From cfaa98cc6319e6ce43185096858b88635b53467a Mon Sep 17 00:00:00 2001 From: Mnikolenko ProductEngine Date: Thu, 27 Aug 2015 18:32:44 +0300 Subject: MAINT-5331 FIXED Advanced Graphics Preferences floater is too tall --- .../en/floater_preferences_graphics_advanced.xml | 755 +++++++++++---------- 1 file changed, 386 insertions(+), 369 deletions(-) (limited to 'indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml') diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 766adb8a34..7ffb4e0d99 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -1,13 +1,13 @@ + width="800"> @@ -50,9 +50,8 @@ top_delta="0" left_delta="330" width="20"> - m + m - - Shaders + Hardware - - - - - - - + width="335" /> - - - + width="332" /> - - + width="332" /> - Low + left="30" + name="(brightness, lower is brighter)" + top_delta="16" + width="260"> + (0 = default brightness, lower = brighter) + + - - + name="vbo" + tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." + width="315" /> + name="texture compression" + tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality." + width="315" /> - Water Reflections: + left="30" + name="antialiasing label" + top_delta="20" + width="100"> + Antialiasing: - - - - - + width="90"> + + + + + - - - - + left_pad="10" + name="antialiasing restart" + top_delta="0" + width="130"> + (requires restart) + + + + Mesh + + width="300"> + parameter="TerrainMeshDetailText" /> - Low - - - - - - - - - - - - - - - - Shadows: - - - - - - - - - Mesh - - - - - - Low @@ -596,7 +477,7 @@ label="Trees:" label_width="185" layout="topleft" - left="30" + left="420" name="TreeMeshDetail" show_text="false" top_delta="16" @@ -627,7 +508,7 @@ label="Objects:" label_width="185" layout="topleft" - left="30" + left="420" max_val="2" name="ObjectMeshDetail" show_text="false" @@ -658,7 +539,7 @@ label="Flexiprims:" label_width="185" layout="topleft" - left="30" + left="420" name="FlexibleMeshDetail" show_text="false" top_delta="16" @@ -679,7 +560,7 @@ width="65"> Low - + - Hardware + Shaders - + width="300" /> - + width="300"> + + + + + + + + + width="280" > + + - (0 = default brightness, lower = brighter) + top_delta="0" + left_delta="284" + name="TerrainDetailText" + text_readonly_color="LabelDisabledColor" + width="65"> + Low + width="280"> + + + width="280" /> + + + Water Reflections: + + + + + + + + + width="280"> + + + + + - Antialiasing: + left_delta="264" + name="SkyMeshDetailText" + text_readonly_color="LabelDisabledColor" + top_delta="0" + width="65"> + Low - - - - - - - + left="460" + name="UseLightShaders" + top_delta="16" + width="260"> + + + + + + + + + + + - (requires restart) + left="480" + name="RenderShadowDetailText" + text_readonly_color="LabelDisabledColor" + top_delta="16" + width="128"> + Shadows: + + + + + + - +