenderShadowBlurSize")); + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); + shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - shader.uniform1f("ssao_radius", gSavedSettings.getF32("RenderSSAOScale")); - shader.uniform1f("ssao_max_radius", gSavedSettings.getU32("RenderSSAOMaxScale")); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - F32 ssao_factor = gSavedSettings.getF32("RenderSSAOFactor"); - shader.uniform1f("ssao_factor", ssao_factor); - shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor); + F32 ssao_factor = RenderSSAOFactor; + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - LLVector3 ssao_effect = gSavedSettings.getVector3("RenderSSAOEffect"); + LLVector3 ssao_effect = RenderSSAOEffect; F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by @@ -6784,23 +6938,23 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); - - F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - - shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error); - shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error); - shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); - shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); - - shader.uniform3fv("sun_dir", 1, mTransformedSunDir.mV); - shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff")); - shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff")); + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); + + F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); + shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); + + shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); + shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); if (shader.getUniformLocation("norm_mat") >= 0) @@ -6839,7 +6993,7 @@ void LLPipeline::renderDeferredLighting() 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -6886,7 +7040,7 @@ void LLPipeline::renderDeferredLighting() gGL.pushMatrix(); gGL.loadIdentity(); - if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) + if (RenderDeferredSSAO || RenderShadowDetail > 0) { mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) @@ -6932,7 +7086,7 @@ void LLPipeline::renderDeferredLighting() mDeferredLight.flush(); } - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + if (RenderDeferredSSAO) { //soften direct lighting lightmap LLFastTimer ftm(FTM_SOFTEN_SHADOW); //blur lightmap @@ -6943,10 +7097,10 @@ void LLPipeline::renderDeferredLighting() bindDeferredShader(gDeferredBlurLightProgram); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); + LLVector3 go = RenderShadowGaussian; const U32 kern_length = 4; - F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); - F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; // sample symmetrically with the middle sample falling exactly on 0.0 F32 x = 0.f; @@ -7011,7 +7165,7 @@ void LLPipeline::renderDeferredLighting() glClearColor(0,0,0,0); mScreen.clear(GL_COLOR_BUFFER_BIT); - if (gSavedSettings.getBOOL("RenderDeferredAtmospheric")) + if (RenderDeferredAtmospheric) { //apply sunlight contribution LLFastTimer ftm(FTM_ATMOSPHERICS); bindDeferredShader(gDeferredSoftenProgram); @@ -7056,7 +7210,7 @@ void LLPipeline::renderDeferredLighting() gPipeline.popRenderTypeMask(); } - BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights"); + BOOL render_local = RenderLocalLights; if (render_local) { @@ -7162,10 +7316,10 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_LOCAL_LIGHTS); //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gDeferredLightProgram.uniform3fv("center", 1, tc.v); - gDeferredLightProgram.uniform1f("size", s*s); - gDeferredLightProgram.uniform3fv("color", 1, col.mV); - gDeferredLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); gGL.syncMatrices(); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -7197,7 +7351,7 @@ void LLPipeline::renderDeferredLighting() mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { @@ -7236,16 +7390,16 @@ void LLPipeline::renderDeferredLighting() v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - gDeferredSpotLightProgram.uniform3fv("center", 1, tc.v); - gDeferredSpotLightProgram.uniform1f("size", s*s); - gDeferredSpotLightProgram.uniform3fv("color", 1, col.mV); - gDeferredSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); } - gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); } @@ -7292,12 +7446,12 @@ void LLPipeline::renderDeferredLighting() count++; if (count == max_count || fullscreen_lights.empty()) { - gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f("far_z", far_z); + gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; - count = 0; + count = 0; mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } @@ -7306,7 +7460,7 @@ void LLPipeline::renderDeferredLighting() bindDeferredShader(gDeferredMultiSpotLightProgram); - gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -7331,14 +7485,14 @@ void LLPipeline::renderDeferredLighting() LLColor3 col = volume->getLightColor(); col *= volume->getLightIntensity(); - gDeferredMultiSpotLightProgram.uniform3fv("center", 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f("size", s*s); - gDeferredMultiSpotLightProgram.uniform3fv("color", 1, col.mV); - gDeferredMultiSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredMultiSpotLightProgram); gGL.popMatrix(); @@ -7463,13 +7617,13 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 proj_range = far_clip - near_clip; glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); - shader.uniform1f("proj_near", near_clip); - shader.uniform3fv("proj_p", 1, p1.v); - shader.uniform3fv("proj_n", 1, n.v); - shader.uniform3fv("proj_origin", 1, screen_origin.v); - shader.uniform1f("proj_range", proj_range); - shader.uniform1f("proj_ambiance", params.mV[2]); + shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); + shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); + shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); + shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); S32 s_idx = -1; for (U32 i = 0; i < 2; i++) @@ -7480,15 +7634,15 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) } } - shader.uniform1i("proj_shadow_idx", s_idx); + shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); if (s_idx >= 0) { - shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); } else { - shader.uniform1f("shadow_fade", 1.f); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); } { @@ -7522,7 +7676,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) img = LLViewerFetchedTexture::sWhiteImagep; } - S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); if (channel > -1) { @@ -7532,9 +7686,9 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 lod_range = logf(img->getWidth())/logf(2.f); - shader.uniform1f("proj_focus", focus); - shader.uniform1f("proj_lod", lod_range); - shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); + shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); } } @@ -7543,17 +7697,17 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { stop_glerror(); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); for (U32 i = 0; i < 4; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) { glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } @@ -7561,16 +7715,16 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) for (U32 i = 4; i < 6; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } } - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -7718,7 +7872,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); - S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); + S32 detail = RenderReflectionDetail; if (detail > 0) { //mask out selected geometry based on reflection detail if (detail < 4) @@ -7742,7 +7896,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (LLDrawPoolWater::sNeedsDistortionUpdate) { - if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + if (RenderReflectionDetail > 0) { gPipeline.grabReferences(ref_result); LLGLUserClipPlane clip_plane(plane, mat, projection); @@ -8233,7 +8387,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) if (!mHighlightSet.empty()) { - F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime"); + F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -8279,7 +8433,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) void LLPipeline::generateSunShadow(LLCamera& camera) { - if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) + if (!sRenderDeferred || RenderShadowDetail <= 0) { return; } @@ -8337,25 +8491,25 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh::matrix4f proj[6]; //clip contains parallel split distances for 3 splits - LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes"); + LLVector3 clip = RenderShadowClipPlanes; //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); //far clip on last split is minimum of camera view distance and 128 mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + clip = RenderShadowOrthoClipPlanes; mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); + LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta LLPlane shadow_near_clip; { LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f; + p += mSunDir * RenderFarClip*2.f; shadow_near_clip.setVec(p, mSunDir); } @@ -8442,7 +8596,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) F32 range = far_clip-near_clip; - LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent"); + LLVector3 split_exp = RenderShadowSplitExponent; F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); @@ -8653,7 +8807,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowError.mV[j] /= wpf.size(); mShadowError.mV[j] /= size.mV[0]; - if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff")) + if (mShadowError.mV[j] > RenderShadowErrorCutoff) { //just use ortho projection mShadowFOV.mV[j] = -1.f; origin.clearVec(); @@ -8696,7 +8850,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) fovx = acos(fovx); fovz = acos(fovz); - F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f); + F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); mShadowFOV.mV[j] = fovx; @@ -8840,7 +8994,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //hack to disable projector shadows - bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; + bool gen_shadow = RenderShadowDetail > 1; if (gen_shadow) { @@ -8979,7 +9133,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } - if (!gSavedSettings.getBOOL("CameraOffset")) + if (!CameraOffset) { glh_set_current_modelview(saved_view); glh_set_current_projection(saved_proj); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 86579261ca..584e6e4c23 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -360,6 +360,7 @@ public: static void updateRenderDeferred(); static void refreshRenderDeferred(); + static void refreshCachedSettings(); static void throttleNewMemoryAllocation(BOOL disable); @@ -771,6 +772,79 @@ public: //debug use static U32 sCurRenderPoolType ; + + //cached settings + static BOOL WindLightUseAtmosShaders; + static BOOL VertexShaderEnable; + static BOOL RenderAvatarVP; + static BOOL RenderDeferred; + static F32 RenderDeferredSunWash; + static U32 RenderFSAASamples; + static U32 RenderResolutionDivisor; + static BOOL RenderUIBuffer; + static S32 RenderShadowDetail; + static BOOL RenderDeferredSSAO; + static F32 RenderShadowResolutionScale; + static BOOL RenderLocalLights; + static BOOL RenderDelayCreation; + static BOOL RenderAnimateRes; + static BOOL FreezeTime; + static S32 DebugBeaconLineWidth; + static F32 RenderHighlightBrightness; + static LLColor4 RenderHighlightColor; + static F32 RenderHighlightThickness; + static BOOL RenderSpotLightsInNondeferred; + static LLColor4 PreviewAmbientColor; + static LLColor4 PreviewDiffuse0; + static LLColor4 PreviewSpecular0; + static LLColor4 PreviewDiffuse1; + static LLColor4 PreviewSpecular1; + static LLColor4 PreviewDiffuse2; + static LLColor4 PreviewSpecular2; + static LLVector3 PreviewDirection0; + static LLVector3 PreviewDirection1; + static LLVector3 PreviewDirection2; + static F32 RenderGlowMinLuminance; + static F32 RenderGlowMaxExtractAlpha; + static F32 RenderGlowWarmthAmount; + static LLVector3 RenderGlowLumWeights; + static LLVector3 RenderGlowWarmthWeights; + static S32 RenderGlowResolutionPow; + static S32 RenderGlowIterations; + static F32 RenderGlowWidth; + static F32 RenderGlowStrength; + static BOOL RenderDepthOfField; + static F32 CameraFocusTransitionTime; + static F32 CameraFNumber; + static F32 CameraFocalLength; + static F32 CameraFieldOfView; + static F32 RenderShadowNoise; + static F32 RenderShadowBlurSize; + static F32 RenderSSAOScale; + static U32 RenderSSAOMaxScale; + static F32 RenderSSAOFactor; + static LLVector3 RenderSSAOEffect; + static F32 RenderShadowOffsetError; + static F32 RenderShadowBiasError; + static F32 RenderShadowOffset; + static F32 RenderShadowBias; + static F32 RenderSpotShadowOffset; + static F32 RenderSpotShadowBias; + static F32 RenderEdgeDepthCutoff; + static F32 RenderEdgeNormCutoff; + static LLVector3 RenderShadowGaussian; + static F32 RenderShadowBlurDistFactor; + static BOOL RenderDeferredAtmospheric; + static S32 RenderReflectionDetail; + static F32 RenderHighlightFadeTime; + static LLVector3 RenderShadowClipPlanes; + static LLVector3 RenderShadowOrthoClipPlanes; + static LLVector3 RenderShadowNearDist; + static F32 RenderFarClip; + static LLVector3 RenderShadowSplitExponent; + static F32 RenderShadowErrorCutoff; + static F32 RenderShadowFOVCutoff; + static BOOL CameraOffset; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); -- cgit v1.2.3 From c841337d2b8fcf50df3f9626f9ecb188243ab43a Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Tue, 11 Oct 2011 06:11:38 -0400 Subject: STORM-1579 xml formatting issues in Region/Estate floater Changed covenant and debug panes per Oz's request. Covenant is taller; Restart buttons are moved to the right. --- .../skins/default/xui/en/panel_region_covenant.xml | 2 +- .../skins/default/xui/en/panel_region_debug.xml | 20 ++++++++++---------- 2 files changed, 11 insertions(+), 11 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/panel_region_covenant.xml b/indra/newview/skins/default/xui/en/panel_region_covenant.xml index 3ec6a1959a..df16f6fd37 100644 --- a/indra/newview/skins/default/xui/en/panel_region_covenant.xml +++ b/indra/newview/skins/default/xui/en/panel_region_covenant.xml @@ -107,7 +107,7 @@ - - - - - - - - - - diff --git a/indra/newview/skins/default/xui/en/panel_side_tray.xml b/indra/newview/skins/default/xui/en/panel_side_tray.xml deleted file mode 100644 index 0f330a7b98..0000000000 --- a/indra/newview/skins/default/xui/en/panel_side_tray.xml +++ /dev/null @@ -1,174 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- cgit v1.2.3 From 4c663ca8b997bd74fb3b646c3cb3870555dfeb91 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 13 Oct 2011 15:17:51 -0700 Subject: EXP-1314 FIX -- No floater for Marketplace EXP-1338 FIX -- Clicking on active Toybox buttons triggers clicking sound EXP-1339 FIX -- No minimum resize dimension for Place floater EXP-1340 FIX -- No minimum resize demension for Appearance floater EXP-1341 FIX -- Places Floater doesn't have Help button * Toybox buttons no longer have click sounds * Marketplace button opens external browser to marketplace url * Minimum sizes for places and appearance floaters * Marketplace URL's now all use https --- indra/newview/app_settings/commands.xml | 5 +- indra/newview/app_settings/settings.xml | 70 +++++++++++----------- indra/newview/llviewermenu.cpp | 2 + .../skins/default/xui/en/floater_my_appearance.xml | 2 + .../skins/default/xui/en/floater_places.xml | 3 + .../skins/default/xui/en/floater_toybox.xml | 1 + 6 files changed, 44 insertions(+), 39 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index e4aaca1bd0..c83494df25 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -116,10 +116,7 @@ icon="Command_Marketplace_Icon" label_ref="Command_Marketplace_Label" tooltip_ref="Command_Marketplace_Tooltip" - execute_function="Floater.ToggleOrBringToFront" - execute_parameters="marketplace" - is_running_function="Floater.IsOpen" - is_running_parameters="marketplace" + execute_function="Avatar.OpenMarketplace" /> Type String Value - http://marketplace.secondlife.com/ + https://marketplace.secondlife.com/
MarketplaceURL_objectFemale @@ -5105,7 +5105,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/attachments + https://marketplace.secondlife.com/trampoline/viewer21/attachments MarketplaceURL_objectMale @@ -5116,7 +5116,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/attachments + https://marketplace.secondlife.com/trampoline/viewer21/attachments MarketplaceURL_clothingFemale @@ -5127,7 +5127,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar + https://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar MarketplaceURL_clothingMale @@ -5138,7 +5138,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar + https://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar MarketplaceURL_bodypartFemale @@ -5149,7 +5149,7 @@ Type String Value - http://marketplace.secondlife.com + https://marketplace.secondlife.com/ MarketplaceURL_bodypartMale @@ -5160,7 +5160,7 @@ Type String Value - http://marketplace.secondlife.com/ + https://marketplace.secondlife.com/ MarketplaceURL_glovesMale @@ -5171,7 +5171,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men + https://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men MarketplaceURL_glovesFemale @@ -5182,7 +5182,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men + https://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men MarketplaceURL_jacketFemale @@ -5193,7 +5193,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/jacket_womens + https://marketplace.secondlife.com/trampoline/viewer21/jacket_womens MarketplaceURL_jacketMale @@ -5204,7 +5204,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/jacket_mens + https://marketplace.secondlife.com/trampoline/viewer21/jacket_mens MarketplaceURL_shirtFemale @@ -5215,7 +5215,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/shirt_womens + https://marketplace.secondlife.com/trampoline/viewer21/shirt_womens MarketplaceURL_shirtMale @@ -5226,7 +5226,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/shirt_mens + https://marketplace.secondlife.com/trampoline/viewer21/shirt_mens MarketplaceURL_undershirtFemale @@ -5237,7 +5237,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens + https://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens MarketplaceURL_undershirtMale @@ -5248,7 +5248,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens + https://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens MarketplaceURL_skirtFemale @@ -5259,7 +5259,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/skirts_women + https://marketplace.secondlife.com/trampoline/viewer21/skirts_women MarketplaceURL_skirtMale @@ -5270,7 +5270,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/skirts_women + https://marketplace.secondlife.com/trampoline/viewer21/skirts_women MarketplaceURL_pantsFemale @@ -5281,7 +5281,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/pants_women + https://marketplace.secondlife.com/trampoline/viewer21/pants_women MarketplaceURL_pantsMale @@ -5292,7 +5292,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/pants_men + https://marketplace.secondlife.com/trampoline/viewer21/pants_men MarketplaceURL_underpantsFemale @@ -5303,7 +5303,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/underwear_women + https://marketplace.secondlife.com/trampoline/viewer21/underwear_women MarketplaceURL_underpantsMale @@ -5314,7 +5314,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/underwear_men + https://marketplace.secondlife.com/trampoline/viewer21/underwear_men MarketplaceURL_shoesFemale @@ -5325,7 +5325,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/shoes_women + https://marketplace.secondlife.com/trampoline/viewer21/shoes_women MarketplaceURL_shoesMale @@ -5336,7 +5336,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/shoes_men + https://marketplace.secondlife.com/trampoline/viewer21/shoes_men MarketplaceURL_socksFemale @@ -5347,7 +5347,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/socks_women + https://marketplace.secondlife.com/trampoline/viewer21/socks_women MarketplaceURL_socksMale @@ -5358,7 +5358,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/socks_women + https://marketplace.secondlife.com/trampoline/viewer21/socks_women MarketplaceURL_tattooMale @@ -5369,7 +5369,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men + https://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men MarketplaceURL_tattooFemale @@ -5380,7 +5380,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men + https://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men MarketplaceURL_hairFemale @@ -5391,7 +5391,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/womens_hair + https://marketplace.secondlife.com/trampoline/viewer21/womens_hair MarketplaceURL_hairMale @@ -5402,7 +5402,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/mens_hair + https://marketplace.secondlife.com/trampoline/viewer21/mens_hair MarketplaceURL_eyesFemale @@ -5413,7 +5413,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/womens_eyes + https://marketplace.secondlife.com/trampoline/viewer21/womens_eyes MarketplaceURL_eyesMale @@ -5424,7 +5424,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/mens_eyes + https://marketplace.secondlife.com/trampoline/viewer21/mens_eyes MarketplaceURL_shapeFemale @@ -5435,7 +5435,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/womens_shape + https://marketplace.secondlife.com/trampoline/viewer21/womens_shape MarketplaceURL_shapeMale @@ -5446,7 +5446,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/mens_shape + https://marketplace.secondlife.com/trampoline/viewer21/mens_shape MarketplaceURL_skinFemale @@ -5457,7 +5457,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/womens_skin + https://marketplace.secondlife.com/trampoline/viewer21/womens_skin MarketplaceURL_skinMale @@ -5468,7 +5468,7 @@ Type String Value - http://marketplace.secondlife.com/trampoline/viewer21/mens_skin + https://marketplace.secondlife.com/trampoline/viewer21/mens_skin MaxDragDistance diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 4b90f1952a..5d215c7f6d 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -8259,6 +8259,8 @@ void initialize_menus() view_listener_t::addMenu(new LLAvatarReportAbuse(), "Avatar.ReportAbuse"); view_listener_t::addMenu(new LLAvatarToggleMyProfile(), "Avatar.ToggleMyProfile"); enable.add("Avatar.IsMyProfileOpen", boost::bind(&my_profile_visible)); + + commit.add("Avatar.OpenMarketplace", boost::bind(&LLWeb::loadURLExternal, gSavedSettings.getString("MarketplaceURL"))); view_listener_t::addMenu(new LLAvatarEnableAddFriend(), "Avatar.EnableAddFriend"); enable.add("Avatar.EnableFreezeEject", boost::bind(&enable_freeze_eject, _2)); diff --git a/indra/newview/skins/default/xui/en/floater_my_appearance.xml b/indra/newview/skins/default/xui/en/floater_my_appearance.xml index 758a1d5be9..74c4e22841 100644 --- a/indra/newview/skins/default/xui/en/floater_my_appearance.xml +++ b/indra/newview/skins/default/xui/en/floater_my_appearance.xml @@ -11,6 +11,8 @@ save_rect="true" single_instance="true" title="APPEARANCE" + min_height="230" + min_width="333" width="333"> Date: Thu, 13 Oct 2011 16:48:59 -0700 Subject: * Hooked up build FUI toolbar button * Added Shop button to status bar * Changed "Inventory..." menu item to go to same window as toolbar inventory button --- indra/newview/app_settings/commands.xml | 2 +- indra/newview/llstatusbar.cpp | 5 +++- indra/newview/skins/default/textures/textures.xml | 1 + .../default/textures/toolbar_icons/mini_cart.png | Bin 0 -> 2987 bytes indra/newview/skins/default/xui/en/menu_viewer.xml | 18 +++----------- .../skins/default/xui/en/panel_status_bar.xml | 27 ++++++++++++++++++--- 6 files changed, 33 insertions(+), 20 deletions(-) create mode 100644 indra/newview/skins/default/textures/toolbar_icons/mini_cart.png (limited to 'indra/newview') diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index c83494df25..7c6468459c 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -35,7 +35,7 @@ icon="Command_Build_Icon" label_ref="Command_Build_Label" tooltip_ref="Command_Build_Tooltip" - execute_function="Floater.ToggleOrBringToFront" + execute_function="Build.Toggle" execute_parameters="build" is_enabled_function="Agent.IsActionAllowed" is_enabled_parameters="build" diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp index 1b8be7a5b2..75db269bde 100644 --- a/indra/newview/llstatusbar.cpp +++ b/indra/newview/llstatusbar.cpp @@ -169,6 +169,8 @@ BOOL LLStatusBar::postBuild() getChild("buyL")->setCommitCallback( boost::bind(&LLStatusBar::onClickBuyCurrency, this)); + getChild("goShop")->setCommitCallback(boost::bind(&LLWeb::loadURLExternal, gSavedSettings.getString("MarketplaceURL"))); + mBoxBalance = getChild("balance"); mBoxBalance->setClickedCallback( &LLStatusBar::onClickBalance, this ); @@ -345,9 +347,10 @@ void LLStatusBar::setBalance(S32 balance) const S32 HPAD = 24; LLRect balance_rect = mBoxBalance->getTextBoundingRect(); LLRect buy_rect = getChildView("buyL")->getRect(); + LLRect shop_rect = getChildView("goShop")->getRect(); LLView* balance_bg_view = getChildView("balance_bg"); LLRect balance_bg_rect = balance_bg_view->getRect(); - balance_bg_rect.mLeft = balance_bg_rect.mRight - (buy_rect.getWidth() + balance_rect.getWidth() + HPAD); + balance_bg_rect.mLeft = balance_bg_rect.mRight - (buy_rect.getWidth() + shop_rect.getWidth() + balance_rect.getWidth() + HPAD); balance_bg_view->setShape(balance_bg_rect); } diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 25f1903131..ab1a8f0990 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -137,6 +137,7 @@ with the same filename but different name + diff --git a/indra/newview/skins/default/textures/toolbar_icons/mini_cart.png b/indra/newview/skins/default/textures/toolbar_icons/mini_cart.png new file mode 100644 index 0000000000..9fcf46794d Binary files /dev/null and b/indra/newview/skins/default/textures/toolbar_icons/mini_cart.png differ diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 69029d2ab9..833e8b9f32 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -34,25 +34,13 @@ + shortcut="control|I" + visible="true"> - - - - + + + diff --git a/indra/newview/skins/default/xui/en/floater_critical.xml b/indra/newview/skins/default/xui/en/floater_critical.xml index 05c958e051..13b15bf724 100644 --- a/indra/newview/skins/default/xui/en/floater_critical.xml +++ b/indra/newview/skins/default/xui/en/floater_critical.xml @@ -6,7 +6,7 @@ height="500" layout="topleft" name="modal container" - open_centered="true" + open_positioning="centered" width="600"> + diff --git a/indra/newview/skins/default/xui/en/floater_voice_controls.xml b/indra/newview/skins/default/xui/en/floater_voice_controls.xml index f017a7ace6..3f5768bc0b 100644 --- a/indra/newview/skins/default/xui/en/floater_voice_controls.xml +++ b/indra/newview/skins/default/xui/en/floater_voice_controls.xml @@ -1,15 +1,16 @@ - NEARBY VOICE + Nearby voice - Group Call with [GROUP] + Group call with [GROUP] - Conference Call + Conference call diff --git a/indra/newview/skins/default/xui/en/floater_web_content.xml b/indra/newview/skins/default/xui/en/floater_web_content.xml index 0eda9ae62a..57d1c92acb 100644 --- a/indra/newview/skins/default/xui/en/floater_web_content.xml +++ b/indra/newview/skins/default/xui/en/floater_web_content.xml @@ -9,7 +9,6 @@ name="floater_web_content" help_topic="floater_web_content" save_rect="true" - auto_tile="true" title="" initial_mime_type="text/html" width="780"> diff --git a/indra/newview/skins/default/xui/en/floater_web_profile.xml b/indra/newview/skins/default/xui/en/floater_web_profile.xml new file mode 100644 index 0000000000..d0225f78a9 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_web_profile.xml @@ -0,0 +1,6 @@ + + \ No newline at end of file diff --git a/indra/newview/skins/default/xui/en/floater_world_map.xml b/indra/newview/skins/default/xui/en/floater_world_map.xml index 019e7cd032..4314c8a9e2 100644 --- a/indra/newview/skins/default/xui/en/floater_world_map.xml +++ b/indra/newview/skins/default/xui/en/floater_world_map.xml @@ -2,7 +2,7 @@ + top="0"> + + + - - + - - - - - - - - - - - - - - - - + + - + left="0" + follows="all" + height="500" + mouse_opaque="false" + name="login_panel_holder" + width="1024"/> - - - - + width="1024"/> + - - - + - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/default/xui/en/menu_people_friends_view_sort.xml b/indra/newview/skins/default/xui/en/menu_people_friends_view_sort.xml index 29eeb93ac1..b452f96e7a 100644 --- a/indra/newview/skins/default/xui/en/menu_people_friends_view_sort.xml +++ b/indra/newview/skins/default/xui/en/menu_people_friends_view_sort.xml @@ -42,6 +42,6 @@ - + diff --git a/indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml b/indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml index 65bd2793b6..614dd693c5 100644 --- a/indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml +++ b/indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml @@ -52,6 +52,6 @@ - + diff --git a/indra/newview/skins/default/xui/en/menu_people_recent_view_sort.xml b/indra/newview/skins/default/xui/en/menu_people_recent_view_sort.xml index 0634e3bd3b..485a5a658c 100644 --- a/indra/newview/skins/default/xui/en/menu_people_recent_view_sort.xml +++ b/indra/newview/skins/default/xui/en/menu_people_recent_view_sort.xml @@ -34,6 +34,6 @@ - + diff --git a/indra/newview/skins/default/xui/en/menu_toolbars.xml b/indra/newview/skins/default/xui/en/menu_toolbars.xml new file mode 100644 index 0000000000..59912b5503 --- /dev/null +++ b/indra/newview/skins/default/xui/en/menu_toolbars.xml @@ -0,0 +1,29 @@ + + + + + + + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 16f48f3a4e..63e50b0b9f 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -8,169 +8,178 @@ label="Me" name="Me" tear_off="true"> - - - - - + + - - - - - + + + + + + + + + + + + + + + + + + + + - - - - - + label="Sit Down" + layout="topleft" + shortcut="alt|shift|S" + name="Sit Down Here"> + + - - - - - - - - - - + label="Fly" + name="Fly" + shortcut="Home"> + + + - - + label="Always Run" + name="Always Run" + shortcut="control|R"> + + - - - - - - - - - - - - - - - - - - - - - - - - - - - + label="Stop Animating Me" + name="Stop Animating My Avatar"> + + + + + label="Away" + name="Set Away"> + + + + + + + + + + + + + + + + + + + + + + + + function="Floater.Show" + parameter="preferences" /> + + + + + + @@ -219,10 +228,10 @@ use_mac_ctrl="true"> + parameter="chat_bar" /> + parameter="chat_bar" /> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/default/xui/en/panel_chiclet_bar.xml b/indra/newview/skins/default/xui/en/panel_chiclet_bar.xml new file mode 100644 index 0000000000..355a76e05f --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_chiclet_bar.xml @@ -0,0 +1,176 @@ + + + + + + + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml index 1c3e08d59b..3835cd17b6 100644 --- a/indra/newview/skins/default/xui/en/panel_login.xml +++ b/indra/newview/skins/default/xui/en/panel_login.xml @@ -120,33 +120,6 @@ label="Remember password" follows="left|bottom" font="SansSerifSmall" height="15" - left_pad="10" - name="mode_selection_text" - top="20" - width="130"> - Mode: - - - - - - - - - - - + diff --git a/indra/newview/skins/default/xui/en/panel_navigation_bar.xml b/indra/newview/skins/default/xui/en/panel_navigation_bar.xml index 51ffec4727..7a8e872dc9 100644 --- a/indra/newview/skins/default/xui/en/panel_navigation_bar.xml +++ b/indra/newview/skins/default/xui/en/panel_navigation_bar.xml @@ -5,21 +5,21 @@ bg_opaque_color="MouseGray" follows="left|top|right" focus_root="true" - height="60" + height="34" layout="topleft" name="navigation_bar" chrome="true" - width="600"> + width="800"> + + + + width="480"> + width="355"> - - - - - - - - - - - - - - - - - + + + + + + + - - - - + auto_resize="true" + user_resize="true" + min_width="315" + name="favorites_layout_panel" + width="315"> + width="311"> - + + + More ▼ + + + + diff --git a/indra/newview/skins/default/xui/en/panel_nearby_chat.xml b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml new file mode 100644 index 0000000000..f766236b2e --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml @@ -0,0 +1,35 @@ + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_pick_info.xml b/indra/newview/skins/default/xui/en/panel_pick_info.xml index 7daa52b2d9..24046d5cca 100644 --- a/indra/newview/skins/default/xui/en/panel_pick_info.xml +++ b/indra/newview/skins/default/xui/en/panel_pick_info.xml @@ -117,7 +117,7 @@ + top_pad="0" + width="312"> - - Keyboard: + Keyboard: - Mouse: + Mouse: - Single click on land: + Single click on land: - Double click on land: + Double click on land: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/default/xui/en/panel_status_bar.xml b/indra/newview/skins/default/xui/en/panel_status_bar.xml index 5894abd03b..422bbada7f 100644 --- a/indra/newview/skins/default/xui/en/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/en/panel_status_bar.xml @@ -35,8 +35,8 @@ + diff --git a/indra/newview/skins/default/xui/en/widgets/floater.xml b/indra/newview/skins/default/xui/en/widgets/floater.xml index 2e5ebafe46..adbb183317 100644 --- a/indra/newview/skins/default/xui/en/widgets/floater.xml +++ b/indra/newview/skins/default/xui/en/widgets/floater.xml @@ -1,7 +1,9 @@ - + + + + + diff --git a/indra/newview/skins/minimal/xui/da/floater_camera.xml b/indra/newview/skins/minimal/xui/da/floater_camera.xml deleted file mode 100644 index 5b7ef6db54..0000000000 --- a/indra/newview/skins/minimal/xui/da/floater_camera.xml +++ /dev/null @@ -1,65 +0,0 @@ - - - - Roter kamera omkring fokus - - - Zoom kamera mod fokus - - - Flyt kamera op og ned, til venstre og højre - - - Kamera valg - - - Kredsløb zoom panorering - - - Forvalg - - - Se objekt - - - - - - Se forfra - - - - - Se fra siden - - - - - Se bagfra - - - - - - - Se fra objekt - - - - - Førsteperson - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_help_browser.xml b/indra/newview/skins/minimal/xui/en/floater_help_browser.xml deleted file mode 100644 index 477f210352..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_help_browser.xml +++ /dev/null @@ -1,51 +0,0 @@ - - - - Loading... - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_media_browser.xml b/indra/newview/skins/minimal/xui/en/floater_media_browser.xml deleted file mode 100644 index 4862146c94..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_media_browser.xml +++ /dev/null @@ -1,242 +0,0 @@ - - - - http://www.secondlife.com - - - http://support.secondlife.com - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_nearby_chat.xml b/indra/newview/skins/minimal/xui/en/floater_nearby_chat.xml deleted file mode 100644 index 74ac885202..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_nearby_chat.xml +++ /dev/null @@ -1,52 +0,0 @@ - - - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_side_bar_tab.xml b/indra/newview/skins/minimal/xui/en/floater_side_bar_tab.xml deleted file mode 100644 index 83b1260620..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_side_bar_tab.xml +++ /dev/null @@ -1,10 +0,0 @@ - - - diff --git a/indra/newview/skins/minimal/xui/en/floater_web_content.xml b/indra/newview/skins/minimal/xui/en/floater_web_content.xml deleted file mode 100644 index 1d9a967d5a..0000000000 --- a/indra/newview/skins/minimal/xui/en/floater_web_content.xml +++ /dev/null @@ -1,196 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/inspect_avatar.xml b/indra/newview/skins/minimal/xui/en/inspect_avatar.xml deleted file mode 100644 index 853d5f8735..0000000000 --- a/indra/newview/skins/minimal/xui/en/inspect_avatar.xml +++ /dev/null @@ -1,206 +0,0 @@ - - - - - -[AGE] - - -[SL_PROFILE] - - - - - - This is my second life description and I really think it is great. But for some reason my description is super extra long because I like to talk a whole lot - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/indra/newview/skins/minimal/xui/en/panel_group_control_panel.xml b/indra/newview/skins/minimal/xui/en/panel_group_control_panel.xml deleted file mode 100644 index abddc59296..0000000000 --- a/indra/newview/skins/minimal/xui/en/panel_group_control_panel.xml +++ /dev/null @@ -1,79 +0,0 @@ - - - - - - - - - - - - - - - - - - - - -- cgit v1.2.3 From cd13933b0942ef4fdf2d4ec8f558d0ec2312b691 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Mon, 24 Oct 2011 14:14:55 -0700 Subject: EXP-1354 : Fixed. Toolbars now saved whenever changing their config and only if initialized correctly. --- indra/newview/lltoolbarview.cpp | 14 +++++++++++++- indra/newview/lltoolbarview.h | 1 + 2 files changed, 14 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index affa7241d1..f481455834 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -73,7 +73,8 @@ LLToolBarView::LLToolBarView(const LLToolBarView::Params& p) mToolbarRight(NULL), mToolbarBottom(NULL), mDragStarted(false), - mDragToolbarButton(NULL) + mDragToolbarButton(NULL), + mToolbarsLoaded(false) { } @@ -244,6 +245,7 @@ bool LLToolBarView::loadToolbars(bool force_default) } } } + mToolbarsLoaded = true; return true; } @@ -255,6 +257,10 @@ bool LLToolBarView::loadDefaultToolbars() if (gToolBarView) { retval = gToolBarView->loadToolbars(true); + if (retval) + { + gToolBarView->saveToolbars(); + } } return retval; @@ -262,6 +268,9 @@ bool LLToolBarView::loadDefaultToolbars() void LLToolBarView::saveToolbars() const { + if (!mToolbarsLoaded) + return; + // Build the parameter tree from the toolbar data LLToolBarView::ToolbarSet toolbar_set; if (mToolbarLeft) @@ -460,6 +469,9 @@ BOOL LLToolBarView::handleDropTool( void* cargo_data, S32 x, S32 y, LLToolBar* t int new_rank = toolbar->getRankFromPosition(x,y); toolbar->addCommand(command_id, new_rank); } + + // Save the new toolbars configuration + gToolBarView->saveToolbars(); } else { diff --git a/indra/newview/lltoolbarview.h b/indra/newview/lltoolbarview.h index 8cafbc9308..ea14e471cd 100644 --- a/indra/newview/lltoolbarview.h +++ b/indra/newview/lltoolbarview.h @@ -100,6 +100,7 @@ private: LLToolBar* mToolbarLeft; LLToolBar* mToolbarRight; LLToolBar* mToolbarBottom; + bool mToolbarsLoaded; bool mDragStarted; LLToolBarButton* mDragToolbarButton; -- cgit v1.2.3 From a22a2412da437835167e92545c0662f27fb1fb5c Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 26 Oct 2011 16:40:27 -0700 Subject: Disabling display of Received Items panel unless the folder exists --- indra/newview/app_settings/settings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 3c53a9d44c..9f01674efe 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -4257,7 +4257,7 @@ Type Boolean Value - 1 + 0 InventoryDisplayOutbox -- cgit v1.2.3 From dbf7bdfe8f266ffb95a6a1def58ccbf46f63eb1c Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Mon, 24 Oct 2011 14:14:55 -0700 Subject: EXP-1354 : Fixed. Toolbars now saved whenever changing their config and only if initialized correctly. --- indra/newview/lltoolbarview.cpp | 14 +++++++++++++- indra/newview/lltoolbarview.h | 1 + 2 files changed, 14 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index 619d17efad..5d2cebe031 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -72,7 +72,8 @@ LLToolBarView::LLToolBarView(const LLToolBarView::Params& p) mToolbarRight(NULL), mToolbarBottom(NULL), mDragStarted(false), - mDragToolbarButton(NULL) + mDragToolbarButton(NULL), + mToolbarsLoaded(false) { } @@ -240,6 +241,7 @@ bool LLToolBarView::loadToolbars(bool force_default) } } } + mToolbarsLoaded = true; return true; } @@ -251,6 +253,10 @@ bool LLToolBarView::loadDefaultToolbars() if (gToolBarView) { retval = gToolBarView->loadToolbars(true); + if (retval) + { + gToolBarView->saveToolbars(); + } } return retval; @@ -258,6 +264,9 @@ bool LLToolBarView::loadDefaultToolbars() void LLToolBarView::saveToolbars() const { + if (!mToolbarsLoaded) + return; + // Build the parameter tree from the toolbar data LLToolBarView::ToolbarSet toolbar_set; if (mToolbarLeft) @@ -440,6 +449,9 @@ BOOL LLToolBarView::handleDropTool( void* cargo_data, S32 x, S32 y, LLToolBar* t int new_rank = toolbar->getRankFromPosition(x,y); toolbar->addCommand(command_id, new_rank); } + + // Save the new toolbars configuration + gToolBarView->saveToolbars(); } else { diff --git a/indra/newview/lltoolbarview.h b/indra/newview/lltoolbarview.h index 60ad6316f8..2b26db3802 100644 --- a/indra/newview/lltoolbarview.h +++ b/indra/newview/lltoolbarview.h @@ -98,6 +98,7 @@ private: LLToolBar* mToolbarLeft; LLToolBar* mToolbarRight; LLToolBar* mToolbarBottom; + bool mToolbarsLoaded; bool mDragStarted; LLToolBarButton* mDragToolbarButton; -- cgit v1.2.3 From c6c15aacb394f6ccff77625653591927e450c897 Mon Sep 17 00:00:00 2001 From: eli Date: Mon, 24 Oct 2011 14:36:41 -0700 Subject: WIP INTL-78 Turkish translation for FUI --- .../newview/skins/default/xui/tr/floater_about.xml | 5 +- .../skins/default/xui/tr/floater_about_land.xml | 6 +- .../skins/default/xui/tr/floater_avatar.xml | 2 + .../skins/default/xui/tr/floater_camera.xml | 2 +- .../skins/default/xui/tr/floater_chat_bar.xml | 7 + .../skins/default/xui/tr/floater_destinations.xml | 2 + .../skins/default/xui/tr/floater_fast_timers.xml | 10 + .../skins/default/xui/tr/floater_how_to.xml | 2 + indra/newview/skins/default/xui/tr/floater_map.xml | 4 +- .../skins/default/xui/tr/floater_model_preview.xml | 376 +++++++++++---------- .../skins/default/xui/tr/floater_model_wizard.xml | 122 ++----- .../skins/default/xui/tr/floater_moveview.xml | 2 +- .../skins/default/xui/tr/floater_my_appearance.xml | 4 + .../skins/default/xui/tr/floater_my_inventory.xml | 2 + .../default/xui/tr/floater_object_weights.xml | 28 ++ .../default/xui/tr/floater_outfit_save_as.xml | 2 +- .../skins/default/xui/tr/floater_people.xml | 7 + .../newview/skins/default/xui/tr/floater_picks.xml | 2 + .../skins/default/xui/tr/floater_places.xml | 4 + .../skins/default/xui/tr/floater_sound_devices.xml | 2 +- .../newview/skins/default/xui/tr/floater_stats.xml | 12 +- .../newview/skins/default/xui/tr/floater_tools.xml | 11 +- .../skins/default/xui/tr/floater_toybox.xml | 10 + .../default/xui/tr/floater_voice_controls.xml | 8 +- .../skins/default/xui/tr/menu_bottomtray.xml | 2 +- .../skins/default/xui/tr/menu_hide_navbar.xml | 2 +- indra/newview/skins/default/xui/tr/menu_login.xml | 2 +- .../newview/skins/default/xui/tr/menu_toolbars.xml | 6 + indra/newview/skins/default/xui/tr/menu_viewer.xml | 27 +- .../newview/skins/default/xui/tr/notifications.xml | 14 +- .../skins/default/xui/tr/panel_chiclet_bar.xml | 15 + indra/newview/skins/default/xui/tr/panel_me.xml | 5 +- .../skins/default/xui/tr/panel_navigation_bar.xml | 35 +- .../skins/default/xui/tr/panel_nearby_chat.xml | 4 + .../default/xui/tr/panel_preferences_chat.xml | 2 +- .../default/xui/tr/panel_preferences_general.xml | 4 +- .../default/xui/tr/panel_preferences_move.xml | 31 +- .../skins/default/xui/tr/panel_status_bar.xml | 7 +- .../skins/default/xui/tr/sidepanel_inventory.xml | 14 +- indra/newview/skins/default/xui/tr/strings.xml | 189 ++++++++++- 40 files changed, 628 insertions(+), 363 deletions(-) create mode 100644 indra/newview/skins/default/xui/tr/floater_avatar.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_chat_bar.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_destinations.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_fast_timers.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_how_to.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_my_appearance.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_my_inventory.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_object_weights.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_people.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_picks.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_places.xml create mode 100644 indra/newview/skins/default/xui/tr/floater_toybox.xml create mode 100644 indra/newview/skins/default/xui/tr/menu_toolbars.xml create mode 100644 indra/newview/skins/default/xui/tr/panel_chiclet_bar.xml create mode 100644 indra/newview/skins/default/xui/tr/panel_nearby_chat.xml (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/tr/floater_about.xml b/indra/newview/skins/default/xui/tr/floater_about.xml index 2fdbafdfb4..998890b85c 100644 --- a/indra/newview/skins/default/xui/tr/floater_about.xml +++ b/indra/newview/skins/default/xui/tr/floater_about.xml @@ -10,7 +10,7 @@ <nolink>[HOSTNAME]</nolink> ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] konumundasınız [SERVER_VERSION] -[[SERVER_RELEASE_NOTES_URL] [Sürüm Notları]] +[SERVER_RELEASE_NOTES_URL] CPU: [CPU] @@ -37,6 +37,9 @@ Ses Sunucusu Sürümü: [VOICE_VERSION] Kaybolan Paketler: [PACKETS_LOST,number,0]/[PACKETS_IN,number,0] ([PACKETS_PCT,number,1]%) + + Sunucu sürümü notları URL'si alınırken hata oluÅŸtu. + -- cgit v1.2.3 From 56b2e4ac7c7cc4f27f08b4024ecbeace4c3a3e51 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Tue, 25 Oct 2011 16:36:27 +0200 Subject: STORM-1577 WIP Indented floater contents. --- .../default/xui/en/floater_translation_settings.xml | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_translation_settings.xml b/indra/newview/skins/default/xui/en/floater_translation_settings.xml index 1eb75e40f3..40fdaaed66 100644 --- a/indra/newview/skins/default/xui/en/floater_translation_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_translation_settings.xml @@ -7,7 +7,7 @@ help_topic="environment_editor_floater" save_rect="true" title="CHAT TRANSLATION SETTINGS" - width="480"> + width="485"> Bing appID not verified. Please try again. Google API key not verified. Please try again. @@ -27,7 +27,7 @@ height="20" follows="left|top" layout="topleft" - left="10" + left="40" name="translate_language_label" top_pad="20" width="130"> @@ -118,7 +118,7 @@ follows="top|left|right" height="15" layout="topleft" - left="10" + left="40" name="tip" top_pad="20" width="330" @@ -153,10 +153,10 @@ follows="top|right" height="20" layout="topleft" - left="40" + left="70" name="bing_api_key_label" top_pad="-55" - width="100"> + width="85"> Bing [http://www.bing.com/developers/createapp.aspx AppID]: + width="210" /> + + + + -- cgit v1.2.3 From 95da0d5421b86b3c01fc372db28d7aa568ef0b16 Mon Sep 17 00:00:00 2001 From: eli Date: Wed, 26 Oct 2011 18:45:06 -0700 Subject: FIX VWR-27349 Fix incorrect language name vs. native script name formats for Chinese --- .../skins/default/xui/zh/panel_preferences_general.xml | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_general.xml b/indra/newview/skins/default/xui/zh/panel_preferences_general.xml index 29f9599c97..6827fab6e6 100644 --- a/indra/newview/skins/default/xui/zh/panel_preferences_general.xml +++ b/indra/newview/skins/default/xui/zh/panel_preferences_general.xml @@ -5,15 +5,15 @@ - - - - - - - - - + + + + + + + + + (須é‡æ–°å•Ÿå‹•ï¼‰ -- cgit v1.2.3 From ad4ae99c30f1293bf8266c1f53ae62161bcb68bb Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Thu, 27 Oct 2011 16:34:45 +0200 Subject: EXP-1389 FIXED ("New notifications while offline" notification shown in lower right corner of FUI viewer) - Moved startup toast to the top of the LLScreenChannel --- indra/newview/llscreenchannel.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llscreenchannel.cpp b/indra/newview/llscreenchannel.cpp index 45cf81751b..15ba5195d9 100644 --- a/indra/newview/llscreenchannel.cpp +++ b/indra/newview/llscreenchannel.cpp @@ -708,6 +708,8 @@ void LLScreenChannel::showToastsTop() //-------------------------------------------------------------------------- void LLScreenChannel::createStartUpToast(S32 notif_num, F32 timer) { + LLScreenChannelBase::updateRect(); + LLRect toast_rect; LLToast::Params p; p.lifetime_secs = timer; @@ -730,13 +732,10 @@ void LLScreenChannel::createStartUpToast(S32 notif_num, F32 timer) text_box->setValue(text); text_box->setVisible(TRUE); - S32 old_height = text_box->getRect().getHeight(); text_box->reshapeToFitText(); text_box->setOrigin(text_box->getRect().mLeft, (wrapper_panel->getRect().getHeight() - text_box->getRect().getHeight())/2); - S32 new_height = text_box->getRect().getHeight(); - S32 height_delta = new_height - old_height; - toast_rect.setLeftTopAndSize(0, toast_rect.getHeight() + height_delta +gSavedSettings.getS32("ToastGap"), getRect().getWidth(), toast_rect.getHeight()); + toast_rect.setLeftTopAndSize(0, getRect().getHeight() - gSavedSettings.getS32("ToastGap"), getRect().getWidth(), toast_rect.getHeight()); mStartUpToastPanel->setRect(toast_rect); addChild(mStartUpToastPanel); -- cgit v1.2.3 From 252f851741a60f8d9c81870e48a6c7016c6db7a0 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Thu, 27 Oct 2011 13:36:32 -0400 Subject: STORM-1659 dates reported as "2035" within groups --- indra/newview/llpanelgrouplandmoney.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelgrouplandmoney.cpp b/indra/newview/llpanelgrouplandmoney.cpp index 8477219f87..e66dd5690c 100644 --- a/indra/newview/llpanelgrouplandmoney.cpp +++ b/indra/newview/llpanelgrouplandmoney.cpp @@ -1431,7 +1431,7 @@ void LLGroupMoneyPlanningTabEventHandler::processReply(LLMessageSystem* msg, LLSD substitution; // We don't do time zone corrections of the calculated number of seconds // because we don't have a full time stamp, only a date. - substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%m/%d/%Y", start_date); + substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%Y-%m-%d", start_date); LLStringUtil::format (time_str, substitution); text.append(time_str); @@ -1442,7 +1442,7 @@ void LLGroupMoneyPlanningTabEventHandler::processReply(LLMessageSystem* msg, text.append(LLTrans::getString("NextStipendDay")); time_str = date_format_str; - substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%m/%d/%Y", next_stipend_date); + substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%Y-%m-%d", next_stipend_date); LLStringUtil::format (time_str, substitution); text.append(time_str); -- cgit v1.2.3 From 40dcdac27ae5d11a6e3d6a13b1505e834f672e4d Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 27 Oct 2011 13:37:47 -0700 Subject: remove ignore_ui_scale flags and use web content scaling for all web_browser widgets --- indra/newview/llmediactrl.cpp | 52 +++++----------------- indra/newview/llmediactrl.h | 45 +++++++++---------- .../default/xui/en/floater_buy_currency_html.xml | 1 - indra/newview/skins/default/xui/en/panel_login.xml | 3 +- 4 files changed, 32 insertions(+), 69 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index dd12546bc6..1e92ca25b3 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -68,7 +68,6 @@ static LLDefaultChildRegistry::Register r("web_browser"); LLMediaCtrl::Params::Params() : start_url("start_url"), border_visible("border_visible", true), - ignore_ui_scale("ignore_ui_scale", true), decouple_texture_size("decouple_texture_size", false), texture_width("texture_width", 1024), texture_height("texture_height", 1024), @@ -89,7 +88,6 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : mFrequentUpdates( true ), mForceUpdate( false ), mHomePageUrl( "" ), - mIgnoreUIScale( true ), mAlwaysRefresh( false ), mMediaSource( 0 ), mTakeFocusOnClick( p.focus_on_click ), @@ -112,8 +110,6 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : setCaretColor( (unsigned int)color.mV[0], (unsigned int)color.mV[1], (unsigned int)color.mV[2] ); } - setIgnoreUIScale(p.ignore_ui_scale); - setHomePageUrl(p.start_url, p.initial_mime_type); setBorderVisible(p.border_visible); @@ -124,10 +120,8 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : if(!getDecoupleTextureSize()) { - S32 screen_width = mIgnoreUIScale ? - llround((F32)getRect().getWidth() * LLUI::sGLScaleFactor.mV[VX]) : getRect().getWidth(); - S32 screen_height = mIgnoreUIScale ? - llround((F32)getRect().getHeight() * LLUI::sGLScaleFactor.mV[VY]) : getRect().getHeight(); + S32 screen_width = llround((F32)getRect().getWidth() * LLUI::sGLScaleFactor.mV[VX]); + S32 screen_height = llround((F32)getRect().getHeight() * LLUI::sGLScaleFactor.mV[VY]); setTextureSize(screen_width, screen_height); } @@ -471,8 +465,8 @@ void LLMediaCtrl::reshape( S32 width, S32 height, BOOL called_from_parent ) { if(!getDecoupleTextureSize()) { - S32 screen_width = mIgnoreUIScale ? llround((F32)width * LLUI::sGLScaleFactor.mV[VX]) : width; - S32 screen_height = mIgnoreUIScale ? llround((F32)height * LLUI::sGLScaleFactor.mV[VY]) : height; + S32 screen_width = llround((F32)width * LLUI::sGLScaleFactor.mV[VX]); + S32 screen_height = llround((F32)height * LLUI::sGLScaleFactor.mV[VY]); // when floater is minimized, these sizes are negative if ( screen_height > 0 && screen_width > 0 ) @@ -689,6 +683,8 @@ bool LLMediaCtrl::ensureMediaSourceExists() mMediaSource->addObserver( this ); mMediaSource->setBackgroundColor( getBackgroundColor() ); mMediaSource->setTrustedBrowser(mTrusted); + mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); + if(mClearCache) { mMediaSource->clearCache(); @@ -770,27 +766,7 @@ void LLMediaCtrl::draw() { gGL.pushUIMatrix(); { - if (mIgnoreUIScale) - { - gGL.loadUIIdentity(); - // font system stores true screen origin, need to scale this by UI scale factor - // to get render origin for this view (with unit scale) - gGL.translateUI(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]), - floorf(LLFontGL::sCurOrigin.mY * LLUI::sGLScaleFactor.mV[VY]), - LLFontGL::sCurOrigin.mZ); - } - else - { - // zoom is an expensive operation - only do it if value changes - // TODO: move this logic out to mMediaSource->setPageZoomFactor() ?? - static double prev_ui_scale = 0.0f; - double ui_scale = LLUI::sGLScaleFactor.mV[ VX ]; - if ( ui_scale != prev_ui_scale ) - { - mMediaSource->setPageZoomFactor( ui_scale ); - prev_ui_scale = ui_scale; - } - } + mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); // scale texture to fit the space using texture coords gGL.getTexUnit(0)->bind(media_texture); @@ -838,14 +814,6 @@ void LLMediaCtrl::draw() x_offset = (r.getWidth() - width) / 2; y_offset = (r.getHeight() - height) / 2; - if(mIgnoreUIScale) - { - x_offset = llround((F32)x_offset * LLUI::sGLScaleFactor.mV[VX]); - y_offset = llround((F32)y_offset * LLUI::sGLScaleFactor.mV[VY]); - width = llround((F32)width * LLUI::sGLScaleFactor.mV[VX]); - height = llround((F32)height * LLUI::sGLScaleFactor.mV[VY]); - } - // draw the browser gGL.begin( LLRender::QUADS ); if (! media_plugin->getTextureCoordsOpenGL()) @@ -912,14 +880,14 @@ void LLMediaCtrl::convertInputCoords(S32& x, S32& y) coords_opengl = mMediaSource->getMediaPlugin()->getTextureCoordsOpenGL(); } - x = mIgnoreUIScale ? llround((F32)x * LLUI::sGLScaleFactor.mV[VX]) : x; + x = llround((F32)x * LLUI::sGLScaleFactor.mV[VX]); if ( ! coords_opengl ) { - y = mIgnoreUIScale ? llround((F32)(y) * LLUI::sGLScaleFactor.mV[VY]) : y; + y = llround((F32)(y) * LLUI::sGLScaleFactor.mV[VY]); } else { - y = mIgnoreUIScale ? llround((F32)(getRect().getHeight() - y) * LLUI::sGLScaleFactor.mV[VY]) : getRect().getHeight() - y; + y = llround((F32)(getRect().getHeight() - y) * LLUI::sGLScaleFactor.mV[VY]); }; } diff --git a/indra/newview/llmediactrl.h b/indra/newview/llmediactrl.h index 3c0436e27a..7f2a5e1642 100644 --- a/indra/newview/llmediactrl.h +++ b/indra/newview/llmediactrl.h @@ -51,7 +51,6 @@ public: Optional start_url; Optional border_visible, - ignore_ui_scale, hide_loading, decouple_texture_size, trusted_content, @@ -125,9 +124,6 @@ public: bool getFrequentUpdates() { return mFrequentUpdates; }; void setFrequentUpdates( bool frequentUpdatesIn ) { mFrequentUpdates = frequentUpdatesIn; }; - void setIgnoreUIScale(bool ignore) { mIgnoreUIScale = ignore; } - bool getIgnoreUIScale() { return mIgnoreUIScale; } - void setAlwaysRefresh(bool refresh) { mAlwaysRefresh = refresh; } bool getAlwaysRefresh() { return mAlwaysRefresh; } @@ -181,28 +177,29 @@ public: const S32 mTextureDepthBytes; LLUUID mMediaTextureID; LLViewBorder* mBorder; - bool mFrequentUpdates; - bool mForceUpdate; - bool mTrusted; - std::string mHomePageUrl; - std::string mHomePageMimeType; - std::string mCurrentNavUrl; - std::string mErrorPageURL; - std::string mTarget; - bool mIgnoreUIScale; - bool mAlwaysRefresh; + bool mFrequentUpdates, + mForceUpdate, + mTrusted, + mAlwaysRefresh, + mTakeFocusOnClick, + mStretchToFill, + mMaintainAspectRatio, + mHideLoading, + mHidingInitialLoad, + mClearCache, + mHoverTextChanged, + mDecoupleTextureSize; + + std::string mHomePageUrl, + mHomePageMimeType, + mCurrentNavUrl, + mErrorPageURL, + mTarget; viewer_media_t mMediaSource; - bool mTakeFocusOnClick; - bool mStretchToFill; - bool mMaintainAspectRatio; - bool mHideLoading; - bool mHidingInitialLoad; - bool mDecoupleTextureSize; - S32 mTextureWidth; - S32 mTextureHeight; - bool mClearCache; + S32 mTextureWidth, + mTextureHeight; + class LLWindowShade* mWindowShade; - bool mHoverTextChanged; LLContextMenu* mContextMenu; }; diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml b/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml index b9c415633f..0637eedfb2 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml @@ -23,6 +23,5 @@ right="-1" top="1" bottom="-1" - ignore_ui_scale="false" name="browser"/> diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml index 090c4e0d61..e8f63afe1d 100644 --- a/indra/newview/skins/default/xui/en/panel_login.xml +++ b/indra/newview/skins/default/xui/en/panel_login.xml @@ -32,8 +32,7 @@ top="600" start_url="" top="0" height="600" - width="980" - ignore_ui_scale="false"/> + width="980"/> Date: Thu, 27 Oct 2011 13:39:19 -0700 Subject: moved zoom factor management to llviewermediaimpl --- indra/newview/llviewermedia.cpp | 6 ++++-- indra/newview/llviewermedia.h | 1 + 2 files changed, 5 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index fdb281b7f1..dfad871dd7 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -1715,7 +1715,8 @@ LLViewerMediaImpl::LLViewerMediaImpl( const LLUUID& texture_id, mNavigateSuspended(false), mNavigateSuspendedDeferred(false), mIsUpdated(false), - mTrustedBrowser(false) + mTrustedBrowser(false), + mZoomFactor(1.0) { // Set up the mute list observer if it hasn't been set up already. @@ -2305,8 +2306,9 @@ void LLViewerMediaImpl::clearCache() ////////////////////////////////////////////////////////////////////////////////////////// void LLViewerMediaImpl::setPageZoomFactor( double factor ) { - if(mMediaSource) + if(mMediaSource && factor != mZoomFactor) { + mZoomFactor = factor; mMediaSource->set_page_zoom_factor( factor ); } } diff --git a/indra/newview/llviewermedia.h b/indra/newview/llviewermedia.h index a475d03542..3db9f0b4e0 100644 --- a/indra/newview/llviewermedia.h +++ b/indra/newview/llviewermedia.h @@ -417,6 +417,7 @@ private: private: // a single media url with some data and an impl. LLPluginClassMedia* mMediaSource; + F64 mZoomFactor; LLUUID mTextureId; bool mMovieImageHasMips; std::string mMediaURL; // The last media url set with NavigateTo -- cgit v1.2.3 From 5c868a90f2e30245771aa1ef402645d6d3f12ab1 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 27 Oct 2011 17:39:07 -0400 Subject: SH-2635 FIX - always send crash report if previous session froze --- indra/newview/llappviewer.cpp | 39 +++------------------------------------ 1 file changed, 3 insertions(+), 36 deletions(-) mode change 100644 => 100755 indra/newview/llappviewer.cpp (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp old mode 100644 new mode 100755 index ecfd101eeb..dc88c81d6a --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -2825,48 +2825,15 @@ void LLAppViewer::initUpdater() void LLAppViewer::checkForCrash(void) { - #if LL_SEND_CRASH_REPORTS if (gLastExecEvent == LAST_EXEC_FROZE) { - llinfos << "Last execution froze, requesting to send crash report." << llendl; - // - // Pop up a freeze or crash warning dialog - // - S32 choice; - const S32 cb = gCrashSettings.getS32("CrashSubmitBehavior"); - if(cb == CRASH_BEHAVIOR_ASK) - { - std::ostringstream msg; - msg << LLTrans::getString("MBFrozenCrashed"); - std::string alert = LLTrans::getString("APP_NAME") + " " + LLTrans::getString("MBAlert"); - choice = OSMessageBox(msg.str(), - alert, - OSMB_YESNO); - } - else if(cb == CRASH_BEHAVIOR_NEVER_SEND) - { - choice = OSBTN_NO; - } - else - { - choice = OSBTN_YES; - } - - if (OSBTN_YES == choice) - { - llinfos << "Sending crash report." << llendl; + llinfos << "Last execution froze, sending a crash report." << llendl; - bool report_freeze = true; - handleCrashReporting(report_freeze); - } - else - { - llinfos << "Not sending crash report." << llendl; - } + bool report_freeze = true; + handleCrashReporting(report_freeze); } #endif // LL_SEND_CRASH_REPORTS - } // -- cgit v1.2.3 From 988278d236d789f490eed24a662a6ffe2be6455a Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Thu, 27 Oct 2011 16:13:27 -0700 Subject: EXP-1475 Tongue out of position when incoming/outgoing call dialog shown for first time when speak button is left toolbar --- indra/newview/skins/default/textures/textures.xml | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index bb91d32c6c..0f3769f0f8 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -190,6 +190,10 @@ with the same filename but different name + + + + -- cgit v1.2.3 From e86adb53f4df0cb0b9d8ea9b6cc805782d9fcf71 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 27 Oct 2011 17:20:12 -0700 Subject: EXP-1479 FIX Chat history does not open when selecting toggle on chat floater and issue with minimizing and opening chat floater --- indra/newview/skins/default/xui/en/floater_chat_bar.