From ff8b002c3b2bc68bdf4b88c1687a711d2d7c0ca6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 10 Oct 2013 13:56:06 -0500 Subject: Quite down log spam from loading shaders. Up bone cap to 64 for rigged meshes. --- indra/newview/pipeline.h | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) (limited to 'indra/newview/pipeline.h') diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 9aeb2d4978..1c7154d413 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -535,15 +535,16 @@ public: RENDER_DEBUG_SHADOW_FRUSTA = 0x00040000, RENDER_DEBUG_SCULPTED = 0x00080000, RENDER_DEBUG_AVATAR_VOLUME = 0x00100000, - RENDER_DEBUG_BUILD_QUEUE = 0x00200000, - RENDER_DEBUG_AGENT_TARGET = 0x00400000, - RENDER_DEBUG_UPDATE_TYPE = 0x00800000, - RENDER_DEBUG_PHYSICS_SHAPES = 0x01000000, - RENDER_DEBUG_NORMALS = 0x02000000, - RENDER_DEBUG_LOD_INFO = 0x04000000, - RENDER_DEBUG_RENDER_COMPLEXITY = 0x08000000, - RENDER_DEBUG_ATTACHMENT_BYTES = 0x10000000, - RENDER_DEBUG_TEXEL_DENSITY = 0x20000000 + RENDER_DEBUG_AVATAR_JOINTS = 0x00200000, + RENDER_DEBUG_BUILD_QUEUE = 0x00400000, + RENDER_DEBUG_AGENT_TARGET = 0x00800000, + RENDER_DEBUG_UPDATE_TYPE = 0x01000000, + RENDER_DEBUG_PHYSICS_SHAPES = 0x02000000, + RENDER_DEBUG_NORMALS = 0x04000000, + RENDER_DEBUG_LOD_INFO = 0x08000000, + RENDER_DEBUG_RENDER_COMPLEXITY = 0x10000000, + RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, + RENDER_DEBUG_TEXEL_DENSITY = 0x40000000 }; public: -- cgit v1.2.3