From fcdd09772f857b7a8ba4cd12d42b23e9dbb6dbf7 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 16 Sep 2010 13:13:06 -0600 Subject: debug code for SH-115: investigate texture related network traffic between viewer 2.x and 1.23. --- indra/newview/llviewerwindow.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 43d18c6d83..12aa40341a 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -304,6 +304,8 @@ public: void update() { + static LLCachedControl log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; + std::string wind_vel_text; std::string wind_vector_text; std::string rwind_vel_text; @@ -580,6 +582,23 @@ public: ypos += y_inc; } } + if(log_texture_traffic) + { + U32 old_y = ypos ; + for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) + { + if(gTotalTextureBytesPerBoostLevel[i] > 0) + { + addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024))); + ypos += y_inc; + } + } + if(ypos != old_y) + { + addText(xpos, ypos, "Network traffic for textures:"); + ypos += y_inc; + } + } } void draw() -- cgit v1.2.3 From f8a17515f592a1d759ca2c79f80b2ed032af2ebe Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 22 Sep 2010 12:27:26 -0700 Subject: EXP-109 WIP strip down main_view.xml made menu keyboard access only work when menus are visible dummy widgets are now added with a parent view that is invisible popupview can now be default-built --- indra/newview/llviewerwindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 7f8b7fba9f..19f51b2bbe 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1524,7 +1524,7 @@ void LLViewerWindow::initBase() mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); - mPopupView = main_view->findChild("popup_holder"); + mPopupView = main_view->getChild("popup_holder"); mHintHolder = main_view->getChild("hint_holder")->getHandle(); // Constrain floaters to inside the menu and status bar regions. -- cgit v1.2.3 From 95ecad54c6f037910a5a22f7ef30026cf628fe80 Mon Sep 17 00:00:00 2001 From: callum Date: Tue, 28 Sep 2010 16:52:56 -0700 Subject: EXP-112 Enable fullscreen mode (with mode switch, not resize to desktop) as per 1.x viewer. --- indra/newview/llviewerwindow.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index fb43b51deb..ea32adf5b6 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1349,8 +1349,17 @@ LLViewerWindow::LLViewerWindow( if (!LLAppViewer::instance()->restoreErrorTrap()) { LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; - } + } + + LLCoordScreen scr; + mWindow->getSize(&scr); + if(fullscreen && ( scr.mX!=width || scr.mY!=height)) + { + llwarns << "Fullscreen has forced us in to a different resolution now using "< Date: Wed, 29 Sep 2010 17:39:44 -0700 Subject: login panel now properly nested in main_view.xml, no more z order hackery --- indra/newview/llviewerwindow.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ea32adf5b6..63d178457d 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1535,6 +1535,7 @@ void LLViewerWindow::initBase() mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); mPopupView = main_view->getChild("popup_holder"); mHintHolder = main_view->getChild("hint_holder")->getHandle(); + mLoginPanelHolder = main_view->getChild("login_panel_holder")->getHandle(); // Constrain floaters to inside the menu and status bar regions. gFloaterView = main_view->getChild("Floater View"); -- cgit v1.2.3 From c7b6ebaf762ba9bcdf64c6bc3b1e0fb81356c5b2 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Thu, 30 Sep 2010 22:57:05 -0700 Subject: Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low altitude flicker though (STORM-306) --- indra/newview/llviewerwindow.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 43d18c6d83..66b8d7cd69 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1406,6 +1406,11 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); } + if (!gGLManager.mHasDepthClamp) + { + LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; + } + // If we crashed while initializng GL stuff last time, disable certain features if (gSavedSettings.getBOOL("RenderInitError")) { -- cgit v1.2.3 From bd4afcfba29a763d2253b59a86ec48228a1c6fa8 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Fri, 8 Oct 2010 14:27:42 -0700 Subject: EXP-137 FIXED Nametag text and borders do not align in Skylight Viewer fix for prim media and hud text incorrect positioning when destination guide is open --- indra/newview/llviewerwindow.cpp | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index c6ed3f8979..b49d342126 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4262,17 +4262,8 @@ void LLViewerWindow::setup3DRender() void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) { - if (LLRenderTarget::getCurrentBoundTarget() != NULL) - { - // don't use translation component of mWorldViewRectRaw, as we are already in a properly sized render target - gGLViewport[0] = x_offset; - gGLViewport[1] = y_offset; - } - else - { - gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; - gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; - } + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; gGLViewport[2] = mWorldViewRectRaw.getWidth(); gGLViewport[3] = mWorldViewRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); -- cgit v1.2.3 From 393c819477b268aa0a05ec0a006e1dba27d6e6c6 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sun, 10 Oct 2010 15:25:11 +0100 Subject: VWR-21967 There's lots of ::renderForSelect() code that we don't need any more. VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline) --- indra/newview/llviewerwindow.cpp | 29 +++++++++-------------------- 1 file changed, 9 insertions(+), 20 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 983a2d25c8..a7cca4c532 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3986,29 +3986,18 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; - if (type == SNAPSHOT_TYPE_OBJECT_ID) - { - glClearColor(0.f, 0.f, 0.f, 0.f); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - LLViewerCamera::getInstance()->setZoomParameters(scale_factor, subimage_x+(subimage_y*llceil(scale_factor))); - setup3DRender(); - gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); + const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); + + if (LLPipeline::sRenderDeferred) + { + display(do_rebuild, scale_factor, subfield, FALSE); } else { - const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); - - if (LLPipeline::sRenderDeferred) - { - display(do_rebuild, scale_factor, subfield, FALSE); - } - else - { - display(do_rebuild, scale_factor, subfield, TRUE); - // Required for showing the GUI in snapshots? See DEV-16350 for details. JC - render_ui(scale_factor, subfield); - } + display(do_rebuild, scale_factor, subfield, TRUE); + // Required for showing the GUI in snapshots? See DEV-16350 for details. JC + render_ui(scale_factor, subfield); } S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); @@ -4031,7 +4020,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); } - if (type == SNAPSHOT_TYPE_OBJECT_ID || type == SNAPSHOT_TYPE_COLOR) + if (type == SNAPSHOT_TYPE_COLOR) { glReadPixels( subimage_x_offset, out_y + subimage_y_offset, -- cgit v1.2.3 From 19be4a4d4230e5d73f50209d399c9aab7daebb4e Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 12 Oct 2010 18:47:44 -0700 Subject: EXP-188 FIXED Object Inspector flashes on and off for an item that is for sale --- indra/newview/llviewerwindow.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index b49d342126..1c0bec3047 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2948,18 +2948,20 @@ void LLViewerWindow::updateKeyboardFocus() LLUICtrl* parent = cur_focus->getParentUICtrl(); const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); + bool new_focus_found = false; while(parent) { - if (parent->isCtrl() && - (parent->hasTabStop() || parent == focus_root) && - !parent->getIsChrome() && - parent->isInVisibleChain() && - parent->isInEnabledChain()) + if (parent->isCtrl() + && (parent->hasTabStop() || parent == focus_root) + && !parent->getIsChrome() + && parent->isInVisibleChain() + && parent->isInEnabledChain()) { if (!parent->focusFirstItem()) { parent->setFocus(TRUE); } + new_focus_found = true; break; } parent = parent->getParentUICtrl(); @@ -2968,7 +2970,7 @@ void LLViewerWindow::updateKeyboardFocus() // if we didn't find a better place to put focus, just release it // hasFocus() will return true if and only if we didn't touch focus since we // are only moving focus higher in the hierarchy - if (cur_focus->hasFocus()) + if (!new_focus_found) { cur_focus->setFocus(FALSE); } -- cgit v1.2.3 From 0732b48be9c6378c31515ed92d29101e3743c8c9 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 13 Oct 2010 11:57:38 -0700 Subject: improved fastquit logic which should reliably disconnect viewer from sim --- indra/newview/llviewerwindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 1c0bec3047..d2dab8f40c 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1371,7 +1371,7 @@ LLViewerWindow::LLViewerWindow( LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" << LL_ENDL; #endif - LLAppViewer::instance()->forceExit(1); + LLAppViewer::instance()->fastQuit(1); } // Get the real window rect the window was created with (since there are various OS-dependent reasons why -- cgit v1.2.3 From 73b39c9b46ed25ae03b8225758c15325e50fdfe2 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 13 Oct 2010 18:41:35 -0700 Subject: made destination guide url configurable on command line --- indra/newview/llviewerwindow.