From 8e67ecf3dcd5f168806389a1048b2632582feedb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 3 Feb 2010 12:33:32 -0600 Subject: Optimization pass. -- Further instrumentation of idle update -- Removed mActiveQ from LLPipeline, instead making calm objects static during LLVOVolume::idleUpdate -- Further instrumentation of flexible object update -- Converted LLDynamicArray and LLMap members of LLViewerObjectList to stl counterparts -- Increased number of update bins in LLViewerObjectList from 16 to 128 (objects will be processed every 128 frames instead of every 16, or ~ 90% fewer objects processed per frame) -- Removed unused "renderObjectsForSelect" code. -- Reenabled LOD updates for objects further than 24m from camera --- indra/newview/llvoclouds.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview/llvoclouds.cpp') diff --git a/indra/newview/llvoclouds.cpp b/indra/newview/llvoclouds.cpp index 177cb16c50..5153cef709 100644 --- a/indra/newview/llvoclouds.cpp +++ b/indra/newview/llvoclouds.cpp @@ -77,9 +77,11 @@ BOOL LLVOClouds::isActive() const return TRUE; } - BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { + static LLFastTimer::DeclareTimer ftm("Idle Clouds"); + LLFastTimer t(ftm); + if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))) { return TRUE; -- cgit v1.2.3