From 76eeeadeaadf6f7d7b546382f0daac18a2315f81 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 19 Mar 2012 15:31:10 -0500 Subject: MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting against sculpt based crashers. --- indra/newview/pipeline.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/pipeline.h') diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 3c4e389ce0..252fe1346c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -849,6 +849,7 @@ public: static BOOL CameraOffset; static F32 CameraMaxCoF; static F32 CameraDoFResScale; + static F32 RenderAutoHideSurfaceAreaLimit; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); -- cgit v1.2.3 From 9ce481a5ac41777539416da3e0ec92b098af3e49 Mon Sep 17 00:00:00 2001 From: Adam Moss Date: Sat, 21 Apr 2012 17:35:50 +0100 Subject: STORM-1819: Ternary/graded shadow support Coalesced patchset. --- indra/newview/pipeline.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/pipeline.h') diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index b8b4f164fe..201952876f 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -264,7 +264,7 @@ public: void setHighlightObject(LLDrawable* obj) { mHighlightObject = obj; } - void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE); + void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader, BOOL use_occlusion, U32 target_width); void renderHighlights(); void renderDebug(); void renderPhysicsDisplay(); -- cgit v1.2.3