From 6d530eb30bfce7d4896828e977c108a20138a10e Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Wed, 28 Mar 2012 14:25:48 -0700 Subject: Adding some missing LSL tooltips. Still needs work, but is progress. Reviewed with Stinson Linden. --- indra/newview/skins/default/xui/en/strings.xml | 209 ++++++++++++++++++++----- 1 file changed, 170 insertions(+), 39 deletions(-) (limited to 'indra/newview/skins/default/xui') diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index af3c4eab24..61935c77c3 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -669,7 +669,7 @@ Sets the texture u & v scales for the chosen face or ALL_SIDES llOffsetTexture(float u, float v, integer face) -Sets the texture u & v offsets for the chosen face or ALL_SIDES +Sets the texture u & v offsets for the chosen face or ALL_SIDES llRotateTexture(float rotation, integer face) @@ -1778,10 +1778,10 @@ integer llGetParcelMaxPrims(vector pos, integer sim_wide) Returns the maximum number of prims allowed on the parcel at pos - list llGetParcelDetails(vector pos, list params) - Returns the parcel details specified in params for the parcel at pos. - Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS - +list llGetParcelDetails(vector pos, list params) +Returns the parcel details specified in params for the parcel at pos. +Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS + llSetLinkPrimitiveParams(integer linknumber, list rules) Sets primitive parameters for linknumber based on rules @@ -1870,71 +1870,202 @@ Releases the specified URL, it will no longer be usable llHTTPResponse(key request_id, integer status, string body) Responds to request_id with status and body - + string llGetHTTPHeader(key request_id, string header) Returns the value for header for request_id - + llSetPrimMediaParams(integer face, list params) Sets the media params for a particular face on an object. If media is not already on this object, add it. List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified. The possible names are below, along with the types of values and what they mean. - - + + list llGetPrimMediaParams(integer face, list params) Returns the media params for a particular face on an object, given the desired list of names, in the order requested. (Returns an empty list if no media exists on the face.) - - + + llClearPrimMedia(integer face) Clears (deletes) the media and all params from the given face. - - + + llSetLinkPrimitiveParamsFast(integer linknumber,list rules) Set primitive parameters for linknumber based on rules. - - + + llGetLinkPrimitiveParams(integer linknumber,list rules) Get primitive parameters for linknumber based on rules. - - + + llLinkParticleSystem(integer linknumber,list rules) Creates a particle system based on rules. Empty list removes particle system from object. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]. - - + + llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) -Animate the texture on the specified prim's face/faces. - - +Animate the texture on the specified prim's face/faces. + + integer llGetLinkNumberOfSides(integer link) Returns the number of sides of the specified linked prim. - - + + string llGetUsername(key id) Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string. - - + + key llRequestUsername(key id) Requests single-word username of an avatar. When data is available the dataserver event will be raised. - - - string llGetDisplayName(key id) - Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name. - - + + +string llGetDisplayName(key id) +Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name. + + key llRequestDisplayName(key id) Requests name of an avatar. When data is available the dataserver event will be raised. - - -llRegionSayTo(key target, integer channel, string msg) -Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region - - + + llGetEnv(string name) Returns a string with the requested data about the region - + + +llCastRay(vector start, vector end, list params) +Casts a ray into the physics world from 'start' to 'end' and returns data according to details in params. + + +llRegionSayTo(key target, integer channel, string msg) +Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region. + + +integer llGetSPMaxMemory() +Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k. + + +integer llGetUsedMemory() +Returns the current used memory for the current script. Non-mono scripts always use 16k. + + +llScriptProfiler(integer flags) +Enabled or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE. +MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE! + + +integer llSetMemoryLimit(integer mem) + + +integer llGetMemoryLimit() + + +llSetLinkMedia(integer link, integer face, list params) +Set the media params for a particular face on linked prim. List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean. If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified. + + +list llGetLinkMedia(integer link, integer face, list params) +Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face. + + +llClearLinkMedia(integer link, integer face) +Clears (deletes) the media and all params from the given face on linked prim. + + +llSetContentType(key id, integer content_type) + + +llLinkSitTarget(integer link, vector offset, rotation rot) +Set the sit location for this object (if offset == <0,0,0> clear it) + + +key llAvatarOnLinkSitTarget(integer link) +If an avatar is sitting on the sit target, return the avatar's key, NULL_KEY otherwise + + +llSetLinkCamera(integer link, vector eye, vector at) + + +llSetVelocity(vector velocity, integer local) +Sets an objects velocity, in local coords if local == TRUE (if the script is physical) + + +llSetAngularVelocity(vector angular_velocity, integer local) +Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical) + + +llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density ) +Sets the requested attributes of the root object's physics material. + + +llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order. + + +llGetMassMKS() returns the mass of the linkset in kilograms. + + +llGenerateKey() +Retun a unique generated key + + +llSetKeyframedMotion(list keyframes, list options) +Requests that a nonphysical object be keyframed according to keyframe list. + + +key llTransferLindenDollars(key destination, integer amount) +Transfer amount of linden dollars (L$) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer. + + +string llGetParcelMusicURL() +Gets the streaming audio URL for the parcel of land on which the object is located. + + +integer llSetRegionPos(vector pos) +Sets the position anywhere within the region (if the object isn't physical) + + +llNavigateTo(vector point, list options) +For AI Character: Navigate to destination. + + +llCreateCharacter(list options) +Convert linkset to AI Character which can navigate the world. + + +llPursue(key target, list options) +For AI Character: Chase after a target. + + +llWanderWithin(vector center, float radius, list options) +For AI Character: Wander within a specified volume. + + +llFleeFrom(vector source, float radius, list options) +For AI Character: Flee from a point. + + +llPatrolPoints(list points, list options) +For AI Character: Patrol a list of points. + + +llExecCharacterCmd(integer cmd, list options) +For AI Character: Execute a character command. + + +llDeleteCharacter() +Convert linkset from AI Character to Physics object. + + +llUpdateCharacter(list options) +Change the AI Character's settings. + + +llEvade(key target, list options) +For AI Character: Evade a specified target. + + +list llGetClosestNavPoint(vector point, list options) +For AI Character: Get the closest navigable point to the point provided. + -- cgit v1.2.3