From f43e4c6253e14309ceffbe215a7f03b49b7215e8 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 19 Dec 2023 10:20:37 -0600 Subject: SL-20611 Followup -- fix for water haze artifacts on fullbright objects above water. --- indra/newview/pipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/pipeline.cpp') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3a1edb0d00..f740fa60be 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8359,7 +8359,7 @@ void LLPipeline::doWaterHaze() else { //render water patches like LLDrawPoolWater does - LLGLDepthTest depth(GL_FALSE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); gGLLastMatrix = NULL; -- cgit v1.2.3