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index d2dab8f40c..b1d8e2f353 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1698,6 +1698,13 @@ void LLViewerWindow::initWorldUI() buttons_panel->setShape(buttons_panel_container->getLocalRect()); buttons_panel->setFollowsAll(); buttons_panel_container->addChild(buttons_panel); + + LLView* destination_guide = gViewerWindow->getRootView()->getChild("destination_guide_container"); + LLMediaCtrl* destinations = destination_guide->findChild("destination_guide_contents"); + if (destinations) + { + destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL")); + } } // Destroy the UI -- cgit v1.2.3 From 1aea5210165a3e7d0467b5107de4a94d5b5c3be4 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Fri, 15 Oct 2010 16:29:45 -0700 Subject: fix for dead space at top of screen where media hud is not clickable --- indra/newview/llviewerwindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index b1d8e2f353..9f272fc845 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1669,7 +1669,7 @@ void LLViewerWindow::initWorldUI() { LLRect hud_rect = full_window; hud_rect.mBottom += 50; - if (gMenuBarView) + if (gMenuBarView && gMenuBarView->isInVisibleChain()) { hud_rect.mTop -= gMenuBarView->getRect().getHeight(); } -- cgit v1.2.3 From 40e9566d98452d9a48f6bdb01c407fb2b231a816 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 22 Oct 2010 16:49:32 -0500 Subject: Non-FBO driven fix for anti-aliasing (make applying of FSAA require restart when FBO is disabled). --- indra/newview/llviewerwindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 2e04463964..17db21836a 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1360,7 +1360,7 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth, - 0); //gSavedSettings.getU32("RenderFSAASamples")); + gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled if (!LLAppViewer::instance()->restoreErrorTrap()) { -- cgit v1.2.3 From e638204dc2d8b409f17f7cdf8938deb97d137dbc Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 21 Oct 2010 17:14:14 -0700 Subject: EXP-273 WIP added avatar picker popup and hint --- indra/newview/llviewerwindow.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 9f272fc845..62e8f4223e 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2460,6 +2460,10 @@ void LLViewerWindow::updateUI() { LLFirstUse::notUsingDestinationGuide(); } + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("AvatarPickerHintTimeout")) + { + LLFirstUse::notUsingAvatarPicker(); + } if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) { LLFirstUse::notUsingSidePanel(); -- cgit v1.2.3 From 20e9dbf40b0c3e4ef9674adbaca255723a412959 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Fri, 22 Oct 2010 18:37:40 -0700 Subject: EXP-273 FIXED Add button/tray for avatar picker made "toggleable" radio group --- indra/newview/llviewerwindow.cpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 62e8f4223e..774cf05220 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1699,12 +1699,19 @@ void LLViewerWindow::initWorldUI() buttons_panel->setFollowsAll(); buttons_panel_container->addChild(buttons_panel); - LLView* destination_guide = gViewerWindow->getRootView()->getChild("destination_guide_container"); - LLMediaCtrl* destinations = destination_guide->findChild("destination_guide_contents"); + LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild("avatar_picker_and_destination_guide_container"); + LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild("destination_guide_contents"); + LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild("avatar_picker_contents"); if (destinations) { - destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL")); + destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html"); } + + if (avatar_picker) + { + avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); + } + } // Destroy the UI -- cgit v1.2.3 From e095665cca97247fd627339b8d299091b6dcf0cf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 1 Nov 2010 12:30:54 -0500 Subject: SH-281 Fix for snapshots showing interface all the time --- indra/newview/llviewerwindow.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 040c7523de..ea407c8f29 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3884,7 +3884,9 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei setCursor(UI_CURSOR_WAIT); // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + + show_ui = show_ui ? TRUE : FALSE; if ( prev_draw_ui != show_ui) { @@ -4022,12 +4024,13 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei if (LLPipeline::sRenderDeferred) { - display(do_rebuild, scale_factor, subfield, FALSE); + display(do_rebuild, scale_factor, subfield, TRUE); } else { display(do_rebuild, scale_factor, subfield, TRUE); - // Required for showing the GUI in snapshots? See DEV-16350 for details. JC + // Required for showing the GUI in snapshots and performing bloom composite overlay + // Call even if show_ui is FALSE render_ui(scale_factor, subfield); } } -- cgit v1.2.3 From cc3e288e9ab21bad3f836928c49fd4619b38ea43 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 9 Nov 2010 11:31:21 -0600 Subject: SH-412 Only blank screen if the actual window resized, fixes blinking on snapshot etc. --- indra/newview/llviewerwindow.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ea407c8f29..fda6f316e6 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1863,6 +1863,8 @@ void LLViewerWindow::reshape(S32 width, S32 height) return; } + gWindowResized = TRUE; + // update our window rectangle mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; @@ -4439,6 +4441,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) LLVOAvatar::restoreGL(); gResizeScreenTexture = TRUE; + gWindowResized = TRUE; if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) { -- cgit v1.2.3 From dc59b268dc8f462b2b47de9cc6e2fa4473f7eeb9 Mon Sep 17 00:00:00 2001 From: Kent Quirk Date: Tue, 9 Nov 2010 15:18:41 -0500 Subject: SH-412 -- fix the way that redraws happen to eliminate flickering on resize -- patch from davep and seraph, I'm just applying it. --- indra/newview/llviewerwindow.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ebcb6e3738..761df557f5 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1839,6 +1839,8 @@ void LLViewerWindow::reshape(S32 width, S32 height) return; } + gWindowResized = TRUE; + // update our window rectangle mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; @@ -4415,6 +4417,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) LLVOAvatar::restoreGL(); gResizeScreenTexture = TRUE; + gWindowResized = TRUE; if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) { -- cgit v1.2.3 From f0a0831954475a2f49fe7473046f0ba657fb2405 Mon Sep 17 00:00:00 2001 From: Andrew Productengine Date: Thu, 18 Nov 2010 23:09:05 +0200 Subject: STORM-560 FIXED Implemented preference that allows users to select default behavior when pressing letter keys. - Added check to LLViewerWindow::handleKey() that gives focus to nearby chat if "Pressing letter keys starts local chat" option is selected, key is not special (and no modifier key is held except Shift), camera is not in mouselook and no view currently has keyboard focus. - The choice of what should happen when letter keys are pressed is saved in new setting added in this fix- "LetterKeysFocusChatBar". --- indra/newview/llviewerwindow.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 743def4a0c..a7790243ed 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2266,6 +2266,20 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask) return TRUE; } + // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, + // no view has keyboard focus, this is a printable character key (and no modifier key is + // pressed except shift), then give focus to nearby chat (STORM-560) + if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && + !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) + { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + if (chat_editor) + { + // passing NULL here, character will be added later when it is handled by character handler. + LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL); + return TRUE; + } + } // give menus a chance to handle unmodified accelerator keys if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) -- cgit v1.2.3 From feb5fbc66e0a4941489a7c0d92cb51341a1c4f39 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Tue, 18 Jan 2011 10:41:37 -0700 Subject: debug tool to show texture info for SH-659: small textures not loaded. --- indra/newview/llviewerwindow.cpp | 54 +++++++++++++++++++++++++++++++++++++--- 1 file changed, 51 insertions(+), 3 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index fda6f316e6..ed0789bc50 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -296,13 +296,15 @@ private: line_list_t mLineList; LLColor4 mTextColor; -public: - LLDebugText(LLViewerWindow* window) : mWindow(window) {} - void addText(S32 x, S32 y, const std::string &text) { mLineList.push_back(Line(text, x, y)); } + + void clearText() { mLineList.clear(); } + +public: + LLDebugText(LLViewerWindow* window) : mWindow(window) {} void update() { @@ -323,6 +325,8 @@ public: U32 ypos = 64; const U32 y_inc = 20; + clearText(); + if (gSavedSettings.getBOOL("DebugShowTime")) { const U32 y_inc2 = 15; @@ -601,6 +605,50 @@ public: ypos += y_inc; } } + + if (gSavedSettings.getBOOL("DebugShowTextureInfo")) + { + LLViewerObject* objectp = NULL ; + //objectp = = gAgentCamera.getFocusObject(); + + LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); + if (nodep) + { + objectp = nodep->getObject(); + } + if (objectp && !objectp->isDead()) + { + S32 num_faces = objectp->mDrawable->getNumFaces() ; + + for(S32 i = 0 ; i < num_faces; i++) + { + LLFace* facep = objectp->mDrawable->getFace(i) ; + if(facep) + { + //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], + // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); + //ypos += y_inc; + + addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); + ypos += y_inc; + + //const LLTextureEntry *tep = facep->getTextureEntry(); + //if(tep) + //{ + // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; + // ypos += y_inc; + //} + + LLViewerTexture* tex = facep->getTexture() ; + if(tex) + { + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + } + } + } + } + } } void draw() -- cgit v1.2.3 From 8f54dc2958e75587165623b0292940200fb49f59 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 26 Jan 2011 11:13:04 -0700 Subject: for SH-846: design and implement the debug code to locate memory leaking --- indra/newview/llviewerwindow.