From 24c353a1ad00366b9f4ce57492059ce8caf84ba0 Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Tue, 22 Feb 2011 17:29:38 -0500 Subject: first pass at clouding avatars that are too complex --- indra/newview/llvoavatar.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview/llvoavatar.h') diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 1152475383..f41c385894 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -263,6 +263,7 @@ public: //-------------------------------------------------------------------- public: BOOL isFullyLoaded() const; + bool isTooComplex() const; bool visualParamWeightsAreDefault(); protected: virtual BOOL getIsCloud(); @@ -275,6 +276,7 @@ private: BOOL mPreviousFullyLoaded; BOOL mFullyLoadedInitialized; S32 mFullyLoadedFrameCounter; + S32 mVisualComplexity; LLFrameTimer mFullyLoadedTimer; LLFrameTimer mRuthTimer; protected: -- cgit v1.2.3 From e64b9269cb385a22c83d1c912e336aed11e40efe Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Fri, 19 Aug 2011 18:56:58 -0400 Subject: BUILDFIX fixing unix line endings on two files to pass policy checks. --- indra/newview/llvoavatar.h | 2200 ++++++++++++++++++++++---------------------- 1 file changed, 1100 insertions(+), 1100 deletions(-) (limited to 'indra/newview/llvoavatar.h') diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 6f14b42513..e53b8e3f4b 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -1,1100 +1,1100 @@ -/** - * @file llvoavatar.h - * @brief Declaration of LLVOAvatar class which is a derivation of - * LLViewerObject - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLVOAVATAR_H -#define LL_LLVOAVATAR_H - -#include -#include -#include -#include - -#include - -#include "imageids.h" // IMG_INVISIBLE -#include "llchat.h" -#include "lldrawpoolalpha.h" -#include "llviewerobject.h" -#include "llcharacter.h" -#include "llviewerjointmesh.h" -#include "llviewerjointattachment.h" -#include "llrendertarget.h" -#include "llvoavatardefines.h" -#include "lltexglobalcolor.h" -#include "lldriverparam.h" -#include "material_codes.h" // LL_MCODE_END - -extern const LLUUID ANIM_AGENT_BODY_NOISE; -extern const LLUUID ANIM_AGENT_BREATHE_ROT; -extern const LLUUID ANIM_AGENT_PHYSICS_MOTION; -extern const LLUUID ANIM_AGENT_EDITING; -extern const LLUUID ANIM_AGENT_EYE; -extern const LLUUID ANIM_AGENT_FLY_ADJUST; -extern const LLUUID ANIM_AGENT_HAND_MOTION; -extern const LLUUID ANIM_AGENT_HEAD_ROT; -extern const LLUUID ANIM_AGENT_PELVIS_FIX; -extern const LLUUID ANIM_AGENT_TARGET; -extern const LLUUID ANIM_AGENT_WALK_ADJUST; - -class LLTexLayerSet; -class LLVoiceVisualizer; -class LLHUDNameTag; -class LLHUDEffectSpiral; -class LLTexGlobalColor; -class LLVOAvatarBoneInfo; -class LLVOAvatarSkeletonInfo; - -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -// LLVOAvatar -// -//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -class LLVOAvatar : - public LLViewerObject, - public LLCharacter, - public boost::signals2::trackable -{ -public: - friend class LLVOAvatarSelf; -protected: - struct LLVOAvatarXmlInfo; - struct LLMaskedMorph; - -/******************************************************************************** - ** ** - ** INITIALIZATION - **/ - -public: - LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); - virtual void markDead(); - static void initClass(); // Initialize data that's only init'd once per class. - static void cleanupClass(); // Cleanup data that's only init'd once per class. - virtual void initInstance(); // Called after construction to initialize the class. -protected: - virtual ~LLVOAvatar(); - BOOL loadSkeletonNode(); - BOOL loadMeshNodes(); - virtual BOOL loadLayersets(); - -/** Initialization - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** INHERITED - **/ - - //-------------------------------------------------------------------- - // LLViewerObject interface and related - //-------------------------------------------------------------------- -public: - virtual void updateGL(); - virtual LLVOAvatar* asAvatar(); - virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, - const EObjectUpdateType update_type, - LLDataPacker *dp); - virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); - virtual BOOL updateLOD(); - BOOL updateJointLODs(); - void updateLODRiggedAttachments( void ); - virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. - virtual void updateTextures(); - virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. - virtual void onShift(const LLVector4a& shift_vector); - virtual U32 getPartitionType() const; - virtual const LLVector3 getRenderPosition() const; - virtual void updateDrawable(BOOL force_damped); - virtual LLDrawable* createDrawable(LLPipeline *pipeline); - virtual BOOL updateGeometry(LLDrawable *drawable); - virtual void setPixelAreaAndAngle(LLAgent &agent); - virtual void updateRegion(LLViewerRegion *regionp); - virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); - virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); - virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, - S32 face = -1, // which face to check, -1 = ALL_SIDES - BOOL pick_transparent = FALSE, - S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point - LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point - LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, - S32 face = -1, // which face to check, -1 = ALL_SIDES - BOOL pick_transparent = FALSE, - S32* face_hit = NULL, // which face was hit - LLVector3* intersection = NULL, // return the intersection point - LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point - - //-------------------------------------------------------------------- - // LLCharacter interface and related - //-------------------------------------------------------------------- -public: - virtual LLVector3 getCharacterPosition(); - virtual LLQuaternion getCharacterRotation(); - virtual LLVector3 getCharacterVelocity(); - virtual LLVector3 getCharacterAngularVelocity(); - virtual LLJoint* getCharacterJoint(U32 num); - virtual BOOL allocateCharacterJoints(U32 num); - - virtual LLUUID remapMotionID(const LLUUID& id); - virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); - virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE); - virtual void stopMotionFromSource(const LLUUID& source_id); - virtual void requestStopMotion(LLMotion* motion); - LLMotion* findMotion(const LLUUID& id) const; - void startDefaultMotions(); - void dumpAnimationState(); - - virtual LLJoint* getJoint(const std::string &name); - virtual LLJoint* getRootJoint() { return &mRoot; } - - void resetJointPositions( void ); - void resetJointPositionsToDefault( void ); - void resetSpecificJointPosition( const std::string& name ); - - virtual const char* getAnimationPrefix() { return "avatar"; } - virtual const LLUUID& getID(); - virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); - virtual LLJoint* findCollisionVolume(U32 volume_id); - virtual S32 getCollisionVolumeID(std::string &name); - virtual void addDebugText(const std::string& text); - virtual F32 getTimeDilation(); - virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); - virtual F32 getPixelArea() const; - virtual LLPolyMesh* getHeadMesh(); - virtual LLPolyMesh* getUpperBodyMesh(); - virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position); - virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position); - virtual void updateVisualParams(); - - -/** Inherited - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** STATE - **/ - -public: - virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent - bool isBuilt() const { return mIsBuilt; } - -private: //aligned members - LLVector4a mImpostorExtents[2]; - -private: - BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients - - //-------------------------------------------------------------------- - // Updates - //-------------------------------------------------------------------- -public: - virtual BOOL updateCharacter(LLAgent &agent); - void idleUpdateVoiceVisualizer(bool voice_enabled); - void idleUpdateMisc(bool detailed_update); - virtual void idleUpdateAppearanceAnimation(); - void idleUpdateLipSync(bool voice_enabled); - void idleUpdateLoadingEffect(); - void idleUpdateWindEffect(); - void idleUpdateNameTag(const LLVector3& root_pos_last); - void idleUpdateNameTagText(BOOL new_name); - LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last); - void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha); - LLColor4 getNameTagColor(bool is_friend); - void clearNameTag(); - static void invalidateNameTag(const LLUUID& agent_id); - // force all name tags to rebuild, useful when display names turned on/off - static void invalidateNameTags(); - void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font); - void