From f3a42d070ecf27acc51e53d4ca8632c7036459ff Mon Sep 17 00:00:00 2001 From: ruslantproductengine Date: Wed, 31 Oct 2018 18:11:00 +0200 Subject: SL-9984 - [Retina] Camera frustum, do not display correctly on "WORLD MAP" window. --- indra/newview/llworldmapview.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview/llworldmapview.cpp') diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 707fe76cef..ca57f4fb97 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -884,8 +884,8 @@ void LLWorldMapView::drawFrustum() // Compute the frustum coordinates. Take the UI scale into account. F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); - F32 ctr_x = (getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor; - F32 ctr_y = (getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor; + F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor) * LLUI::getScaleFactor().mV[VX]; + F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor) * LLUI::getScaleFactor().mV[VY]; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -- cgit v1.2.3