From e44b548704d8dbdaea59ceaea08015499a2bf623 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Tue, 19 Oct 2010 17:48:35 -0700 Subject: STORM-281 : Fix Map FOV frustum when UI size not equal to 1 --- indra/newview/llworldmapview.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'indra/newview/llworldmapview.cpp') diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 0c17b5e297..620c8fe82d 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -880,8 +880,10 @@ void LLWorldMapView::drawFrustum() F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; - F32 ctr_x = getLocalRect().getWidth() * 0.5f + sPanX; - F32 ctr_y = getLocalRect().getHeight() * 0.5f + sPanY; + // Compute the frustum coordinates. Take the UI scale into account. + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + F32 ctr_x = (getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor; + F32 ctr_y = (getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -- cgit v1.2.3