From 42b8895c54a1ab9aa019d4e60b5cf432506aff44 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Tue, 20 Dec 2016 09:33:40 -0500 Subject: DRTVWR-418: Untangle LLWLParamKey, LLWLAnimator circularity. LLWLAnimator stores a std::map. But llwlanimator.h only forward-declared LLWLParamKey, begging the question of how this ever compiled on any previous platform. LLWLParamKey was declared for real in llwlparammanager.h, so the obvious fix is to #include "llwlparammanager.h" in llwlanimator.h. Unfortunately this doesn't work because llwlparammanager.h already #includes "llwlanimator.h". As the dependency is specifically on LLWLParamKey, which isa LLEnvKey, which is declared in llenvmanager.h, move LLWLParamKey to llenvmanager.h. Then we can #include "llenvmanager.h" in llwlanimator.h instead of merely forward- declaring LLWLParamKey. This migration compiles LLWLParamKey in a context in which LLTrans isn't visible. It's not really clear why all LLWLParamKey's methods are inline, but toString() -- the method that requires LLTrans -- isn't going to be fast in any case. Break toString() out to llenvmanager.cpp, and #include "lltrans.h" there. --- indra/newview/llwlparammanager.h | 94 ---------------------------------------- 1 file changed, 94 deletions(-) (limited to 'indra/newview/llwlparammanager.h') diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index e13aed98ed..29826e32ba 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -116,100 +116,6 @@ struct WLFloatControl { } }; -struct LLWLParamKey : LLEnvKey -{ -public: - // scope and source of a param set (WL sky preset) - std::string name; - EScope scope; - - // for conversion from LLSD - static const int NAME_IDX = 0; - static const int SCOPE_IDX = 1; - - inline LLWLParamKey(const std::string& n, EScope s) - : name(n), scope(s) - { - } - - inline LLWLParamKey(LLSD llsd) - : name(llsd[NAME_IDX].asString()), scope(EScope(llsd[SCOPE_IDX].asInteger())) - { - } - - inline LLWLParamKey() // NOT really valid, just so std::maps can return a default of some sort - : name(""), scope(SCOPE_LOCAL) - { - } - - inline LLWLParamKey(std::string& stringVal) - { - size_t len = stringVal.length(); - if (len > 0) - { - name = stringVal.substr(0, len - 1); - scope = (EScope) atoi(stringVal.substr(len - 1, len).c_str()); - } - } - - inline std::string toStringVal() const - { - std::stringstream str; - str << name << scope; - return str.str(); - } - - inline LLSD toLLSD() const - { - LLSD llsd = LLSD::emptyArray(); - llsd.append(LLSD(name)); - llsd.append(LLSD(scope)); - return llsd; - } - - inline void fromLLSD(const LLSD& llsd) - { - name = llsd[NAME_IDX].asString(); - scope = EScope(llsd[SCOPE_IDX].asInteger()); - } - - inline bool operator <(const LLWLParamKey other) const - { - if (name < other.name) - { - return true; - } - else if (name > other.name) - { - return false; - } - else - { - return scope < other.scope; - } - } - - inline bool operator ==(const LLWLParamKey other) const - { - return (name == other.name) && (scope == other.scope); - } - - inline std::string toString() const - { - switch (scope) - { - case SCOPE_LOCAL: - return name + std::string(" (") + LLTrans::getString("Local") + std::string(")"); - break; - case SCOPE_REGION: - return name + std::string(" (") + LLTrans::getString("Region") + std::string(")"); - break; - default: - return name + " (?)"; - } - } -}; - /// WindLight parameter manager class - what controls all the wind light shaders class LLWLParamManager : public LLSingleton { -- cgit v1.2.3