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_chat_bar.xml b/indra/newview/skins/default/xui/en/floater_chat_bar.xml index e7eb7652c7..87606c1a2a 100644 --- a/indra/newview/skins/default/xui/en/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/en/floater_chat_bar.xml @@ -24,7 +24,7 @@ follow="all" width="380" height="0" - visible="true" + visible="false" filename="panel_nearby_chat.xml" name="nearby_chat" /> Date: Fri, 28 Oct 2011 07:27:54 -0400 Subject: STORM-1105 "Traffic: 0" shown for two cases (traffic actually 0, and waiting for data) --- indra/newview/llfloaterland.cpp | 13 +++++++++---- indra/newview/llviewerparcelmgr.cpp | 8 ++++---- indra/newview/llviewerparcelmgr.h | 2 ++ indra/newview/skins/default/xui/en/floater_about_land.xml | 2 +- 4 files changed, 16 insertions(+), 9 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index 4746f93009..2bb1075ec4 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -433,7 +433,6 @@ BOOL LLPanelLandGeneral::postBuild() mTextDwell = getChild("DwellText"); - mBtnBuyLand = getChild("Buy Land..."); mBtnBuyLand->setClickedCallback(onClickBuyLand, (void*)&BUY_PERSONAL_LAND); @@ -696,20 +695,26 @@ void LLPanelLandGeneral::refresh() S32 area; S32 claim_price; S32 rent_price; - F32 dwell; + F32 dwell = DWELL_NAN; LLViewerParcelMgr::getInstance()->getDisplayInfo(&area, &claim_price, &rent_price, &for_sale, &dwell); - // Area LLUIString price = getString("area_size_text"); price.setArg("[AREA]", llformat("%d",area)); mTextPriceLabel->setText(getString("area_text")); mTextPrice->setText(price.getString()); - mTextDwell->setText(llformat("%.0f", dwell)); + if (dwell == DWELL_NAN) + { + mTextDwell->setText(LLTrans::getString("LoadingData")); + } + else + { + mTextDwell->setText(llformat("%.0f", dwell)); + } if (for_sale) { diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp index 8db72da1ee..d6002e7320 100644 --- a/indra/newview/llviewerparcelmgr.cpp +++ b/indra/newview/llviewerparcelmgr.cpp @@ -113,7 +113,7 @@ LLViewerParcelMgr::LLViewerParcelMgr() mRequestResult(0), mWestSouth(), mEastNorth(), - mSelectedDwell(0.f), + mSelectedDwell(DWELL_NAN), mAgentParcelSequenceID(-1), mHoverRequestResult(0), mHoverWestSouth(), @@ -233,7 +233,7 @@ void LLViewerParcelMgr::getDisplayInfo(S32* area_out, S32* claim_out, S32 price = 0; S32 rent = 0; BOOL for_sale = FALSE; - F32 dwell = 0.f; + F32 dwell = DWELL_NAN; if (mSelected) { @@ -579,7 +579,7 @@ void LLViewerParcelMgr::deselectLand() mCurrentParcel->mBanList.clear(); //mCurrentParcel->mRenterList.reset(); - mSelectedDwell = 0.f; + mSelectedDwell = DWELL_NAN; // invalidate parcel selection so that existing users of this selection can clean up mCurrentParcelSelection->setParcel(NULL); @@ -1663,7 +1663,7 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use LLViewerParcelMgr::getInstance()->requestParcelMediaURLFilter(); // Request dwell for this land, if it's not public land. - LLViewerParcelMgr::getInstance()->mSelectedDwell = 0.f; + LLViewerParcelMgr::getInstance()->mSelectedDwell = DWELL_NAN; if (0 != local_id) { LLViewerParcelMgr::getInstance()->sendParcelDwellRequest(); diff --git a/indra/newview/llviewerparcelmgr.h b/indra/newview/llviewerparcelmgr.h index 68d8978ea8..cac8d8391c 100644 --- a/indra/newview/llviewerparcelmgr.h +++ b/indra/newview/llviewerparcelmgr.h @@ -43,6 +43,8 @@ class LLParcel; class LLViewerTexture; class LLViewerRegion; +const F32 DWELL_NAN = -1.0f; // A dwell having this value will be displayed as Loading... + // Constants for sendLandOwner //const U32 NO_NEIGHBOR_JOIN = 0x0; //const U32 ALL_NEIGHBOR_JOIN = U32( NORTH_MASK diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml index eaffbf5fa6..1c7b354221 100644 --- a/indra/newview/skins/default/xui/en/floater_about_land.xml +++ b/indra/newview/skins/default/xui/en/floater_about_land.xml @@ -487,7 +487,7 @@ name="DwellText" top_delta="0" width="186"> - 0 + Loading... \ No newline at end of file diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index c4031de0f8..24cec13c4c 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -2183,6 +2183,8 @@ Returns a string with the requested data about the region Stomach Left Pec Right Pec + Neck + Avatar Center Invalid Attachment Point @@ -3529,6 +3531,10 @@ Try enclosing path to the editor with double quotes. Error parsing the external editor command. External editor failed to run. + + Translation failed: [REASON] + Error parsing translation response. + Esc Space diff --git a/indra/newview/skins/default/xui/pl/floater_about.xml b/indra/newview/skins/default/xui/pl/floater_about.xml index 637325ddd0..409429ffaa 100644 --- a/indra/newview/skins/default/xui/pl/floater_about.xml +++ b/indra/newview/skins/default/xui/pl/floater_about.xml @@ -10,7 +10,7 @@ PoÅ‚ożenie [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] w [REGION] zlokalizowanym w <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] -[[SERVER_RELEASE_NOTES_URL] [ReleaseNotes]] +[SERVER_RELEASE_NOTES_URL] Procesor: [CPU] diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml index d52cee6b0d..0134298166 100644 --- a/indra/newview/skins/default/xui/ru/strings.xml +++ b/indra/newview/skins/default/xui/ru/strings.xml @@ -4252,7 +4252,7 @@ support@secondlife.com. Женщина – ух Ñ‚Ñ‹! - /поклонитьÑÑ + /поклон /хлопнуть diff --git a/indra/newview/skins/default/xui/zh/floater_about.xml b/indra/newview/skins/default/xui/zh/floater_about.xml index 0ac85d399e..7e19c124a1 100644 --- a/indra/newview/skins/default/xui/zh/floater_about.xml +++ b/indra/newview/skins/default/xui/zh/floater_about.xml @@ -10,7 +10,7 @@ You are at [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink> ([HOSTIP]) [SERVER_VERSION] -[[SERVER_RELEASE_NOTES_URL] [ReleaseNotes]] +[SERVER_RELEASE_NOTES_URL] CPU:[CPU] -- cgit v1.2.3 From 403cdb863d8ebc4ba059ebb07e689e16f963b443 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Fri, 28 Oct 2011 22:04:20 -0400 Subject: =?UTF-8?q?STORM-1222=20System=20message=20when=20trying=20to=20te?= =?UTF-8?q?leport=20back=20to=20Welcome=20Island=20isn=C2=B4t=20localized?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- indra/newview/skins/default/xui/da/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/de/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/en/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/es/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/fr/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/it/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/ja/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/pl/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/pt/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/ru/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/tr/teleport_strings.xml | 4 ++++ indra/newview/skins/default/xui/zh/teleport_strings.xml | 4 ++++ 12 files changed, 48 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/teleport_strings.xml b/indra/newview/skins/default/xui/da/teleport_strings.xml index 071aab46f4..0d89fae986 100644 --- a/indra/newview/skins/default/xui/da/teleport_strings.xml +++ b/indra/newview/skins/default/xui/da/teleport_strings.xml @@ -19,6 +19,10 @@ Hvis du stadig ikke kan teleporte, prøv venligst at logge ud og ligge ind for a Beklager, systemet kunne ikke fuldføre teleport forbindelse. Prøv igen om lidt. + + + Du kan ikke teleportere tilbage til Welcome Island. +GÃ¥ til 'Welcome Island Puclic' for at prøve tutorial igen. Beklager, du har ikke adgang til denne teleport destination. diff --git a/indra/newview/skins/default/xui/de/teleport_strings.xml b/indra/newview/skins/default/xui/de/teleport_strings.xml index 69c952c532..bbfc830688 100644 --- a/indra/newview/skins/default/xui/de/teleport_strings.xml +++ b/indra/newview/skins/default/xui/de/teleport_strings.xml @@ -19,6 +19,10 @@ Wenn der Teleport dann immer noch nicht funktioniert, melden Sie sich bitte ab u Das System konnte keine Teleport-Verbindung herstellen. Versuchen Sie es später noch einmal. + + + Sie können nicht zurück nach Welcome Island teleportieren. +Gehen Sie zu „Welcome Island Public“ und wiederholen sie das Tutorial. Sie haben leider keinen Zugang zu diesem Teleport-Ziel. diff --git a/indra/newview/skins/default/xui/en/teleport_strings.xml b/indra/newview/skins/default/xui/en/teleport_strings.xml index bae821d3b5..dce6b8dd6d 100644 --- a/indra/newview/skins/default/xui/en/teleport_strings.xml +++ b/indra/newview/skins/default/xui/en/teleport_strings.xml @@ -19,6 +19,10 @@ If you still cannot teleport, please log out and log back in to resolve the prob Sorry, but system was unable to complete the teleport connection. Try again in a moment. + + +You cannot teleport back to Welcome Island. +Go to 'Welcome Island Public' to repeat the tutorial. Sorry, you do not have access to that teleport destination. diff --git a/indra/newview/skins/default/xui/es/teleport_strings.xml b/indra/newview/skins/default/xui/es/teleport_strings.xml index e0e0061729..e785a7ac40 100644 --- a/indra/newview/skins/default/xui/es/teleport_strings.xml +++ b/indra/newview/skins/default/xui/es/teleport_strings.xml @@ -18,6 +18,10 @@ Si sigues recibiendo este mensaje, por favor, acude al [SUPPORT_SITE]. Lo sentimos, pero el sistema no ha podido completar el teleporte. Vuelva a intentarlo en un momento. + + + No puede teleportarse de vuelta a la Welcome Island ('Isla de Ayuda'). +Vaya a la 'Welcome Island Public' ('Isla Pública de Ayuda') para repetir el tutorial. Lo sentimos, pero no tienes acceso al destino de este teleporte. diff --git a/indra/newview/skins/default/xui/fr/teleport_strings.xml b/indra/newview/skins/default/xui/fr/teleport_strings.xml index 7c291c0984..401b272c81 100644 --- a/indra/newview/skins/default/xui/fr/teleport_strings.xml +++ b/indra/newview/skins/default/xui/fr/teleport_strings.xml @@ -19,6 +19,10 @@ Si vous ne parvenez toujours pas à être téléporté, déconnectez-vous puis r Désolé, la connexion vers votre lieu de téléportation n'a pas abouti. Veuillez réessayer dans un moment. + + + Vous ne pouvez pas retourner sur Welcome Island. +Pour répéter le didacticiel, veuillez aller sur Welcome Island Public. Désolé, vous n'avez pas accès à cette destination. diff --git a/indra/newview/skins/default/xui/it/teleport_strings.xml b/indra/newview/skins/default/xui/it/teleport_strings.xml index 7a1046abd3..a0b324d8fb 100644 --- a/indra/newview/skins/default/xui/it/teleport_strings.xml +++ b/indra/newview/skins/default/xui/it/teleport_strings.xml @@ -18,6 +18,10 @@ Se si continua a visualizzare questo messaggio, consulta la pagina [SUPPORT_SITE Spiacenti, il sistema non riesce a completare il teletrasporto. Riprova tra un attimo. + + Non è possibile per te ritornare all'Welcome Island. +Vai alla 'Welcome Island Public' per ripetere il tutorial. + Spiacenti, ma non hai accesso nel luogo di destinazione richiesto. diff --git a/indra/newview/skins/default/xui/ja/teleport_strings.xml b/indra/newview/skins/default/xui/ja/teleport_strings.xml index 2f67d43707..04ea1c2438 100644 --- a/indra/newview/skins/default/xui/ja/teleport_strings.xml +++ b/indra/newview/skins/default/xui/ja/teleport_strings.xml @@ -19,6 +19,10 @@ 申ã—訳ã”ã–ã„ã¾ã›ã‚“ãŒã€ã‚·ã‚¹ãƒ†ãƒ ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã®æŽ¥ç¶šã‚’完了ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ã‚‚ã†å°‘ã—後ã§ã‚„ã‚Šç›´ã—ã¦ãã ã•ã„。 + + + Welcome Islandã«ã¯æˆ»ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。 +「Welcome Island Publicã€ã«è¡Œã〠残念ãªãŒã‚‰ã€ãã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆç›®çš„地ã¸ã®ã‚¢ã‚¯ã‚»ã‚¹ãŒã‚ã‚Šã¾ã›ã‚“。 diff --git a/indra/newview/skins/default/xui/pl/teleport_strings.xml b/indra/newview/skins/default/xui/pl/teleport_strings.xml index 57fb55bf4c..0366c3fdbc 100644 --- a/indra/newview/skins/default/xui/pl/teleport_strings.xml +++ b/indra/newview/skins/default/xui/pl/teleport_strings.xml @@ -19,6 +19,10 @@ JeÅ›li nadal nie możesz siÄ™ teleportować wyloguj siÄ™ i ponownie zaloguj. Przepraszamy, ale nie udaÅ‚o siÄ™ przeprowadzić teleportacji. Spróbuj jeszcze raz. + + Brak możliwoÅ›ci ponownej teleportacji do Welcome Island. +Odwiedź 'Welcome Island Public' by powtórzyć szkolenie. + Przepraszamy, ale nie masz dostÄ™pu do miejsca docelowego. diff --git a/indra/newview/skins/default/xui/pt/teleport_strings.xml b/indra/newview/skins/default/xui/pt/teleport_strings.xml index 11ea0f4195..f8ded1ce69 100644 --- a/indra/newview/skins/default/xui/pt/teleport_strings.xml +++ b/indra/newview/skins/default/xui/pt/teleport_strings.xml @@ -18,6 +18,10 @@ Se você continuar a receber esta mensagem, por favor consulte o [SUPPORT_SITE]. Desculpe, não foi possível para o sistema executar o teletransporte. Tente novamente dentro de alguns instantes. + + Você não pode se tele-transportar de volta à Ilha de Welcome. +Vá para a Ilha de Welcome Pública para repetir este tutorial. + Desculpe, você não tem acesso ao destino deste teletransporte. diff --git a/indra/newview/skins/default/xui/ru/teleport_strings.xml b/indra/newview/skins/default/xui/ru/teleport_strings.xml index 6a7a181046..296562e6f1 100644 --- a/indra/newview/skins/default/xui/ru/teleport_strings.xml +++ b/indra/newview/skins/default/xui/ru/teleport_strings.xml @@ -19,6 +19,10 @@ СиÑтеме не удалоÑÑŒ выполнить подключение телепорта. Повторите попытку позже. + + + Ð’Ñ‹ не можете телепортироватьÑÑ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾ на ОÑтров Помощи. +ТелепортируйтеÑÑŒ на ОбщеÑтвенный ОÑтров Помощи, чтобы повторить обучение У Ð²Ð°Ñ Ð½ÐµÑ‚ доÑтупа к точке Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñтого телепорта. diff --git a/indra/newview/skins/default/xui/tr/teleport_strings.xml b/indra/newview/skins/default/xui/tr/teleport_strings.xml index c0c4be1393..c506bb8a58 100644 --- a/indra/newview/skins/default/xui/tr/teleport_strings.xml +++ b/indra/newview/skins/default/xui/tr/teleport_strings.xml @@ -19,6 +19,10 @@ Hala ışınlanamıyorsanız, sorunu çözmek için lütfen çıkış yapıp otu Ãœzgünüz fakat sistem ışınlama baÄŸlantısını tamamlayamadı. Bir dakika sonra tekrar deneyin. + + +You cannot teleport back to Welcome Island. +Go to 'Welcome Island Public' to repeat the tutorial. Ãœzgünüz, bu ışınlanma hedef konumuna eriÅŸim hakkına sahip deÄŸilsiniz. diff --git a/indra/newview/skins/default/xui/zh/teleport_strings.xml b/indra/newview/skins/default/xui/zh/teleport_strings.xml index ffb4c903bb..bfdb107810 100644 --- a/indra/newview/skins/default/xui/zh/teleport_strings.xml +++ b/indra/newview/skins/default/xui/zh/teleport_strings.xml @@ -19,6 +19,10 @@ 抱歉,ä¸éŽç³»çµ±ç„¡æ³•å®Œæˆçž¬é–“傳é€çš„è¯æŽ¥ã€‚ è«‹ç¨å¾Œå†è©¦ã€‚ + + + 您ä¸èƒ½çž¬é—´è½¬ç§»å›žâ€œæ´åŠ©å²›â€ã€‚ +去“公共æ´åŠ©å²›â€é‡å¤æ‚¨çš„教程。 抱歉,你並沒有權é™é€²å…¥è¦çž¬é–“傳é€çš„目的地。 -- cgit v1.2.3 From 526f71053a9fb18e95993343a0fd826023bda683 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Sat, 29 Oct 2011 05:01:23 -0400 Subject: STORM-591 Comment out debugging llinfos lines --- indra/newview/llvieweraudio.cpp | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 8fd1ca3807..10ba54356c 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -65,12 +65,12 @@ void LLViewerAudio::registerIdleListener() void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI) { - llinfos << "DBG streamURI: " << streamURI << llendl; +/* llinfos << "DBG streamURI: " << streamURI << llendl; llinfos << "DBG mNextStreamURI: " << mNextStreamURI << llendl; if (mFadeState == FADE_OUT) {llinfos << "DBG mFadeState: FADE_OUT " << llendl;} if (mFadeState == FADE_IN) {llinfos << "DBG mFadeState: FADE_IN " << llendl;} if (mFadeState == FADE_IDLE) {llinfos << "DBG mFadeState: FADE_IDLE " << llendl;} - +*/ // Old and new stream are identical if (mNextStreamURI == streamURI) { @@ -86,13 +86,13 @@ void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI) if (!gAudiop->getInternetStreamURL().empty()) { mFadeState = FADE_OUT; -llinfos << "DBG new mFadeState: OUT" << llendl; +//llinfos << "DBG new mFadeState: OUT" << llendl; } // Otherwise the new stream can be faded in else { mFadeState = FADE_IN; -llinfos << "DBG new mFadeState: IN" << llendl; +//llinfos << "DBG new mFadeState: IN" << llendl; gAudiop->startInternetStream(mNextStreamURI); startFading(); @@ -123,10 +123,10 @@ bool LLViewerAudio::onIdleUpdate() { if (mDone) { - if (mFadeState == FADE_OUT) {llinfos << "DBG mFadeState: FADE_OUT " << llendl;} +/* if (mFadeState == FADE_OUT) {llinfos << "DBG mFadeState: FADE_OUT " << llendl;} if (mFadeState == FADE_IN) {llinfos << "DBG mFadeState: FADE_IN " << llendl;} if (mFadeState == FADE_IDLE) {llinfos << "DBG mFadeState: FADE_IDLE " << llendl;} - +*/ // This should be a rare or never occurring state. if (mFadeState == FADE_IDLE) { @@ -144,7 +144,7 @@ bool LLViewerAudio::onIdleUpdate() if (!mNextStreamURI.empty()) { mFadeState = FADE_IN; -llinfos << "DBG new mFadeState: IN" << llendl; +//llinfos << "DBG new mFadeState: IN" << llendl; gAudiop->startInternetStream(mNextStreamURI); startFading(); return false; @@ -152,7 +152,7 @@ llinfos << "DBG new mFadeState: IN" << llendl; else { mFadeState = FADE_IDLE; -llinfos << "DBG new mFadeState: IDLE" << llendl; +//llinfos << "DBG new mFadeState: IDLE" << llendl; deregisterIdleListener(); return true; // Stop calling onIdleUpdate } @@ -164,12 +164,12 @@ llinfos << "DBG new mFadeState: IDLE" << llendl; mFadeState = FADE_OUT; startFading(); return false; -llinfos << "DBG new mFadeState: OUT" << llendl; +//llinfos << "DBG new mFadeState: OUT" << llendl; } else { mFadeState = FADE_IDLE; -llinfos << "DBG new mFadeState: IDLE" << llendl; +//llinfos << "DBG new mFadeState: IDLE" << llendl; deregisterIdleListener(); return true; // Stop calling onIdleUpdate } @@ -181,12 +181,12 @@ llinfos << "DBG new mFadeState: IDLE" << llendl; void LLViewerAudio::stopInternetStreamWithAutoFade() { -llinfos << "DBG stopping stream" << llendl; +//llinfos << "DBG stopping stream" << llendl; mFadeState = FADE_IDLE; -llinfos << "DBG new mFadeState: IDLE" << llendl; +//llinfos << "DBG new mFadeState: IDLE" << llendl; mNextStreamURI = LLStringUtil::null; mDone = true; -llinfos << "DBG mDone: true" << llendl; +//llinfos << "DBG mDone: true" << llendl; gAudiop->startInternetStream(LLStringUtil::null); gAudiop->stopInternetStream(); @@ -194,7 +194,7 @@ llinfos << "DBG mDone: true" << llendl; void LLViewerAudio::startFading() { -llinfos << "DBG startFading" << llendl; +//llinfos << "DBG startFading" << llendl; if(mDone) { @@ -208,7 +208,7 @@ llinfos << "DBG startFading" << llendl; stream_fade_timer.reset(); stream_fade_timer.setTimerExpirySec(mFadeTime); mDone = false; -llinfos << "DBG mDone: false" << llendl; +//llinfos << "DBG mDone: false" << llendl; } } @@ -349,7 +349,7 @@ void audio_update_volume(bool force_update) F32 music_volume = gSavedSettings.getF32("AudioLevelMusic"); BOOL music_muted = gSavedSettings.getBOOL("MuteMusic"); F32 fade_volume = LLViewerAudio::getInstance()->getFadeVolume(); -llinfos << "DBG fade_volume:" << fade_volume << llendl; +//llinfos << "DBG fade_volume:" << fade_volume << llendl; music_volume = mute_volume * master_volume * music_volume * fade_volume; gAudiop->setInternetStreamGain (music_muted ? 0.f : music_volume); -- cgit v1.2.3 From 130d017085a4fa609970245a49b6d1a97de404b2 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Mon, 31 Oct 2011 12:01:10 -0700 Subject: * Updated inventory code to handle creation of the "Received Items" panel when the sim notifies the viewer that the folder is created. Unfortunately, the sim is not yet doing this so a relog is required to properly get this working. --- indra/newview/llinventorymodel.cpp | 10 +++++----- indra/newview/llsidepanelinventory.cpp | 21 ++++++--------------- 2 files changed, 11 insertions(+), 20 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index fb02fe0ff7..dc25689fa3 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -2528,9 +2528,9 @@ void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**) { LLPointer tfolder = new LLViewerInventoryCategory(gAgent.getID()); tfolder->unpackMessage(msg, _PREHASH_FolderData, i); - //llinfos << "unpaked folder '" << tfolder->getName() << "' (" - // << tfolder->getUUID() << ") in " << tfolder->getParentUUID() - // << llendl; + llinfos << "unpacked folder '" << tfolder->getName() << "' (" + << tfolder->getUUID() << ") in " << tfolder->getParentUUID() + << llendl; if(tfolder->getUUID().notNull()) { folders.push_back(tfolder); @@ -2570,8 +2570,8 @@ void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(msg, _PREHASH_ItemData, i); - //llinfos << "unpaked item '" << titem->getName() << "' in " - // << titem->getParentUUID() << llendl; + llinfos << "unpaked item '" << titem->getName() << "' in " + << titem->getParentUUID() << llendl; U32 callback_id; msg->getU32Fast(_PREHASH_ItemData, _PREHASH_CallbackID, callback_id); if(titem->getUUID().notNull()) diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index a24f6b24f0..91f8035556 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -113,21 +113,13 @@ public: switch (added_category_type) { case LLFolderType::FT_INBOX: + mSidepanelInventory->enableInbox(true); mSidepanelInventory->observeInboxModifications(added_category->getUUID()); break; case LLFolderType::FT_OUTBOX: + mSidepanelInventory->enableOutbox(true); mSidepanelInventory->observeOutboxModifications(added_category->getUUID()); break; - case LLFolderType::FT_NONE: - // HACK until sim update to properly create folder with system type - if (added_category->getName() == "Received Items") - { - mSidepanelInventory->observeInboxModifications(added_category->getUUID()); - } - else if (added_category->getName() == "Merchant Outbox") - { - mSidepanelInventory->observeOutboxModifications(added_category->getUUID()); - } default: break; } @@ -288,7 +280,6 @@ BOOL LLSidepanelInventory::postBuild() gSavedSettings.getControl("InventoryDisplayInbox")->getCommitSignal()->connect(boost::bind(&handleInventoryDisplayInboxChanged)); gSavedSettings.getControl("InventoryDisplayOutbox")->getCommitSignal()->connect(boost::bind(&handleInventoryDisplayOutboxChanged)); - updateInboxOutbox(); // Update the verbs buttons state. updateVerbs(); @@ -316,20 +307,20 @@ void LLSidepanelInventory::updateInboxOutbox() // Set up observer for inbox changes, if we have an inbox already if (!inbox_id.isNull()) { - observeInboxModifications(inbox_id); - // Enable the display of the inbox if it exists enableInbox(true); + + observeInboxModifications(inbox_id); } #if ENABLE_MERCHANT_OUTBOX_PANEL // Set up observer for outbox changes, if we have an outbox already if (!outbox_id.isNull()) { - observeOutboxModifications(outbox_id); - // Enable the display of the outbox if it exists enableOutbox(true); + + observeOutboxModifications(outbox_id); } #endif } -- cgit v1.2.3 From 948b56e7c288471ce87838d12cb17b3f34885274 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Mon, 31 Oct 2011 12:05:56 -0700 Subject: * Added "clear all" button to the toybox floater with corresponding functions added to LLToolBarView to perform the action. * Updated toybox to new height size per XD. --- indra/newview/llfloatertoybox.cpp | 21 +++++++++++++++ indra/newview/llfloatertoybox.h | 1 + indra/newview/lltoolbarview.cpp | 30 ++++++++++++++++++++++ indra/newview/lltoolbarview.h | 4 +++ .../skins/default/xui/en/floater_toybox.xml | 24 ++++++++++++----- .../newview/skins/default/xui/en/notifications.xml | 18 +++++++++++-- 6 files changed, 90 insertions(+), 8 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatertoybox.cpp b/indra/newview/llfloatertoybox.cpp index f527937e8f..324afe661f 100644 --- a/indra/newview/llfloatertoybox.cpp +++ b/indra/newview/llfloatertoybox.cpp @@ -42,6 +42,7 @@ LLFloaterToybox::LLFloaterToybox(const LLSD& key) , mToolBar(NULL) { mCommitCallbackRegistrar.add("Toybox.RestoreDefaults", boost::bind(&LLFloaterToybox::onBtnRestoreDefaults, this)); + mCommitCallbackRegistrar.add("Toybox.ClearAll", boost::bind(&LLFloaterToybox::onBtnClearAll, this)); } LLFloaterToybox::~LLFloaterToybox() @@ -121,15 +122,35 @@ static bool finish_restore_toybox(const LLSD& notification, const LLSD& response { LLToolBarView::loadDefaultToolbars(); } + return false; } + +static bool finish_clear_all_toybox(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + + if (option == 0) + { + LLToolBarView::clearAllToolbars(); + } + + return false; +} + static LLNotificationFunctorRegistration finish_restore_toybox_reg("ConfirmRestoreToybox", finish_restore_toybox); +static LLNotificationFunctorRegistration finish_clear_all_toybox_reg("ConfirmClearAllToybox", finish_clear_all_toybox); void LLFloaterToybox::onBtnRestoreDefaults() { LLNotificationsUtil::add("ConfirmRestoreToybox"); } +void LLFloaterToybox::onBtnClearAll() +{ + LLNotificationsUtil::add("ConfirmClearAllToybox"); +} + BOOL LLFloaterToybox::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, diff --git a/indra/newview/llfloatertoybox.h b/indra/newview/llfloatertoybox.h index 6f0275b8fe..10aee0e6f5 100644 --- a/indra/newview/llfloatertoybox.h +++ b/indra/newview/llfloatertoybox.h @@ -50,6 +50,7 @@ public: std::string& tooltip_msg); protected: + void onBtnClearAll(); void onBtnRestoreDefaults(); void onToolBarButtonEnter(LLView* button); diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index ed1dfbb8cd..5ff0ccfeb2 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -315,6 +315,19 @@ bool LLToolBarView::loadToolbars(bool force_default) return true; } +bool LLToolBarView::clearToolbars() +{ + for (S32 i = TOOLBAR_FIRST; i <= TOOLBAR_LAST; i++) + { + if (mToolbars[i]) + { + mToolbars[i]->clearCommandsList(); + } + } + + return true; +} + //static bool LLToolBarView::loadDefaultToolbars() { @@ -332,6 +345,23 @@ bool LLToolBarView::loadDefaultToolbars() return retval; } +//static +bool LLToolBarView::clearAllToolbars() +{ + bool retval = false; + + if (gToolBarView) + { + retval = gToolBarView->clearToolbars(); + if (retval) + { + gToolBarView->saveToolbars(); + } + } + + return retval; +} + void LLToolBarView::saveToolbars() const { if (!mToolbarsLoaded) diff --git a/indra/newview/lltoolbarview.h b/indra/newview/lltoolbarview.h index 4307d10258..f871d522a2 100644 --- a/indra/newview/lltoolbarview.h +++ b/indra/newview/lltoolbarview.h @@ -93,10 +93,14 @@ public: // Loads the toolbars from the existing user or default settings bool loadToolbars(bool force_default = false); // return false if load fails + + // Clears all buttons off the toolbars + bool clearToolbars(); void setToolBarsVisible(bool visible); static bool loadDefaultToolbars(); + static bool clearAllToolbars(); static void startDragTool(S32 x, S32 y, LLToolBarButton* toolbarButton); static BOOL handleDragTool(S32 x, S32 y, const LLUUID& uuid, LLAssetType::EType type); diff --git a/indra/newview/skins/default/xui/en/floater_toybox.xml b/indra/newview/skins/default/xui/en/floater_toybox.xml index ef3951a1cd..493d44a9cf 100644 --- a/indra/newview/skins/default/xui/en/floater_toybox.xml +++ b/indra/newview/skins/default/xui/en/floater_toybox.xml @@ -5,7 +5,7 @@ can_minimize="false" can_resize="false" default_tab_group="1" - height="460" + height="330" help_topic="toybox" layout="topleft" legacy_header_height="18" @@ -46,7 +46,7 @@ Buttons will appear as shown or as icon-only depending on each toolbar's settings. + top="266" /> + diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 3ed8c30ca8..e4458f33b1 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -4636,7 +4636,21 @@ Are you sure you want to quit? name="ConfirmRestoreToybox" type="alertmodal"> -Are you sure you want to restore your default buttons and toolbars? +This action will restore your default buttons and toolbars. + +You cannot undo this action. + + + + + +This action will return all buttons to the toolbox and your toolbars will be empty. You cannot undo this action. - + Date: Mon, 31 Oct 2011 14:59:10 -0700 Subject: * Added support for items at the top level of "Received Items" instead of just folders. Top-level inbox items are counted both in the total item count and in the fresh item count. --- indra/newview/llfolderviewitem.h | 4 + indra/newview/llpanelmarketplaceinbox.cpp | 15 +++ indra/newview/llpanelmarketplaceinboxinventory.cpp | 107 +++++++++++++++++---- indra/newview/llpanelmarketplaceinboxinventory.h | 36 +++++-- .../xui/en/widgets/inbox_folder_view_item.xml | 19 ++++ 5 files changed, 154 insertions(+), 27 deletions(-) create mode 100644 indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml (limited to 'indra/newview') diff --git a/indra/newview/llfolderviewitem.h b/indra/newview/llfolderviewitem.h index 676eaf825d..a26515821d 100644 --- a/indra/newview/llfolderviewitem.h +++ b/indra/newview/llfolderviewitem.h @@ -556,6 +556,10 @@ public: folders_t::const_iterator getFoldersBegin() const { return mFolders.begin(); } folders_t::const_iterator getFoldersEnd() const { return mFolders.end(); } folders_t::size_type getFoldersCount() const { return mFolders.size(); } + + items_t::const_iterator getItemsBegin() const { return mItems.begin(); } + items_t::const_iterator getItemsEnd() const { return mItems.end(); } + items_t::size_type getItemsCount() const { return mItems.size(); } }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp index ac528947a4..7cb4bbf891 100644 --- a/indra/newview/llpanelmarketplaceinbox.cpp +++ b/indra/newview/llpanelmarketplaceinbox.cpp @@ -151,6 +151,20 @@ U32 LLPanelMarketplaceInbox::getFreshItemCount() const fresh_item_count++; } } + + LLFolderViewFolder::items_t::const_iterator items_it = inbox_folder->getItemsBegin(); + LLFolderViewFolder::items_t::const_iterator items_end = inbox_folder->getItemsEnd(); + + for (; items_it != items_end; ++items_it) + { + const LLFolderViewItem * item_view = *items_it; + const LLInboxFolderViewItem * inbox_item_view = dynamic_cast(item_view); + + if (inbox_item_view && inbox_item_view->isFresh()) + { + fresh_item_count++; + } + } } } @@ -171,6 +185,7 @@ U32 LLPanelMarketplaceInbox::getTotalItemCount() const if (inbox_folder) { item_count += inbox_folder->getFoldersCount(); + item_count += inbox_folder->getItemsCount(); } } diff --git a/indra/newview/llpanelmarketplaceinboxinventory.cpp b/indra/newview/llpanelmarketplaceinboxinventory.cpp index 2e4bf55d51..b9fb5b8c55 100644 --- a/indra/newview/llpanelmarketplaceinboxinventory.cpp +++ b/indra/newview/llpanelmarketplaceinboxinventory.cpp @@ -45,6 +45,7 @@ static LLDefaultChildRegistry::Register r1("inbox_inventory_panel"); static LLDefaultChildRegistry::Register r2("inbox_folder_view_folder"); +static LLDefaultChildRegistry::Register r3("inbox_folder_view_item"); // @@ -137,7 +138,7 @@ LLFolderViewFolder * LLInboxInventoryPanel::createFolderViewFolder(LLInvFVBridge LLFolderViewItem * LLInboxInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge) { - LLFolderViewItem::Params params; + LLInboxFolderViewItem::Params params; params.name = bridge->getDisplayName(); params.icon = bridge->getIcon(); @@ -171,10 +172,6 @@ LLInboxFolderViewFolder::LLInboxFolderViewFolder(const Params& p) #endif } -LLInboxFolderViewFolder::~LLInboxFolderViewFolder() -{ -} - // virtual void LLInboxFolderViewFolder::draw() { @@ -190,6 +187,20 @@ void LLInboxFolderViewFolder::draw() LLFolderViewFolder::draw(); } +void LLInboxFolderViewFolder::selectItem() +{ + LLFolderViewFolder::selectItem(); + + deFreshify(); +} + +void LLInboxFolderViewFolder::toggleOpen() +{ + LLFolderViewFolder::toggleOpen(); + + deFreshify(); +} + void LLInboxFolderViewFolder::computeFreshness() { const U32 last_expansion_utc = gSavedPerAccountSettings.getU32("LastInventoryInboxActivity"); @@ -218,20 +229,6 @@ void LLInboxFolderViewFolder::deFreshify() gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); } -void LLInboxFolderViewFolder::selectItem() -{ - LLFolderViewFolder::selectItem(); - - deFreshify(); -} - -void LLInboxFolderViewFolder::toggleOpen() -{ - LLFolderViewFolder::toggleOpen(); - - deFreshify(); -} - void LLInboxFolderViewFolder::setCreationDate(time_t creation_date_utc) { mCreationDate = creation_date_utc; @@ -246,9 +243,81 @@ void LLInboxFolderViewFolder::setCreationDate(time_t creation_date_utc) // LLInboxFolderViewItem Implementation // +LLInboxFolderViewItem::LLInboxFolderViewItem(const Params& p) + : LLFolderViewItem(p) + , LLBadgeOwner(getHandle()) + , mFresh(false) +{ +#if SUPPORTING_FRESH_ITEM_COUNT + computeFreshness(); + + initBadgeParams(p.new_badge()); +#endif +} + BOOL LLInboxFolderViewItem::handleDoubleClick(S32 x, S32 y, MASK mask) { return TRUE; } +// virtual +void LLInboxFolderViewItem::draw() +{ +#if SUPPORTING_FRESH_ITEM_COUNT + if (!badgeHasParent()) + { + addBadgeToParentPanel(); + } + + setBadgeVisibility(mFresh); +#endif + + LLFolderViewItem::draw(); +} + +void LLInboxFolderViewItem::selectItem() +{ + LLFolderViewItem::selectItem(); + + deFreshify(); +} + +void LLInboxFolderViewItem::computeFreshness() +{ + const U32 last_expansion_utc = gSavedPerAccountSettings.getU32("LastInventoryInboxActivity"); + + if (last_expansion_utc > 0) + { + mFresh = (mCreationDate > last_expansion_utc); + +#if DEBUGGING_FRESHNESS + if (mFresh) + { + llinfos << "Item is fresh! -- creation " << mCreationDate << ", saved_freshness_date " << last_expansion_utc << llendl; + } +#endif + } + else + { + mFresh = true; + } +} + +void LLInboxFolderViewItem::deFreshify() +{ + mFresh = false; + + gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); +} + +void LLInboxFolderViewItem::setCreationDate(time_t creation_date_utc) +{ + mCreationDate = creation_date_utc; + + if (mParentFolder == mRoot) + { + computeFreshness(); + } +} + // eof diff --git a/indra/newview/llpanelmarketplaceinboxinventory.h b/indra/newview/llpanelmarketplaceinboxinventory.h index 46eeb9ea7f..09b14ec547 100644 --- a/indra/newview/llpanelmarketplaceinboxinventory.h +++ b/indra/newview/llpanelmarketplaceinboxinventory.h @@ -69,16 +69,15 @@ public: }; LLInboxFolderViewFolder(const Params& p); - ~LLInboxFolderViewFolder(); void draw(); - void computeFreshness(); - void deFreshify(); - void selectItem(); void toggleOpen(); + void computeFreshness(); + void deFreshify(); + bool isFresh() const { return mFresh; } protected: @@ -88,15 +87,36 @@ protected: }; -class LLInboxFolderViewItem : public LLFolderViewItem +class LLInboxFolderViewItem : public LLFolderViewItem, public LLBadgeOwner { public: - LLInboxFolderViewItem(const Params& p) - : LLFolderViewItem(p) + struct Params : public LLInitParam::Block { - } + Optional new_badge; + + Params() + : new_badge("new_badge") + { + } + }; + + LLInboxFolderViewItem(const Params& p); BOOL handleDoubleClick(S32 x, S32 y, MASK mask); + + void draw(); + + void selectItem(); + + void computeFreshness(); + void deFreshify(); + + bool isFresh() const { return mFresh; } + +protected: + void setCreationDate(time_t creation_date_utc); + + bool mFresh; }; #endif //LL_INBOXINVENTORYPANEL_H diff --git a/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml new file mode 100644 index 0000000000..7a7a6e9a09 --- /dev/null +++ b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml @@ -0,0 +1,19 @@ + + + + -- cgit v1.2.3 From 5406ebad3e2073a860ced69094bbfb76880ce999 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 31 Oct 2011 17:20:44 -0500 Subject: SH-2521 Put back "high detail" terrain render when basic shaders disabled (still broken). --- indra/newview/lldrawpoolterrain.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index d61df9c048..3e9d30283a 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -198,7 +198,7 @@ void LLDrawPoolTerrain::render(S32 pass) return; } // Render simplified land if video card can't do sufficient multitexturing - if (!LLGLSLShader::sNoFixedFunction || !gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) + if (!gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) { renderSimple(); // Render without multitexture return; @@ -223,11 +223,16 @@ void LLDrawPoolTerrain::render(S32 pass) { gPipeline.enableLightsStatic(); - if (sDetailMode == 0){ + if (sDetailMode == 0) + { renderSimple(); - } else if (gGLManager.mNumTextureUnits < 4){ + } + else if (gGLManager.mNumTextureUnits < 4) + { renderFull2TU(); - } else { + } + else + { renderFull4TU(); } } -- cgit v1.2.3 From f76143a74ebbd9faf84fdcdee7fbf81a4090aafc Mon Sep 17 00:00:00 2001 From: eli Date: Mon, 31 Oct 2011 16:25:34 -0700 Subject: sync with viewer-development --- .../skins/default/xui/en/floater_chat_bar.xml | 97 ++++++++++++---------- .../skins/default/xui/en/floater_outgoing_call.xml | 1 + .../skins/default/xui/en/floater_toybox.xml | 2 +- .../default/xui/en/floater_voice_controls.xml | 2 +- .../newview/skins/default/xui/en/menu_toolbars.xml | 2 +- indra/newview/skins/default/xui/en/menu_viewer.xml | 11 ++- .../skins/default/xui/en/panel_status_bar.xml | 7 +- .../skins/default/xui/en/panel_topinfo_bar.xml | 2 +- indra/newview/skins/default/xui/en/strings.xml | 6 +- .../skins/default/xui/en/widgets/toolbar.xml | 4 + 10 files changed, 78 insertions(+), 56 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_chat_bar.xml b/indra/newview/skins/default/xui/en/floater_chat_bar.xml index 989b4a0580..87606c1a2a 100644 --- a/indra/newview/skins/default/xui/en/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/en/floater_chat_bar.xml @@ -15,6 +15,7 @@ min_height="60" min_width="150" can_resize="true" + default_tab_group="1" name="chat_bar" width="380"> - - - - + + + + diff --git a/indra/newview/skins/default/xui/en/floater_outgoing_call.xml b/indra/newview/skins/default/xui/en/floater_outgoing_call.xml index 9db6568ee3..ffbb6aa28b 100644 --- a/indra/newview/skins/default/xui/en/floater_outgoing_call.xml +++ b/indra/newview/skins/default/xui/en/floater_outgoing_call.xml @@ -8,6 +8,7 @@ layout="topleft" name="outgoing call" help_topic="outgoing_call" + save_dock_state="true" title="CALLING" width="410"> - + - + + + + name="balance_bg"> [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc] - + Balance Credits Debits @@ -3711,6 +3711,10 @@ Try enclosing path to the editor with double quotes. Changing camera angle Volume controls for calls and people near you in world + currently in your bottom toolbar + currently in your left toolbar + currently in your right toolbar + Retain% Detail diff --git a/indra/newview/skins/default/xui/en/widgets/toolbar.xml b/indra/newview/skins/default/xui/en/widgets/toolbar.xml index 7e7a9c61cf..0aa478ace9 100644 --- a/indra/newview/skins/default/xui/en/widgets/toolbar.xml +++ b/indra/newview/skins/default/xui/en/widgets/toolbar.xml @@ -30,6 +30,8 @@ image_overlay_alignment="left" use_ellipses="true" auto_resize="true" + button_flash_count="99999" + button_flash_rate="1.0" flash_color="EmphasisColor"/> -- cgit v1.2.3 From b4edfb1c1dea7940d10c7fd9a699f49562f3096e Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Tue, 1 Nov 2011 16:32:00 +0200 Subject: STORM-1676 FIXED Removed "Powered by Google" label from the nearby chat floater. --- indra/newview/skins/default/xui/da/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/da/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/de/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/de/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/de/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/en/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/es/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/es/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/es/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/fr/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/fr/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/fr/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/it/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/it/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/it/panel_preferences_chat.xml | 4 ++-- indra/newview/skins/default/xui/ja/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/ja/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/ja/panel_preferences_chat.xml | 4 ++-- indra/newview/skins/default/xui/pl/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/pl/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/pt/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/pt/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/pt/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/ru/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/ru/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/ru/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/tr/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/tr/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/tr/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/zh/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/zh/panel_preferences_chat.xml | 2 +- 31 files changed, 33 insertions(+), 33 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/floater_nearby_chat.xml b/indra/newview/skins/default/xui/da/floater_nearby_chat.xml index bd17224259..76bc40edac 100644 --- a/indra/newview/skins/default/xui/da/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/da/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/da/panel_preferences_chat.xml b/indra/newview/skins/default/xui/da/panel_preferences_chat.xml index f0f6242fff..890a3038ef 100644 --- a/indra/newview/skins/default/xui/da/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/da/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Benyt maskinel oversættelse ved chat (hÃ¥ndteret af Google) + Benyt maskinel oversættelse ved chat Oversæt chat til : diff --git a/indra/newview/skins/default/xui/de/floater_nearby_chat.xml b/indra/newview/skins/default/xui/de/floater_nearby_chat.xml index bbb4114200..2aabbb18f2 100644 --- a/indra/newview/skins/default/xui/de/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/de/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/de/panel_nearby_chat.xml b/indra/newview/skins/default/xui/de/panel_nearby_chat.xml index c3ce42efa1..2068c39024 100644 --- a/indra/newview/skins/default/xui/de/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/de/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml index 104f89b80c..04f6c27330 100644 --- a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Beim Chatten Maschinenübersetzung verwenden (von Google bereitgestellt) + Beim Chatten Maschinenübersetzung verwenden Chat übersetzen in: diff --git a/indra/newview/skins/default/xui/en/panel_nearby_chat.xml b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml index f766236b2e..d492f9bd68 100644 --- a/indra/newview/skins/default/xui/en/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml @@ -11,7 +11,7 @@ control_name="TranslateChat" enabled="true" height="16" - label="Translate chat (powered by Google)" + label="Translate chat" layout="topleft" left="5" name="translate_chat_checkbox" diff --git a/indra/newview/skins/default/xui/es/floater_nearby_chat.xml b/indra/newview/skins/default/xui/es/floater_nearby_chat.xml index 1fee9ab056..b3b8cdcfff 100644 --- a/indra/newview/skins/default/xui/es/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/es/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/es/panel_nearby_chat.xml b/indra/newview/skins/default/xui/es/panel_nearby_chat.xml index 95ce14c9a7..5a852a6711 100644 --- a/indra/newview/skins/default/xui/es/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/es/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml index 4625075aa5..e822585566 100644 --- a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Usar en el chat el traductor automático de Google + Usar en el chat el traductor automático Traducir el chat al: diff --git a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml index 9b1b21c434..8bbd34baae 100644 --- a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml index 98eddf196b..31cb3308e3 100644 --- a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml index 646f53704c..fa026d8106 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Utiliser la traduction automatique lors des chats (fournie par Google) + Utiliser la traduction automatique lors des chats Traduire le chat en : diff --git a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml index 4c41df8a62..9e81899880 100644 --- a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml index 7afc3cd7e7..1b529e2737 100644 --- a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml index 72e687b6d1..1a0a1d8434 100644 --- a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml @@ -29,9 +29,9 @@ - + - Usa la traduzione meccanica durante le chat (tecnologia Google) + Usa la traduzione meccanica durante le chat Traduci chat in: diff --git a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml index a29c6a0630..bcddcc6907 100644 --- a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml index 4334659557..aca055bb43 100644 --- a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml index c8584ccaae..1502442a06 100644 --- a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml @@ -29,9 +29,9 @@ - + - ãƒãƒ£ãƒƒãƒˆä¸­ã«å†…容を機械翻訳ã™ã‚‹ï¼ˆGoogle翻訳) + ãƒãƒ£ãƒƒãƒˆä¸­ã«å†…容を機械翻訳ã™ã‚‹ 翻訳ã™ã‚‹è¨€èªžï¼š diff --git a/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml index 7dc3e1f22e..214d465f1c 100644 --- a/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml index be730eb73f..7fd1029e6a 100644 --- a/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Użyj translatora podczas rozmowy (wspierany przez Google) + Użyj translatora podczas rozmowy PrzetÅ‚umacz czat na: diff --git a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml index 60edfa505f..653861f7d8 100644 --- a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml index 9d44c7f62d..15470dc94a 100644 --- a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml index e5aa42aae0..f98659aa73 100644 --- a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Traduzir bate-papo automaticamente (via Google) + Traduzir bate-papo automaticamente Traduzir bate-papo para: diff --git a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml index fd3c9f3512..184c753e40 100644 --- a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml index a371040b74..1d26eecf87 100644 --- a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml index 5e4130667f..f1095065a5 100644 --- a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - ИÑпользовать машинный перевод во Ð²Ñ€ÐµÐ¼Ñ Ð¾Ð±Ñ‰ÐµÐ½Ð¸Ñ (иÑпользуетÑÑ Google) + ИÑпользовать машинный перевод во Ð²Ñ€ÐµÐ¼Ñ Ð¾Ð±Ñ‰ÐµÐ½Ð¸Ñ ÐŸÐµÑ€ÐµÐ²Ð¾Ð´Ð¸Ñ‚ÑŒ чат на: diff --git a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml index 6570c4379c..6b12ad0ef5 100644 --- a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml index 73da726cb2..c405105e00 100644 --- a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml index aeef737420..9c9e960715 100644 --- a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - Sohbet ederken makine çevirisi kullanılsın (Google tarafından desteklenir) + Sohbet ederken makine çevirisi kullanılsın Sohbeti ÅŸu dile çevir: diff --git a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml index f0c34acb06..38a5dab523 100644 --- a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml index fc326c2ce2..738c77fd08 100644 --- a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - èŠå¤©æ™‚使用機器自動進行翻譯(由 Google 所æ供) + èŠå¤©æ™‚使用機器自動進行翻譯 èŠå¤©ç¿»è­¯ç‚ºï¼š -- cgit v1.2.3 From 5b1f9f3c5e9176a971c942da7688d8b194b12ed3 Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Tue, 1 Nov 2011 18:11:21 +0200 Subject: EXP-1489 FIXED (Cannot build notifications not being shown when chat floater closed with chat log toggled open) - Need to check visibility of the floater itself, not only chat panel in it. So I added this check. --- indra/newview/llnotificationtiphandler.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llnotificationtiphandler.cpp b/indra/newview/llnotificationtiphandler.cpp index 2a08a29842..aa009a76fa 100644 --- a/indra/newview/llnotificationtiphandler.cpp +++ b/indra/newview/llnotificationtiphandler.cpp @@ -29,6 +29,7 @@ #include "llfloaterreg.h" #include "llnearbychat.h" +#include "llnearbychatbar.h" #include "llnotificationhandler.h" #include "llnotifications.h" #include "lltoastnotifypanel.h" @@ -93,7 +94,8 @@ bool LLTipHandler::processNotification(const LLSD& notify) // don't show toast if Nearby Chat is opened LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); - if (nearby_chat->getVisible()) + LLNearbyChatBar* nearby_chat_bar = LLNearbyChatBar::getInstance(); + if (nearby_chat_bar->getVisible() && nearby_chat->getVisible()) { return false; } -- cgit v1.2.3 From ba2fa73aaab5415c38fd9f489c590d8cba05e24f Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Tue, 1 Nov 2011 18:54:21 +0200 Subject: EXP-1472 FIXED (More spillover list scrolls up after selecting any content menu item) - Saving last scroll position of menu --- indra/newview/llfavoritesbar.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index 6c9058caf1..1f269fb666 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -1197,7 +1197,9 @@ void LLFavoritesBarCtrl::doToSelected(const LLSD& userdata) LLToggleableMenu* menu = (LLToggleableMenu*) mOverflowMenuHandle.get(); if (mRestoreOverflowMenu && menu && !menu->getVisible()) { + menu->resetScrollPositionOnShow(false); showDropDownMenu(); + menu->resetScrollPositionOnShow(true); } } -- cgit v1.2.3 From 3ae3d04e7e73f414a2e17c1be7cf7cca4f894c72 Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Tue, 1 Nov 2011 19:23:32 +0200 Subject: EXP-1452 FIXED (minimum height of NEARBY CHAT window can be circumvented by minimizing it.) Reason: visibility state of chat was always set to true when floater unminimized Solution: save visibility state of the chat to restore it after floater unminimized --- indra/newview/llnearbychatbar.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index 4674c85324..6e22c7fea0 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -403,8 +403,16 @@ void LLNearbyChatBar::setMinimized(BOOL b) { if (b != LLFloater::isMinimized()) { + LLView* nearby_chat = getChildView("nearby_chat"); + + static bool is_visible = nearby_chat->getVisible(); + if (b) + { + is_visible = nearby_chat->getVisible(); + } + + nearby_chat->setVisible(b ? false : is_visible); LLFloater::setMinimized(b); - getChildView("nearby_chat")->setVisible(!b); } } -- cgit v1.2.3 From 74fcb62b3dc0084c61cdf611b2b95ab3b03203bd Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 1 Nov 2011 12:33:59 -0500 Subject: SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of float on varying parameters). --- .../app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl | 2 +- .../app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index e8e56e12c1..765b0927c3 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -26,7 +26,7 @@ VARYING vec3 vary_SunlitColor; VARYING vec3 vary_AdditiveColor; -VARYING float vary_AtmosAttenuation; +VARYING vec3 vary_AtmosAttenuation; vec3 getSunlitColor() { diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index ba2ed6b1ce..99dbee15ee 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -25,7 +25,7 @@ VARYING vec3 vary_AdditiveColor; -VARYING float vary_AtmosAttenuation; +VARYING vec3 vary_AtmosAttenuation; vec3 additive_color; vec3 atmos_attenuation; @@ -80,5 +80,5 @@ void setAdditiveColor(vec3 v) void setAtmosAttenuation(vec3 v) { atmos_attenuation = v; - vary_AtmosAttenuation = v.r; + vary_AtmosAttenuation = v; } -- cgit v1.2.3 From 108cdf58c2def80cf6c88e35c85b6da1c3709b76 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 1 Nov 2011 12:47:06 -0500 Subject: SH-2620 Force FXAA shader to off on OSX --- indra/newview/pipeline.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 76ad7fd83e..85a7691ead 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6405,6 +6405,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) bool multisample = RenderFSAASamples > 1; +#if LL_DARWIN //force FXAA to off on OSX (SH-2620) + multisample = false; +#endif + if (multisample) { //bake out texture2D with RGBL for FXAA shader -- cgit v1.2.3 From b58229a64e2a5c8178f3ac05f944b6cfecc5466b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 1 Nov 2011 14:33:20 -0500 Subject: SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric shaders. --- .../app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 89b6a52909..4fe0ef9caf 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -uniform vec4 sunlight_color; +uniform vec4 sunlight_color_copy; uniform vec4 light_ambient; vec3 atmosAmbient(vec3 light) @@ -33,7 +33,7 @@ vec3 atmosAmbient(vec3 light) vec3 atmosAffectDirectionalLight(float lightIntensity) { - return sunlight_color.rgb * lightIntensity; + return sunlight_color_copy.rgb * lightIntensity; } vec3 atmosGetDiffuseSunlightColor() -- cgit v1.2.3 From b6b463dd3927148d1bb20f0bb9aa624ddaed15c4 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 1 Nov 2011 15:30:54 -0700 Subject: EXP-1452 FIX minimum height of NEARBY CHAT window can be circumvented by minimizing it. --- indra/newview/llnearbychat.cpp | 25 +++++++++++++------------ indra/newview/llnearbychat.h | 6 +++--- indra/newview/llnearbychatbar.cpp | 9 ++++++--- 3 files changed, 22 insertions(+), 18 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llnearbychat.cpp b/indra/newview/llnearbychat.cpp index 3418462192..a7303ad035 100644 --- a/indra/newview/llnearbychat.cpp +++ b/indra/newview/llnearbychat.cpp @@ -60,13 +60,9 @@ static const S32 RESIZE_BAR_THICKNESS = 3; static LLRegisterPanelClassWrapper t_panel_nearby_chat("panel_nearby_chat"); -LLNearbyChat::LLNearbyChat() - : LLPanel() - ,mChatHistory(NULL) -{ -} - -LLNearbyChat::~LLNearbyChat() +LLNearbyChat::LLNearbyChat(const LLNearbyChat::Params& p) +: LLPanel(p), + mChatHistory(NULL) { } @@ -178,15 +174,20 @@ bool LLNearbyChat::onNearbyChatCheckContextMenuItem(const LLSD& userdata) return false; } +void LLNearbyChat::removeScreenChat() +{ + LLNotificationsUI::LLScreenChannelBase* chat_channel = LLNotificationsUI::LLChannelManager::getInstance()->findChannelByID(LLUUID(gSavedSettings.getString("NearByChatChannelUUID"))); + if(chat_channel) + { + chat_channel->removeToastsFromChannel(); + } +} + void LLNearbyChat::setVisible(BOOL visible) { if(visible) { - LLNotificationsUI::LLScreenChannelBase* chat_channel = LLNotificationsUI::LLChannelManager::getInstance()->findChannelByID(LLUUID(gSavedSettings.getString("NearByChatChannelUUID"))); - if(chat_channel) - { - chat_channel->removeToastsFromChannel(); - } + removeScreenChat(); } LLPanel::setVisible(visible); diff --git a/indra/newview/llnearbychat.h b/indra/newview/llnearbychat.h index 5ef584c8ff..7c5975cbc5 100644 --- a/indra/newview/llnearbychat.h +++ b/indra/newview/llnearbychat.h @@ -37,8 +37,7 @@ class LLChatHistory; class LLNearbyChat: public LLPanel { public: - LLNearbyChat(); - ~LLNearbyChat(); + LLNearbyChat(const Params& p = LLPanel::getDefaultParams()); BOOL postBuild (); @@ -63,13 +62,14 @@ public: void loadHistory(); static LLNearbyChat* getInstance(); + void removeScreenChat(); private: void getAllowedRect (LLRect& rect); void onNearbySpeakers (); - + private: LLHandle mPopupMenuHandle; diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index 4674c85324..c612b14256 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -47,6 +47,7 @@ #include "llviewerwindow.h" #include "llrootview.h" #include "llviewerchat.h" +#include "llnearbychat.h" #include "llresizehandle.h" @@ -401,11 +402,13 @@ void LLNearbyChatBar::onToggleNearbyChatPanel() void LLNearbyChatBar::setMinimized(BOOL b) { - if (b != LLFloater::isMinimized()) + LLNearbyChat* nearby_chat = getChild("nearby_chat"); + // when unminimizing with nearby chat visible, go ahead and kill off screen chats + if (!b && nearby_chat->getVisible()) { - LLFloater::setMinimized(b); - getChildView("nearby_chat")->setVisible(!b); + nearby_chat->removeScreenChat(); } + LLFloater::setMinimized(b); } void LLNearbyChatBar::onChatBoxCommit() -- cgit v1.2.3 From e3287fbe4cbb3ababe9b1d1be691ff4b90b45dd8 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Tue, 1 Nov 2011 15:51:33 -0700 Subject: EXP-1500 : Hide the toolbars whenever the login box is shown. Also clean up some old FUI debug that is not necessary anymore --- indra/newview/app_settings/settings.xml | 11 ----------- indra/newview/llstartup.cpp | 8 +++++++- indra/newview/llviewerwindow.cpp | 18 +++++++----------- 3 files changed, 14 insertions(+), 23 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 3771222455..8f660008e5 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2630,17 +2630,6 @@ Value -1 - DebugToolbarFUI - - Comment - Turn on the FUI Toolbars - Persist - 1 - Type - Boolean - Value - 1 - DebugViews Comment diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index e62227fa3c..9d8d1be0f5 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -190,6 +190,7 @@ #include "lllogin.h" #include "llevents.h" #include "llstartuplistener.h" +#include "lltoolbarview.h" #if LL_WINDOWS #include "lldxhardware.h" @@ -2091,7 +2092,12 @@ void login_show() #else BOOL bUseDebugLogin = TRUE; #endif - + // Hide the toolbars: may happen to come back here if login fails after login agent but before login in region + if (gToolBarView) + { + gToolBarView->setVisible(FALSE); + } + LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"), login_callback, NULL ); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 6fcbc401af..e23ba0faf7 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1789,17 +1789,13 @@ void LLViewerWindow::initBase() mLoginPanelHolder = main_view->getChild("login_panel_holder")->getHandle(); // Create the toolbar view - // *TODO: Eventually, suppress the existence of this debug setting and turn toolbar FUI on permanently - if (gSavedSettings.getBOOL("DebugToolbarFUI")) - { - // Get a pointer to the toolbar view holder - LLPanel* panel_holder = main_view->getChild("toolbar_view_holder"); - // Load the toolbar view from file - gToolBarView = LLUICtrlFactory::getInstance()->createFromFile("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance()); - gToolBarView->setShape(panel_holder->getLocalRect()); - // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI()) - gToolBarView->setVisible(FALSE); - } + // Get a pointer to the toolbar view holder + LLPanel* panel_holder = main_view->getChild("toolbar_view_holder"); + // Load the toolbar view from file + gToolBarView = LLUICtrlFactory::getInstance()->createFromFile("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance()); + gToolBarView->setShape(panel_holder->getLocalRect()); + // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI()) + gToolBarView->setVisible(FALSE); // Constrain floaters to inside the menu and status bar regions. gFloaterView = main_view->getChild("Floater View"); -- cgit v1.2.3 From 3ad6b8829bd45960d7f8d460a74d13d7d1562ef4 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Tue, 1 Nov 2011 16:24:13 -0700 Subject: EXP-1480 FIX --- indra/newview/app_settings/settings_per_account.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml index 6ed4480cb1..8cdd8ed838 100644 --- a/indra/newview/app_settings/settings_per_account.xml +++ b/indra/newview/app_settings/settings_per_account.xml @@ -36,7 +36,7 @@ DisplayDestinationsOnInitialRun Comment - Display the destinations guide when a user first launches FUI. + Display the destinations guide when a user first launches Second Life. Persist 1 Type -- cgit v1.2.3 From 1bea08335b6c2fa31f414db2fe7316a118b2ec18 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 10:55:12 -0500 Subject: SH-2648 Fix for flickering shadows on 40% transparent objects. --- indra/newview/pipeline.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 85a7691ead..fe29333ab2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8149,10 +8149,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); + gDeferredShadowAlphaMaskProgram.setAlphaRange(0.598f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setAlphaRange(0.6f, 1.f); + gDeferredTreeShadowProgram.setAlphaRange(0.598f, 1.f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } -- cgit v1.2.3 From 65e144d9fec4bb441050e73136ed95b48e6e363c Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 2 Nov 2011 19:05:13 +0200 Subject: STORM-1580 WIP Initial commit for PO review. --- indra/newview/CMakeLists.txt | 15 +- indra/newview/app_settings/settings.xml | 44 +- indra/newview/llfloaterpostcard.cpp | 384 --------- indra/newview/llfloaterpostcard.h | 79 -- indra/newview/llfloatersnapshot.cpp | 870 ++++++++++++++------- indra/newview/llfloatersnapshot.h | 29 +- indra/newview/llpanelpostprogress.cpp | 59 ++ indra/newview/llpanelpostresult.cpp | 90 +++ indra/newview/llpanelsnapshot.cpp | 109 +++ indra/newview/llpanelsnapshot.h | 58 ++ indra/newview/llpanelsnapshotinventory.cpp | 152 ++++ indra/newview/llpanelsnapshotlocal.cpp | 209 +++++ indra/newview/llpanelsnapshotoptions.cpp | 94 +++ indra/newview/llpanelsnapshotpostcard.cpp | 336 ++++++++ indra/newview/llpanelsnapshotprofile.cpp | 162 ++++ indra/newview/llpostcard.cpp | 160 ++++ indra/newview/llpostcard.h | 48 ++ indra/newview/llsidetraypanelcontainer.cpp | 7 + indra/newview/llsidetraypanelcontainer.h | 5 + indra/newview/llviewerfloaterreg.cpp | 2 - indra/newview/llviewermedia.cpp | 7 + indra/newview/llviewermenufile.cpp | 18 +- indra/newview/llviewermessage.cpp | 4 +- indra/newview/llviewerwindow.cpp | 6 +- indra/newview/llviewerwindow.h | 2 +- indra/newview/llwebprofile.cpp | 297 +++++++ indra/newview/llwebprofile.h | 69 ++ .../skins/default/textures/snapshot_download.png | Bin 0 -> 1621 bytes .../skins/default/textures/snapshot_email.png | Bin 0 -> 1391 bytes .../skins/default/textures/snapshot_inventory.png | Bin 0 -> 1371 bytes .../skins/default/textures/snapshot_profile.png | Bin 0 -> 1479 bytes indra/newview/skins/default/textures/textures.xml | 4 + .../skins/default/xui/en/floater_postcard.xml | 149 ---- .../skins/default/xui/en/floater_snapshot.xml | 602 ++++++-------- .../skins/default/xui/en/panel_post_progress.xml | 55 ++ .../skins/default/xui/en/panel_post_result.xml | 78 ++ .../default/xui/en/panel_postcard_message.xml | 137 ++++ .../default/xui/en/panel_postcard_settings.xml | 102 +++ .../default/xui/en/panel_snapshot_inventory.xml | 146 ++++ .../skins/default/xui/en/panel_snapshot_local.xml | 191 +++++ .../default/xui/en/panel_snapshot_options.xml | 80 ++ .../default/xui/en/panel_snapshot_postcard.xml | 107 +++ .../default/xui/en/panel_snapshot_profile.xml | 165 ++++ indra/newview/skins/default/xui/en/strings.xml | 8 + 44 files changed, 3811 insertions(+), 1328 deletions(-) delete mode 100644 indra/newview/llfloaterpostcard.cpp delete mode 100644 indra/newview/llfloaterpostcard.h create mode 100644 indra/newview/llpanelpostprogress.cpp create mode 100644 indra/newview/llpanelpostresult.cpp create mode 100644 indra/newview/llpanelsnapshot.cpp create mode 100644 indra/newview/llpanelsnapshot.h create mode 100644 indra/newview/llpanelsnapshotinventory.cpp create mode 100644 indra/newview/llpanelsnapshotlocal.cpp create mode 100644 indra/newview/llpanelsnapshotoptions.cpp create mode 100644 indra/newview/llpanelsnapshotpostcard.cpp create mode 100644 indra/newview/llpanelsnapshotprofile.cpp create mode 100644 indra/newview/llpostcard.cpp create mode 100644 indra/newview/llpostcard.h create mode 100644 indra/newview/llwebprofile.cpp create mode 100644 indra/newview/llwebprofile.h create mode 100644 indra/newview/skins/default/textures/snapshot_download.png create mode 100644 indra/newview/skins/default/textures/snapshot_email.png create mode 100644 indra/newview/skins/default/textures/snapshot_inventory.png create mode 100644 indra/newview/skins/default/textures/snapshot_profile.png delete mode 100644 indra/newview/skins/default/xui/en/floater_postcard.xml create mode 100644 indra/newview/skins/default/xui/en/panel_post_progress.xml create mode 100644 indra/newview/skins/default/xui/en/panel_post_result.xml create mode 100644 indra/newview/skins/default/xui/en/panel_postcard_message.xml create mode 100644 indra/newview/skins/default/xui/en/panel_postcard_settings.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_local.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_options.