From a8e22e11c5d26b3cdfa2d67919fdde8272d52ea4 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Feb 2014 17:49:50 -0600 Subject: MAINT-2980 Rename "Texture Memory" to "Video Memory" in hardware floater and increase limit. Limit should be however much vram is installed, but underneath the hood, fudge how much memory is used for textures to avoid swapping. Also, catch exceptions when attempting to build a GL context on windows and display an error dialog instead of crashing. --- indra/newview/skins/default/xui/en/floater_hardware_settings.xml | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview/skins/default/xui') diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 9deb0d2030..05594c2d86 100755 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -155,13 +155,12 @@ tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality." width="315" />