From d9da5bbb33ce70e3bc799ba6696c8b10de0e5f04 Mon Sep 17 00:00:00 2001 From: Ansariel Hiller Date: Wed, 18 Sep 2024 16:09:51 +0200 Subject: Remove quads rendering mode entirely (#2593) --- indra/newview/llworldmapview.cpp | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) (limited to 'indra/newview/llworldmapview.cpp') diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index ca854ac7f7..6b2bd3e6fb 100755 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -462,11 +462,16 @@ void LLWorldMapView::draw() gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); + + gGL.vertex2f(left, top); + gGL.vertex2f(right, bottom); gGL.vertex2f(right, top); + } gGL.end(); } else if (show_for_sale && (level <= DRAW_LANDFORSALE_THRESHOLD)) @@ -483,15 +488,22 @@ void LLWorldMapView::draw() { gGL.getTexUnit(0)->bind(overlayimage); gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, -0.5f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, -0.5f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, -0.5f); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3f(left, top, -0.5f); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3f(right, bottom, -0.5f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, -0.5f); + } gGL.end(); } } @@ -737,15 +749,22 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load gGL.color4f(1.f, 1.0f, 1.0f, 1.0f); - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); + { gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, 0.f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, 0.f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, 0.f); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3f(left, top, 0.f); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3f(right, bottom, 0.f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, 0.f); + } gGL.end(); #if DEBUG_DRAW_TILE drawTileOutline(level, top, left, bottom, right); -- cgit v1.2.3