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_profile.xml (limited to 'indra/newview') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index bef775cdb8..63b05f5a1d 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -219,7 +219,6 @@ set(viewer_SOURCE_FILES llfloateropenobject.cpp llfloaterpay.cpp llfloaterperms.cpp - llfloaterpostcard.cpp llfloaterpostprocess.cpp llfloaterpreference.cpp llfloaterproperties.cpp @@ -393,9 +392,17 @@ set(viewer_SOURCE_FILES llpanelplaceprofile.cpp llpanelplaces.cpp llpanelplacestab.cpp + llpanelpostprogress.cpp + llpanelpostresult.cpp llpanelprimmediacontrols.cpp llpanelprofile.cpp llpanelprofileview.cpp + llpanelsnapshot.cpp + llpanelsnapshotinventory.cpp + llpanelsnapshotlocal.cpp + llpanelsnapshotoptions.cpp + llpanelsnapshotpostcard.cpp + llpanelsnapshotprofile.cpp llpanelteleporthistory.cpp llpaneltiptoast.cpp llpanelvoiceeffect.cpp @@ -414,6 +421,7 @@ set(viewer_SOURCE_FILES llpopupview.cpp llpolymesh.cpp llpolymorph.cpp + llpostcard.cpp llpreview.cpp llpreviewanim.cpp llpreviewgesture.cpp @@ -603,6 +611,7 @@ set(viewer_SOURCE_FILES llwearablelist.cpp llwearabletype.cpp llweb.cpp + llwebprofile.cpp llwebsharing.cpp llwind.cpp llwindowlistener.cpp @@ -786,7 +795,6 @@ set(viewer_HEADER_FILES llfloateropenobject.h llfloaterpay.h llfloaterperms.h - llfloaterpostcard.h llfloaterpostprocess.h llfloaterpreference.h llfloaterproperties.h @@ -957,6 +965,7 @@ set(viewer_HEADER_FILES llpanelprimmediacontrols.h llpanelprofile.h llpanelprofileview.h + llpanelsnapshot.h llpanelteleporthistory.h llpaneltiptoast.h llpanelvoicedevicesettings.h @@ -975,6 +984,7 @@ set(viewer_HEADER_FILES llpolymesh.h llpolymorph.h llpopupview.h + llpostcard.h llpreview.h llpreviewanim.h llpreviewgesture.h @@ -1164,6 +1174,7 @@ set(viewer_HEADER_FILES llwearablelist.h llwearabletype.h llweb.h + llwebprofile.h llwebsharing.h llwind.h llwindowlistener.h diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5c0ea2f774..9812b2868f 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -4667,6 +4667,17 @@ 0.0.0 + LastSnapshotToProfileHeight + + Comment + The height of the last profile snapshot, in px + Persist + 1 + Type + S32 + Value + 768 + LastSnapshotToEmailHeight Comment @@ -4678,6 +4689,17 @@ Value 768 + LastSnapshotToProfileWidth + + Comment + The width of the last profile snapshot, in px + Persist + 1 + Type + S32 + Value + 1024 + LastSnapshotToEmailWidth Comment @@ -4733,17 +4755,6 @@ Value 512 - LastSnapshotType - - Comment - Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image) - Persist - 1 - Type - S32 - Value - 0 - LeftClickShowMenu Comment @@ -10608,6 +10619,17 @@ Value 0 + SnapshotProfileLastResolution + + Comment + Take next profile snapshot at this resolution + Persist + 1 + Type + S32 + Value + 0 + SnapshotPostcardLastResolution Comment diff --git a/indra/newview/llfloaterpostcard.cpp b/indra/newview/llfloaterpostcard.cpp deleted file mode 100644 index 3bcbb987f7..0000000000 --- a/indra/newview/llfloaterpostcard.cpp +++ /dev/null @@ -1,384 +0,0 @@ -/** - * @file llfloaterpostcard.cpp - * @brief Postcard send floater, allows setting name, e-mail address, etc. - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterpostcard.h" - -#include "llfontgl.h" -#include "llsys.h" -#include "llgl.h" -#include "v3dmath.h" -#include "lldir.h" - -#include "llagent.h" -#include "llui.h" -#include "lllineeditor.h" -#include "llbutton.h" -#include "lltexteditor.h" -#include "llfloaterreg.h" -#include "llnotificationsutil.h" -#include "llviewercontrol.h" -#include "llviewernetwork.h" -#include "lluictrlfactory.h" -#include "lluploaddialog.h" -#include "llviewerstats.h" -#include "llviewerwindow.h" -#include "llstatusbar.h" -#include "llviewerregion.h" -#include "lleconomy.h" -#include "message.h" - -#include "llimagejpeg.h" -#include "llimagej2c.h" -#include "llvfile.h" -#include "llvfs.h" -#include "llviewertexture.h" -#include "llassetuploadresponders.h" -#include "llagentui.h" - -#include //boost.regex lib - -///---------------------------------------------------------------------------- -/// Local function declarations, constants, enums, and typedefs -///---------------------------------------------------------------------------- - -///---------------------------------------------------------------------------- -/// Class LLFloaterPostcard -///---------------------------------------------------------------------------- - -LLFloaterPostcard::LLFloaterPostcard(const LLSD& key) -: LLFloater(key), - mJPEGImage(NULL), - mViewerImage(NULL), - mHasFirstMsgFocus(false) -{ -} - -// Destroys the object -LLFloaterPostcard::~LLFloaterPostcard() -{ - mJPEGImage = NULL; // deletes image -} - -BOOL LLFloaterPostcard::postBuild() -{ - // pick up the user's up-to-date email address - gAgent.sendAgentUserInfoRequest(); - - childSetAction("cancel_btn", onClickCancel, this); - childSetAction("send_btn", onClickSend, this); - - getChildView("from_form")->setEnabled(FALSE); - - std::string name_string; - LLAgentUI::buildFullname(name_string); - getChild("name_form")->setValue(LLSD(name_string)); - - // For the first time a user focusess to .the msg box, all text will be selected. - getChild("msg_form")->setFocusChangedCallback(boost::bind(onMsgFormFocusRecieved, _1, this)); - - getChild("to_form")->setFocus(TRUE); - - return TRUE; -} - -// static -LLFloaterPostcard* LLFloaterPostcard::showFromSnapshot(LLImageJPEG *jpeg, LLViewerTexture *img, const LLVector2 &image_scale, const LLVector3d& pos_taken_global) -{ - // Take the images from the caller - // It's now our job to clean them up - LLFloaterPostcard* instance = LLFloaterReg::showTypedInstance("postcard", LLSD(img->getID())); - - if (instance) // may be 0 if we're in mouselook mode - { - instance->mJPEGImage = jpeg; - instance->mViewerImage = img; - instance->mImageScale = image_scale; - instance->mPosTakenGlobal = pos_taken_global; - } - - return instance; -} - -void LLFloaterPostcard::draw() -{ - LLGLSUIDefault gls_ui; - LLFloater::draw(); - - if(!isMinimized() && mViewerImage.notNull() && mJPEGImage.notNull()) - { - // Force the texture to be 100% opaque when the floater is focused. - F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); - LLRect rect(getRect()); - - // first set the max extents of our preview - rect.translate(-rect.mLeft, -rect.mBottom); - rect.mLeft += 320; - rect.mRight -= 10; - rect.mTop -= 27; - rect.mBottom = rect.mTop - 130; - - // then fix the aspect ratio - F32 ratio = (F32)mJPEGImage->getWidth() / (F32)mJPEGImage->getHeight(); - if ((F32)rect.getWidth() / (F32)rect.getHeight() >= ratio) - { - rect.mRight = LLRect::tCoordType((F32)rect.mLeft + ((F32)rect.getHeight() * ratio)); - } - else - { - rect.mBottom = LLRect::tCoordType((F32)rect.mTop - ((F32)rect.getWidth() / ratio)); - } - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f) % alpha); - rect.stretch(-1); - } - { - - glMatrixMode(GL_TEXTURE); - glPushMatrix(); - { - glScalef(mImageScale.mV[VX], mImageScale.mV[VY], 1.f); - glMatrixMode(GL_MODELVIEW); - gl_draw_scaled_image(rect.mLeft, - rect.mBottom, - rect.getWidth(), - rect.getHeight(), - mViewerImage.get(), - LLColor4::white % alpha); - } - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - } - } -} - -// static -void LLFloaterPostcard::onClickCancel(void* data) -{ - if (data) - { - LLFloaterPostcard *self = (LLFloaterPostcard *)data; - - self->closeFloater(false); - } -} - -class LLSendPostcardResponder : public LLAssetUploadResponder -{ -public: - LLSendPostcardResponder(const LLSD &post_data, - const LLUUID& vfile_id, - LLAssetType::EType asset_type): - LLAssetUploadResponder(post_data, vfile_id, asset_type) - { - } - // *TODO define custom uploadFailed here so it's not such a generic message - void uploadComplete(const LLSD& content) - { - // we don't care about what the server returns from this post, just clean up the UI - LLUploadDialog::modalUploadFinished(); - } -}; - -// static -void LLFloaterPostcard::onClickSend(void* data) -{ - if (data) - { - LLFloaterPostcard *self = (LLFloaterPostcard *)data; - - std::string from(self->getChild("from_form")->getValue().asString()); - std::string to(self->getChild("to_form")->getValue().asString()); - - boost::regex emailFormat("[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,}(,[ \t]*[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,})*"); - - if (to.empty() || !boost::regex_match(to, emailFormat)) - { - LLNotificationsUtil::add("PromptRecipientEmail"); - return; - } - - if (from.empty() || !boost::regex_match(from, emailFormat)) - { - LLNotificationsUtil::add("PromptSelfEmail"); - return; - } - - std::string subject(self->getChild("subject_form")->getValue().asString()); - if(subject.empty() || !self->mHasFirstMsgFocus) - { - LLNotificationsUtil::add("PromptMissingSubjMsg", LLSD(), LLSD(), boost::bind(&LLFloaterPostcard::missingSubjMsgAlertCallback, self, _1, _2)); - return; - } - - if (self->mJPEGImage.notNull()) - { - self->sendPostcard(); - } - else - { - LLNotificationsUtil::add("ErrorProcessingSnapshot"); - } - } -} - -// static -void LLFloaterPostcard::uploadCallback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed) -{ - LLFloaterPostcard *self = (LLFloaterPostcard *)user_data; - - LLUploadDialog::modalUploadFinished(); - - if (result) - { - LLSD args; - args["REASON"] = std::string(LLAssetStorage::getErrorString(result)); - LLNotificationsUtil::add("ErrorUploadingPostcard", args); - } - else - { - // only create the postcard once the upload succeeds - - // request the postcard - LLMessageSystem* msg = gMessageSystem; - msg->newMessage("SendPostcard"); - msg->nextBlock("AgentData"); - msg->addUUID("AgentID", gAgent.getID()); - msg->addUUID("SessionID", gAgent.getSessionID()); - msg->addUUID("AssetID", self->mAssetID); - msg->addVector3d("PosGlobal", self->mPosTakenGlobal); - msg->addString("To", self->getChild("to_form")->getValue().asString()); - msg->addString("From", self->getChild("from_form")->getValue().asString()); - msg->addString("Name", self->getChild("name_form")->getValue().asString()); - msg->addString("Subject", self->getChild("subject_form")->getValue().asString()); - msg->addString("Msg", self->getChild("msg_form")->getValue().asString()); - msg->addBOOL("AllowPublish", FALSE); - msg->addBOOL("MaturePublish", FALSE); - gAgent.sendReliableMessage(); - } - - self->closeFloater(); -} - -// static -void LLFloaterPostcard::updateUserInfo(const std::string& email) -{ - LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("postcard"); - for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); - iter != inst_list.end(); ++iter) - { - LLFloater* instance = *iter; - const std::string& text = instance->getChild("from_form")->getValue().asString(); - if (text.empty()) - { - // there's no text in this field yet, pre-populate - instance->getChild("from_form")->setValue(LLSD(email)); - } - } -} - -void LLFloaterPostcard::onMsgFormFocusRecieved(LLFocusableElement* receiver, void* data) -{ - LLFloaterPostcard* self = (LLFloaterPostcard *)data; - if(self) - { - LLTextEditor* msgForm = self->getChild("msg_form"); - if(msgForm && msgForm == receiver && msgForm->hasFocus() && !(self->mHasFirstMsgFocus)) - { - self->mHasFirstMsgFocus = true; - msgForm->setText(LLStringUtil::null); - } - } -} - -bool LLFloaterPostcard::missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if(0 == option) - { - // User clicked OK - if((getChild("subject_form")->getValue().asString()).empty()) - { - // Stuff the subject back into the form. - getChild("subject_form")->setValue(getString("default_subject")); - } - - if(!mHasFirstMsgFocus) - { - // The user never switched focus to the messagee window. - // Using the default string. - getChild("msg_form")->setValue(getString("default_message")); - } - - sendPostcard(); - } - return false; -} - -void LLFloaterPostcard::sendPostcard() -{ - mTransactionID.generate(); - mAssetID = mTransactionID.makeAssetID(gAgent.getSecureSessionID()); - LLVFile::writeFile(mJPEGImage->getData(), mJPEGImage->getDataSize(), gVFS, mAssetID, LLAssetType::AT_IMAGE_JPEG); - - // upload the image - std::string url = gAgent.getRegion()->getCapability("SendPostcard"); - if(!url.empty()) - { - llinfos << "Send Postcard via capability" << llendl; - LLSD body = LLSD::emptyMap(); - // the capability already encodes: agent ID, region ID - body["pos-global"] = mPosTakenGlobal.getValue(); - body["to"] = getChild("to_form")->getValue().asString(); - body["from"] = getChild("from_form")->getValue().asString(); - body["name"] = getChild("name_form")->getValue().asString(); - body["subject"] = getChild("subject_form")->getValue().asString(); - body["msg"] = getChild("msg_form")->getValue().asString(); - LLHTTPClient::post(url, body, new LLSendPostcardResponder(body, mAssetID, LLAssetType::AT_IMAGE_JPEG)); - } - else - { - gAssetStorage->storeAssetData(mTransactionID, LLAssetType::AT_IMAGE_JPEG, &uploadCallback, (void *)this, FALSE); - } - - // give user feedback of the event - gViewerWindow->playSnapshotAnimAndSound(); - LLUploadDialog::modalUploadDialog(getString("upload_message")); - - // don't destroy the window until the upload is done - // this way we keep the information in the form - setVisible(FALSE); - - // also remove any dependency on another floater - // so that we can be sure to outlive it while we - // need to. - LLFloater* dependee = getDependee(); - if (dependee) - dependee->removeDependentFloater(this); -} diff --git a/indra/newview/llfloaterpostcard.h b/indra/newview/llfloaterpostcard.h deleted file mode 100644 index 472592154f..0000000000 --- a/indra/newview/llfloaterpostcard.h +++ /dev/null @@ -1,79 +0,0 @@ -/** - * @file llfloaterpostcard.h - * @brief Postcard send floater, allows setting name, e-mail address, etc. - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERPOSTCARD_H -#define LL_LLFLOATERPOSTCARD_H - -#include "llfloater.h" -#include "llcheckboxctrl.h" - -#include "llpointer.h" - -class LLTextEditor; -class LLLineEditor; -class LLButton; -class LLViewerTexture; -class LLImageJPEG; - -class LLFloaterPostcard -: public LLFloater -{ -public: - LLFloaterPostcard(const LLSD& key); - virtual ~LLFloaterPostcard(); - - virtual BOOL postBuild(); - virtual void draw(); - - static LLFloaterPostcard* showFromSnapshot(LLImageJPEG *jpeg, LLViewerTexture *img, const LLVector2& img_scale, const LLVector3d& pos_taken_global); - - static void onClickCancel(void* data); - static void onClickSend(void* data); - - static void uploadCallback(const LLUUID& asset_id, - void *user_data, - S32 result, LLExtStat ext_status); - - static void updateUserInfo(const std::string& email); - - static void onMsgFormFocusRecieved(LLFocusableElement* receiver, void* data); - bool missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response); - - void sendPostcard(); - -private: - - LLPointer mJPEGImage; - LLPointer mViewerImage; - LLTransactionID mTransactionID; - LLAssetID mAssetID; - LLVector2 mImageScale; - LLVector3d mPosTakenGlobal; - bool mHasFirstMsgFocus; -}; - - -#endif // LL_LLFLOATERPOSTCARD_H diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 8105844b0d..c8c66931a1 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -42,6 +42,8 @@ #include "llcombobox.h" #include "lleconomy.h" #include "lllandmarkactions.h" +#include "llpanelsnapshot.h" +#include "llsidetraypanelcontainer.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llviewercontrol.h" @@ -50,9 +52,7 @@ #include "llviewercamera.h" #include "llviewerwindow.h" #include "llviewermenufile.h" // upload_new_resource() -#include "llfloaterpostcard.h" #include "llcheckboxctrl.h" -#include "llradiogroup.h" #include "llslurl.h" #include "lltoolfocus.h" #include "lltoolmgr.h" @@ -76,18 +76,17 @@ #include "llimagej2c.h" #include "lllocalcliprect.h" #include "llnotificationsutil.h" +#include "llpostcard.h" #include "llresmgr.h" // LLLocale #include "llvfile.h" #include "llvfs.h" +#include "llwebprofile.h" #include "llwindow.h" ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- -S32 LLFloaterSnapshot::sUIWinHeightLong = 530 ; -S32 LLFloaterSnapshot::sUIWinHeightShort = LLFloaterSnapshot::sUIWinHeightLong - 240 ; -S32 LLFloaterSnapshot::sUIWinWidth = 215 ; - +LLRect LLFloaterSnapshot::sThumbnailPlaceholderRect; LLSnapshotFloaterView* gSnapshotFloaterView = NULL; const F32 AUTO_SNAPSHOT_TIME_DELAY = 1.f; @@ -101,6 +100,9 @@ S32 BORDER_WIDTH = 6; const S32 MAX_POSTCARD_DATASIZE = 1024 * 1024; // one megabyte const S32 MAX_TEXTURE_SIZE = 512 ; //max upload texture size 512 * 512 +static std::string lastSnapshotWidthName(S32 shot_type); +static std::string lastSnapshotHeightName(S32 shot_type); + static LLDefaultChildRegistry::Register r("snapshot_floater_view"); ///---------------------------------------------------------------------------- @@ -108,6 +110,7 @@ static LLDefaultChildRegistry::Register r("snapshot_float ///---------------------------------------------------------------------------- class LLSnapshotLivePreview : public LLView { + LOG_CLASS(LLSnapshotLivePreview); public: enum ESnapshotType { @@ -154,6 +157,7 @@ public: F32 getAspect() ; LLRect getImageRect(); BOOL isImageScaled(); + const LLVector3d& getPosTakenGlobal() const { return mPosTakenGlobal; } void setSnapshotType(ESnapshotType type) { mSnapshotType = type; } void setSnapshotFormat(LLFloaterSnapshot::ESnapshotFormat type) { mSnapshotFormat = type; } @@ -161,10 +165,12 @@ public: void setSnapshotBufferType(LLViewerWindow::ESnapshotType type) { mSnapshotBufferType = type; } void updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail = FALSE, F32 delay = 0.f); void saveWeb(); - LLFloaterPostcard* savePostcard(); void saveTexture(); BOOL saveLocal(); + LLPointer getFormattedImage() const { return mFormattedImage; } + LLPointer getEncodedImage() const { return mPreviewImageEncoded; } + BOOL setThumbnailImageSize() ; void generateThumbnailImage(BOOL force_update = FALSE) ; void resetThumbnailImage() { mThumbnailImage = NULL ; } @@ -327,7 +333,8 @@ BOOL LLSnapshotLivePreview::isImageScaled() } void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail, F32 delay) -{ +{ + lldebugs << "updateSnapshot: mSnapshotUpToDate = " << mSnapshotUpToDate << llendl; if (mSnapshotUpToDate) { S32 old_image_index = mCurImageIndex; @@ -367,6 +374,7 @@ void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail { mSnapshotDelayTimer.start(); mSnapshotDelayTimer.setTimerExpirySec(delay); + LLFloaterSnapshot::preUpdate(); } if(new_thumbnail) { @@ -629,8 +637,10 @@ BOOL LLSnapshotLivePreview::setThumbnailImageSize() F32 window_aspect_ratio = ((F32)window_width) / ((F32)window_height); // UI size for thumbnail - S32 max_width = LLFloaterSnapshot::getUIWinWidth() - 20; - S32 max_height = 90; + // *FIXME: the rect does not change, so maybe there's no need to recalculate max w/h. + const LLRect& thumbnail_rect = LLFloaterSnapshot::getThumbnailPlaceholderRect(); + S32 max_width = thumbnail_rect.getWidth(); + S32 max_height = thumbnail_rect.getHeight(); if (window_aspect_ratio > (F32)max_width / max_height) { @@ -746,7 +756,15 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) //static BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { - LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)snapshot_preview; + LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)snapshot_preview; + +#if 1 // XXX tmp + if (previewp->mWidth[previewp->mCurImageIndex] == 0 || previewp->mHeight[previewp->mCurImageIndex] == 0) + { + llwarns << "Incorrect dimensions: " << previewp->mWidth[previewp->mCurImageIndex] << "x" << previewp->mHeight[previewp->mCurImageIndex] << llendl; + return FALSE; + } +#endif LLVector3 new_camera_pos = LLViewerCamera::getInstance()->getOrigin(); LLQuaternion new_camera_rot = LLViewerCamera::getInstance()->getQuaternion(); @@ -774,6 +792,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) // time to produce a snapshot + lldebugs << "producing snapshot" << llendl; if (!previewp->mPreviewImage) { previewp->mPreviewImage = new LLImageRaw; @@ -809,6 +828,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) if(previewp->getSnapshotType() == SNAPSHOT_TEXTURE) { + lldebugs << "Encoding new image of format J2C" << llendl; LLPointer formatted = new LLImageJ2C; LLPointer scaled = new LLImageRaw( previewp->mPreviewImage->getData(), @@ -841,6 +861,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { format = previewp->getSnapshotFormat(); } + lldebugs << "Encoding new image of format " << format << llendl; switch(format) { @@ -920,12 +941,15 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { previewp->generateThumbnailImage() ; } + lldebugs << "done creating snapshot" << llendl; + LLFloaterSnapshot::postUpdate(); return TRUE; } void LLSnapshotLivePreview::setSize(S32 w, S32 h) { + lldebugs << "setSize(" << w << ", " << h << ")" << llendl; mWidth[mCurImageIndex] = w; mHeight[mCurImageIndex] = h; } @@ -936,40 +960,9 @@ void LLSnapshotLivePreview::getSize(S32& w, S32& h) const h = mHeight[mCurImageIndex]; } -LLFloaterPostcard* LLSnapshotLivePreview::savePostcard() -{ - if(mViewerImage[mCurImageIndex].isNull()) - { - //this should never happen!! - llwarns << "The snapshot image has not been generated!" << llendl ; - return NULL ; - } - - // calculate and pass in image scale in case image data only use portion - // of viewerimage buffer - LLVector2 image_scale(1.f, 1.f); - if (!isImageScaled()) - { - image_scale.setVec(llmin(1.f, (F32)mWidth[mCurImageIndex] / (F32)getCurrentImage()->getWidth()), llmin(1.f, (F32)mHeight[mCurImageIndex] / (F32)getCurrentImage()->getHeight())); - } - - LLImageJPEG* jpg = dynamic_cast(mFormattedImage.get()); - if(!jpg) - { - llwarns << "Formatted image not a JPEG" << llendl; - return NULL; - } - LLFloaterPostcard* floater = LLFloaterPostcard::showFromSnapshot(jpg, mViewerImage[mCurImageIndex], image_scale, mPosTakenGlobal); - // relinquish lifetime of jpeg image to postcard floater - mFormattedImage = NULL; - mDataSize = 0; - updateSnapshot(FALSE, FALSE); - - return floater; -} - void LLSnapshotLivePreview::saveTexture() { + lldebugs << "saving texture: " << mPreviewImage->getWidth() << "x" << mPreviewImage->getHeight() << llendl; // gen a new uuid for this asset LLTransactionID tid; tid.generate(); @@ -982,6 +975,7 @@ void LLSnapshotLivePreview::saveTexture() mPreviewImage->getComponents()); scaled->biasedScaleToPowerOfTwo(512); + lldebugs << "scaled texture to " << scaled->getWidth() << "x" << scaled->getHeight() << llendl; if (formatted->encode(scaled, 0.0f)) { @@ -1020,9 +1014,10 @@ void LLSnapshotLivePreview::saveTexture() BOOL LLSnapshotLivePreview::saveLocal() { - BOOL success = gViewerWindow->saveImageNumbered(mFormattedImage); + BOOL success = gViewerWindow->saveImageNumbered(mFormattedImage, true); // Relinquish image memory. Save button will be disabled as a side-effect. + lldebugs << "resetting formatted image after saving to disk" << llendl; mFormattedImage = NULL; mDataSize = 0; updateSnapshot(FALSE, FALSE); @@ -1080,29 +1075,40 @@ public: mAvatarPauseHandles.clear(); } - static void onClickDiscard(void* data); - static void onClickKeep(void* data); - static void onCommitSave(LLUICtrl* ctrl, void* data); static void onClickNewSnapshot(void* data); static void onClickAutoSnap(LLUICtrl *ctrl, void* data); //static void onClickAdvanceSnap(LLUICtrl *ctrl, void* data); - static void onClickLess(void* data) ; static void onClickMore(void* data) ; static void onClickUICheck(LLUICtrl *ctrl, void* data); static void onClickHUDCheck(LLUICtrl *ctrl, void* data); static void onClickKeepOpenCheck(LLUICtrl *ctrl, void* data); +#if 0 static void onClickKeepAspectCheck(LLUICtrl *ctrl, void* data); - static void onCommitQuality(LLUICtrl* ctrl, void* data); +#endif + static void applyKeepAspectCheck(LLFloaterSnapshot* view, BOOL checked); static void onCommitResolution(LLUICtrl* ctrl, void* data) { updateResolution(ctrl, data); } static void updateResolution(LLUICtrl* ctrl, void* data, BOOL do_update = TRUE); static void onCommitFreezeFrame(LLUICtrl* ctrl, void* data); static void onCommitLayerTypes(LLUICtrl* ctrl, void*data); + static void onImageQualityChange(LLFloaterSnapshot* view, S32 quality_val); + static void onImageFormatChange(LLFloaterSnapshot* view); +#if 0 static void onCommitSnapshotType(LLUICtrl* ctrl, void* data); - static void onCommitSnapshotFormat(LLUICtrl* ctrl, void* data); static void onCommitCustomResolution(LLUICtrl *ctrl, void* data); +#endif + static void applyCustomResolution(LLFloaterSnapshot* view, S32 w, S32 h); + static void onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status); + static void onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status); static void resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) ; static BOOL checkImageSize(LLSnapshotLivePreview* previewp, S32& width, S32& height, BOOL isWidthChanged, S32 max_value); + static LLPanelSnapshot* getActivePanel(LLFloaterSnapshot* floater, bool ok_if_not_found = true); + static LLSnapshotLivePreview::ESnapshotType getActiveSnapshotType(LLFloaterSnapshot* floater); + static LLFloaterSnapshot::ESnapshotFormat getImageFormat(LLFloaterSnapshot* floater); + static LLSpinCtrl* getWidthSpinner(LLFloaterSnapshot* floater); + static LLSpinCtrl* getHeightSpinner(LLFloaterSnapshot* floater); + static void enableAspectRatioCheckbox(LLFloaterSnapshot* floater, BOOL enable); + static LLSnapshotLivePreview* getPreviewView(LLFloaterSnapshot *floater); static void setResolution(LLFloaterSnapshot* floater, const std::string& comboname); static void updateControls(LLFloaterSnapshot* floater); @@ -1110,9 +1116,8 @@ public: static void updateResolutionTextEntry(LLFloaterSnapshot* floater); private: - static LLSnapshotLivePreview::ESnapshotType getTypeIndex(LLFloaterSnapshot* floater); + static LLSnapshotLivePreview::ESnapshotType getTypeIndex(const std::string& id); static LLSD getTypeName(LLSnapshotLivePreview::ESnapshotType index); - static ESnapshotFormat getFormatIndex(LLFloaterSnapshot* floater); static LLViewerWindow::ESnapshotType getLayerType(LLFloaterSnapshot* floater); static void comboSetCustom(LLFloaterSnapshot *floater, const std::string& comboname); static void checkAutoSnapshot(LLSnapshotLivePreview* floater, BOOL update_thumbnail = FALSE); @@ -1126,6 +1131,77 @@ public: bool mAspectRatioCheckOff ; }; +// static +LLPanelSnapshot* LLFloaterSnapshot::Impl::getActivePanel(LLFloaterSnapshot* floater, bool ok_if_not_found) +{ + LLSideTrayPanelContainer* panel_container = floater->getChild("panel_container"); + LLPanelSnapshot* active_panel = dynamic_cast(panel_container->getCurrentPanel()); + if (!ok_if_not_found) + { + llassert_always(active_panel != NULL); + } + return active_panel; +} + +// static +LLSnapshotLivePreview::ESnapshotType LLFloaterSnapshot::Impl::getActiveSnapshotType(LLFloaterSnapshot* floater) +{ + LLSnapshotLivePreview::ESnapshotType type = LLSnapshotLivePreview::SNAPSHOT_WEB; + std::string name; + LLPanelSnapshot* spanel = getActivePanel(floater); + + if (spanel) + { + name = spanel->getName(); + } + + if (name == "panel_snapshot_postcard") + { + type = LLSnapshotLivePreview::SNAPSHOT_POSTCARD; + } + else if (name == "panel_snapshot_inventory") + { + type = LLSnapshotLivePreview::SNAPSHOT_TEXTURE; + } + else if (name == "panel_snapshot_local") + { + type = LLSnapshotLivePreview::SNAPSHOT_LOCAL; + } + + return type; +} + +// static +LLFloaterSnapshot::ESnapshotFormat LLFloaterSnapshot::Impl::getImageFormat(LLFloaterSnapshot* floater) +{ + LLPanelSnapshot* active_panel = getActivePanel(floater); + return active_panel ? active_panel->getImageFormat() : LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; +} + +// static +LLSpinCtrl* LLFloaterSnapshot::Impl::getWidthSpinner(LLFloaterSnapshot* floater) +{ + LLPanelSnapshot* active_panel = getActivePanel(floater); + return active_panel ? active_panel->getWidthSpinner() : floater->getChild("snapshot_width"); +} + +// static +LLSpinCtrl* LLFloaterSnapshot::Impl::getHeightSpinner(LLFloaterSnapshot* floater) +{ + LLPanelSnapshot* active_panel = getActivePanel(floater); + return active_panel ? active_panel->getHeightSpinner() : floater->getChild("snapshot_height"); +} + +// static +void LLFloaterSnapshot::Impl::enableAspectRatioCheckbox(LLFloaterSnapshot* floater, BOOL enable) +{ + LLPanelSnapshot* active_panel = getActivePanel(floater); + if (active_panel) + { + active_panel->enableAspectRatioCheckbox(enable); + } +} + // static LLSnapshotLivePreview* LLFloaterSnapshot::Impl::getPreviewView(LLFloaterSnapshot *floater) { @@ -1134,12 +1210,10 @@ LLSnapshotLivePreview* LLFloaterSnapshot::Impl::getPreviewView(LLFloaterSnapshot } // static -LLSnapshotLivePreview::ESnapshotType LLFloaterSnapshot::Impl::getTypeIndex(LLFloaterSnapshot* floater) +LLSnapshotLivePreview::ESnapshotType LLFloaterSnapshot::Impl::getTypeIndex(const std::string& id) { LLSnapshotLivePreview::ESnapshotType index = LLSnapshotLivePreview::SNAPSHOT_POSTCARD; - LLSD value = floater->getChild("snapshot_type_radio")->getValue(); - const std::string id = value.asString(); if (id == "postcard") { index = LLSnapshotLivePreview::SNAPSHOT_POSTCARD; @@ -1183,26 +1257,6 @@ LLSD LLFloaterSnapshot::Impl::getTypeName(LLSnapshotLivePreview::ESnapshotType i return LLSD(id); } -// static -LLFloaterSnapshot::ESnapshotFormat LLFloaterSnapshot::Impl::getFormatIndex(LLFloaterSnapshot* floater) -{ - ESnapshotFormat index = SNAPSHOT_FORMAT_PNG; - if(floater->hasChild("local_format_combo")) - { - LLComboBox* local_format_combo = floater->findChild("local_format_combo"); - const std::string id = local_format_combo->getSelectedItemLabel(); - if (id == "PNG") - index = SNAPSHOT_FORMAT_PNG; - else if (id == "JPEG") - index = SNAPSHOT_FORMAT_JPEG; - else if (id == "BMP") - index = SNAPSHOT_FORMAT_BMP; - } - return index; -} - - - // static LLViewerWindow::ESnapshotType LLFloaterSnapshot::Impl::getLayerType(LLFloaterSnapshot* floater) { @@ -1229,12 +1283,27 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) { LLSnapshotLivePreview* previewp = getPreviewView(floaterp); - S32 delta_height = gSavedSettings.getBOOL("AdvanceSnapshot") ? 0 : floaterp->getUIWinHeightShort() - floaterp->getUIWinHeightLong() ; + bool advanced = gSavedSettings.getBOOL("AdvanceSnapshot"); + + // Show/hide advanced options. + LLPanel* advanced_options_panel = floaterp->getChild("advanced_options_panel"); + floaterp->getChild("advanced_options_btn")->setToggleState(advanced); + if (advanced != advanced_options_panel->getVisible()) + { + S32 panel_width = advanced_options_panel->getRect().getWidth(); + floaterp->getChild("advanced_options_panel")->setVisible(advanced); + S32 floater_width = floaterp->getRect().getWidth(); + floater_width += (advanced ? panel_width : -panel_width); + floaterp->reshape(floater_width, floaterp->getRect().getHeight()); + } - if(!gSavedSettings.getBOOL("AdvanceSnapshot")) //set to original window resolution + if(!advanced) //set to original window resolution { previewp->mKeepAspectRatio = TRUE; + floaterp->getChild("profile_size_combo")->setCurrentByIndex(0); + gSavedSettings.setS32("SnapshotProfileLastResolution", 0); + floaterp->getChild("postcard_size_combo")->setCurrentByIndex(0); gSavedSettings.setS32("SnapshotPostcardLastResolution", 0); @@ -1256,7 +1325,8 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) floaterp->getParent()->setMouseOpaque(TRUE); // shrink to smaller layout - floaterp->reshape(floaterp->getRect().getWidth(), floaterp->getUIWinHeightLong() + delta_height); + // *TODO: unneeded? + floaterp->reshape(floaterp->getRect().getWidth(), floaterp->getRect().getHeight()); // can see and interact with fullscreen preview now if (previewp) @@ -1286,7 +1356,8 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) else // turning off freeze frame mode { floaterp->getParent()->setMouseOpaque(FALSE); - floaterp->reshape(floaterp->getRect().getWidth(), floaterp->getUIWinHeightLong() + delta_height); + // *TODO: unneeded? + floaterp->reshape(floaterp->getRect().getWidth(), floaterp->getRect().getHeight()); if (previewp) { previewp->setVisible(FALSE); @@ -1315,43 +1386,39 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) // static void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) { - LLRadioGroup* snapshot_type_radio = floater->getChild("snapshot_type_radio"); - LLSnapshotLivePreview::ESnapshotType shot_type = (LLSnapshotLivePreview::ESnapshotType)gSavedSettings.getS32("LastSnapshotType"); - snapshot_type_radio->setSelectedByValue(getTypeName(shot_type), true); - + LLSnapshotLivePreview::ESnapshotType shot_type = getActiveSnapshotType(floater); ESnapshotFormat shot_format = (ESnapshotFormat)gSavedSettings.getS32("SnapshotFormat"); LLViewerWindow::ESnapshotType layer_type = getLayerType(floater); +#if 0 floater->getChildView("share_to_web")->setVisible( gSavedSettings.getBOOL("SnapshotSharingEnabled")); +#endif +#if 0 floater->getChildView("postcard_size_combo")->setVisible( FALSE); floater->getChildView("texture_size_combo")->setVisible( FALSE); floater->getChildView("local_size_combo")->setVisible( FALSE); +#endif + floater->getChild("profile_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotProfileLastResolution")); floater->getChild("postcard_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotPostcardLastResolution")); floater->getChild("texture_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotTextureLastResolution")); floater->getChild("local_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotLocalLastResolution")); +#if 0 floater->getChild("local_format_combo")->selectNthItem(gSavedSettings.getS32("SnapshotFormat")); +#endif // *TODO: Separate settings for Web images from postcards - floater->getChildView("send_btn")->setVisible( shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || - shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB); - floater->getChildView("upload_btn")->setVisible(shot_type == LLSnapshotLivePreview::SNAPSHOT_TEXTURE); - floater->getChildView("save_btn")->setVisible( shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); - floater->getChildView("keep_aspect_check")->setEnabled(shot_type != LLSnapshotLivePreview::SNAPSHOT_TEXTURE && !floater->impl.mAspectRatioCheckOff); + enableAspectRatioCheckbox(floater, shot_type != LLSnapshotLivePreview::SNAPSHOT_TEXTURE && !floater->impl.mAspectRatioCheckOff); floater->getChildView("layer_types")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); +#if 0 BOOL is_advance = gSavedSettings.getBOOL("AdvanceSnapshot"); BOOL is_local = shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL; BOOL show_slider = (shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB || (is_local && shot_format == LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG)); - floater->getChildView("more_btn")->setVisible( !is_advance); // the only item hidden in advanced mode - floater->getChildView("less_btn")->setVisible( is_advance); - floater->getChildView("type_label2")->setVisible( is_advance); - floater->getChildView("format_label")->setVisible( is_advance && is_local); - floater->getChildView("local_format_combo")->setVisible( is_advance && is_local); floater->getChildView("layer_types")->setVisible( is_advance); floater->getChildView("layer_type_label")->setVisible( is_advance); floater->getChildView("snapshot_width")->setVisible( is_advance); @@ -1363,47 +1430,59 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) floater->getChildView("freeze_frame_check")->setVisible( is_advance); floater->getChildView("auto_snapshot_check")->setVisible( is_advance); floater->getChildView("image_quality_slider")->setVisible( is_advance && show_slider); +#endif + + LLPanelSnapshot* active_panel = getActivePanel(floater); + if (active_panel) + { + LLSpinCtrl* width_ctrl = getWidthSpinner(floater); + LLSpinCtrl* height_ctrl = getHeightSpinner(floater); - if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot")) - { //clamp snapshot resolution to window size when showing UI or HUD in snapshot + // Initialize spinners. + if (width_ctrl->getValue().asInteger() == 0) + { + S32 w = gSavedSettings.getS32(lastSnapshotWidthName(shot_type)); + lldebugs << "Initializing width spinner (" << width_ctrl->getName() << "): " << w << llendl; + width_ctrl->setValue(w); + } + if (height_ctrl->getValue().asInteger() == 0) + { + S32 h = gSavedSettings.getS32(lastSnapshotHeightName(shot_type)); + lldebugs << "Initializing height spinner (" << height_ctrl->getName() << "): " << h << llendl; + height_ctrl->setValue(h); + } - LLSpinCtrl* width_ctrl = floater->getChild("snapshot_width"); - LLSpinCtrl* height_ctrl = floater->getChild("snapshot_height"); + if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot")) + { //clamp snapshot resolution to window size when showing UI or HUD in snapshot + S32 width = gViewerWindow->getWindowWidthRaw(); + S32 height = gViewerWindow->getWindowHeightRaw(); - S32 width = gViewerWindow->getWindowWidthRaw(); - S32 height = gViewerWindow->getWindowHeightRaw(); + width_ctrl->setMaxValue(width); - width_ctrl->setMaxValue(width); - - height_ctrl->setMaxValue(height); + height_ctrl->setMaxValue(height); - if (width_ctrl->getValue().asInteger() > width) - { - width_ctrl->forceSetValue(width); + if (width_ctrl->getValue().asInteger() > width) + { + width_ctrl->forceSetValue(width); + } + if (height_ctrl->getValue().asInteger() > height) + { + height_ctrl->forceSetValue(height); + } } - if (height_ctrl->getValue().asInteger() > height) + else { - height_ctrl->forceSetValue(height); + width_ctrl->setMaxValue(6016); + height_ctrl->setMaxValue(6016); } } - else - { - LLSpinCtrl* width = floater->getChild("snapshot_width"); - width->setMaxValue(6016); - LLSpinCtrl* height = floater->getChild("snapshot_height"); - height->setMaxValue(6016); - } LLSnapshotLivePreview* previewp = getPreviewView(floater); BOOL got_bytes = previewp && previewp->getDataSize() > 0; BOOL got_snap = previewp && previewp->getSnapshotUpToDate(); // *TODO: Separate maximum size for Web images from postcards - floater->getChildView("send_btn")->setEnabled((shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || - shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB) && - got_snap && previewp->getDataSize() <= MAX_POSTCARD_DATASIZE); - floater->getChildView("upload_btn")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_TEXTURE && got_snap); - floater->getChildView("save_btn")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL && got_snap); + //lldebugs << "Is snapshot up-to-date? " << got_snap << llendl; LLLocale locale(LLLocale::USER_LOCALE); std::string bytes_string; @@ -1411,9 +1490,25 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) { LLResMgr::getInstance()->getIntegerString(bytes_string, (previewp->getDataSize()) >> 10 ); } + + // FIXME: move this to the panel code S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); - floater->getChild("texture")->setLabelArg("[AMOUNT]", llformat("%d",upload_cost)); - floater->getChild("upload_btn")->setLabelArg("[AMOUNT]", llformat("%d",upload_cost)); + floater->getChild("save_to_inventory_btn")->setLabelArg("[AMOUNT]", llformat("%d",upload_cost)); + + // Update displayed image resolution. + LLTextBox* image_res_tb = floater->getChild("image_res_text"); + image_res_tb->setVisible(got_snap); + if (got_snap) + { +#if 1 + LLPointer img = previewp->getEncodedImage(); +#else + LLPointer fimg = previewp->getFormattedImage(); +#endif + image_res_tb->setTextArg("[WIDTH]", llformat("%d", img->getWidth())); + image_res_tb->setTextArg("[HEIGHT]", llformat("%d", img->getHeight())); + } + floater->getChild("file_size_label")->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown")); floater->getChild("file_size_label")->setColor( shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD @@ -1422,29 +1517,23 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) switch(shot_type) { - // *TODO: Separate settings for Web images from postcards case LLSnapshotLivePreview::SNAPSHOT_WEB: + layer_type = LLViewerWindow::SNAPSHOT_TYPE_COLOR; + floater->getChild("layer_types")->setValue("colors"); + setResolution(floater, "profile_size_combo"); + break; case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: layer_type = LLViewerWindow::SNAPSHOT_TYPE_COLOR; floater->getChild("layer_types")->setValue("colors"); - if(is_advance) - { - setResolution(floater, "postcard_size_combo"); - } + setResolution(floater, "postcard_size_combo"); break; case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: layer_type = LLViewerWindow::SNAPSHOT_TYPE_COLOR; floater->getChild("layer_types")->setValue("colors"); - if(is_advance) - { - setResolution(floater, "texture_size_combo"); - } + setResolution(floater, "texture_size_combo"); break; case LLSnapshotLivePreview::SNAPSHOT_LOCAL: - if(is_advance) - { - setResolution(floater, "local_size_combo"); - } + setResolution(floater, "local_size_combo"); break; default: break; @@ -1458,15 +1547,23 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) previewp->setSnapshotFormat(shot_format); previewp->setSnapshotBufferType(layer_type); } + + LLPanelSnapshot* current_panel = Impl::getActivePanel(floater); + if (current_panel) + { + LLSD info; + info["have-snapshot"] = got_snap; + current_panel->updateControls(info); + } } // static void LLFloaterSnapshot::Impl::updateResolutionTextEntry(LLFloaterSnapshot* floater) { - LLSpinCtrl* width_spinner = floater->getChild("snapshot_width"); - LLSpinCtrl* height_spinner = floater->getChild("snapshot_height"); + LLSpinCtrl* width_spinner = getWidthSpinner(floater); + LLSpinCtrl* height_spinner = getHeightSpinner(floater); - if(getTypeIndex(floater) == LLSnapshotLivePreview::SNAPSHOT_TEXTURE) + if(getActiveSnapshotType(floater) == LLSnapshotLivePreview::SNAPSHOT_TEXTURE) { width_spinner->setAllowEdit(FALSE); height_spinner->setAllowEdit(FALSE); @@ -1488,81 +1585,6 @@ void LLFloaterSnapshot::Impl::checkAutoSnapshot(LLSnapshotLivePreview* previewp, } } -// static -void LLFloaterSnapshot::Impl::onClickDiscard(void* data) -{ - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - - if (view) - { - view->closeFloater(); - } -} - - -// static -void LLFloaterSnapshot::Impl::onCommitSave(LLUICtrl* ctrl, void* data) -{ - if (ctrl->getValue().asString() == "save as") - { - gViewerWindow->resetSnapshotLoc(); - } - onClickKeep(data); -} - -// static -void LLFloaterSnapshot::Impl::onClickKeep(void* data) -{ - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - LLSnapshotLivePreview* previewp = getPreviewView(view); - - if (previewp) - { - switch (previewp->getSnapshotType()) - { - case LLSnapshotLivePreview::SNAPSHOT_WEB: - previewp->saveWeb(); - break; - - case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: - { - LLFloaterPostcard* floater = previewp->savePostcard(); - // if still in snapshot mode, put postcard floater in snapshot floaterview - // and link it to snapshot floater - if (floater && !gSavedSettings.getBOOL("CloseSnapshotOnKeep")) - { - gFloaterView->removeChild(floater); - gSnapshotFloaterView->addChild(floater); - view->addDependentFloater(floater, FALSE); - } - } - break; - - case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: - previewp->saveTexture(); - break; - - case LLSnapshotLivePreview::SNAPSHOT_LOCAL: - previewp->saveLocal(); - break; - - default: - break; - } - - if (gSavedSettings.getBOOL("CloseSnapshotOnKeep")) - { - view->closeFloater(); - } - else - { - checkAutoSnapshot(previewp); - } - - updateControls(view); - } -} - // static void LLFloaterSnapshot::Impl::onClickNewSnapshot(void* data) { @@ -1590,32 +1612,19 @@ void LLFloaterSnapshot::Impl::onClickAutoSnap(LLUICtrl *ctrl, void* data) void LLFloaterSnapshot::Impl::onClickMore(void* data) { - gSavedSettings.setBOOL( "AdvanceSnapshot", TRUE ); + BOOL visible = gSavedSettings.getBOOL("AdvanceSnapshot"); - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (view) { + gSavedSettings.setBOOL("AdvanceSnapshot", !visible); +#if 0 view->translate( 0, view->getUIWinHeightShort() - view->getUIWinHeightLong() ); view->reshape(view->getRect().getWidth(), view->getUIWinHeightLong()); +#endif updateControls(view) ; updateLayout(view) ; - if(getPreviewView(view)) - { - getPreviewView(view)->setThumbnailImageSize() ; - } - } -} -void LLFloaterSnapshot::Impl::onClickLess(void* data) -{ - gSavedSettings.setBOOL( "AdvanceSnapshot", FALSE ); - - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - if (view) - { - view->translate( 0, view->getUIWinHeightLong() - view->getUIWinHeightShort() ); - view->reshape(view->getRect().getWidth(), view->getUIWinHeightShort()); - updateControls(view) ; - updateLayout(view) ; + // *TODO: redundant? if(getPreviewView(view)) { getPreviewView(view)->setThumbnailImageSize() ; @@ -1655,17 +1664,24 @@ void LLFloaterSnapshot::Impl::onClickHUDCheck(LLUICtrl *ctrl, void* data) void LLFloaterSnapshot::Impl::onClickKeepOpenCheck(LLUICtrl* ctrl, void* data) { LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; - gSavedSettings.setBOOL( "CloseSnapshotOnKeep", !check->get() ); } +#if 0 // static void LLFloaterSnapshot::Impl::onClickKeepAspectCheck(LLUICtrl* ctrl, void* data) { LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; - gSavedSettings.setBOOL( "KeepAspectForSnapshot", check->get() ); - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + applyKeepAspectCheck(view, check->get()); +} +#endif + +// static +void LLFloaterSnapshot::Impl::applyKeepAspectCheck(LLFloaterSnapshot* view, BOOL checked) +{ + gSavedSettings.setBOOL("KeepAspectForSnapshot", checked); + if (view) { LLSnapshotLivePreview* previewp = getPreviewView(view) ; @@ -1687,20 +1703,6 @@ void LLFloaterSnapshot::Impl::onClickKeepAspectCheck(LLUICtrl* ctrl, void* data) } } -// static -void LLFloaterSnapshot::Impl::onCommitQuality(LLUICtrl* ctrl, void* data) -{ - LLSliderCtrl* slider = (LLSliderCtrl*)ctrl; - S32 quality_val = llfloor((F32)slider->getValue().asReal()); - - LLSnapshotLivePreview* previewp = getPreviewView((LLFloaterSnapshot *)data); - if (previewp) - { - previewp->setSnapshotQuality(quality_val); - } - checkAutoSnapshot(previewp, TRUE); -} - // static void LLFloaterSnapshot::Impl::onCommitFreezeFrame(LLUICtrl* ctrl, void* data) { @@ -1723,18 +1725,16 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde LLSnapshotLivePreview *previewp = getPreviewView(view) ; // Don't round texture sizes; textures are commonly stretched in world, profiles, etc and need to be "squashed" during upload, not cropped here -#if 0 - if(LLSnapshotLivePreview::SNAPSHOT_TEXTURE == getTypeIndex(view)) + if(LLSnapshotLivePreview::SNAPSHOT_TEXTURE == getActiveSnapshotType(view)) { previewp->mKeepAspectRatio = FALSE ; return ; } -#endif if(0 == index) //current window size { view->impl.mAspectRatioCheckOff = true ; - view->getChildView("keep_aspect_check")->setEnabled(FALSE) ; + enableAspectRatioCheckbox(view, FALSE); if(previewp) { @@ -1744,9 +1744,11 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde else if(-1 == index) //custom { view->impl.mAspectRatioCheckOff = false ; +#if 0 //if(LLSnapshotLivePreview::SNAPSHOT_TEXTURE != gSavedSettings.getS32("LastSnapshotType")) +#endif { - view->getChildView("keep_aspect_check")->setEnabled(TRUE) ; + enableAspectRatioCheckbox(view, TRUE); if(previewp) { @@ -1757,7 +1759,7 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde else { view->impl.mAspectRatioCheckOff = true ; - view->getChildView("keep_aspect_check")->setEnabled(FALSE) ; + enableAspectRatioCheckbox(view, FALSE); if(previewp) { @@ -1768,23 +1770,21 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde return ; } -static std::string lastSnapshotWidthName() +static std::string lastSnapshotWidthName(S32 shot_type) { - switch(gSavedSettings.getS32("LastSnapshotType")) + switch (shot_type) { - // *TODO: Separate settings for Web snapshots and postcards - case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToEmailWidth"; + case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToProfileWidth"; case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailWidth"; case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryWidth"; default: return "LastSnapshotToDiskWidth"; } } -static std::string lastSnapshotHeightName() +static std::string lastSnapshotHeightName(S32 shot_type) { - switch(gSavedSettings.getS32("LastSnapshotType")) + switch (shot_type) { - // *TODO: Separate settings for Web snapshots and postcards - case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToEmailHeight"; + case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToProfileHeight"; case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailHeight"; case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryHeight"; default: return "LastSnapshotToDiskHeight"; @@ -1799,10 +1799,12 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL if (!view || !combobox) { + llassert(view && combobox); return; } // save off all selected resolution values + gSavedSettings.setS32("SnapshotProfileLastResolution", view->getChild("profile_size_combo")->getCurrentIndex()); gSavedSettings.setS32("SnapshotPostcardLastResolution", view->getChild("postcard_size_combo")->getCurrentIndex()); gSavedSettings.setS32("SnapshotTextureLastResolution", view->getChild("texture_size_combo")->getCurrentIndex()); gSavedSettings.setS32("SnapshotLocalLastResolution", view->getChild("local_size_combo")->getCurrentIndex()); @@ -1824,16 +1826,44 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL if (width == 0 || height == 0) { // take resolution from current window size + lldebugs << "Setting preview res from window: " << gViewerWindow->getWindowWidthRaw() << "x" << gViewerWindow->getWindowHeightRaw() << llendl; previewp->setSize(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()); } else if (width == -1 || height == -1) { // load last custom value - previewp->setSize(gSavedSettings.getS32(lastSnapshotWidthName()), gSavedSettings.getS32(lastSnapshotHeightName())); +#if 1 + LLPanelSnapshot* spanel = getActivePanel(view); + if (spanel) + { + lldebugs << "Loading typed res from panel " << spanel->getName() << llendl; + width = spanel->getTypedPreviewWidth(); + height = spanel->getTypedPreviewWidth(); + } + else + { + const S32 shot_type = getActiveSnapshotType(view); + lldebugs << "Loading saved res for shot_type " << shot_type << llendl; + width = gSavedSettings.getS32(lastSnapshotWidthName(shot_type)); + height = gSavedSettings.getS32(lastSnapshotHeightName(shot_type)); + } + + llassert(width > 0 && height > 0); + previewp->setSize(width, height); +#else + LLPanelSnapshot* spanel = getActivePanel(view); + if (spanel) + { + lldebugs << "Setting custom preview res : " << spanel->getTypedPreviewWidth() << "x" << spanel->getTypedPreviewHeight() << llendl; + previewp->setSize(spanel->getTypedPreviewWidth(), spanel->getTypedPreviewHeight()); + } + //previewp->setSize(gSavedSettings.getS32(lastSnapshotWidthName()), gSavedSettings.getS32(lastSnapshotHeightName())); +#endif } else { // use the resolution from the selected pre-canned drop-down choice + lldebugs << "Setting preview res selected from combo: " << width << "x" << height << llendl; previewp->setSize(width, height); } @@ -1853,10 +1883,10 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL resetSnapshotSizeOnUI(view, width, height) ; } - if(view->getChild("snapshot_width")->getValue().asInteger() != width || view->getChild("snapshot_height")->getValue().asInteger() != height) + if(getWidthSpinner(view)->getValue().asInteger() != width || getHeightSpinner(view)->getValue().asInteger() != height) { - view->getChild("snapshot_width")->setValue(width); - view->getChild("snapshot_height")->setValue(height); + getWidthSpinner(view)->setValue(width); + getHeightSpinner(view)->setValue(height); } if(original_width != width || original_height != height) @@ -1892,6 +1922,29 @@ void LLFloaterSnapshot::Impl::onCommitLayerTypes(LLUICtrl* ctrl, void*data) } } +// static +void LLFloaterSnapshot::Impl::onImageQualityChange(LLFloaterSnapshot* view, S32 quality_val) +{ + LLSnapshotLivePreview* previewp = getPreviewView(view); + if (previewp) + { + previewp->setSnapshotQuality(quality_val); + } + checkAutoSnapshot(previewp, TRUE); +} + +// static +void LLFloaterSnapshot::Impl::onImageFormatChange(LLFloaterSnapshot* view) +{ + if (view) + { + gSavedSettings.setS32("SnapshotFormat", getImageFormat(view)); + getPreviewView(view)->updateSnapshot(TRUE); + updateControls(view); + } +} + +#if 0 //static void LLFloaterSnapshot::Impl::onCommitSnapshotType(LLUICtrl* ctrl, void* data) { @@ -1903,9 +1956,10 @@ void LLFloaterSnapshot::Impl::onCommitSnapshotType(LLUICtrl* ctrl, void* data) updateControls(view); } } +#endif - -//static +#if 0 +//static. void LLFloaterSnapshot::Impl::onCommitSnapshotFormat(LLUICtrl* ctrl, void* data) { LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; @@ -1916,8 +1970,7 @@ void LLFloaterSnapshot::Impl::onCommitSnapshotFormat(LLUICtrl* ctrl, void* data) updateControls(view); } } - - +#endif // Sets the named size combo to "custom" mode. // static @@ -1931,6 +1984,10 @@ void LLFloaterSnapshot::Impl::comboSetCustom(LLFloaterSnapshot* floater, const s { gSavedSettings.setS32("SnapshotPostcardLastResolution", combo->getCurrentIndex()); } + else if(comboname == "profile_size_combo") + { + gSavedSettings.setS32("SnapshotProfileLastResolution", combo->getCurrentIndex()); + } else if(comboname == "texture_size_combo") { gSavedSettings.setS32("SnapshotTextureLastResolution", combo->getCurrentIndex()); @@ -2027,21 +2084,29 @@ BOOL LLFloaterSnapshot::Impl::checkImageSize(LLSnapshotLivePreview* previewp, S3 //static void LLFloaterSnapshot::Impl::resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) { - view->getChild("snapshot_width")->forceSetValue(width); - view->getChild("snapshot_height")->forceSetValue(height); - gSavedSettings.setS32(lastSnapshotWidthName(), width); - gSavedSettings.setS32(lastSnapshotHeightName(), height); + getWidthSpinner(view)->forceSetValue(width); + getHeightSpinner(view)->forceSetValue(height); + gSavedSettings.setS32(lastSnapshotWidthName(getActiveSnapshotType(view)), width); + gSavedSettings.setS32(lastSnapshotHeightName(getActiveSnapshotType(view)), height); } +#if 0 //static void LLFloaterSnapshot::Impl::onCommitCustomResolution(LLUICtrl *ctrl, void* data) { - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + S32 w = llfloor((F32)getWidthSpinner(view)->getValue().asReal()); + S32 h = llfloor((F32)getHeightSpinner(view)->getValue().asReal()); + applyCustomResolution(view, w, h); +} +#endif + +// static +void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 w, S32 h) +{ + lldebugs << "applyCustomResolution(" << w << ", " << h << ")" << llendl; if (view) { - S32 w = llfloor((F32)view->getChild("snapshot_width")->getValue().asReal()); - S32 h = llfloor((F32)view->getChild("snapshot_height")->getValue().asReal()); - LLSnapshotLivePreview* previewp = getPreviewView(view); if (previewp) { @@ -2073,7 +2138,7 @@ void LLFloaterSnapshot::Impl::onCommitCustomResolution(LLUICtrl *ctrl, void* dat } } #endif - previewp->setMaxImageSize((S32)((LLSpinCtrl *)ctrl)->getMaxValue()) ; + previewp->setMaxImageSize(getWidthSpinner(view)->getMaxValue()) ; // Check image size changes the value of height and width if(checkImageSize(previewp, w, h, w != curw, previewp->getMaxImageSize()) @@ -2085,19 +2150,33 @@ void LLFloaterSnapshot::Impl::onCommitCustomResolution(LLUICtrl *ctrl, void* dat previewp->setSize(w,h); checkAutoSnapshot(previewp, FALSE); previewp->updateSnapshot(FALSE, TRUE); + comboSetCustom(view, "profile_size_combo"); comboSetCustom(view, "postcard_size_combo"); comboSetCustom(view, "texture_size_combo"); comboSetCustom(view, "local_size_combo"); } } - gSavedSettings.setS32(lastSnapshotWidthName(), w); - gSavedSettings.setS32(lastSnapshotHeightName(), h); + gSavedSettings.setS32(lastSnapshotWidthName(getActiveSnapshotType(view)), w); + gSavedSettings.setS32(lastSnapshotHeightName(getActiveSnapshotType(view)), h); updateControls(view); } } +// static +void LLFloaterSnapshot::Impl::onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status) +{ + panel_container->openPanel("panel_post_result", LLSD().with("post-result", status).with("post-type", "profile")); +} + + +// static +void LLFloaterSnapshot::Impl::onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status) +{ + panel_container->openPanel("panel_post_result", LLSD().with("post-result", status).with("post-type", "postcard")); +} + ///---------------------------------------------------------------------------- /// Class LLFloaterSnapshot ///---------------------------------------------------------------------------- @@ -2134,24 +2213,19 @@ BOOL LLFloaterSnapshot::postBuild() LLWebSharing::instance().init(); } +#if 0 childSetCommitCallback("snapshot_type_radio", Impl::onCommitSnapshotType, this); childSetCommitCallback("local_format_combo", Impl::onCommitSnapshotFormat, this); +#endif childSetAction("new_snapshot_btn", Impl::onClickNewSnapshot, this); - childSetAction("more_btn", Impl::onClickMore, this); - childSetAction("less_btn", Impl::onClickLess, this); - - childSetAction("upload_btn", Impl::onClickKeep, this); - childSetAction("send_btn", Impl::onClickKeep, this); - childSetCommitCallback("save_btn", Impl::onCommitSave, this); - childSetAction("discard_btn", Impl::onClickDiscard, this); - - childSetCommitCallback("image_quality_slider", Impl::onCommitQuality, this); - getChild("image_quality_slider")->setValue(gSavedSettings.getS32("SnapshotQuality")); + childSetAction("advanced_options_btn", Impl::onClickMore, this); +#if 0 childSetCommitCallback("snapshot_width", Impl::onCommitCustomResolution, this); childSetCommitCallback("snapshot_height", Impl::onCommitCustomResolution, this); +#endif childSetCommitCallback("ui_check", Impl::onClickUICheck, this); getChild("ui_check")->setValue(gSavedSettings.getBOOL("RenderUIInSnapshot")); @@ -2162,15 +2236,19 @@ BOOL LLFloaterSnapshot::postBuild() childSetCommitCallback("keep_open_check", Impl::onClickKeepOpenCheck, this); getChild("keep_open_check")->setValue(!gSavedSettings.getBOOL("CloseSnapshotOnKeep")); +#if 0 childSetCommitCallback("keep_aspect_check", Impl::onClickKeepAspectCheck, this); - getChild("keep_aspect_check")->setValue(gSavedSettings.getBOOL("KeepAspectForSnapshot")); +#endif + impl.enableAspectRatioCheckbox(this, gSavedSettings.getBOOL("KeepAspectForSnapshot")); childSetCommitCallback("layer_types", Impl::onCommitLayerTypes, this); getChild("layer_types")->setValue("colors"); getChildView("layer_types")->setEnabled(FALSE); - getChild("snapshot_width")->setValue(gSavedSettings.getS32(lastSnapshotWidthName())); - getChild("snapshot_height")->setValue(gSavedSettings.getS32(lastSnapshotHeightName())); +#if 0 // leads to crash later if one of the settings values is 0 + impl.getWidthSpinner(this)->setValue(gSavedSettings.getS32(lastSnapshotWidthName())); + impl.getHeightSpinner(this)->setValue(gSavedSettings.getS32(lastSnapshotHeightName())); +#endif getChild("freeze_frame_check")->setValue(gSavedSettings.getBOOL("UseFreezeFrame")); childSetCommitCallback("freeze_frame_check", Impl::onCommitFreezeFrame, this); @@ -2178,10 +2256,18 @@ BOOL LLFloaterSnapshot::postBuild() getChild("auto_snapshot_check")->setValue(gSavedSettings.getBOOL("AutoSnapshot")); childSetCommitCallback("auto_snapshot_check", Impl::onClickAutoSnap, this); + childSetCommitCallback("profile_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("postcard_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("texture_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("local_size_combo", Impl::onCommitResolution, this); + LLSideTrayPanelContainer* panel_container = getChild("panel_container"); + LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, panel_container, _1)); + LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, panel_container, _1)); + + // remember preview rect + sThumbnailPlaceholderRect = getChild("thumbnail_placeholder")->getRect(); + // create preview window LLRect full_screen_rect = getRootView()->getRect(); LLSnapshotLivePreview::Params p; @@ -2221,9 +2307,8 @@ void LLFloaterSnapshot::draw() { if(previewp->getThumbnailImage()) { - LLRect thumbnail_rect = getChild("thumbnail_placeholder")->getRect(); - - S32 offset_x = (getRect().getWidth() - previewp->getThumbnailWidth()) / 2 ; + LLRect& thumbnail_rect = sThumbnailPlaceholderRect; + S32 offset_x = thumbnail_rect.mLeft + (thumbnail_rect.getWidth() - previewp->getThumbnailWidth()) / 2 ; S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; glMatrixMode(GL_MODELVIEW); @@ -2256,6 +2341,44 @@ void LLFloaterSnapshot::onClose(bool app_quitting) getParent()->setMouseOpaque(FALSE); } +// virtual +S32 LLFloaterSnapshot::notify(const LLSD& info) +{ + // A child panel wants to change snapshot resolution. + if (info.has("combo-res-change")) + { + std::string combo_name = info["combo-res-change"]["control-name"].asString(); + impl.updateResolution(getChild(combo_name), this); + return 1; + } + + if (info.has("custom-res-change")) + { + LLSD res = info["custom-res-change"]; + impl.applyCustomResolution(this, res["w"].asInteger(), res["h"].asInteger()); + return 1; + } + + if (info.has("keep-aspect-change")) + { + impl.applyKeepAspectCheck(this, info["keep-aspect-change"].asBoolean()); + return 1; + } + + if (info.has("image-quality-change")) + { + impl.onImageQualityChange(this, info["image-quality-change"].asInteger()); + return 1; + } + + if (info.has("image-format-change")) + { + impl.onImageFormatChange(this); + return 1; + } + + return 0; +} //static void LLFloaterSnapshot::update() @@ -2276,6 +2399,159 @@ void LLFloaterSnapshot::update() } } +// static +LLFloaterSnapshot* LLFloaterSnapshot::getInstance() +{ + return LLFloaterReg::getTypedInstance("snapshot"); +} + +// static +void LLFloaterSnapshot::saveTexture() +{ + lldebugs << "saveTexture" << llendl; + + // FIXME: duplicated code + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return; + } + LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); + if (!previewp) + { + llassert(previewp != NULL); + return; + } + + previewp->saveTexture(); + instance->postSave(); +} + +// static +void LLFloaterSnapshot::saveLocal() +{ + lldebugs << "saveLocal" << llendl; + // FIXME: duplicated code + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return; + } + LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); + if (!previewp) + { + llassert(previewp != NULL); + return; + } + + previewp->saveLocal(); + instance->postSave(); +} + +// static +void LLFloaterSnapshot::preUpdate() +{ + // FIXME: duplicated code + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (instance) + { + instance->getChildView("refresh_icon")->setVisible(TRUE); // indicate refresh + } +} + +// static +void LLFloaterSnapshot::postUpdate() +{ + // FIXME: duplicated code + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (instance) + { + instance->getChildView("refresh_icon")->setVisible(FALSE); + } +} + +// static +void LLFloaterSnapshot::postSave() +{ + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return; + } + + instance->impl.updateControls(instance); +} + +// static +void LLFloaterSnapshot::postPanelSwitch() +{ + LLFloaterSnapshot* instance = getInstance(); + instance->impl.updateControls(instance); +} + +// static +LLPointer LLFloaterSnapshot::getImageData() +{ + // FIXME: May not work for textures. + + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return NULL; + } + + LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); + if (!previewp) + { + llassert(previewp != NULL); + return NULL; + } + + LLPointer img = previewp->getFormattedImage(); + if (!img.get()) + { + llwarns << "Empty snapshot image data" << llendl; + llassert(img.get() != NULL); + } + + return img; +} + +// static +const LLVector3d& LLFloaterSnapshot::getPosTakenGlobal() +{ + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return LLVector3d::zero; + } + + LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); + if (!previewp) + { + llassert(previewp != NULL); + return LLVector3d::zero; + } + + return previewp->getPosTakenGlobal(); +} + +// static +void LLFloaterSnapshot::setAgentEmail(const std::string& email) +{ + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (instance) + { + LLSideTrayPanelContainer* panel_container = instance->getChild("panel_container"); + LLPanel* postcard_panel = panel_container->getPanelByName("panel_snapshot_postcard"); + postcard_panel->notify(LLSD().with("agent-email", email)); + } +} ///---------------------------------------------------------------------------- /// Class LLSnapshotFloaterView diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h index c92d9efde5..de69824ad0 100644 --- a/indra/newview/llfloatersnapshot.h +++ b/indra/newview/llfloatersnapshot.h @@ -27,11 +27,15 @@ #ifndef LL_LLFLOATERSNAPSHOT_H #define LL_LLFLOATERSNAPSHOT_H +#include "llimage.h" #include "llfloater.h" +class LLSpinCtrl; class LLFloaterSnapshot : public LLFloater { + LOG_CLASS(LLFloaterSnapshot); + public: typedef enum e_snapshot_format { @@ -47,20 +51,29 @@ public: /*virtual*/ void draw(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); + /*virtual*/ S32 notify(const LLSD& info); static void update(); - - static S32 getUIWinHeightLong() {return sUIWinHeightLong ;} - static S32 getUIWinHeightShort() {return sUIWinHeightShort ;} - static S32 getUIWinWidth() {return sUIWinWidth ;} + + // TODO: create a snapshot model instead + static LLFloaterSnapshot* getInstance(); + static void saveTexture(); + static void saveLocal(); + static void preUpdate(); + static void postUpdate(); + static void postSave(); + static void postPanelSwitch(); + static LLPointer getImageData(); + static const LLVector3d& getPosTakenGlobal(); + static void setAgentEmail(const std::string& email); + + static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholderRect; } private: + static LLRect sThumbnailPlaceholderRect; + class Impl; Impl& impl; - - static S32 sUIWinHeightLong ; - static S32 sUIWinHeightShort ; - static S32 sUIWinWidth ; }; class LLSnapshotFloaterView : public LLFloaterView diff --git a/indra/newview/llpanelpostprogress.cpp b/indra/newview/llpanelpostprogress.cpp new file mode 100644 index 0000000000..9b7de2cb23 --- /dev/null +++ b/indra/newview/llpanelpostprogress.cpp @@ -0,0 +1,59 @@ +/** + * @file llpanelpostprogress.cpp + * @brief Displays progress of publishing a snapshot. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the termsllpanelpostprogress of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterreg.h" +#include "llpanel.h" +#include "llsidetraypanelcontainer.h" + +/** + * Displays progress of publishing a snapshot. + */ +class LLPanelPostProgress +: public LLPanel +{ + LOG_CLASS(LLPanelPostProgress); + +public: + /*virtual*/ void onOpen(const LLSD& key); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelpostprogress"); + +// virtual +void LLPanelPostProgress::onOpen(const LLSD& key) +{ + if (key.has("post-type")) + { + std::string progress_text = getString(key["post-type"].asString() + "_" + "progress_str"); + getChild("progress_lbl")->setText(progress_text); + } + else + { + llwarns << "Invalid key" << llendl; + } +} diff --git a/indra/newview/llpanelpostresult.cpp b/indra/newview/llpanelpostresult.cpp new file mode 100644 index 0000000000..2b937d83b9 --- /dev/null +++ b/indra/newview/llpanelpostresult.cpp @@ -0,0 +1,90 @@ +/** + * @file llpanelpostresult.cpp + * @brief Result of publishing a snapshot (success/failure). + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterreg.h" +#include "llpanel.h" +#include "llsidetraypanelcontainer.h" + +/** + * Displays snapshot publishing result. + */ +class LLPanelPostResult +: public LLPanel +{ + LOG_CLASS(LLPanelPostResult); + +public: + LLPanelPostResult(); + + /*virtual*/ void onOpen(const LLSD& key); +private: + void onBack(); + void onClose(); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelpostresult"); + +LLPanelPostResult::LLPanelPostResult() +{ + mCommitCallbackRegistrar.add("Snapshot.Result.Back", boost::bind(&LLPanelPostResult::onBack, this)); + mCommitCallbackRegistrar.add("Snapshot.Result.Close", boost::bind(&LLPanelPostResult::onClose, this)); +} + + +// virtual +void LLPanelPostResult::onOpen(const LLSD& key) +{ + if (key.isMap() && key.has("post-result") && key.has("post-type")) + { + bool ok = key["post-result"].asBoolean(); + std::string type = key["post-type"].asString(); + std::string result_text = getString(type + "_" + (ok ? "succeeded_str" : "failed_str")); + getChild("result_lbl")->setText(result_text); + } + else + { + llwarns << "Invalid key" << llendl; + } +} + +void LLPanelPostResult::onBack() +{ + LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); + if (!parent) + { + llwarns << "Cannot find panel container" << llendl; + return; + } + + parent->openPreviousPanel(); +} + +void LLPanelPostResult::onClose() +{ + LLFloaterReg::hideInstance("snapshot"); +} diff --git a/indra/newview/llpanelsnapshot.cpp b/indra/newview/llpanelsnapshot.cpp new file mode 100644 index 0000000000..e89e62c750 --- /dev/null +++ b/indra/newview/llpanelsnapshot.cpp @@ -0,0 +1,109 @@ +/** + * @file llpanelsnapshot.cpp + * @brief Snapshot panel base class + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llpanelsnapshot.h" + +// libs +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "lltrans.h" + +// newview +#include "llsidetraypanelcontainer.h" + +LLFloaterSnapshot::ESnapshotFormat LLPanelSnapshot::getImageFormat() const +{ + return LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; +} + +LLSpinCtrl* LLPanelSnapshot::getWidthSpinner() +{ + return getChild(getWidthSpinnerName()); +} + +LLSpinCtrl* LLPanelSnapshot::getHeightSpinner() +{ + return getChild(getHeightSpinnerName()); +} + +S32 LLPanelSnapshot::getTypedPreviewWidth() const +{ + return getChild(getWidthSpinnerName())->getValue().asInteger(); +} + +S32 LLPanelSnapshot::getTypedPreviewHeight() const +{ + return getChild(getHeightSpinnerName())->getValue().asInteger(); +} + +void LLPanelSnapshot::enableAspectRatioCheckbox(BOOL enable) +{ + getChild(getAspectRatioCBName())->setEnabled(enable); +} + +LLSideTrayPanelContainer* LLPanelSnapshot::getParentContainer() +{ + LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); + if (!parent) + { + llwarns << "Cannot find panel container" << llendl; + return NULL; + } + + return parent; +} + +void LLPanelSnapshot::updateImageQualityLevel() +{ + LLSliderCtrl* quality_slider = getChild("image_quality_slider"); + S32 quality_val = llfloor((F32) quality_slider->getValue().asReal()); + + std::string quality_lvl; + + if (quality_val < 20) + { + quality_lvl = LLTrans::getString("snapshot_quality_very_low"); + } + else if (quality_val < 40) + { + quality_lvl = LLTrans::getString("snapshot_quality_low"); + } + else if (quality_val < 60) + { + quality_lvl = LLTrans::getString("snapshot_quality_medium"); + } + else if (quality_val < 80) + { + quality_lvl = LLTrans::getString("snapshot_quality_high"); + } + else + { + quality_lvl = LLTrans::getString("snapshot_quality_very_high"); + } + + getChild("image_quality_level")->setTextArg("[QLVL]", quality_lvl); +} diff --git a/indra/newview/llpanelsnapshot.h b/indra/newview/llpanelsnapshot.h new file mode 100644 index 0000000000..a227317d2f --- /dev/null +++ b/indra/newview/llpanelsnapshot.h @@ -0,0 +1,58 @@ +/** + * @file llpanelsnapshot.h + * @brief Snapshot panel base class + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLPANELSNAPSHOT_H +#define LL_LLPANELSNAPSHOT_H + +#include "llfloatersnapshot.h" + +class LLSideTrayPanelContainer; + +/** + * Snapshot panel base class. + */ +class LLPanelSnapshot: public LLPanel +{ +public: + virtual std::string getWidthSpinnerName() const = 0; + virtual std::string getHeightSpinnerName() const = 0; + virtual std::string getAspectRatioCBName() const = 0; + virtual std::string getImageSizeComboName() const = 0; + + virtual S32 getTypedPreviewWidth() const; + virtual S32 getTypedPreviewHeight() const; + virtual LLSpinCtrl* getWidthSpinner(); + virtual LLSpinCtrl* getHeightSpinner(); + virtual void enableAspectRatioCheckbox(BOOL enable); + virtual LLFloaterSnapshot::ESnapshotFormat getImageFormat() const; + virtual void updateControls(const LLSD& info) {} ///< Update controls from saved settings + +protected: + LLSideTrayPanelContainer* getParentContainer(); + void updateImageQualityLevel(); +}; + +#endif // LL_LLPANELSNAPSHOT_H diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp new file mode 100644 index 0000000000..6419c37494 --- /dev/null +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -0,0 +1,152 @@ +/** + * @file llpanelsnapshotinventory.cpp + * @brief The panel provides UI for saving snapshot as an inventory texture. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llcombobox.h" +#include "llsidetraypanelcontainer.h" +#include "llspinctrl.h" + +#include "llfloatersnapshot.h" // FIXME: replace with a snapshot storage model +#include "llpanelsnapshot.h" +#include "llviewercontrol.h" // gSavedSettings + +/** + * The panel provides UI for saving snapshot as an inventory texture. + */ +class LLPanelSnapshotInventory +: public LLPanelSnapshot +{ + LOG_CLASS(LLPanelSnapshotInventory); + +public: + LLPanelSnapshotInventory(); + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + +private: + void updateCustomResControls(); ///< Show/hide custom resolution controls (spinners and checkbox) + + /*virtual*/ std::string getWidthSpinnerName() const { return "inventory_snapshot_width"; } + /*virtual*/ std::string getHeightSpinnerName() const { return "inventory_snapshot_height"; } + /*virtual*/ std::string getAspectRatioCBName() const { return "inventory_keep_aspect_check"; } + /*virtual*/ std::string getImageSizeComboName() const { return "texture_size_combo"; } + /*virtual*/ void updateControls(const LLSD& info); + + void onResolutionComboCommit(LLUICtrl* ctrl); + void onCustomResolutionCommit(LLUICtrl* ctrl); + void onKeepAspectRatioCommit(LLUICtrl* ctrl); + void onSend(); + void onCancel(); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotinventory"); + +LLPanelSnapshotInventory::LLPanelSnapshotInventory() +{ + mCommitCallbackRegistrar.add("Inventory.Save", boost::bind(&LLPanelSnapshotInventory::onSend, this)); + mCommitCallbackRegistrar.add("Inventory.Cancel", boost::bind(&LLPanelSnapshotInventory::onCancel, this)); +} + +// virtual +BOOL LLPanelSnapshotInventory::postBuild() +{ + getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onResolutionComboCommit, this, _1)); + getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onCustomResolutionCommit, this, _1)); + getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onCustomResolutionCommit, this, _1)); + getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onKeepAspectRatioCommit, this, _1)); + return TRUE; +} + +// virtual +void LLPanelSnapshotInventory::onOpen(const LLSD& key) +{ +#if 0 + getChild(getImageSizeComboName())->selectNthItem(0); // FIXME? has no effect +#endif + updateCustomResControls(); +} + +void LLPanelSnapshotInventory::updateCustomResControls() +{ + LLComboBox* combo = getChild(getImageSizeComboName()); + S32 selected_idx = combo->getFirstSelectedIndex(); + bool show = selected_idx == 0 || selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected + + getChild(getWidthSpinnerName())->setVisible(show); + getChild(getHeightSpinnerName())->setVisible(show); + getChild(getAspectRatioCBName())->setVisible(show); +} + +// virtual +void LLPanelSnapshotInventory::updateControls(const LLSD& info) +{ + const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; + getChild("save_btn")->setEnabled(have_snapshot); +} + +void LLPanelSnapshotInventory::onResolutionComboCommit(LLUICtrl* ctrl) +{ + updateCustomResControls(); + + LLSD info; + info["combo-res-change"]["control-name"] = ctrl->getName(); + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotInventory::onCustomResolutionCommit(LLUICtrl* ctrl) +{ + LLSD info; + info["w"] = getChild(getWidthSpinnerName())->getValue().asInteger();; + info["h"] = getChild(getHeightSpinnerName())->getValue().asInteger();; + LLFloaterSnapshot::getInstance()->notify(LLSD().with("custom-res-change", info)); +} + +void LLPanelSnapshotInventory::onKeepAspectRatioCommit(LLUICtrl* ctrl) +{ + LLFloaterSnapshot::getInstance()->notify(LLSD().with("keep-aspect-change", ctrl->getValue().asBoolean())); +} + +void LLPanelSnapshotInventory::onSend() +{ + // Switch to upload progress display. + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPanel("panel_post_progress", LLSD().with("post-type", "inventory")); + } + + LLFloaterSnapshot::saveTexture(); +} + +void LLPanelSnapshotInventory::onCancel() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} diff --git a/indra/newview/llpanelsnapshotlocal.cpp b/indra/newview/llpanelsnapshotlocal.cpp new file mode 100644 index 0000000000..5dc32d228f --- /dev/null +++ b/indra/newview/llpanelsnapshotlocal.cpp @@ -0,0 +1,209 @@ +/** + * @file llpanelsnapshotlocal.cpp + * @brief The panel provides UI for saving snapshot to a local folder. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llcombobox.h" +#include "llsidetraypanelcontainer.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" + +#include "llfloatersnapshot.h" // FIXME: replace with a snapshot storage model +#include "llpanelsnapshot.h" +#include "llviewercontrol.h" // gSavedSettings + +/** + * The panel provides UI for saving snapshot to a local folder. + */ +class LLPanelSnapshotLocal +: public LLPanelSnapshot +{ + LOG_CLASS(LLPanelSnapshotLocal); + +public: + LLPanelSnapshotLocal(); + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + +private: + /*virtual*/ std::string getWidthSpinnerName() const { return "local_snapshot_width"; } + /*virtual*/ std::string getHeightSpinnerName() const { return "local_snapshot_height"; } + /*virtual*/ std::string getAspectRatioCBName() const { return "local_keep_aspect_check"; } + /*virtual*/ std::string getImageSizeComboName() const { return "local_size_combo"; } + /*virtual*/ LLFloaterSnapshot::ESnapshotFormat getImageFormat() const; + /*virtual*/ void updateControls(const LLSD& info); + + void updateCustomResControls(); ///< Show/hide custom resolution controls (spinners and checkbox) + + void onFormatComboCommit(LLUICtrl* ctrl); + void onResolutionComboCommit(LLUICtrl* ctrl); + void onCustomResolutionCommit(LLUICtrl* ctrl); + void onKeepAspectRatioCommit(LLUICtrl* ctrl); + void onQualitySliderCommit(LLUICtrl* ctrl); + void onSend(); + void onCancel(); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotlocal"); + +LLPanelSnapshotLocal::LLPanelSnapshotLocal() +{ + mCommitCallbackRegistrar.add("Local.Save", boost::bind(&LLPanelSnapshotLocal::onSend, this)); + mCommitCallbackRegistrar.add("Local.Cancel", boost::bind(&LLPanelSnapshotLocal::onCancel, this)); +} + +// virtual +BOOL LLPanelSnapshotLocal::postBuild() +{ + getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onResolutionComboCommit, this, _1)); + getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onCustomResolutionCommit, this, _1)); + getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onCustomResolutionCommit, this, _1)); + getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onKeepAspectRatioCommit, this, _1)); + getChild("image_quality_slider")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onQualitySliderCommit, this, _1)); + getChild("local_format_combo")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onFormatComboCommit, this, _1)); + + updateControls(LLSD()); + + return TRUE; +} + +// virtual +void LLPanelSnapshotLocal::onOpen(const LLSD& key) +{ + updateCustomResControls(); +} + +// virtual +LLFloaterSnapshot::ESnapshotFormat LLPanelSnapshotLocal::getImageFormat() const +{ + LLFloaterSnapshot::ESnapshotFormat fmt = LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG; + + LLComboBox* local_format_combo = getChild("local_format_combo"); + const std::string id = local_format_combo->getSelectedItemLabel(); + if (id == "PNG") + { + fmt = LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG; + } + else if (id == "JPEG") + { + fmt = LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; + } + else if (id == "BMP") + { + fmt = LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP; + } + + return fmt; +} + +// virtual +void LLPanelSnapshotLocal::updateControls(const LLSD& info) +{ + LLFloaterSnapshot::ESnapshotFormat fmt = + (LLFloaterSnapshot::ESnapshotFormat) gSavedSettings.getS32("SnapshotFormat"); + getChild("local_format_combo")->selectNthItem((S32) fmt); + + const bool show_quality_ctrls = (fmt == LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG); + getChild("image_quality_slider")->setVisible(show_quality_ctrls); + getChild("image_quality_level")->setVisible(show_quality_ctrls); + + getChild("image_quality_slider")->setValue(gSavedSettings.getS32("SnapshotQuality")); + updateImageQualityLevel(); + + const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; + getChild("save_btn")->setEnabled(have_snapshot); +} + +void LLPanelSnapshotLocal::updateCustomResControls() +{ + LLComboBox* combo = getChild(getImageSizeComboName()); + S32 selected_idx = combo->getFirstSelectedIndex(); + bool enable = selected_idx == 0 || selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected + + getChild(getWidthSpinnerName())->setEnabled(enable); + getChild(getWidthSpinnerName())->setAllowEdit(enable); + getChild(getHeightSpinnerName())->setEnabled(enable); + getChild(getHeightSpinnerName())->setAllowEdit(enable); + getChild(getAspectRatioCBName())->setEnabled(enable); +} + +void LLPanelSnapshotLocal::onFormatComboCommit(LLUICtrl* ctrl) +{ +#if 0 // redundant? + gSavedSettings.setS32("SnapshotFormat", ctrl->getValue().asInteger()); +#endif + + // will call updateControls() + LLFloaterSnapshot::getInstance()->notify(LLSD().with("image-format-change", true)); +} + +void LLPanelSnapshotLocal::onResolutionComboCommit(LLUICtrl* ctrl) +{ + updateCustomResControls(); + + LLSD info; + info["combo-res-change"]["control-name"] = ctrl->getName(); + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotLocal::onCustomResolutionCommit(LLUICtrl* ctrl) +{ + LLSD info; + info["w"] = getChild(getWidthSpinnerName())->getValue().asInteger(); + info["h"] = getChild(getHeightSpinnerName())->getValue().asInteger(); + LLFloaterSnapshot::getInstance()->notify(LLSD().with("custom-res-change", info)); +} + +void LLPanelSnapshotLocal::onKeepAspectRatioCommit(LLUICtrl* ctrl) +{ + LLFloaterSnapshot::getInstance()->notify(LLSD().with("keep-aspect-change", ctrl->getValue().asBoolean())); +} + +void LLPanelSnapshotLocal::onQualitySliderCommit(LLUICtrl* ctrl) +{ + updateImageQualityLevel(); + + LLSliderCtrl* slider = (LLSliderCtrl*)ctrl; + S32 quality_val = llfloor((F32)slider->getValue().asReal()); + LLSD info; + info["image-quality-change"] = quality_val; + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotLocal::onSend() +{ + LLFloaterSnapshot::saveLocal(); + onCancel(); +} + +void LLPanelSnapshotLocal::onCancel() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} diff --git a/indra/newview/llpanelsnapshotoptions.cpp b/indra/newview/llpanelsnapshotoptions.cpp new file mode 100644 index 0000000000..8e5ff282b3 --- /dev/null +++ b/indra/newview/llpanelsnapshotoptions.cpp @@ -0,0 +1,94 @@ +/** + * @file llpanelsnapshotoptions.cpp + * @brief Snapshot posting options panel. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llpanel.h" +#include "llsidetraypanelcontainer.h" + +#include "llfloatersnapshot.h" // FIXME: create a snapshot model + +/** + * Provides several ways to save a snapshot. + */ +class LLPanelSnapshotOptions +: public LLPanel +{ + LOG_CLASS(LLPanelSnapshotOptions); + +public: + LLPanelSnapshotOptions(); + +private: + void openPanel(const std::string& panel_name); + void onSaveToProfile(); + void onSaveToEmail(); + void onSaveToInventory(); + void onSaveToComputer(); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotoptions"); + +LLPanelSnapshotOptions::LLPanelSnapshotOptions() +{ + mCommitCallbackRegistrar.add("Snapshot.SaveToProfile", boost::bind(&LLPanelSnapshotOptions::onSaveToProfile, this)); + mCommitCallbackRegistrar.add("Snapshot.SaveToEmail", boost::bind(&LLPanelSnapshotOptions::onSaveToEmail, this)); + mCommitCallbackRegistrar.add("Snapshot.SaveToInventory", boost::bind(&LLPanelSnapshotOptions::onSaveToInventory, this)); + mCommitCallbackRegistrar.add("Snapshot.SaveToComputer", boost::bind(&LLPanelSnapshotOptions::onSaveToComputer, this)); +} + +void LLPanelSnapshotOptions::openPanel(const std::string& panel_name) +{ + LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); + if (!parent) + { + llwarns << "Cannot find panel container" << llendl; + return; + } + + parent->openPanel(panel_name); + LLFloaterSnapshot::postPanelSwitch(); +} + +void LLPanelSnapshotOptions::onSaveToProfile() +{ + openPanel("panel_snapshot_profile"); +} + +void LLPanelSnapshotOptions::onSaveToEmail() +{ + openPanel("panel_snapshot_postcard"); +} + +void LLPanelSnapshotOptions::onSaveToInventory() +{ + openPanel("panel_snapshot_inventory"); +} + +void LLPanelSnapshotOptions::onSaveToComputer() +{ + openPanel("panel_snapshot_local"); +} diff --git a/indra/newview/llpanelsnapshotpostcard.cpp b/indra/newview/llpanelsnapshotpostcard.cpp new file mode 100644 index 0000000000..c2b83d5c19 --- /dev/null +++ b/indra/newview/llpanelsnapshotpostcard.cpp @@ -0,0 +1,336 @@ +/** + * @file llpanelsnapshotpostcard.cpp + * @brief Postcard sending panel. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llcombobox.h" +#include "llnotificationsutil.h" +#include "llsidetraypanelcontainer.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "lltexteditor.h" + +#include "llagent.h" +#include "llagentui.h" +#include "llfloatersnapshot.h" // FIXME: replace with a snapshot storage model +#include "llpanelsnapshot.h" +#include "llpostcard.h" +#include "llviewercontrol.h" // gSavedSettings +#include "llviewerwindow.h" + +#include + +/** + * Sends postcard via email. + */ +class LLPanelSnapshotPostcard +: public LLPanelSnapshot +{ + LOG_CLASS(LLPanelSnapshotPostcard); + +public: + LLPanelSnapshotPostcard(); + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ S32 notify(const LLSD& info); + +private: + /*virtual*/ std::string getWidthSpinnerName() const { return "postcard_snapshot_width"; } + /*virtual*/ std::string getHeightSpinnerName() const { return "postcard_snapshot_height"; } + /*virtual*/ std::string getAspectRatioCBName() const { return "postcard_keep_aspect_check"; } + /*virtual*/ std::string getImageSizeComboName() const { return "postcard_size_combo"; } + /*virtual*/ void updateControls(const LLSD& info); + + void updateCustomResControls(); ///< Enable/disable custom resolution controls (spinners and checkbox) + bool missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response); + void sendPostcard(); + + void onMsgFormFocusRecieved(); + void onFormatComboCommit(LLUICtrl* ctrl); + void onResolutionComboCommit(LLUICtrl* ctrl); + void onCustomResolutionCommit(LLUICtrl* ctrl); + void onKeepAspectRatioCommit(LLUICtrl* ctrl); + void onQualitySliderCommit(LLUICtrl* ctrl); + void onTabButtonPress(S32 btn_idx); + void onSend(); + void onCancel(); + + bool mHasFirstMsgFocus; +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotpostcard"); + +LLPanelSnapshotPostcard::LLPanelSnapshotPostcard() +: mHasFirstMsgFocus(false) +{ + mCommitCallbackRegistrar.add("Postcard.Send", boost::bind(&LLPanelSnapshotPostcard::onSend, this)); + mCommitCallbackRegistrar.add("Postcard.Cancel", boost::bind(&LLPanelSnapshotPostcard::onCancel, this)); + mCommitCallbackRegistrar.add("Postcard.Message", boost::bind(&LLPanelSnapshotPostcard::onTabButtonPress, this, 0)); + mCommitCallbackRegistrar.add("Postcard.Settings", boost::bind(&LLPanelSnapshotPostcard::onTabButtonPress, this, 1)); + +} + +// virtual +BOOL LLPanelSnapshotPostcard::postBuild() +{ + // pick up the user's up-to-date email address + gAgent.sendAgentUserInfoRequest(); + + getChildView("from_form")->setEnabled(FALSE); + + std::string name_string; + LLAgentUI::buildFullname(name_string); + getChild("name_form")->setValue(LLSD(name_string)); + + // For the first time a user focuses to .the msg box, all text will be selected. + getChild("msg_form")->setFocusChangedCallback(boost::bind(&LLPanelSnapshotPostcard::onMsgFormFocusRecieved, this)); + + getChild("to_form")->setFocus(TRUE); + + getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onResolutionComboCommit, this, _1)); + getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onCustomResolutionCommit, this, _1)); + getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onCustomResolutionCommit, this, _1)); + getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onKeepAspectRatioCommit, this, _1)); + getChild("image_quality_slider")->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onQualitySliderCommit, this, _1)); + + getChild("message_btn")->setToggleState(TRUE); + + updateControls(LLSD()); + + return TRUE; +} + +// virtual +void LLPanelSnapshotPostcard::onOpen(const LLSD& key) +{ + gSavedSettings.setS32("SnapshotFormat", getImageFormat()); + updateCustomResControls(); +} + +// virtual +S32 LLPanelSnapshotPostcard::notify(const LLSD& info) +{ + if (!info.has("agent-email")) + { + llassert(info.has("agent-email")); + return 0; + } + + LLUICtrl* from_input = getChild("from_form"); + const std::string& text = from_input->getValue().asString(); + if (text.empty()) + { + // there's no text in this field yet, pre-populate + from_input->setValue(info["agent-email"]); + } + + return 1; +} + +// virtual +void LLPanelSnapshotPostcard::updateControls(const LLSD& info) +{ + getChild("image_quality_slider")->setValue(gSavedSettings.getS32("SnapshotQuality")); + updateImageQualityLevel(); + + const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; + getChild("send_btn")->setEnabled(have_snapshot); +} + +void LLPanelSnapshotPostcard::updateCustomResControls() +{ + LLComboBox* combo = getChild(getImageSizeComboName()); + S32 selected_idx = combo->getFirstSelectedIndex(); + bool enable = selected_idx == 0 || selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected + + getChild(getWidthSpinnerName())->setEnabled(enable); + getChild(getWidthSpinnerName())->setAllowEdit(enable); + getChild(getHeightSpinnerName())->setEnabled(enable); + getChild(getHeightSpinnerName())->setAllowEdit(enable); + getChild(getAspectRatioCBName())->setEnabled(enable); +} + +bool LLPanelSnapshotPostcard::missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if(0 == option) + { + // User clicked OK + if((getChild("subject_form")->getValue().asString()).empty()) + { + // Stuff the subject back into the form. + getChild("subject_form")->setValue(getString("default_subject")); + } + + if (!mHasFirstMsgFocus) + { + // The user never switched focus to the message window. + // Using the default string. + getChild("msg_form")->setValue(getString("default_message")); + } + + sendPostcard(); + } + return false; +} + + +void LLPanelSnapshotPostcard::sendPostcard() +{ + std::string from(getChild("from_form")->getValue().asString()); + std::string to(getChild("to_form")->getValue().asString()); + std::string subject(getChild("subject_form")->getValue().asString()); + + LLSD postcard = LLSD::emptyMap(); + postcard["pos-global"] = LLFloaterSnapshot::getPosTakenGlobal().getValue(); + postcard["to"] = to; + postcard["from"] = from; + postcard["name"] = getChild("name_form")->getValue().asString(); + postcard["subject"] = subject; + postcard["msg"] = getChild("msg_form")->getValue().asString(); + LLPostCard::send(LLFloaterSnapshot::getImageData(), postcard); + LLFloaterSnapshot::postSave(); + + // Give user feedback of the event. + gViewerWindow->playSnapshotAnimAndSound(); + + // Switch to upload progress display. + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPanel("panel_post_progress", LLSD().with("post-type", "postcard")); + } +} + +void LLPanelSnapshotPostcard::onMsgFormFocusRecieved() +{ + LLTextEditor* msg_form = getChild("msg_form"); + if (msg_form->hasFocus() && !mHasFirstMsgFocus) + { + mHasFirstMsgFocus = true; + msg_form->setText(LLStringUtil::null); + } +} + +void LLPanelSnapshotPostcard::onFormatComboCommit(LLUICtrl* ctrl) +{ + // will call updateControls() + LLFloaterSnapshot::getInstance()->notify(LLSD().with("image-format-change", true)); +} + +void LLPanelSnapshotPostcard::onResolutionComboCommit(LLUICtrl* ctrl) +{ + updateCustomResControls(); + + LLSD info; + info["combo-res-change"]["control-name"] = ctrl->getName(); + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotPostcard::onCustomResolutionCommit(LLUICtrl* ctrl) +{ + LLSD info; + info["w"] = getChild(getWidthSpinnerName())->getValue().asInteger(); + info["h"] = getChild(getHeightSpinnerName())->getValue().asInteger(); + LLFloaterSnapshot::getInstance()->notify(LLSD().with("custom-res-change", info)); +} + +void LLPanelSnapshotPostcard::onKeepAspectRatioCommit(LLUICtrl* ctrl) +{ + LLFloaterSnapshot::getInstance()->notify(LLSD().with("keep-aspect-change", ctrl->getValue().asBoolean())); +} + +void LLPanelSnapshotPostcard::onQualitySliderCommit(LLUICtrl* ctrl) +{ + updateImageQualityLevel(); + + LLSliderCtrl* slider = (LLSliderCtrl*)ctrl; + S32 quality_val = llfloor((F32)slider->getValue().asReal()); + LLSD info; + info["image-quality-change"] = quality_val; + LLFloaterSnapshot::getInstance()->notify(info); // updates the "SnapshotQuality" setting +} + +void LLPanelSnapshotPostcard::onTabButtonPress(S32 btn_idx) +{ + static LLButton* sButtons[2] = { + getChild("message_btn"), + getChild("settings_btn"), + }; + + // Switch between Message and Settings tabs. + LLButton* clicked_btn = sButtons[btn_idx]; + LLButton* other_btn = sButtons[!btn_idx]; + LLSideTrayPanelContainer* container = + getChild("postcard_panel_container"); + + container->selectTab(clicked_btn->getToggleState() ? btn_idx : !btn_idx); + //clicked_btn->setEnabled(FALSE); + other_btn->toggleState(); + //other_btn->setEnabled(TRUE); + + lldebugs << "Button #" << btn_idx << " (" << clicked_btn->getName() << ") clicked" << llendl; +} + +void LLPanelSnapshotPostcard::onSend() +{ + // Validate input. + std::string from(getChild("from_form")->getValue().asString()); + std::string to(getChild("to_form")->getValue().asString()); + + boost::regex email_format("[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,}(,[ \t]*[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,})*"); + + if (to.empty() || !boost::regex_match(to, email_format)) + { + LLNotificationsUtil::add("PromptRecipientEmail"); + return; + } + + if (from.empty() || !boost::regex_match(from, email_format)) + { + LLNotificationsUtil::add("PromptSelfEmail"); + return; + } + + std::string subject(getChild("subject_form")->getValue().asString()); + if(subject.empty() || !mHasFirstMsgFocus) + { + LLNotificationsUtil::add("PromptMissingSubjMsg", LLSD(), LLSD(), boost::bind(&LLPanelSnapshotPostcard::missingSubjMsgAlertCallback, this, _1, _2)); + return; + } + + // Send postcard. + sendPostcard(); +} + +void LLPanelSnapshotPostcard::onCancel() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} diff --git a/indra/newview/llpanelsnapshotprofile.cpp b/indra/newview/llpanelsnapshotprofile.cpp new file mode 100644 index 0000000000..80a379a5a0 --- /dev/null +++ b/indra/newview/llpanelsnapshotprofile.cpp @@ -0,0 +1,162 @@ +/** + * @file llpanelsnapshotprofile.cpp + * @brief Posts a snapshot to My Profile feed. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +// libs +#include "llcombobox.h" +#include "llfloaterreg.h" +#include "llpanel.h" +#include "llspinctrl.h" + +// newview +#include "llfloatersnapshot.h" +#include "llpanelsnapshot.h" +#include "llsidetraypanelcontainer.h" +#include "llwebprofile.h" + +/** + * Posts a snapshot to My Profile feed. + */ +class LLPanelSnapshotProfile +: public LLPanelSnapshot +{ + LOG_CLASS(LLPanelSnapshotProfile); + +public: + LLPanelSnapshotProfile(); + + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + +private: + /*virtual*/ std::string getWidthSpinnerName() const { return "profile_snapshot_width"; } + /*virtual*/ std::string getHeightSpinnerName() const { return "profile_snapshot_height"; } + /*virtual*/ std::string getAspectRatioCBName() const { return "profile_keep_aspect_check"; } + /*virtual*/ std::string getImageSizeComboName() const { return "profile_size_combo"; } + /*virtual*/ void updateControls(const LLSD& info); + + void updateCustomResControls(); ///< Enable/disable custom resolution controls (spinners and checkbox) + + void onSend(); + void onCancel(); + void onResolutionComboCommit(LLUICtrl* ctrl); + void onCustomResolutionCommit(LLUICtrl* ctrl); + void onKeepAspectRatioCommit(LLUICtrl* ctrl); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotprofile"); + +LLPanelSnapshotProfile::LLPanelSnapshotProfile() +{ + mCommitCallbackRegistrar.add("PostToProfile.Send", boost::bind(&LLPanelSnapshotProfile::onSend, this)); + mCommitCallbackRegistrar.add("PostToProfile.Cancel", boost::bind(&LLPanelSnapshotProfile::onCancel, this)); +} + +// virtual +BOOL LLPanelSnapshotProfile::postBuild() +{ + getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onResolutionComboCommit, this, _1)); + getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onCustomResolutionCommit, this, _1)); + getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onCustomResolutionCommit, this, _1)); + getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onKeepAspectRatioCommit, this, _1)); + return TRUE; +} + +// virtual +void LLPanelSnapshotProfile::onOpen(const LLSD& key) +{ + updateCustomResControls(); +} + +// virtual +void LLPanelSnapshotProfile::updateControls(const LLSD& info) +{ + const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; + getChild("post_btn")->setEnabled(have_snapshot); +} + +void LLPanelSnapshotProfile::updateCustomResControls() ///< Enable/disable custom resolution controls (spinners and checkbox) +{ + LLComboBox* combo = getChild(getImageSizeComboName()); + S32 selected_idx = combo->getFirstSelectedIndex(); + bool enable = selected_idx == 0 || selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected + + getChild(getWidthSpinnerName())->setEnabled(enable); + getChild(getWidthSpinnerName())->setAllowEdit(enable); + getChild(getHeightSpinnerName())->setEnabled(enable); + getChild(getHeightSpinnerName())->setAllowEdit(enable); + getChild(getAspectRatioCBName())->setEnabled(enable); +} + +void LLPanelSnapshotProfile::onSend() +{ + std::string caption = getChild("caption")->getValue().asString(); + bool add_location = getChild("add_location_cb")->getValue().asBoolean(); + + LLWebProfile::uploadImage(LLFloaterSnapshot::getImageData(), caption, add_location); + LLFloaterSnapshot::postSave(); + + // Switch to upload progress display. + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPanel("panel_post_progress", LLSD().with("post-type", "profile")); + } +} + +void LLPanelSnapshotProfile::onCancel() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} + +void LLPanelSnapshotProfile::onResolutionComboCommit(LLUICtrl* ctrl) +{ + updateCustomResControls(); + + LLSD info; + info["combo-res-change"]["control-name"] = ctrl->getName(); + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotProfile::onCustomResolutionCommit(LLUICtrl* ctrl) +{ + S32 w = getChild(getWidthSpinnerName())->getValue().asInteger(); + S32 h = getChild(getHeightSpinnerName())->getValue().asInteger(); + LLSD info; + info["w"] = w; + info["h"] = h; + LLFloaterSnapshot::getInstance()->notify(LLSD().with("custom-res-change", info)); +} + +void LLPanelSnapshotProfile::onKeepAspectRatioCommit(LLUICtrl* ctrl) +{ + LLFloaterSnapshot::getInstance()->notify(LLSD().with("keep-aspect-change", ctrl->getValue().asBoolean())); +} diff --git a/indra/newview/llpostcard.cpp b/indra/newview/llpostcard.cpp new file mode 100644 index 0000000000..5f57f3a856 --- /dev/null +++ b/indra/newview/llpostcard.cpp @@ -0,0 +1,160 @@ +/** + * @file llpostcard.cpp + * @brief Sending postcards. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llpostcard.h" + +#include "llvfile.h" +#include "llvfs.h" +#include "llviewerregion.h" + +#include "message.h" + +#include "llagent.h" +#include "llassetuploadresponders.h" + +/////////////////////////////////////////////////////////////////////////////// +// misc + +static void postcard_upload_callback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) +{ + LLSD* postcard_data = (LLSD*)user_data; + + if (result) + { + // TODO: display the error messages in UI + llwarns << "Failed to send postcard: " << LLAssetStorage::getErrorString(result) << llendl; + LLPostCard::reportPostResult(false); + } + else + { + // only create the postcard once the upload succeeds + + // request the postcard + const LLSD& data = *postcard_data; + LLMessageSystem* msg = gMessageSystem; + msg->newMessage("SendPostcard"); + msg->nextBlock("AgentData"); + msg->addUUID("AgentID", gAgent.getID()); + msg->addUUID("SessionID", gAgent.getSessionID()); + msg->addUUID("AssetID", data["asset-id"].asUUID()); + msg->addVector3d("PosGlobal", LLVector3d(data["pos-global"])); + msg->addString("To", data["to"]); + msg->addString("From", data["from"]); + msg->addString("Name", data["name"]); + msg->addString("Subject", data["subject"]); + msg->addString("Msg", data["msg"]); + msg->addBOOL("AllowPublish", FALSE); + msg->addBOOL("MaturePublish", FALSE); + gAgent.sendReliableMessage(); + + LLPostCard::reportPostResult(true); + } + + delete postcard_data; +} + + +/////////////////////////////////////////////////////////////////////////////// +// LLPostcardSendResponder + +class LLPostcardSendResponder : public LLAssetUploadResponder +{ + LOG_CLASS(LLPostcardSendResponder); + +public: + LLPostcardSendResponder(const LLSD &post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type): + LLAssetUploadResponder(post_data, vfile_id, asset_type) + { + } + + /*virtual*/ void uploadComplete(const LLSD& content) + { + llinfos << "Postcard sent" << llendl; + LL_DEBUGS("Snapshots") << "content: " << content << llendl; + LLPostCard::reportPostResult(true); + } + + /*virtual*/ void uploadFailure(const LLSD& content) + { + llwarns << "Sending postcard failed: " << content << llendl; + LLPostCard::reportPostResult(false); + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// LLPostCard + +LLPostCard::result_callback_t LLPostCard::mResultCallback; + +// static +void LLPostCard::send(LLPointer image, const LLSD& postcard_data) +{ +#if 0 + static LLTransactionID transaction_id; + static LLAssetID asset_id; +#else + LLTransactionID transaction_id; + LLAssetID asset_id; +#endif + + transaction_id.generate(); + asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID()); + LLVFile::writeFile(image->getData(), image->getDataSize(), gVFS, asset_id, LLAssetType::AT_IMAGE_JPEG); + + // upload the image + std::string url = gAgent.getRegion()->getCapability("SendPostcard"); + if (!url.empty()) + { + llinfos << "Sending postcard via capability" << llendl; + // the capability already encodes: agent ID, region ID + LL_DEBUGS("Snapshots") << "url: " << url << llendl; + LL_DEBUGS("Snapshots") << "body: " << postcard_data << llendl; + LL_DEBUGS("Snapshots") << "data size: " << image->getDataSize() << llendl; + LLHTTPClient::post(url, postcard_data, + new LLPostcardSendResponder(postcard_data, asset_id, LLAssetType::AT_IMAGE_JPEG)); + } + else + { + llinfos << "Sending postcard" << llendl; + LLSD* data = new LLSD(postcard_data); + (*data)["asset-id"] = asset_id; + gAssetStorage->storeAssetData(transaction_id, LLAssetType::AT_IMAGE_JPEG, + &postcard_upload_callback, (void *)data, FALSE); + } +} + +// static +void LLPostCard::reportPostResult(bool ok) +{ + if (mResultCallback) + { + mResultCallback(ok); + } +} diff --git a/indra/newview/llpostcard.h b/indra/newview/llpostcard.h new file mode 100644 index 0000000000..0eb118b906 --- /dev/null +++ b/indra/newview/llpostcard.h @@ -0,0 +1,48 @@ +/** + * @file llpostcard.h + * @brief Sending postcards. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLPOSTCARD_H +#define LL_LLPOSTCARD_H + +#include "llimage.h" +#include "lluuid.h" + +class LLPostCard +{ + LOG_CLASS(LLPostCard); + +public: + typedef boost::function result_callback_t; + + static void send(LLPointer image, const LLSD& postcard_data); + static void setPostResultCallback(result_callback_t cb) { mResultCallback = cb; } + static void reportPostResult(bool ok); + +private: + static result_callback_t mResultCallback; +}; + +#endif // LL_LLPOSTCARD_H diff --git a/indra/newview/llsidetraypanelcontainer.cpp b/indra/newview/llsidetraypanelcontainer.cpp index 95a12c7c23..e340333c2c 100644 --- a/indra/newview/llsidetraypanelcontainer.cpp +++ b/indra/newview/llsidetraypanelcontainer.cpp @@ -62,6 +62,13 @@ void LLSideTrayPanelContainer::onOpen(const LLSD& key) getCurrentPanel()->onOpen(key); } +void LLSideTrayPanelContainer::openPanel(const std::string& panel_name, const LLSD& key) +{ + LLSD combined_key = key; + combined_key[PARAM_SUB_PANEL_NAME] = panel_name; + onOpen(combined_key); +} + void LLSideTrayPanelContainer::openPreviousPanel() { if(!mDefaultPanelName.empty()) diff --git a/indra/newview/llsidetraypanelcontainer.h b/indra/newview/llsidetraypanelcontainer.h index 14269b002b..93a85ed374 100644 --- a/indra/newview/llsidetraypanelcontainer.h +++ b/indra/newview/llsidetraypanelcontainer.h @@ -56,6 +56,11 @@ public: */ /*virtual*/ void onOpen(const LLSD& key); + /** + * Opens given subpanel. + */ + void openPanel(const std::string& panel_name, const LLSD& key = LLSD::emptyMap()); + /** * Opens previous panel from panel navigation history. */ diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index c761969fcf..74c4f6d2dc 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -85,7 +85,6 @@ #include "llfloateropenobject.h" #include "llfloaterpay.h" #include "llfloaterperms.h" -#include "llfloaterpostcard.h" #include "llfloaterpostprocess.h" #include "llfloaterpreference.h" #include "llfloaterproperties.h" @@ -245,7 +244,6 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); - LLFloaterReg::add("postcard", "floater_postcard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_hardware_settings", "floater_hardware_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 41b4dc01e8..5afd481dda 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -50,6 +50,7 @@ #include "llvoavatar.h" #include "llvoavatarself.h" #include "llviewerregion.h" +#include "llwebprofile.h" #include "llwebsharing.h" // For LLWebSharing::setOpenIDCookie(), *TODO: find a better way to do this! #include "llfilepicker.h" #include "llnotifications.h" @@ -319,6 +320,10 @@ public: std::string cookie = content["set-cookie"].asString(); LLViewerMedia::getCookieStore()->setCookiesFromHost(cookie, mHost); + + // Set cookie for snapshot publishing. + std::string auth_cookie = cookie.substr(0, cookie.find(";")); // strip path + LLWebProfile::setAuthCookie(auth_cookie); } void completedRaw( @@ -1484,6 +1489,8 @@ void LLViewerMedia::setOpenIDCookie() std::string profile_url = getProfileURL(""); LLURL raw_profile_url( profile_url.c_str() ); + LL_DEBUGS("MediaAuth") << "Requesting " << profile_url << llendl; + LL_DEBUGS("MediaAuth") << "sOpenIDCookie = [" << sOpenIDCookie << "]" << llendl; LLHTTPClient::get(profile_url, new LLViewerMediaWebProfileResponder(raw_profile_url.getAuthority()), headers); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index b9293b3b31..7e830e14bf 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -528,23 +528,7 @@ class LLFileTakeSnapshotToDisk : public view_listener_t { gViewerWindow->playSnapshotAnimAndSound(); - LLPointer formatted; - switch(LLFloaterSnapshot::ESnapshotFormat(gSavedSettings.getS32("SnapshotFormat"))) - { - case LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG: - formatted = new LLImageJPEG(gSavedSettings.getS32("SnapshotQuality")); - break; - case LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG: - formatted = new LLImagePNG; - break; - case LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP: - formatted = new LLImageBMP; - break; - default: - llwarns << "Unknown Local Snapshot format" << llendl; - return true; - } - + LLPointer formatted = new LLImagePNG; formatted->enableOverSize() ; formatted->encode(raw, 0); formatted->disableOverSize() ; diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index a9ca70fd26..7cae19a1d2 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -59,9 +59,9 @@ #include "llfloaterland.h" #include "llfloaterregioninfo.h" #include "llfloaterlandholdings.h" -#include "llfloaterpostcard.h" #include "llfloaterpreference.h" #include "llfloatersidepanelcontainer.h" +#include "llfloatersnapshot.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llinventoryfunctions.h" @@ -6470,7 +6470,7 @@ void process_user_info_reply(LLMessageSystem* msg, void**) msg->getString( "UserData", "DirectoryVisibility", dir_visibility); LLFloaterPreference::updateUserInfo(dir_visibility, im_via_email, email); - LLFloaterPostcard::updateUserInfo(email); + LLFloaterSnapshot::setAgentEmail(email); } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 6fcbc401af..c20bc5f02f 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4020,10 +4020,11 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d } // Saves an image to the harddrive as "SnapshotX" where X >= 1. -BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) +BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image, bool force_picker) { if (!image) { + llwarns << "No image to save" << llendl; return FALSE; } @@ -4043,7 +4044,7 @@ BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) pick_type = LLFilePicker::FFSAVE_ALL; // ??? // Get a base file location if needed. - if ( ! isSnapshotLocSet()) + if (force_picker || !isSnapshotLocSet()) { std::string proposed_name( sSnapshotBaseName ); @@ -4083,6 +4084,7 @@ BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) } while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). + llinfos << "Saving snapshot to " << filepath << llendl; return image->save(filepath); } diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index d10b06f121..0cb7f82b58 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -324,7 +324,7 @@ public: BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) ; BOOL isSnapshotLocSet() const { return ! sSnapshotDir.empty(); } void resetSnapshotLoc() const { sSnapshotDir.clear(); } - BOOL saveImageNumbered(LLImageFormatted *image); + BOOL saveImageNumbered(LLImageFormatted *image, bool force_picker = false); // Reset the directory where snapshots are saved. // Client will open directory picker on next snapshot save. diff --git a/indra/newview/llwebprofile.cpp b/indra/newview/llwebprofile.cpp new file mode 100644 index 0000000000..bb8a9a491b --- /dev/null +++ b/indra/newview/llwebprofile.cpp @@ -0,0 +1,297 @@ +/** + * @file llwebprofile.cpp + * @brief Web profile access. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llwebprofile.h" + +// libs +#include "llbufferstream.h" +#include "llhttpclient.h" +#include "llplugincookiestore.h" + +// newview +#include "llpanelprofile.h" // for getProfileURL(). FIXME: move the method to LLAvatarActions +#include "llviewermedia.h" // FIXME: don't use LLViewerMedia internals + +// third-party +#include "reader.h" // JSON + +/* + * Workflow: + * 1. LLViewerMedia::setOpenIDCookie() + * -> GET https://my-demo.secondlife.com/ via LLViewerMediaWebProfileResponder + * -> LLWebProfile::setAuthCookie() + * 2. LLWebProfile::uploadImage() + * -> GET "https://my-demo.secondlife.com/snapshots/s3_upload_config" via ConfigResponder + * 3. LLWebProfile::post() + * -> POST via PostImageResponder + * -> redirect + * -> GET via PostImageRedirectResponder + */ + +/////////////////////////////////////////////////////////////////////////////// +// LLWebProfileResponders::ConfigResponder + +class LLWebProfileResponders::ConfigResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebProfileResponders::ConfigResponder); + +public: + ConfigResponder(LLPointer imagep) + : mImagep(imagep) + { + } + + /*virtual*/ void completedRaw( + U32 status, + const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + LLBufferStream istr(channels, buffer.get()); + std::stringstream strstrm; + strstrm << istr.rdbuf(); + const std::string body = strstrm.str(); + + if (status != 200) + { + llwarns << "Failed to get upload config (" << status << ")" << llendl; + LLWebProfile::reportImageUploadStatus(false); + return; + } + + Json::Value root; + Json::Reader reader; + if (!reader.parse(body, root)) + { + llwarns << "Failed to parse upload config: " << reader.getFormatedErrorMessages() << llendl; + LLWebProfile::reportImageUploadStatus(false); + return; + } + + // *TODO: 404 = not supported by the grid + // *TODO: increase timeout or handle 499 Expired + + // Convert config to LLSD. + const Json::Value data = root["data"]; + const std::string upload_url = root["url"].asString(); + LLSD config; + config["acl"] = data["acl"].asString(); + config["AWSAccessKeyId"] = data["AWSAccessKeyId"].asString(); + config["Content-Type"] = data["Content-Type"].asString(); + config["key"] = data["key"].asString(); + config["policy"] = data["policy"].asString(); + config["success_action_redirect"] = data["success_action_redirect"].asString(); + config["signature"] = data["signature"].asString(); + config["add_loc"] = data.get("add_loc", "0").asString(); + config["caption"] = data.get("caption", "").asString(); + + // Do the actual image upload using the configuration. + LL_DEBUGS("Snapshots") << "Got upload config, POSTing image to " << upload_url << ", config=[" << config << "]" << llendl; + LLWebProfile::post(mImagep, config, upload_url); + } + +private: + LLPointer mImagep; +}; + +/////////////////////////////////////////////////////////////////////////////// +// LLWebProfilePostImageRedirectResponder +class LLWebProfileResponders::PostImageRedirectResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebProfileResponders::PostImageRedirectResponder); + +public: + /*virtual*/ void completedRaw( + U32 status, + const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + if (status != 200) + { + llwarns << "Failed to upload image: " << status << " " << reason << llendl; + LLWebProfile::reportImageUploadStatus(false); + return; + } + + LLBufferStream istr(channels, buffer.get()); + std::stringstream strstrm; + strstrm << istr.rdbuf(); + const std::string body = strstrm.str(); + llinfos << "Image uploaded." << llendl; + LL_DEBUGS("Snapshots") << "Uploading image succeeded. Response: [" << body << "]" << llendl; + LLWebProfile::reportImageUploadStatus(true); + } + +private: + LLPointer mImagep; +}; + + +/////////////////////////////////////////////////////////////////////////////// +// LLWebProfileResponders::PostImageResponder +class LLWebProfileResponders::PostImageResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebProfileResponders::PostImageResponder); + +public: + /*virtual*/ void completedHeader(U32 status, const std::string& reason, const LLSD& content) + { + // Viewer seems to fail to follow a 303 redirect on POST request + // (URLRequest Error: 65, Send failed since rewinding of the data stream failed). + // Handle it manually. + if (status == 303) + { + LLSD headers = LLViewerMedia::getHeaders(); + headers["Cookie"] = LLWebProfile::getAuthCookie(); + const std::string& redir_url = content["location"]; + LL_DEBUGS("Snapshots") << "Got redirection URL: " << redir_url << llendl; + LLHTTPClient::get(redir_url, new LLWebProfileResponders::PostImageRedirectResponder, headers); + } + else + { + llwarns << "Unexpected POST status: " << status << " " << reason << llendl; + LL_DEBUGS("Snapshots") << "headers: [" << content << "]" << llendl; + LLWebProfile::reportImageUploadStatus(false); + } + } + + // Override just to suppress warnings. + /*virtual*/ void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// LLWebProfile + +std::string LLWebProfile::sAuthCookie; +LLWebProfile::status_callback_t LLWebProfile::mStatusCallback; + +// static +void LLWebProfile::uploadImage(LLPointer image, const std::string& caption, bool add_location) +{ + // Get upload configuration data. + std::string config_url(getProfileURL(LLStringUtil::null) + "snapshots/s3_upload_config"); + config_url += "?caption=" + LLURI::escape(caption); + config_url += "&add_loc=" + std::string(add_location ? "1" : "0"); + + LL_DEBUGS("Snapshots") << "Requesting " << config_url << llendl; + LLSD headers = LLViewerMedia::getHeaders(); + headers["Cookie"] = getAuthCookie(); + LLHTTPClient::get(config_url, new LLWebProfileResponders::ConfigResponder(image), headers); +} + +// static +void LLWebProfile::setAuthCookie(const std::string& cookie) +{ + LL_DEBUGS("Snapshots") << "Setting auth cookie: " << cookie << llendl; + sAuthCookie = cookie; +} + +// static +void LLWebProfile::post(LLPointer image, const LLSD& config, const std::string& url) +{ + // *TODO: make sure it's a jpeg? + + const std::string boundary = "----------------------------0123abcdefab"; + + LLSD headers = LLViewerMedia::getHeaders(); + headers["Cookie"] = getAuthCookie(); + headers["Content-Type"] = "multipart/form-data; boundary=" + boundary; + + std::ostringstream body; + + // *NOTE: The order seems to matter. + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"key\"\r\n\r\n" + << config["key"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"AWSAccessKeyId\"\r\n\r\n" + << config["AWSAccessKeyId"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"acl\"\r\n\r\n" + << config["acl"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"Content-Type\"\r\n\r\n" + << config["Content-Type"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"policy\"\r\n\r\n" + << config["policy"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"signature\"\r\n\r\n" + << config["signature"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"success_action_redirect\"\r\n\r\n" + << config["success_action_redirect"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"file\"; filename=\"snapshot.jpg\"\r\n" + << "Content-Type: image/jpeg\r\n\r\n"; + + // Insert the image data. + // *FIX: Treating this as a string will probably screw it up ... + U8* image_data = image->getData(); + for (S32 i = 0; i < image->getDataSize(); ++i) + { + body << image_data[i]; + } + + body << "\r\n--" << boundary << "--\r\n"; + + // postRaw() takes ownership of the buffer and releases it later. + size_t size = body.str().size(); + U8 *data = new U8[size]; + memcpy(data, body.str().data(), size); + + // Send request, successful upload will trigger posting metadata. + LLHTTPClient::postRaw(url, data, size, new LLWebProfileResponders::PostImageResponder(), headers); +} + +// static +void LLWebProfile::reportImageUploadStatus(bool ok) +{ + if (mStatusCallback) + { + mStatusCallback(ok); + } +} + +// static +std::string LLWebProfile::getAuthCookie() +{ + return sAuthCookie; +} diff --git a/indra/newview/llwebprofile.h b/indra/newview/llwebprofile.h new file mode 100644 index 0000000000..10279bffac --- /dev/null +++ b/indra/newview/llwebprofile.h @@ -0,0 +1,69 @@ +/** + * @file llwebprofile.h + * @brief Web profile access. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLWEBPROFILE_H +#define LL_LLWEBPROFILE_H + +#include "llimage.h" + +namespace LLWebProfileResponders +{ + class ConfigResponder; + class PostImageResponder; + class PostImageRedirectResponder; +}; + +/** + * @class LLWebProfile + * + * Manages interaction with, a web service allowing the upload of snapshot images + * taken within the viewer. + */ +class LLWebProfile +{ + LOG_CLASS(LLWebProfile); + +public: + typedef boost::function status_callback_t; + + static void uploadImage(LLPointer image, const std::string& caption, bool add_location); + static void setAuthCookie(const std::string& cookie); + static void setImageUploadResultCallback(status_callback_t cb) { mStatusCallback = cb; } + +private: + friend class LLWebProfileResponders::ConfigResponder; + friend class LLWebProfileResponders::PostImageResponder; + friend class LLWebProfileResponders::PostImageRedirectResponder; + + static void post(LLPointer image, const LLSD& config, const std::string& url); + static void reportImageUploadStatus(bool ok); + static std::string getAuthCookie(); + + static std::string sAuthCookie; + static status_callback_t mStatusCallback; +}; + +#endif // LL_LLWEBPROFILE_H diff --git a/indra/newview/skins/default/textures/snapshot_download.png b/indra/newview/skins/default/textures/snapshot_download.png new file mode 100644 index 0000000000..c8c6236c96 Binary files /dev/null and b/indra/newview/skins/default/textures/snapshot_download.png differ diff --git a/indra/newview/skins/default/textures/snapshot_email.png b/indra/newview/skins/default/textures/snapshot_email.png new file mode 100644 index 0000000000..8a1a9bcde9 Binary files /dev/null and b/indra/newview/skins/default/textures/snapshot_email.png differ diff --git a/indra/newview/skins/default/textures/snapshot_inventory.png b/indra/newview/skins/default/textures/snapshot_inventory.png new file mode 100644 index 0000000000..56487ec443 Binary files /dev/null and b/indra/newview/skins/default/textures/snapshot_inventory.png differ diff --git a/indra/newview/skins/default/textures/snapshot_profile.png b/indra/newview/skins/default/textures/snapshot_profile.png new file mode 100644 index 0000000000..c8b90fb40b Binary files /dev/null and b/indra/newview/skins/default/textures/snapshot_profile.png differ diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index bb91d32c6c..0e1f711627 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -547,6 +547,10 @@ with the same filename but different name + + + + diff --git a/indra/newview/skins/default/xui/en/floater_postcard.xml b/indra/newview/skins/default/xui/en/floater_postcard.xml deleted file mode 100644 index adc2433105..0000000000 --- a/indra/newview/skins/default/xui/en/floater_postcard.xml +++ /dev/null @@ -1,149 +0,0 @@ - - - - Postcard from [SECOND_LIFE]. - - - Check this out! - - - Sending... - - - Recipient's Email: - - - - Your Email: - - - - Your Name: - - - - Subject: - - - - Message: - - - Type your message here. - - + + diff --git a/indra/newview/skins/default/xui/en/panel_postcard_message.xml b/indra/newview/skins/default/xui/en/panel_postcard_message.xml new file mode 100644 index 0000000000..c2a3c70b6e --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_postcard_message.xml @@ -0,0 +1,137 @@ + + + + Recipient's Email: + + + + Your Email: + + + + Your Name: + + + + Subject: + + + + Message: + + + Type your message here. + + + + diff --git a/indra/newview/skins/default/xui/en/panel_postcard_settings.xml b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml new file mode 100644 index 0000000000..84e3593798 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml @@ -0,0 +1,102 @@ + + + + + + + + + + + + + + + ([QLVL]) + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml new file mode 100644 index 0000000000..cb243fbc5b --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -0,0 +1,146 @@ + + + + + Save to My Inventory + + + + Saving an image to your inventory costs L$TBD. To save your image as a texture select one of the square formats. + + + + + + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_local.xml b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml new file mode 100644 index 0000000000..fd2c735df7 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml @@ -0,0 +1,191 @@ + + + + + Save to My Computer + + + + + + + + + + + + + + + + + + + + + + + ([QLVL]) + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml new file mode 100644 index 0000000000..e6324f8923 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -0,0 +1,80 @@ + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml new file mode 100644 index 0000000000..fc041e07bd --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml @@ -0,0 +1,107 @@ + + + + Postcard from [SECOND_LIFE]. + + + Check this out! + + + Sending... + + + Postcard from [SECOND_LIFE]. + + + Check this out! + + + + Email + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml new file mode 100644 index 0000000000..e03508f5cc --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml @@ -0,0 +1,165 @@ + + + + + Post to My Profile Feed + + + + + + + + + + + + + + Caption: + + + + + + + diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index ec230773cc..befcc5dd87 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -3724,4 +3724,12 @@ Try enclosing path to the editor with double quotes. Wrap Preview Normal + + + Very Low + Low + Medium + High + Very High + -- cgit v1.2.3 From 2da4d944a71d3d7bd599baaedb5128cf873fc551 Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Wed, 2 Nov 2011 10:40:02 -0700 Subject: EXP-1492 Avatar picker floater should be 4.5 thumbnails wide --- indra/newview/skins/default/xui/en/floater_avatar.