From 0272c47e5a31cf972e02fbf14cb2642f86f75d78 Mon Sep 17 00:00:00 2001
From: Geenz <geenz@geenzo.com>
Date: Fri, 29 Mar 2019 11:57:45 -0700
Subject: Tweaked naming a bit, also white space. Will wait for a response from
 @graham_linden regarding moving the sRGB conversion functions in llmath.h to
 llrender.

---
 indra/newview/lldrawpoolwlsky.cpp |  8 ++++----
 indra/newview/llvosky.cpp         | 18 +++++++++---------
 indra/newview/llvovolume.cpp      | 20 ++++++++++----------
 indra/newview/llvovolume.h        |  2 +-
 indra/newview/pipeline.cpp        | 11 ++++-------
 5 files changed, 28 insertions(+), 31 deletions(-)

(limited to 'indra/newview')

diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index f674766935..a3aa0e289f 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -503,7 +503,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
 
                 LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor());
 
-				sun_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
+                sun_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
                 sun_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
 
                 LLFacePool::LLOverrideFaceColor color_override(this, color);
@@ -553,9 +553,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
 
             F32 moon_brightness = (float)psky->getMoonBrightness();
 
-            moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS,  moon_brightness);
-			moon_shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV);
-			moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
+            moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS, moon_brightness);
+            moon_shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV);
+            moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
             moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
 
             LLFacePool::LLOverrideFaceColor color_override(this, color);
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 954a590682..a181fdaf50 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -207,12 +207,12 @@ void LLSkyTex::create(const F32 brightness)
 
 void LLSkyTex::createGLImage(S32 which)
 {	
-	if (LLPipeline::RenderDeferred) {
-		mTexture[which]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);
-	}
-	else {
-		mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
-	}
+    if (LLPipeline::RenderDeferred) {
+        mTexture[which]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);
+    }
+    else {
+        mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
+    }
 	mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
 	mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
 }
@@ -619,10 +619,10 @@ void LLVOSky::initCubeMap()
 	}
 	else if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
 	{
-		bool wantsRGB = LLPipeline::RenderDeferred;
+        bool wantsRGB = LLPipeline::RenderDeferred;
 
-		mCubeMap = new LLCubeMap(wantsRGB);
-		mCubeMap->init(images);
+        mCubeMap = new LLCubeMap(wantsRGB);
+        mCubeMap->init(images);
 	}
 	gGL.getTexUnit(0)->disable();
 }
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 16fca58f8c..1fd7c7d3ce 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3239,17 +3239,17 @@ LLColor3 LLVOVolume::getLightColor() const
 	}
 }
 
-LLColor3 LLVOVolume::getLightsRGBColor() const
+LLColor3 LLVOVolume::getLightSRGBColor() const
 {
-	const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
-	if (param_block)
-	{
-		return LLColor3(param_block->getsRGBColor()) * param_block->getsRGBColor().mV[3];
-	}
-	else
-	{
-		return LLColor3(1, 1, 1);
-	}
+    const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+    if (param_block)
+    {
+        return LLColor3(param_block->getSRGBColor()) * param_block->getSRGBColor().mV[3];
+    }
+    else
+    {
+        return LLColor3(1, 1, 1);
+    }
 }
 
 LLUUID LLVOVolume::getLightTextureID() const
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index aeabcda911..da2b086f4a 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -251,7 +251,7 @@ public:
 	BOOL getIsLight() const;
 	LLColor3 getLightBaseColor() const; // not scaled by intensity
 	LLColor3 getLightColor() const; // scaled by intensity
-	LLColor3 getLightsRGBColor() const; // Used to get the (cached) light color in sRGB color space.  Also scaled by intensity.
+    LLColor3 getLightSRGBColor() const; // Used to get the (cached) light color in sRGB color space.  Also scaled by intensity.
 	LLUUID	getLightTextureID() const;
 	bool isLightSpotlight() const;
 	LLVector3 getSpotLightParams() const;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b8c8a42125..f84cd594c9 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8368,7 +8368,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
     shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
     
     shader.uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV);
-    shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, srgbColor4(mMoonDiffuse).mV);
+    shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV);
 
     LLEnvironment& environment = LLEnvironment::instance();
     shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
@@ -8705,7 +8705,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
                     const F32* c = center.getF32ptr();
                     F32 s = volume->getLightRadius()*1.5f;
 
-                    LLColor3 col = volume->getLightsRGBColor();
+                    LLColor3 col = volume->getLightSRGBColor();
                     
                     if (col.magVecSquared() < 0.001f)
                     {
@@ -8797,10 +8797,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
 
                     setupSpotLight(gDeferredSpotLightProgram, drawablep);
                     
-                    LLColor3 col = volume->getLightsRGBColor();
-                    /*col.mV[0] = powf(col.mV[0], 2.2f);
-                    col.mV[1] = powf(col.mV[1], 2.2f);
-                    col.mV[2] = powf(col.mV[2], 2.2f);*/
+                    LLColor3 col = volume->getLightSRGBColor();
                     
                     gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
                     gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
@@ -8888,7 +8885,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
                     
                     setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
 
-                    LLColor3 col = volume->getLightsRGBColor();
+                    LLColor3 col = volume->getLightSRGBColor();
                     
                     gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
                     gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
-- 
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