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 166b110412..ca0478ee0c 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -351,6 +351,14 @@ public: addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; } +#if LL_WINDOWS + if (gSavedSettings.getBOOL("DebugShowMemory")) + { + addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); + ypos += y_inc; + } +#endif + if (gDisplayCameraPos) { std::string camera_view_text; -- cgit v1.2.3 From faac42bca702d9b4126c3ca4b5656074dc7846f4 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 26 Jan 2011 17:06:35 -0600 Subject: SH-469 Stop using framebuffer objects for hi-res snapshots. --- indra/newview/llviewerwindow.cpp | 42 +++++----------------------------------- 1 file changed, 5 insertions(+), 37 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 166b110412..1bb45fd494 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4002,9 +4002,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei S32 window_width = mWindowRectRaw.getWidth(); S32 window_height = mWindowRectRaw.getHeight(); LLRect window_rect = mWindowRectRaw; - BOOL use_fbo = FALSE; - - LLRenderTarget target; + F32 scale_factor = 1.0f ; if(!keep_window_aspect) //image cropping { @@ -4017,35 +4015,11 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei { if(image_width > window_width || image_height > window_height) //need to enlarge the scene { - if (!LLPipeline::sRenderDeferred && gGLManager.mHasFramebufferObject && !show_ui) - { - GLint max_size = 0; - glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &max_size); - - if (image_width <= max_size && image_height <= max_size) //re-project the scene - { - use_fbo = TRUE; - - snapshot_width = image_width; - snapshot_height = image_height; - target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, TRUE); - window_width = snapshot_width; - window_height = snapshot_height; - scale_factor = 1.f; - mWindowRectRaw.set(0, snapshot_height, snapshot_width, 0); - target.bindTarget(); - } - } - - if(!use_fbo) //no re-projection, so tiling the scene - { - F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; - snapshot_width = (S32)(ratio * image_width) ; - snapshot_height = (S32)(ratio * image_height) ; - scale_factor = llmax(1.0f, 1.0f / ratio) ; - } + F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; + snapshot_width = (S32)(ratio * image_width) ; + snapshot_height = (S32)(ratio * image_height) ; + scale_factor = llmax(1.0f, 1.0f / ratio) ; } - //else: keep the current scene scale, re-scale it if necessary after reading out. } // if not showing ui, use full window to render world view @@ -4177,12 +4151,6 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei output_buffer_offset_y += subimage_y_offset; } - if (use_fbo) - { - mWindowRectRaw = window_rect; - target.flush(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } gDisplaySwapBuffers = FALSE; gDepthDirty = TRUE; -- cgit v1.2.3 From d3bfbd8ebbaa2b891114de4dac52ba6cbcadce3b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 1 Feb 2011 02:06:36 -0600 Subject: SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects. --- indra/newview/llviewerwindow.cpp | 40 +++++++++++++++++++++++++++------------- 1 file changed, 27 insertions(+), 13 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 1bb45fd494..6b1fffe64d 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3993,16 +3993,26 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLPipeline::sShowHUDAttachments = FALSE; } + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + // Copy screen to a buffer // crop sides or top and bottom, if taking a snapshot of different aspect ratio // from window - S32 snapshot_width = mWindowRectRaw.getWidth(); - S32 snapshot_height = mWindowRectRaw.getHeight(); + LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); + + S32 snapshot_width = window_rect.getWidth(); + S32 snapshot_height = window_rect.getHeight(); // SNAPSHOT - S32 window_width = mWindowRectRaw.getWidth(); - S32 window_height = mWindowRectRaw.getHeight(); - LLRect window_rect = mWindowRectRaw; + S32 window_width = snapshot_width; + S32 window_height = snapshot_height; + if (show_ui) + { + image_width = llmin(image_width, window_width); + image_height = llmin(image_height, window_height); + } + F32 scale_factor = 1.0f ; if(!keep_window_aspect) //image cropping { @@ -4022,14 +4032,17 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei } } - // if not showing ui, use full window to render world view - updateWorldViewRect(!show_ui); + if (show_ui && scale_factor > 1.f) + { + llwarns << "over scaling UI not supported." << llendl; + } S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; + if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow { scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; @@ -4038,7 +4051,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei } if(image_buffer_x > 0 && image_buffer_y > 0) { - raw->resize(image_buffer_x, image_buffer_y, 3); + raw->resize(image_buffer_x, image_buffer_y, 3); } else { @@ -4050,12 +4063,13 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei } BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher - if (high_res) + if (high_res && show_ui) { - send_agent_pause(); + llwarns << "High res UI snapshot not supported. " << llendl; + /*send_agent_pause(); //rescale fonts initFonts(scale_factor); - LLHUDObject::reshapeAll(); + LLHUDObject::reshapeAll();*/ } S32 output_buffer_offset_y = 0; @@ -4165,11 +4179,11 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei LLPipeline::sShowHUDAttachments = TRUE; } - if (high_res) + /*if (high_res) { initFonts(1.f); LLHUDObject::reshapeAll(); - } + }*/ // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. -- cgit v1.2.3 From f13884e528c327dbbc638b72322e08b544d0f6c0 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Tue, 15 Feb 2011 14:12:58 -0700 Subject: partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused leaking. --- indra/newview/llviewerwindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 274dbe2cc8..0028ced6c8 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1477,7 +1477,7 @@ LLViewerWindow::LLViewerWindow( { gSavedSettings.setBOOL("RenderVBOEnable", FALSE); } - LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable")); + LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); if (LLFeatureManager::getInstance()->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) -- cgit v1.2.3 From 668307e4e3b59ac4f4f955aa0d36183c361352b8 Mon Sep 17 00:00:00 2001 From: Robin Cornelius Date: Wed, 23 Feb 2011 15:50:55 -0500 Subject: STORM-1019 Add ability to display beacons for Media on a Prim objects Changes merged into viewer 2 by Jonathan Yap --- indra/newview/llviewerwindow.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 0028ced6c8..b5cdd733ff 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -584,6 +584,11 @@ public: addText(xpos, ypos, "Viewing scripted object beacons (red)"); ypos += y_inc; } + if (LLPipeline::getRenderMOAPBeacons(NULL)) + { + addText(xpos, ypos, "Viewing MOAP beacons (white)"); + ypos += y_inc; + } else if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) { -- cgit v1.2.3 From 5ef27b9f3f6e672ccc8126d7bed4c904f12d1186 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Thu, 24 Feb 2011 14:16:03 -0500 Subject: STORM-1019 Minor adjustment to media beacon name --- indra/newview/llviewerwindow.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index b5cdd733ff..031fc05619 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -586,7 +586,7 @@ public: } if (LLPipeline::getRenderMOAPBeacons(NULL)) { - addText(xpos, ypos, "Viewing MOAP beacons (white)"); + addText(xpos, ypos, "Viewing media beacons (white)"); ypos += y_inc; } else -- cgit v1.2.3 From 31d0bf5ba5dd5e1df6c42dd19ce63ef3978a2f4c Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Fri, 25 Feb 2011 13:48:20 -0800 Subject: updates destination guide and avatar picker urls added close button to destination guide and avatar picker --- indra/newview/llviewerwindow.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 274dbe2cc8..1ce1135b1e 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1777,6 +1777,7 @@ void LLViewerWindow::initWorldUI() buttons_panel_container->addChild(buttons_panel); LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild("avatar_picker_and_destination_guide_container"); + avatar_picker_destination_guide_container->getChild("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD())); LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild("destination_guide_contents"); LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild("avatar_picker_contents"); if (destinations) -- cgit v1.2.3 From 903b3ab35d67eec1b780b0e9f7407f7c47544ea9 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Mon, 28 Feb 2011 17:38:35 -0800 Subject: SOCIAL-601 FIX avatar picker hint --- indra/newview/llviewerwindow.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 1ce1135b1e..d9c51d03f7 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2561,10 +2561,6 @@ void LLViewerWindow::updateUI() { LLFirstUse::notUsingDestinationGuide(); } - if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("AvatarPickerHintTimeout")) - { - LLFirstUse::notUsingAvatarPicker(); - } if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) { LLFirstUse::notUsingSidePanel(); -- cgit v1.2.3 From 92403b4ea1c02d378a1157e8912f1e3976ba3772 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Mar 2011 21:05:03 -0800 Subject: SOCIAL-593 FIX Profile Window cannot be resized in minimal skin floater view snapping rectangle is now driven by floater_snap_region view --- indra/newview/llviewerwindow.