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_avatar.xml b/indra/newview/skins/default/xui/en/floater_avatar.xml index 2d973e7d90..6009821f7f 100644 --- a/indra/newview/skins/default/xui/en/floater_avatar.xml +++ b/indra/newview/skins/default/xui/en/floater_avatar.xml @@ -16,11 +16,11 @@ save_rect="true" save_visibility="true" title="AVATAR PICKER" - width="635"> + width="700"> -- cgit v1.2.3 From a900701f55ee0acea8ce6e44002c509d9f03b756 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 2 Nov 2011 11:03:38 -0700 Subject: EXP-1474 FIX -- Create Classified does not work from Search Window * The code now opens the "picks" window and starts the "create new classified" action on it directly. Reviewed by Richard. --- indra/newview/llpanelpicks.cpp | 11 +++++------ indra/newview/llpanelpicks.h | 6 +++--- 2 files changed, 8 insertions(+), 9 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelpicks.cpp b/indra/newview/llpanelpicks.cpp index 72c6be4c79..360197ce55 100755 --- a/indra/newview/llpanelpicks.cpp +++ b/indra/newview/llpanelpicks.cpp @@ -247,12 +247,11 @@ public: void createClassified() { - // open the new classified panel on the Me > Picks sidetray - LLSD params; - params["id"] = gAgent.getID(); - params["open_tab_name"] = "panel_picks"; - params["show_tab_panel"] = "create_classified"; - LLFloaterSidePanelContainer::showPanel("my_profile", params); + // open the new classified panel on the Picks floater + LLFloater* picks_floater = LLFloaterReg::showInstance("picks"); + + LLPanelPicks* picks = picks_floater->findChild("panel_picks"); + picks->createNewClassified(); } void openClassified(LLAvatarClassifiedInfo* c_info) diff --git a/indra/newview/llpanelpicks.h b/indra/newview/llpanelpicks.h index 29db110523..3bb7413ac3 100755 --- a/indra/newview/llpanelpicks.h +++ b/indra/newview/llpanelpicks.h @@ -82,6 +82,9 @@ public: // parent panels failed to work (picks related code was in my profile panel) void setProfilePanel(LLPanelProfile* profile_panel); + void createNewPick(); + void createNewClassified(); + protected: /*virtual*/void updateButtons(); @@ -115,9 +118,6 @@ private: bool onEnableMenuItem(const LLSD& user_data); - void createNewPick(); - void createNewClassified(); - void openPickInfo(); void openClassifiedInfo(); void openClassifiedInfo(const LLSD& params); -- cgit v1.2.3 From 2179e1c1f2f3614678d528fe96640728ce663f2e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 13:13:38 -0500 Subject: SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. --- .../shaders/class1/deferred/diffuseAlphaMaskF.glsl | 3 +- .../class1/deferred/diffuseAlphaMaskIndexedF.glsl | 3 +- .../class1/deferred/diffuseAlphaMaskNoColorF.glsl | 3 +- .../shaders/class1/deferred/impostorF.glsl | 3 +- .../shaders/class1/deferred/shadowAlphaMaskF.glsl | 3 +- .../shaders/class1/deferred/treeF.glsl | 3 +- .../shaders/class1/deferred/treeShadowF.glsl | 3 +- .../shaders/class1/interface/alphamaskF.glsl | 3 +- .../shaders/class1/lighting/lightAlphaMaskF.glsl | 3 +- .../class1/lighting/lightAlphaMaskNonIndexedF.glsl | 4 +-- .../class1/lighting/lightFullbrightAlphaMaskF.glsl | 3 +- .../lightFullbrightNonIndexedAlphaMaskF.glsl | 3 +- .../lighting/lightFullbrightWaterAlphaMaskF.glsl | 3 +- .../lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 3 +- .../class1/lighting/lightWaterAlphaMaskF.glsl | 3 +- .../lighting/lightWaterAlphaMaskNonIndexedF.glsl | 3 +- .../shaders/class1/objects/impostorF.glsl | 3 +- indra/newview/lldrawpoolalpha.cpp | 16 +++++----- indra/newview/lldrawpoolavatar.cpp | 12 ++++---- indra/newview/lldrawpoolsimple.cpp | 4 +-- indra/newview/lldrawpooltree.cpp | 6 ++-- indra/newview/lltexlayer.cpp | 34 +++++++++++----------- indra/newview/pipeline.cpp | 4 +-- 23 files changed, 55 insertions(+), 73 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 14b79c37fd..e9989a4e48 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragData[3]; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 381fba8813..fdf8d72b38 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -30,7 +30,6 @@ out vec4 gl_FragData[3]; VARYING vec3 vary_normal; uniform float minimum_alpha; -uniform float maximum_alpha; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -39,7 +38,7 @@ void main() { vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index b582ba7f9c..bb20e2ca47 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -29,7 +29,6 @@ out vec4 gl_FragData[3]; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 5decddebbb..a44173a2a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragData[3]; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -41,7 +40,7 @@ void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 71b12326d8..46d42d2a4a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main() { float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; - if (alpha < minimum_alpha || alpha > maximum_alpha) + if (alpha < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index b934bc6991..ea98d6884c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -34,12 +34,11 @@ VARYING vec3 vary_normal; VARYING vec2 vary_texcoord0; uniform float minimum_alpha; -uniform float maximum_alpha; void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 29ec6e6bee..20d0170535 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -39,7 +38,7 @@ void main() { float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; - if (alpha < minimum_alpha || alpha > maximum_alpha) + if (alpha < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index 4f2767fc97..d2f5e1987a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -30,7 +30,6 @@ out vec4 gl_FragColor; uniform sampler2D diffuseMap; uniform float minimum_alpha; -uniform float maximum_alpha; VARYING vec2 vary_texcoord0; VARYING vec4 vertex_color; @@ -38,7 +37,7 @@ VARYING vec4 vertex_color; void main() { vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 6815f7aa85..10413bdeb0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); @@ -40,7 +39,7 @@ void default_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 2640668d7d..1164e5b0a6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -28,8 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; - uniform sampler2D diffuseMap; @@ -43,7 +41,7 @@ void default_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 92113d9afa..ba99c0ed71 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -40,7 +39,7 @@ void fullbright_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index d1ad3da009..276fad4f44 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -42,7 +41,7 @@ void fullbright_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 32a1c71099..754b2922d9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec4 diffuseLookup(vec2 texcoord); @@ -42,7 +41,7 @@ void fullbright_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 1b5aa61441..f69b907dc7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -42,7 +41,7 @@ void fullbright_lighting_water() { vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 60289cf7f7..103dd633c9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); @@ -40,7 +39,7 @@ void default_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index d0038ae89b..bef72752da 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -42,7 +41,7 @@ void default_lighting_water() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index e7c81888eb..3c6e22b295 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -38,7 +37,7 @@ void main() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 230c4e2638..54f937d8fd 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -90,7 +90,7 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS); gDeferredDiffuseAlphaMaskProgram.bind(); - gDeferredDiffuseAlphaMaskProgram.setAlphaRange(0.33f, 1.f); + gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); //render alpha masked objects LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -136,7 +136,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) simple_shader = NULL; fullbright_shader = NULL; gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.setAlphaRange(0.33f, 1.f); + gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f); } deferred_render = TRUE; @@ -232,14 +232,14 @@ void LLDrawPoolAlpha::render(S32 pass) if (!LLPipeline::sRenderDeferred || !deferred_render) { simple_shader->bind(); - simple_shader->setAlphaRange(0.33f, 1.f); + simple_shader->setMinimumAlpha(0.33f); pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } if (fullbright_shader) { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.33f, 1.f); + fullbright_shader->setMinimumAlpha(0.33f); } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); //LLGLSLShader::bindNoShader(); @@ -275,16 +275,16 @@ void LLDrawPoolAlpha::render(S32 pass) if (LLPipeline::sImpostorRender) { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.5f, 1.f); + fullbright_shader->setMinimumAlpha(0.5f); simple_shader->bind(); - simple_shader->setAlphaRange(0.5f, 1.f); + simple_shader->setMinimumAlpha(0.5f); } else { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.f, 1.f); + fullbright_shader->setMinimumAlpha(0.f); simple_shader->bind(); - simple_shader->setAlphaRange(0.f, 1.f); + simple_shader->setMinimumAlpha(0.f); } } else diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 7290a48a1a..60313b25a0 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -576,7 +576,7 @@ void LLDrawPoolAvatar::beginImpostor() if (LLGLSLShader::sNoFixedFunction) { gImpostorProgram.bind(); - gImpostorProgram.setAlphaRange(0.01f, 1.f); + gImpostorProgram.setMinimumAlpha(0.01f); } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); @@ -608,7 +608,7 @@ void LLDrawPoolAvatar::beginRigid() if (sVertexProgram != NULL) { //eyeballs render with the specular shader sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); } } else @@ -641,7 +641,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.01f, 1.f); + sVertexProgram->setMinimumAlpha(0.01f); } void LLDrawPoolAvatar::endDeferredImpostor() @@ -659,7 +659,7 @@ void LLDrawPoolAvatar::beginDeferredRigid() sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); } void LLDrawPoolAvatar::endDeferredRigid() @@ -716,7 +716,7 @@ void LLDrawPoolAvatar::beginSkinned() if (LLGLSLShader::sNoFixedFunction) { - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); } } @@ -1014,7 +1014,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sRenderingSkinned = TRUE; sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gGL.getTexUnit(0)->activate(); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 80c202d4e2..6e0ea78af2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -269,7 +269,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) if (mVertexShaderLevel > 0) { simple_shader->bind(); - simple_shader->setAlphaRange(0.5f, 1.f); + simple_shader->setMinimumAlpha(0.5f); } else { @@ -325,7 +325,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS_DEFERRED); gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); - gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f); + gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index cdf6e1ab52..d198e28c14 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -75,7 +75,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) if (gPipeline.canUseVertexShaders()) { shader->bind(); - shader->setAlphaRange(0.5f, 1.f); + shader->setMinimumAlpha(0.5f); gGL.diffuseColor4f(1,1,1,1); } else @@ -144,7 +144,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass) shader = &gDeferredTreeProgram; shader->bind(); - shader->setAlphaRange(0.5f, 1.f); + shader->setMinimumAlpha(0.5f); } void LLDrawPoolTree::renderDeferred(S32 pass) @@ -170,7 +170,7 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) gSavedSettings.getF32("RenderDeferredTreeShadowBias")); gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setAlphaRange(0.5f, 1.f); + gDeferredTreeShadowProgram.setMinimumAlpha(0.5f); } void LLDrawPoolTree::renderShadow(S32 pass) diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 9f5cbf6ec8..6f6d5dbf12 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -300,7 +300,7 @@ BOOL LLTexLayerSetBuffer::render() if (use_shaders) { gAlphaMaskProgram.bind(); - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } LLVertexBuffer::unbind(); @@ -947,7 +947,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) LLGLDisable no_alpha(GL_ALPHA_TEST); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.0f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.0f); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); @@ -957,7 +957,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.flush(); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -987,7 +987,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) LLGLDisable no_alpha(GL_ALPHA_TEST); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -999,7 +999,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.flush(); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -1135,7 +1135,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLGLDisable no_alpha(GL_ALPHA_TEST); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); @@ -1145,7 +1145,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, gGL.flush(); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -1717,7 +1717,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); if (use_shaders && no_alpha_test) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); @@ -1731,7 +1731,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (use_shaders && no_alpha_test) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -1768,14 +1768,14 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) LLGLDisable no_alpha(GL_ALPHA_TEST); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( net_color.mV ); gl_rect_2d_simple( width, height ); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -1874,14 +1874,14 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) LLGLSNoAlphaTest gls_no_alpha_test; if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->bind(tex, TRUE); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } else @@ -1899,7 +1899,7 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) LLGLSNoAlphaTest gls_no_alpha_test; if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->bind(tex); gl_rect_2d_simple_tex( width, height ); @@ -1907,7 +1907,7 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) success = TRUE; if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } } @@ -1931,7 +1931,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.setColorMask(false, true); @@ -2011,7 +2011,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } LLGLSUIDefault gls_ui; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 76ddeab203..152f4728dd 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8154,10 +8154,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.598f, 1.f); + gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setAlphaRange(0.598f, 1.f); + gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } -- cgit v1.2.3 From 7661f809ece7ea853bd1cf3d654d1321d28826c0 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 11:32:28 -0700 Subject: removed deprecated minimal skin stuff --- indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml | 4 ---- indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml | 4 ---- indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml | 4 ---- 3 files changed, 12 deletions(-) delete mode 100644 indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml delete mode 100644 indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml delete mode 100644 indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml (limited to 'indra/newview') diff --git a/indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml b/indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml deleted file mode 100644 index f95913ef2b..0000000000 --- a/indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml b/indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml deleted file mode 100644 index 2efe6d7e71..0000000000 --- a/indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml b/indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml deleted file mode 100644 index a0a8520650..0000000000 --- a/indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - - -- cgit v1.2.3 From 334d8f4076b4045e8fd4ede5fd9d31f0b185ded4 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 2 Nov 2011 11:42:41 -0700 Subject: Updating 'createPick' behavior to mirror new 'createClassified' behavior --- indra/newview/llpanelpicks.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelpicks.cpp b/indra/newview/llpanelpicks.cpp index 360197ce55..04e78e04e3 100755 --- a/indra/newview/llpanelpicks.cpp +++ b/indra/newview/llpanelpicks.cpp @@ -130,11 +130,11 @@ public: void createPick() { - LLSD params; - params["id"] = gAgent.getID(); - params["open_tab_name"] = "panel_picks"; - params["show_tab_panel"] = "create_pick"; - LLFloaterSidePanelContainer::showPanel("my_profile", params); + // open the new pick panel on the Picks floater + LLFloater* picks_floater = LLFloaterReg::showInstance("picks"); + + LLPanelPicks* picks = picks_floater->findChild("panel_picks"); + picks->createNewPick(); } void editPick(LLPickData* pick_info) -- cgit v1.2.3 From 8485199c650680881b0a50341440fc5f66fcbffe Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 11:51:27 -0700 Subject: removed some unused texture references --- indra/newview/skins/default/textures/textures.xml | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 0f3769f0f8..362248c3c5 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -157,7 +157,6 @@ with the same filename but different name - @@ -572,21 +571,14 @@ with the same filename but different name - - - - - - - @@ -650,6 +642,12 @@ with the same filename but different name + + + + + + @@ -682,9 +680,6 @@ with the same filename but different name - - - @@ -718,7 +713,6 @@ with the same filename but different name - @@ -735,7 +729,6 @@ with the same filename but different name - -- cgit v1.2.3 From 6cd39ec82afa41f7d7d4ad992bda9c1ba5d55913 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 11:52:02 -0700 Subject: EXP-1390 WIP Cannot see full sound icon when in IM call when background is a dark color voice icons with dark background --- .../default/textures/bottomtray/VoicePTT_Lvl1_Dark.png | Bin 0 -> 1394 bytes .../default/textures/bottomtray/VoicePTT_Lvl2_Dark.png | Bin 0 -> 1453 bytes .../default/textures/bottomtray/VoicePTT_Lvl3_Dark.png | Bin 0 -> 1426 bytes .../default/textures/bottomtray/VoicePTT_Off_Dark.png | Bin 0 -> 1353 bytes .../default/textures/bottomtray/VoicePTT_On_Dark.png | Bin 0 -> 1342 bytes 5 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png (limited to 'indra/newview') diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png new file mode 100644 index 0000000000..9ef5465dd3 Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png new file mode 100644 index 0000000000..38918b9bed Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png new file mode 100644 index 0000000000..180385e29e Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png new file mode 100644 index 0000000000..42fed4183b Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png new file mode 100644 index 0000000000..fa09006d1f Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png differ -- cgit v1.2.3 From 7e0444cbe7643b119c9630e365002f4c46987fd7 Mon Sep 17 00:00:00 2001 From: Siana Gearz Date: Wed, 2 Nov 2011 11:59:33 -0700 Subject: STORM-1678: Correct map display when For Sale is enabled --- indra/newview/llworldmapview.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 265d5dc801..e99657cd22 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -422,7 +422,7 @@ void LLWorldMapView::draw() // Draw something whenever we have enough info if (overlayimage->hasGLTexture()) { - gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO); + gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); gGL.getTexUnit(0)->bind(overlayimage); gGL.color4f(1.f, 1.f, 1.f, 1.f); gGL.begin(LLRender::QUADS); -- cgit v1.2.3 From 6c9227df13facff681adb95b9715c35cc3077531 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 2 Nov 2011 13:31:51 -0600 Subject: fix for SH-2559: [crashhunters] crash in LLPluginMessage::generate() discussed and reviewed by callum. --- indra/newview/llviewermedia.cpp | 70 ++++++++++++++++++++++++----------------- 1 file changed, 42 insertions(+), 28 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 41b4dc01e8..21f5f23652 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -2450,44 +2450,58 @@ BOOL LLViewerMediaImpl::handleMouseUp(S32 x, S32 y, MASK mask) ////////////////////////////////////////////////////////////////////////////////////////// void LLViewerMediaImpl::updateJavascriptObject() { + static LLFrameTimer timer ; + if ( mMediaSource ) { // flag to expose this information to internal browser or not. bool enable = gSavedSettings.getBOOL("BrowserEnableJSObject"); + + if(!enable) + { + return ; //no need to go further. + } + + if(timer.getElapsedTimeF32() < 1.0f) + { + return ; //do not update more than once per second. + } + timer.reset() ; + mMediaSource->jsEnableObject( enable ); // these values are only menaingful after login so don't set them before bool logged_in = LLLoginInstance::getInstance()->authSuccess(); if ( logged_in ) { - // current location within a region - LLVector3 agent_pos = gAgent.getPositionAgent(); - double x = agent_pos.mV[ VX ]; - double y = agent_pos.mV[ VY ]; - double z = agent_pos.mV[ VZ ]; - mMediaSource->jsAgentLocationEvent( x, y, z ); - - // current location within the grid - LLVector3d agent_pos_global = gAgent.getLastPositionGlobal(); - double global_x = agent_pos_global.mdV[ VX ]; - double global_y = agent_pos_global.mdV[ VY ]; - double global_z = agent_pos_global.mdV[ VZ ]; - mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z ); - - // current agent orientation - double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] ); - double angle = rotation * RAD_TO_DEG; - if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation! - mMediaSource->jsAgentOrientationEvent( angle ); - - // current region agent is in - std::string region_name(""); - LLViewerRegion* region = gAgent.getRegion(); - if ( region ) - { - region_name = region->getName(); - }; - mMediaSource->jsAgentRegionEvent( region_name ); + // current location within a region + LLVector3 agent_pos = gAgent.getPositionAgent(); + double x = agent_pos.mV[ VX ]; + double y = agent_pos.mV[ VY ]; + double z = agent_pos.mV[ VZ ]; + mMediaSource->jsAgentLocationEvent( x, y, z ); + + // current location within the grid + LLVector3d agent_pos_global = gAgent.getLastPositionGlobal(); + double global_x = agent_pos_global.mdV[ VX ]; + double global_y = agent_pos_global.mdV[ VY ]; + double global_z = agent_pos_global.mdV[ VZ ]; + mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z ); + + // current agent orientation + double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] ); + double angle = rotation * RAD_TO_DEG; + if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation! + mMediaSource->jsAgentOrientationEvent( angle ); + + // current region agent is in + std::string region_name(""); + LLViewerRegion* region = gAgent.getRegion(); + if ( region ) + { + region_name = region->getName(); + }; + mMediaSource->jsAgentRegionEvent( region_name ); } // language code the viewer is set to -- cgit v1.2.3 From db8267f95109cccb94cde8b9673df995dddc7a3e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 14:47:01 -0500 Subject: SH-1427 Fix for shader compilation failure when detail set to "mid" --- .../app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 4fe0ef9caf..6ff860362c 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -38,7 +38,7 @@ vec3 atmosAffectDirectionalLight(float lightIntensity) vec3 atmosGetDiffuseSunlightColor() { - return sunlight_color.rgb; + return sunlight_color_copy.rgb; } vec3 scaleDownLight(vec3 light) -- cgit v1.2.3 From a9b5e3830ba27b6332194ce983ae6eb2ad78c8fd Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 2 Nov 2011 22:23:25 +0200 Subject: STORM-1580 WIP Fixed build. --- indra/newview/llfloatersnapshot.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index c8c66931a1..9171f222e5 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -2138,7 +2138,7 @@ void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 } } #endif - previewp->setMaxImageSize(getWidthSpinner(view)->getMaxValue()) ; + previewp->setMaxImageSize((S32) getWidthSpinner(view)->getMaxValue()) ; // Check image size changes the value of height and width if(checkImageSize(previewp, w, h, w != curw, previewp->getMaxImageSize()) -- cgit v1.2.3 From 139c13bdc0387f50d9f3a71737a95a4585bc471c Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Wed, 2 Nov 2011 13:43:14 -0700 Subject: EXP-1473 : FIX. Added an onOpen key to open directly on the Landmarks list. Used this from the favorites toolbar Open Landmark. Also fixed the ugly stretching of the overflow button in edit landmark panel. --- indra/newview/llfavoritesbar.cpp | 4 +- indra/newview/llpanelplaces.cpp | 154 ++++++++++++--------- .../newview/skins/default/xui/en/panel_places.xml | 4 +- 3 files changed, 95 insertions(+), 67 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index 6c9058caf1..f254ec8c52 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -1016,7 +1016,9 @@ void LLFavoritesBarCtrl::addOpenLandmarksMenuItem(LLToggleableMenu* menu) LLMenuItemCallGL::Params item_params; item_params.name("open_my_landmarks"); item_params.label(translated ? label_transl: label_untrans); - item_params.on_click.function(boost::bind(&LLFloaterSidePanelContainer::showPanel, "places", LLSD())); + LLSD key; + key["type"] = "open_landmark_tab"; + item_params.on_click.function(boost::bind(&LLFloaterSidePanelContainer::showPanel, "places", key)); LLMenuItemCallGL* menu_item = LLUICtrlFactory::create(item_params); fitLabelWidth(menu_item); diff --git a/indra/newview/llpanelplaces.cpp b/indra/newview/llpanelplaces.cpp index 7f8f9b29af..6d321d4716 100644 --- a/indra/newview/llpanelplaces.cpp +++ b/indra/newview/llpanelplaces.cpp @@ -82,6 +82,7 @@ static const std::string CREATE_LANDMARK_INFO_TYPE = "create_landmark"; static const std::string LANDMARK_INFO_TYPE = "landmark"; static const std::string REMOTE_PLACE_INFO_TYPE = "remote_place"; static const std::string TELEPORT_HISTORY_INFO_TYPE = "teleport_history"; +static const std::string LANDMARK_TAB_INFO_TYPE = "open_landmark_tab"; // Support for secondlife:///app/parcel/{UUID}/about SLapps class LLParcelHandler : public LLCommandHandler @@ -365,83 +366,104 @@ void LLPanelPlaces::onOpen(const LLSD& key) if (key.size() != 0) { - mFilterEditor->clear(); - onFilterEdit("", false); - - mPlaceInfoType = key["type"].asString(); - mPosGlobal.setZero(); - mItem = NULL; - isLandmarkEditModeOn = false; - togglePlaceInfoPanel(TRUE); - - if (mPlaceInfoType == AGENT_INFO_TYPE) + std::string key_type = key["type"].asString(); + if (key_type == LANDMARK_TAB_INFO_TYPE) { - mPlaceProfile->setInfoType(LLPanelPlaceInfo::AGENT); + // Small hack: We need to toggle twice. The first toggle moves from the Landmark + // or Teleport History info panel to the Landmark or Teleport History list panel. + // For this first toggle, the mPlaceInfoType should be the one previously used so + // that the state can be corretly set. + // The second toggle forces the list to be set to Landmark. + // This avoids extracting and duplicating all the state logic from togglePlaceInfoPanel() + // here or some specific private method + togglePlaceInfoPanel(FALSE); + mPlaceInfoType = key_type; + togglePlaceInfoPanel(FALSE); + // Update the active tab + onTabSelected(); + // Update the buttons at the bottom of the panel + updateVerbs(); } - else if (mPlaceInfoType == CREATE_LANDMARK_INFO_TYPE) + else { - mLandmarkInfo->setInfoType(LLPanelPlaceInfo::CREATE_LANDMARK); + mFilterEditor->clear(); + onFilterEdit("", false); - if (key.has("x") && key.has("y") && key.has("z")) + mPlaceInfoType = key_type; + mPosGlobal.setZero(); + mItem = NULL; + isLandmarkEditModeOn = false; + togglePlaceInfoPanel(TRUE); + + if (mPlaceInfoType == AGENT_INFO_TYPE) { - mPosGlobal = LLVector3d(key["x"].asReal(), - key["y"].asReal(), - key["z"].asReal()); + mPlaceProfile->setInfoType(LLPanelPlaceInfo::AGENT); } - else + else if (mPlaceInfoType == CREATE_LANDMARK_INFO_TYPE) { - mPosGlobal = gAgent.getPositionGlobal(); + mLandmarkInfo->setInfoType(LLPanelPlaceInfo::CREATE_LANDMARK); + + if (key.has("x") && key.has("y") && key.has("z")) + { + mPosGlobal = LLVector3d(key["x"].asReal(), + key["y"].asReal(), + key["z"].asReal()); + } + else + { + mPosGlobal = gAgent.getPositionGlobal(); + } + + mLandmarkInfo->displayParcelInfo(LLUUID(), mPosGlobal); + + mSaveBtn->setEnabled(FALSE); } - - mLandmarkInfo->displayParcelInfo(LLUUID(), mPosGlobal); - - mSaveBtn->setEnabled(FALSE); - } - else if (mPlaceInfoType == LANDMARK_INFO_TYPE) - { - mLandmarkInfo->setInfoType(LLPanelPlaceInfo::LANDMARK); - - LLInventoryItem* item = gInventory.getItem(key["id"].asUUID()); - if (!item) - return; - - setItem(item); - } - else if (mPlaceInfoType == REMOTE_PLACE_INFO_TYPE) - { - if (key.has("id")) + else if (mPlaceInfoType == LANDMARK_INFO_TYPE) { - LLUUID parcel_id = key["id"].asUUID(); - mPlaceProfile->setParcelID(parcel_id); + mLandmarkInfo->setInfoType(LLPanelPlaceInfo::LANDMARK); - // query the server to get the global 3D position of this - // parcel - we need this for teleport/mapping functions. - mRemoteParcelObserver->setParcelID(parcel_id); + LLInventoryItem* item = gInventory.getItem(key["id"].asUUID()); + if (!item) + return; + + setItem(item); } - else + else if (mPlaceInfoType == REMOTE_PLACE_INFO_TYPE) { - mPosGlobal = LLVector3d(key["x"].asReal(), - key["y"].asReal(), - key["z"].asReal()); - mPlaceProfile->displayParcelInfo(LLUUID(), mPosGlobal); + if (key.has("id")) + { + LLUUID parcel_id = key["id"].asUUID(); + mPlaceProfile->setParcelID(parcel_id); + + // query the server to get the global 3D position of this + // parcel - we need this for teleport/mapping functions. + mRemoteParcelObserver->setParcelID(parcel_id); + } + else + { + mPosGlobal = LLVector3d(key["x"].asReal(), + key["y"].asReal(), + key["z"].asReal()); + mPlaceProfile->displayParcelInfo(LLUUID(), mPosGlobal); + } + + mPlaceProfile->setInfoType(LLPanelPlaceInfo::PLACE); } + else if (mPlaceInfoType == TELEPORT_HISTORY_INFO_TYPE) + { + S32 index = key["id"].asInteger(); - mPlaceProfile->setInfoType(LLPanelPlaceInfo::PLACE); - } - else if (mPlaceInfoType == TELEPORT_HISTORY_INFO_TYPE) - { - S32 index = key["id"].asInteger(); + const LLTeleportHistoryStorage::slurl_list_t& hist_items = + LLTeleportHistoryStorage::getInstance()->getItems(); - const LLTeleportHistoryStorage::slurl_list_t& hist_items = - LLTeleportHistoryStorage::getInstance()->getItems(); + mPosGlobal = hist_items[index].mGlobalPos; - mPosGlobal = hist_items[index].mGlobalPos; + mPlaceProfile->setInfoType(LLPanelPlaceInfo::TELEPORT_HISTORY); + mPlaceProfile->displayParcelInfo(LLUUID(), mPosGlobal); + } - mPlaceProfile->setInfoType(LLPanelPlaceInfo::TELEPORT_HISTORY); - mPlaceProfile->displayParcelInfo(LLUUID(), mPosGlobal); + updateVerbs(); } - - updateVerbs(); } LLViewerParcelMgr* parcel_mgr = LLViewerParcelMgr::getInstance(); @@ -942,7 +964,8 @@ void LLPanelPlaces::togglePlaceInfoPanel(BOOL visible) } } else if (mPlaceInfoType == CREATE_LANDMARK_INFO_TYPE || - mPlaceInfoType == LANDMARK_INFO_TYPE) + mPlaceInfoType == LANDMARK_INFO_TYPE || + mPlaceInfoType == LANDMARK_TAB_INFO_TYPE) { mLandmarkInfo->setVisible(visible); @@ -960,13 +983,15 @@ void LLPanelPlaces::togglePlaceInfoPanel(BOOL visible) { LLLandmarksPanel* landmarks_panel = dynamic_cast(mTabContainer->getPanelByName("Landmarks")); - if (landmarks_panel && mItem.notNull()) + if (landmarks_panel) { // If a landmark info is being closed we open the landmarks tab // and set this landmark selected. mTabContainer->selectTabPanel(landmarks_panel); - - landmarks_panel->setItemSelected(mItem->getUUID(), TRUE); + if (mItem.notNull()) + { + landmarks_panel->setItemSelected(mItem->getUUID(), TRUE); + } } } } @@ -1163,7 +1188,8 @@ LLPanelPlaceInfo* LLPanelPlaces::getCurrentInfoPanel() return mPlaceProfile; } else if (mPlaceInfoType == CREATE_LANDMARK_INFO_TYPE || - mPlaceInfoType == LANDMARK_INFO_TYPE) + mPlaceInfoType == LANDMARK_INFO_TYPE || + mPlaceInfoType == LANDMARK_TAB_INFO_TYPE) { return mLandmarkInfo; } diff --git a/indra/newview/skins/default/xui/en/panel_places.xml b/indra/newview/skins/default/xui/en/panel_places.xml index 5d7334f780..670aa47313 100644 --- a/indra/newview/skins/default/xui/en/panel_places.xml +++ b/indra/newview/skins/default/xui/en/panel_places.xml @@ -202,7 +202,7 @@ background_visible="true" Date: Wed, 2 Nov 2011 23:37:55 +0200 Subject: STORM-1580 WIP Another build fix. --- indra/newview/llfloatersnapshot.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 9171f222e5..08ca1e8cea 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1283,7 +1283,7 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) { LLSnapshotLivePreview* previewp = getPreviewView(floaterp); - bool advanced = gSavedSettings.getBOOL("AdvanceSnapshot"); + BOOL advanced = gSavedSettings.getBOOL("AdvanceSnapshot"); // Show/hide advanced options. LLPanel* advanced_options_panel = floaterp->getChild("advanced_options_panel"); -- cgit v1.2.3 From c7a146e23f0d1c4b0eb782519dccd6c23470cbfa Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 15:17:16 -0700 Subject: removed unused textures --- indra/newview/skins/default/textures/arrow_keys.png | Bin 6558 -> 0 bytes .../skins/default/textures/bottomtray/Cam_Pan_Over.png | Bin 275 -> 0 bytes .../default/textures/bottomtray/CameraView_Press.png | Bin 489 -> 0 bytes .../default/textures/bottomtray/PanOrbit_Disabled.png | Bin 50975 -> 0 bytes .../skins/default/textures/bottomtray/PanOrbit_Over.png | Bin 54713 -> 0 bytes .../default/textures/bottomtray/PanOrbit_Press.png | Bin 51053 -> 0 bytes .../default/textures/checkerboard_transparency_bg.png | Bin 1110 -> 0 bytes indra/newview/skins/default/textures/circle.tga | Bin 1068 -> 0 bytes .../textures/containers/Accordion_ArrowClosed_Over.png | Bin 170 -> 0 bytes .../textures/containers/Accordion_ArrowOpened_Over.png | Bin 162 -> 0 bytes .../default/textures/containers/TabTop_Left_Over.png | Bin 337 -> 0 bytes .../default/textures/containers/TabTop_Middle_Over.png | Bin 285 -> 0 bytes .../default/textures/containers/TabTop_Right_Over.png | Bin 362 -> 0 bytes indra/newview/skins/default/textures/icn_label_web.tga | Bin 4140 -> 0 bytes indra/newview/skins/default/textures/icn_media.tga | Bin 4140 -> 0 bytes .../skins/default/textures/icn_voice-groupfocus.tga | Bin 1068 -> 0 bytes .../skins/default/textures/icn_voice-localchat.tga | Bin 1068 -> 0 bytes .../skins/default/textures/icn_voice-pvtfocus.tga | Bin 1068 -> 0 bytes indra/newview/skins/default/textures/icon_day_cycle.tga | Bin 25682 -> 0 bytes .../newview/skins/default/textures/icon_event_adult.tga | Bin 1006 -> 0 bytes indra/newview/skins/default/textures/icon_lock.tga | Bin 1030 -> 0 bytes .../skins/default/textures/icons/AddItem_Over.png | Bin 165 -> 0 bytes .../skins/default/textures/icons/BackArrow_Over.png | Bin 214 -> 0 bytes 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indra/newview/skins/default/textures/spacer35.tga | Bin 3404 -> 0 bytes .../skins/default/textures/square_btn_32x128.tga | Bin 6292 -> 0 bytes .../default/textures/square_btn_selected_32x128.tga | Bin 6983 -> 0 bytes indra/newview/skins/default/textures/startup_logo.j2c | Bin 69118 -> 0 bytes indra/newview/skins/default/textures/status_busy.tga | Bin 4140 -> 0 bytes .../textures/taskpanel/TabIcon_Appearance_Off.png | Bin 273 -> 0 bytes .../textures/taskpanel/TabIcon_Appearance_Selected.png | Bin 349 -> 0 bytes .../default/textures/taskpanel/TabIcon_Home_Off.png | Bin 749 -> 0 bytes .../default/textures/taskpanel/TabIcon_Me_Selected.png | Bin 359 -> 0 bytes .../textures/taskpanel/TabIcon_People_Selected.png | Bin 536 -> 0 bytes .../default/textures/taskpanel/TabIcon_Places_Large.png | Bin 709 -> 0 bytes .../textures/taskpanel/TabIcon_Places_Selected.png | Bin 653 -> 0 bytes .../textures/taskpanel/TabIcon_Things_Selected.png | Bin 297 -> 0 bytes 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file mode 100644 index 3ab8c3666a..0000000000 Binary files a/indra/newview/skins/default/textures/windows/Icon_Undock_Press.png and /dev/null differ diff --git a/indra/newview/skins/default/textures/windows/hint_arrow_down.png b/indra/newview/skins/default/textures/windows/hint_arrow_down.png deleted file mode 100644 index ddadef0978..0000000000 Binary files a/indra/newview/skins/default/textures/windows/hint_arrow_down.png and /dev/null differ diff --git a/indra/newview/skins/default/textures/windows/hint_arrow_up.png b/indra/newview/skins/default/textures/windows/hint_arrow_up.png deleted file mode 100644 index bb3e1c07fa..0000000000 Binary files a/indra/newview/skins/default/textures/windows/hint_arrow_up.png and /dev/null differ -- cgit v1.2.3 From 8db1be0d9834b9572b137a820551bdd9c56668b0 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 15:26:32 -0700 Subject: restored missing minimap icon --- .../skins/default/textures/toolbar_icons/mini_map.png | Bin 0 -> 1766 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 indra/newview/skins/default/textures/toolbar_icons/mini_map.png (limited to 'indra/newview') diff --git a/indra/newview/skins/default/textures/toolbar_icons/mini_map.png b/indra/newview/skins/default/textures/toolbar_icons/mini_map.png new file mode 100644 index 0000000000..ab0a654056 Binary files /dev/null and b/indra/newview/skins/default/textures/toolbar_icons/mini_map.png differ -- cgit v1.2.3 From 86927066473a912a8f65b03c60776a99debc70b8 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 2 Nov 2011 15:39:42 -0700 Subject: EXP-1178 FIX -- Places floater sorted weird and landmark folders inside are open --- indra/newview/llpanellandmarks.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanellandmarks.cpp b/indra/newview/llpanellandmarks.cpp index a65631b8d8..c7454e85a9 100644 --- a/indra/newview/llpanellandmarks.cpp +++ b/indra/newview/llpanellandmarks.cpp @@ -1399,10 +1399,6 @@ static void filter_list(LLPlacesInventoryPanel* inventory_list, const std::strin inventory_list->restoreFolderState(); } - // Open the immediate children of the root folder, since those - // are invisible in the UI and thus must always be open. - inventory_list->getRootFolder()->openTopLevelFolders(); - if (inventory_list->getFilterSubString().empty() && string.empty()) { // current filter and new filter empty, do nothing -- cgit v1.2.3 From 424d100f7d96cd11eabd6dfd56241d3b84cfd976 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 15:44:26 -0700 Subject: restored final set of referenced images --- .../skins/default/textures/icons/Sync_Progress_1.png | Bin 0 -> 1149 bytes .../skins/default/textures/icons/Sync_Progress_2.png | Bin 0 -> 1147 bytes .../skins/default/textures/icons/Sync_Progress_3.png | Bin 0 -> 1211 bytes .../skins/default/textures/icons/Sync_Progress_4.png | Bin 0 -> 1205 bytes 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b/indra/newview/skins/default/textures/windows/hint_arrow_up.png new file mode 100644 index 0000000000..bb3e1c07fa Binary files /dev/null and b/indra/newview/skins/default/textures/windows/hint_arrow_up.png differ -- cgit v1.2.3 From 57eaa1d6f1b197022bd8e16462454306665ccda7 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 15:45:41 -0700 Subject: minor syntactical cleanup --- indra/newview/skins/default/textures/textures.xml | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 362248c3c5..c93f106418 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -39,7 +39,7 @@ with the same filename but different name - + @@ -48,9 +48,6 @@ with the same filename but different name - - -- cgit v1.2.3 From 1806b59e85e82eaddbd10e56213aba7ec8e3ce85 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 18:45:10 -0700 Subject: EXP-1390 FIX Cannot see full sound icon when in IM call when background is a dark co --- .../textures/bottomtray/VoicePTT_Lvl1_Dark.png | Bin 1394 -> 602 bytes .../textures/bottomtray/VoicePTT_Lvl2_Dark.png | Bin 1453 -> 669 bytes .../textures/bottomtray/VoicePTT_Lvl3_Dark.png | Bin 1426 -> 639 bytes .../textures/bottomtray/VoicePTT_Off_Dark.png | Bin 1353 -> 547 bytes .../textures/bottomtray/VoicePTT_On_Dark.png | Bin 1342 -> 526 bytes indra/newview/skins/default/textures/textures.xml | 1 - .../default/xui/en/widgets/chiclet_im_adhoc.xml | 20 +++++++++++++------- .../default/xui/en/widgets/chiclet_im_group.xml | 20 +++++++++++++------- .../skins/default/xui/en/widgets/chiclet_im_p2p.xml | 20 +++++++++++++------- 9 files changed, 39 insertions(+), 22 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png index 9ef5465dd3..857fa1e047 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png index 38918b9bed..453bb53673 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png index 180385e29e..135a66ca0d 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png index 42fed4183b..a63aec5e6d 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png index fa09006d1f..1719eb3e84 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png differ diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index c93f106418..d2c5f6af3e 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -569,7 +569,6 @@ with the same filename but different name - diff --git a/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml b/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml index 413ca1d1ef..f47e9874b4 100644 --- a/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml +++ b/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml @@ -12,13 +12,19 @@ tab_stop="false" width="25" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + name="speaker" + visible="false" + width="20" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + name="speaker" + visible="false" + width="20" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + name="speaker" + visible="false" + width="20" /> Date: Thu, 3 Nov 2011 08:25:34 -0400 Subject: STORM-1679 Avatar Draw Weight number is always red --- indra/newview/llvoavatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bdab250b49..163ac2dc70 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -8335,7 +8335,7 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d void LLVOAvatar::idleUpdateRenderCost() { static const U32 ARC_BODY_PART_COST = 200; - static const U32 ARC_LIMIT = 2048; + static const U32 ARC_LIMIT = 40000; static std::set all_textures; -- cgit v1.2.3 From ce05b9f7e5347c28780b399efa70992cb7bf5229 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Thu, 3 Nov 2011 15:39:12 +0200 Subject: STORM-1580 WIP Implemented new "Working" and "Success/Failure" screens. --- indra/newview/CMakeLists.txt | 2 - indra/newview/llfloatersnapshot.cpp | 127 +++++++++++++++++++-- indra/newview/llfloatersnapshot.h | 4 +- indra/newview/llpanelpostprogress.cpp | 59 ---------- indra/newview/llpanelpostresult.cpp | 90 --------------- indra/newview/llpanelsnapshot.cpp | 28 +++++ indra/newview/llpanelsnapshot.h | 7 +- indra/newview/llpanelsnapshotinventory.cpp | 23 +--- indra/newview/llpanelsnapshotlocal.cpp | 24 ++-- indra/newview/llpanelsnapshotpostcard.cpp | 25 +--- indra/newview/llpanelsnapshotprofile.cpp | 23 +--- .../skins/default/xui/en/floater_snapshot.xml | 90 ++++++++++++--- .../skins/default/xui/en/panel_post_progress.xml | 55 --------- .../skins/default/xui/en/panel_post_result.xml | 78 ------------- .../default/xui/en/panel_snapshot_options.xml | 64 +++++++++++ 15 files changed, 314 insertions(+), 385 deletions(-) delete mode 100644 indra/newview/llpanelpostprogress.cpp delete mode 100644 indra/newview/llpanelpostresult.cpp delete mode 100644 indra/newview/skins/default/xui/en/panel_post_progress.xml delete mode 100644 indra/newview/skins/default/xui/en/panel_post_result.xml (limited to 'indra/newview') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 63b05f5a1d..ff9cf3199e 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -392,8 +392,6 @@ set(viewer_SOURCE_FILES llpanelplaceprofile.cpp llpanelplaces.cpp llpanelplacestab.cpp - llpanelpostprogress.cpp - llpanelpostresult.cpp llpanelprimmediacontrols.cpp llpanelprofile.cpp llpanelprofileview.cpp diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 08ca1e8cea..3df715e24b 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -86,7 +86,7 @@ ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- -LLRect LLFloaterSnapshot::sThumbnailPlaceholderRect; +LLUICtrl* LLFloaterSnapshot::sThumbnailPlaceholder = NULL; LLSnapshotFloaterView* gSnapshotFloaterView = NULL; const F32 AUTO_SNAPSHOT_TIME_DELAY = 1.f; @@ -1063,10 +1063,18 @@ void LLSnapshotLivePreview::regionNameCallback(LLImageJPEG* snapshot, LLSD& meta class LLFloaterSnapshot::Impl { public: + typedef enum e_status + { + STATUS_READY, + STATUS_WORKING, + STATUS_FINISHED + } EStatus; + Impl() : mAvatarPauseHandles(), mLastToolset(NULL), - mAspectRatioCheckOff(false) + mAspectRatioCheckOff(false), + mStatus(STATUS_READY) { } ~Impl() @@ -1114,6 +1122,8 @@ public: static void updateControls(LLFloaterSnapshot* floater); static void updateLayout(LLFloaterSnapshot* floater); static void updateResolutionTextEntry(LLFloaterSnapshot* floater); + static void setStatus(EStatus status, bool ok = true, const std::string& msg = LLStringUtil::null); + EStatus getStatus() const { return mStatus; } private: static LLSnapshotLivePreview::ESnapshotType getTypeIndex(const std::string& id); @@ -1122,6 +1132,9 @@ private: static void comboSetCustom(LLFloaterSnapshot *floater, const std::string& comboname); static void checkAutoSnapshot(LLSnapshotLivePreview* floater, BOOL update_thumbnail = FALSE); static void checkAspectRatio(LLFloaterSnapshot *view, S32 index) ; + static void setWorking(LLFloaterSnapshot* floater, bool working); + static void setFinished(LLFloaterSnapshot* floater, bool finished, bool ok = true, const std::string& msg = LLStringUtil::null); + public: std::vector mAvatarPauseHandles; @@ -1129,6 +1142,7 @@ public: LLToolset* mLastToolset; LLHandle mPreviewHandle; bool mAspectRatioCheckOff ; + EStatus mStatus; }; // static @@ -1575,6 +1589,29 @@ void LLFloaterSnapshot::Impl::updateResolutionTextEntry(LLFloaterSnapshot* float } } +// static +void LLFloaterSnapshot::Impl::setStatus(EStatus status, bool ok, const std::string& msg) +{ + LLFloaterSnapshot* floater = LLFloaterSnapshot::getInstance(); + switch (status) + { + case STATUS_READY: + setWorking(floater, false); + setFinished(floater, false); + break; + case STATUS_WORKING: + setWorking(floater, true); + setFinished(floater, false); + break; + case STATUS_FINISHED: + setWorking(floater, false); + setFinished(floater, true, ok, msg); + break; + } + + floater->impl.mStatus = status; +} + // static void LLFloaterSnapshot::Impl::checkAutoSnapshot(LLSnapshotLivePreview* previewp, BOOL update_thumbnail) { @@ -1770,6 +1807,44 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde return ; } +// static +void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool working) +{ + LLUICtrl* working_lbl = floater->getChild("working_lbl"); + working_lbl->setVisible(working); + floater->getChild("working_indicator")->setVisible(working); + + if (working) + { + const std::string panel_name = getActivePanel(floater, false)->getName(); + const std::string prefix = panel_name.substr(std::string("panel_snapshot_").size()); + std::string progress_text = floater->getString(prefix + "_" + "progress_str"); + working_lbl->setValue(progress_text); + } + + // All controls should be disable while posting. + floater->setCtrlsEnabled(!working); + LLPanelSnapshot* active_panel = getActivePanel(floater); + if (active_panel) + { + active_panel->setCtrlsEnabled(!working); + } +} + +// static +void LLFloaterSnapshot::Impl::setFinished(LLFloaterSnapshot* floater, bool finished, bool ok, const std::string& msg) +{ + floater->getChild("succeeded_panel")->setVisible(finished && ok); + floater->getChild("failed_panel")->setVisible(finished && !ok); + + if (finished) + { + LLUICtrl* finished_lbl = floater->getChild(ok ? "succeeded_lbl" : "failed_lbl"); + std::string result_text = floater->getString(msg + "_" + (ok ? "succeeded_str" : "failed_str")); + finished_lbl->setValue(result_text); + } +} + static std::string lastSnapshotWidthName(S32 shot_type) { switch (shot_type) @@ -2167,14 +2242,16 @@ void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 // static void LLFloaterSnapshot::Impl::onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status) { - panel_container->openPanel("panel_post_result", LLSD().with("post-result", status).with("post-type", "profile")); + panel_container->openPreviousPanel(); + setStatus(STATUS_FINISHED, status, "profile"); } // static void LLFloaterSnapshot::Impl::onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status) { - panel_container->openPanel("panel_post_result", LLSD().with("post-result", status).with("post-type", "postcard")); + panel_container->openPreviousPanel(); + setStatus(STATUS_FINISHED, status, "postcard"); } ///---------------------------------------------------------------------------- @@ -2265,8 +2342,7 @@ BOOL LLFloaterSnapshot::postBuild() LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, panel_container, _1)); LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, panel_container, _1)); - // remember preview rect - sThumbnailPlaceholderRect = getChild("thumbnail_placeholder")->getRect(); + sThumbnailPlaceholder = getChild("thumbnail_placeholder"); // create preview window LLRect full_screen_rect = getRootView()->getRect(); @@ -2307,18 +2383,32 @@ void LLFloaterSnapshot::draw() { if(previewp->getThumbnailImage()) { - LLRect& thumbnail_rect = sThumbnailPlaceholderRect; + bool working = impl.getStatus() == Impl::STATUS_WORKING; + const LLRect& thumbnail_rect = getThumbnailPlaceholderRect(); S32 offset_x = thumbnail_rect.mLeft + (thumbnail_rect.getWidth() - previewp->getThumbnailWidth()) / 2 ; S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; glMatrixMode(GL_MODELVIEW); // Apply floater transparency to the texture unless the floater is focused. F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); + LLColor4 color = working ? LLColor4::grey4 : LLColor4::white; gl_draw_scaled_image(offset_x, offset_y, previewp->getThumbnailWidth(), previewp->getThumbnailHeight(), - previewp->getThumbnailImage(), LLColor4::white % alpha); + previewp->getThumbnailImage(), color % alpha); previewp->drawPreviewRect(offset_x, offset_y) ; + + if (working) + { + gGL.pushUIMatrix(); + { + const LLRect& r = getThumbnailPlaceholderRect(); + //gGL.translateUI((F32) r.mLeft, (F32) r.mBottom, 0.f); + LLUI::translate((F32) r.mLeft, (F32) r.mBottom); + sThumbnailPlaceholder->draw(); + } + gGL.popUIMatrix(); + } } } } @@ -2377,6 +2467,24 @@ S32 LLFloaterSnapshot::notify(const LLSD& info) return 1; } + if (info.has("set-ready")) + { + impl.setStatus(Impl::STATUS_READY); + return 1; + } + + if (info.has("set-working")) + { + impl.setStatus(Impl::STATUS_WORKING); + return 1; + } + + if (info.has("set-finished")) + { + LLSD data = info["set-finished"]; + impl.setStatus(Impl::STATUS_FINISHED, data["ok"].asBoolean(), data["msg"].asString()); + return 1; + } return 0; } @@ -2425,7 +2533,6 @@ void LLFloaterSnapshot::saveTexture() } previewp->saveTexture(); - instance->postSave(); } // static @@ -2447,7 +2554,6 @@ void LLFloaterSnapshot::saveLocal() } previewp->saveLocal(); - instance->postSave(); } // static @@ -2483,6 +2589,7 @@ void LLFloaterSnapshot::postSave() } instance->impl.updateControls(instance); + instance->impl.setStatus(Impl::STATUS_WORKING); } // static diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h index de69824ad0..2c79c749d6 100644 --- a/indra/newview/llfloatersnapshot.h +++ b/indra/newview/llfloatersnapshot.h @@ -67,10 +67,10 @@ public: static const LLVector3d& getPosTakenGlobal(); static void setAgentEmail(const std::string& email); - static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholderRect; } + static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholder->getRect(); } private: - static LLRect sThumbnailPlaceholderRect; + static LLUICtrl* sThumbnailPlaceholder; class Impl; Impl& impl; diff --git a/indra/newview/llpanelpostprogress.cpp b/indra/newview/llpanelpostprogress.cpp deleted file mode 100644 index 9b7de2cb23..0000000000 --- a/indra/newview/llpanelpostprogress.cpp +++ /dev/null @@ -1,59 +0,0 @@ -/** - * @file llpanelpostprogress.cpp - * @brief Displays progress of publishing a snapshot. - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the termsllpanelpostprogress of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterreg.h" -#include "llpanel.h" -#include "llsidetraypanelcontainer.h" - -/** - * Displays progress of publishing a snapshot. - */ -class LLPanelPostProgress -: public LLPanel -{ - LOG_CLASS(LLPanelPostProgress); - -public: - /*virtual*/ void onOpen(const LLSD& key); -}; - -static LLRegisterPanelClassWrapper panel_class("llpanelpostprogress"); - -// virtual -void LLPanelPostProgress::onOpen(const LLSD& key) -{ - if (key.has("post-type")) - { - std::string progress_text = getString(key["post-type"].asString() + "_" + "progress_str"); - getChild("progress_lbl")->setText(progress_text); - } - else - { - llwarns << "Invalid key" << llendl; - } -} diff --git a/indra/newview/llpanelpostresult.cpp b/indra/newview/llpanelpostresult.cpp deleted file mode 100644 index 2b937d83b9..0000000000 --- a/indra/newview/llpanelpostresult.cpp +++ /dev/null @@ -1,90 +0,0 @@ -/** - * @file llpanelpostresult.cpp - * @brief Result of publishing a snapshot (success/failure). - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterreg.h" -#include "llpanel.h" -#include "llsidetraypanelcontainer.h" - -/** - * Displays snapshot publishing result. - */ -class LLPanelPostResult -: public LLPanel -{ - LOG_CLASS(LLPanelPostResult); - -public: - LLPanelPostResult(); - - /*virtual*/ void onOpen(const LLSD& key); -private: - void onBack(); - void onClose(); -}; - -static LLRegisterPanelClassWrapper panel_class("llpanelpostresult"); - -LLPanelPostResult::LLPanelPostResult() -{ - mCommitCallbackRegistrar.add("Snapshot.Result.Back", boost::bind(&LLPanelPostResult::onBack, this)); - mCommitCallbackRegistrar.add("Snapshot.Result.Close", boost::bind(&LLPanelPostResult::onClose, this)); -} - - -// virtual -void LLPanelPostResult::onOpen(const LLSD& key) -{ - if (key.isMap() && key.has("post-result") && key.has("post-type")) - { - bool ok = key["post-result"].asBoolean(); - std::string type = key["post-type"].asString(); - std::string result_text = getString(type + "_" + (ok ? "succeeded_str" : "failed_str")); - getChild("result_lbl")->setText(result_text); - } - else - { - llwarns << "Invalid key" << llendl; - } -} - -void LLPanelPostResult::onBack() -{ - LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); - if (!parent) - { - llwarns << "Cannot find panel container" << llendl; - return; - } - - parent->openPreviousPanel(); -} - -void LLPanelPostResult::onClose() -{ - LLFloaterReg::hideInstance("snapshot"); -} diff --git a/indra/newview/llpanelsnapshot.cpp b/indra/newview/llpanelsnapshot.cpp index e89e62c750..893f1ca43c 100644 --- a/indra/newview/llpanelsnapshot.cpp +++ b/indra/newview/llpanelsnapshot.cpp @@ -35,6 +35,19 @@ // newview #include "llsidetraypanelcontainer.h" +// virtual +BOOL LLPanelSnapshot::postBuild() +{ + updateControls(LLSD()); + return TRUE; +} + +// virtual +void LLPanelSnapshot::onOpen(const LLSD& key) +{ + setCtrlsEnabled(true); +} + LLFloaterSnapshot::ESnapshotFormat LLPanelSnapshot::getImageFormat() const { return LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; @@ -107,3 +120,18 @@ void LLPanelSnapshot::updateImageQualityLevel() getChild("image_quality_level")->setTextArg("[QLVL]", quality_lvl); } + +void LLPanelSnapshot::goBack() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} + +void LLPanelSnapshot::cancel() +{ + goBack(); + LLFloaterSnapshot::getInstance()->notify(LLSD().with("set-ready", true)); +} diff --git a/indra/newview/llpanelsnapshot.h b/indra/newview/llpanelsnapshot.h index a227317d2f..eaa0bc42c6 100644 --- a/indra/newview/llpanelsnapshot.h +++ b/indra/newview/llpanelsnapshot.h @@ -37,6 +37,9 @@ class LLSideTrayPanelContainer; class LLPanelSnapshot: public LLPanel { public: + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + virtual std::string getWidthSpinnerName() const = 0; virtual std::string getHeightSpinnerName() const = 0; virtual std::string getAspectRatioCBName() const = 0; @@ -48,11 +51,13 @@ public: virtual LLSpinCtrl* getHeightSpinner(); virtual void enableAspectRatioCheckbox(BOOL enable); virtual LLFloaterSnapshot::ESnapshotFormat getImageFormat() const; - virtual void updateControls(const LLSD& info) {} ///< Update controls from saved settings + virtual void updateControls(const LLSD& info) = 0; ///< Update controls from saved settings protected: LLSideTrayPanelContainer* getParentContainer(); void updateImageQualityLevel(); + void goBack(); ///< Switch to the default (Snapshot Options) panel + void cancel(); }; #endif // LL_LLPANELSNAPSHOT_H diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index 6419c37494..c781138f88 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -60,7 +60,6 @@ private: void onCustomResolutionCommit(LLUICtrl* ctrl); void onKeepAspectRatioCommit(LLUICtrl* ctrl); void onSend(); - void onCancel(); }; static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotinventory"); @@ -68,7 +67,7 @@ static LLRegisterPanelClassWrapper panel_class("llpane LLPanelSnapshotInventory::LLPanelSnapshotInventory() { mCommitCallbackRegistrar.add("Inventory.Save", boost::bind(&LLPanelSnapshotInventory::onSend, this)); - mCommitCallbackRegistrar.add("Inventory.Cancel", boost::bind(&LLPanelSnapshotInventory::onCancel, this)); + mCommitCallbackRegistrar.add("Inventory.Cancel", boost::bind(&LLPanelSnapshotInventory::cancel, this)); } // virtual @@ -78,7 +77,7 @@ BOOL LLPanelSnapshotInventory::postBuild() getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onCustomResolutionCommit, this, _1)); getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onCustomResolutionCommit, this, _1)); getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onKeepAspectRatioCommit, this, _1)); - return TRUE; + return LLPanelSnapshot::postBuild(); } // virtual @@ -88,6 +87,7 @@ void LLPanelSnapshotInventory::onOpen(const LLSD& key) getChild(getImageSizeComboName())->selectNthItem(0); // FIXME? has no effect #endif updateCustomResControls(); + LLPanelSnapshot::onOpen(key); } void LLPanelSnapshotInventory::updateCustomResControls() @@ -132,21 +132,6 @@ void LLPanelSnapshotInventory::onKeepAspectRatioCommit(LLUICtrl* ctrl) void LLPanelSnapshotInventory::onSend() { - // Switch to upload progress display. - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPanel("panel_post_progress", LLSD().with("post-type", "inventory")); - } - LLFloaterSnapshot::saveTexture(); -} - -void LLPanelSnapshotInventory::onCancel() -{ - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPreviousPanel(); - } + LLFloaterSnapshot::postSave(); } diff --git a/indra/newview/llpanelsnapshotlocal.cpp b/indra/newview/llpanelsnapshotlocal.cpp index 5dc32d228f..b67c4ec673 100644 --- a/indra/newview/llpanelsnapshotlocal.cpp +++ b/indra/newview/llpanelsnapshotlocal.cpp @@ -64,7 +64,6 @@ private: void onKeepAspectRatioCommit(LLUICtrl* ctrl); void onQualitySliderCommit(LLUICtrl* ctrl); void onSend(); - void onCancel(); }; static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotlocal"); @@ -72,7 +71,7 @@ static LLRegisterPanelClassWrapper panel_class("llpanelsna LLPanelSnapshotLocal::LLPanelSnapshotLocal() { mCommitCallbackRegistrar.add("Local.Save", boost::bind(&LLPanelSnapshotLocal::onSend, this)); - mCommitCallbackRegistrar.add("Local.Cancel", boost::bind(&LLPanelSnapshotLocal::onCancel, this)); + mCommitCallbackRegistrar.add("Local.Cancel", boost::bind(&LLPanelSnapshotLocal::cancel, this)); } // virtual @@ -85,15 +84,14 @@ BOOL LLPanelSnapshotLocal::postBuild() getChild("image_quality_slider")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onQualitySliderCommit, this, _1)); getChild("local_format_combo")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onFormatComboCommit, this, _1)); - updateControls(LLSD()); - - return TRUE; + return LLPanelSnapshot::postBuild(); } // virtual void LLPanelSnapshotLocal::onOpen(const LLSD& key) { updateCustomResControls(); + LLPanelSnapshot::onOpen(key); } // virtual @@ -195,15 +193,11 @@ void LLPanelSnapshotLocal::onQualitySliderCommit(LLUICtrl* ctrl) void LLPanelSnapshotLocal::onSend() { - LLFloaterSnapshot::saveLocal(); - onCancel(); -} + LLFloaterSnapshot* floater = LLFloaterSnapshot::getInstance(); -void LLPanelSnapshotLocal::onCancel() -{ - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPreviousPanel(); - } + floater->notify(LLSD().with("set-working", true)); + LLFloaterSnapshot::saveLocal(); + LLFloaterSnapshot::postSave(); + goBack(); + floater->notify(LLSD().with("set-finished", LLSD().with("ok", true).with("msg", "local"))); } diff --git a/indra/newview/llpanelsnapshotpostcard.cpp b/indra/newview/llpanelsnapshotpostcard.cpp index c2b83d5c19..9f3f6d7cb6 100644 --- a/indra/newview/llpanelsnapshotpostcard.cpp +++ b/indra/newview/llpanelsnapshotpostcard.cpp @@ -76,7 +76,6 @@ private: void onQualitySliderCommit(LLUICtrl* ctrl); void onTabButtonPress(S32 btn_idx); void onSend(); - void onCancel(); bool mHasFirstMsgFocus; }; @@ -87,7 +86,7 @@ LLPanelSnapshotPostcard::LLPanelSnapshotPostcard() : mHasFirstMsgFocus(false) { mCommitCallbackRegistrar.add("Postcard.Send", boost::bind(&LLPanelSnapshotPostcard::onSend, this)); - mCommitCallbackRegistrar.add("Postcard.Cancel", boost::bind(&LLPanelSnapshotPostcard::onCancel, this)); + mCommitCallbackRegistrar.add("Postcard.Cancel", boost::bind(&LLPanelSnapshotPostcard::cancel, this)); mCommitCallbackRegistrar.add("Postcard.Message", boost::bind(&LLPanelSnapshotPostcard::onTabButtonPress, this, 0)); mCommitCallbackRegistrar.add("Postcard.Settings", boost::bind(&LLPanelSnapshotPostcard::onTabButtonPress, this, 1)); @@ -118,9 +117,7 @@ BOOL LLPanelSnapshotPostcard::postBuild() getChild("message_btn")->setToggleState(TRUE); - updateControls(LLSD()); - - return TRUE; + return LLPanelSnapshot::postBuild(); } // virtual @@ -128,6 +125,7 @@ void LLPanelSnapshotPostcard::onOpen(const LLSD& key) { gSavedSettings.setS32("SnapshotFormat", getImageFormat()); updateCustomResControls(); + LLPanelSnapshot::onOpen(key); } // virtual @@ -212,17 +210,11 @@ void LLPanelSnapshotPostcard::sendPostcard() postcard["subject"] = subject; postcard["msg"] = getChild("msg_form")->getValue().asString(); LLPostCard::send(LLFloaterSnapshot::getImageData(), postcard); - LLFloaterSnapshot::postSave(); // Give user feedback of the event. gViewerWindow->playSnapshotAnimAndSound(); - // Switch to upload progress display. - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPanel("panel_post_progress", LLSD().with("post-type", "postcard")); - } + LLFloaterSnapshot::postSave(); } void LLPanelSnapshotPostcard::onMsgFormFocusRecieved() @@ -325,12 +317,3 @@ void LLPanelSnapshotPostcard::onSend() // Send postcard. sendPostcard(); } - -void LLPanelSnapshotPostcard::onCancel() -{ - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPreviousPanel(); - } -} diff --git a/indra/newview/llpanelsnapshotprofile.cpp b/indra/newview/llpanelsnapshotprofile.cpp index 80a379a5a0..33237fd84f 100644 --- a/indra/newview/llpanelsnapshotprofile.cpp +++ b/indra/newview/llpanelsnapshotprofile.cpp @@ -62,7 +62,6 @@ private: void updateCustomResControls(); ///< Enable/disable custom resolution controls (spinners and checkbox) void onSend(); - void onCancel(); void onResolutionComboCommit(LLUICtrl* ctrl); void onCustomResolutionCommit(LLUICtrl* ctrl); void onKeepAspectRatioCommit(LLUICtrl* ctrl); @@ -73,7 +72,7 @@ static LLRegisterPanelClassWrapper panel_class("llpanels LLPanelSnapshotProfile::LLPanelSnapshotProfile() { mCommitCallbackRegistrar.add("PostToProfile.Send", boost::bind(&LLPanelSnapshotProfile::onSend, this)); - mCommitCallbackRegistrar.add("PostToProfile.Cancel", boost::bind(&LLPanelSnapshotProfile::onCancel, this)); + mCommitCallbackRegistrar.add("PostToProfile.Cancel", boost::bind(&LLPanelSnapshotProfile::cancel, this)); } // virtual @@ -83,13 +82,15 @@ BOOL LLPanelSnapshotProfile::postBuild() getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onCustomResolutionCommit, this, _1)); getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onCustomResolutionCommit, this, _1)); getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onKeepAspectRatioCommit, this, _1)); - return TRUE; + + return LLPanelSnapshot::postBuild(); } // virtual void LLPanelSnapshotProfile::onOpen(const LLSD& key) { updateCustomResControls(); + LLPanelSnapshot::onOpen(key); } // virtual @@ -119,22 +120,6 @@ void LLPanelSnapshotProfile::onSend() LLWebProfile::uploadImage(LLFloaterSnapshot::getImageData(), caption, add_location); LLFloaterSnapshot::postSave(); - - // Switch to upload progress display. - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPanel("panel_post_progress", LLSD().with("post-type", "profile")); - } -} - -void LLPanelSnapshotProfile::onCancel() -{ - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPreviousPanel(); - } } void LLPanelSnapshotProfile::onResolutionComboCommit(LLUICtrl* ctrl) diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index bc48561196..22d6ba5bdb 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -17,6 +17,54 @@ name="unknown"> unknown + + Sending Email + + + Posting + + + Saving to Inventory + + + Saving to Computer + + + Your Profile Feed has been updated! + + + Email Sent! + + + Saved to Inventory! + + + Saved to Computer! + + + Failed to update your Profile Feed. + + + Failed to send email. + + + Failed to save to inventory. + + + Failed to save to computer. + + left="10"> + + + Working + + - - - - - Sending Email - - - Posting - - - Saving to Inventory - - - Saving to Computer - - - - - Working - - diff --git a/indra/newview/skins/default/xui/en/panel_post_result.xml b/indra/newview/skins/default/xui/en/panel_post_result.xml deleted file mode 100644 index 4a64b8469b..0000000000 --- a/indra/newview/skins/default/xui/en/panel_post_result.xml +++ /dev/null @@ -1,78 +0,0 @@ - - - - Your Profile Feed has been updated! - - - Email Sent! - - - Saved to Inventory! - - - Saved to Computer! - - - Failed to update your Profile Feed. - - - Failed to send email. - - - Failed to save to inventory. - - - Failed to save to computer. - - - Result - - - - diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml index e6324f8923..6fb17ed6a6 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -77,4 +77,68 @@ + + + Succeeded + + + + + Failed + + -- cgit v1.2.3 From 41e6455f7404b001696f8fe54e4353c80059c6e5 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Thu, 3 Nov 2011 18:03:36 +0200 Subject: STORM-1580 WIP Updated texture upload progress according to the spec. By the way, fixed displaying upload cost. --- indra/newview/llassetuploadresponders.cpp | 10 ++++++ indra/newview/llfloatersnapshot.cpp | 36 ++++++++++------------ indra/newview/llpanelsnapshot.cpp | 1 + indra/newview/llpanelsnapshotinventory.cpp | 2 ++ indra/newview/llpanelsnapshotoptions.cpp | 10 ++++++ .../default/xui/en/panel_snapshot_inventory.xml | 2 +- 6 files changed, 41 insertions(+), 20 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index 966f5b941e..40a4d665f8 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -78,6 +78,8 @@ void on_new_single_inventory_upload_complete( const LLSD& server_response, S32 upload_price) { + bool success = false; + if ( upload_price > 0 ) { // this upload costed us L$, update our balance @@ -152,6 +154,7 @@ void on_new_single_inventory_upload_complete( gInventory.updateItem(item); gInventory.notifyObservers(); + success = true; // Show the preview panel for textures and sounds to let // user know that the image (or snapshot) arrived intact. @@ -175,6 +178,13 @@ void on_new_single_inventory_upload_complete( // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); + + // Let the Snapshot floater know we have finished uploading a snapshot to inventory. + LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot"); + if (asset_type == LLAssetType::AT_TEXTURE && floater_snapshot) + { + floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", success).with("msg", "inventory"))); + } } LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 3df715e24b..128d50a061 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1105,8 +1105,8 @@ public: static void onCommitCustomResolution(LLUICtrl *ctrl, void* data); #endif static void applyCustomResolution(LLFloaterSnapshot* view, S32 w, S32 h); - static void onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status); - static void onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status); + static void onSnapshotUploadFinished(bool status); + static void onSendingPostcardFinished(bool status); static void resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) ; static BOOL checkImageSize(LLSnapshotLivePreview* previewp, S32& width, S32& height, BOOL isWidthChanged, S32 max_value); @@ -1505,10 +1505,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) LLResMgr::getInstance()->getIntegerString(bytes_string, (previewp->getDataSize()) >> 10 ); } - // FIXME: move this to the panel code - S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); - floater->getChild("save_to_inventory_btn")->setLabelArg("[AMOUNT]", llformat("%d",upload_cost)); - // Update displayed image resolution. LLTextBox* image_res_tb = floater->getChild("image_res_text"); image_res_tb->setVisible(got_snap); @@ -1842,6 +1838,10 @@ void LLFloaterSnapshot::Impl::setFinished(LLFloaterSnapshot* floater, bool finis LLUICtrl* finished_lbl = floater->getChild(ok ? "succeeded_lbl" : "failed_lbl"); std::string result_text = floater->getString(msg + "_" + (ok ? "succeeded_str" : "failed_str")); finished_lbl->setValue(result_text); + + LLSideTrayPanelContainer* panel_container = floater->getChild("panel_container"); + panel_container->openPreviousPanel(); + panel_container->getCurrentPanel()->onOpen(LLSD()); } } @@ -2240,17 +2240,15 @@ void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 } // static -void LLFloaterSnapshot::Impl::onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status) +void LLFloaterSnapshot::Impl::onSnapshotUploadFinished(bool status) { - panel_container->openPreviousPanel(); setStatus(STATUS_FINISHED, status, "profile"); } // static -void LLFloaterSnapshot::Impl::onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status) +void LLFloaterSnapshot::Impl::onSendingPostcardFinished(bool status) { - panel_container->openPreviousPanel(); setStatus(STATUS_FINISHED, status, "postcard"); } @@ -2338,9 +2336,8 @@ BOOL LLFloaterSnapshot::postBuild() childSetCommitCallback("texture_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("local_size_combo", Impl::onCommitResolution, this); - LLSideTrayPanelContainer* panel_container = getChild("panel_container"); - LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, panel_container, _1)); - LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, panel_container, _1)); + LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, _1)); + LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, _1)); sThumbnailPlaceholder = getChild("thumbnail_placeholder"); @@ -2398,15 +2395,13 @@ void LLFloaterSnapshot::draw() previewp->drawPreviewRect(offset_x, offset_y) ; + // Draw progress indicators on top of the preview. if (working) { gGL.pushUIMatrix(); - { - const LLRect& r = getThumbnailPlaceholderRect(); - //gGL.translateUI((F32) r.mLeft, (F32) r.mBottom, 0.f); - LLUI::translate((F32) r.mLeft, (F32) r.mBottom); - sThumbnailPlaceholder->draw(); - } + const