idleUpdateRenderCost(); - void idleUpdateBelowWater(); - - //-------------------------------------------------------------------- - // Static preferences (controlled by user settings/menus) - //-------------------------------------------------------------------- -public: - static S32 sRenderName; - static BOOL sRenderGroupTitles; - static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible") - static F32 sRenderDistance; //distance at which avatars will render. - static BOOL sShowAnimationDebug; // show animation debug info - static BOOL sUseImpostors; //use impostors for far away avatars - static BOOL sShowFootPlane; // show foot collision plane reported by server - static BOOL sShowCollisionVolumes; // show skeletal collision volumes - static BOOL sVisibleInFirstPerson; - static S32 sNumLODChangesThisFrame; - static S32 sNumVisibleChatBubbles; - static BOOL sDebugInvisible; - static BOOL sShowAttachmentPoints; - static F32 sLODFactor; // user-settable LOD factor - static F32 sPhysicsLODFactor; // user-settable physics LOD factor - static BOOL sJointDebug; // output total number of joints being touched for each avatar - static BOOL sDebugAvatarRotation; - - //-------------------------------------------------------------------- - // Region state - //-------------------------------------------------------------------- -public: - LLHost getObjectHost() const; - - //-------------------------------------------------------------------- - // Loading state - //-------------------------------------------------------------------- -public: - BOOL isFullyLoaded() const; - bool isTooComplex() const; - bool visualParamWeightsAreDefault(); -protected: - virtual BOOL getIsCloud(); - BOOL updateIsFullyLoaded(); - BOOL processFullyLoadedChange(bool loading); - void updateRuthTimer(bool loading); - F32 calcMorphAmount(); -private: - BOOL mFullyLoaded; - BOOL mPreviousFullyLoaded; - BOOL mFullyLoadedInitialized; - S32 mFullyLoadedFrameCounter; - S32 mVisualComplexity; - LLFrameTimer mFullyLoadedTimer; - LLFrameTimer mRuthTimer; -protected: - LLFrameTimer mInvisibleTimer; - -/** State - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** SKELETON - **/ - -public: - void updateHeadOffset(); - F32 getPelvisToFoot() const { return mPelvisToFoot; } - void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ; - bool hasPelvisOffset( void ) { return mHasPelvisOffset; } - void postPelvisSetRecalc( void ); - void setPelvisOffset( F32 pelvixFixupAmount ); - - bool mHasPelvisOffset; - LLVector3 mPelvisOffset; - F32 mLastPelvisToFoot; - F32 mPelvisFixup; - F32 mLastPelvisFixup; - - LLVector3 mHeadOffset; // current head position - LLViewerJoint mRoot; -protected: - static BOOL parseSkeletonFile(const std::string& filename); - void buildCharacter(); - virtual BOOL loadAvatar(); - - BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); - BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info); -private: - BOOL mIsBuilt; // state of deferred character building - S32 mNumJoints; - LLViewerJoint* mSkeleton; - - //-------------------------------------------------------------------- - // Pelvis height adjustment members. - //-------------------------------------------------------------------- -public: - LLVector3 mBodySize; - S32 mLastSkeletonSerialNum; -private: - F32 mPelvisToFoot; - - //-------------------------------------------------------------------- - // Cached pointers to well known joints - //-------------------------------------------------------------------- -public: - LLViewerJoint* mPelvisp; - LLViewerJoint* mTorsop; - LLViewerJoint* mChestp; - LLViewerJoint* mNeckp; - LLViewerJoint* mHeadp; - LLViewerJoint* mSkullp; - LLViewerJoint* mEyeLeftp; - LLViewerJoint* mEyeRightp; - LLViewerJoint* mHipLeftp; - LLViewerJoint* mHipRightp; - LLViewerJoint* mKneeLeftp; - LLViewerJoint* mKneeRightp; - LLViewerJoint* mAnkleLeftp; - LLViewerJoint* mAnkleRightp; - LLViewerJoint* mFootLeftp; - LLViewerJoint* mFootRightp; - LLViewerJoint* mWristLeftp; - LLViewerJoint* mWristRightp; - - //-------------------------------------------------------------------- - // XML parse tree - //-------------------------------------------------------------------- -private: - static LLXmlTree sXMLTree; // avatar config file - static LLXmlTree sSkeletonXMLTree; // avatar skeleton file - -/** Skeleton - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** RENDERING - **/ - -public: - U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); - U32 renderRigid(); - U32 renderSkinned(EAvatarRenderPass pass); - F32 getLastSkinTime() { return mLastSkinTime; } - U32 renderSkinnedAttachments(); - U32 renderTransparent(BOOL first_pass); - void renderCollisionVolumes(); - static void deleteCachedImages(bool clearAll=true); - static void destroyGL(); - static void restoreGL(); - BOOL mIsDummy; // for special views - S32 mSpecialRenderMode; // special lighting -private: - bool shouldAlphaMask(); - - BOOL mNeedsSkin; // avatar has been animated and verts have not been updated - F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update - - S32 mUpdatePeriod; - S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. - - //-------------------------------------------------------------------- - // Morph masks - //-------------------------------------------------------------------- -public: - BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); - void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer); - void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); - - //-------------------------------------------------------------------- - // Visibility - //-------------------------------------------------------------------- -protected: - void updateVisibility(); -private: - U32 mVisibilityRank; - BOOL mVisible; - - //-------------------------------------------------------------------- - // Shadowing - //-------------------------------------------------------------------- -public: - void updateShadowFaces(); - LLDrawable* mShadow; -private: - LLFace* mShadow0Facep; - LLFace* mShadow1Facep; - LLPointer mShadowImagep; - - //-------------------------------------------------------------------- - // Impostors - //-------------------------------------------------------------------- -public: - BOOL isImpostor() const; - BOOL needsImpostorUpdate() const; - const LLVector3& getImpostorOffset() const; - const LLVector2& getImpostorDim() const; - void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const; - void cacheImpostorValues(); - void setImpostorDim(const LLVector2& dim); - static void resetImpostors(); - static void updateImpostors(); - LLRenderTarget mImpostor; - BOOL mNeedsImpostorUpdate; -private: - LLVector3 mImpostorOffset; - LLVector2 mImpostorDim; - BOOL mNeedsAnimUpdate; - LLVector3 mImpostorAngle; - F32 mImpostorDistance; - F32 mImpostorPixelArea; - LLVector3 mLastAnimExtents[2]; - - //-------------------------------------------------------------------- - // Wind rippling in clothes - //-------------------------------------------------------------------- -public: - LLVector4 mWindVec; - F32 mRipplePhase; - BOOL mBelowWater; -private: - F32 mWindFreq; - LLFrameTimer mRippleTimer; - F32 mRippleTimeLast; - LLVector3 mRippleAccel; - LLVector3 mLastVel; - - //-------------------------------------------------------------------- - // Culling - //-------------------------------------------------------------------- -public: - static void cullAvatarsByPixelArea(); - BOOL isCulled() const { return mCulled; } -private: - BOOL mCulled; - - //-------------------------------------------------------------------- - // Freeze counter - //-------------------------------------------------------------------- -public: - static void updateFreezeCounter(S32 counter = 0); -private: - static S32 sFreezeCounter; - - //-------------------------------------------------------------------- - // Constants - //-------------------------------------------------------------------- -public: - virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; } - virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; } - virtual S32 getTexImageSize() const; - virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } - -/** Rendering - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** TEXTURES - **/ - - //-------------------------------------------------------------------- - // Loading status - //-------------------------------------------------------------------- -public: - virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; - virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; - virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const; - -protected: - BOOL isFullyBaked(); - static BOOL