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index d9c51d03f7..093ce9a67c 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1616,6 +1616,7 @@ void LLViewerWindow::initBase() // Constrain floaters to inside the menu and status bar regions. gFloaterView = main_view->getChild("Floater View"); + gFloaterView->setFloaterSnapView(main_view->getChild("floater_snap_region")->getHandle()); gSnapshotFloaterView = main_view->getChild("Snapshot Floater View"); -- cgit v1.2.3 From 4d8244573c6e71b5780574432c68fd22847daee5 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Fri, 4 Mar 2011 08:46:45 -0500 Subject: STORM-1040 Text that shows what Beacons you are viewing is always in English --- indra/newview/llviewerwindow.cpp | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 0028ced6c8..95acb5f922 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -316,6 +316,13 @@ public: std::string rwind_vector_text; std::string audio_text; + static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); + static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); + static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); + static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); + static const std::string beacon_sound = LLTrans::getString("BeaconSound"); + static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); + // Draw the statistics in a light gray // and in a thin font mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); @@ -566,33 +573,33 @@ public: { if (LLPipeline::getRenderParticleBeacons(NULL)) { - addText(xpos, ypos, "Viewing particle beacons (blue)"); + addText(xpos, ypos, beacon_particle); ypos += y_inc; } if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) { - addText(xpos, ypos, "Hiding particles"); + addText(xpos, ypos, particle_hiding); ypos += y_inc; } if (LLPipeline::getRenderPhysicalBeacons(NULL)) { - addText(xpos, ypos, "Viewing physical object beacons (green)"); + addText(xpos, ypos, beacon_physical); ypos += y_inc; } if (LLPipeline::getRenderScriptedBeacons(NULL)) { - addText(xpos, ypos, "Viewing scripted object beacons (red)"); + addText(xpos, ypos, beacon_scripted); ypos += y_inc; } else if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) { - addText(xpos, ypos, "Viewing scripted object with touch function beacons (red)"); + addText(xpos, ypos, beacon_scripted_touch); ypos += y_inc; } if (LLPipeline::getRenderSoundBeacons(NULL)) { - addText(xpos, ypos, "Viewing sound beacons (yellow)"); + addText(xpos, ypos, beacon_sound); ypos += y_inc; } } -- cgit v1.2.3 From ecb693e825339bd69d7b8b531e68fbadce684a07 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Fri, 4 Mar 2011 11:35:50 -0500 Subject: STORM-1040 Added code for media beacons, which are coming in Storm-1019 --- indra/newview/llviewerwindow.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 95acb5f922..62944a22e7 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -321,6 +321,7 @@ public: static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); static const std::string beacon_sound = LLTrans::getString("BeaconSound"); + static const std::string beacon_media = LLTrans::getString("BeaconMedia"); static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); // Draw the statistics in a light gray -- cgit v1.2.3 From 834d0f1ed612c8644e642103096daf7f0b0f44c9 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Sat, 12 Mar 2011 11:43:20 -0500 Subject: STORM-1019 Fixed problem with beacon message display and changed beacon message order to corresponed with menu order per Ardy Lay's suggestion --- indra/newview/llviewerwindow.cpp | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 031fc05619..37bdf4dd0b 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -564,29 +564,33 @@ public: // only display these messages if we are actually rendering beacons at this moment if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) { - if (LLPipeline::getRenderParticleBeacons(NULL)) + if (LLPipeline::getRenderMOAPBeacons(NULL)) { - addText(xpos, ypos, "Viewing particle beacons (blue)"); + addText(xpos, ypos, "Viewing media beacons (white)"); ypos += y_inc; } + if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) { addText(xpos, ypos, "Hiding particles"); ypos += y_inc; } - if (LLPipeline::getRenderPhysicalBeacons(NULL)) + + if (LLPipeline::getRenderParticleBeacons(NULL)) { - addText(xpos, ypos, "Viewing physical object beacons (green)"); + addText(xpos, ypos, "Viewing particle beacons (blue)"); ypos += y_inc; } - if (LLPipeline::getRenderScriptedBeacons(NULL)) + + if (LLPipeline::getRenderSoundBeacons(NULL)) { - addText(xpos, ypos, "Viewing scripted object beacons (red)"); + addText(xpos, ypos, "Viewing sound beacons (yellow)"); ypos += y_inc; } - if (LLPipeline::getRenderMOAPBeacons(NULL)) + + if (LLPipeline::getRenderScriptedBeacons(NULL)) { - addText(xpos, ypos, "Viewing media beacons (white)"); + addText(xpos, ypos, "Viewing scripted object beacons (red)"); ypos += y_inc; } else @@ -595,9 +599,10 @@ public: addText(xpos, ypos, "Viewing scripted object with touch function beacons (red)"); ypos += y_inc; } - if (LLPipeline::getRenderSoundBeacons(NULL)) + + if (LLPipeline::getRenderPhysicalBeacons(NULL)) { - addText(xpos, ypos, "Viewing sound beacons (yellow)"); + addText(xpos, ypos, "Viewing physical object beacons (green)"); ypos += y_inc; } } -- cgit v1.2.3 From a024493c04aea26b523d52971ab9cc1c9df5d08b Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 15 Mar 2011 13:36:23 -0700 Subject: eol fixes --- indra/newview/llviewerwindow.cpp | 10068 ++++++++++++++++++------------------- 1 file changed, 5034 insertions(+), 5034 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 2843e4e9ae..147163a9c0 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1,5034 +1,5034 @@ -/** - * @file llviewerwindow.cpp - * @brief Implementation of the LLViewerWindow class. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewerwindow.h" - -#if LL_WINDOWS -#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally -#endif - -// system library includes -#include -#include -#include -#include - -#include "llagent.h" -#include "llagentcamera.h" -#include "llfloaterreg.h" -#include "llpanellogin.h" -#include "llviewerkeyboard.h" -#include "llviewermenu.h" - -#include "llviewquery.h" -#include "llxmltree.h" -#include "llslurl.h" -//#include "llviewercamera.h" -#include "llrender.h" - -#include "llvoiceclient.h" // for push-to-talk button handling - -// -// TODO: Many of these includes are unnecessary. Remove them. -// - -// linden library includes -#include "llaudioengine.h" // mute on minimize -#include "indra_constants.h" -#include "llassetstorage.h" -#include "llerrorcontrol.h" -#include "llfontgl.h" -#include "llmousehandler.h" -#include "llrect.h" -#include "llsky.h" -#include "llstring.h" -#include "llui.h" -#include "lluuid.h" -#include "llview.h" -#include "llxfermanager.h" -#include "message.h" -#include "object_flags.h" -#include "lltimer.h" -#include "timing.h" -#include "llviewermenu.h" -#include "lltooltip.h" -#include "llmediaentry.h" -#include "llurldispatcher.h" - -// newview includes -#include "llagent.h" -#include "llbox.h" -#include "llconsole.h" -#include "llviewercontrol.h" -#include "llcylinder.h" -#include "lldebugview.h" -#include "lldir.h" -#include "lldrawable.h" -#include "lldrawpoolalpha.h" -#include "lldrawpoolbump.h" -#include "lldrawpoolwater.h" -#include "llmaniptranslate.h" -#include "llface.h" -#include "llfeaturemanager.h" -#include "llfilepicker.h" -#include "llfirstuse.h" -#include "llfloater.h" -#include "llfloaterbuildoptions.h" -#include "llfloaterbuyland.h" -#include "llfloatercamera.h" -#include "llfloaterland.h" -#include "llfloaterinspect.h" -#include "llfloatermap.h" -#include "llfloaternamedesc.h" -#include "llfloaterpreference.h" -#include "llfloatersnapshot.h" -#include "llfloatertools.h" -#include "llfloaterworldmap.h" -#include "llfocusmgr.h" -#include "llfontfreetype.h" -#include "llgesturemgr.h" -#include "llglheaders.h" -#include "lltooltip.h" -#include "llhudmanager.h" -#include "llhudobject.h" -#include "llhudview.h" -#include "llimagebmp.h" -#include "llimagej2c.h" -#include "llimageworker.h" -#include "llkeyboard.h" -#include "lllineeditor.h" -#include "llmenugl.h" -#include "llmodaldialog.h" -#include "llmorphview.h" -#include "llmoveview.h" -#include "llnavigationbar.h" -#include "llpopupview.h" -#include "llpreviewtexture.h" -#include "llprogressview.h" -#include "llresmgr.h" -#include "llsidetray.h" -#include "llselectmgr.h" -#include "llrootview.h" -#include "llrendersphere.h" -#include "llstartup.h" -#include "llstatusbar.h" -#include "llstatview.h" -#include "llsurface.h" -#include "llsurfacepatch.h" -#include "lltexlayer.h" -#include "lltextbox.h" -#include "lltexturecache.h" -#include "lltexturefetch.h" -#include "lltextureview.h" -#include "lltool.h" -#include "lltoolcomp.h" -#include "lltooldraganddrop.h" -#include "lltoolface.h" -#include "lltoolfocus.h" -#include "lltoolgrab.h" -#include "lltoolmgr.h" -#include "lltoolmorph.h" -#include "lltoolpie.h" -#include "lltoolselectland.h" -#include "lltrans.h" -#include "lluictrlfactory.h" -#include "llurldispatcher.h" // SLURL from other app instance -#include "llversioninfo.h" -#include "llvieweraudio.h" -#include "llviewercamera.h" -#include "llviewergesture.h" -#include "llviewertexturelist.h" -#include "llviewerinventory.h" -#include "llviewerkeyboard.h" -#include "llviewermedia.h" -#include "llviewermediafocus.h" -#include "llviewermenu.h" -#include "llviewermessage.