LLRect& r = getThumbnailPlaceholderRect(); + LLUI::translate((F32) r.mLeft, (F32) r.mBottom); + sThumbnailPlaceholder->draw(); gGL.popUIMatrix(); } } @@ -2424,6 +2419,9 @@ void LLFloaterSnapshot::onOpen(const LLSD& key) gSnapshotFloaterView->setEnabled(TRUE); gSnapshotFloaterView->setVisible(TRUE); gSnapshotFloaterView->adjustToFitScreen(this, FALSE); + + // Initialize default tab. + getChild("panel_container")->getCurrentPanel()->onOpen(LLSD()); } void LLFloaterSnapshot::onClose(bool app_quitting) diff --git a/indra/newview/llpanelsnapshot.cpp b/indra/newview/llpanelsnapshot.cpp index 893f1ca43c..35627ababe 100644 --- a/indra/newview/llpanelsnapshot.cpp +++ b/indra/newview/llpanelsnapshot.cpp @@ -127,6 +127,7 @@ void LLPanelSnapshot::goBack() if (parent) { parent->openPreviousPanel(); + parent->getCurrentPanel()->onOpen(LLSD()); } } diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index c781138f88..d517d3811d 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -27,6 +27,7 @@ #include "llviewerprecompiledheaders.h" #include "llcombobox.h" +#include "lleconomy.h" #include "llsidetraypanelcontainer.h" #include "llspinctrl.h" @@ -86,6 +87,7 @@ void LLPanelSnapshotInventory::onOpen(const LLSD& key) #if 0 getChild(getImageSizeComboName())->selectNthItem(0); // FIXME? has no effect #endif + getChild("hint_lbl")->setTextArg("[UPLOAD_COST]", llformat("%d", LLGlobalEconomy::Singleton::getInstance()->getPriceUpload())); updateCustomResControls(); LLPanelSnapshot::onOpen(key); } diff --git a/indra/newview/llpanelsnapshotoptions.cpp b/indra/newview/llpanelsnapshotoptions.cpp index 8e5ff282b3..df904b6836 100644 --- a/indra/newview/llpanelsnapshotoptions.cpp +++ b/indra/newview/llpanelsnapshotoptions.cpp @@ -26,6 +26,7 @@ #include "llviewerprecompiledheaders.h" +#include "lleconomy.h" #include "llpanel.h" #include "llsidetraypanelcontainer.h" @@ -41,6 +42,7 @@ class LLPanelSnapshotOptions public: LLPanelSnapshotOptions(); + /*virtual*/ void onOpen(const LLSD& key); private: void openPanel(const std::string& panel_name); @@ -60,6 +62,13 @@ LLPanelSnapshotOptions::LLPanelSnapshotOptions() mCommitCallbackRegistrar.add("Snapshot.SaveToComputer", boost::bind(&LLPanelSnapshotOptions::onSaveToComputer, this)); } +// virtual +void LLPanelSnapshotOptions::onOpen(const LLSD& key) +{ + S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); + getChild("save_to_inventory_btn")->setLabelArg("[AMOUNT]", llformat("%d", upload_cost)); +} + void LLPanelSnapshotOptions::openPanel(const std::string& panel_name) { LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); @@ -70,6 +79,7 @@ void LLPanelSnapshotOptions::openPanel(const std::string& panel_name) } parent->openPanel(panel_name); + parent->getCurrentPanel()->onOpen(LLSD()); LLFloaterSnapshot::postPanelSwitch(); } diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml index cb243fbc5b..5db9587de6 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -50,7 +50,7 @@ top_pad="10" type="string" word_wrap="true"> - Saving an image to your inventory costs L$TBD. To save your image as a texture select one of the square formats. + Saving an image to your inventory costs L$[UPLOAD_COST]. To save your image as a texture select one of the square formats. Date: Thu, 3 Nov 2011 21:26:42 +0200 Subject: STORM-1580 WIP Removed the "Keep open after saving" checkbox that makes no sense anymore. --- indra/newview/app_settings/settings.xml | 11 -------- indra/newview/llfloatersnapshot.cpp | 31 ---------------------- .../skins/default/xui/en/floater_snapshot.xml | 7 ----- 3 files changed, 49 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9812b2868f..55e28cd60e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1605,17 +1605,6 @@ Value 0 - CloseSnapshotOnKeep - - Comment - Close snapshot window after saving snapshot - Persist - 1 - Type - Boolean - Value - 1 - CmdLineDisableVoice Comment diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 128d50a061..49da41dc0c 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1089,7 +1089,6 @@ public: static void onClickMore(void* data) ; static void onClickUICheck(LLUICtrl *ctrl, void* data); static void onClickHUDCheck(LLUICtrl *ctrl, void* data); - static void onClickKeepOpenCheck(LLUICtrl *ctrl, void* data); #if 0 static void onClickKeepAspectCheck(LLUICtrl *ctrl, void* data); #endif @@ -1426,26 +1425,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) enableAspectRatioCheckbox(floater, shot_type != LLSnapshotLivePreview::SNAPSHOT_TEXTURE && !floater->impl.mAspectRatioCheckOff); floater->getChildView("layer_types")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); -#if 0 - BOOL is_advance = gSavedSettings.getBOOL("AdvanceSnapshot"); - BOOL is_local = shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL; - BOOL show_slider = (shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || - shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB || - (is_local && shot_format == LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG)); - - floater->getChildView("layer_types")->setVisible( is_advance); - floater->getChildView("layer_type_label")->setVisible( is_advance); - floater->getChildView("snapshot_width")->setVisible( is_advance); - floater->getChildView("snapshot_height")->setVisible( is_advance); - floater->getChildView("keep_aspect_check")->setVisible( is_advance); - floater->getChildView("ui_check")->setVisible( is_advance); - floater->getChildView("hud_check")->setVisible( is_advance); - floater->getChildView("keep_open_check")->setVisible( is_advance); - floater->getChildView("freeze_frame_check")->setVisible( is_advance); - floater->getChildView("auto_snapshot_check")->setVisible( is_advance); - floater->getChildView("image_quality_slider")->setVisible( is_advance && show_slider); -#endif - LLPanelSnapshot* active_panel = getActivePanel(floater); if (active_panel) { @@ -1693,13 +1672,6 @@ void LLFloaterSnapshot::Impl::onClickHUDCheck(LLUICtrl *ctrl, void* data) } } -// static -void LLFloaterSnapshot::Impl::onClickKeepOpenCheck(LLUICtrl* ctrl, void* data) -{ - LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; - gSavedSettings.setBOOL( "CloseSnapshotOnKeep", !check->get() ); -} - #if 0 // static void LLFloaterSnapshot::Impl::onClickKeepAspectCheck(LLUICtrl* ctrl, void* data) @@ -2308,9 +2280,6 @@ BOOL LLFloaterSnapshot::postBuild() childSetCommitCallback("hud_check", Impl::onClickHUDCheck, this); getChild("hud_check")->setValue(gSavedSettings.getBOOL("RenderHUDInSnapshot")); - childSetCommitCallback("keep_open_check", Impl::onClickKeepOpenCheck, this); - getChild("keep_open_check")->setValue(!gSavedSettings.getBOOL("CloseSnapshotOnKeep")); - #if 0 childSetCommitCallback("keep_aspect_check", Impl::onClickKeepAspectCheck, this); #endif diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 22d6ba5bdb..9719ee464e 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -295,13 +295,6 @@ top_pad="10" width="180" name="hud_check" /> - Date: Thu, 3 Nov 2011 14:36:40 -0700 Subject: EXP-1533 FIX -- As a FUI user, I'd like to be able to remove toolbar buttons without having to drag them anywhere * Added "Remove this button" option to the toolbar context menu * Added code to track the right mouse click and execute the action to remove the appropriate button on the toolbar. Reviewed by surly leyla --- indra/newview/skins/default/xui/en/menu_toolbars.xml | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/menu_toolbars.xml b/indra/newview/skins/default/xui/en/menu_toolbars.xml index 7384114d7d..fbe40a7244 100644 --- a/indra/newview/skins/default/xui/en/menu_toolbars.xml +++ b/indra/newview/skins/default/xui/en/menu_toolbars.xml @@ -3,9 +3,15 @@ layout="topleft" name="Toolbars Popup" visible="false"> + + + + + name="Choose Buttons"> -- cgit v1.2.3 From 5d2d22322527bf303d24c15fde15025c045b7654 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 3 Nov 2011 15:11:29 -0700 Subject: EXP-1538 FIX -- New tags shown for items in subfolders in received items panel which remain after minimizing parent folder * "new" tag determination for LLInboxFolderViewItem is now done on "addToFolder" rather than at construction time to avoid computing "new" for items not directly in the top level folder. --- indra/newview/llpanelmarketplaceinboxinventory.cpp | 26 +++++++++++++--------- indra/newview/llpanelmarketplaceinboxinventory.h | 5 ++--- 2 files changed, 17 insertions(+), 14 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelmarketplaceinboxinventory.cpp b/indra/newview/llpanelmarketplaceinboxinventory.cpp index b9fb5b8c55..df89adb8da 100644 --- a/indra/newview/llpanelmarketplaceinboxinventory.cpp +++ b/indra/newview/llpanelmarketplaceinboxinventory.cpp @@ -249,12 +249,25 @@ LLInboxFolderViewItem::LLInboxFolderViewItem(const Params& p) , mFresh(false) { #if SUPPORTING_FRESH_ITEM_COUNT - computeFreshness(); - initBadgeParams(p.new_badge()); #endif } +BOOL LLInboxFolderViewItem::addToFolder(LLFolderViewFolder* folder, LLFolderView* root) +{ + BOOL retval = LLFolderViewItem::addToFolder(folder, root); + +#if SUPPORTING_FRESH_ITEM_COUNT + // Compute freshness if our parent is the root folder for the inbox + if (mParentFolder == mRoot) + { + computeFreshness(); + } +#endif + + return retval; +} + BOOL LLInboxFolderViewItem::handleDoubleClick(S32 x, S32 y, MASK mask) { return TRUE; @@ -310,14 +323,5 @@ void LLInboxFolderViewItem::deFreshify() gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); } -void LLInboxFolderViewItem::setCreationDate(time_t creation_date_utc) -{ - mCreationDate = creation_date_utc; - - if (mParentFolder == mRoot) - { - computeFreshness(); - } -} // eof diff --git a/indra/newview/llpanelmarketplaceinboxinventory.h b/indra/newview/llpanelmarketplaceinboxinventory.h index 09b14ec547..d6b827ee3e 100644 --- a/indra/newview/llpanelmarketplaceinboxinventory.h +++ b/indra/newview/llpanelmarketplaceinboxinventory.h @@ -69,7 +69,7 @@ public: }; LLInboxFolderViewFolder(const Params& p); - + void draw(); void selectItem(); @@ -102,6 +102,7 @@ public: LLInboxFolderViewItem(const Params& p); + BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root); BOOL handleDoubleClick(S32 x, S32 y, MASK mask); void draw(); @@ -114,8 +115,6 @@ public: bool isFresh() const { return mFresh; } protected: - void setCreationDate(time_t creation_date_utc); - bool mFresh; }; -- cgit v1.2.3 From 94678c2f7fbab0676ebf5c664e2d4cb8643b535f Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Fri, 4 Nov 2011 11:26:50 -0700 Subject: EXP-1541 update -- Route inventory items sent in a Notecard to correct locations rather than auto-sorting by asset type * New code specifies explicit destination for "copy from notecard" or null, indicating the sim should determine the placement. Reviewed by Stone. --- indra/newview/llfavoritesbar.cpp | 6 +++++- indra/newview/llinventorybridge.cpp | 8 +++++--- indra/newview/llpreview.cpp | 6 ++++-- indra/newview/llviewerinventory.cpp | 20 ++++++++++++++++++-- indra/newview/llviewerinventory.h | 5 ++++- indra/newview/llviewertexteditor.cpp | 19 +++++++++++++------ 6 files changed, 49 insertions(+), 15 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index f577ef7fd0..4f2fd47488 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -599,7 +599,11 @@ void LLFavoritesBarCtrl::handleNewFavoriteDragAndDrop(LLInventoryItem *item, con if (tool_dad->getSource() == LLToolDragAndDrop::SOURCE_NOTECARD) { viewer_item->setType(LLAssetType::AT_LANDMARK); - copy_inventory_from_notecard(tool_dad->getObjectID(), tool_dad->getSourceID(), viewer_item.get(), gInventoryCallbacks.registerCB(cb)); + copy_inventory_from_notecard(favorites_id, + tool_dad->getObjectID(), + tool_dad->getSourceID(), + viewer_item.get(), + gInventoryCallbacks.registerCB(cb)); } else { diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 0e27bd81be..9188603b7a 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -3544,10 +3544,12 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // because they must contain only links to wearable items. accept = !(move_is_into_current_outfit || move_is_into_outfit); - if(drop) + if(accept && drop) { - copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(), - LLToolDragAndDrop::getInstance()->getSourceID(), inv_item); + copy_inventory_from_notecard(mUUID, // Drop to the chosen destination folder + LLToolDragAndDrop::getInstance()->getObjectID(), + LLToolDragAndDrop::getInstance()->getSourceID(), + inv_item); } } else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) diff --git a/indra/newview/llpreview.cpp b/indra/newview/llpreview.cpp index 119fc95cf0..18626e3273 100644 --- a/indra/newview/llpreview.cpp +++ b/indra/newview/llpreview.cpp @@ -363,8 +363,10 @@ void LLPreview::onBtnCopyToInv(void* userdata) // Copy to inventory if (self->mNotecardInventoryID.notNull()) { - copy_inventory_from_notecard(self->mNotecardObjectID, - self->mNotecardInventoryID, item); + copy_inventory_from_notecard(LLUUID::null, + self->mNotecardObjectID, + self->mNotecardInventoryID, + item); } else { diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 519d4fe7f8..163581ea7f 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -1209,7 +1209,23 @@ void move_inventory_item( gAgent.sendReliableMessage(); } -void copy_inventory_from_notecard(const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src, U32 callback_id) +const LLUUID get_folder_by_itemtype(const LLInventoryItem *src) +{ + LLUUID retval = LLUUID::null; + + if (src) + { + retval = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(src->getType())); + } + + return retval; +} + +void copy_inventory_from_notecard(const LLUUID& destination_id, + const LLUUID& object_id, + const LLUUID& notecard_inv_id, + const LLInventoryItem *src, + U32 callback_id) { if (NULL == src) { @@ -1255,7 +1271,7 @@ void copy_inventory_from_notecard(const LLUUID& object_id, const LLUUID& notecar body["notecard-id"] = notecard_inv_id; body["object-id"] = object_id; body["item-id"] = src->getUUID(); - body["folder-id"] = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(src->getType())); + body["folder-id"] = destination_id; body["callback-id"] = (LLSD::Integer)callback_id; request["message"] = "CopyInventoryFromNotecard"; diff --git a/indra/newview/llviewerinventory.h b/indra/newview/llviewerinventory.h index 41542a4e0f..7822ef4da6 100644 --- a/indra/newview/llviewerinventory.h +++ b/indra/newview/llviewerinventory.h @@ -363,7 +363,10 @@ void move_inventory_item( const std::string& new_name, LLPointer cb); -void copy_inventory_from_notecard(const LLUUID& object_id, +const LLUUID get_folder_by_itemtype(const LLInventoryItem *src); + +void copy_inventory_from_notecard(const LLUUID& destination_id, + const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src, U32 callback_id = 0); diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index 0a9fae68a6..b41ed00f17 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -88,12 +88,12 @@ public: { LLVector3d global_pos; landmark->getGlobalPos(global_pos); - LLViewerInventoryItem* agent_lanmark = + LLViewerInventoryItem* agent_landmark = LLLandmarkActions::findLandmarkForGlobalPos(global_pos); - if (agent_lanmark) + if (agent_landmark) { - showInfo(agent_lanmark->getUUID()); + showInfo(agent_landmark->getUUID()); } else { @@ -104,8 +104,13 @@ public: } else { + LLInventoryItem* item = item_ptr.get(); LLPointer cb = new LLEmbeddedLandmarkCopied(); - copy_inventory_from_notecard(object_id, notecard_inventory_id, item_ptr.get(), gInventoryCallbacks.registerCB(cb)); + copy_inventory_from_notecard(get_folder_by_itemtype(item), + object_id, + notecard_inventory_id, + item, + gInventoryCallbacks.registerCB(cb)); } } } @@ -1266,9 +1271,11 @@ bool LLViewerTextEditor::importStream(std::istream& str) void LLViewerTextEditor::copyInventory(const LLInventoryItem* item, U32 callback_id) { - copy_inventory_from_notecard(mObjectID, + copy_inventory_from_notecard(LLUUID::null, // Don't specify a destination -- let the sim do that + mObjectID, mNotecardInventoryID, - item, callback_id); + item, + callback_id); } bool LLViewerTextEditor::hasEmbeddedInventory() -- cgit v1.2.3 From 652aa15ccdc5047f98424fdf07c2fc6728681a62 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Fri, 4 Nov 2011 11:46:38 -0700 Subject: EXP-1505 : FIX. Dropping a folder in current outfit would result in broken links and lost inventory. --- indra/newview/llinventorybridge.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 9188603b7a..0c092e9a56 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -2027,7 +2027,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, #endif } } - if (move_is_into_outbox && !move_is_from_outbox) + else if (move_is_into_outbox && !move_is_from_outbox) { dropFolderToOutbox(inv_cat); } -- cgit v1.2.3 From 2d24ed6ec5a8a26099065bc259f6738d5464db33 Mon Sep 17 00:00:00 2001 From: eli Date: Fri, 4 Nov 2011 13:45:14 -0700 Subject: WIP INTL-82 LQA changes for Turkish; remove obsolete files --- .../default/xui/ru/floater_day_cycle_options.xml | 95 ---------------------- .../skins/default/xui/tr/floater_camera.xml | 2 +- .../default/xui/tr/floater_day_cycle_options.xml | 95 ---------------------- .../default/xui/tr/floater_edit_day_cycle.xml | 20 ++--- .../default/xui/tr/floater_edit_sky_preset.xml | 12 +-- .../newview/skins/default/xui/tr/floater_picks.xml | 2 +- .../default/xui/tr/floater_preview_texture.xml | 2 +- .../skins/default/xui/tr/floater_texture_ctrl.xml | 4 +- .../newview/skins/default/xui/tr/floater_tools.xml | 2 +- .../default/xui/tr/floater_windlight_options.xml | 2 +- .../skins/default/xui/tr/menu_gesture_gear.xml | 2 +- .../skins/default/xui/tr/menu_hide_navbar.xml | 4 +- .../newview/skins/default/xui/tr/menu_landmark.xml | 4 +- .../skins/default/xui/tr/menu_picks_plus.xml | 2 +- indra/newview/skins/default/xui/tr/menu_place.xml | 2 +- .../default/xui/tr/menu_places_gear_landmark.xml | 2 +- indra/newview/skins/default/xui/tr/menu_slurl.xml | 2 +- indra/newview/skins/default/xui/tr/menu_viewer.xml | 2 +- .../newview/skins/default/xui/tr/notifications.xml | 46 +++++------ .../skins/default/xui/tr/panel_edit_pick.xml | 4 +- .../skins/default/xui/tr/panel_landmarks.xml | 2 +- indra/newview/skins/default/xui/tr/panel_me.xml | 2 +- .../skins/default/xui/tr/panel_navigation_bar.xml | 4 +- .../skins/default/xui/tr/panel_outfit_edit.xml | 4 +- .../skins/default/xui/tr/panel_outfits_list.xml | 2 +- .../newview/skins/default/xui/tr/panel_people.xml | 2 +- indra/newview/skins/default/xui/tr/panel_picks.xml | 8 +- .../default/xui/tr/panel_preferences_privacy.xml | 2 +- .../skins/default/xui/tr/panel_profile_view.xml | 2 +- .../newview/skins/default/xui/tr/role_actions.xml | 8 +- .../skins/default/xui/tr/sidepanel_appearance.xml | 12 +-- indra/newview/skins/default/xui/tr/strings.xml | 20 ++--- .../default/xui/zh/floater_day_cycle_options.xml | 95 ---------------------- 33 files changed, 92 insertions(+), 377 deletions(-) delete mode 100644 indra/newview/skins/default/xui/ru/floater_day_cycle_options.xml delete mode 100644 indra/newview/skins/default/xui/tr/floater_day_cycle_options.xml delete mode 100644 indra/newview/skins/default/xui/zh/floater_day_cycle_options.xml (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/ru/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/ru/floater_day_cycle_options.xml deleted file mode 100644 index 7c702f246d..0000000000 --- a/indra/newview/skins/default/xui/ru/floater_day_cycle_options.xml +++ /dev/null @@ -1,95 +0,0 @@ - - - - - - - - 00:00 - - - 03:00 - - - 06:00 - - - 09:00 - - - 12:00 - - - 15:00 - - - 18:00 - - - 21:00 - - - 00:00 - - - | - - - I - - - | - - - I - - - | - - - I - - - | - - - I - - - | - - - + diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index b75307b67b..a268c103a6 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -189,7 +189,7 @@ Bu Yetenek '[ROLE_NAME]' rolüne eklensin mi? - Bu gruba katılmanın maliyeti: [COST] L$. + Bu gruba katılmanın maliyeti: L$ [COST]. Devam etmek istiyor musunuz? @@ -199,33 +199,33 @@ Devam etmek istiyor musunuz? - Bu gruba katılmanın maliyeti: [COST] L$. + Bu gruba katılmanın maliyeti: L$ [COST]. Bu gruba katılmak için yeterli L$'na sahip deÄŸilsiniz. - Bu grubu oluÅŸturmanın maliyeti: 100 L$. + Bu grubu oluÅŸturmanın maliyeti: L$ 100. Grupların birden fazla üyeye sahip olması gereklidir, aksi takdirde grup kalıcı olarak silinir. Lütfen 48 saat içinde diÄŸer üyeleri davet edin. - + - [COST] L$ ödeyerek ('[PARCEL_NAME]') arazisine [TIME] saat süreyle girebilirsiniz. GiriÅŸ hakkı satın almak istiyor musunuz? + L$ [COST] ödeyerek ('[PARCEL_NAME]') arazisine [TIME] saat süreyle girebilirsiniz. GiriÅŸ hakkı satın almak istiyor musunuz? - Herhangi birine satış yaparken satış fiyatı 0 L$'ndan daha yüksek bir deÄŸere ayarlanmalıdır. -0 L$ fiyatla satış yapıyorsanız lütfen satışın yapılacağı kiÅŸiyi seçin. + Herhangi birine satış yaparken satış fiyatı L$ 0'dan daha yüksek bir deÄŸere ayarlanmalıdır. +L$ 0 fiyatla satış yapıyorsanız lütfen satışın yapılacağı kiÅŸiyi seçin. Seçili [LAND_SIZE] m² arazi satışa çıkarılmak üzere ayarlanıyor. -Satış fiyatınız [SALE_PRICE] L$ olacak ve [NAME] için satışa açık olacaktır. +Satış fiyatınız L$ [SALE_PRICE] olacak ve [NAME] için satışa açık olacaktır. DÄ°KKAT: 'Herkes için satışa açık' seçeneÄŸinin tıklanması, arazinizi tüm [SECOND_LIFE] topluluÄŸuna açık hale getirir, bu bölgede bulunmayanlar da buna dahildir. Seçili [LAND_SIZE] m² arazi satışa çıkarılmak üzere ayarlanıyor. -Satış fiyatınız [SALE_PRICE] L$ olacak ve [NAME] için satışa açık olacaktır. +Satış fiyatınız L$ [SALE_PRICE] olacak ve [NAME] için satışa açık olacaktır. @@ -365,7 +365,7 @@ Devam etmek istediÄŸinize emin misiniz? - Favori <nolink>[PICK]</nolink> silinsin mi? + Seçme <nolink>[PICK]</nolink> silinsin mi? @@ -1008,7 +1008,7 @@ bu simdeki TÃœM ARAZÄ°LERDEN SÄ°LMEK istediÄŸinize emin misiniz? Ä°lanınız için bir ad belirtmelisiniz. - Listeleme için ödenmesi gereken tutar en az [MIN_PRICE] L$ olmalıdır. + Listeleme için ödenmesi gereken tutar en az L$ [MIN_PRICE] olmalıdır. Lütfen daha yüksek bir tutar girin. @@ -1586,7 +1586,7 @@ Lütfen daha sonra tekrar deneyin. [PICK] konumuna ışınlanılsın mı? - + [CLASSIFIED] konumuna ışınlanılsın mı? @@ -1766,7 +1766,7 @@ EriÅŸkinlik Seviyesi tercihinizi ÅŸimdi yükseltmek ve araziye girebilmek için Hatırla: Ä°lan ücretleri iade edilmez. -Åžimdi [AMOUNT] L$ ödeyerek bu ilanı yayınlamak istiyor musunuz? +Åžimdi L$ [AMOUNT] ödeyerek bu ilanı yayınlamak istiyor musunuz? @@ -1810,7 +1810,7 @@ Lütfen sadece bir nesne seçin ve tekrar deneyin. Lütfen sadece bir nesne seçin ve tekrar deneyin. - Özgün nesne [OWNER] kullanıcısından [PRICE] L$ karşılığında satın alınsın mı? + Özgün nesne [OWNER] kullanıcısından L$ [PRICE] karşılığında satın alınsın mı? Nesnenin sahibi siz olacaksınız. Åžu iÅŸlemleri yapabileceksiniz: DeÄŸiÅŸtirme: [MODIFYPERM] @@ -1819,7 +1819,7 @@ Nesnenin sahibi siz olacaksınız. - Özgün nesne PRICE] L$ karşılığında satın alınsın mı? + Özgün nesne L$ [PRICE] karşılığında satın alınsın mı? Nesnenin sahibi siz olacaksınız. Åžu iÅŸlemleri yapabileceksiniz: DeÄŸiÅŸtirme: [MODIFYPERM] @@ -1828,7 +1828,7 @@ Nesnenin sahibi siz olacaksınız. - Bir kopyası [OWNER] kullanıcısından [PRICE] L$ karşılığında satın alınsın mı? + Bir kopyası [OWNER] kullanıcısından L$ [PRICE] karşılığında satın alınsın mı? Nesne envanterinize kopyalanacak. Åžu iÅŸlemleri yapabileceksiniz: DeÄŸiÅŸtirme: [MODIFYPERM] @@ -1837,7 +1837,7 @@ Nesne envanterinize kopyalanacak. - Bir kopyası [PRICE] L$ karşılığında satın alınsın mı? + Bir kopyası L$ [PRICE] karşılığında satın alınsın mı? Nesne envanterinize kopyalanacak. Åžu iÅŸlemleri yapabileceksiniz: DeÄŸiÅŸtirme: [MODIFYPERM] @@ -1846,12 +1846,12 @@ Nesne envanterinize kopyalanacak. - İçerik [OWNER] kullanıcısından [PRICE] L$ karşılığında satın alınsın mı? + İçerik [OWNER] kullanıcısından L$ [PRICE] karşılığında satın alınsın mı? İçerik envanterinize kopyalanacak. - İçerik [PRICE] L$ karşılığında satın alınsın mı? + İçerik L$ [PRICE] karşılığında satın alınsın mı? İçerik envanterinize kopyalanacak. @@ -1875,7 +1875,7 @@ Lütfen parolanızı yeniden girin ve Tamam'ı tıklatın. Not: -Bu favorinin konumunu güncellediniz fakat diÄŸer detaylar özgün deÄŸerlerini koruyacak. +Bu seçmenin konumunu güncellediniz fakat diÄŸer detaylar özgün deÄŸerlerini koruyacak. @@ -2132,7 +2132,7 @@ Bu adımda web tarayıcınızın baÅŸlatılacağına dikkat edin. (Yaklaşık 5 dakika sürecektir.) - Karşıya yüklemek için [AMOUNT] L$ ödediniz. + Karşıya yüklemek için L$ [AMOUNT] ödediniz. Web sitesinde yer alan anlık görüntülerin karşıya yüklenmesi tamamlandı. @@ -2479,7 +2479,7 @@ Lütfen biraz sonra tekrar deneyin. [MESSAGE] - [MATURITY_STR] <icon>[MATURITY_ICON]</icon>
-
+ + diff --git a/indra/newview/skins/default/xui/en/panel_postcard_settings.xml b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml new file mode 100644 index 0000000000..84e3593798 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml @@ -0,0 +1,102 @@ + + + + + + + + + + + + + + + ([QLVL]) + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml new file mode 100644 index 0000000000..7b148fa338 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -0,0 +1,146 @@ + + + + + Save to My Inventory + + + + Saving an image to your inventory costs L$[UPLOAD_COST]. To save your image as a texture select one of the square formats. + + + + + + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_local.xml b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml new file mode 100644 index 0000000000..4d6c4bcdfa --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml @@ -0,0 +1,194 @@ + + + + + Save to My Computer + + + + + + + + + + + + + + + + + + + + + + + ([QLVL]) + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml new file mode 100644 index 0000000000..792f6dbec8 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -0,0 +1,148 @@ + + + + + + + + + Succeeded + + + + + Failed + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml new file mode 100644 index 0000000000..d8ff043444 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml @@ -0,0 +1,107 @@ + + + + Postcard from [SECOND_LIFE]. + + + Check this out! + + + Sending... + + + Postcard from [SECOND_LIFE]. + + + Check this out! + + + + Email + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml new file mode 100644 index 0000000000..0760a33f82 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml @@ -0,0 +1,165 @@ + + + + + Post to My Profile Feed + + + + + + + + + + + + + + Caption: + + + + + + + diff --git a/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml new file mode 100644 index 0000000000..7a7a6e9a09 --- /dev/null +++ b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml @@ -0,0 +1,19 @@ + + + + -- cgit v1.2.3 From 98755a62bb414f23919e003101153c20d3ab3f72 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Mon, 14 Nov 2011 15:39:32 -0800 Subject: EXP-1588 WIP Floaters do not snap to edge --- indra/newview/llurldispatcher.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llurldispatcher.cpp b/indra/newview/llurldispatcher.cpp index f6d7ceeec3..4240a38326 100644 --- a/indra/newview/llurldispatcher.cpp +++ b/indra/newview/llurldispatcher.cpp @@ -167,9 +167,9 @@ bool LLURLDispatcherImpl::dispatchApp(const LLSLURL& slurl, // static bool LLURLDispatcherImpl::dispatchRegion(const LLSLURL& slurl, const std::string& nav_type, bool right_mouse) { - if(slurl.getType() != LLSLURL::LOCATION) + if(slurl.getType() != LLSLURL::LOCATION) { - return false; + return false; } // Before we're logged in, need to update the startup screen // to tell the user where they are going. -- cgit v1.2.3 From 59a7cc2e0fdba593c6bd444d01ff5ac0bd2fc9cd Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Tue, 15 Nov 2011 20:07:58 +0200 Subject: EXP-1590 FIXED Success / Failure message now appears on top, overlaying the preview image. --- indra/newview/llfloatersnapshot.cpp | 46 +++++++++++++--- indra/newview/llfloatersnapshot.h | 1 + .../skins/default/xui/en/floater_snapshot.xml | 64 ++++++++++++++++++++++ .../default/xui/en/panel_snapshot_options.xml | 64 ---------------------- 4 files changed, 103 insertions(+), 72 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 8e346d3e7a..d0d681132b 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1543,6 +1543,7 @@ void LLFloaterSnapshot::Impl::onClickNewSnapshot(void* data) LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (previewp && view) { + view->impl.setStatus(Impl::STATUS_READY); previewp->updateSnapshot(TRUE); } } @@ -1568,6 +1569,7 @@ void LLFloaterSnapshot::Impl::onClickMore(void* data) LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (view) { + view->impl.setStatus(Impl::STATUS_READY); gSavedSettings.setBOOL("AdvanceSnapshot", !visible); #if 0 view->translate( 0, view->getUIWinHeightShort() - view->getUIWinHeightLong() ); @@ -1709,6 +1711,7 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde return ; } +// Show/hide upload progress indicators. // static void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool working) { @@ -1724,7 +1727,7 @@ void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool workin working_lbl->setValue(progress_text); } - // All controls should be disable while posting. + // All controls should be disabled while posting. floater->setCtrlsEnabled(!working); LLPanelSnapshot* active_panel = getActivePanel(floater); if (active_panel) @@ -1733,11 +1736,12 @@ void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool workin } } +// Show/hide upload status message. // static void LLFloaterSnapshot::Impl::setFinished(LLFloaterSnapshot* floater, bool finished, bool ok, const std::string& msg) { - floater->getChild("succeeded_panel")->setVisible(finished && ok); - floater->getChild("failed_panel")->setVisible(finished && !ok); + floater->mSucceessLblPanel->setVisible(finished && ok); + floater->mFailureLblPanel->setVisible(finished && !ok); if (finished) { @@ -2163,6 +2167,8 @@ LLFloaterSnapshot::LLFloaterSnapshot(const LLSD& key) : LLFloater(key), mRefreshBtn(NULL), mRefreshLabel(NULL), + mSucceessLblPanel(NULL), + mFailureLblPanel(NULL), impl (*(new Impl)) { } @@ -2199,6 +2205,8 @@ BOOL LLFloaterSnapshot::postBuild() mRefreshBtn = getChild("new_snapshot_btn"); childSetAction("new_snapshot_btn", Impl::onClickNewSnapshot, this); mRefreshLabel = getChild("refresh_lbl"); + mSucceessLblPanel = getChild("succeeded_panel"); + mFailureLblPanel = getChild("failed_panel"); childSetAction("advanced_options_btn", Impl::onClickMore, this); @@ -2279,15 +2287,23 @@ void LLFloaterSnapshot::draw() { bool working = impl.getStatus() == Impl::STATUS_WORKING; const LLRect& thumbnail_rect = getThumbnailPlaceholderRect(); - S32 offset_x = thumbnail_rect.mLeft + (thumbnail_rect.getWidth() - previewp->getThumbnailWidth()) / 2 ; - S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; + const S32 thumbnail_w = previewp->getThumbnailWidth(); + const S32 thumbnail_h = previewp->getThumbnailHeight(); + + // calc preview offset within the preview rect + const S32 local_offset_x = (thumbnail_rect.getWidth() - thumbnail_w) / 2 ; + const S32 local_offset_y = (thumbnail_rect.getHeight() - thumbnail_h) / 2 ; // preview y pos within the preview rect + + // calc preview offset within the floater rect + S32 offset_x = thumbnail_rect.mLeft + local_offset_x; + S32 offset_y = thumbnail_rect.mBottom + local_offset_y; glMatrixMode(GL_MODELVIEW); // Apply floater transparency to the texture unless the floater is focused. F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); LLColor4 color = working ? LLColor4::grey4 : LLColor4::white; gl_draw_scaled_image(offset_x, offset_y, - previewp->getThumbnailWidth(), previewp->getThumbnailHeight(), + thumbnail_w, thumbnail_h, previewp->getThumbnailImage(), color % alpha); previewp->drawPreviewRect(offset_x, offset_y) ; @@ -2296,8 +2312,19 @@ void LLFloaterSnapshot::draw() static const S32 PADDING = 5; static const S32 REFRESH_LBL_BG_HEIGHT = 32; + // Reshape and position the posting result message panels at the top of the thumbnail. + // Do this regardless of current posting status (finished or not) to avoid flicker + // when the result message is displayed for the first time. + // if (impl.getStatus() == Impl::STATUS_FINISHED) + { + LLRect result_lbl_rect = mSucceessLblPanel->getRect(); + result_lbl_rect.setLeftTopAndSize(local_offset_x, local_offset_y + thumbnail_h, thumbnail_w - 1, result_lbl_rect.getHeight()); + mSucceessLblPanel->setRect(result_lbl_rect); + mFailureLblPanel->setRect(result_lbl_rect); + } + // Position the refresh button in the bottom left corner of the thumbnail. - mRefreshBtn->setOrigin(offset_x + PADDING - thumbnail_rect.mLeft, offset_y + PADDING - thumbnail_rect.mBottom); + mRefreshBtn->setOrigin(local_offset_x + PADDING, local_offset_y + PADDING); if (impl.mNeedRefresh) { @@ -2306,7 +2333,7 @@ void LLFloaterSnapshot::draw() mRefreshLabel->setOrigin(refresh_btn_rect.mLeft + refresh_btn_rect.getWidth() + PADDING, refresh_btn_rect.mBottom); // Draw the refresh hint background. - LLRect refresh_label_bg_rect(offset_x, offset_y + REFRESH_LBL_BG_HEIGHT, offset_x + previewp->getThumbnailWidth() - 1, offset_y); + LLRect refresh_label_bg_rect(offset_x, offset_y + REFRESH_LBL_BG_HEIGHT, offset_x + thumbnail_w - 1, offset_y); gl_rect_2d(refresh_label_bg_rect, LLColor4::white % 0.9f, TRUE); } @@ -2520,6 +2547,9 @@ void LLFloaterSnapshot::postPanelSwitch() { LLFloaterSnapshot* instance = getInstance(); instance->impl.updateControls(instance); + + // Remove the success/failure indicator whenever user presses a snapshot option button. + instance->impl.setStatus(Impl::STATUS_READY); } // static diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h index 7e5a08b1c6..48015ad4d7 100644 --- a/indra/newview/llfloatersnapshot.h +++ b/indra/newview/llfloatersnapshot.h @@ -72,6 +72,7 @@ public: private: static LLUICtrl* sThumbnailPlaceholder; LLUICtrl *mRefreshBtn, *mRefreshLabel; + LLUICtrl *mSucceessLblPanel, *mFailureLblPanel; class Impl; Impl& impl; diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 96c5c704af..7fd19d0f22 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -83,6 +83,70 @@ top="50" follows="left|top" left="10"> + + + Succeeded + + + + + Failed + + - - - Succeeded - - - - - Failed - - -- cgit v1.2.3 From 961ce1c4e785103b696a8ec76674aee4c91fe011 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 15 Nov 2011 12:24:31 -0600 Subject: SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation ring, committing to debug elsewhere --- indra/newview/llmaniprotate.cpp | 35 ++++++++++++++++++++++++++++++++--- 1 file changed, 32 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 04dd2be583..a8da94f75e 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -53,6 +53,7 @@ #include "llviewercamera.h" #include "llviewerobject.h" #include "llviewerobject.h" +#include "llviewershadermgr.h" #include "llviewerwindow.h" #include "llworld.h" #include "pipeline.h" @@ -113,7 +114,7 @@ void LLManipRotate::handleSelect() void LLManipRotate::render() { LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); LLGLDepthTest gls_depth(GL_TRUE); LLGLEnable gl_blend(GL_BLEND); LLGLEnable gls_alpha_test(GL_ALPHA_TEST); @@ -147,6 +148,7 @@ void LLManipRotate::render() gGL.pushMatrix(); { + // are we in the middle of a constrained drag? if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z) { @@ -154,6 +156,11 @@ void LLManipRotate::render() } else { + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + LLGLEnable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_FALSE); gGL.pushMatrix(); @@ -190,20 +197,27 @@ void LLManipRotate::render() { color.setVec( 0.7f, 0.7f, 0.7f, 0.6f ); } + gGL.diffuseColor4fv(color.mV); gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color); if (mManipPart == LL_NO_PART) { gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); + gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f); gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE ); } gGL.flush(); } gGL.popMatrix(); - } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + } + gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); LLQuaternion rot; @@ -219,6 +233,11 @@ void LLManipRotate::render() gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + if (mManipPart == LL_ROT_Z) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); @@ -270,6 +289,7 @@ void LLManipRotate::render() // First pass: centers. Second pass: sides. for( S32 i=0; i<2; i++ ) { + gGL.pushMatrix(); { if (mHighlightedPart == LL_ROT_Z) @@ -286,7 +306,7 @@ void LLManipRotate::render() } } gGL.popMatrix(); - + gGL.pushMatrix(); { gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); @@ -328,11 +348,20 @@ void LLManipRotate::render() { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); } + } + } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + } gGL.popMatrix(); gGL.popMatrix(); + LLVector3 euler_angles; LLQuaternion object_rot = first_object->getRotationEdit(); -- cgit v1.2.3 From bbac7e9aecf433c1a84515ede954650bd76befbf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 15 Nov 2011 13:01:23 -0600 Subject: SH-2681 Fix for shader compiler error on GLSL 1.30 and later --- indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index fc19f15e02..5b207ab558 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -150,7 +150,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; - float cs = shadow2D(shadowMap, stc.xyz); + float cs = shadow2D(shadowMap, stc.xyz).x; float shadow = cs; vec2 off = 1.5/proj_shadow_res; -- cgit v1.2.3 From b493b8cca491c4b7a76f4c98b34272970d3bb58b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 15 Nov 2011 13:56:00 -0600 Subject: SH-2652 Fix for linux compile error --- indra/newview/pipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index af96a042a1..c9e1b44b3f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6569,7 +6569,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { //perform DoF sampling at half-res (preserve alpha channel) mScreen.bindTarget(); - glViewport(0,0,mScreen.getWidth()*CameraDoFResScale, mScreen.getHeight()*CameraDoFResScale); + glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; -- cgit v1.2.3 From aa909a86cbc613f39cbc6eb395b01b7886171496 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 15 Nov 2011 12:51:07 -0800 Subject: EXP-1561 FIX Preview image looks stretched --- indra/newview/llfloatersnapshot.cpp | 24 +++++++++--------------- 1 file changed, 9 insertions(+), 15 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index d0d681132b..63fa93b1a1 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -380,7 +380,6 @@ void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail { mThumbnailUpToDate = FALSE ; } - setThumbnailImageSize(); } void LLSnapshotLivePreview::setSnapshotQuality(S32 quality) @@ -723,25 +722,19 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) resetThumbnailImage() ; } - LLPointer raw = NULL ; - S32 w , h ; - w = get_lower_power_two(mThumbnailWidth, 512) * 2 ; - h = get_lower_power_two(mThumbnailHeight, 512) * 2 ; - + LLPointer raw = new LLImageRaw; + if(!gViewerWindow->thumbnailSnapshot(raw, + mThumbnailWidth, mThumbnailHeight, + gSavedSettings.getBOOL("RenderUIInSnapshot"), + FALSE, + mSnapshotBufferType) ) { - raw = new LLImageRaw ; - if(!gViewerWindow->thumbnailSnapshot(raw, - w, h, - gSavedSettings.getBOOL("RenderUIInSnapshot"), - FALSE, - mSnapshotBufferType) ) - { - raw = NULL ; - } + raw = NULL ; } if(raw) { + raw->expandToPowerOfTwo(); mThumbnailImage = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE); mThumbnailUpToDate = TRUE ; } @@ -791,6 +784,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) } // time to produce a snapshot + previewp->setThumbnailImageSize(); lldebugs << "producing snapshot" << llendl; if (!previewp->mPreviewImage) -- cgit v1.2.3 From df221246c46b22663864d831bcc3488b707c247c Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 16 Nov 2011 00:01:18 +0200 Subject: EXP-1589 FIXED Centered Post/Save/Send and Cancel buttons. --- indra/newview/skins/default/xui/en/panel_postcard_message.xml | 2 +- indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml | 2 +- indra/newview/skins/default/xui/en/panel_snapshot_local.xml | 2 +- indra/newview/skins/default/xui/en/panel_snapshot_profile.xml | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/panel_postcard_message.xml b/indra/newview/skins/default/xui/en/panel_postcard_message.xml index e9f322f590..6e346d8ecc 100644 --- a/indra/newview/skins/default/xui/en/panel_postcard_message.xml +++ b/indra/newview/skins/default/xui/en/panel_postcard_message.xml @@ -104,7 +104,7 @@ label="Cancel" layout="topleft" name="cancel_btn" - right="-10" + right="-32" top="350" width="100"> Date: Wed, 16 Nov 2011 00:40:23 +0200 Subject: EXP-1574 FIXED Decreased Snapshot floater height. --- indra/newview/skins/default/xui/en/floater_snapshot.xml | 4 ++-- indra/newview/skins/default/xui/en/panel_postcard_message.xml | 4 ++-- indra/newview/skins/default/xui/en/panel_snapshot_profile.xml | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 7fd19d0f22..b8d368ec52 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -5,7 +5,7 @@ can_minimize="true" can_close="true" follows="left|top" - height="600" + height="500" layout="topleft" name="Snapshot" help_topic="snapshot" @@ -242,7 +242,7 @@ Date: Tue, 15 Nov 2011 15:04:27 -0800 Subject: WIP INTL-82 further LQA changes for Russian --- .../skins/default/xui/ru/floater_about_land.xml | 34 ++-- .../skins/default/xui/ru/floater_bulk_perms.xml | 2 +- .../skins/default/xui/ru/floater_buy_currency.xml | 2 +- .../skins/default/xui/ru/floater_color_picker.xml | 2 +- .../skins/default/xui/ru/floater_destinations.xml | 2 +- .../default/xui/ru/floater_edit_day_cycle.xml | 18 +-- .../default/xui/ru/floater_edit_sky_preset.xml | 8 +- .../default/xui/ru/floater_edit_water_preset.xml | 2 +- .../skins/default/xui/ru/floater_god_tools.xml | 4 +- .../skins/default/xui/ru/floater_image_preview.xml | 2 +- .../skins/default/xui/ru/floater_joystick.xml | 2 +- .../skins/default/xui/ru/floater_lagmeter.xml | 2 +- .../skins/default/xui/ru/floater_land_holdings.xml | 2 +- .../skins/default/xui/ru/floater_model_wizard.xml | 8 +- .../skins/default/xui/ru/floater_select_key.xml | 2 +- .../skins/default/xui/ru/floater_snapshot.xml | 2 +- .../newview/skins/default/xui/ru/floater_tools.xml | 46 +++--- .../skins/default/xui/ru/floater_toybox.xml | 2 +- .../default/xui/ru/floater_voice_controls.xml | 2 +- .../default/xui/ru/floater_windlight_options.xml | 2 +- .../skins/default/xui/ru/floater_world_map.xml | 4 +- .../skins/default/xui/ru/menu_attachment_other.xml | 2 +- .../skins/default/xui/ru/menu_gesture_gear.xml | 2 +- .../default/xui/ru/menu_inventory_gear_default.xml | 2 +- .../newview/skins/default/xui/ru/menu_landmark.xml | 2 +- .../xui/ru/menu_model_import_gear_default.xml | 2 +- .../skins/default/xui/ru/menu_participant_list.xml | 2 +- .../default/xui/ru/menu_places_gear_landmark.xml | 2 +- indra/newview/skins/default/xui/ru/menu_viewer.xml | 4 +- .../newview/skins/default/xui/ru/notifications.xml | 12 +- .../skins/default/xui/ru/panel_edit_alpha.xml | 4 +- .../skins/default/xui/ru/panel_edit_shape.xml | 2 +- .../default/xui/ru/panel_im_control_panel.xml | 2 +- .../skins/default/xui/ru/panel_landmarks.xml | 2 +- .../skins/default/xui/ru/panel_navigation_bar.xml | 2 +- indra/newview/skins/default/xui/ru/panel_notes.xml | 2 +- .../skins/default/xui/ru/panel_outfit_edit.xml | 4 +- .../newview/skins/default/xui/ru/panel_people.xml | 10 +- .../default/xui/ru/panel_preferences_move.xml | 6 +- .../newview/skins/default/xui/ru/panel_profile.xml | 4 +- .../skins/default/xui/ru/panel_region_estate.xml | 6 +- .../skins/default/xui/ru/panel_region_general.xml | 6 +- .../skins/default/xui/ru/panel_region_terrain.xml | 28 ++-- .../skins/default/xui/ru/panel_region_texture.xml | 24 +-- indra/newview/skins/default/xui/ru/strings.xml | 176 ++++++++++----------- 45 files changed, 229 insertions(+), 229 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/ru/floater_about_land.xml b/indra/newview/skins/default/xui/ru/floater_about_land.xml index 488d2cda17..3c278fce52 100644 --- a/indra/newview/skins/default/xui/ru/floater_about_land.xml +++ b/indra/newview/skins/default/xui/ru/floater_about_land.xml @@ -141,16 +141,16 @@ - ÐŸÑ€Ð¸Ð¾Ð±Ñ€ÐµÑ‚ÐµÐ½Ð½Ð°Ñ Ð² Ñтом регионе Ð·ÐµÐ¼Ð»Ñ Ð¼Ð¾Ð¶ÐµÑ‚ быть перепродана. + ÐšÑƒÐ¿Ð»ÐµÐ½Ð½Ð°Ñ Ð² Ñтом регионе Ð·ÐµÐ¼Ð»Ñ Ð¼Ð¾Ð¶ÐµÑ‚ быть перепродана. - ÐŸÑ€Ð¸Ð¾Ð±Ñ€ÐµÑ‚ÐµÐ½Ð½Ð°Ñ Ð² Ñтом регионе Ð·ÐµÐ¼Ð»Ñ Ð½Ðµ может быть перепродана. + ÐšÑƒÐ¿Ð»ÐµÐ½Ð½Ð°Ñ Ð² Ñтом регионе Ð·ÐµÐ¼Ð»Ñ Ð½Ðµ может быть перепродана. - ÐŸÑ€Ð¸Ð¾Ð±Ñ€ÐµÑ‚ÐµÐ½Ð½Ð°Ñ Ð² Ñтом регионе Ð·ÐµÐ¼Ð»Ñ Ð¼Ð¾Ð¶ÐµÑ‚ быть объединена или разделена. + ÐšÑƒÐ¿Ð»ÐµÐ½Ð½Ð°Ñ Ð² Ñтом регионе Ð·ÐµÐ¼Ð»Ñ Ð¼Ð¾Ð¶ÐµÑ‚ быть объединена или разделена. - ÐŸÑ€Ð¸Ð¾Ð±Ñ€ÐµÑ‚ÐµÐ½Ð½Ð°Ñ Ð² Ñтом регионе Ð·ÐµÐ¼Ð»Ñ Ð½Ðµ может быть объединена или разделена. + ÐšÑƒÐ¿Ð»ÐµÐ½Ð½Ð°Ñ Ð² Ñтом регионе Ð·ÐµÐ¼Ð»Ñ Ð½Ðµ может быть объединена или разделена. Землевладение: @@ -270,7 +270,7 @@ - + @@ -286,10 +286,10 @@ Этот параметр недоÑтупен, потому что вы не можете изменÑÑ‚ÑŒ его на Ñтом учаÑтке. - Moderate-контент + Умеренный контент - Содержимое Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых + Контент Ð´Ð»Ñ Ð²Ð·Ñ€Ð¾Ñлых Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¸Ð»Ð¸ Ñодержимое вашего учаÑтка раÑцениваетÑÑ ÐºÐ°Ðº moderate. @@ -366,7 +366,7 @@ - + Снимок: @@ -374,7 +374,7 @@ Позволить жителÑм Ñ Ð´Ñ€ÑƒÐ³Ð¸Ñ… учаÑтков: - + Ð’ точку телепортации: [LANDING] @@ -395,7 +395,7 @@ - ДомашнÑÑ Ñтраница: + Дом. Ñтраница:
@@ -203,7 +203,7 @@ - + diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index 87ae9d06dd..d43d907164 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -724,13 +724,13 @@ Ð¢ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°Ñ†Ð¸Ñ ÑÐµÐ¹Ñ‡Ð°Ñ Ð·Ð°Ð±Ð»Ð¾ÐºÐ¸Ñ€Ð¾Ð²Ð°Ð½Ð°. Повторите попытку позже. ЕÑли вÑе равно не удаетÑÑ Ñ‚ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ñ‚ÑŒÑÑ, выйдите из программы и войдите Ñнова, чтобы уÑтранить проблему. - СиÑтеме не удалоÑÑŒ определить меÑто Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð·Ð°ÐºÐ»Ð°Ð´ÐºÐ¸. + СиÑтеме не удалоÑÑŒ определить пункт Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð·Ð°ÐºÐ»Ð°Ð´ÐºÐ¸. СиÑтеме не удалоÑÑŒ выполнить подключение телепорта. Повторите попытку позже. - У Ð²Ð°Ñ Ð½ÐµÑ‚ доÑтупа к точке Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñтого телепорта. + У Ð²Ð°Ñ Ð½ÐµÑ‚ доÑтупа в пункт Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñтого телепорта. Ваши приÑÐ¾ÐµÐ´Ð¸Ð½ÐµÐ½Ð¸Ñ ÐµÑ‰Ðµ не доÑтавлены. Подождите неÑколько Ñекунд либо выйдите из программы и войдите Ñнова, прежде чем повторить попытку телепортации. @@ -745,7 +745,7 @@ СиÑтеме не удалоÑÑŒ Ñвоевременно выполнить ваше переÑечение границы. Повторите попытку через неÑколько минут. - Ðе удалоÑÑŒ найти точку Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñ‚ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°. Возможно, меÑто Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð²Ñ€ÐµÐ¼ÐµÐ½Ð½Ð¾ недоÑтупно или уже не ÑущеÑтвует. Повторите попытку через неÑколько минут. + Ðе удалоÑÑŒ найти точку Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñ‚ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°. Возможно, пункт Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð²Ñ€ÐµÐ¼ÐµÐ½Ð½Ð¾ недоÑтупен или уже не ÑущеÑтвует. Повторите попытку через неÑколько минут. СиÑтема Ð¸Ð½Ð²ÐµÐ½Ñ‚Ð°Ñ€Ñ ÑÐµÐ¹Ñ‡Ð°Ñ Ð½ÐµÐ´Ð¾Ñтупна. @@ -2381,7 +2381,7 @@ http://secondlife.com/download. Ðе найден регион назначениÑ. - Вам не разрешен доÑтуп к меÑту назначениÑ. + Вам не разрешен доÑтуп в пункт назначениÑ. ÐÐµÐ»ÑŒÐ·Ñ Ð¿ÐµÑ€ÐµÑечь границу региона по пути на забаненный учаÑток. Выберите другой путь. @@ -2390,7 +2390,7 @@ http://secondlife.com/download. Ð’Ñ‹ перенаправлены на телехаб. - Ðе удалоÑÑŒ телепортироватьÑÑ Ð±Ð»Ð¸Ð¶Ðµ к меÑту назначениÑ. + Ðе удалоÑÑŒ телепортироватьÑÑ Ð±Ð»Ð¸Ð¶Ðµ к пункту назначениÑ. Ð¢ÐµÐ»ÐµÐ¿Ð¾Ñ€Ñ‚Ð°Ñ†Ð¸Ñ Ð¾Ñ‚Ð¼ÐµÐ½ÐµÐ½Ð°. @@ -2904,7 +2904,7 @@ http://secondlife.com/download. При Ñкрытии кнопки «Говорить» голоÑÐ¾Ð²Ð°Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ Ð¾Ñ‚ÐºÐ»ÑŽÑ‡Ð°ÐµÑ‚ÑÑ. - Путеводитель по меÑтам Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñодержит Ñ‚Ñ‹ÑÑчи новых меÑÑ‚, в которых вы можете побывать. Выберите меÑто и нажмите кнопку «ТелепортациÑ», чтобы начать иÑÑледование. + Путеводитель по пунктам Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñодержит Ñ‚Ñ‹ÑÑчи новых меÑÑ‚, в которых вы можете побывать. Выберите меÑто и нажмите кнопку «ТелепортациÑ», чтобы начать иÑÑледование. БыÑтрый доÑтуп к вашему инвентарю, коÑтюмам, профилю и многому другому открываетÑÑ Ð½Ð° боковой панели. diff --git a/indra/newview/skins/default/xui/ru/panel_edit_alpha.xml b/indra/newview/skins/default/xui/ru/panel_edit_alpha.xml index 38789c1c5e..7cde4099ef 100644 --- a/indra/newview/skins/default/xui/ru/panel_edit_alpha.xml +++ b/indra/newview/skins/default/xui/ru/panel_edit_alpha.xml @@ -2,8 +2,8 @@ - - + + diff --git a/indra/newview/skins/default/xui/ru/panel_edit_shape.xml b/indra/newview/skins/default/xui/ru/panel_edit_shape.xml index b185ce1d45..312ad593a1 100644 --- a/indra/newview/skins/default/xui/ru/panel_edit_shape.xml +++ b/indra/newview/skins/default/xui/ru/panel_edit_shape.xml @@ -1,7 +1,7 @@ - метров + м футов diff --git a/indra/newview/skins/default/xui/ru/panel_im_control_panel.xml b/indra/newview/skins/default/xui/ru/panel_im_control_panel.xml index f1cba0d3be..2a23cdb800 100644 --- a/indra/newview/skins/default/xui/ru/panel_im_control_panel.xml +++ b/indra/newview/skins/default/xui/ru/panel_im_control_panel.xml @@ -17,7 +17,7 @@ diff --git a/indra/newview/skins/default/xui/en/floater_translation_settings.xml b/indra/newview/skins/default/xui/en/floater_translation_settings.xml index c03f751265..a212ce7889 100644 --- a/indra/newview/skins/default/xui/en/floater_translation_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_translation_settings.xml @@ -4,7 +4,7 @@ height="310" layout="topleft" name="floater_translation_settings" - help_topic="environment_editor_floater" + help_topic="translation_settings" save_rect="true" title="CHAT TRANSLATION SETTINGS" width="485"> diff --git a/indra/newview/skins/default/xui/en/menu_login.xml b/indra/newview/skins/default/xui/en/menu_login.xml index 80e310a873..8ac1ac9e09 100644 --- a/indra/newview/skins/default/xui/en/menu_login.xml +++ b/indra/newview/skins/default/xui/en/menu_login.xml @@ -167,13 +167,6 @@ function="Floater.Show" parameter="message_critical" /> - - - diff --git a/indra/newview/skins/default/xui/en/menu_toolbars.xml b/indra/newview/skins/default/xui/en/menu_toolbars.xml index 7384114d7d..fbe40a7244 100644 --- a/indra/newview/skins/default/xui/en/menu_toolbars.xml +++ b/indra/newview/skins/default/xui/en/menu_toolbars.xml @@ -3,9 +3,15 @@ layout="topleft" name="Toolbars Popup" visible="false"> + + + + + name="Choose Buttons"> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 9c44d90a6e..263d961be1 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -538,13 +538,13 @@ + label="Environment Settings..." + name="Environment Settings"> diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 3ed8c30ca8..e4458f33b1 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -4636,7 +4636,21 @@ Are you sure you want to quit? name="ConfirmRestoreToybox" type="alertmodal"> -Are you sure you want to restore your default buttons and toolbars? +This action will restore your default buttons and toolbars. + +You cannot undo this action. + + + + + +This action will return all buttons to the toolbox and your toolbars will be empty. You cannot undo this action. - + + width="75" > diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml index 3835cd17b6..6521bf2a4e 100644 --- a/indra/newview/skins/default/xui/en/panel_login.xml +++ b/indra/newview/skins/default/xui/en/panel_login.xml @@ -22,17 +22,17 @@ top="600" + trusted_content="true" + bg_opaque_color="Black" + border_visible="false" + bottom="600" + follows="all" + left="0" + name="login_html" + start_url="" + top="0" + height="600" + width="980"/> Wrap Preview Normal + + + Very Low + Low + Medium + High + Very High + diff --git a/indra/newview/skins/default/xui/en/teleport_strings.xml b/indra/newview/skins/default/xui/en/teleport_strings.xml index bae821d3b5..dce6b8dd6d 100644 --- a/indra/newview/skins/default/xui/en/teleport_strings.xml +++ b/indra/newview/skins/default/xui/en/teleport_strings.xml @@ -19,6 +19,10 @@ If you still cannot teleport, please log out and log back in to resolve the prob Sorry, but system was unable to complete the teleport connection. Try again in a moment. + + +You cannot teleport back to Welcome Island. +Go to 'Welcome Island Public' to repeat the tutorial. Sorry, you do not have access to that teleport destination. diff --git a/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml b/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml index 413ca1d1ef..0e29ed0d0b 100644 --- a/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml +++ b/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml @@ -12,13 +12,20 @@ tab_stop="false" width="25" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + bottom="1" + name="speaker" + visible="false" + width="20" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + bottom="1" + name="speaker" + visible="false" + width="20" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + bottom="1" + name="speaker" + visible="false" + width="20" /> - + diff --git a/indra/newview/skins/default/xui/es/panel_nearby_chat.xml b/indra/newview/skins/default/xui/es/panel_nearby_chat.xml index 95ce14c9a7..5a852a6711 100644 --- a/indra/newview/skins/default/xui/es/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/es/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml index 4625075aa5..e822585566 100644 --- a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Usar en el chat el traductor automático de Google + Usar en el chat el traductor automático Traducir el chat al: diff --git a/indra/newview/skins/default/xui/es/teleport_strings.xml b/indra/newview/skins/default/xui/es/teleport_strings.xml index e0e0061729..e785a7ac40 100644 --- a/indra/newview/skins/default/xui/es/teleport_strings.xml +++ b/indra/newview/skins/default/xui/es/teleport_strings.xml @@ -18,6 +18,10 @@ Si sigues recibiendo este mensaje, por favor, acude al [SUPPORT_SITE]. Lo sentimos, pero el sistema no ha podido completar el teleporte. Vuelva a intentarlo en un momento. + + + No puede teleportarse de vuelta a la Welcome Island ('Isla de Ayuda'). +Vaya a la 'Welcome Island Public' ('Isla Pública de Ayuda') para repetir el tutorial. Lo sentimos, pero no tienes acceso al destino de este teleporte. diff --git a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml index 9b1b21c434..8bbd34baae 100644 --- a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml index 98eddf196b..31cb3308e3 100644 --- a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml index 646f53704c..fa026d8106 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Utiliser la traduction automatique lors des chats (fournie par Google) + Utiliser la traduction automatique lors des chats Traduire le chat en : diff --git a/indra/newview/skins/default/xui/fr/teleport_strings.xml b/indra/newview/skins/default/xui/fr/teleport_strings.xml index 7c291c0984..401b272c81 100644 --- a/indra/newview/skins/default/xui/fr/teleport_strings.xml +++ b/indra/newview/skins/default/xui/fr/teleport_strings.xml @@ -19,6 +19,10 @@ Si vous ne parvenez toujours pas à être téléporté, déconnectez-vous puis r Désolé, la connexion vers votre lieu de téléportation n'a pas abouti. Veuillez réessayer dans un moment. + + + Vous ne pouvez pas retourner sur Welcome Island. +Pour répéter le didacticiel, veuillez aller sur Welcome Island Public. Désolé, vous n'avez pas accès à cette destination. diff --git a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml index 4c41df8a62..9e81899880 100644 --- a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml index 7afc3cd7e7..1b529e2737 100644 --- a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml index 72e687b6d1..1a0a1d8434 100644 --- a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml @@ -29,9 +29,9 @@ - + - Usa la traduzione meccanica durante le chat (tecnologia Google) + Usa la traduzione meccanica durante le chat Traduci chat in: diff --git a/indra/newview/skins/default/xui/it/teleport_strings.xml b/indra/newview/skins/default/xui/it/teleport_strings.xml index 7a1046abd3..a0b324d8fb 100644 --- a/indra/newview/skins/default/xui/it/teleport_strings.xml +++ b/indra/newview/skins/default/xui/it/teleport_strings.xml @@ -18,6 +18,10 @@ Se si continua a visualizzare questo messaggio, consulta la pagina [SUPPORT_SITE Spiacenti, il sistema non riesce a completare il teletrasporto. Riprova tra un attimo. + + Non è possibile per te ritornare all'Welcome Island. +Vai alla 'Welcome Island Public' per ripetere il tutorial. + Spiacenti, ma non hai accesso nel luogo di destinazione richiesto. diff --git a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml index a29c6a0630..bcddcc6907 100644 --- a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml index 4334659557..aca055bb43 100644 --- a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml index c8584ccaae..1502442a06 100644 --- a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml @@ -29,9 +29,9 @@ - + - ãƒãƒ£ãƒƒãƒˆä¸­ã«å†…容を機械翻訳ã™ã‚‹ï¼ˆGoogle翻訳) + ãƒãƒ£ãƒƒãƒˆä¸­ã«å†…容を機械翻訳ã™ã‚‹ 翻訳ã™ã‚‹è¨€èªžï¼š diff --git a/indra/newview/skins/default/xui/ja/teleport_strings.xml b/indra/newview/skins/default/xui/ja/teleport_strings.xml index 2f67d43707..04ea1c2438 100644 --- a/indra/newview/skins/default/xui/ja/teleport_strings.xml +++ b/indra/newview/skins/default/xui/ja/teleport_strings.xml @@ -19,6 +19,10 @@ 申ã—訳ã”ã–ã„ã¾ã›ã‚“ãŒã€ã‚·ã‚¹ãƒ†ãƒ ã¯ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã®æŽ¥ç¶šã‚’完了ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ã‚‚ã†å°‘ã—後ã§ã‚„ã‚Šç›´ã—ã¦ãã ã•ã„。 + + + Welcome Islandã«ã¯æˆ»ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。 +「Welcome Island Publicã€ã«è¡Œã〠残念ãªãŒã‚‰ã€ãã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆç›®çš„地ã¸ã®ã‚¢ã‚¯ã‚»ã‚¹ãŒã‚ã‚Šã¾ã›ã‚“。 diff --git a/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml index 7dc3e1f22e..214d465f1c 100644 --- a/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml index be730eb73f..7fd1029e6a 100644 --- a/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Użyj translatora podczas rozmowy (wspierany przez Google) + Użyj translatora podczas rozmowy PrzetÅ‚umacz czat na: diff --git a/indra/newview/skins/default/xui/pl/teleport_strings.xml b/indra/newview/skins/default/xui/pl/teleport_strings.xml index 57fb55bf4c..0366c3fdbc 100644 --- a/indra/newview/skins/default/xui/pl/teleport_strings.xml +++ b/indra/newview/skins/default/xui/pl/teleport_strings.xml @@ -19,6 +19,10 @@ JeÅ›li nadal nie możesz siÄ™ teleportować wyloguj siÄ™ i ponownie zaloguj. Przepraszamy, ale nie udaÅ‚o siÄ™ przeprowadzić teleportacji. Spróbuj jeszcze raz. + + Brak możliwoÅ›ci ponownej teleportacji do Welcome Island. +Odwiedź 'Welcome Island Public' by powtórzyć szkolenie. + Przepraszamy, ale nie masz dostÄ™pu do miejsca docelowego. diff --git a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml index 60edfa505f..653861f7d8 100644 --- a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml index 9d44c7f62d..15470dc94a 100644 --- a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml index e5aa42aae0..f98659aa73 100644 --- a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Traduzir bate-papo automaticamente (via Google) + Traduzir bate-papo automaticamente Traduzir bate-papo para: diff --git a/indra/newview/skins/default/xui/pt/teleport_strings.xml b/indra/newview/skins/default/xui/pt/teleport_strings.xml index 11ea0f4195..f8ded1ce69 100644 --- a/indra/newview/skins/default/xui/pt/teleport_strings.xml +++ b/indra/newview/skins/default/xui/pt/teleport_strings.xml @@ -18,6 +18,10 @@ Se você continuar a receber esta mensagem, por favor consulte o [SUPPORT_SITE]. Desculpe, não foi possível para o sistema executar o teletransporte. Tente novamente dentro de alguns instantes. + + Você não pode se tele-transportar de volta à Ilha de Welcome. +Vá para a Ilha de Welcome Pública para repetir este tutorial. + Desculpe, você não tem acesso ao destino deste teletransporte. diff --git a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml index fd3c9f3512..184c753e40 100644 --- a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml index a371040b74..1d26eecf87 100644 --- a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml index fa08c134ad..a3ee5b7815 100644 --- a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - ИÑпользовать машинный перевод при общении (Ñ‚ÐµÑ…Ð½Ð¾Ð»Ð¾Ð³Ð¸Ñ Google) + ИÑпользовать машинный перевод при общении Переводить чат на: diff --git a/indra/newview/skins/default/xui/ru/teleport_strings.xml b/indra/newview/skins/default/xui/ru/teleport_strings.xml index 6a7a181046..296562e6f1 100644 --- a/indra/newview/skins/default/xui/ru/teleport_strings.xml +++ b/indra/newview/skins/default/xui/ru/teleport_strings.xml @@ -19,6 +19,10 @@ СиÑтеме не удалоÑÑŒ выполнить подключение телепорта. Повторите попытку позже. + + + Ð’Ñ‹ не можете телепортироватьÑÑ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð¾ на ОÑтров Помощи. +ТелепортируйтеÑÑŒ на ОбщеÑтвенный ОÑтров Помощи, чтобы повторить обучение У Ð²Ð°Ñ Ð½ÐµÑ‚ доÑтупа к точке Ð½Ð°Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ñтого телепорта. diff --git a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml index 6570c4379c..6b12ad0ef5 100644 --- a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml index 73da726cb2..c405105e00 100644 --- a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml index aeef737420..9c9e960715 100644 --- a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - Sohbet ederken makine çevirisi kullanılsın (Google tarafından desteklenir) + Sohbet ederken makine çevirisi kullanılsın Sohbeti ÅŸu dile çevir: diff --git a/indra/newview/skins/default/xui/tr/teleport_strings.xml b/indra/newview/skins/default/xui/tr/teleport_strings.xml index c0c4be1393..c506bb8a58 100644 --- a/indra/newview/skins/default/xui/tr/teleport_strings.xml +++ b/indra/newview/skins/default/xui/tr/teleport_strings.xml @@ -19,6 +19,10 @@ Hala ışınlanamıyorsanız, sorunu çözmek için lütfen çıkış yapıp otu Ãœzgünüz fakat sistem ışınlama baÄŸlantısını tamamlayamadı. Bir dakika sonra tekrar deneyin. + + +You cannot teleport back to Welcome Island. +Go to 'Welcome Island Public' to repeat the tutorial. Ãœzgünüz, bu ışınlanma hedef konumuna eriÅŸim hakkına sahip deÄŸilsiniz. diff --git a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml index f0c34acb06..38a5dab523 100644 --- a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml index fc326c2ce2..738c77fd08 100644 --- a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - èŠå¤©æ™‚使用機器自動進行翻譯(由 Google 所æ供) + èŠå¤©æ™‚使用機器自動進行翻譯 èŠå¤©ç¿»è­¯ç‚ºï¼š diff --git a/indra/newview/skins/default/xui/zh/teleport_strings.xml b/indra/newview/skins/default/xui/zh/teleport_strings.xml index ffb4c903bb..bfdb107810 100644 --- a/indra/newview/skins/default/xui/zh/teleport_strings.xml +++ b/indra/newview/skins/default/xui/zh/teleport_strings.xml @@ -19,6 +19,10 @@ 抱歉,ä¸éŽç³»çµ±ç„¡æ³•å®Œæˆçž¬é–“傳é€çš„è¯æŽ¥ã€‚ è«‹ç¨å¾Œå†è©¦ã€‚ + + + 您ä¸èƒ½çž¬é—´è½¬ç§»å›žâ€œæ´åŠ©å²›â€ã€‚ +去“公共æ´åŠ©å²›â€é‡å¤æ‚¨çš„教程。 抱歉,你並沒有權é™é€²å…¥è¦çž¬é–“傳é€çš„目的地。 -- cgit v1.2.3 From d71736f3d92f1a276d4aafcbf70c6a8597457220 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Tue, 15 Nov 2011 17:32:09 -0800 Subject: SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code doesn't support for anti-aliasing --- indra/newview/llfloaterhardwaresettings.cpp | 38 ++++++++++++++++++---- indra/newview/pipeline.cpp | 4 ++- .../default/xui/en/floater_hardware_settings.xml | 2 +- 3 files changed, 35 insertions(+), 9 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 42ec7d765b..f9a403cf9f 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -34,7 +34,9 @@ #include "llviewercontrol.h" #include "llviewertexturelist.h" #include "llfeaturemanager.h" +#include "llspinctrl.h" #include "llstartup.h" +#include "lltextbox.h" #include "pipeline.h" // Linden library includes @@ -98,18 +100,40 @@ void LLFloaterHardwareSettings::refreshEnabledState() } // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - getChildView("gamma")->setEnabled(!gPipeline.canUseWindLightShaders()); + LLSpinCtrl* gamma_ctrl = getChild("gamma"); + gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing()); - getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderDeferred")); - /* Enable to reset fsaa value to disabled when feature is not available. - if (!gPipeline.canUseAntiAliasing()) + // anti-aliasing { - getChild("fsaa")->setValue((LLSD::Integer) 0); + LLUICtrl* fsaa_ctrl = getChild("fsaa"); + LLTextBox* fsaa_text = getChild("antialiasing label"); + LLView* fsaa_restart = getChildView("antialiasing restart"); + + // Enable or disable the control, the "Antialiasing:" label and the restart warning + // based on code support for the feature on the current hardware. + + if (gPipeline.canUseAntiAliasing()) + { + fsaa_ctrl->setEnabled(TRUE); + + // borrow the text color from the gamma control for consistency + fsaa_text->setColor(gamma_ctrl->getEnabledTextColor()); + + fsaa_restart->setVisible(!gSavedSettings.getBOOL("RenderDeferred")); + } + else + { + fsaa_ctrl->setEnabled(FALSE); + fsaa_ctrl->setValue((LLSD::Integer) 0); + + // borrow the text color from the gamma control for consistency + fsaa_text->setColor(gamma_ctrl->getDisabledTextColor()); + + fsaa_restart->setVisible(FALSE); + } } - */ } //============================================================================ diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c9e1b44b3f..230bf0e9fd 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1165,7 +1165,9 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return TRUE; + // We can use anti-aliasing if the GL manager can support some multisampling + BOOL can_fsaa = (gGLManager.getNumFBOFSAASamples(2) > 1); + return can_fsaa; } void LLPipeline::unloadShaders() diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 05f4c52b95..66bb9d3cea 100644 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -35,7 +35,7 @@ height="12" layout="topleft" left="10" - name="Antialiasing:" + name="antialiasing label" top_pad="7" width="188"> Antialiasing: -- cgit v1.2.3 From 557a64f8076666be767eea7567e3375aa71aa1e4 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 16 Nov 2011 18:03:49 +0200 Subject: EXP-1560 FIXED Removed misleading "Constrain proportions" checkbox from the "Save to My Inventory" panel. --- indra/newview/llpanelsnapshotinventory.cpp | 7 ++++--- indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml | 3 ++- 2 files changed, 6 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index 63ccbc1b02..aca0ee6700 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -70,6 +70,7 @@ LLPanelSnapshotInventory::LLPanelSnapshotInventory() // virtual BOOL LLPanelSnapshotInventory::postBuild() { + getChild(getAspectRatioCBName())->setVisible(FALSE); // we don't keep aspect ratio for inventory textures return LLPanelSnapshot::postBuild(); } @@ -89,10 +90,10 @@ void LLPanelSnapshotInventory::updateCustomResControls() getChild(getWidthSpinnerName())->setVisible(show); getChild(getHeightSpinnerName())->setVisible(show); - getChild(getAspectRatioCBName())->setVisible(show); - // enable controls if possible - LLPanelSnapshot::updateCustomResControls(); + // Editing gets often enable elsewhere in common snapshot panel code. Override that. + getChild(getWidthSpinnerName())->setAllowEdit(FALSE); + getChild(getHeightSpinnerName())->setAllowEdit(FALSE); } // virtual diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml index 662cd5c3bc..9057ebb65e 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -118,7 +118,8 @@ label="Constrain proportions" layout="topleft" left="10" - name="inventory_keep_aspect_check" /> + name="inventory_keep_aspect_check" + visible="false" /> - + + + -- cgit v1.2.3 From 6343c769ce402c31ae10944b5fef72fb70e6758a Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 16 Nov 2011 10:00:41 -0800 Subject: SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported --- indra/newview/pipeline.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 230bf0e9fd..5e9f0e3efe 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -658,7 +658,7 @@ void LLPipeline::allocatePhysicsBuffer() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); - U32 samples = gGLManager.getNumFBOFSAASamples(RenderFSAASamples); + U32 samples = RenderFSAASamples; //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again @@ -1165,9 +1165,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - // We can use anti-aliasing if the GL manager can support some multisampling - BOOL can_fsaa = (gGLManager.getNumFBOFSAASamples(2) > 1); - return can_fsaa; + return TRUE; } void LLPipeline::unloadShaders() -- cgit v1.2.3 From bd0bd119c0bdae7e7d02014a5a843b927b9d226f Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 16 Nov 2011 20:07:55 +0200 Subject: EXP-1594 FIXED Stop the upload progress indicator if inventory texture upoload fails. --- indra/newview/llassetuploadresponders.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index 40a4d665f8..65bfc990d1 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -295,6 +295,11 @@ void LLAssetUploadResponder::uploadFailure(const LLSD& content) { // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); + LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot"); + if (floater_snapshot) + { + floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", false).with("msg", "inventory"))); + } std::string reason = content["state"]; // deal with L$ errors -- cgit v1.2.3 From f1719459d5ed2164fe56aa86c1a33ff5cd87ccb1 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 16 Nov 2011 21:39:55 +0200 Subject: EXP-1597 FIXED Reshape save status messages correctly. --- indra/newview/llfloatersnapshot.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 5b26e93898..ad571451f3 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -2306,8 +2306,11 @@ void LLFloaterSnapshot::draw() // if (impl.getStatus() == Impl::STATUS_FINISHED) { LLRect result_lbl_rect = mSucceessLblPanel->getRect(); - result_lbl_rect.setLeftTopAndSize(local_offset_x, local_offset_y + thumbnail_h, thumbnail_w - 1, result_lbl_rect.getHeight()); + const S32 result_lbl_h = result_lbl_rect.getHeight(); + result_lbl_rect.setLeftTopAndSize(local_offset_x, local_offset_y + thumbnail_h, thumbnail_w - 1, result_lbl_h); + mSucceessLblPanel->reshape(result_lbl_rect.getWidth(), result_lbl_h); mSucceessLblPanel->setRect(result_lbl_rect); + mFailureLblPanel->reshape(result_lbl_rect.getWidth(), result_lbl_h); mFailureLblPanel->setRect(result_lbl_rect); } -- cgit v1.2.3 From 986dccbeafa3fe0ddd9a05e0916a414e4abc51d6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 16 Nov 2011 15:08:17 -0600 Subject: SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments. --- indra/newview/llselectmgr.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 830a7778ac..036e428415 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5713,6 +5713,14 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gSolidColorProgram.bind(); + } + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); @@ -5835,6 +5843,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } gGL.popMatrix(); gGL.popUIMatrix(); + + if (shader) + { + shader->bind(); + } } // -- cgit v1.2.3 From b2824aa21dc52aa4db5374fa3b8084e34a280747 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 16 Nov 2011 15:25:09 -0600 Subject: SH-2690 Add comments per Vir's review feedback --- indra/newview/llselectmgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 036e428415..5d0d1ef9a3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5717,7 +5717,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) - { + { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes gSolidColorProgram.bind(); } -- cgit v1.2.3 From e822ecc8035fe2624270c0c81ace9f74dcc8a8e1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 16 Nov 2011 18:56:25 -0600 Subject: SH-2675 Fix for shadow appearing on terrain at midday when terrain is totally flat and there are no prims visible --- indra/newview/llvosurfacepatch.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 0108690538..c3a2e6a712 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -1035,6 +1035,8 @@ void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newM { LLVector3 posAgent = getPositionAgent(); LLVector3 scale = getScale(); + //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land + scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong newMax.load3( (posAgent+scale*0.5f).mV); LLVector4a pos; -- cgit v1.2.3 From c79c4f1477cae232a033e33cc1722b4658cf6634 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 16 Nov 2011 17:14:28 -0800 Subject: SH-1618 FIX SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. --- .../shaders/class1/deferred/blurLightF.glsl | 24 ++++++++---- .../shaders/class2/deferred/sunLightSSAOF.glsl | 43 +++++++++++++--------- indra/newview/featuretable_mac.txt | 4 +- 3 files changed, 44 insertions(+), 27 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 7d3b546d3e..60d4dae99f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -44,6 +44,11 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; +vec3 getKern(int i) +{ + return kern[i]; +} + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -68,35 +73,38 @@ void main() vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); - vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' vec4 col = defined_weight.xyxx * ccol; // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large - tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); + float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2) + tc_mod -= floor(tc_mod); + tc_mod *= 2.0; + tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 ); for (int i = 1; i < 4; i++) { - vec2 samptc = tc + kern[i].z*dlt; + vec2 samptc = tc + getKern(i).z*dlt; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; + defined_weight += getKern(i).xy; } } for (int i = 1; i < 4; i++) { - vec2 samptc = tc - kern[i].z*dlt; + vec2 samptc = tc - getKern(i).z*dlt; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; + defined_weight += getKern(i).xy; } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 5b207ab558..6b420833b9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -40,6 +40,7 @@ uniform sampler2DShadow shadowMap4; uniform sampler2DShadow shadowMap5; uniform sampler2D noiseMap; + // Inputs uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; @@ -49,12 +50,12 @@ uniform float ssao_factor; uniform float ssao_factor_inv; VARYING vec2 vary_fragcoord; -uniform vec3 sun_dir; uniform mat4 inv_proj; uniform vec2 screen_res; uniform vec2 shadow_res; uniform vec2 proj_shadow_res; +uniform vec3 sun_dir; uniform float shadow_bias; uniform float shadow_offset; @@ -75,11 +76,8 @@ vec4 getPosition(vec2 pos_screen) return pos; } -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm) +vec2 getKern(int i) { - float ret = 1.0; - vec2 kern[8]; // exponentially (^2) distant occlusion samples spread around origin kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; @@ -90,22 +88,30 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + return kern[i]; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; vec2 pos_screen = vary_fragcoord.xy; vec3 pos_world = pos.xyz; vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; float angle_hidden = 0.0; - int points = 0; + float points = 0; float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) for (int i = 0; i < 8; i++) { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect); vec3 samppos_world = getPosition(samppos_screen).xyz; - + vec3 diff = pos_world - samppos_world; float dist2 = dot(diff, diff); @@ -113,17 +119,21 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) // --> solid angle shrinking by the square of distance //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + float funky_val = (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) ? 1.0 : 0.0; + angle_hidden = angle_hidden + funky_val * min(1.0/dist2, ssao_factor_inv); // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); + float diffz_val = (diff.z > -1.0) ? 1.0 : 0.0; + points = points + diffz_val; } - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); + angle_hidden = min(ssao_factor*angle_hidden/points, 1.0); + float points_val = (points > 0.0) ? 1.0 : 0.0; + ret = (1.0 - (points_val * angle_hidden)); + + ret = max(ret, 0.0); return min(ret, 1.0); } @@ -160,7 +170,6 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); - return shadow/5.0; //return shadow; @@ -253,7 +262,7 @@ void main() gl_FragColor[0] = shadow; gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - spos.xyz = shadow_pos+norm*spot_shadow_offset; + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 803c22507a..390da2273d 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 30 +version 31 // The version number above should be implemented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -291,7 +291,7 @@ list TexUnit8orLess RenderDeferredSSAO 0 0 list ATI -RenderDeferredSSAO 0 0 +RenderDeferredSSAO 1 0 list Intel RenderAnisotropic 1 0 -- cgit v1.2.3 From 13a7fbc7a0cf460b4f57028b2e46c33426aa3a01 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Wed, 16 Nov 2011 17:48:10 -0800 Subject: EXP-1498 : Add a debug setting DebugHideEmptySystemFolders which is OFF by default so that we can control showing or hidding of system folders (this is temporary so we unblock testers). --- indra/newview/app_settings/settings.xml | 11 +++++++++++ indra/newview/llviewerfoldertype.cpp | 3 ++- 2 files changed, 13 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index a7dabeb563..e9b4d4d96d 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1893,6 +1893,17 @@ Value 1 + DebugHideEmptySystemFolders + + Comment + Hide empty system folders when on + Persist + 1 + Type + Boolean + Value + 0 + DebugInventoryFilters Comment diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp index a179b61cff..c39df7efce 100644 --- a/indra/newview/llviewerfoldertype.cpp +++ b/indra/newview/llviewerfoldertype.cpp @@ -30,6 +30,7 @@ #include "lldictionary.h" #include "llmemory.h" #include "llvisualparam.h" +#include "llviewercontrol.h" static const std::string empty_string; @@ -266,7 +267,7 @@ BOOL LLViewerFolderType::lookupIsQuietType(LLFolderType::EType folder_type) bool LLViewerFolderType::lookupIsHiddenIfEmpty(LLFolderType::EType folder_type) { const ViewerFolderEntry *entry = LLViewerFolderDictionary::getInstance()->lookup(folder_type); - if (entry) + if (gSavedSettings.getBOOL("DebugHideEmptySystemFolders") && entry) { return entry->mHideIfEmpty; } -- cgit v1.2.3 From 87b85b78ef9824222b83334544b9f6c1d720b8a1 Mon Sep 17 00:00:00 2001 From: eli Date: Wed, 16 Nov 2011 18:08:21 -0800 Subject: FIX VWR-26744 --- indra/newview/skins/default/xui/es/panel_people.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/es/panel_people.xml b/indra/newview/skins/default/xui/es/panel_people.xml index 2fcbb00aed..a9d38dca25 100644 --- a/indra/newview/skins/default/xui/es/panel_people.xml +++ b/indra/newview/skins/default/xui/es/panel_people.xml @@ -76,7 +76,7 @@ Date: Thu, 17 Nov 2011 19:48:39 -0800 Subject: EXP-1498 : Always create the folder widget, move empty filtering to foltering code. Still update issues though. --- indra/newview/llinventoryfilter.cpp | 13 +++++++++++- indra/newview/llinventorypanel.cpp | 41 ++++++++++--------------------------- 2 files changed, 23 insertions(+), 31 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 516b47e616..438081c177 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -36,6 +36,7 @@ #include "llviewercontrol.h" #include "llfolderview.h" #include "llinventorybridge.h" +#include "llviewerfoldertype.h" // linden library includes #include "lltrans.h" @@ -117,7 +118,17 @@ bool LLInventoryFilter::checkFolder(const LLFolderViewFolder* folder) const LLFolderViewEventListener* listener = folder->getListener(); const LLUUID folder_id = listener->getUUID(); - + + const LLInvFVBridge *bridge = dynamic_cast(folder->getListener()); + bool is_system_folder = bridge->isSystemFolder(); + bool is_hidden_if_empty = LLViewerFolderType::lookupIsHiddenIfEmpty(listener->getPreferredType()); + bool is_empty = (gInventory.categoryHasChildren(folder_id) != LLInventoryModel::CHILDREN_YES); + + if (is_system_folder && is_empty && is_hidden_if_empty) + { + return false; + } + if (mFilterOps.mFilterTypes & FILTERTYPE_CATEGORY) { // Can only filter categories for items in your inventory diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index aff48b1961..a9ec4af4f3 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -618,41 +618,22 @@ LLFolderView * LLInventoryPanel::createFolderView(LLInvFVBridge * bridge, bool u LLFolderViewFolder * LLInventoryPanel::createFolderViewFolder(LLInvFVBridge * bridge) { - // Create the folder ui widget, unless it's an empty system folder that should be hidden - // Note : we still let the code create a listener for it (in case something shows up in it) - // but we simply skip creating the ui ctrl and adding it. - // *TODO : Need to be verified: if the listener is triggered and something added, will the code - // crash (because it's assuming, wrongly, that the uictrl exists)? - - bool is_system_folder = bridge->isSystemFolder(); - bool is_hidden_if_empty = LLViewerFolderType::lookupIsHiddenIfEmpty(bridge->getPreferredType()); - bool is_empty = (mInventory->categoryHasChildren(bridge->getUUID()) != LLInventoryModel::CHILDREN_YES); - - if (!is_system_folder || !is_empty || !is_hidden_if_empty) - { - LLFolderViewFolder::Params params; + LLFolderViewFolder::Params params; - params.name = bridge->getDisplayName(); - params.icon = bridge->getIcon(); - params.icon_open = bridge->getOpenIcon(); - - if (mShowItemLinkOverlays) // if false, then links show up just like normal items - { - params.icon_overlay = LLUI::getUIImage("Inv_Link"); - } - - params.root = mFolderRoot; - params.listener = bridge; - params.tool_tip = params.name; + params.name = bridge->getDisplayName(); + params.icon = bridge->getIcon(); + params.icon_open = bridge->getOpenIcon(); - return LLUICtrlFactory::create(params); - } - else + if (mShowItemLinkOverlays) // if false, then links show up just like normal items { - // It's an empty system folder that should be hidden -> return NULL - return NULL; + params.icon_overlay = LLUI::getUIImage("Inv_Link"); } + + params.root = mFolderRoot; + params.listener = bridge; + params.tool_tip = params.name; + return LLUICtrlFactory::create(params); } LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge) -- cgit v1.2.3 From ed596077c4eb5b1ba6be4a71824ef220c086d436 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Fri, 18 Nov 2011 09:47:55 -0500 Subject: STORM-591 Removed commented out debugging lines --- indra/newview/llvieweraudio.cpp | 24 ------------------------ 1 file changed, 24 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 10ba54356c..0262da4dee 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -65,12 +65,6 @@ void LLViewerAudio::registerIdleListener() void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI) { -/* llinfos << "DBG streamURI: " << streamURI << llendl; - llinfos << "DBG mNextStreamURI: " << mNextStreamURI << llendl; - if (mFadeState == FADE_OUT) {llinfos << "DBG mFadeState: FADE_OUT " << llendl;} - if (mFadeState == FADE_IN) {llinfos << "DBG mFadeState: FADE_IN " << llendl;} - if (mFadeState == FADE_IDLE) {llinfos << "DBG mFadeState: FADE_IDLE " << llendl;} -*/ // Old and new stream are identical if (mNextStreamURI == streamURI) { @@ -86,14 +80,11 @@ void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI) if (!gAudiop->getInternetStreamURL().empty()) { mFadeState = FADE_OUT; -//llinfos << "DBG new mFadeState: OUT" << llendl; } // Otherwise the new stream can be faded in else { mFadeState = FADE_IN; -//llinfos << "DBG new mFadeState: IN" << llendl; - gAudiop->startInternetStream(mNextStreamURI); startFading(); registerIdleListener(); @@ -123,10 +114,6 @@ bool LLViewerAudio::onIdleUpdate() { if (mDone) { -/* if (mFadeState == FADE_OUT) {llinfos << "DBG mFadeState: FADE_OUT " << llendl;} - if (mFadeState == FADE_IN) {llinfos << "DBG mFadeState: FADE_IN " << llendl;} - if (mFadeState == FADE_IDLE) {llinfos << "DBG mFadeState: FADE_IDLE " << llendl;} -*/ // This should be a rare or never occurring state. if (mFadeState == FADE_IDLE) { @@ -144,7 +131,6 @@ bool LLViewerAudio::onIdleUpdate() if (!mNextStreamURI.empty()) { mFadeState = FADE_IN; -//llinfos << "DBG new mFadeState: IN" << llendl; gAudiop->startInternetStream(mNextStreamURI); startFading(); return false; @@ -152,7 +138,6 @@ bool LLViewerAudio::onIdleUpdate() else { mFadeState = FADE_IDLE; -//llinfos << "DBG new mFadeState: IDLE" << llendl; deregisterIdleListener(); return true; // Stop calling onIdleUpdate } @@ -164,12 +149,10 @@ bool LLViewerAudio::onIdleUpdate() mFadeState = FADE_OUT; startFading(); return false; -//llinfos << "DBG new mFadeState: OUT" << llendl; } else { mFadeState = FADE_IDLE; -//llinfos << "DBG new mFadeState: IDLE" << llendl; deregisterIdleListener(); return true; // Stop calling onIdleUpdate } @@ -181,12 +164,9 @@ bool LLViewerAudio::onIdleUpdate() void LLViewerAudio::stopInternetStreamWithAutoFade() { -//llinfos << "DBG stopping stream" << llendl; mFadeState = FADE_IDLE; -//llinfos << "DBG new mFadeState: IDLE" << llendl; mNextStreamURI = LLStringUtil::null; mDone = true; -//llinfos << "DBG mDone: true" << llendl; gAudiop->startInternetStream(LLStringUtil::null); gAudiop->stopInternetStream(); @@ -194,8 +174,6 @@ void LLViewerAudio::stopInternetStreamWithAutoFade() void LLViewerAudio::startFading() { -//llinfos << "DBG startFading" << llendl; - if(mDone) { // The fade state here should only be one of FADE_IN or FADE_OUT, but, in case it is not, @@ -208,7 +186,6 @@ void LLViewerAudio::startFading() stream_fade_timer.reset(); stream_fade_timer.setTimerExpirySec(mFadeTime); mDone = false; -//llinfos << "DBG mDone: false" << llendl; } } @@ -349,7 +326,6 @@ void audio_update_volume(bool force_update) F32 music_volume = gSavedSettings.getF32("AudioLevelMusic"); BOOL music_muted = gSavedSettings.getBOOL("MuteMusic"); F32 fade_volume = LLViewerAudio::getInstance()->getFadeVolume(); -//llinfos << "DBG fade_volume:" << fade_volume << llendl; music_volume = mute_volume * master_volume * music_volume * fade_volume; gAudiop->setInternetStreamGain (music_muted ? 0.f : music_volume); -- cgit v1.2.3 From f78dcdf2c4c3ccc7864d5487e748ec7a4e1740fb Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Fri, 18 Nov 2011 19:00:48 +0200 Subject: EXP-1582 FIXED (Add "Snapshots" button to 2nd tier default toolbar) - Added "Snapshots" button to 2nd tier default toolbar --- indra/newview/app_settings/toolbars.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml index f2192a75ad..30be697436 100644 --- a/indra/newview/app_settings/toolbars.xml +++ b/indra/newview/app_settings/toolbars.xml @@ -14,6 +14,7 @@ + -- cgit v1.2.3 From df7f4f60b60e7d53060e4d8e3d0ca03bf74bf24e Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Fri, 18 Nov 2011 19:32:58 +0200 Subject: EXP-1576 FIXED (Remove old profile window from People panel) - Removed old profile window from People panel with all subpanels and dependencies --- indra/newview/CMakeLists.txt | 2 - indra/newview/llpanelavatar.cpp | 709 --------------------- indra/newview/llpanelavatar.h | 191 +----- indra/newview/llpanelme.cpp | 285 --------- indra/newview/llpanelme.h | 64 +- indra/newview/llpanelprofile.cpp | 2 - indra/newview/llpanelprofileview.cpp | 247 ------- indra/newview/llpanelprofileview.h | 108 ---- .../skins/default/xui/da/panel_my_profile.xml | 31 - indra/newview/skins/default/xui/da/panel_notes.xml | 35 - .../newview/skins/default/xui/da/panel_profile.xml | 59 -- .../skins/default/xui/da/panel_profile_view.xml | 20 - .../skins/default/xui/de/panel_my_profile.xml | 42 -- indra/newview/skins/default/xui/de/panel_notes.xml | 35 - .../newview/skins/default/xui/de/panel_profile.xml | 74 --- .../skins/default/xui/de/panel_profile_view.xml | 20 - .../skins/default/xui/en/floater_people.xml | 4 - .../skins/default/xui/en/panel_my_profile.xml | 146 ----- indra/newview/skins/default/xui/en/panel_notes.xml | 236 ------- .../newview/skins/default/xui/en/panel_profile.xml | 458 ------------- .../skins/default/xui/en/panel_profile_view.xml | 162 ----- .../skins/default/xui/es/panel_my_profile.xml | 31 - indra/newview/skins/default/xui/es/panel_notes.xml | 35 - .../newview/skins/default/xui/es/panel_profile.xml | 70 -- .../skins/default/xui/es/panel_profile_view.xml | 20 - .../skins/default/xui/fr/panel_my_profile.xml | 42 -- indra/newview/skins/default/xui/fr/panel_notes.xml | 35 - .../newview/skins/default/xui/fr/panel_profile.xml | 74 --- .../skins/default/xui/fr/panel_profile_view.xml | 20 - .../skins/default/xui/it/panel_my_profile.xml | 31 - indra/newview/skins/default/xui/it/panel_notes.xml | 35 - .../newview/skins/default/xui/it/panel_profile.xml | 70 -- .../skins/default/xui/it/panel_profile_view.xml | 22 - .../skins/default/xui/ja/panel_my_profile.xml | 42 -- indra/newview/skins/default/xui/ja/panel_notes.xml | 35 - .../newview/skins/default/xui/ja/panel_profile.xml | 74 --- .../skins/default/xui/ja/panel_profile_view.xml | 22 - .../skins/default/xui/pl/panel_my_profile.xml | 31 - indra/newview/skins/default/xui/pl/panel_notes.xml | 35 - .../newview/skins/default/xui/pl/panel_profile.xml | 59 -- .../skins/default/xui/pl/panel_profile_view.xml | 20 - .../skins/default/xui/pt/panel_my_profile.xml | 31 - indra/newview/skins/default/xui/pt/panel_notes.xml | 35 - .../newview/skins/default/xui/pt/panel_profile.xml | 70 -- .../skins/default/xui/pt/panel_profile_view.xml | 20 - .../skins/default/xui/ru/panel_my_profile.xml | 42 -- indra/newview/skins/default/xui/ru/panel_notes.xml | 35 - .../newview/skins/default/xui/ru/panel_profile.xml | 67 -- .../skins/default/xui/ru/panel_profile_view.xml | 20 - .../skins/default/xui/tr/panel_my_profile.xml | 42 -- indra/newview/skins/default/xui/tr/panel_notes.xml | 35 - .../newview/skins/default/xui/tr/panel_profile.xml | 67 -- .../skins/default/xui/tr/panel_profile_view.xml | 20 - .../skins/default/xui/zh/panel_my_profile.xml | 42 -- indra/newview/skins/default/xui/zh/panel_notes.xml | 35 - .../newview/skins/default/xui/zh/panel_profile.xml | 67 -- .../skins/default/xui/zh/panel_profile_view.xml | 20 - 57 files changed, 3 insertions(+), 4378 deletions(-) delete mode 100644 indra/newview/llpanelprofileview.cpp delete mode 100644 indra/newview/llpanelprofileview.h delete mode 100644 indra/newview/skins/default/xui/da/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/da/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/da/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/da/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/de/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/de/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/de/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/de/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/en/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/en/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/en/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/en/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/es/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/es/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/es/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/es/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/fr/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/fr/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/fr/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/fr/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/it/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/it/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/it/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/it/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/ja/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/ja/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/ja/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/ja/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/pl/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/pl/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/pl/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/pl/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/pt/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/pt/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/pt/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/pt/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/ru/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/ru/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/ru/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/ru/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/tr/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/tr/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/tr/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/tr/panel_profile_view.xml delete mode 100644 indra/newview/skins/default/xui/zh/panel_my_profile.xml delete mode 100644 indra/newview/skins/default/xui/zh/panel_notes.xml delete mode 100644 indra/newview/skins/default/xui/zh/panel_profile.xml delete mode 100644 indra/newview/skins/default/xui/zh/panel_profile_view.xml (limited to 'indra/newview') diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index ba05f6288b..4760670573 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -393,7 +393,6 @@ set(viewer_SOURCE_FILES llpanelplacestab.cpp llpanelprimmediacontrols.cpp llpanelprofile.cpp - llpanelprofileview.cpp llpanelsnapshot.cpp llpanelsnapshotinventory.cpp llpanelsnapshotlocal.cpp @@ -960,7 +959,6 @@ set(viewer_HEADER_FILES llpanelplacestab.h llpanelprimmediacontrols.h llpanelprofile.h - llpanelprofileview.h llpanelsnapshot.h llpanelteleporthistory.h llpaneltiptoast.h diff --git a/indra/newview/llpanelavatar.cpp b/indra/newview/llpanelavatar.cpp index 988e801b61..679b1bdcda 100644 --- a/indra/newview/llpanelavatar.cpp +++ b/indra/newview/llpanelavatar.cpp @@ -120,269 +120,6 @@ BOOL LLDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, static LLDefaultChildRegistry::Register r("drop_target"); -static LLRegisterPanelClassWrapper t_panel_profile("panel_profile"); -static LLRegisterPanelClassWrapper t_panel_my_profile("panel_my_profile"); -static LLRegisterPanelClassWrapper t_panel_notes("panel_notes"); - -//----------------------------------------------------------------------------- -// LLPanelAvatarNotes() -//----------------------------------------------------------------------------- -LLPanelAvatarNotes::LLPanelAvatarNotes() -: LLPanelProfileTab() -{ - -} - -void LLPanelAvatarNotes::updateData() -{ - LLAvatarPropertiesProcessor::getInstance()-> - sendAvatarNotesRequest(getAvatarId()); -} - -BOOL LLPanelAvatarNotes::postBuild() -{ - childSetCommitCallback("status_check", boost::bind(&LLPanelAvatarNotes::onCommitRights, this), NULL); - childSetCommitCallback("map_check", boost::bind(&LLPanelAvatarNotes::onCommitRights, this), NULL); - childSetCommitCallback("objects_check", boost::bind(&LLPanelAvatarNotes::onCommitRights, this), NULL); - - childSetCommitCallback("add_friend", boost::bind(&LLPanelAvatarNotes::onAddFriendButtonClick, this),NULL); - childSetCommitCallback("im", boost::bind(&LLPanelAvatarNotes::onIMButtonClick, this), NULL); - childSetCommitCallback("call", boost::bind(&LLPanelAvatarNotes::onCallButtonClick, this), NULL); - childSetCommitCallback("teleport", boost::bind(&LLPanelAvatarNotes::onTeleportButtonClick, this), NULL); - childSetCommitCallback("share", boost::bind(&LLPanelAvatarNotes::onShareButtonClick, this), NULL); - childSetCommitCallback("show_on_map_btn", (boost::bind( - &LLPanelAvatarNotes::onMapButtonClick, this)), NULL); - - LLTextEditor* te = getChild("notes_edit"); - te->setCommitCallback(boost::bind(&LLPanelAvatarNotes::onCommitNotes,this)); - te->setCommitOnFocusLost(TRUE); - - resetControls(); - resetData(); - - LLVoiceClient::getInstance()->addObserver((LLVoiceClientStatusObserver*)this); - - return TRUE; -} - -void LLPanelAvatarNotes::onOpen(const LLSD& key) -{ - LLPanelProfileTab::onOpen(key); - - fillRightsData(); - - //Disable "Add Friend" button for friends. - getChildView("add_friend")->setEnabled(!LLAvatarActions::isFriend(getAvatarId())); -} - -void LLPanelAvatarNotes::fillRightsData() -{ - getChild("status_check")->setValue(FALSE); - getChild("map_check")->setValue(FALSE); - getChild("objects_check")->setValue(FALSE); - - const LLRelationship* relation = LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - // If true - we are viewing friend's profile, enable check boxes and set values. - if(relation) - { - S32 rights = relation->getRightsGrantedTo(); - - getChild("status_check")->setValue(LLRelationship::GRANT_ONLINE_STATUS & rights ? TRUE : FALSE); - getChild("map_check")->setValue(LLRelationship::GRANT_MAP_LOCATION & rights ? TRUE : FALSE); - getChild("objects_check")->setValue(LLRelationship::GRANT_MODIFY_OBJECTS & rights ? TRUE : FALSE); - - } - - enableCheckboxes(NULL != relation); -} - -void LLPanelAvatarNotes::onCommitNotes() -{ - std::string notes = getChild("notes_edit")->getValue().asString(); - LLAvatarPropertiesProcessor::getInstance()-> sendNotes(getAvatarId(),notes); -} - -void LLPanelAvatarNotes::rightsConfirmationCallback(const LLSD& notification, - const LLSD& response, S32 rights) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (option == 0) - { - LLAvatarPropertiesProcessor::getInstance()->sendFriendRights( - getAvatarId(), rights); - } - else - { - getChild("objects_check")->setValue( - getChild("objects_check")->getValue().asBoolean() ? FALSE : TRUE); - } -} - -void LLPanelAvatarNotes::confirmModifyRights(bool grant, S32 rights) -{ - LLSD args; - args["NAME"] = LLSLURL("agent", getAvatarId(), "displayname").getSLURLString(); - - if (grant) - { - LLNotificationsUtil::add("GrantModifyRights", args, LLSD(), - boost::bind(&LLPanelAvatarNotes::rightsConfirmationCallback, this, - _1, _2, rights)); - } - else - { - LLNotificationsUtil::add("RevokeModifyRights", args, LLSD(), - boost::bind(&LLPanelAvatarNotes::rightsConfirmationCallback, this, - _1, _2, rights)); - } -} - -void LLPanelAvatarNotes::onCommitRights() -{ - const LLRelationship* buddy_relationship = - LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - - if (NULL == buddy_relationship) - { - // Lets have a warning log message instead of having a crash. EXT-4947. - llwarns << "Trying to modify rights for non-friend avatar. Skipped." << llendl; - return; - } - - - S32 rights = 0; - - if(getChild("status_check")->getValue().asBoolean()) - rights |= LLRelationship::GRANT_ONLINE_STATUS; - if(getChild("map_check")->getValue().asBoolean()) - rights |= LLRelationship::GRANT_MAP_LOCATION; - if(getChild("objects_check")->getValue().asBoolean()) - rights |= LLRelationship::GRANT_MODIFY_OBJECTS; - - bool allow_modify_objects = getChild("objects_check")->getValue().asBoolean(); - - // if modify objects checkbox clicked - if (buddy_relationship->isRightGrantedTo( - LLRelationship::GRANT_MODIFY_OBJECTS) != allow_modify_objects) - { - confirmModifyRights(allow_modify_objects, rights); - } - // only one checkbox can trigger commit, so store the rest of rights - else - { - LLAvatarPropertiesProcessor::getInstance()->sendFriendRights( - getAvatarId(), rights); - } -} - -void LLPanelAvatarNotes::processProperties(void* data, EAvatarProcessorType type) -{ - if(APT_NOTES == type) - { - LLAvatarNotes* avatar_notes = static_cast(data); - if(avatar_notes && getAvatarId() == avatar_notes->target_id) - { - getChild("notes_edit")->setValue(avatar_notes->notes); - getChildView("notes edit")->setEnabled(true); - - LLAvatarPropertiesProcessor::getInstance()->removeObserver(getAvatarId(),this); - } - } -} - -void LLPanelAvatarNotes::resetData() -{ - getChild("notes_edit")->setValue(LLStringUtil::null); - // Default value is TRUE - getChild("status_check")->setValue(TRUE); -} - -void LLPanelAvatarNotes::resetControls() -{ - //Disable "Add Friend" button for friends. - getChildView("add_friend")->setEnabled(TRUE); - - enableCheckboxes(false); -} - -void LLPanelAvatarNotes::onAddFriendButtonClick() -{ - LLAvatarActions::requestFriendshipDialog(getAvatarId()); -} - -void LLPanelAvatarNotes::onIMButtonClick() -{ - LLAvatarActions::startIM(getAvatarId()); -} - -void LLPanelAvatarNotes::onTeleportButtonClick() -{ - LLAvatarActions::offerTeleport(getAvatarId()); -} - -void LLPanelAvatarNotes::onCallButtonClick() -{ - LLAvatarActions::startCall(getAvatarId()); -} - -void LLPanelAvatarNotes::onShareButtonClick() -{ - //*TODO not implemented. -} - -void LLPanelAvatarNotes::enableCheckboxes(bool enable) -{ - getChildView("status_check")->setEnabled(enable); - getChildView("map_check")->setEnabled(enable); - getChildView("objects_check")->setEnabled(enable); -} - -LLPanelAvatarNotes::~LLPanelAvatarNotes() -{ - if(getAvatarId().notNull()) - { - LLAvatarTracker::instance().removeParticularFriendObserver(getAvatarId(), this); - } - - if(LLVoiceClient::instanceExists()) - { - LLVoiceClient::getInstance()->removeObserver((LLVoiceClientStatusObserver*)this); - } -} - -// virtual, called by LLAvatarTracker -void LLPanelAvatarNotes::changed(U32 mask) -{ - getChildView("teleport")->setEnabled(LLAvatarTracker::instance().isBuddyOnline(getAvatarId())); - - // update rights to avoid have checkboxes enabled when friendship is terminated. EXT-4947. - fillRightsData(); -} - -// virtual -void LLPanelAvatarNotes::onChange(EStatusType status, const std::string &channelURI, bool proximal) -{ - if(status == STATUS_JOINING || status == STATUS_LEFT_CHANNEL) - { - return; - } - - getChildView("call")->setEnabled(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking()); -} - -void LLPanelAvatarNotes::setAvatarId(const LLUUID& id) -{ - if(id.notNull()) - { - if(getAvatarId().notNull()) - { - LLAvatarTracker::instance().removeParticularFriendObserver(getAvatarId(), this); - } - LLPanelProfileTab::setAvatarId(id); - LLAvatarTracker::instance().addParticularFriendObserver(getAvatarId(), this); - } -} - ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// @@ -461,449 +198,3 @@ void LLPanelProfileTab::updateButtons() || gAgent.isGodlike(); getChildView("show_on_map_btn")->setEnabled(enable_map_btn); } - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// - -bool enable_god() -{ - return gAgent.isGodlike(); -} - -LLPanelAvatarProfile::LLPanelAvatarProfile() -: LLPanelProfileTab() -{ -} - -BOOL LLPanelAvatarProfile::postBuild() -{ - childSetCommitCallback("see_profile_btn",(boost::bind(&LLPanelAvatarProfile::onSeeProfileBtnClick,this)),NULL); - childSetCommitCallback("add_friend",(boost::bind(&LLPanelAvatarProfile::onAddFriendButtonClick,this)),NULL); - childSetCommitCallback("im",(boost::bind(&LLPanelAvatarProfile::onIMButtonClick,this)),NULL); - childSetCommitCallback("call",(boost::bind(&LLPanelAvatarProfile::onCallButtonClick,this)),NULL); - childSetCommitCallback("teleport",(boost::bind(&LLPanelAvatarProfile::onTeleportButtonClick,this)),NULL); - childSetCommitCallback("share",(boost::bind(&LLPanelAvatarProfile::onShareButtonClick,this)),NULL); - childSetCommitCallback("show_on_map_btn", (boost::bind( - &LLPanelAvatarProfile::onMapButtonClick, this)), NULL); - - LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar; - registrar.add("Profile.ShowOnMap", boost::bind(&LLPanelAvatarProfile::onMapButtonClick, this)); - registrar.add("Profile.Pay", boost::bind(&LLPanelAvatarProfile::pay, this)); - registrar.add("Profile.Share", boost::bind(&LLPanelAvatarProfile::share, this)); - registrar.add("Profile.BlockUnblock", boost::bind(&LLPanelAvatarProfile::toggleBlock, this)); - registrar.add("Profile.Kick", boost::bind(&LLPanelAvatarProfile::kick, this)); - registrar.add("Profile.Freeze", boost::bind(&LLPanelAvatarProfile::freeze, this)); - registrar.add("Profile.Unfreeze", boost::bind(&LLPanelAvatarProfile::unfreeze, this)); - registrar.add("Profile.CSR", boost::bind(&LLPanelAvatarProfile::csr, this)); - - LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable; - enable.add("Profile.EnableShowOnMap", boost::bind(&LLPanelAvatarProfile::enableShowOnMap, this)); - enable.add("Profile.EnableGod", boost::bind(&enable_god)); - enable.add("Profile.EnableBlock", boost::bind(&LLPanelAvatarProfile::enableBlock, this)); - enable.add("Profile.EnableUnblock", boost::bind(&LLPanelAvatarProfile::enableUnblock, this)); - - LLToggleableMenu* profile_menu = LLUICtrlFactory::getInstance()->createFromFile("menu_profile_overflow.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); - getChild("overflow_btn")->setMenu(profile_menu, LLMenuButton::MP_TOP_RIGHT); - - LLVoiceClient::getInstance()->addObserver((LLVoiceClientStatusObserver*)this); - - resetControls(); - resetData(); - - return TRUE; -} - -void LLPanelAvatarProfile::onOpen(const LLSD& key) -{ - LLPanelProfileTab::onOpen(key); - - mGroups.clear(); - - //Disable "Add Friend" button for friends. - getChildView("add_friend")->setEnabled(!LLAvatarActions::isFriend(getAvatarId())); -} - -void LLPanelAvatarProfile::updateData() -{ - if (getAvatarId().notNull()) - { - LLAvatarPropertiesProcessor::getInstance()-> - sendAvatarPropertiesRequest(getAvatarId()); - LLAvatarPropertiesProcessor::getInstance()-> - sendAvatarGroupsRequest(getAvatarId()); - } -} - -void LLPanelAvatarProfile::resetControls() -{ - getChildView("status_panel")->setVisible( true); - getChildView("profile_buttons_panel")->setVisible( true); - getChildView("title_groups_text")->setVisible( true); - getChildView("sl_groups")->setVisible( true); - getChildView("add_friend")->setEnabled(true); - - getChildView("status_me_panel")->setVisible( false); - getChildView("profile_me_buttons_panel")->setVisible( false); - getChildView("account_actions_panel")->setVisible( false); -} - -void LLPanelAvatarProfile::resetData() -{ - mGroups.clear(); - getChild("2nd_life_pic")->setValue(LLUUID::null); - getChild("real_world_pic")->setValue(LLUUID::null); - getChild("online_status")->setValue(LLStringUtil::null); - getChild("status_message")->setValue(LLStringUtil::null); - getChild("sl_description_edit")->setValue(LLStringUtil::null); - getChild("fl_description_edit")->setValue(LLStringUtil::null); - getChild("sl_groups")->setValue(LLStringUtil::null); - getChild("homepage_edit")->setValue(LLStringUtil::null); - getChild("register_date")->setValue(LLStringUtil::null); - getChild("acc_status_text")->setValue(LLStringUtil::null); - getChild("partner_text")->setValue(LLStringUtil::null); -} - -void LLPanelAvatarProfile::processProperties(void* data, EAvatarProcessorType type) -{ - if(APT_PROPERTIES == type) - { - const LLAvatarData* avatar_data = static_cast(data); - if(avatar_data && getAvatarId() == avatar_data->avatar_id) - { - processProfileProperties(avatar_data); - } - } - else if(APT_GROUPS == type) - { - LLAvatarGroups* avatar_groups = static_cast(data); - if(avatar_groups && getAvatarId() == avatar_groups->avatar_id) - { - processGroupProperties(avatar_groups); - } - } -} - -void LLPanelAvatarProfile::processProfileProperties(const LLAvatarData* avatar_data) -{ - fillCommonData(avatar_data); - - fillPartnerData(avatar_data); - - fillAccountStatus(avatar_data); -} - -void LLPanelAvatarProfile::processGroupProperties(const LLAvatarGroups* avatar_groups) -{ - // *NOTE dzaporozhan - // Group properties may arrive in two callbacks, we need to save them across - // different calls. We can't do that in textbox as textbox may change the text. - - LLAvatarGroups::group_list_t::const_iterator it = avatar_groups->group_list.begin(); - const LLAvatarGroups::group_list_t::const_iterator it_end = avatar_groups->group_list.end(); - - for(; it_end != it; ++it) - { - LLAvatarGroups::LLGroupData group_data = *it; - mGroups[group_data.group_name] = group_data.group_id; - } - - // Creating string, containing group list - std::string groups = ""; - for (group_map_t::iterator it = mGroups.begin(); it != mGroups.end(); ++it) - { - if (it != mGroups.begin()) - groups += ", "; - - std::string group_name = LLURI::escape(it->first); - std::string group_url= it->second.notNull() - ? "[secondlife:///app/group/" + it->second.asString() + "/about " + group_name + "]" - : getString("no_group_text"); - - groups += group_url; - } - - getChild("sl_groups")->setValue(groups); -} - -static void got_full_name_callback( LLHandle profile_panel_handle, const std::string& full_name ) -{ - if (profile_panel_handle.isDead() ) return; - - LLPanelAvatarProfile* profile_panel = dynamic_cast(profile_panel_handle.get()); - if ( ! profile_panel ) return; - - LLStringUtil::format_map_t args; - - std::string name; - if (LLAvatarNameCache::useDisplayNames()) - { - name = LLCacheName::buildUsername(full_name); - } - else - { - name = full_name; - } - - args["[NAME]"] = name; - - std::string linden_name = profile_panel->getString("name_text_args", args); - profile_panel->getChild("name_descr_text")->setValue(linden_name); -} - -void LLPanelAvatarProfile::onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) -{ - LLStringUtil::format_map_t args; - args["[DISPLAY_NAME]"] = av_name.mDisplayName; - - std::string display_name = getString("display_name_text_args", args); - getChild("display_name_descr_text")->setValue(display_name); -} - -void LLPanelAvatarProfile::fillCommonData(const LLAvatarData* avatar_data) -{ - //remove avatar id from cache to get fresh info - LLAvatarIconIDCache::getInstance()->remove(avatar_data->avatar_id); - - LLStringUtil::format_map_t args; - { - std::string birth_date = LLTrans::getString("AvatarBirthDateFormat"); - LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) avatar_data->born_on.secondsSinceEpoch())); - args["[REG_DATE]"] = birth_date; - } - - // ask (asynchronously) for the avatar name - LLHandle profile_panel_handle = getHandle(); - std::string full_name; - if (gCacheName->getFullName(avatar_data->agent_id, full_name)) - { - // name in cache, call callback directly - got_full_name_callback( profile_panel_handle, full_name ); - } - else - { - // not in cache, lookup name - gCacheName->get(avatar_data->agent_id, false, boost::bind( got_full_name_callback, profile_panel_handle, _2 )); - } - - // get display name - LLAvatarNameCache::get(avatar_data->avatar_id, - boost::bind(&LLPanelAvatarProfile::onNameCache, this, _1, _2)); - - args["[AGE]"] = LLDateUtil::ageFromDate( avatar_data->born_on, LLDate::now()); - std::string register_date = getString("RegisterDateFormat", args); - getChild("register_date")->setValue(register_date ); - getChild("sl_description_edit")->setValue(avatar_data->about_text); - getChild("fl_description_edit")->setValue(avatar_data->fl_about_text); - getChild("2nd_life_pic")->setValue(avatar_data->image_id); - getChild("real_world_pic")->setValue(avatar_data->fl_image_id); - getChild("homepage_edit")->setValue(avatar_data->profile_url); - - // Hide home page textbox if no page was set to fix "homepage URL appears clickable without URL - EXT-4734" - getChildView("homepage_edit")->setVisible( !avatar_data->profile_url.empty()); -} - -void LLPanelAvatarProfile::fillPartnerData(const LLAvatarData* avatar_data) -{ - LLTextBox* partner_text = getChild("partner_text"); - if (avatar_data->partner_id.notNull()) - { - partner_text->setText(LLSLURL("agent", avatar_data->partner_id, "inspect").getSLURLString()); - } - else - { - partner_text->setText(getString("no_partner_text")); - } -} - -void LLPanelAvatarProfile::fillAccountStatus(const LLAvatarData* avatar_data) -{ - LLStringUtil::format_map_t args; - args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(avatar_data); - args["[PAYMENTINFO]"] = LLAvatarPropertiesProcessor::paymentInfo(avatar_data); - // *NOTE: AVATAR_AGEVERIFIED not currently getting set in - // dataserver/lldataavatar.cpp for privacy considerations - args["[AGEVERIFICATION]"] = ""; - std::string caption_text = getString("CaptionTextAcctInfo", args); - getChild("acc_status_text")->setValue(caption_text); -} - -void LLPanelAvatarProfile::pay() -{ - LLAvatarActions::pay(getAvatarId()); -} - -void LLPanelAvatarProfile::share() -{ - LLAvatarActions::share(getAvatarId()); -} - -void LLPanelAvatarProfile::toggleBlock() -{ - LLAvatarActions::toggleBlock(getAvatarId()); -} - -bool LLPanelAvatarProfile::enableShowOnMap() -{ - bool is_buddy_online = LLAvatarTracker::instance().isBuddyOnline(getAvatarId()); - - bool enable_map_btn = (is_buddy_online && is_agent_mappable(getAvatarId())) - || gAgent.isGodlike(); - return enable_map_btn; -} - -bool LLPanelAvatarProfile::enableBlock() -{ - return LLAvatarActions::canBlock(getAvatarId()) && !LLAvatarActions::isBlocked(getAvatarId()); -} - -bool LLPanelAvatarProfile::enableUnblock() -{ - return LLAvatarActions::isBlocked(getAvatarId()); -} - -void LLPanelAvatarProfile::kick() -{ - LLAvatarActions::kick(getAvatarId()); -} - -void LLPanelAvatarProfile::freeze() -{ - LLAvatarActions::freeze(getAvatarId()); -} - -void LLPanelAvatarProfile::unfreeze() -{ - LLAvatarActions::unfreeze(getAvatarId()); -} - -void LLPanelAvatarProfile::csr() -{ - std::string name; - gCacheName->getFullName(getAvatarId(), name); - LLAvatarActions::csr(getAvatarId(), name); -} - -void LLPanelAvatarProfile::onAddFriendButtonClick() -{ - LLAvatarActions::requestFriendshipDialog(getAvatarId()); -} - -void LLPanelAvatarProfile::onSeeProfileBtnClick() -{ - LLAvatarActions::showProfile(getAvatarId()); -} - -void LLPanelAvatarProfile::onIMButtonClick() -{ - LLAvatarActions::startIM(getAvatarId()); -} - -void LLPanelAvatarProfile::onTeleportButtonClick() -{ - LLAvatarActions::offerTeleport(getAvatarId()); -} - -void LLPanelAvatarProfile::onCallButtonClick() -{ - LLAvatarActions::startCall(getAvatarId()); -} - -void LLPanelAvatarProfile::onShareButtonClick() -{ - //*TODO not implemented -} - -LLPanelAvatarProfile::~LLPanelAvatarProfile() -{ - if(getAvatarId().notNull()) - { - LLAvatarTracker::instance().removeParticularFriendObserver(getAvatarId(), this); - } - - if(LLVoiceClient::instanceExists()) - { - LLVoiceClient::getInstance()->removeObserver((LLVoiceClientStatusObserver*)this); - } -} - -// virtual, called by LLAvatarTracker -void LLPanelAvatarProfile::changed(U32 mask) -{ - getChildView("teleport")->setEnabled(LLAvatarTracker::instance().isBuddyOnline(getAvatarId())); -} - -// virtual -void LLPanelAvatarProfile::onChange(EStatusType status, const std::string &channelURI, bool proximal) -{ - if(status == STATUS_JOINING || status == STATUS_LEFT_CHANNEL) - { - return; - } - - getChildView("call")->setEnabled(LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking()); -} - -void LLPanelAvatarProfile::setAvatarId(const LLUUID& id) -{ - if(id.notNull()) - { - if(getAvatarId().notNull()) - { - LLAvatarTracker::instance().removeParticularFriendObserver(getAvatarId(), this); - } - LLPanelProfileTab::setAvatarId(id); - LLAvatarTracker::instance().addParticularFriendObserver(getAvatarId(), this); - } -} - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// - -LLPanelMyProfile::LLPanelMyProfile() -: LLPanelAvatarProfile() -{ -} - -BOOL LLPanelMyProfile::postBuild() -{ - LLPanelAvatarProfile::postBuild(); - - childSetCommitCallback("status_me_message_text", boost::bind(&LLPanelMyProfile::onStatusMessageChanged, this), NULL); - - resetControls(); - resetData(); - - return TRUE; -} - -void LLPanelMyProfile::onOpen(const LLSD& key) -{ - LLPanelProfileTab::onOpen(key); -} - -void LLPanelMyProfile::processProfileProperties(const LLAvatarData* avatar_data) -{ - fillCommonData(avatar_data); - - fillPartnerData(avatar_data); - - fillAccountStatus(avatar_data); -} - -void LLPanelMyProfile::resetControls() -{ - getChildView("status_panel")->setVisible( false); - getChildView("profile_buttons_panel")->setVisible( false); - getChildView("title_groups_text")->setVisible( false); - getChildView("sl_groups")->setVisible( false); - getChildView("status_me_panel")->setVisible( true); - getChildView("profile_me_buttons_panel")->setVisible( true); -} - - -void LLPanelMyProfile::onStatusMessageChanged() -{ - updateData(); -} diff --git a/indra/newview/llpanelavatar.h b/indra/newview/llpanelavatar.h index e95441cd58..e33a850cfa 100644 --- a/indra/newview/llpanelavatar.h +++ b/indra/newview/llpanelavatar.h @@ -36,14 +36,8 @@ class LLComboBox; class LLLineEditor; -enum EOnlineStatus -{ - ONLINE_STATUS_NO = 0, - ONLINE_STATUS_YES = 1 -}; - /** -* Base class for any Profile View or My Profile Panel. +* Base class for any Profile View. */ class LLPanelProfileTab : public LLPanel @@ -111,187 +105,4 @@ private: LLUUID mAvatarId; }; -/** -* Panel for displaying Avatar's first and second life related info. -*/ -class LLPanelAvatarProfile - : public LLPanelProfileTab - , public LLFriendObserver - , public LLVoiceClientStatusObserver -{ -public: - LLPanelAvatarProfile(); - /*virtual*/ ~LLPanelAvatarProfile(); - - /*virtual*/ void onOpen(const LLSD& key); - - /** - * LLFriendObserver trigger - */ - virtual void changed(U32 mask); - - // Implements LLVoiceClientStatusObserver::onChange() to enable the call - // button when voice is available - /*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal); - - /*virtual*/ void setAvatarId(const LLUUID& id); - - /** - * Processes data received from server. - */ - /*virtual*/ void processProperties(void* data, EAvatarProcessorType type); - - /*virtual*/ BOOL postBuild(); - - /*virtual*/ void updateData(); - - /*virtual*/ void resetControls(); - - /*virtual*/ void resetData(); - -protected: - - /** - * Process profile related data received from server. - */ - virtual void processProfileProperties(const LLAvatarData* avatar_data); - - /** - * Processes group related data received from server. - */ - virtual void processGroupProperties(const LLAvatarGroups* avatar_groups); - - /** - * Fills common for Avatar profile and My Profile fields. - */ - virtual void fillCommonData(const LLAvatarData* avatar_data); - - /** - * Fills partner data. - */ - virtual void fillPartnerData(const LLAvatarData* avatar_data); - - /** - * Fills account status. - */ - virtual void fillAccountStatus(const LLAvatarData* avatar_data); - - /** - * Opens "Pay Resident" dialog. - */ - void pay(); - - /** - * opens inventory and IM for sharing items - */ - void share(); - - /** - * Add/remove resident to/from your block list. - */ - void toggleBlock(); - - void kick(); - void freeze(); - void unfreeze(); - void csr(); - - bool enableShowOnMap(); - bool enableBlock(); - bool enableUnblock(); - bool enableGod(); - - void onSeeProfileBtnClick(); - void onAddFriendButtonClick(); - void onIMButtonClick(); - void onCallButtonClick(); - void onTeleportButtonClick(); - void onShareButtonClick(); - -private: - void onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); - - typedef std::map< std::string,LLUUID> group_map_t; - group_map_t mGroups; -}; - -/** - * Panel for displaying own first and second life related info. - */ -class LLPanelMyProfile - : public LLPanelAvatarProfile -{ -public: - LLPanelMyProfile(); - - /*virtual*/ BOOL postBuild(); - -protected: - - /*virtual*/ void onOpen(const LLSD& key); - - /*virtual*/ void processProfileProperties(const LLAvatarData* avatar_data); - - /*virtual*/ void resetControls(); - -protected: - void onStatusMessageChanged(); -}; - -/** - * Panel for displaying Avatar's notes and modifying friend's rights. - */ -class LLPanelAvatarNotes - : public LLPanelProfileTab - , public LLFriendObserver - , public LLVoiceClientStatusObserver -{ -public: - LLPanelAvatarNotes(); - /*virtual*/ ~LLPanelAvatarNotes(); - - virtual void setAvatarId(const LLUUID& id); - - /** - * LLFriendObserver trigger - */ - virtual void changed(U32 mask); - - // Implements LLVoiceClientStatusObserver::onChange() to enable the call - // button when voice is available - /*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal); - - /*virtual*/ void onOpen(const LLSD& key); - - /*virtual*/ BOOL postBuild(); - - /*virtual*/ void processProperties(void* data, EAvatarProcessorType type); - - /*virtual*/ void updateData(); - -protected: - - /*virtual*/ void resetControls(); - - /*virtual*/ void resetData(); - - /** - * Fills rights data for friends. - */ - void fillRightsData(); - - void rightsConfirmationCallback(const LLSD& notification, - const LLSD& response, S32 rights); - void confirmModifyRights(bool grant, S32 rights); - void onCommitRights(); - void onCommitNotes(); - - void onAddFriendButtonClick(); - void onIMButtonClick(); - void onCallButtonClick(); - void onTeleportButtonClick(); - void onShareButtonClick(); - void enableCheckboxes(bool enable); -}; - #endif // LL_LLPANELAVATAR_H diff --git a/indra/newview/llpanelme.cpp b/indra/newview/llpanelme.cpp index 7e47a96f44..a9af56f750 100644 --- a/indra/newview/llpanelme.cpp +++ b/indra/newview/llpanelme.cpp @@ -48,16 +48,10 @@ #include "lltabcontainer.h" #include "lltexturectrl.h" -#define PICKER_SECOND_LIFE "2nd_life_pic" -#define PICKER_FIRST_LIFE "real_world_pic" -#define PANEL_PROFILE "panel_profile" - -static LLRegisterPanelClassWrapper t_panel_me_profile_edit("edit_profile_panel"); static LLRegisterPanelClassWrapper t_panel_me_profile("panel_me"); LLPanelMe::LLPanelMe(void) : LLPanelProfile() - , mEditPanel(NULL) { setAvatarId(gAgent.getID()); } @@ -73,282 +67,3 @@ void LLPanelMe::onOpen(const LLSD& key) { LLPanelProfile::onOpen(key); } - -void LLPanelMe::buildEditPanel() -{ - if (NULL == mEditPanel) - { - mEditPanel = new LLPanelMyProfileEdit(); - - // Note: Remove support for editing profile through this method. - // All profile editing should go through the web. - //mEditPanel->childSetAction("save_btn", boost::bind(&LLPanelMe::onSaveChangesClicked, this), this); - - //mEditPanel->childSetAction("cancel_btn", boost::bind(&LLPanelMe::onCancelClicked, this), this); - } -} - - -void LLPanelMe::onEditProfileClicked() -{ - buildEditPanel(); -} - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// - -LLPanelMyProfileEdit::LLPanelMyProfileEdit() - : LLPanelMyProfile() -{ - buildFromFile( "panel_edit_profile.xml"); - - setAvatarId(gAgent.getID()); - - LLAvatarNameCache::addUseDisplayNamesCallback(boost::bind(&LLPanelMyProfileEdit::onAvatarNameChanged, this)); -} - -void LLPanelMyProfileEdit::onOpen(const LLSD& key) -{ - resetData(); - - // Disable editing until data is loaded, or edited fields will be overwritten when data - // is loaded. - enableEditing(false); - - // force new avatar name fetch so we have latest update time - LLAvatarNameCache::fetch(gAgent.getID()); - LLPanelMyProfile::onOpen(getAvatarId()); - - LLAvatarName av_name; - if (LLAvatarNameCache::useDisplayNames()) - { - if (LLAvatarNameCache::get(gAgent.getID(), &av_name) && av_name.mIsDisplayNameDefault) - { - LLFirstUse::setDisplayName(); - } - else - { - LLFirstUse::setDisplayName(false); - } - } - - if (LLAvatarNameCache::useDisplayNames()) - { - getChild("user_label")->setVisible( true ); - getChild("user_slid")->setVisible( true ); - getChild("display_name_label")->setVisible( true ); - getChild("set_name")->setVisible( true ); - getChild("set_name")->setEnabled( true ); - getChild("solo_user_name")->setVisible( false ); - getChild("solo_username_label")->setVisible( false ); - } - else - { - getChild("user_label")->setVisible( false ); - getChild("user_slid")->setVisible( false ); - getChild("display_name_label")->setVisible( false ); - getChild("set_name")->setVisible( false ); - getChild("set_name")->setEnabled( false ); - getChild("solo_user_name")->setVisible( true ); - getChild("solo_username_label")->setVisible( true ); - } -} - -void LLPanelMyProfileEdit::onClose(const LLSD& key) -{ - if (LLAvatarNameCache::useDisplayNames()) - { - LLFirstUse::setDisplayName(false); - } -} - -void LLPanelMyProfileEdit::processProperties(void* data, EAvatarProcessorType type) -{ - if(APT_PROPERTIES == type) - { - const LLAvatarData* avatar_data = static_cast(data); - if(avatar_data && getAvatarId() == avatar_data->avatar_id) - { - // *TODO dzaporozhan - // Workaround for ticket EXT-1099, waiting for fix for ticket EXT-1128 - enableEditing(true); - processProfileProperties(avatar_data); - LLAvatarPropertiesProcessor::getInstance()->removeObserver(getAvatarId(),this); - } - } -} - -void LLPanelMyProfileEdit::processProfileProperties(const LLAvatarData* avatar_data) -{ - fillCommonData(avatar_data); - - // 'Home page' was hidden in LLPanelAvatarProfile::fillCommonData() to fix EXT-4734 - // Show 'Home page' in Edit My Profile (EXT-4873) - getChildView("homepage_edit")->setVisible( true); - - fillPartnerData(avatar_data); - - fillAccountStatus(avatar_data); - - getChild("show_in_search_checkbox")->setValue((BOOL)(avatar_data->flags & AVATAR_ALLOW_PUBLISH)); - - LLAvatarNameCache::get(avatar_data->avatar_id, - boost::bind(&LLPanelMyProfileEdit::onNameCache, this, _1, _2)); -} - -void LLPanelMyProfileEdit::onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) -{ - getChild("user_name")->setValue( av_name.mDisplayName ); - getChild("user_slid")->setValue( av_name.mUsername ); - getChild("user_name_small")->setValue( av_name.mDisplayName ); - getChild("solo_user_name")->setValue( av_name.mDisplayName ); - - - if (LLAvatarNameCache::useDisplayNames()) - { - getChild("user_label")->setVisible( true ); - getChild("user_slid")->setVisible( true ); - getChild("display_name_label")->setVisible( true ); - getChild("set_name")->setVisible( true ); - getChild("set_name")->setEnabled( true ); - - getChild("solo_user_name")->setVisible( false ); - getChild("solo_username_label")->setVisible( false ); - - // show smaller display name if too long to display in regular size - if (getChild("user_name")->getTextPixelWidth() > getChild("user_name")->getRect().getWidth()) - { - getChild("user_name_small")->setVisible( true ); - getChild("user_name")->setVisible( false ); - } - else - { - getChild("user_name_small")->setVisible( false ); - getChild("user_name")->setVisible( true ); - } - } - else - { - getChild("user_label")->setVisible( false ); - getChild("user_slid")->setVisible( false ); - getChild("display_name_label")->setVisible( false ); - getChild("set_name")->setVisible( false ); - getChild("set_name")->setEnabled( false ); - - getChild("solo_user_name")->setVisible( true ); - getChild("user_name_small")->setVisible( false ); - getChild("user_name")->setVisible( false ); - getChild("solo_username_label")->setVisible( true ); - } -} - - -void LLPanelMyProfileEdit::onAvatarNameChanged() -{ - LLAvatarNameCache::get(getAvatarId(), - boost::bind(&LLPanelMyProfileEdit::onNameCache, this, _1, _2)); -} - -BOOL LLPanelMyProfileEdit::postBuild() -{ - initTexturePickerMouseEvents(); - - getChild("partner_edit_link")->setTextArg("[URL]", getString("partner_edit_link_url")); - getChild("my_account_link")->setTextArg("[URL]", getString("my_account_link_url")); - - getChild("set_name")->setCommitCallback( - boost::bind(&LLPanelMyProfileEdit::onClickSetName, this)); - - LLHints::registerHintTarget("set_display_name", getChild("set_name")->getHandle()); - LLViewerDisplayName::addNameChangedCallback(boost::bind(&LLPanelMyProfileEdit::onAvatarNameChanged, this)); - return LLPanelAvatarProfile::postBuild(); -} -/** - * Inits map with texture picker and appropriate edit icon. - * Sets callbacks of Mouse Enter and Mouse Leave signals of Texture Pickers - */ -void LLPanelMyProfileEdit::initTexturePickerMouseEvents() -{ - LLTextureCtrl* text_pic = getChild(PICKER_SECOND_LIFE); - LLIconCtrl* text_icon = getChild("2nd_life_edit_icon"); - mTextureEditIconMap[text_pic->getName()] = text_icon; - text_pic->setMouseEnterCallback(boost::bind(&LLPanelMyProfileEdit::onTexturePickerMouseEnter, this, _1)); - text_pic->setMouseLeaveCallback(boost::bind(&LLPanelMyProfileEdit::onTexturePickerMouseLeave, this, _1)); - text_icon->setVisible(FALSE); - - text_pic = getChild(PICKER_FIRST_LIFE); - text_icon = getChild("real_world_edit_icon"); - mTextureEditIconMap[text_pic->getName()] = text_icon; - text_pic->setMouseEnterCallback(boost::bind(&LLPanelMyProfileEdit::onTexturePickerMouseEnter, this, _1)); - text_pic->setMouseLeaveCallback(boost::bind(&LLPanelMyProfileEdit::onTexturePickerMouseLeave, this, _1)); - text_icon->setVisible(FALSE); -} - -void LLPanelMyProfileEdit::resetData() -{ - LLPanelMyProfile::resetData(); - - //childSetTextArg("name_text", "[FIRST]", LLStringUtil::null); - //childSetTextArg("name_text", "[LAST]", LLStringUtil::null); - getChild("user_name")->setValue( LLSD() ); - getChild("user_slid")->setValue( LLSD() ); - getChild("solo_user_name")->setValue( LLSD() ); - getChild("user_name_small")->setValue( LLSD() ); -} - -void LLPanelMyProfileEdit::onTexturePickerMouseEnter(LLUICtrl* ctrl) -{ - mTextureEditIconMap[ctrl->getName()]->setVisible(TRUE); -} -void LLPanelMyProfileEdit::onTexturePickerMouseLeave(LLUICtrl* ctrl) -{ - mTextureEditIconMap[ctrl->getName()]->setVisible(FALSE); -} - -void LLPanelMyProfileEdit::onClickSetName() -{ - LLAvatarNameCache::get(getAvatarId(), - boost::bind(&LLPanelMyProfileEdit::onAvatarNameCache, - this, _1, _2)); - - LLFirstUse::setDisplayName(false); -} - -void LLPanelMyProfileEdit::onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name) -{ - if (av_name.mDisplayName.empty()) - { - // something is wrong, tell user to try again later - LLNotificationsUtil::add("SetDisplayNameFailedGeneric"); - return; - } - - llinfos << "name-change now " << LLDate::now() << " next_update " - << LLDate(av_name.mNextUpdate) << llendl; - F64 now_secs = LLDate::now().secondsSinceEpoch(); - - if (now_secs < av_name.mNextUpdate) - { - // if the update time is more than a year in the future, it means updates have been blocked - // show a more general message - const int YEAR = 60*60*24*365; - if (now_secs + YEAR < av_name.mNextUpdate) - { - LLNotificationsUtil::add("SetDisplayNameBlocked"); - return; - } - } - - LLFloaterReg::showInstance("display_name"); -} - -void LLPanelMyProfileEdit::enableEditing(bool enable) -{ - getChildView("2nd_life_pic")->setEnabled(enable); - getChildView("real_world_pic")->setEnabled(enable); - getChildView("sl_description_edit")->setEnabled(enable); - getChildView("fl_description_edit")->setEnabled(enable); - getChildView("homepage_edit")->setEnabled(enable); - getChildView("show_in_search_checkbox")->setEnabled(enable); -} diff --git a/indra/newview/llpanelme.h b/indra/newview/llpanelme.h index b0f5d184cc..60e9d4317d 100644 --- a/indra/newview/llpanelme.h +++ b/indra/newview/llpanelme.h @@ -30,15 +30,9 @@ #include "llpanel.h" #include "llpanelprofile.h" -class LLAvatarName; -class LLPanelMyProfileEdit; -class LLPanelProfile; -class LLIconCtrl; - /** -* Panel for displaying Agent's profile, it consists of two sub panels - Profile -* and Picks. -* LLPanelMe allows user to edit his profile and picks. +* Panel for displaying Agent's Picks and Classifieds panel. +* LLPanelMe allows user to edit his picks and classifieds. */ class LLPanelMe : public LLPanelProfile { @@ -51,60 +45,6 @@ public: /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ BOOL postBuild(); - -private: - - void buildEditPanel(); - - void onEditProfileClicked(); - - LLPanelMyProfileEdit * mEditPanel; - -}; - -class LLPanelMyProfileEdit : public LLPanelMyProfile -{ - LOG_CLASS(LLPanelMyProfileEdit); - -public: - - LLPanelMyProfileEdit(); - - /*virtual*/void processProperties(void* data, EAvatarProcessorType type); - - /*virtual*/BOOL postBuild(); - - /*virtual*/ void onOpen(const LLSD& key); - /*virtual*/ void onClose(const LLSD& key); - - void onAvatarNameChanged(); - -protected: - - /*virtual*/void resetData(); - - void processProfileProperties(const LLAvatarData* avatar_data); - void onNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); - -private: - void initTexturePickerMouseEvents(); - void onTexturePickerMouseEnter(LLUICtrl* ctrl); - void onTexturePickerMouseLeave(LLUICtrl* ctrl); - void onClickSetName(); - void onAvatarNameCache(const LLUUID& id, const LLAvatarName& av_name); - - /** - * Enabled/disables controls to prevent overwriting edited data upon receiving - * current data from server. - */ - void enableEditing(bool enable); - - - -private: - // map TexturePicker name => Edit Icon pointer should be visible while hovering Texture Picker - typedef std::map texture_edit_icon_map_t; - texture_edit_icon_map_t mTextureEditIconMap; }; #endif // LL_LLPANELMEPROFILE_H diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp index 5ce59d8959..c237bf1d06 100755 --- a/indra/newview/llpanelprofile.cpp +++ b/indra/newview/llpanelprofile.cpp @@ -38,7 +38,6 @@ #include "llviewernetwork.h" static const std::string PANEL_PICKS = "panel_picks"; -static const std::string PANEL_PROFILE = "panel_profile"; std::string getProfileURL(const std::string& agent_name) { @@ -272,7 +271,6 @@ BOOL LLPanelProfile::postBuild() panel_picks->setProfilePanel(this); getTabContainer()[PANEL_PICKS] = panel_picks; - getTabContainer()[PANEL_PROFILE] = findChild(PANEL_PROFILE); return TRUE; } diff --git a/indra/newview/llpanelprofileview.cpp b/indra/newview/llpanelprofileview.cpp deleted file mode 100644 index 7635aedf58..0000000000 --- a/indra/newview/llpanelprofileview.cpp +++ /dev/null @@ -1,247 +0,0 @@ -/** -* @file llpanelprofileview.cpp -* @brief Side tray "Profile View" panel -* -* $LicenseInfo:firstyear=2009&license=viewerlgpl$ -* Second Life Viewer Source Code -* Copyright (C) 2010, Linden Research, Inc. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Lesser General Public -* License as published by the Free Software Foundation; -* version 2.1 of the License only. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Lesser General Public License for more details. -* -* You should have received a copy of the GNU Lesser General Public -* License along with this library; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* -* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA -* $/LicenseInfo$ -*/ - -#include "llviewerprecompiledheaders.h" - -#include "llpanelprofileview.h" - -#include "llavatarconstants.h" -#include "llavatarnamecache.h" // IDEVO -#include "llclipboard.h" -#include "lluserrelations.h" - -#include "llavatarpropertiesprocessor.h" -#include "llcallingcard.h" -#include "llpanelavatar.h" -#include "llpanelpicks.h" -#include "llpanelprofile.h" -#include "llsidetraypanelcontainer.h" - -static LLRegisterPanelClassWrapper t_panel_target_profile("panel_profile_view"); - -static std::string PANEL_NOTES = "panel_notes"; -static const std::string PANEL_PROFILE = "panel_profile"; -static const std::string PANEL_PICKS = "panel_picks"; - - -class AvatarStatusObserver : public LLAvatarPropertiesObserver -{ -public: - AvatarStatusObserver(LLPanelProfileView* profile_view) - { - mProfileView = profile_view; - } - - void processProperties(void* data, EAvatarProcessorType type) - { - if(APT_PROPERTIES != type) return; - const LLAvatarData* avatar_data = static_cast(data); - if(avatar_data && mProfileView->getAvatarId() == avatar_data->avatar_id) - { - mProfileView->processOnlineStatus(avatar_data->flags & AVATAR_ONLINE); - LLAvatarPropertiesProcessor::instance().removeObserver(mProfileView->getAvatarId(), this); - } - } - - void subscribe() - { - LLAvatarPropertiesProcessor::instance().addObserver(mProfileView->getAvatarId(), this); - } - -private: - LLPanelProfileView* mProfileView; -}; - -LLPanelProfileView::LLPanelProfileView() -: LLPanelProfile() -, mStatusText(NULL) -, mAvatarStatusObserver(NULL) -{ - mAvatarStatusObserver = new AvatarStatusObserver(this); -} - -LLPanelProfileView::~LLPanelProfileView(void) -{ - delete mAvatarStatusObserver; -} - -/*virtual*/ -void LLPanelProfileView::onOpen(const LLSD& key) -{ - LLUUID id; - if(key.has("id")) - { - id = key["id"]; - } - - if(id.notNull() && getAvatarId() != id) - { - setAvatarId(id); - - // clear name fields, which might have old data - getChild("user_name")->setValue( LLSD() ); - getChild("user_slid")->setValue( LLSD() ); - } - - // Update the avatar name. - LLAvatarNameCache::get(getAvatarId(), - boost::bind(&LLPanelProfileView::onAvatarNameCache, this, _1, _2)); - - updateOnlineStatus(); - - - LLPanelProfile::onOpen(key); -} - -BOOL LLPanelProfileView::postBuild() -{ - LLPanelProfile::postBuild(); - - getTabContainer()[PANEL_NOTES] = findChild(PANEL_NOTES); - - //*TODO remove this, according to style guide we don't use status combobox - getTabContainer()[PANEL_PROFILE]->getChildView("online_me_status_text")->setVisible( FALSE); - getTabContainer()[PANEL_PROFILE]->getChildView("status_combo")->setVisible( FALSE); - - mStatusText = getChild("status"); - mStatusText->setVisible(false); - - childSetCommitCallback("back",boost::bind(&LLPanelProfileView::onBackBtnClick,this),NULL); - childSetCommitCallback("copy_to_clipboard",boost::bind(&LLPanelProfileView::onCopyToClipboard,this),NULL); - - return TRUE; -} - - -//private - -void LLPanelProfileView::onBackBtnClick() -{ - // Set dummy value to make picks panel dirty, - // This will make Picks reload on next open. - getTabContainer()[PANEL_PICKS]->setValue(LLSD()); - - LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); - if(parent) - { - parent->openPreviousPanel(); - } -} - -void LLPanelProfileView::onCopyToClipboard() -{ - std::string name = getChild("user_name")->getValue().asString() + " (" + getChild("user_slid")->getValue().asString() + ")"; - gClipboard.copyFromString(utf8str_to_wstring(name)); -} - -bool LLPanelProfileView::isGrantedToSeeOnlineStatus() -{ - const LLRelationship* relationship = LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - if (NULL == relationship) - return false; - - // *NOTE: GRANT_ONLINE_STATUS is always set to false while changing any other status. - // When avatar disallow me to see her online status processOfflineNotification Message is received by the viewer - // see comments for ChangeUserRights template message. EXT-453. - // If GRANT_ONLINE_STATUS flag is changed it will be applied when viewer restarts. EXT-3880 - return relationship->isRightGrantedFrom(LLRelationship::GRANT_ONLINE_STATUS); -} - -// method was disabled according to EXT-2022. Re-enabled & improved according to EXT-3880 -void LLPanelProfileView::updateOnlineStatus() -{ - // set text box visible to show online status for non-friends who has not set in Preferences - // "Only Friends & Groups can see when I am online" - mStatusText->setVisible(TRUE); - - const LLRelationship* relationship = LLAvatarTracker::instance().getBuddyInfo(getAvatarId()); - if (NULL == relationship) - { - // this is non-friend avatar. Status will be updated from LLAvatarPropertiesProcessor. - // in LLPanelProfileView::processOnlineStatus() - - // subscribe observer to get online status. Request will be sent by LLPanelAvatarProfile itself. - // do not subscribe for friend avatar because online status can be wrong overridden - // via LLAvatarData::flags if Preferences: "Only Friends & Groups can see when I am online" is set. - mAvatarStatusObserver->subscribe(); - return; - } - // For friend let check if he allowed me to see his status - - // status should only show if viewer has permission to view online/offline. EXT-453, EXT-3880 - mStatusText->setVisible(isGrantedToSeeOnlineStatus()); - - bool online = relationship->isOnline(); - processOnlineStatus(online); -} - -void LLPanelProfileView::processOnlineStatus(bool online) -{ - std::string status = getString(online ? "status_online" : "status_offline"); - - mStatusText->setValue(status); -} - -void LLPanelProfileView::onAvatarNameCache(const LLUUID& agent_id, - const LLAvatarName& av_name) -{ - getChild("user_name")->setValue( av_name.mDisplayName ); - getChild("user_name_small")->setValue( av_name.mDisplayName ); - getChild("user_slid")->setValue( av_name.mUsername ); - - // show smaller display name if too long to display in regular size - if (getChild("user_name")->getTextPixelWidth() > getChild("user_name")->getRect().getWidth()) - { - getChild("user_name_small")->setVisible( true ); - getChild("user_name")->setVisible( false ); - } - else - { - getChild("user_name_small")->setVisible( false ); - getChild("user_name")->setVisible( true ); - } - - if (LLAvatarNameCache::useDisplayNames()) - { - getChild("user_label")->setVisible( true ); - getChild("user_slid")->setVisible( true ); - getChild("display_name_label")->setVisible( true ); - getChild("copy_to_clipboard")->setVisible( true ); - getChild("copy_to_clipboard")->setEnabled( true ); - getChild("solo_username_label")->setVisible( false ); - } - else - { - getChild("user_label")->setVisible( false ); - getChild("user_slid")->setVisible( false ); - getChild("display_name_label")->setVisible( false ); - getChild("copy_to_clipboard")->setVisible( false ); - getChild("copy_to_clipboard")->setEnabled( false ); - getChild("solo_username_label")->setVisible( true ); - } -} - -// EOF diff --git a/indra/newview/llpanelprofileview.h b/indra/newview/llpanelprofileview.h deleted file mode 100644 index c6d921fdc4..0000000000 --- a/indra/newview/llpanelprofileview.h +++ /dev/null @@ -1,108 +0,0 @@ -/** -* @file llpanelprofileview.h -* @brief Side tray "Profile View" panel -* -* $LicenseInfo:firstyear=2009&license=viewerlgpl$ -* Second Life Viewer Source Code -* Copyright (C) 2010, Linden Research, Inc. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Lesser General Public -* License as published by the Free Software Foundation; -* version 2.1 of the License only. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Lesser General Public License for more details. -* -* You should have received a copy of the GNU Lesser General Public -* License along with this library; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* -* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA -* $/LicenseInfo$ -*/ - -#ifndef LL_LLPANELPROFILEVIEW_H -#define LL_LLPANELPROFILEVIEW_H - -#include "llpanel.h" -#include "llpanelprofile.h" -#include "llavatarpropertiesprocessor.h" -#include "llagent.h" -#include "lltooldraganddrop.h" - -class LLAvatarName; -class LLPanelProfile; -class LLPanelProfileTab; -class LLTextBox; -class AvatarStatusObserver; - -/** -* Panel for displaying Avatar's profile. It consists of three sub panels - Profile, -* Picks and Notes. -*/ -class LLPanelProfileView : public LLPanelProfile -{ - LOG_CLASS(LLPanelProfileView); - friend class LLUICtrlFactory; - friend class AvatarStatusObserver; - -public: - - LLPanelProfileView(); - - /*virtual*/ ~LLPanelProfileView(); - - /*virtual*/ void onOpen(const LLSD& key); - - /*virtual*/ BOOL postBuild(); - - BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, - BOOL drop, EDragAndDropType cargo_type, - void *cargo_data, EAcceptance *accept, - std::string& tooltip_msg) - { - LLToolDragAndDrop::handleGiveDragAndDrop(getAvatarId(), gAgent.getSessionID(), drop, - cargo_type, cargo_data, accept); - - return TRUE; - } - - -protected: - - void onBackBtnClick(); - void onCopyToClipboard(); - bool isGrantedToSeeOnlineStatus(); - - /** - * Displays avatar's online status if possible. - * - * Requirements from EXT-3880: - * For friends: - * - Online when online and privacy settings allow to show - * - Offline when offline and privacy settings allow to show - * - Else: nothing - * For other avatars: - * - Online when online and was not set in Preferences/"Only Friends & Groups can see when I am online" - * - Else: Offline - */ - void updateOnlineStatus(); - void processOnlineStatus(bool online); - -private: - // LLCacheName will call this function when avatar name is loaded from server. - // This is required to display names that have not been cached yet. -// void onNameCache( -// const LLUUID& id, -// const std::string& full_name, -// bool is_group); - void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); - - LLTextBox* mStatusText; - AvatarStatusObserver* mAvatarStatusObserver; -}; - -#endif //LL_LLPANELPROFILEVIEW_H diff --git a/indra/newview/skins/default/xui/da/panel_my_profile.xml b/indra/newview/skins/default/xui/da/panel_my_profile.xml deleted file mode 100644 index 94da58389f..0000000000 --- a/indra/newview/skins/default/xui/da/panel_my_profile.xml +++ /dev/null @@ -1,31 +0,0 @@ - - - - - - [REG_DATE] ([AGE]) - - - [NAME] - - - [DISPLAY_NAME] - - - - - - - - Brugernavn - - - Visningsnavn - - -- cgit v1.2.3 From 8448f9d727a5cb4d6c9610684e1001fee8982ce2 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Mon, 21 Nov 2011 12:38:43 -0800 Subject: Moved snapshot to the bottom of the left toolbar per wolf --- indra/newview/app_settings/toolbars.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml index 30be697436..8862355bfd 100644 --- a/indra/newview/app_settings/toolbars.xml +++ b/indra/newview/app_settings/toolbars.xml @@ -14,12 +14,12 @@ - + -- cgit v1.2.3 From b4766d2fde6b74c5a4a50cdde4373b5261a020e2 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Mon, 21 Nov 2011 14:42:21 -0700 Subject: fix for sh-2601: [crashhunters] crash in LLBufferArray::countAfter() sh-2602: [crashhunters] crash on exit in ~LLPumpIO() --- indra/newview/llappviewer.cpp | 5 +++++ indra/newview/llxmlrpctransaction.cpp | 16 ++++------------ 2 files changed, 9 insertions(+), 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index c937f604fc..8b7108e1e2 100755 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1417,6 +1417,11 @@ bool LLAppViewer::mainLoop() } } gMeshRepo.update() ; + + if(!LLCurl::getCurlThread()->update(1)) + { + LLCurl::getCurlThread()->pause() ; //nothing in the curl thread. + } if(!total_work_pending) //pause texture fetching threads if nothing to process. { diff --git a/indra/newview/llxmlrpctransaction.cpp b/indra/newview/llxmlrpctransaction.cpp index f483ba5af8..920a9a3752 100644 --- a/indra/newview/llxmlrpctransaction.cpp +++ b/indra/newview/llxmlrpctransaction.cpp @@ -382,19 +382,11 @@ bool LLXMLRPCTransaction::Impl::process() // continue onward } } - - //const F32 MAX_PROCESSING_TIME = 0.05f; - //LLTimer timer; - - mCurlRequest->perform(); - - /*while (mCurlRequest->perform() > 0) + + if(!mCurlRequest->wait()) { - if (timer.getElapsedTimeF32() >= MAX_PROCESSING_TIME) - { - return false; - } - }*/ + return false ; + } while(1) { -- cgit v1.2.3 From 08f364bfc9aaeb771145d660287427c41b1dc0bf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 21 Nov 2011 16:00:52 -0600 Subject: SH-2708 Fix for broken shadows on alpha objects --- .../shaders/class1/deferred/shadowAlphaMaskF.glsl | 2 +- .../shaders/class1/deferred/shadowAlphaMaskV.glsl | 5 +++- indra/newview/lldrawpool.h | 1 - indra/newview/llviewershadermgr.cpp | 1 + indra/newview/llvovolume.cpp | 5 ---- indra/newview/pipeline.cpp | 27 ++++++++++++++++++---- indra/newview/pipeline.h | 3 +-- 7 files changed, 29 insertions(+), 15 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 46d42d2a4a..c1fb7b55d4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -37,7 +37,7 @@ VARYING vec2 vary_texcoord0; void main() { - float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; + float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; if (alpha < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 6a3cba771b..7d3b06c56e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -34,15 +34,18 @@ VARYING vec4 post_pos; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +void passTextureIndex(); + void main() { //transform vertex vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); - post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + passTextureIndex(); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vertex_color = diffuse_color; } diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index c7acbb42c6..5a2981e749 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -133,7 +133,6 @@ public: PASS_ALPHA, PASS_ALPHA_MASK, PASS_FULLBRIGHT_ALPHA_MASK, - PASS_ALPHA_SHADOW, NUM_RENDER_TYPES, }; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 18ae83e3b6..bddc07b395 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1338,6 +1338,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; + gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index baab191cb6..3d013f286c 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4896,11 +4896,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } - - if (LLPipeline::sRenderDeferred) - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW); - } } else if (gPipeline.canUseVertexShaders() && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d8e271811a..f3d5f94813 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6159,13 +6159,13 @@ void LLPipeline::resetVertexBuffers() LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); } -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) +void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) { LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask); + mSimplePool->pushBatches(type, mask, texture, batch_texture); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } @@ -8195,7 +8195,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } LLPipeline::sShadowRender = TRUE; - U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY }; + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY + }; + LLGLEnable cull(GL_CULL_FACE); if (use_shader) @@ -8267,7 +8274,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); + + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; + + renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); gDeferredTreeShadowProgram.bind(); gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); @@ -8589,7 +8604,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 8b6532ca25..c6b2e20fa5 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -231,7 +231,7 @@ public: void postSort(LLCamera& camera); void forAllVisibleDrawables(void (*func)(LLDrawable*)); - void renderObjects(U32 type, U32 mask, BOOL texture = TRUE); + void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); @@ -408,7 +408,6 @@ public: RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, - RENDER_TYPE_PASS_ALPHA_SHADOW = LLRenderPass::PASS_ALPHA_SHADOW, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, -- cgit v1.2.3 From 1dd24cfcf85f4807410bb8d5320a692e2d7e121c Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 21 Nov 2011 17:40:12 -0500 Subject: SH-2614 FIX, SH-2684 FIX - fixed buggy state management in onPhysicsUseLOD --- indra/newview/llfloatermodelpreview.cpp | 38 ++++++++++++++++----------------- 1 file changed, 19 insertions(+), 19 deletions(-) mode change 100644 => 100755 indra/newview/llfloatermodelpreview.cpp (limited to 'indra/newview') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp old mode 100644 new mode 100755 index 881f087d7b..49e29e7447 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -995,38 +995,38 @@ void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata) //static void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata) { - S32 num_modes = 4; - S32 which_mode = 3; - static S32 previous_mode = which_mode; + S32 num_lods = 4; + S32 which_mode; LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo"); if (iface) { which_mode = iface->getFirstSelectedIndex(); } + else + { + llwarns << "no iface" << llendl; + return; + } - S32 file_mode = iface->getItemCount() - 1; - bool file_browse = which_mode == file_mode; - bool lod_to_file = file_browse && (previous_mode != file_mode); - bool file_to_lod = !file_browse && (previous_mode == file_mode); - - if (!lod_to_file) + if (which_mode <= 0) { - which_mode = num_modes - which_mode; - sInstance->mModelPreview->setPhysicsFromLOD(which_mode); + llwarns << "which_mode out of range, " << which_mode << llendl; } - if (lod_to_file || file_to_lod) + S32 file_mode = iface->getItemCount() - 1; + if (which_mode < file_mode) { - LLModelPreview *model_preview = sInstance->mModelPreview; - if (model_preview) - { - model_preview->refresh(); - model_preview->updateStatusMessages(); - } + S32 which_lod = num_lods - which_mode; + sInstance->mModelPreview->setPhysicsFromLOD(which_lod); } - previous_mode = which_mode; + LLModelPreview *model_preview = sInstance->mModelPreview; + if (model_preview) + { + model_preview->refresh(); + model_preview->updateStatusMessages(); + } } //static -- cgit v1.2.3 From 13ece17f1d177a90b09e66d81fd9b4a99496de11 Mon Sep 17 00:00:00 2001 From: eli Date: Mon, 21 Nov 2011 16:24:49 -0800 Subject: sync with viewer-development --- .../skins/default/xui/en/floater_model_preview.xml | 5 +- .../skins/default/xui/en/floater_snapshot.xml | 132 +++++++++++++++------ .../default/xui/en/panel_postcard_message.xml | 6 +- .../default/xui/en/panel_snapshot_inventory.xml | 5 +- .../skins/default/xui/en/panel_snapshot_local.xml | 17 ++- .../default/xui/en/panel_snapshot_options.xml | 64 ---------- .../default/xui/en/panel_snapshot_profile.xml | 4 +- 7 files changed, 120 insertions(+), 113 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index fbaf4f0a8a..eebc5ddc72 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -6,6 +6,7 @@ Error: Dae parsing issue - see log for details. + Error: Material of model is not a subset of reference model. Loading... Generating Meshes... Error: Vertex number is more than 65534, aborted! @@ -789,7 +790,7 @@ -->
- + - Step 2: Analyse + Step 2: Analyze - Your Profile Feed has been updated! + Profile feed updated! @@ -65,45 +65,15 @@ name="local_failed_str"> Failed to save to computer. - - - - + + +
diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml index 792f6dbec8..d2f29ade44 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -81,68 +81,4 @@ - - - Succeeded - - - - - Failed - -
diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml index 0760a33f82..ee79a4b3b8 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml @@ -119,7 +119,7 @@ Date: Mon, 21 Nov 2011 16:36:14 -0800 Subject: FIX INTL-82 LQA changes for Turkish and French --- .../default/xui/fr/panel_preferences_privacy.xml | 2 +- .../default/xui/fr/panel_preferences_sound.xml | 6 +- .../skins/default/xui/fr/panel_region_debug.xml | 2 +- indra/newview/skins/default/xui/fr/strings.xml | 2 +- .../newview/skins/default/xui/tr/floater_about.xml | 6 +- .../skins/default/xui/tr/floater_about_land.xml | 16 ++-- .../skins/default/xui/tr/floater_buy_land.xml | 4 +- .../default/xui/tr/floater_edit_day_cycle.xml | 4 +- .../xui/tr/floater_environment_settings.xml | 2 +- .../skins/default/xui/tr/floater_god_tools.xml | 2 +- .../skins/default/xui/tr/floater_joystick.xml | 8 +- .../skins/default/xui/tr/floater_preferences.xml | 2 +- .../default/xui/tr/floater_preview_gesture.xml | 2 +- .../skins/default/xui/tr/floater_report_abuse.xml | 2 +- .../newview/skins/default/xui/tr/floater_tools.xml | 6 +- indra/newview/skins/default/xui/tr/menu_viewer.xml | 4 +- .../newview/skins/default/xui/tr/notifications.xml | 2 +- .../newview/skins/default/xui/tr/panel_people.xml | 6 +- .../default/xui/tr/panel_preferences_advanced.xml | 4 +- .../default/xui/tr/panel_preferences_chat.xml | 4 +- .../default/xui/tr/panel_preferences_general.xml | 2 +- .../default/xui/tr/panel_preferences_graphics1.xml | 4 +- .../default/xui/tr/panel_preferences_privacy.xml | 2 +- .../skins/default/xui/tr/panel_region_debug.xml | 4 +- .../default/xui/tr/panel_region_environment.xml | 2 +- .../skins/default/xui/tr/panel_region_terrain.xml | 2 +- .../newview/skins/default/xui/tr/role_actions.xml | 2 +- .../skins/default/xui/tr/sidepanel_task_info.xml | 2 +- indra/newview/skins/default/xui/tr/strings.xml | 92 +++++++++++----------- 29 files changed, 99 insertions(+), 99 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml b/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml index 3123a4c6fe..b122db9502 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml @@ -20,7 +20,7 @@ - Emplacement : + Emplacement des journaux : @@ -107,7 +107,7 @@ layout="topleft" left="335" name="btn_restore_defaults" - top="285" + top="330" width="130"> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index befcc5dd87..105c6095e6 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -3675,6 +3675,7 @@ Try enclosing path to the editor with double quotes. Marketplace Mini-map Move + Merchant outbox People Picks Places @@ -3700,6 +3701,7 @@ Try enclosing path to the editor with double quotes. Go shopping Show nearby people Moving your avatar + Transfer items to your marketplace for sale Friends, groups, and nearby people Places to show as favorites in your profile Places you've saved -- cgit v1.2.3 From f2f90b6ed8e493a42aff805135527d6a7a345e3e Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 30 Nov 2011 08:03:20 +0200 Subject: EXP-1636 FIXED Extend menubar label changes to floater titles and FUI button labels. --- indra/newview/llfloatercamera.cpp | 21 --------------------- indra/newview/llfloatercamera.h | 3 --- .../newview/skins/default/xui/da/floater_camera.xml | 9 --------- .../newview/skins/default/xui/de/floater_camera.xml | 9 --------- .../newview/skins/default/xui/en/floater_avatar.xml | 2 +- .../newview/skins/default/xui/en/floater_camera.xml | 14 +------------- .../skins/default/xui/en/floater_moveview.xml | 2 +- indra/newview/skins/default/xui/en/strings.xml | 4 ++-- .../newview/skins/default/xui/es/floater_camera.xml | 9 --------- .../newview/skins/default/xui/fr/floater_camera.xml | 9 --------- .../newview/skins/default/xui/it/floater_camera.xml | 9 --------- .../newview/skins/default/xui/ja/floater_camera.xml | 9 --------- .../newview/skins/default/xui/pl/floater_camera.xml | 9 --------- .../newview/skins/default/xui/pt/floater_camera.xml | 9 --------- .../newview/skins/default/xui/ru/floater_camera.xml | 9 --------- .../newview/skins/default/xui/tr/floater_camera.xml | 9 --------- .../newview/skins/default/xui/zh/floater_camera.xml | 9 --------- 17 files changed, 5 insertions(+), 140 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatercamera.cpp b/indra/newview/llfloatercamera.cpp index b33dea4890..313256e5ef 100644 --- a/indra/newview/llfloatercamera.cpp +++ b/indra/newview/llfloatercamera.cpp @@ -433,26 +433,6 @@ void LLFloaterCamera::setMode(ECameraControlMode mode) updateState(); } -void LLFloaterCamera::setModeTitle(const ECameraControlMode mode) -{ - std::string title; - switch(mode) - { - case CAMERA_CTRL_MODE_MODES: - title = getString("camera_modes_title"); - break; - case CAMERA_CTRL_MODE_PAN: - title = getString("pan_mode_title"); - break; - case CAMERA_CTRL_MODE_PRESETS: - title = getString("presets_mode_title"); - break; - default: - break; - } - setTitle(title); -} - void LLFloaterCamera::switchMode(ECameraControlMode mode) { setMode(mode); @@ -532,7 +512,6 @@ void LLFloaterCamera::updateState() { iter->second->setToggleState(iter->first == mCurrMode); } - setModeTitle(mCurrMode); } void LLFloaterCamera::updateItemsSelection() diff --git a/indra/newview/llfloatercamera.h b/indra/newview/llfloatercamera.h index 4572932853..4d6d03f22d 100644 --- a/indra/newview/llfloatercamera.h +++ b/indra/newview/llfloatercamera.h @@ -102,9 +102,6 @@ private: /* sets a new mode preserving previous one and updates ui*/ void setMode(ECameraControlMode mode); - /** set title appropriate to passed mode */ - void setModeTitle(const ECameraControlMode mode); - /* updates the state (UI) according to the current mode */ void updateState(); diff --git a/indra/newview/skins/default/xui/da/floater_camera.xml b/indra/newview/skins/default/xui/da/floater_camera.xml index 5b7ef6db54..b5d5e8bc08 100644 --- a/indra/newview/skins/default/xui/da/floater_camera.xml +++ b/indra/newview/skins/default/xui/da/floater_camera.xml @@ -9,15 +9,6 @@ Flyt kamera op og ned, til venstre og højre - - Kamera valg - - - Kredsløb zoom panorering - - - Forvalg - Se objekt diff --git a/indra/newview/skins/default/xui/de/floater_camera.xml b/indra/newview/skins/default/xui/de/floater_camera.xml index bbf1c8af60..7e9ebdb643 100644 --- a/indra/newview/skins/default/xui/de/floater_camera.xml +++ b/indra/newview/skins/default/xui/de/floater_camera.xml @@ -9,15 +9,6 @@ Kamera nach oben, unten, links und rechts bewegen - - Kameramodi - - - Kreisen - Zoomen - Schwenken - - - Ansichten - Objekt ansehen diff --git a/indra/newview/skins/default/xui/en/floater_avatar.xml b/indra/newview/skins/default/xui/en/floater_avatar.xml index 6009821f7f..82c3403008 100644 --- a/indra/newview/skins/default/xui/en/floater_avatar.xml +++ b/indra/newview/skins/default/xui/en/floater_avatar.xml @@ -15,7 +15,7 @@ help_topic="avatar" save_rect="true" save_visibility="true" - title="AVATAR PICKER" + title="CHOOSE AN AVATAR" width="700"> @@ -29,18 +29,6 @@ name="move_tooltip"> Move Camera Up and Down, Left and Right - - Camera modes - - - Orbit Zoom Pan - - - Preset Views - View Object diff --git a/indra/newview/skins/default/xui/en/floater_moveview.xml b/indra/newview/skins/default/xui/en/floater_moveview.xml index e96039a3e1..6ba812abff 100644 --- a/indra/newview/skins/default/xui/en/floater_moveview.xml +++ b/indra/newview/skins/default/xui/en/floater_moveview.xml @@ -16,7 +16,7 @@ save_visibility="true" single_instance="true" chrome="true" - title="MOVE" + title="WALK / RUN / FLY" width="133"> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index befcc5dd87..c25d1f57d6 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -3674,7 +3674,7 @@ Try enclosing path to the editor with double quotes. Map Marketplace Mini-map - Move + Walk / run / fly People Picks Places @@ -3683,7 +3683,7 @@ Try enclosing path to the editor with double quotes. Search Snapshot Speak - View + Camera controls Voice settings Information about the land you're visiting diff --git a/indra/newview/skins/default/xui/es/floater_camera.xml b/indra/newview/skins/default/xui/es/floater_camera.xml index cdcb9a146b..f8911f3a4a 100644 --- a/indra/newview/skins/default/xui/es/floater_camera.xml +++ b/indra/newview/skins/default/xui/es/floater_camera.xml @@ -9,15 +9,6 @@ Mover la cámara arriba y abajo, izquierda y derecha - - Modos de cámara - - - Orbital - Zoom - Panorámica - - - Vistas predefinidas - Centrar el objeto diff --git a/indra/newview/skins/default/xui/fr/floater_camera.xml b/indra/newview/skins/default/xui/fr/floater_camera.xml index 97ff246c4d..77d3c2cfe4 100644 --- a/indra/newview/skins/default/xui/fr/floater_camera.xml +++ b/indra/newview/skins/default/xui/fr/floater_camera.xml @@ -9,15 +9,6 @@ Déplacer la caméra vers le haut et le bas, la gauche et la droite - - Modes - - - Rotation - Zoom - Panoramique - - - Préréglages - Voir l'objet diff --git a/indra/newview/skins/default/xui/it/floater_camera.xml b/indra/newview/skins/default/xui/it/floater_camera.xml index be4b8e210d..7e6ca4307e 100644 --- a/indra/newview/skins/default/xui/it/floater_camera.xml +++ b/indra/newview/skins/default/xui/it/floater_camera.xml @@ -9,15 +9,6 @@ Muovi la telecamera su e giù e a sinistra e destra - - Modalità della fotocamera - - - Ruota visuale - Ingrandisci - Panoramica - - - Visuali predefinite - Vedi oggetto diff --git a/indra/newview/skins/default/xui/ja/floater_camera.xml b/indra/newview/skins/default/xui/ja/floater_camera.xml index 5d3a048975..0661e17309 100644 --- a/indra/newview/skins/default/xui/ja/floater_camera.xml +++ b/indra/newview/skins/default/xui/ja/floater_camera.xml @@ -9,15 +9,6 @@ カメラを上下左å³ã«ç§»å‹• - - カメラモード - - - 旋回 - ズーム - 水平・垂直移動 - - - 事å‰è¨­å®šã®è¦–野 - オブジェクトを見る diff --git a/indra/newview/skins/default/xui/pl/floater_camera.xml b/indra/newview/skins/default/xui/pl/floater_camera.xml index 5b9dd47616..60f3cd0fff 100644 --- a/indra/newview/skins/default/xui/pl/floater_camera.xml +++ b/indra/newview/skins/default/xui/pl/floater_camera.xml @@ -9,15 +9,6 @@ Poruszaj kamerÄ… w dół/górÄ™ oraz w prawo/lewo - - Ustawienia - - - W prawo lub w lewo - - - Ustaw widok - Zobacz obiekt diff --git a/indra/newview/skins/default/xui/pt/floater_camera.xml b/indra/newview/skins/default/xui/pt/floater_camera.xml index 0e4fc1b455..6b66d01781 100644 --- a/indra/newview/skins/default/xui/pt/floater_camera.xml +++ b/indra/newview/skins/default/xui/pt/floater_camera.xml @@ -9,15 +9,6 @@ Mover a Câmera para Cima e para Baixo, para a Esquerda e para a Direita - - Modos de câmera - - - Pan zoom orbital - - - Ângulos predefinidos - Visualizar objeto diff --git a/indra/newview/skins/default/xui/ru/floater_camera.xml b/indra/newview/skins/default/xui/ru/floater_camera.xml index 7a1f530668..945a63c0eb 100644 --- a/indra/newview/skins/default/xui/ru/floater_camera.xml +++ b/indra/newview/skins/default/xui/ru/floater_camera.xml @@ -9,15 +9,6 @@ ПеремеÑтить камеру вверх, вниз, влево или вправо - - Режимы камеры - - - Вращение, приближение, Ñдвиг - - - Стандартные наÑтройки - Смотреть на объект diff --git a/indra/newview/skins/default/xui/tr/floater_camera.xml b/indra/newview/skins/default/xui/tr/floater_camera.xml index 4161e6ea52..c92d4e9db4 100644 --- a/indra/newview/skins/default/xui/tr/floater_camera.xml +++ b/indra/newview/skins/default/xui/tr/floater_camera.xml @@ -9,15 +9,6 @@ Kamerayı Yukarı ve AÅŸağı, Sola ve SaÄŸa Hareket Ettir - - Kamera modları - - - Yörünge - YakınlÅŸ. - Kamerayı Çvr. - - - Ön Ayarlı Görünümler - Nesneyi Göster diff --git a/indra/newview/skins/default/xui/zh/floater_camera.xml b/indra/newview/skins/default/xui/zh/floater_camera.xml index f4db20684c..b75474340c 100644 --- a/indra/newview/skins/default/xui/zh/floater_camera.xml +++ b/indra/newview/skins/default/xui/zh/floater_camera.xml @@ -9,15 +9,6 @@ Move Camera Up and Down, Left and Right - - æ”å½±æ©Ÿæ¨¡å¼ - - - 環繞縮放平移 - - - é è¨­è¦–角 - 視角物件 -- cgit v1.2.3 From 9771733ac9d2a624ac5fd4e84d60edffdcfd9ee3 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 30 Nov 2011 08:18:52 +0200 Subject: EXP-1640 FIXED Fixed weirdly looking Snapshot floater in Italian and French locales. --- indra/newview/skins/default/xui/fr/floater_snapshot.xml | 2 +- indra/newview/skins/default/xui/it/floater_snapshot.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/fr/floater_snapshot.xml b/indra/newview/skins/default/xui/fr/floater_snapshot.xml index 34d0957b46..365ff77ff9 100644 --- a/indra/newview/skins/default/xui/fr/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/fr/floater_snapshot.xml @@ -1,5 +1,5 @@ - + inconnu diff --git a/indra/newview/skins/default/xui/it/floater_snapshot.xml b/indra/newview/skins/default/xui/it/floater_snapshot.xml index 5bff19e8d7..f1c5cc4caf 100644 --- a/indra/newview/skins/default/xui/it/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/it/floater_snapshot.xml @@ -1,5 +1,5 @@ - + sconosciuto -- cgit v1.2.3 From 19545f58ad868470ff04b452697161cd57025220 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 30 Nov 2011 08:35:25 +0200 Subject: EXP-1641 FIXED Snapshot floater doesn't persist between sessions anymore to avoid capturing login screen. --- indra/newview/skins/default/xui/en/floater_snapshot.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 85f65dedd3..61f2e7e72d 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -10,7 +10,7 @@ name="Snapshot" help_topic="snapshot" save_rect="true" - save_visibility="true" + save_visibility="false" title="SNAPSHOT PREVIEW" width="470"> Date: Tue, 29 Nov 2011 23:53:28 -0800 Subject: fix for crash on startup (font system not initialized when first creating fonts) --- indra/newview/llviewerwindow.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 2479006eeb..22076417a6 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4745,6 +4745,9 @@ void LLViewerWindow::initFonts(F32 zoom_factor) { LLFontGL::destroyAllGL(); // Initialize with possibly different zoom factor + + LLFontManager::initClass(); + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), mDisplayScale.mV[VX] * zoom_factor, mDisplayScale.mV[VY] * zoom_factor, -- cgit v1.2.3 From 93dbcb4dc8b22ebbdd7c97854b3559502c68ed43 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Wed, 30 Nov 2011 05:26:07 -0500 Subject: STORM-1719 notifications.xml has two instances where a button shows as "Ok" and Not "OK" --- indra/newview/skins/default/xui/en/notifications.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index e4458f33b1..4e4eea0354 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -6939,7 +6939,7 @@ With the following Residents: + yestext="OK"/> -- cgit v1.2.3 From ac762b0426bf5b5e0edd5d725ba6c01a39cb0248 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 30 Nov 2011 19:37:12 +0200 Subject: EXP-1634 FIXED Removed the "exchange rates" link from the L$ Buy Dialog. --- indra/newview/skins/default/xui/da/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/de/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/en/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/es/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/fr/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/it/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/ja/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/pl/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/pt/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/ru/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/tr/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/zh/floater_buy_currency.xml | 2 +- 12 files changed, 12 insertions(+), 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/floater_buy_currency.xml b/indra/newview/skins/default/xui/da/floater_buy_currency.xml index ec47b2f445..3c0428b2b0 100644 --- a/indra/newview/skins/default/xui/da/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/da/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Indtast beløbet for at se nyeste valutakurs. diff --git a/indra/newview/skins/default/xui/de/floater_buy_currency.xml b/indra/newview/skins/default/xui/de/floater_buy_currency.xml index 38321b7906..e766b622f7 100644 --- a/indra/newview/skins/default/xui/de/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/de/floater_buy_currency.xml @@ -46,7 +46,7 @@ [AMT] L$ - [http://www.secondlife.com/my/account/payment_method_management.php?lang=de-DE Zahlungsart] | [http://www.secondlife.com/my/account/currency.php?lang=de-DE Währung] | [http://www.secondlife.com/my/account/exchange_rates.php?lang=de-DE Umtauschrate] + [http://www.secondlife.com/my/account/payment_method_management.php?lang=de-DE Zahlungsart] | [http://www.secondlife.com/my/account/currency.php?lang=de-DE Währung] Geben Sie den Betrag erneut ein, um die aktuellste Umtauschrate anzuzeigen. diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency.xml b/indra/newview/skins/default/xui/en/floater_buy_currency.xml index 49ca6cc8ba..6afa24d04a 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_currency.xml @@ -224,7 +224,7 @@ width="300" height="30" name="currency_links"> - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] - [http://www.secondlife.com/my/account/payment_method_management.php método de pago] | [http://www.secondlife.com/my/account/currency.php moneda] | [http://www.secondlife.com/my/account/exchange_rates.php tipo de cambio] + [http://www.secondlife.com/my/account/payment_method_management.php método de pago] | [http://www.secondlife.com/my/account/currency.php moneda] Vuelve a escribir la cantidad para ver el tipo de cambio más reciente. diff --git a/indra/newview/skins/default/xui/fr/floater_buy_currency.xml b/indra/newview/skins/default/xui/fr/floater_buy_currency.xml index b3acc83078..d9e8e8821d 100644 --- a/indra/newview/skins/default/xui/fr/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/fr/floater_buy_currency.xml @@ -47,7 +47,7 @@ le Lindex... [AMT] L$ - [http://www.secondlife.com/my/account/payment_method_management.php?lang=fr-FR mode de paiement] | [http://www.secondlife.com/my/account/currency.php?lang=fr-FR devise] | [http://www.secondlife.com/my/account/exchange_rates.php?lang=fr-FR taux de change] + [http://www.secondlife.com/my/account/payment_method_management.php?lang=fr-FR mode de paiement] | [http://www.secondlife.com/my/account/currency.php?lang=fr-FR devise] Saisissez à nouveau le montant pour voir le taux de change actuel. diff --git a/indra/newview/skins/default/xui/it/floater_buy_currency.xml b/indra/newview/skins/default/xui/it/floater_buy_currency.xml index 635b56d37a..d985ad2b3c 100644 --- a/indra/newview/skins/default/xui/it/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/it/floater_buy_currency.xml @@ -46,7 +46,7 @@ [AMT]L$ - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Riscrivi l'importo per vedere l'ultimo tasso al cambio. diff --git a/indra/newview/skins/default/xui/ja/floater_buy_currency.xml b/indra/newview/skins/default/xui/ja/floater_buy_currency.xml index 22af6e0ea2..e447eefe0e 100644 --- a/indra/newview/skins/default/xui/ja/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/ja/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php?lang=ja-JP 支払方法] | [http://www.secondlife.com/my/account/currency.php?lang=ja-JP 通貨] | [http://www.secondlife.com/my/account/exchange_rates.php?lang=ja-JP æ›ç®—レート] + [http://www.secondlife.com/my/account/payment_method_management.php?lang=ja-JP 支払方法] | [http://www.secondlife.com/my/account/currency.php?lang=ja-JP 通貨] 金é¡ã‚’å†å…¥åŠ›ã—ã¦æœ€æ–°æ›ç®—レートを確èªã—ã¾ã™ã€‚ diff --git a/indra/newview/skins/default/xui/pl/floater_buy_currency.xml b/indra/newview/skins/default/xui/pl/floater_buy_currency.xml index f2a6579dc3..3e51761b37 100644 --- a/indra/newview/skins/default/xui/pl/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/pl/floater_buy_currency.xml @@ -46,7 +46,7 @@ [AMT]L$ - [http://www.secondlife.com/my/account/payment_method_management.php metoda pÅ‚atnoÅ›ci] | [http://www.secondlife.com/my/account/currency.php waluta] | [http://www.secondlife.com/my/account/exchange_rates.php kurs wymiany] + [http://www.secondlife.com/my/account/payment_method_management.php metoda pÅ‚atnoÅ›ci] | [http://www.secondlife.com/my/account/currency.php waluta] Wpisz ponownie kwotÄ™ aby zobaczyć ostatni kurs wymiany. diff --git a/indra/newview/skins/default/xui/pt/floater_buy_currency.xml b/indra/newview/skins/default/xui/pt/floater_buy_currency.xml index a737212b50..b5ba477fe5 100644 --- a/indra/newview/skins/default/xui/pt/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/pt/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Digite o valor novamente para ver o câmbio atual. diff --git a/indra/newview/skins/default/xui/ru/floater_buy_currency.xml b/indra/newview/skins/default/xui/ru/floater_buy_currency.xml index 7690ff2a6c..7d34ca3274 100644 --- a/indra/newview/skins/default/xui/ru/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/ru/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php ÑпоÑоб оплаты] | [http://www.secondlife.com/my/account/currency.php валюта] | [http://www.secondlife.com/my/account/exchange_rates.php обменный курÑ] + [http://www.secondlife.com/my/account/payment_method_management.php ÑпоÑоб оплаты] | [http://www.secondlife.com/my/account/currency.php валюта] Повторно введите Ñумму, чтобы увидеть новый обменный курÑ. diff --git a/indra/newview/skins/default/xui/tr/floater_buy_currency.xml b/indra/newview/skins/default/xui/tr/floater_buy_currency.xml index 48cd93ccf9..6608fd72e1 100644 --- a/indra/newview/skins/default/xui/tr/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/tr/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php ödeme yöntemi] | [http://www.secondlife.com/my/account/currency.php para birimi | [http://www.secondlife.com/my/account/exchange_rates.php döviz kurları] + [http://www.secondlife.com/my/account/payment_method_management.php ödeme yöntemi] | [http://www.secondlife.com/my/account/currency.php para birimi En son döviz kurunu görmek için miktarı yeniden girin. diff --git a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml index d63e73c6f1..9f6591faf9 100644 --- a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Re-enter amount to see the latest exchange rate. -- cgit v1.2.3 From e6f5a57395a64b8dcfe85f20b0a63402c77a3c5f Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 30 Nov 2011 11:21:22 -0700 Subject: fix for SH-2668: "ocean" water is always 20m high instead of the Region Water Height --- indra/newview/llworld.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 6f6e0d2334..676287c0ad 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -818,14 +818,11 @@ void LLWorld::updateWaterObjects() max_x = (S32)region_x + range; max_y = (S32)region_y + range; - F32 height = 0.f; - for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; LLVOWater* waterp = regionp->getLand().getWaterObj(); - height += regionp->getWaterHeight(); if (waterp) { gObjectList.updateActive(waterp); @@ -842,6 +839,7 @@ void LLWorld::updateWaterObjects() // Now, get a list of the holes S32 x, y; + F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) @@ -853,7 +851,7 @@ void LLWorld::updateWaterObjects() waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - 256.f+DEFAULT_WATER_HEIGHT)); + water_height)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -910,8 +908,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, - DEFAULT_WATER_HEIGHT+256.f); + LLVector3d water_pos(water_center_x, water_center_y, water_height) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon -- cgit v1.2.3 From d05e8361ccc60cfc0f269d63a5a0e6b0a06ec7c1 Mon Sep 17 00:00:00 2001 From: eli Date: Wed, 30 Nov 2011 15:01:54 -0800 Subject: sync with viewer-development --- indra/newview/skins/default/xui/da/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/de/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/en/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/en/floater_snapshot.xml | 2 +- indra/newview/skins/default/xui/es/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/fr/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/fr/floater_snapshot.xml | 2 +- indra/newview/skins/default/xui/it/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/it/floater_snapshot.xml | 2 +- indra/newview/skins/default/xui/ja/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/pl/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/pt/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/ru/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/tr/floater_buy_currency.xml | 2 +- indra/newview/skins/default/xui/zh/floater_buy_currency.xml | 2 +- 15 files changed, 15 insertions(+), 15 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/floater_buy_currency.xml b/indra/newview/skins/default/xui/da/floater_buy_currency.xml index ec47b2f445..3c0428b2b0 100644 --- a/indra/newview/skins/default/xui/da/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/da/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Indtast beløbet for at se nyeste valutakurs. diff --git a/indra/newview/skins/default/xui/de/floater_buy_currency.xml b/indra/newview/skins/default/xui/de/floater_buy_currency.xml index 38321b7906..e766b622f7 100644 --- a/indra/newview/skins/default/xui/de/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/de/floater_buy_currency.xml @@ -46,7 +46,7 @@ [AMT] L$ - [http://www.secondlife.com/my/account/payment_method_management.php?lang=de-DE Zahlungsart] | [http://www.secondlife.com/my/account/currency.php?lang=de-DE Währung] | [http://www.secondlife.com/my/account/exchange_rates.php?lang=de-DE Umtauschrate] + [http://www.secondlife.com/my/account/payment_method_management.php?lang=de-DE Zahlungsart] | [http://www.secondlife.com/my/account/currency.php?lang=de-DE Währung] Geben Sie den Betrag erneut ein, um die aktuellste Umtauschrate anzuzeigen. diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency.xml b/indra/newview/skins/default/xui/en/floater_buy_currency.xml index 49ca6cc8ba..6afa24d04a 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_currency.xml @@ -224,7 +224,7 @@ width="300" height="30" name="currency_links"> - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] - [http://www.secondlife.com/my/account/payment_method_management.php método de pago] | [http://www.secondlife.com/my/account/currency.php moneda] | [http://www.secondlife.com/my/account/exchange_rates.php tipo de cambio] + [http://www.secondlife.com/my/account/payment_method_management.php método de pago] | [http://www.secondlife.com/my/account/currency.php moneda] Vuelve a escribir la cantidad para ver el tipo de cambio más reciente. diff --git a/indra/newview/skins/default/xui/fr/floater_buy_currency.xml b/indra/newview/skins/default/xui/fr/floater_buy_currency.xml index b3acc83078..d9e8e8821d 100644 --- a/indra/newview/skins/default/xui/fr/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/fr/floater_buy_currency.xml @@ -47,7 +47,7 @@ le Lindex... [AMT] L$ - [http://www.secondlife.com/my/account/payment_method_management.php?lang=fr-FR mode de paiement] | [http://www.secondlife.com/my/account/currency.php?lang=fr-FR devise] | [http://www.secondlife.com/my/account/exchange_rates.php?lang=fr-FR taux de change] + [http://www.secondlife.com/my/account/payment_method_management.php?lang=fr-FR mode de paiement] | [http://www.secondlife.com/my/account/currency.php?lang=fr-FR devise] Saisissez à nouveau le montant pour voir le taux de change actuel. diff --git a/indra/newview/skins/default/xui/fr/floater_snapshot.xml b/indra/newview/skins/default/xui/fr/floater_snapshot.xml index 34d0957b46..365ff77ff9 100644 --- a/indra/newview/skins/default/xui/fr/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/fr/floater_snapshot.xml @@ -1,5 +1,5 @@ - + inconnu diff --git a/indra/newview/skins/default/xui/it/floater_buy_currency.xml b/indra/newview/skins/default/xui/it/floater_buy_currency.xml index 635b56d37a..d985ad2b3c 100644 --- a/indra/newview/skins/default/xui/it/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/it/floater_buy_currency.xml @@ -46,7 +46,7 @@ [AMT]L$ - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Riscrivi l'importo per vedere l'ultimo tasso al cambio. diff --git a/indra/newview/skins/default/xui/it/floater_snapshot.xml b/indra/newview/skins/default/xui/it/floater_snapshot.xml index 5bff19e8d7..f1c5cc4caf 100644 --- a/indra/newview/skins/default/xui/it/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/it/floater_snapshot.xml @@ -1,5 +1,5 @@ - + sconosciuto diff --git a/indra/newview/skins/default/xui/ja/floater_buy_currency.xml b/indra/newview/skins/default/xui/ja/floater_buy_currency.xml index 22af6e0ea2..e447eefe0e 100644 --- a/indra/newview/skins/default/xui/ja/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/ja/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php?lang=ja-JP 支払方法] | [http://www.secondlife.com/my/account/currency.php?lang=ja-JP 通貨] | [http://www.secondlife.com/my/account/exchange_rates.php?lang=ja-JP æ›ç®—レート] + [http://www.secondlife.com/my/account/payment_method_management.php?lang=ja-JP 支払方法] | [http://www.secondlife.com/my/account/currency.php?lang=ja-JP 通貨] 金é¡ã‚’å†å…¥åŠ›ã—ã¦æœ€æ–°æ›ç®—レートを確èªã—ã¾ã™ã€‚ diff --git a/indra/newview/skins/default/xui/pl/floater_buy_currency.xml b/indra/newview/skins/default/xui/pl/floater_buy_currency.xml index f2a6579dc3..3e51761b37 100644 --- a/indra/newview/skins/default/xui/pl/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/pl/floater_buy_currency.xml @@ -46,7 +46,7 @@ [AMT]L$ - [http://www.secondlife.com/my/account/payment_method_management.php metoda pÅ‚atnoÅ›ci] | [http://www.secondlife.com/my/account/currency.php waluta] | [http://www.secondlife.com/my/account/exchange_rates.php kurs wymiany] + [http://www.secondlife.com/my/account/payment_method_management.php metoda pÅ‚atnoÅ›ci] | [http://www.secondlife.com/my/account/currency.php waluta] Wpisz ponownie kwotÄ™ aby zobaczyć ostatni kurs wymiany. diff --git a/indra/newview/skins/default/xui/pt/floater_buy_currency.xml b/indra/newview/skins/default/xui/pt/floater_buy_currency.xml index a737212b50..b5ba477fe5 100644 --- a/indra/newview/skins/default/xui/pt/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/pt/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Digite o valor novamente para ver o câmbio atual. diff --git a/indra/newview/skins/default/xui/ru/floater_buy_currency.xml b/indra/newview/skins/default/xui/ru/floater_buy_currency.xml index 7690ff2a6c..7d34ca3274 100644 --- a/indra/newview/skins/default/xui/ru/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/ru/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php ÑпоÑоб оплаты] | [http://www.secondlife.com/my/account/currency.php валюта] | [http://www.secondlife.com/my/account/exchange_rates.php обменный курÑ] + [http://www.secondlife.com/my/account/payment_method_management.php ÑпоÑоб оплаты] | [http://www.secondlife.com/my/account/currency.php валюта] Повторно введите Ñумму, чтобы увидеть новый обменный курÑ. diff --git a/indra/newview/skins/default/xui/tr/floater_buy_currency.xml b/indra/newview/skins/default/xui/tr/floater_buy_currency.xml index 48cd93ccf9..6608fd72e1 100644 --- a/indra/newview/skins/default/xui/tr/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/tr/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php ödeme yöntemi] | [http://www.secondlife.com/my/account/currency.php para birimi | [http://www.secondlife.com/my/account/exchange_rates.php döviz kurları] + [http://www.secondlife.com/my/account/payment_method_management.php ödeme yöntemi] | [http://www.secondlife.com/my/account/currency.php para birimi En son döviz kurunu görmek için miktarı yeniden girin. diff --git a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml index d63e73c6f1..9f6591faf9 100644 --- a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml @@ -46,7 +46,7 @@ L$ [AMT] - [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate] + [http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] Re-enter amount to see the latest exchange rate. -- cgit v1.2.3 From 5535722ea5c2f64a25ca569c930e969f2e989af9 Mon Sep 17 00:00:00 2001 From: Ima Mechanique Date: Thu, 1 Dec 2011 12:31:56 +0000 Subject: STORM-1708 Linux UI additions --- indra/newview/llfilepicker.cpp | 14 +++++++++++++- indra/newview/skins/default/xui/en/strings.xml | 5 +++-- 2 files changed, 16 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index 3cbc4e5648..d259e02452 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -1197,7 +1197,12 @@ static std::string add_imageload_filter_to_gtkchooser(GtkWindow *picker) add_common_filters_to_gtkchooser(gfilter, picker, filtername); return filtername; } - + +static std::string add_script_filter_to_gtkchooser(GtkWindow *picker) +{ + return add_simple_mime_filter_to_gtkchooser(picker, "text/plain", + LLTrans::getString("script_files") + " (*.lsl)"); +} BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename ) { @@ -1263,6 +1268,10 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename LLTrans::getString("compressed_image_files") + " (*.j2c)"); suggest_ext = ".j2c"; break; + case FFSAVE_SCRIPT: + caption += add_script_filter_to_gtkchooser(picker); + suggest_ext = ".lsl"; + break; default:; break; } @@ -1328,6 +1337,9 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking ) case FFLOAD_IMAGE: filtername = add_imageload_filter_to_gtkchooser(picker); break; + case FFLOAD_SCRIPT: + filtername = add_script_filter_to_gtkchooser(picker); + break; default:; break; } diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index befcc5dd87..0d26465dfa 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -427,9 +427,10 @@ Please try logging in again in a minute. Compressed Images Load Files Choose Directory + Scripts - - + Sleeps script for [SLEEP_TIME] seconds. -- cgit v1.2.3 From 47e493f5f8ed6b06d4920b7679b1e00c2e3a9229 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Thu, 1 Dec 2011 09:49:06 -0500 Subject: STORM-1721 Set UI Size to Default Option Duplicated in Advanced Menu --- indra/newview/skins/default/xui/en/menu_viewer.xml | 6 ------ 1 file changed, 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index c8c1922bf6..3a581e7e6e 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -1723,12 +1723,6 @@ function="Tools.EnableReleaseKeys" parameter="" /> - - - Date: Thu, 1 Dec 2011 18:14:22 +0200 Subject: EXP-1639 WIP Added debugging messages. --- indra/newview/llfloatersnapshot.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index ad571451f3..80fc5fcdfc 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1416,7 +1416,7 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) BOOL got_snap = previewp && previewp->getSnapshotUpToDate(); // *TODO: Separate maximum size for Web images from postcards - //lldebugs << "Is snapshot up-to-date? " << got_snap << llendl; + lldebugs << "Is snapshot up-to-date? " << got_snap << llendl; LLLocale locale(LLLocale::USER_LOCALE); std::string bytes_string; @@ -1872,6 +1872,7 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL getPreviewView(view)->updateSnapshot(FALSE, TRUE); if(do_update) { + lldebugs << "Will update controls" << llendl; updateControls(view); setNeedRefresh(view, true); } @@ -2427,6 +2428,7 @@ void LLFloaterSnapshot::update() { changed |= LLSnapshotLivePreview::onIdle(*iter); } + lldebugs << "changed: " << changed << llendl; if(changed) { inst->impl.updateControls(inst); -- cgit v1.2.3 From c1e306b83e0dc8c24dc23f32a1df0700ed9bef3c Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Thu, 1 Dec 2011 13:15:24 -0500 Subject: storm-1686: make "Neck" and "Avatar Center" attach points available in context menus --- indra/newview/character/avatar_lad.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml index 6641c80b94..99dbfcae51 100644 --- a/indra/newview/character/avatar_lad.xml +++ b/indra/newview/character/avatar_lad.xml @@ -395,7 +395,7 @@ Date: Thu, 1 Dec 2011 10:44:21 -0800 Subject: EXP-1588 FIX Floaters do not snap to edge --- indra/newview/lltoolbarview.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index 5ff0ccfeb2..3872444e8f 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -530,6 +530,11 @@ void LLToolBarView::draw() } } + for (S32 i = TOOLBAR_FIRST; i <= TOOLBAR_LAST; i++) + { + mToolbars[i]->getParent()->setVisible(mToolbars[i]->hasButtons() || isToolDragged()); + } + // Draw drop zones if drop of a tool is active if (isToolDragged()) { -- cgit v1.2.3 From 8aa0ef2636b15e0e8a4e15df3169a17b2d15e8d2 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 1 Dec 2011 12:06:47 -0700 Subject: fix for SH-2560: Nearby avatar textures fail to load and SH-2671: sometimes other avatar textures don't load --- indra/newview/llviewertexture.cpp | 29 +++++++++++++++++------------ 1 file changed, 17 insertions(+), 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 786e2b73b1..b0f5361a79 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -2269,6 +2269,7 @@ void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry: } } mPauseLoadedCallBacks = FALSE ; + mLastCallBackActiveTime = sCurrentTime ; if(need_raw) { mSaveRawImage = TRUE ; @@ -2310,6 +2311,11 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() { static const F32 MAX_INACTIVE_TIME = 120.f ; //seconds + if(mPauseLoadedCallBacks) + { + destroyRawImage(); + return false; //paused + } if (mNeedsCreateTexture) { return false; @@ -2337,12 +2343,7 @@ bool LLViewerFetchedTexture::doLoadedCallbacks() // Remove ourself from the global list of textures with callbacks gTextureList.mCallbackList.erase(this); - } - if(mPauseLoadedCallBacks) - { - destroyRawImage(); - return res; //paused - } + } S32 gl_discard = getDiscardLevel(); @@ -2604,7 +2605,11 @@ bool LLViewerFetchedTexture::needsToSaveRawImage() void LLViewerFetchedTexture::destroyRawImage() { - if (mAuxRawImage.notNull()) sAuxCount--; + if (mAuxRawImage.notNull()) + { + sAuxCount--; + mAuxRawImage = NULL; + } if (mRawImage.notNull()) { @@ -2618,12 +2623,12 @@ void LLViewerFetchedTexture::destroyRawImage() } setCachedRawImage() ; } + + mRawImage = NULL; + + mIsRawImageValid = FALSE; + mRawDiscardLevel = INVALID_DISCARD_LEVEL; } - - mRawImage = NULL; - mAuxRawImage = NULL; - mIsRawImageValid = FALSE; - mRawDiscardLevel = INVALID_DISCARD_LEVEL; } //use the mCachedRawImage to (re)generate the gl texture. -- cgit v1.2.3 From c9c03ffa0ca21eeb2786920cf9c0cb547be8a468 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 1 Dec 2011 14:52:37 -0700 Subject: fix for sh-2735: LLCurl causes SL to freeze when logout --- indra/newview/llappviewer.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 9d40a8a60e..e80475f096 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1781,6 +1781,7 @@ bool LLAppViewer::cleanup() pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread pending += LLVFSThread::updateClass(0); pending += LLLFSThread::updateClass(0); + pending += LLCurl::getCurlThread()->update(1) ; F64 idle_time = idleTimer.getElapsedTimeF64(); if(!pending) { @@ -1792,6 +1793,7 @@ bool LLAppViewer::cleanup() break; } } + LLCurl::getCurlThread()->pause() ; // Delete workers first // shotdown all worker threads before deleting them in case of co-dependencies -- cgit v1.2.3 From 57311704c8211e3899dd10e2a8f33ae145ac1916 Mon Sep 17 00:00:00 2001 From: eli Date: Thu, 1 Dec 2011 15:07:34 -0800 Subject: FIX VWR-25381 --- indra/newview/skins/default/xui/es/panel_navigation_bar.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/es/panel_navigation_bar.xml b/indra/newview/skins/default/xui/es/panel_navigation_bar.xml index 1b7f5d5a9f..d36c6283bc 100644 --- a/indra/newview/skins/default/xui/es/panel_navigation_bar.xml +++ b/indra/newview/skins/default/xui/es/panel_navigation_bar.xml @@ -3,7 +3,7 @@ - +