From d048fa142c2babe25bb79f9423cc84bb2f813f7e Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 14 Apr 2023 15:03:36 -0700 Subject: SL-19561: Fix missing shadows on PBR alpha mask animeshes. TODO: Why did this work for the equivalent non-rigged prim? --- indra/newview/pipeline.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview/pipeline.cpp') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ab5c5127f7..c42bb45926 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8758,6 +8758,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera U32 saved_occlusion = sUseOcclusion; sUseOcclusion = 0; + // List of render pass types that use the prim volume as the shadow, + // ignoring textures. static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, -- cgit v1.2.3