From 5cbb440344b54388b5d9f73270f38bba8666d27f Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Wed, 4 Oct 2017 21:15:49 +0100 Subject: SL-811 - make reset skeleton logic smarter. Should fix this bug and also allow animesh skeletons to be reset, although there's no way currently to exercise the latter capability. --- indra/newview/llvoavatar.cpp | 22 ++++++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) (limited to 'indra/newview/llvoavatar.cpp') diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 516cf79fbe..874f20afe4 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -5699,7 +5699,18 @@ void LLVOAvatar::rebuildAttachmentOverrides() { LLScopedContextString str("rebuildAttachmentOverrides " + getFullname()); - // Attachment points + // Handle the case that we're resetting the skeleton of an animated object. + LLControlAvatar *control_av = dynamic_cast(this); + if (control_av) + { + LLVOVolume *volp = control_av->mRootVolp; + if (volp) + { + addAttachmentOverridesForObject(volp); + } + } + + // Attached objects for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter) @@ -5710,11 +5721,18 @@ void LLVOAvatar::rebuildAttachmentOverrides() for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin(); at_it != attachment_pt->mAttachedObjects.end(); ++at_it) { - addAttachmentOverridesForObject(*at_it); + LLViewerObject *vo = *at_it; + // Attached animated objects affect joints in their control + // avs, not the avs to which they are attached. + if (!vo->isAnimatedObject()) + { + addAttachmentOverridesForObject(vo); + } } } } } + //----------------------------------------------------------------------------- // addAttachmentPosOverridesForObject //----------------------------------------------------------------------------- -- cgit v1.2.3