areAllNearbyInstancesBaked(S32& grey_avatars); - - //-------------------------------------------------------------------- - // Baked textures - //-------------------------------------------------------------------- -public: - void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY ! -protected: - static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); - static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); - static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); - virtual void removeMissingBakedTextures(); - void useBakedTexture(const LLUUID& id); - - typedef std::deque morph_list_t; - struct BakedTextureData - { - LLUUID mLastTextureIndex; - LLTexLayerSet* mTexLayerSet; // Only exists for self - bool mIsLoaded; - bool mIsUsed; - LLVOAvatarDefines::ETextureIndex mTextureIndex; - U32 mMaskTexName; - // Stores pointers to the joint meshes that this baked texture deals with - std::vector< LLViewerJointMesh * > mMeshes; // std::vector mJoints[i]->mMeshParts - morph_list_t mMaskedMorphs; - }; - typedef std::vector bakedtexturedata_vec_t; - bakedtexturedata_vec_t mBakedTextureDatas; - LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ; - BOOL mLoadedCallbacksPaused; - //-------------------------------------------------------------------- - // Local Textures - //-------------------------------------------------------------------- -protected: - virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0); - virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0); - // MULTI-WEARABLE: make self-only? - virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0); - - //-------------------------------------------------------------------- - // Texture accessors - //-------------------------------------------------------------------- -private: - virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index); - virtual LLViewerTexture* getImage(const U8 te, const U32 index) const; - - virtual const LLTextureEntry* getTexEntry(const U8 te_num) const; - virtual void setTexEntry(const U8 index, const LLTextureEntry &te); - - void checkTextureLoading() ; - //-------------------------------------------------------------------- - // Layers - //-------------------------------------------------------------------- -protected: - void deleteLayerSetCaches(bool clearAll = true); - void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level); - - //-------------------------------------------------------------------- - // Composites - //-------------------------------------------------------------------- -public: - virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result); - virtual void invalidateAll(); - virtual void setCompositeUpdatesEnabled(bool b) {} - virtual void setCompositeUpdatesEnabled(U32 index, bool b) {} - virtual bool isCompositeUpdateEnabled(U32 index) { return false; } - - //-------------------------------------------------------------------- - // Static texture/mesh/baked dictionary - //-------------------------------------------------------------------- -public: - static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i); - static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i); -private: - static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; } - static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary; - static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo; - static LLVOAvatarXmlInfo* sAvatarXmlInfo; - - //-------------------------------------------------------------------- - // Messaging - //-------------------------------------------------------------------- -public: - void onFirstTEMessageReceived(); -private: - BOOL mFirstTEMessageReceived; - BOOL mFirstAppearanceMessageReceived; - -/** Textures - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** MESHES - **/ - -public: - void updateMeshTextures(); - void updateSexDependentLayerSets(BOOL upload_bake); - void dirtyMesh(); // Dirty the avatar mesh - void updateMeshData(); -protected: - void releaseMeshData(); - virtual void restoreMeshData(); -private: - void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority - S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD - BOOL mMeshTexturesDirty; - - typedef std::multimap polymesh_map_t; - polymesh_map_t mMeshes; - std::vector mMeshLOD; - - //-------------------------------------------------------------------- - // Destroy invisible mesh - //-------------------------------------------------------------------- -protected: - BOOL mMeshValid; - LLFrameTimer mMeshInvisibleTime; - -/** Meshes - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** APPEARANCE - **/ - -public: - void processAvatarAppearance(LLMessageSystem* mesgsys); - void hideSkirt(); - void startAppearanceAnimation(); - - //-------------------------------------------------------------------- - // Appearance morphing - //-------------------------------------------------------------------- -public: - BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; } -private: - BOOL mAppearanceAnimating; - LLFrameTimer mAppearanceMorphTimer; - F32 mLastAppearanceBlendTime; - - //-------------------------------------------------------------------- - // Clothing colors (convenience functions to access visual parameters) - //-------------------------------------------------------------------- -public: - void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake); - LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te); - static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name); - - //-------------------------------------------------------------------- - // Global colors - //-------------------------------------------------------------------- -public: - LLColor4 getGlobalColor(const std::string& color_name ) const; - void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake); -private: - LLTexGlobalColor* mTexSkinColor; - LLTexGlobalColor* mTexHairColor; - LLTexGlobalColor* mTexEyeColor; - - //-------------------------------------------------------------------- - // Visibility - //-------------------------------------------------------------------- -public: - BOOL isVisible() const; - void setVisibilityRank(U32 rank); - U32 getVisibilityRank() const { return mVisibilityRank; } // unused - static S32 sNumVisibleAvatars; // Number of instances of this class - static LLColor4 getDummyColor(); -/** Appearance - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** WEARABLES - **/ - -public: - virtual BOOL isWearingWearableType(LLWearableType::EType type ) const; - - //-------------------------------------------------------------------- - // Attachments - //-------------------------------------------------------------------- -public: - void clampAttachmentPositions(); - virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object); - virtual BOOL detachObject(LLViewerObject *viewer_object); - void cleanupAttachedMesh( LLViewerObject* pVO ); - static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj); -protected: - LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object); - void lazyAttach(); - void rebuildRiggedAttachments( void ); - - //-------------------------------------------------------------------- - // Map of attachment points, by ID - //-------------------------------------------------------------------- -public: - S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self - typedef std::map attachment_map_t; - attachment_map_t mAttachmentPoints; - std::vector > mPendingAttachment; - - //-------------------------------------------------------------------- - // HUD functions - //-------------------------------------------------------------------- -public: - BOOL hasHUDAttachment() const; - LLBBox getHUDBBox() const; - void rebuildHUD(); - void resetHUDAttachments(); - BOOL canAttachMoreObjects() const; - BOOL canAttachMoreObjects(U32 n) const; -protected: - U32 getNumAttachments() const; // O(N), not O(1) - -/** Wearables - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** ACTIONS - **/ - - //-------------------------------------------------------------------- - // Animations - //-------------------------------------------------------------------- -public: - BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const; - void processAnimationStateChanges(); -protected: - BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start); - void resetAnimations(); -private: - LLTimer mAnimTimer; - F32 mTimeLast; - - //-------------------------------------------------------------------- - // Animation state data - //-------------------------------------------------------------------- -public: - typedef std::map::iterator AnimIterator; - std::map mSignaledAnimations; // requested state of Animation name/value - std::map mPlayingAnimations; // current