From 8db0740bd622892bdade2cd4e65cc3e4f9a4da47 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Sat, 27 Aug 2022 00:45:37 +0300 Subject: SL-17779 Texture position changes were ignored on rigged meshes Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned. --- indra/newview/llvovolume.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'indra/newview/llvovolume.cpp') diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index f4a938e57d..cf633d2146 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -6014,7 +6014,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) ) + if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL)) { LLVOVolume* vobj = drawablep->getVOVolume(); @@ -6048,8 +6048,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) LLVertexBuffer* buff = face->getVertexBuffer(); if (buff) { - llassert(!face->isState(LLFace::RIGGED)); - if (!face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex())) { //something's gone wrong with the vertex buffer accounting, rebuild this group -- cgit v1.2.3