From b3e9c46c94dad0c81a5adcb9152521b5368c66a7 Mon Sep 17 00:00:00 2001
From: Richard Linden <none@none>
Date: Wed, 29 Aug 2012 22:50:56 -0700
Subject: SH-3275 WIP Run viewer metrics for object update messages further
 cleanup of LLStat removed llfloaterlagmeter

---
 .../skins/default/xui/de/floater_lagmeter.xml      | 151 ---------------------
 1 file changed, 151 deletions(-)
 delete mode 100644 indra/newview/skins/default/xui/de/floater_lagmeter.xml

(limited to 'indra/newview/skins/default/xui/de')

diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
deleted file mode 100644
index 45ff37c147..0000000000
--- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG METER">
-	<floater.string name="max_title_msg">
-		Lag-Anzeige
-	</floater.string>
-	<floater.string name="max_width_px">
-		350
-	</floater.string>
-	<floater.string name="min_title_msg">
-		Lag
-	</floater.string>
-	<floater.string name="min_width_px">
-		90
-	</floater.string>
-	<floater.string name="client_text_msg">
-		Client
-	</floater.string>
-	<floater.string name="client_frame_rate_critical_fps">
-		10
-	</floater.string>
-	<floater.string name="client_frame_rate_warning_fps">
-		15
-	</floater.string>
-	<floater.string name="client_frame_time_window_bg_msg">
-		Normal, Fenster im Hintergrund
-	</floater.string>
-	<floater.string name="client_frame_time_critical_msg">
-		Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
-	</floater.string>
-	<floater.string name="client_frame_time_warning_msg">
-		Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
-	</floater.string>
-	<floater.string name="client_frame_time_normal_msg">
-		Normal
-	</floater.string>
-	<floater.string name="client_draw_distance_cause_msg">
-		Mögliche Ursache: Sichtweite zu groß
-	</floater.string>
-	<floater.string name="client_texture_loading_cause_msg">
-		Mögliche Ursache: Bilder werden geladen
-	</floater.string>
-	<floater.string name="client_texture_memory_cause_msg">
-		Mögliche Ursache: Zu viele Bilder im Speicher
-	</floater.string>
-	<floater.string name="client_complex_objects_cause_msg">
-		Mögliche Ursache: Zu viele komplexe Objekte in der Szene
-	</floater.string>
-	<floater.string name="network_text_msg">
-		Netzwerk
-	</floater.string>
-	<floater.string name="network_packet_loss_critical_pct">
-		10
-	</floater.string>
-	<floater.string name="network_packet_loss_warning_pct">
-		5
-	</floater.string>
-	<floater.string name="network_packet_loss_critical_msg">
-		Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
-	</floater.string>
-	<floater.string name="network_packet_loss_warning_msg">
-		Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
-	</floater.string>
-	<floater.string name="network_performance_normal_msg">
-		Normal
-	</floater.string>
-	<floater.string name="network_ping_critical_ms">
-		600
-	</floater.string>
-	<floater.string name="network_ping_warning_ms">
-		300
-	</floater.string>
-	<floater.string name="network_ping_critical_msg">
-		Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
-	</floater.string>
-	<floater.string name="network_ping_warning_msg">
-		Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
-	</floater.string>
-	<floater.string name="network_packet_loss_cause_msg">
-		Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.
-	</floater.string>
-	<floater.string name="network_ping_cause_msg">
-		Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
-	</floater.string>
-	<floater.string name="server_text_msg">
-		Server
-	</floater.string>
-	<floater.string name="server_frame_rate_critical_fps">
-		20
-	</floater.string>
-	<floater.string name="server_frame_rate_warning_fps">
-		30
-	</floater.string>
-	<floater.string name="server_single_process_max_time_ms">
-		20
-	</floater.string>
-	<floater.string name="server_frame_time_critical_msg">
-		Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
-	</floater.string>
-	<floater.string name="server_frame_time_warning_msg">
-		Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
-	</floater.string>
-	<floater.string name="server_frame_time_normal_msg">
-		Normal
-	</floater.string>
-	<floater.string name="server_physics_cause_msg">
-		Mögliche Ursache: Zu viele physische Objekte
-	</floater.string>
-	<floater.string name="server_scripts_cause_msg">
-		Mögliche Ursache: Zu viele geskriptete Objekte
-	</floater.string>
-	<floater.string name="server_net_cause_msg">
-		Mögliche Ursache: Zu viel Netzwerktraffic
-	</floater.string>
-	<floater.string name="server_agent_cause_msg">
-		Mögliche Ursache: Zu viele Personen in Bewegung in der Region
-	</floater.string>
-	<floater.string name="server_images_cause_msg">
-		Mögliche Ursache: Zu viele Bildberechnungen
-	</floater.string>
-	<floater.string name="server_generic_cause_msg">
-		Mögliche Ursache: Zu hohe Simulator-Last
-	</floater.string>
-	<floater.string name="smaller_label">
-		&gt;&gt;
-	</floater.string>
-	<floater.string name="bigger_label">
-		&lt;&lt;
-	</floater.string>
-	<button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
-	<text name="client">
-		Client
-	</text>
-	<text name="client_text">
-		Normal
-	</text>
-	<button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
-	<text name="network">
-		Netzwerk
-	</text>
-	<text name="network_text">
-		Normal
-	</text>
-	<button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
-	<text name="server">
-		Server
-	</text>
-	<text name="server_text">
-		Normal
-	</text>
-	<button label="&gt;&gt; " name="minimize" tool_tip="Fenstergröße ändern"/>
-</floater>
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