From d27d23ab269f6d22483c4b4dc1db1664cf3e441e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 16 Dec 2022 11:12:06 -0600 Subject: SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent. --- indra/newview/pipeline.cpp | 45 +++++++++++++++++++++++++++++++++++---------- 1 file changed, 35 insertions(+), 10 deletions(-) (limited to 'indra/newview/pipeline.cpp') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 633c86ad28..3aa6551202 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9437,7 +9437,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLRenderPass::PASS_NORMMAP, LLRenderPass::PASS_NORMMAP_EMISSIVE, LLRenderPass::PASS_NORMSPEC, - LLRenderPass::PASS_NORMSPEC_EMISSIVE + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + LLRenderPass::PASS_GLTF_PBR }; LLGLEnable cull(GL_CULL_FACE); @@ -9538,6 +9539,12 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); LL_PROFILE_GPU_ZONE("shadow alpha"); + + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; + for (int i = 0; i < 2; ++i) { bool rigged = i == 1; @@ -9546,11 +9553,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - U32 mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_TEXTURE_INDEX; - { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged); @@ -9562,7 +9564,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera renderAlphaObjects(mask, TRUE, TRUE, rigged); } - { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged); @@ -9571,7 +9572,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera renderFullbrightMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE, rigged); } - { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); gDeferredTreeShadowProgram.bind(rigged); @@ -9588,9 +9588,32 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera renderMaskedObjects(LLRenderPass::PASS_NORMMAP_MASK, no_idx_mask, true, false, rigged); } } - } - //glCullFace(GL_BACK); + for (int i = 0; i < 2; ++i) + { + bool rigged = i == 1; + gDeferredShadowGLTFAlphaMaskProgram.bind(rigged); + LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + + U32 type = LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK; + + if (rigged) + { + mAlphaMaskPool->pushRiggedGLTFBatches(type + 1, mask); + } + else + { + mAlphaMaskPool->pushGLTFBatches(type, mask); + } + + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + } + } gDeferredShadowCubeProgram.bind(); gGLLastMatrix = NULL; @@ -9929,6 +9952,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED, LLPipeline::RENDER_TYPE_PASS_GLTF_PBR, LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED, + LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED, END_RENDER_TYPES); gGL.setColorMask(false, false); -- cgit v1.2.3