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llvoavatarself.h" -#include "llvovolume.h" -#include "llworld.h" -#include "llworldmapview.h" -#include "pipeline.h" -#include "llappviewer.h" -#include "llviewerdisplay.h" -#include "llspatialpartition.h" -#include "llviewerjoystick.h" -#include "llviewernetwork.h" -#include "llpostprocess.h" -#include "llbottomtray.h" -#include "llnearbychatbar.h" -#include "llagentui.h" -#include "llwearablelist.h" - -#include "llnotifications.h" -#include "llnotificationsutil.h" -#include "llnotificationmanager.h" - -#include "llfloaternotificationsconsole.h" - -#include "llnearbychat.h" -#include "llviewerwindowlistener.h" -#include "llpaneltopinfobar.h" - -#if LL_WINDOWS -#include // For Unicode conversion methods -#endif - -// -// Globals -// -void render_ui(F32 zoom_factor = 1.f, int subfield = 0); - -extern BOOL gDebugClicks; -extern BOOL gDisplaySwapBuffers; -extern BOOL gDepthDirty; -extern BOOL gResizeScreenTexture; - -LLViewerWindow *gViewerWindow = NULL; - -LLFrameTimer gAwayTimer; -LLFrameTimer gAwayTriggerTimer; - -BOOL gShowOverlayTitle = FALSE; - -LLViewerObject* gDebugRaycastObject = NULL; -LLVector3 gDebugRaycastIntersection; -LLVector2 gDebugRaycastTexCoord; -LLVector3 gDebugRaycastNormal; -LLVector3 gDebugRaycastBinormal; -S32 gDebugRaycastFaceHit; - -// HUD display lines in lower right -BOOL gDisplayWindInfo = FALSE; -BOOL gDisplayCameraPos = FALSE; -BOOL gDisplayFOV = FALSE; -BOOL gDisplayBadge = FALSE; - -S32 CHAT_BAR_HEIGHT = 28; -S32 OVERLAY_BAR_HEIGHT = 20; - -const U8 NO_FACE = 255; -BOOL gQuietSnapshot = FALSE; - -const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back -const F32 MAX_FAST_FRAME_TIME = 0.5f; -const F32 FAST_FRAME_INCREMENT = 0.1f; - -const F32 MIN_DISPLAY_SCALE = 0.75f; - -std::string LLViewerWindow::sSnapshotBaseName; -std::string LLViewerWindow::sSnapshotDir; - -std::string LLViewerWindow::sMovieBaseName; - -class RecordToChatConsole : public LLError::Recorder, public LLSingleton -{ -public: - virtual void recordMessage(LLError::ELevel level, - const std::string& message) - { - //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread - - // only log warnings to chat console - //if (level == LLError::LEVEL_WARN) - //{ - //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance("chat"); - //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) - //{ - // LLChat chat; - // chat.mText = message; - // chat.mSourceType = CHAT_SOURCE_SYSTEM; - - // chat_floater->addChat(chat, FALSE, FALSE); - //} - //} - } -}; - -//////////////////////////////////////////////////////////////////////////// -// -// LLDebugText -// - -class LLDebugText -{ -private: - struct Line - { - Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} - std::string text; - S32 x,y; - }; - - LLViewerWindow *mWindow; - - typedef std::vector line_list_t; - line_list_t mLineList; - LLColor4 mTextColor; - - void addText(S32 x, S32 y, const std::string &text) - { - mLineList.push_back(Line(text, x, y)); - } - - void clearText() { mLineList.clear(); } - -public: - LLDebugText(LLViewerWindow* window) : mWindow(window) {} - - void update() - { - static LLCachedControl log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; - - std::string wind_vel_text; - std::string wind_vector_text; - std::string rwind_vel_text; - std::string rwind_vector_text; - std::string audio_text; - - static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); - static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); - static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); - static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); - static const std::string beacon_sound = LLTrans::getString("BeaconSound"); - static const std::string beacon_media = LLTrans::getString("BeaconMedia"); - static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); - - // Draw the statistics in a light gray - // and in a thin font - mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); - - // Draw stuff growing up from right lower corner of screen - U32 xpos = mWindow->getWindowWidthScaled() - 350; - U32 ypos = 64; - const U32 y_inc = 20; - - clearText(); - - if (gSavedSettings.getBOOL("DebugShowTime")) - { - const U32 y_inc2 = 15; - for (std::map::reverse_iterator iter = gDebugTimers.rbegin(); - iter != gDebugTimers.rend(); ++iter) - { - S32 idx = iter->first; - LLFrameTimer& timer = iter->second; - F32 time = timer.getElapsedTimeF32(); - S32 hours = (S32)(time / (60*60)); - S32 mins = (S32)((time - hours*(60*60)) / 60); - S32 secs = (S32)((time - hours*(60*60) - mins*60)); - std::string label = gDebugTimerLabel[idx]; - if (label.empty()) label = llformat("Debug: %d", idx); - addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2; - } - - F32 time = gFrameTimeSeconds; - S32 hours = (S32)(time / (60*60)); - S32 mins = (S32)((time - hours*(60*60)) / 60); - S32 secs = (S32)((time - hours*(60*60) - mins*60)); - addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; - } - -#if LL_WINDOWS - if (gSavedSettings.getBOOL("DebugShowMemory")) - { - addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); - ypos += y_inc; - } -#endif - - if (gDisplayCameraPos) - { - std::string camera_view_text; - std::string camera_center_text; - std::string agent_view_text; - std::string agent_left_text; - std::string agent_center_text; - std::string agent_root_center_text; - - LLVector3d tvector; // Temporary vector to hold data for printing. - - // Update camera center, camera view, wind info every other frame - tvector = gAgent.getPositionGlobal(); - agent_center_text = llformat("AgentCenter %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - if (isAgentAvatarValid()) - { - tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); - agent_root_center_text = llformat("AgentRootCenter %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - } - else - { - agent_root_center_text = "---"; - } - - - tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); - agent_view_text = llformat("AgentAtAxis %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); - agent_left_text = llformat("AgentLeftAxis %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - tvector = gAgentCamera.getCameraPositionGlobal(); - camera_center_text = llformat("CameraCenter %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis()); - camera_view_text = llformat("CameraAtAxis %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - addText(xpos, ypos, agent_center_text); ypos += y_inc; - addText(xpos, ypos, agent_root_center_text); ypos += y_inc; - addText(xpos, ypos, agent_view_text); ypos += y_inc; - addText(xpos, ypos, agent_left_text); ypos += y_inc; - addText(xpos, ypos, camera_center_text); ypos += y_inc; - addText(xpos, ypos, camera_view_text); ypos += y_inc; - } - - if (gDisplayWindInfo) - { - wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); - wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); - rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); - rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); - - addText(xpos, ypos, wind_vel_text); ypos += y_inc; - addText(xpos, ypos, wind_vector_text); ypos += y_inc; - addText(xpos, ypos, rwind_vel_text); ypos += y_inc; - addText(xpos, ypos, rwind_vector_text); ypos += y_inc; - } - if (gDisplayWindInfo) - { - if (gAudiop) - { - audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled()); - } - addText(xpos, ypos, audio_text); ypos += y_inc; - } - if (gDisplayFOV) - { - addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); - ypos += y_inc; - } - if (gDisplayBadge) - { - addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); - ypos += y_inc * 2; - } - - /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - addText(xpos + 200, ypos, llformat("Flycam")); - ypos += y_inc; - }*/ - - if (gSavedSettings.getBOOL("DebugShowRenderInfo")) - { - if (gPipeline.getUseVertexShaders() == 0) - { - addText(xpos, ypos, "Shaders Disabled"); - ypos += y_inc; - } - addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); - ypos += y_inc; - - gPipeline.mTextureMatrixOps = 0; - gPipeline.mMatrixOpCount = 0; - - if (gPipeline.mBatchCount > 0) - { - addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize, - gPipeline.mTrianglesDrawn/gPipeline.mBatchCount)); - - gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize; - gPipeline.mMaxBatchSize = 0; - gPipeline.mBatchCount = 0; - } - ypos += y_inc; - - addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); - LLRender::sUICalls = LLRender::sUIVerts = 0; - ypos += y_inc; - - addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); - - ypos += y_inc; - - - addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); - - ypos += y_inc; - - addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount)); - - ypos += y_inc; - - LLVertexBuffer::sBindCount = LLImageGL::sBindCount = - LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = - gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; - } - if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) - { - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); - ypos += y_inc; - - addText(xpos, ypos, "Projection Matrix"); - ypos += y_inc; - - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); - ypos += y_inc; - - addText(xpos, ypos, "View Matrix"); - ypos += y_inc; - } - if (gSavedSettings.getBOOL("DebugShowColor")) - { - U8 color[4]; - LLCoordGL coord = gViewerWindow->getCurrentMouse(); - glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); - addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); - ypos += y_inc; - } - // only display these messages if we are actually rendering beacons at this moment - if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) - { - if (LLPipeline::getRenderParticleBeacons(NULL)) - { - addText(xpos, ypos, beacon_particle); - ypos += y_inc; - } - if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) - { - addText(xpos, ypos, particle_hiding); - ypos += y_inc; - } - if (LLPipeline::getRenderPhysicalBeacons(NULL)) - { - addText(xpos, ypos, beacon_physical); - ypos += y_inc; - } - if (LLPipeline::getRenderScriptedBeacons(NULL)) - { - addText(xpos, ypos, beacon_scripted); - ypos += y_inc; - } - else - if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) - { - addText(xpos, ypos, beacon_scripted_touch); - ypos += y_inc; - } - if (LLPipeline::getRenderSoundBeacons(NULL)) - { - addText(xpos, ypos, beacon_sound); - ypos += y_inc; - } - } - if(log_texture_traffic) - { - U32 old_y = ypos ; - for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) - { - if(gTotalTextureBytesPerBoostLevel[i] > 0) - { - addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024))); - ypos += y_inc; - } - } - if(ypos != old_y) - { - addText(xpos, ypos, "Network traffic for textures:"); - ypos += y_inc; - } - } - - if (gSavedSettings.getBOOL("DebugShowTextureInfo")) - { - LLViewerObject* objectp = NULL ; - //objectp = = gAgentCamera.getFocusObject(); - - LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); - if (nodep) - { - objectp = nodep->getObject(); - } - if (objectp && !objectp->isDead()) - { - S32 num_faces = objectp->mDrawable->getNumFaces() ; - - for(S32 i = 0 ; i < num_faces; i++) - { - LLFace* facep = objectp->mDrawable->getFace(i) ; - if(facep) - { - //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], - // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); - //ypos += y_inc; - - addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); - ypos += y_inc; - - //const LLTextureEntry *tep = facep->getTextureEntry(); - //if(tep) - //{ - // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; - // ypos += y_inc; - //} - - LLViewerTexture* tex = facep->getTexture() ; - if(tex) - { - addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); - ypos += y_inc; - } - } - } - } - } - } - - void draw() - { - for (line_list_t::iterator iter = mLineList.begin(); - iter != mLineList.end(); ++iter) - { - const Line& line = *iter; - LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, - LLFontGL::LEFT, LLFontGL::TOP, - LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); - } - mLineList.clear(); - } - -}; - -void LLViewerWindow::updateDebugText() -{ - mDebugText->update(); -} - -//////////////////////////////////////////////////////////////////////////// -// -// LLViewerWindow -// - -BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) -{ - const char* buttonname = ""; - const char* buttonstatestr = ""; - S32 x = pos.mX; - S32 y = pos.mY; - x = llround((F32)x / mDisplayScale.mV[VX]); - y = llround((F32)y / mDisplayScale.mV[VY]); - - // only send mouse clicks to UI if UI is visible - if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - - if (down) - { - buttonstatestr = "down" ; - } - else - { - buttonstatestr = "up" ; - } - - switch (clicktype) - { - case LLMouseHandler::CLICK_LEFT: - mLeftMouseDown = down; - buttonname = "Left"; - break; - case LLMouseHandler::CLICK_RIGHT: - mRightMouseDown = down; - buttonname = "Right"; - break; - case LLMouseHandler::CLICK_MIDDLE: - mMiddleMouseDown = down; - buttonname = "Middle"; - break; - case LLMouseHandler::CLICK_DOUBLELEFT: - mLeftMouseDown = down; - buttonname = "Left Double Click"; - break; - } - - LLView::sMouseHandlerMessage.clear(); - - if (gMenuBarView) - { - // stop ALT-key access to menu - gMenuBarView->resetMenuTrigger(); - } - - if (gDebugClicks) - { - llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; - } - - // Make sure we get a corresponding mouseup event, even if the mouse leaves the window - if (down) - mWindow->captureMouse(); - else - mWindow->releaseMouse(); - - // Indicate mouse was active - LLUI::resetMouseIdleTimer(); - - // Don't let the user move the mouse out of the window until mouse up. - if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) - { - mWindow->setMouseClipping(down); - } - - LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); - if( mouse_captor ) - { - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); - if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; - } - return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); - } - - // Topmost view gets a chance before the hierarchy - //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - //if (top_ctrl) - //{ - // S32 local_x, local_y; - // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); - // if (top_ctrl->pointInView(local_x, local_y)) - // { - // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; - // } - // else - // { - // if (down) - // { - // gFocusMgr.setTopCtrl(NULL); - // } - // } - //} - - // Give the UI views a chance to process the click - if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) - { - if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; - } - return TRUE; - } - else if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; - } - } - - // Do not allow tool manager to handle mouseclicks if we have disconnected - if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) - { - return TRUE; - } - - - // If we got this far on a down-click, it wasn't handled. - // Up-clicks, though, are always handled as far as the OS is concerned. - BOOL default_rtn = !down; - return default_rtn; -} - -BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = TRUE; - return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); -} - -BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) -{ - // try handling as a double-click first, then a single-click if that - // wasn't handled. - BOOL down = TRUE; - if (handleAnyMouseClick(window, pos, mask, - LLMouseHandler::CLICK_DOUBLELEFT, down)) - { - return TRUE; - } - return handleMouseDown(window, pos, mask); -} - -BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = FALSE; - return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); -} - - -BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) -{ - S32 x = pos.mX; - S32 y = pos.mY; - x = llround((F32)x / mDisplayScale.mV[VX]); - y = llround((F32)y / mDisplayScale.mV[VY]); - - BOOL down = TRUE; - BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); - if (handle) - return handle; - - // *HACK: this should be rolled into the composite tool logic, not - // hardcoded at the top level. - if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) - { - // If the current tool didn't process the click, we should show - // the pie menu. This can be done by passing the event to the pie - // menu tool. - LLToolPie::getInstance()->handleRightMouseDown(x, y, mask); - // show_context_menu( x, y, mask ); - } - - return TRUE; -} - -BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = FALSE; - return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); -} - -BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = TRUE; - LLVoiceClient::getInstance()->middleMouseState(true); - handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); - - // Always handled as far as the OS is concerned. - return TRUE; -} - -LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) -{ - LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; - - const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); - const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); - - if ( prim_media_dnd_enabled || slurl_dnd_enabled ) - { - switch(action) - { - // Much of the handling for these two cases is the same. - case LLWindowCallbacks::DNDA_TRACK: - case LLWindowCallbacks::DNDA_DROPPED: - case LLWindowCallbacks::DNDA_START_TRACKING: - { - bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); - - if (slurl_dnd_enabled) - { - LLSLURL dropped_slurl(data); - if(dropped_slurl.isSpatial()) - { - if (drop) - { - LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true ); - return LLWindowCallbacks::DND_MOVE; - } - return LLWindowCallbacks::DND_COPY; - } - } - - if (prim_media_dnd_enabled) - { - LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); - - LLUUID object_id = pick_info.getObjectID(); - S32 object_face = pick_info.mObjectFace; - std::string url = data; - - lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl; - - LLVOVolume *obj = dynamic_cast(static_cast(pick_info.getObject())); - - if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) - { - LLTextureEntry *te = obj->getTE(object_face); - - // can modify URL if we can modify the object or we have navigate permissions - bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); - - if (te && allow_modify_url ) - { - if (drop) - { - // object does NOT have media already - if ( ! te->hasMedia() ) - { - // we are allowed to modify the object - if ( obj->permModify() ) - { - // Create new media entry - LLSD media_data; - // XXX Should we really do Home URL too? - media_data[LLMediaEntry::HOME_URL_KEY] = url; - media_data[LLMediaEntry::CURRENT_URL_KEY] = url; - media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; - obj->syncMediaData(object_face, media_data, true, true); - // XXX This shouldn't be necessary, should it ?!? - if (obj->getMediaImpl(object_face)) - obj->getMediaImpl(object_face)->navigateReload(); - obj->sendMediaDataUpdate(); - - result = LLWindowCallbacks::DND_COPY; - } - } - else - // object HAS media already - { - // URL passes the whitelist - if (te->getMediaData()->checkCandidateUrl( url ) ) - { - // just navigate to the URL - if (obj->getMediaImpl(object_face)) - { - obj->getMediaImpl(object_face)->navigateTo(url); - } - else - { - // This is very strange. Navigation should - // happen via the Impl, but we don't have one. - // This sends it to the server, which /should/ - // trigger us getting it. Hopefully. - LLSD media_data; - media_data[LLMediaEntry::CURRENT_URL_KEY] = url; - obj->syncMediaData(object_face, media_data, true, true); - obj->sendMediaDataUpdate(); - } - result = LLWindowCallbacks::DND_LINK; - - } - } - LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); - mDragHoveredObject = NULL; - - } - else - { - // Check the whitelist, if there's media (otherwise just show it) - if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) - { - if ( obj != mDragHoveredObject) - { - // Highlight