From 91c618c8cdfdb57d18eeca4da7f7e986e6adb828 Mon Sep 17 00:00:00 2001 From: Graham Madarasz Date: Wed, 1 May 2013 19:03:09 -0700 Subject: NORSPEC-119 redux : fix getState to find the material ID of individually selected faces correctly --- indra/newview/pipeline.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/pipeline.cpp') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a002823e7a..c62f099e3b 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7833,12 +7833,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); if (channel > -1) { - llinfos << "Shader " << shader.mName << " binding light func texture on uniform index " << channel << llendl; + //llinfos << "Shader " << shader.mName << " binding light func texture on uniform index " << channel << llendl; gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); } else { - llinfos << "Shader " << shader.mName << " failed to bind light func texture. Ugly lighting dead ahead!" << llendl; + //llinfos << "Shader " << shader.mName << " failed to bind light func texture. Ugly lighting dead ahead!" << llendl; } stop_glerror(); -- cgit v1.2.3