state of Animation name/value - - typedef std::multimap AnimationSourceMap; - typedef AnimationSourceMap::iterator AnimSourceIterator; - AnimationSourceMap mAnimationSources; // object ids that triggered anim ids - - //-------------------------------------------------------------------- - // Chat - //-------------------------------------------------------------------- -public: - void addChat(const LLChat& chat); - void clearChat(); - void startTyping() { mTyping = TRUE; mTypingTimer.reset(); } - void stopTyping() { mTyping = FALSE; } -private: - BOOL mVisibleChat; - - //-------------------------------------------------------------------- - // Lip synch morphs - //-------------------------------------------------------------------- -private: - bool mLipSyncActive; // we're morphing for lip sync - LLVisualParam* mOohMorph; // cached pointers morphs for lip sync - LLVisualParam* mAahMorph; // cached pointers morphs for lip sync - - //-------------------------------------------------------------------- - // Flight - //-------------------------------------------------------------------- -public: - BOOL mInAir; - LLFrameTimer mTimeInAir; - -/** Actions - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** PHYSICS - **/ - -private: - F32 mSpeedAccum; // measures speed (for diagnostics mostly). - BOOL mTurning; // controls hysteresis on avatar rotation - F32 mSpeed; // misc. animation repeated state - - //-------------------------------------------------------------------- - // Collision volumes - //-------------------------------------------------------------------- -public: - S32 mNumCollisionVolumes; - LLViewerJointCollisionVolume* mCollisionVolumes; -protected: - BOOL allocateCollisionVolumes(U32 num); - - //-------------------------------------------------------------------- - // Dimensions - //-------------------------------------------------------------------- -public: - void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm); - bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay ); - void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); - void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm); - void slamPosition(); // Slam position to transmitted position (for teleport); -protected: - void computeBodySize(); - - //-------------------------------------------------------------------- - // Material being stepped on - //-------------------------------------------------------------------- -private: - BOOL mStepOnLand; - U8 mStepMaterial; - LLVector3 mStepObjectVelocity; - -/** Physics - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** HIERARCHY - **/ - -public: - virtual BOOL setParent(LLViewerObject* parent); - virtual void addChild(LLViewerObject *childp); - virtual void removeChild(LLViewerObject *childp); - - //-------------------------------------------------------------------- - // Sitting - //-------------------------------------------------------------------- -public: - void sitDown(BOOL bSitting); - BOOL isSitting(){return mIsSitting;} - void sitOnObject(LLViewerObject *sit_object); - void getOffObject(); -private: - // set this property only with LLVOAvatar::sitDown method - BOOL mIsSitting; - -/** Hierarchy - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** NAME - **/ - -public: - std::string getFullname() const; // Returns "FirstName LastName" -protected: - static void getAnimLabels(LLDynamicArray* labels); - static void getAnimNames(LLDynamicArray* names); -private: - std::string mNameString; // UTF-8 title + name + status - std::string mTitle; - bool mNameAway; - bool mNameBusy; - bool mNameMute; - bool mNameAppearance; - bool mNameFriend; - bool mNameCloud; - F32 mNameAlpha; - BOOL mRenderGroupTitles; - - //-------------------------------------------------------------------- - // Display the name (then optionally fade it out) - //-------------------------------------------------------------------- -public: - LLFrameTimer mChatTimer; - LLPointer mNameText; -private: - LLFrameTimer mTimeVisible; - std::deque mChats; - BOOL mTyping; - LLFrameTimer mTypingTimer; - -/** Name - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** SOUNDS - **/ - - //-------------------------------------------------------------------- - // Voice visualizer - //-------------------------------------------------------------------- -public: - // Responsible for detecting the user's voice signal (and when the - // user speaks, it puts a voice symbol over the avatar's head) and gesticulations - LLPointer mVoiceVisualizer; - int mCurrentGesticulationLevel; - - //-------------------------------------------------------------------- - // Step sound - //-------------------------------------------------------------------- -protected: - const LLUUID& getStepSound() const; -private: - // Global table of sound ids per material, and the ground - const static LLUUID sStepSounds[LL_MCODE_END]; - const static LLUUID sStepSoundOnLand; - - //-------------------------------------------------------------------- - // Foot step state (for generating sounds) - //-------------------------------------------------------------------- -public: - void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; } - LLVector4 mFootPlane; -private: - BOOL mWasOnGroundLeft; - BOOL mWasOnGroundRight; - -/** Sounds - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** DIAGNOSTICS - **/ - - //-------------------------------------------------------------------- - // General - //-------------------------------------------------------------------- -public: - static void dumpArchetypeXML(void*); - static void dumpBakedStatus(); - const std::string getBakedStatusForPrintout() const; - void dumpAvatarTEs(const std::string& context) const; - - static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars - static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) - static F32 sGreyTime; // Total seconds with >=1 grey avatars - static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) -protected: - S32 getUnbakedPixelAreaRank(); - BOOL mHasGrey; -private: - F32 mMinPixelArea; - F32 mMaxPixelArea; - F32 mAdjustedPixelArea; - std::string mDebugText; - - - //-------------------------------------------------------------------- - // Avatar Rez Metrics - //-------------------------------------------------------------------- -public: - F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); } -protected: - LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez - LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory. - -/** Diagnostics - ** ** - *******************************************************************************/ - -/******************************************************************************** - ** ** - ** SUPPORT CLASSES - **/ - -protected: // Shared with LLVOAvatarSelf - - struct LLVOAvatarXmlInfo - { - LLVOAvatarXmlInfo(); - ~LLVOAvatarXmlInfo(); - - BOOL parseXmlSkeletonNode(LLXmlTreeNode* root); - BOOL parseXmlMeshNodes(LLXmlTreeNode* root); - BOOL parseXmlColorNodes(LLXmlTreeNode* root); - BOOL parseXmlLayerNodes(LLXmlTreeNode* root); - BOOL parseXmlDriverNodes(LLXmlTreeNode* root); - BOOL parseXmlMorphNodes(LLXmlTreeNode* root); - - struct LLVOAvatarMeshInfo - { - typedef std::pair morph_info_pair_t; - typedef std::vector morph_info_list_t; - - LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {} - ~LLVOAvatarMeshInfo() - { - morph_info_list_t::iterator iter; - for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++) - { - delete iter->first; - } - mPolyMorphTargetInfoList.clear(); - } - - std::string mType; - S32 mLOD; - std::string mMeshFileName; - std::string mReferenceMeshName; - F32 mMinPixelArea; - morph_info_list_t mPolyMorphTargetInfoList; - }; - typedef std::vector mesh_info_list_t; - mesh_info_list_t mMeshInfoList; - - typedef std::vector skeletal_distortion_info_list_t; - skeletal_distortion_info_list_t mSkeletalDistortionInfoList; - - struct LLVOAvatarAttachmentInfo - { - LLVOAvatarAttachmentInfo() - : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE), - mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {} - std::string mName; - std::string mJointName; - LLVector3 mPosition; - LLVector3 mRotationEuler; - S32 mGroup; - S32 mAttachmentID; - S32 mPieMenuSlice; - BOOL mVisibleFirstPerson; - BOOL mIsHUDAttachment; - BOOL mHasPosition; - BOOL mHasRotation; - }; - typedef std::vector attachment_info_list_t; - attachment_info_list_t mAttachmentInfoList; - - LLTexGlobalColorInfo *mTexSkinColorInfo; - LLTexGlobalColorInfo *mTexHairColorInfo; - LLTexGlobalColorInfo *mTexEyeColorInfo; - - typedef std::vector layer_info_list_t; - layer_info_list_t mLayerInfoList; - - typedef std::vector driver_info_list_t; - driver_info_list_t mDriverInfoList; - - struct