the dragged object - LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); - mDragHoveredObject = obj; - LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); - } - result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; - - } - } - } - } - } - } - break; - - case LLWindowCallbacks::DNDA_STOP_TRACKING: - // The cleanup case below will make sure things are unhilighted if necessary. - break; - } - - if (prim_media_dnd_enabled && - result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) - { - LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); - mDragHoveredObject = NULL; - } - } - - return result; -} - -BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = FALSE; - LLVoiceClient::getInstance()->middleMouseState(false); - handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); - - // Always handled as far as the OS is concerned. - return TRUE; -} - -// WARNING: this is potentially called multiple times per frame -void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) -{ - S32 x = pos.mX; - S32 y = pos.mY; - - x = llround((F32)x / mDisplayScale.mV[VX]); - y = llround((F32)y / mDisplayScale.mV[VY]); - - mMouseInWindow = TRUE; - - // Save mouse point for access during idle() and display() - - LLCoordGL mouse_point(x, y); - - if (mouse_point != mCurrentMousePoint) - { - LLUI::resetMouseIdleTimer(); - } - - saveLastMouse(mouse_point); - - mWindow->showCursorFromMouseMove(); - - if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) - { - gAgent.clearAFK(); - } -} - -void LLViewerWindow::handleMouseLeave(LLWindow *window) -{ - // Note: we won't get this if we have captured the mouse. - llassert( gFocusMgr.getMouseCapture() == NULL ); - mMouseInWindow = FALSE; - LLToolTipMgr::instance().blockToolTips(); -} - -BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) -{ - // User has indicated they want to close, but we may need to ask - // about modified documents. - LLAppViewer::instance()->userQuit(); - // Don't quit immediately - return FALSE; -} - -void LLViewerWindow::handleQuit(LLWindow *window) -{ - LLAppViewer::instance()->forceQuit(); -} - -void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) -{ - reshape(width, height); - mResDirty = true; -} - -// The top-level window has gained focus (e.g. via ALT-TAB) -void LLViewerWindow::handleFocus(LLWindow *window) -{ - gFocusMgr.setAppHasFocus(TRUE); - LLModalDialog::onAppFocusGained(); - - gAgent.onAppFocusGained(); - LLToolMgr::getInstance()->onAppFocusGained(); - - // See if we're coming in with modifier keys held down - if (gKeyboard) - { - gKeyboard->resetMaskKeys(); - } - - // resume foreground running timer - // since we artifically limit framerate when not frontmost - gForegroundTime.unpause(); -} - -// The top-level window has lost focus (e.g. via ALT-TAB) -void LLViewerWindow::handleFocusLost(LLWindow *window) -{ - gFocusMgr.setAppHasFocus(FALSE); - //LLModalDialog::onAppFocusLost(); - LLToolMgr::getInstance()->onAppFocusLost(); - gFocusMgr.setMouseCapture( NULL ); - - if (gMenuBarView) - { - // stop ALT-key access to menu - gMenuBarView->resetMenuTrigger(); - } - - // restore mouse cursor - showCursor(); - getWindow()->setMouseClipping(FALSE); - - // If losing focus while keys are down, reset them. - if (gKeyboard) - { - gKeyboard->resetKeys(); - } - - // pause timer that tracks total foreground running time - gForegroundTime.pause(); -} - - -BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) -{ - // Let the voice chat code check for its PTT key. Note that this never affects event processing. - LLVoiceClient::getInstance()->keyDown(key, mask); - - if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) - { - gAgent.clearAFK(); - } - - // *NOTE: We want to interpret KEY_RETURN later when it arrives as - // a Unicode char, not as a keydown. Otherwise when client frame - // rate is really low, hitting return sends your chat text before - // it's all entered/processed. - if (key == KEY_RETURN && mask == MASK_NONE) - { - return FALSE; - } - - return gViewerKeyboard.handleKey(key, mask, repeated); -} - -BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) -{ - // Let the voice chat code check for its PTT key. Note that this never affects event processing. - LLVoiceClient::getInstance()->keyUp(key, mask); - - return FALSE; -} - - -void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) -{ - LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); - return gViewerKeyboard.scanKey(key, key_down, key_up, key_level); -} - - - - -BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) -{ - if (activated) - { - mActive = TRUE; - send_agent_resume(); - gAgent.clearAFK(); - - // Unmute audio - audio_update_volume(); - } - else - { - mActive = FALSE; - - if (gSavedSettings.getS32("AFKTimeout")) - { - gAgent.setAFK(); - } - - // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues - if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - gAgentCamera.changeCameraToDefault(); - } - - send_agent_pause(); - - // Mute audio - audio_update_volume(); - } - return TRUE; -} - -BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) -{ - //if (!activating) gAgentCamera.changeCameraToDefault(); - - LLViewerJoystick::getInstance()->setNeedsReset(true); - return FALSE; -} - - -void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) -{ -} - - -BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) -{ -#if LL_WINDOWS - if (gNoRender) - { - HWND window_handle = (HWND)window->getPlatformWindow(); - PAINTSTRUCT ps; - HDC hdc; - - RECT wnd_rect; - wnd_rect.left = 0; - wnd_rect.top = 0; - wnd_rect.bottom = 200; - wnd_rect.right = 500; - - hdc = BeginPaint(window_handle, &ps); - //SetBKColor(hdc, RGB(255, 255, 255)); - FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); - - std::string temp_str; - temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ - LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(), - LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0), - LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0)); - S32 len = temp_str.length(); - TextOutA(hdc, 0, 0, temp_str.c_str(), len); - - - LLVector3d pos_global = gAgent.getPositionGlobal(); - temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); - len = temp_str.length(); - TextOutA(hdc, 0, 25, temp_str.c_str(), len); - - TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61); - EndPaint(window_handle, &ps); - return TRUE; - } -#endif - return FALSE; -} - - -void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) -{ - handleScrollWheel( clicks ); -} - -void LLViewerWindow::handleWindowBlock(LLWindow *window) -{ - send_agent_pause(); -} - -void LLViewerWindow::handleWindowUnblock(LLWindow *window) -{ - send_agent_resume(); -} - -void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) -{ - const S32 SLURL_MESSAGE_TYPE = 0; - switch (data_type) - { - case SLURL_MESSAGE_TYPE: - // received URL - std::string url = (const char*)data; - LLMediaCtrl* web = NULL; - const bool trusted_browser = false; - if (LLURLDispatcher::dispatch(url, web, trusted_browser)) - { - // bring window to foreground, as it has just been "launched" from a URL - mWindow->bringToFront(); - } - break; - } -} - -BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - LLViewerJoystick::getInstance()->updateStatus(); - return TRUE; - } - return FALSE; -} - -BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) -{ - // give a chance to use a joystick after startup (hot-plugging) - if (!LLViewerJoystick::getInstance()->isJoystickInitialized() ) - { - LLViewerJoystick::getInstance()->init(true); - return TRUE; - } - return FALSE; -} - -void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) -{ - LLAppViewer::instance()->pingMainloopTimeout(msg); -} - - -void LLViewerWindow::handleResumeWatchdog(LLWindow *window) -{ - LLAppViewer::instance()->resumeMainloopTimeout(); -} - -void LLViewerWindow::handlePauseWatchdog(LLWindow *window) -{ - LLAppViewer::instance()->pauseMainloopTimeout(); -} - -//virtual -std::string LLViewerWindow::translateString(const char* tag) -{ - return LLTrans::getString( std::string(tag) ); -} - -//virtual -std::string LLViewerWindow::translateString(const char* tag, - const std::map& args) -{ - // LLTrans uses a special subclass of std::string for format maps, - // but we must use std::map<> in these callbacks, otherwise we create - // a dependency between LLWindow and LLFormatMapString. So copy the data. - LLStringUtil::format_map_t args_copy; - std::map::const_iterator it = args.begin(); - for ( ; it != args.end(); ++it) - { - args_copy[it->first] = it->second; - } - return LLTrans::getString( std::string(tag), args_copy); -} - -// -// Classes -// -LLViewerWindow::LLViewerWindow( - const std::string& title, const std::string& name, - S32 x, S32 y, - S32 width, S32 height, - BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used - : - mWindow(NULL), - mActive(TRUE), - mWindowRectRaw(0, height, width, 0), - mWindowRectScaled(0, height, width, 0), - mWorldViewRectRaw(0, height, width, 0), - mLeftMouseDown(FALSE), - mMiddleMouseDown(FALSE), - mRightMouseDown(FALSE), - mMouseInWindow( FALSE ), - mLastMask( MASK_NONE ), - mToolStored( NULL ), - mHideCursorPermanent( FALSE ), - mCursorHidden(FALSE), - mIgnoreActivate( FALSE ), - mResDirty(false), - mStatesDirty(false), - mCurrResolutionIndex(0), - mViewerWindowListener(new LLViewerWindowListener(this)), - mProgressView(NULL) -{ - LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alert")); - LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alertmodal")); - - LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert); - LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert); - LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications")); - llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl; - - // Default to application directory. - LLViewerWindow::sSnapshotBaseName = "Snapshot"; - LLViewerWindow::sMovieBaseName = "SLmovie"; - resetSnapshotLoc(); - - // create window - mWindow = LLWindowManager::createWindow(this, - title, name, x, y, width, height, 0, - fullscreen, - gNoRender, - gSavedSettings.getBOOL("DisableVerticalSync"), - !gNoRender, - ignore_pixel_depth, - gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled - - if (!LLAppViewer::instance()->restoreErrorTrap()) - { - LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; - } - - LLCoordScreen scr; - mWindow->getSize(&scr); - - if(fullscreen && ( scr.mX!