From daabccebf4a488d4704172013678e44718016a2f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 19 Apr 2010 23:33:34 -0500 Subject: Remove foot shadows from llvoavatar and add terse update to LLViewerJointMesh::updateFaceData. (transplanted from 14545d24820e032279c81cb386dd043eeee625f7) --- indra/newview/llvoavatar.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'indra/newview/llvoavatar.h') diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 8da4c226ed..445bb03274 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -337,7 +337,6 @@ private: **/ public: - U32 renderFootShadows(); U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); @@ -565,13 +564,13 @@ private: public: void updateMeshTextures(); void updateSexDependentLayerSets(BOOL upload_bake); - void dirtyMesh(); // Dirty the avatar mesh + void dirtyMesh(S32 priority = 1); // Dirty the avatar mesh void updateMeshData(); protected: void releaseMeshData(); virtual void restoreMeshData(); private: - BOOL mDirtyMesh; + S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD BOOL mMeshTexturesDirty; typedef std::multimap polymesh_map_t; -- cgit v1.2.3 From effb2877cb339131e0b0fc544bc47877a254e364 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Tue, 20 Apr 2010 13:41:19 +0100 Subject: Try to fix a (correct) gcc whine about the child hiding the parent's dirtyMesh() method. What I can't figure out is why gcc doesn't complain in render-pipeline, where the problem is the same. --- indra/newview/llvoavatar.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/llvoavatar.h') diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 445bb03274..0b0ef26970 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -564,12 +564,13 @@ private: public: void updateMeshTextures(); void updateSexDependentLayerSets(BOOL upload_bake); - void dirtyMesh(S32 priority = 1); // Dirty the avatar mesh + void dirtyMesh(); // Dirty the avatar mesh void updateMeshData(); protected: void releaseMeshData(); virtual void restoreMeshData(); private: + void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD BOOL mMeshTexturesDirty; -- cgit v1.2.3