LLVOAvatarMorphInfo - { - LLVOAvatarMorphInfo() - : mInvert(FALSE) {} - std::string mName; - std::string mRegion; - std::string mLayer; - BOOL mInvert; - }; - - typedef std::vector morph_info_list_t; - morph_info_list_t mMorphMaskInfoList; - }; - - struct LLMaskedMorph - { - LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) : - mMorphTarget(morph_target), - mInvert(invert), - mLayer(layer) - { - morph_target->addPendingMorphMask(); - } - - LLPolyMorphTarget *mMorphTarget; - BOOL mInvert; - std::string mLayer; - }; - -/** Support classes - ** ** - *******************************************************************************/ - -}; // LLVOAvatar -extern const F32 SELF_ADDITIONAL_PRI; -extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL; - -#endif // LL_VO_AVATAR_H +/** + * @file llvoavatar.h + * @brief Declaration of LLVOAvatar class which is a derivation of + * LLViewerObject + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLVOAVATAR_H +#define LL_LLVOAVATAR_H + +#include +#include +#include +#include + +#include + +#include "imageids.h" // IMG_INVISIBLE +#include "llchat.h" +#include "lldrawpoolalpha.h" +#include "llviewerobject.h" +#include "llcharacter.h" +#include "llviewerjointmesh.h" +#include "llviewerjointattachment.h" +#include "llrendertarget.h" +#include "llvoavatardefines.h" +#include "lltexglobalcolor.h" +#include "lldriverparam.h" +#include "material_codes.h" // LL_MCODE_END + +extern const LLUUID ANIM_AGENT_BODY_NOISE; +extern const LLUUID ANIM_AGENT_BREATHE_ROT; +extern const LLUUID ANIM_AGENT_PHYSICS_MOTION; +extern const LLUUID ANIM_AGENT_EDITING; +extern const LLUUID ANIM_AGENT_EYE; +extern const LLUUID ANIM_AGENT_FLY_ADJUST; +extern const LLUUID ANIM_AGENT_HAND_MOTION; +extern const LLUUID ANIM_AGENT_HEAD_ROT; +extern const LLUUID ANIM_AGENT_PELVIS_FIX; +extern const LLUUID ANIM_AGENT_TARGET; +extern const LLUUID ANIM_AGENT_WALK_ADJUST; + +class LLTexLayerSet; +class LLVoiceVisualizer; +class LLHUDNameTag; +class LLHUDEffectSpiral; +class LLTexGlobalColor; +class LLVOAvatarBoneInfo; +class LLVOAvatarSkeletonInfo; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLVOAvatar +// +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLVOAvatar : + public LLViewerObject, + public LLCharacter, + public boost::signals2::trackable +{ +public: + friend class LLVOAvatarSelf; +protected: + struct LLVOAvatarXmlInfo; + struct LLMaskedMorph; + +/******************************************************************************** + ** ** + ** INITIALIZATION + **/ + +public: + LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); + virtual void markDead(); + static void initClass(); // Initialize data that's only init'd once per class. + static void cleanupClass(); // Cleanup data that's only init'd once per class. + virtual void initInstance(); // Called after construction to initialize the class. +protected: + virtual ~LLVOAvatar(); + BOOL loadSkeletonNode(); + BOOL loadMeshNodes(); + virtual BOOL loadLayersets(); + +/** Initialization + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** INHERITED + **/ + + //-------------------------------------------------------------------- + // LLViewerObject interface and related + //-------------------------------------------------------------------- +public: + virtual void updateGL(); + virtual LLVOAvatar* asAvatar(); + virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, + void **user_data, + U32 block_num, + const EObjectUpdateType update_type, + LLDataPacker *dp); + virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); + virtual BOOL updateLOD(); + BOOL updateJointLODs(); + void updateLODRiggedAttachments( void ); + virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. + virtual void updateTextures(); + virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim. + virtual void onShift(const LLVector4a& shift_vector); + virtual U32 getPartitionType() const; + virtual const LLVector3 getRenderPosition() const; + virtual void updateDrawable(BOOL force_damped); + virtual LLDrawable* createDrawable(LLPipeline *pipeline); + virtual BOOL updateGeometry(LLDrawable *drawable); + virtual void setPixelAreaAndAngle(LLAgent &agent); + virtual void updateRegion(LLViewerRegion *regionp); + virtual void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax); + virtual void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); + virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector3* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector3* normal = NULL, // return the surface normal at the intersection point + LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point + LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector3* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector3* normal = NULL, // return the surface normal at the intersection point + LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point + + //-------------------------------------------------------------------- + // LLCharacter interface and related + //-------------------------------------------------------------------- +public: + virtual LLVector3 getCharacterPosition(); + virtual LLQuaternion getCharacterRotation(); + virtual LLVector3 getCharacterVelocity(); + virtual LLVector3 getCharacterAngularVelocity(); + virtual LLJoint* getCharacterJoint(U32 num); + virtual BOOL allocateCharacterJoints(U32 num); + + virtual LLUUID remapMotionID(const LLUUID& id); + virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f); + virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE); + virtual void stopMotionFromSource(const LLUUID& source_id); + virtual void requestStopMotion(LLMotion* motion); + LLMotion* findMotion(const LLUUID& id) const; + void startDefaultMotions(); + void dumpAnimationState(); + + virtual LLJoint* getJoint(const std::string &name); + virtual LLJoint* getRootJoint() { return &mRoot; } + + void resetJointPositions( void ); + void resetJointPositionsToDefault( void ); + void resetSpecificJointPosition( const std::string& name ); + + virtual const char* getAnimationPrefix() { return "avatar"; } + virtual const LLUUID& getID(); + virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); + virtual LLJoint* findCollisionVolume(U32 volume_id); + virtual S32 getCollisionVolumeID(std::string &name); + virtual void addDebugText(const std::string& text); + virtual F32 getTimeDilation(); + virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); + virtual F32 getPixelArea() const; + virtual LLPolyMesh* getHeadMesh(); + virtual LLPolyMesh* getUpperBodyMesh(); + virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position); + virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position); + virtual void updateVisualParams(); + + +/** Inherited + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** STATE + **/ + +public: + virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent + bool isBuilt() const { return mIsBuilt; } + +private: //aligned members + LLVector4a mImpostorExtents[2]; + +private: + BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients + + //-------------------------------------------------------------------- + // Updates + //-------------------------------------------------------------------- +public: + virtual BOOL updateCharacter(LLAgent &agent); + void idleUpdateVoiceVisualizer(bool voice_enabled); + void idleUpdateMisc(bool detailed_update); + virtual void idleUpdateAppearanceAnimation(); + void idleUpdateLipSync(bool voice_enabled); + void idleUpdateLoadingEffect(); + void idleUpdateWindEffect(); + void idleUpdateNameTag(const LLVector3& root_pos_last); + void idleUpdateNameTagText(BOOL new_name); + LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last); + void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha); + LLColor4 getNameTagColor(bool is_friend); + void clearNameTag(); + static void invalidateNameTag(const LLUUID& agent_id); + // force all name tags to rebuild, useful when display names turned on/off + static void invalidateNameTags(); + void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font); + void idleUpdateRenderCost(); + void idleUpdateBelowWater(); + + //-------------------------------------------------------------------- + // Static preferences (controlled by user settings/menus) + //-------------------------------------------------------------------- +public: + static S32 sRenderName; + static BOOL sRenderGroupTitles; + static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible") + static F32 sRenderDistance; //distance at which avatars will render. + static BOOL sShowAnimationDebug; // show animation debug info + static BOOL sUseImpostors; //use impostors for far away avatars + static BOOL sShowFootPlane; // show foot collision