From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/newview/llworldmipmap.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/llworldmipmap.cpp') diff --git a/indra/newview/llworldmipmap.cpp b/indra/newview/llworldmipmap.cpp index e226fd4748..d8ea2b884f 100644 --- a/indra/newview/llworldmipmap.cpp +++ b/indra/newview/llworldmipmap.cpp @@ -178,6 +178,7 @@ LLPointer LLWorldMipmap::getObjectsTile(U32 grid_x, U32 } } +//static LLPointer LLWorldMipmap::loadObjectsTile(U32 grid_x, U32 grid_y, S32 level) { // Get the grid coordinates -- cgit v1.2.3