From 8e67ecf3dcd5f168806389a1048b2632582feedb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 3 Feb 2010 12:33:32 -0600 Subject: Optimization pass. -- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera --- indra/newview/llvotextbubble.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/newview/llvotextbubble.cpp') diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp index 75beab519e..428ef20006 100644 --- a/indra/newview/llvotextbubble.cpp +++ b/indra/newview/llvotextbubble.cpp @@ -84,6 +84,9 @@ BOOL LLVOTextBubble::isActive() const BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { + static LLFastTimer::DeclareTimer ftm("Text Bubble"); + LLFastTimer t(ftm); + F32 dt = mUpdateTimer.getElapsedTimeF32(); // Die after a few seconds. if (dt > 1.5f) -- cgit v1.2.3