From 149b2d88dd75bddf1cb3e9927c4e8fcc84e263e1 Mon Sep 17 00:00:00 2001 From: andreykproductengine Date: Wed, 1 Nov 2017 19:36:13 +0200 Subject: MAINT-7228 Vertex buffer allocation failure handling --- indra/newview/llvopartgroup.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'indra/newview/llvopartgroup.cpp') diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 6e5db526b0..f7b21338f8 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -61,7 +61,15 @@ void LLVOPartGroup::restoreGL() //TODO: optimize out binormal mask here. Specular and normal coords as well. sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB); U32 count = LL_MAX_PARTICLE_COUNT; - sVB->allocateBuffer(count*4, count*6, true); + if (!sVB->allocateBuffer(count*4, count*6, true)) + { + LL_WARNS() << "Failed to allocate Vertex Buffer to " + << count*4 << " vertices and " + << count * 6 << " indices" << LL_ENDL; + // we are likelly to crash at following getTexCoord0Strider(), so unref and return + sVB = NULL; + return; + } //indices and texcoords are always the same, set once LLStrider indicesp; @@ -764,7 +772,7 @@ void LLParticlePartition::rebuildGeom(LLSpatialGroup* group) addGeometryCount(group, vertex_count, index_count); - if (vertex_count > 0 && index_count > 0) + if (vertex_count > 0 && index_count > 0 && LLVOPartGroup::sVB) { group->mBuilt = 1.f; //use one vertex buffer for all groups -- cgit v1.2.3