plane reported by server + static BOOL sShowCollisionVolumes; // show skeletal collision volumes + static BOOL sVisibleInFirstPerson; + static S32 sNumLODChangesThisFrame; + static S32 sNumVisibleChatBubbles; + static BOOL sDebugInvisible; + static BOOL sShowAttachmentPoints; + static F32 sLODFactor; // user-settable LOD factor + static F32 sPhysicsLODFactor; // user-settable physics LOD factor + static BOOL sJointDebug; // output total number of joints being touched for each avatar + static BOOL sDebugAvatarRotation; + + //-------------------------------------------------------------------- + // Region state + //-------------------------------------------------------------------- +public: + LLHost getObjectHost() const; + + //-------------------------------------------------------------------- + // Loading state + //-------------------------------------------------------------------- +public: + BOOL isFullyLoaded() const; + bool isTooComplex() const; + bool visualParamWeightsAreDefault(); +protected: + virtual BOOL getIsCloud(); + BOOL updateIsFullyLoaded(); + BOOL processFullyLoadedChange(bool loading); + void updateRuthTimer(bool loading); + F32 calcMorphAmount(); +private: + BOOL mFullyLoaded; + BOOL mPreviousFullyLoaded; + BOOL mFullyLoadedInitialized; + S32 mFullyLoadedFrameCounter; + S32 mVisualComplexity; + LLFrameTimer mFullyLoadedTimer; + LLFrameTimer mRuthTimer; +protected: + LLFrameTimer mInvisibleTimer; + +/** State + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** SKELETON + **/ + +public: + void updateHeadOffset(); + F32 getPelvisToFoot() const { return mPelvisToFoot; } + void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ; + bool hasPelvisOffset( void ) { return mHasPelvisOffset; } + void postPelvisSetRecalc( void ); + void setPelvisOffset( F32 pelvixFixupAmount ); + + bool mHasPelvisOffset; + LLVector3 mPelvisOffset; + F32 mLastPelvisToFoot; + F32 mPelvisFixup; + F32 mLastPelvisFixup; + + LLVector3 mHeadOffset; // current head position + LLViewerJoint mRoot; +protected: + static BOOL parseSkeletonFile(const std::string& filename); + void buildCharacter(); + virtual BOOL loadAvatar(); + + BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); + BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info); +private: + BOOL mIsBuilt; // state of deferred character building + S32 mNumJoints; + LLViewerJoint* mSkeleton; + + //-------------------------------------------------------------------- + // Pelvis height adjustment members. + //-------------------------------------------------------------------- +public: + LLVector3 mBodySize; + S32 mLastSkeletonSerialNum; +private: + F32 mPelvisToFoot; + + //-------------------------------------------------------------------- + // Cached pointers to well known joints + //-------------------------------------------------------------------- +public: + LLViewerJoint* mPelvisp; + LLViewerJoint* mTorsop; + LLViewerJoint* mChestp; + LLViewerJoint* mNeckp; + LLViewerJoint* mHeadp; + LLViewerJoint* mSkullp; + LLViewerJoint* mEyeLeftp; + LLViewerJoint* mEyeRightp; + LLViewerJoint* mHipLeftp; + LLViewerJoint* mHipRightp; + LLViewerJoint* mKneeLeftp; + LLViewerJoint* mKneeRightp; + LLViewerJoint* mAnkleLeftp; + LLViewerJoint* mAnkleRightp; + LLViewerJoint* mFootLeftp; + LLViewerJoint* mFootRightp; + LLViewerJoint* mWristLeftp; + LLViewerJoint* mWristRightp; + + //-------------------------------------------------------------------- + // XML parse tree + //-------------------------------------------------------------------- +private: + static LLXmlTree sXMLTree; // avatar config file + static LLXmlTree sSkeletonXMLTree; // avatar skeleton file + +/** Skeleton + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** RENDERING + **/ + +public: + U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); + U32 renderRigid(); + U32 renderSkinned(EAvatarRenderPass pass); + F32 getLastSkinTime() { return mLastSkinTime; } + U32 renderSkinnedAttachments(); + U32 renderTransparent(BOOL first_pass); + void renderCollisionVolumes(); + static void deleteCachedImages(bool clearAll=true); + static void destroyGL(); + static void restoreGL(); + BOOL mIsDummy; // for special views + S32 mSpecialRenderMode; // special lighting +private: + bool shouldAlphaMask(); + + BOOL mNeedsSkin; // avatar has been animated and verts have not been updated + F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update + + S32 mUpdatePeriod; + S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer. + + //-------------------------------------------------------------------- + // Morph masks + //-------------------------------------------------------------------- +public: + BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); + void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer); + void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES); + + //-------------------------------------------------------------------- + // Visibility + //-------------------------------------------------------------------- +protected: + void updateVisibility(); +private: + U32 mVisibilityRank; + BOOL mVisible; + + //-------------------------------------------------------------------- + // Shadowing + //-------------------------------------------------------------------- +public: + void updateShadowFaces(); + LLDrawable* mShadow; +private: + LLFace* mShadow0Facep; + LLFace* mShadow1Facep; + LLPointer mShadowImagep; + + //-------------------------------------------------------------------- + // Impostors + //-------------------------------------------------------------------- +public: + BOOL isImpostor() const; + BOOL needsImpostorUpdate() const; + const LLVector3& getImpostorOffset() const; + const LLVector2& getImpostorDim() const; + void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const; + void cacheImpostorValues(); + void setImpostorDim(const LLVector2& dim); + static void resetImpostors(); + static void updateImpostors(); + LLRenderTarget mImpostor; + BOOL mNeedsImpostorUpdate; +private: + LLVector3 mImpostorOffset; + LLVector2 mImpostorDim; + BOOL mNeedsAnimUpdate; + LLVector3 mImpostorAngle; + F32 mImpostorDistance; + F32 mImpostorPixelArea; + LLVector3 mLastAnimExtents[2]; + + //-------------------------------------------------------------------- + // Wind rippling in clothes + //-------------------------------------------------------------------- +public: + LLVector4 mWindVec; + F32 mRipplePhase; + BOOL mBelowWater; +private: + F32 mWindFreq; + LLFrameTimer mRippleTimer; + F32 mRippleTimeLast; + LLVector3 mRippleAccel; + LLVector3 mLastVel; + + //-------------------------------------------------------------------- + // Culling + //-------------------------------------------------------------------- +public: + static void cullAvatarsByPixelArea(); + BOOL isCulled() const { return mCulled; } +private: + BOOL mCulled; + + //-------------------------------------------------------------------- + // Freeze counter + //-------------------------------------------------------------------- +public: + static void updateFreezeCounter(S32 counter = 0); +private: + static S32 sFreezeCounter; + + //-------------------------------------------------------------------- + // Constants + //-------------------------------------------------------------------- +public: + virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; } + virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; } + virtual S32 getTexImageSize() const; + virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } + +/** Rendering + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** TEXTURES + **/ + + //-------------------------------------------------------------------- + // Loading status + //-------------------------------------------------------------------- +public: + virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; + virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; + virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const; + +protected: + BOOL isFullyBaked(); + static BOOL areAllNearbyInstancesBaked(S32& grey_avatars); + + //-------------------------------------------------------------------- + // Baked textures + //-------------------------------------------------------------------- +public: + void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY ! +protected: + static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + virtual void removeMissingBakedTextures(); + void useBakedTexture(const LLUUID& id); + + typedef std::deque morph_list_t; + struct BakedTextureData + { + LLUUID mLastTextureIndex; + LLTexLayerSet* mTexLayerSet; // Only exists for self + bool mIsLoaded; + bool mIsUsed; + LLVOAvatarDefines::ETextureIndex mTextureIndex; + U32 mMaskTexName; + // Stores