From 2158162b50673afd7b93822823ce1f2be78e2842 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Tue, 30 Aug 2022 15:46:38 -0500
Subject: SL-18055 Fix for soft cube maps on chrome (don't clamp roughness
 value)

---
 indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'indra/newview')

diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 998ebf8836..34ebb67c3c 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -296,7 +296,7 @@ void main()
 
         // Reference: getMetallicRoughnessInfo
         vec3  base            = linear_to_srgb(diffuse.rgb);
-        float perceptualRough = max(packedORM.g, 0.1);
+        float perceptualRough = packedORM.g;  // NOTE: do NOT clamp here to be consistent with Blender, Blender is wrong and Substance is right
         vec3 c_diff, reflect0, reflect90;
         float alphaRough, specWeight;
         initMaterial( base, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight );
-- 
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