From 152db2280b797117edcc0d79e0d8bec9a8dc92af Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Wed, 1 Jul 2020 13:28:11 -0700 Subject: SL-12978: Cleanup --- .../app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 5bb2d18890..ac0d5f08ee 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -47,13 +47,13 @@ float getAmbientClamp() } -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) { - +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) +{ vec3 P = inPositionEye; //(TERRAIN) limit altitude - if (P.y > max_y) P *= (max_y / P.y); - if (P.y < -max_y) P *= (-max_y / P.y); + if (P.y > max_y) P *= ( max_y / P.y); + if (P.y < -max_y) P *= (-max_y / P.y); vec3 tmpLightnorm = lightnorm.xyz; -- cgit v1.2.3