pointers to the joint meshes that this baked texture deals with + std::vector< LLViewerJointMesh * > mMeshes; // std::vector mJoints[i]->mMeshParts + morph_list_t mMaskedMorphs; + }; + typedef std::vector bakedtexturedata_vec_t; + bakedtexturedata_vec_t mBakedTextureDatas; + LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ; + BOOL mLoadedCallbacksPaused; + //-------------------------------------------------------------------- + // Local Textures + //-------------------------------------------------------------------- +protected: + virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0); + virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0); + // MULTI-WEARABLE: make self-only? + virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0); + + //-------------------------------------------------------------------- + // Texture accessors + //-------------------------------------------------------------------- +private: + virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index); + virtual LLViewerTexture* getImage(const U8 te, const U32 index) const; + + virtual const LLTextureEntry* getTexEntry(const U8 te_num) const; + virtual void setTexEntry(const U8 index, const LLTextureEntry &te); + + void checkTextureLoading() ; + //-------------------------------------------------------------------- + // Layers + //-------------------------------------------------------------------- +protected: + void deleteLayerSetCaches(bool clearAll = true); + void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level); + + //-------------------------------------------------------------------- + // Composites + //-------------------------------------------------------------------- +public: + virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result); + virtual void invalidateAll(); + virtual void setCompositeUpdatesEnabled(bool b) {} + virtual void setCompositeUpdatesEnabled(U32 index, bool b) {} + virtual bool isCompositeUpdateEnabled(U32 index) { return false; } + + //-------------------------------------------------------------------- + // Static texture/mesh/baked dictionary + //-------------------------------------------------------------------- +public: + static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i); + static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i); +private: + static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; } + static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary; + static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo; + static LLVOAvatarXmlInfo* sAvatarXmlInfo; + + //-------------------------------------------------------------------- + // Messaging + //-------------------------------------------------------------------- +public: + void onFirstTEMessageReceived(); +private: + BOOL mFirstTEMessageReceived; + BOOL mFirstAppearanceMessageReceived; + +/** Textures + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** MESHES + **/ + +public: + void updateMeshTextures(); + void updateSexDependentLayerSets(BOOL upload_bake); + void dirtyMesh(); // Dirty the avatar mesh + void updateMeshData(); +protected: + void releaseMeshData(); + virtual void restoreMeshData(); +private: + void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority + S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD + BOOL mMeshTexturesDirty; + + typedef std::multimap polymesh_map_t; + polymesh_map_t mMeshes; + std::vector mMeshLOD; + + //-------------------------------------------------------------------- + // Destroy invisible mesh + //-------------------------------------------------------------------- +protected: + BOOL mMeshValid; + LLFrameTimer mMeshInvisibleTime; + +/** Meshes + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** APPEARANCE + **/ + +public: + void processAvatarAppearance(LLMessageSystem* mesgsys); + void hideSkirt(); + void startAppearanceAnimation(); + + //-------------------------------------------------------------------- + // Appearance morphing + //-------------------------------------------------------------------- +public: + BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; } +private: + BOOL mAppearanceAnimating; + LLFrameTimer mAppearanceMorphTimer; + F32 mLastAppearanceBlendTime; + + //-------------------------------------------------------------------- + // Clothing colors (convenience functions to access visual parameters) + //-------------------------------------------------------------------- +public: + void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake); + LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te); + static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name); + + //-------------------------------------------------------------------- + // Global colors + //-------------------------------------------------------------------- +public: + LLColor4 getGlobalColor(const std::string& color_name ) const; + void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake); +private: + LLTexGlobalColor* mTexSkinColor; + LLTexGlobalColor* mTexHairColor; + LLTexGlobalColor* mTexEyeColor; + + //-------------------------------------------------------------------- + // Visibility + //-------------------------------------------------------------------- +public: + BOOL isVisible() const; + void setVisibilityRank(U32 rank); + U32 getVisibilityRank() const { return mVisibilityRank; } // unused + static S32 sNumVisibleAvatars; // Number of instances of this class + static LLColor4 getDummyColor(); +/** Appearance + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** WEARABLES + **/ + +public: + virtual BOOL isWearingWearableType(LLWearableType::EType type ) const; + + //-------------------------------------------------------------------- + // Attachments + //-------------------------------------------------------------------- +public: + void clampAttachmentPositions(); + virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object); + virtual BOOL detachObject(LLViewerObject *viewer_object); + void cleanupAttachedMesh( LLViewerObject* pVO ); + static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj); +protected: + LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object); + void lazyAttach(); + void rebuildRiggedAttachments( void ); + + //-------------------------------------------------------------------- + // Map of attachment points, by ID + //-------------------------------------------------------------------- +public: + S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self + typedef std::map attachment_map_t; + attachment_map_t mAttachmentPoints; + std::vector > mPendingAttachment; + + //-------------------------------------------------------------------- + // HUD functions + //-------------------------------------------------------------------- +public: + BOOL hasHUDAttachment() const; + LLBBox getHUDBBox() const; + void rebuildHUD(); + void resetHUDAttachments(); + BOOL canAttachMoreObjects() const; + BOOL canAttachMoreObjects(U32 n) const; +protected: + U32 getNumAttachments() const; // O(N), not O(1) + +/** Wearables + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** ACTIONS + **/ + + //-------------------------------------------------------------------- + // Animations + //-------------------------------------------------------------------- +public: + BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const; + void processAnimationStateChanges(); +protected: + BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start); + void resetAnimations(); +private: + LLTimer mAnimTimer; + F32 mTimeLast; + + //-------------------------------------------------------------------- + // Animation state data + //-------------------------------------------------------------------- +public: + typedef std::map::iterator AnimIterator; + std::map mSignaledAnimations; // requested state of Animation name/value + std::map mPlayingAnimations; // current state of Animation name/value + + typedef std::multimap AnimationSourceMap; + typedef AnimationSourceMap::iterator AnimSourceIterator; + AnimationSourceMap mAnimationSources; // object ids that triggered anim ids + + //-------------------------------------------------------------------- + // Chat + //-------------------------------------------------------------------- +public: + void addChat(const LLChat& chat); + void clearChat(); + void startTyping() { mTyping = TRUE; mTypingTimer.reset(); } + void stopTyping() { mTyping = FALSE; } +private: + BOOL mVisibleChat; + + //-------------------------------------------------------------------- + // Lip synch morphs + //-------------------------------------------------------------------- +private: + bool mLipSyncActive; // we're morphing for lip sync + LLVisualParam* mOohMorph; // cached pointers morphs for lip sync + LLVisualParam* mAahMorph; // cached pointers morphs for lip sync + + //-------------------------------------------------------------------- + // Flight + //-------------------------------------------------------------------- +public: + BOOL mInAir; + LLFrameTimer mTimeInAir; + +/** Actions + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** PHYSICS + **/ + +private: + F32 mSpeedAccum; // measures speed (for diagnostics mostly). + BOOL mTurning; // controls hysteresis on avatar rotation + F32 mSpeed; // misc. animation repeated state + + //-------------------------------------------------------------------- + // Collision volumes + //-------------------------------------------------------------------- +public: + S32 mNumCollisionVolumes; + LLViewerJointCollisionVolume* mCollisionVolumes; +protected: + BOOL allocateCollisionVolumes(U32 num); + + //-------------------------------------------------------------------- + // Dimensions + //-------------------------------------------------------------------- +public: + void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm); + bool distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay ); + void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm); + void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm); + void slamPosition(); // Slam position to transmitted position (for teleport); +protected: + void computeBodySize(); + + //-------------------------------------------------------------------- + // Material being stepped on + //-------------------------------------------------------------------- +private: + BOOL mStepOnLand; + U8 mStepMaterial; + LLVector3 mStepObjectVelocity; + +/** Physics + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** HIERARCHY + **/ + +public: + virtual BOOL setParent(LLViewerObject* parent); + virtual void addChild(LLViewerObject *childp); + virtual void removeChild(LLViewerObject *childp); + + //-------------------------------------------------------------------- + // Sitting + //-------------------------------------------------------------------- +public: + void sitDown(BOOL bSitting); + BOOL isSitting(){return mIsSitting;} + void sitOnObject(LLViewerObject *sit_object); + void getOffObject(); +private: + // set this property only with LLVOAvatar::sitDown method + BOOL mIsSitting; + +/** Hierarchy + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** NAME + **/ + +public: + std::string getFullname() const; // Returns "FirstName LastName" +protected: + static void getAnimLabels(LLDynamicArray* labels); + static void getAnimNames(LLDynamicArray* names); +private: + std::string mNameString; // UTF-8 title + name + status + std::string mTitle; + bool mNameAway; + bool mNameBusy; + bool mNameMute; + bool mNameAppearance; + bool mNameFriend; + bool mNameCloud; + F32 mNameAlpha; + BOOL mRenderGroupTitles; + + //-------------------------------------------------------------------- + // Display the name (then optionally fade it out) + //-------------------------------------------------------------------- +public: + LLFrameTimer mChatTimer; + LLPointer mNameText; +private: + LLFrameTimer mTimeVisible; + std::deque mChats; + BOOL mTyping; + LLFrameTimer mTypingTimer; + +/** Name + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** SOUNDS + **/ + + //-------------------------------------------------------------------- + // Voice visualizer + //-------------------------------------------------------------------- +public: + // Responsible for detecting the user's voice signal (and when the + // user speaks, it puts a voice symbol over the avatar's head) and gesticulations + LLPointer mVoiceVisualizer; + int mCurrentGesticulationLevel; + + //-------------------------------------------------------------------- + // Step sound + //-------------------------------------------------------------------- +protected: + const LLUUID& getStepSound() const; +private: + // Global table of sound ids per material, and the ground + const static LLUUID sStepSounds[LL_MCODE_END]; + const static LLUUID sStepSoundOnLand; + + //-------------------------------------------------------------------- + // Foot step state (for generating sounds) + //-------------------------------------------------------------------- +public: + void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; } + LLVector4 mFootPlane; +private: + BOOL mWasOnGroundLeft; + BOOL mWasOnGroundRight; + +/** Sounds + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** DIAGNOSTICS + **/ + + //-------------------------------------------------------------------- + // General + //-------------------------------------------------------------------- +public: + static void dumpArchetypeXML(void*); + static void dumpBakedStatus(); + const std::string getBakedStatusForPrintout() const; + void dumpAvatarTEs(const std::string& context) const; + + static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars + static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) + static F32 sGreyTime; // Total seconds with >=1 grey avatars + static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) +protected: + S32 getUnbakedPixelAreaRank(); + BOOL mHasGrey; +private: + F32 mMinPixelArea; + F32 mMaxPixelArea; + F32 mAdjustedPixelArea; + std::string mDebugText; + + + //-------------------------------------------------------------------- + // Avatar Rez Metrics + //-------------------------------------------------------------------- +public: + F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); } +protected: + LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez + LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory. + +/** Diagnostics + ** ** + *******************************************************************************/ + +/******************************************************************************** + ** ** + ** SUPPORT CLASSES + **/ + +protected: // Shared with LLVOAvatarSelf + + struct LLVOAvatarXmlInfo + { + LLVOAvatarXmlInfo(); + ~LLVOAvatarXmlInfo(); + + BOOL parseXmlSkeletonNode(LLXmlTreeNode* root); + BOOL parseXmlMeshNodes(LLXmlTreeNode* root); + BOOL parseXmlColorNodes(LLXmlTreeNode* root); + BOOL parseXmlLayerNodes(LLXmlTreeNode* root); + BOOL parseXmlDriverNodes(LLXmlTreeNode* root); + BOOL parseXmlMorphNodes(LLXmlTreeNode* root); + + struct LLVOAvatarMeshInfo + { + typedef std::pair morph_info_pair_t; + typedef std::vector morph_info_list_t; + + LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {} + ~LLVOAvatarMeshInfo() + { + morph_info_list_t::iterator iter; + for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++) + { + delete iter->first; + } + mPolyMorphTargetInfoList.clear(); + } + + std::string mType; + S32 mLOD; + std::string mMeshFileName; + std::string mReferenceMeshName; + F32 mMinPixelArea; + morph_info_list_t mPolyMorphTargetInfoList; + }; + typedef std::vector mesh_info_list_t; + mesh_info_list_t mMeshInfoList; + + typedef std::vector skeletal_distortion_info_list_t; + skeletal_distortion_info_list_t mSkeletalDistortionInfoList; + + struct LLVOAvatarAttachmentInfo + { + LLVOAvatarAttachmentInfo() + : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE), + mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {} + std::string mName; + std::string mJointName; + LLVector3 mPosition; + LLVector3 mRotationEuler; + S32 mGroup; + S32 mAttachmentID; + S32 mPieMenuSlice; + BOOL mVisibleFirstPerson; + BOOL mIsHUDAttachment; + BOOL mHasPosition; + BOOL mHasRotation; + }; + typedef std::vector attachment_info_list_t; + attachment_info_list_t mAttachmentInfoList; + + LLTexGlobalColorInfo *mTexSkinColorInfo; + LLTexGlobalColorInfo *mTexHairColorInfo; + LLTexGlobalColorInfo *mTexEyeColorInfo; + + typedef std::vector layer_info_list_t; + layer_info_list_t mLayerInfoList; + + typedef std::vector driver_info_list_t; + driver_info_list_t mDriverInfoList; + + struct LLVOAvatarMorphInfo + { + LLVOAvatarMorphInfo() + : mInvert(FALSE) {} + std::string mName; + std::string mRegion; + std::string mLayer; + BOOL mInvert; + }; + + typedef std::vector morph_info_list_t; + morph_info_list_t mMorphMaskInfoList; + }; + + struct LLMaskedMorph + { + LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) : + mMorphTarget(morph_target), + mInvert(invert), + mLayer(layer) + { + morph_target->addPendingMorphMask(); + } + + LLPolyMorphTarget *mMorphTarget; + BOOL mInvert; + std::string mLayer; + }; + +/** Support classes + ** ** + *******************************************************************************/ + +}; // LLVOAvatar +extern const F32 SELF_ADDITIONAL_PRI; +extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL; + +#endif // LL_VO_AVATAR_H -- cgit v1.2.3