=width || scr.mY!=height)) - { - llwarns << "Fullscreen has forced us in to a different resolution now using "<Display->Settings" - << LL_ENDL; -#endif - LLAppViewer::instance()->fastQuit(1); - } - - // Get the real window rect the window was created with (since there are various OS-dependent reasons why - // the size of a window or fullscreen context may have been adjusted slightly...) - F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); - - mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); - mDisplayScale *= ui_scale_factor; - LLUI::setScaleFactor(mDisplayScale); - - { - LLCoordWindow size; - mWindow->getSize(&size); - mWindowRectRaw.set(0, size.mY, size.mX, 0); - mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); - } - - LLFontManager::initClass(); - - // - // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off - // stuff like AGP if we think that it'll crash the viewer. - // - LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; - - LLFeatureManager::getInstance()->init(); - - // Initialize OpenGL Renderer - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || - !gGLManager.mHasVertexBufferObject) - { - gSavedSettings.setBOOL("RenderVBOEnable", FALSE); - } - LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); - - if (LLFeatureManager::getInstance()->isSafe() - || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) - || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) - || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) - { - LLFeatureManager::getInstance()->applyRecommendedSettings(); - gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); - } - - if (!gGLManager.mHasDepthClamp) - { - LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; - } - - // If we crashed while initializng GL stuff last time, disable certain features - if (gSavedSettings.getBOOL("RenderInitError")) - { - mInitAlert = "DisplaySettingsNoShaders"; - LLFeatureManager::getInstance()->setGraphicsLevel(0, false); - gSavedSettings.setU32("RenderQualityPerformance", 0); - } - - // Init the image list. Must happen after GL is initialized and before the images that - // LLViewerWindow needs are requested. - LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; - gTextureList.init(); - LLViewerTextureManager::init() ; - gBumpImageList.init(); - - // Init font system, but don't actually load the fonts yet - // because our window isn't onscreen and they take several - // seconds to parse. - LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), - mDisplayScale.mV[VX], - mDisplayScale.mV[VY], - gDirUtilp->getAppRODataDir(), - LLUI::getXUIPaths()); - - // Create container for all sub-views - LLView::Params rvp; - rvp.name("root"); - rvp.rect(mWindowRectScaled); - rvp.mouse_opaque(false); - rvp.follows.flags(FOLLOWS_NONE); - mRootView = LLUICtrlFactory::create(rvp); - LLUI::setRootView(mRootView); - - // Make avatar head look forward at start - mCurrentMousePoint.mX = getWindowWidthScaled() / 2; - mCurrentMousePoint.mY = getWindowHeightScaled() / 2; - - gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); - mOverlayTitle = gSavedSettings.getString("OverlayTitle"); - // Can't have spaces in settings.ini strings, so use underscores instead and convert them. - LLStringUtil::replaceChar(mOverlayTitle, '_', ' '); - - // sync the keyboard's setting with the saved setting - gSavedSettings.getControl("NumpadControl")->firePropertyChanged(); - - mDebugText = new LLDebugText(this); - - mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); -} - -void LLViewerWindow::initGLDefaults() -{ - gGL.setSceneBlendType(LLRender::BT_ALPHA); - glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - - F32 ambient[4] = {0.f,0.f,0.f,0.f }; - F32 diffuse[4] = {1.f,1.f,1.f,1.f }; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); - glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse); - - glPixelStorei(GL_PACK_ALIGNMENT,1); - glPixelStorei(GL_UNPACK_ALIGNMENT,1); - - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - - // lights for objects - glShadeModel( GL_SMOOTH ); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - glCullFace(GL_BACK); - - // RN: Need this for translation and stretch manip. - gCone.prerender(); - gBox.prerender(); - gSphere.prerender(); - gCylinder.prerender(); -} - -struct MainPanel : public LLPanel -{ -}; - -void LLViewerWindow::initBase() -{ - S32 height = getWindowHeightScaled(); - S32 width = getWindowWidthScaled(); - - LLRect full_window(0, height, width, 0); - - //////////////////// - // - // Set the gamma - // - - F32 gamma = gSavedSettings.getF32("RenderGamma"); - if (gamma != 0.0f) - { - getWindow()->setGamma(gamma); - } - - // Create global views - - // Create the floater view at the start so that other views can add children to it. - // (But wait to add it as a child of the root view so that it will be in front of the - // other views.) - MainPanel* main_view = new MainPanel(); - main_view->buildFromFile("main_view.xml"); - main_view->setShape(full_window); - getRootView()->addChild(main_view); - - // placeholder widget that controls where "world" is rendered - mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); - mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); - mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); - mPopupView = main_view->getChild("popup_holder"); - mHintHolder = main_view->getChild("hint_holder")->getHandle(); - mLoginPanelHolder = main_view->getChild("login_panel_holder")->getHandle(); - - // Constrain floaters to inside the menu and status bar regions. - gFloaterView = main_view->getChild("Floater View"); - gFloaterView->setFloaterSnapView(main_view->getChild("floater_snap_region")->getHandle()); - gSnapshotFloaterView = main_view->getChild("Snapshot Floater View"); - - - // Console - llassert( !gConsole ); - LLConsole::Params cp; - cp.name("console"); - cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize")); - cp.rect(getChatConsoleRect()); - cp.persist_time(gSavedSettings.getF32("ChatPersistTime")); - cp.font_size_index(gSavedSettings.getS32("ChatFontSize")); - cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); - gConsole = LLUICtrlFactory::create(cp); - getRootView()->addChild(gConsole); - - // optionally forward warnings to chat console/chat floater - // for qa runs and dev builds -#if !LL_RELEASE_FOR_DOWNLOAD - LLError::addRecorder(RecordToChatConsole::getInstance()); -#else - if(gSavedSettings.getBOOL("QAMode")) - { - LLError::addRecorder(RecordToChatConsole::getInstance()); - } -#endif - - gDebugView = getRootView()->getChild("DebugView"); - gDebugView->init(); - gToolTipView = getRootView()->getChild("tooltip view"); - - // Initialize busy response message when logged in - LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse)); - - // Add the progress bar view (startup view), which overrides everything - mProgressView = getRootView()->findChild("progress_view"); - setShowProgress(FALSE); - setProgressCancelButtonVisible(FALSE); - - gMenuHolder = getRootView()->getChild("Menu Holder"); - - LLMenuGL::sMenuContainer = gMenuHolder; - -} - -void LLViewerWindow::initWorldUI() -{ - S32 height = mRootView->getRect().getHeight(); - S32 width = mRootView->getRect().getWidth(); - LLRect full_window(0, height, width, 0); - - - gIMMgr = LLIMMgr::getInstance(); - - //getRootView()->sendChildToFront(gFloaterView); - //getRootView()->sendChildToFront(gSnapshotFloaterView); - - // new bottom panel - LLPanel* bottom_tray_container = getRootView()->getChild("bottom_tray_container"); - LLBottomTray* bottom_tray = LLBottomTray::getInstance(); - bottom_tray->setShape(bottom_tray_container->getLocalRect()); - bottom_tray->setFollowsAll(); - bottom_tray_container->addChild(bottom_tray); - bottom_tray_container->setVisible(TRUE); - - LLRect morph_view_rect = full_window; - morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); - morph_view_rect.mTop = full_window.mTop - 32; - LLMorphView::Params mvp; - mvp.name("MorphView"); - mvp.rect(morph_view_rect); - mvp.visible(false); - gMorphView = LLUICtrlFactory::create(mvp); - getRootView()->addChild(gMorphView); - - LLWorldMapView::initClass(); - - // Force gFloaterWorldMap to initialize - LLFloaterReg::getInstance("world_map"); - - // Force gFloaterTools to initialize - LLFloaterReg::getInstance("build"); - LLFloaterReg::hideInstance("build"); - - // Status bar - LLPanel* status_bar_container = getRootView()->getChild("status_bar_container"); - gStatusBar = new LLStatusBar(status_bar_container->getLocalRect()); - gStatusBar->setFollowsAll(); - gStatusBar->setShape(status_bar_container->getLocalRect()); - // sync bg color with menu bar - gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); - status_bar_container->addChild(gStatusBar); - status_bar_container->setVisible(TRUE); - - // Navigation bar - LLPanel* nav_bar_container = getRootView()->getChild("nav_bar_container"); - - LLNavigationBar* navbar = LLNavigationBar::getInstance(); - navbar->setShape(nav_bar_container->getLocalRect()); - navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get()); - nav_bar_container->addChild(navbar); - nav_bar_container->setVisible(TRUE); - - if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) - { - navbar->showNavigationPanel(FALSE); - } - - if (!gSavedSettings.getBOOL("ShowNavbarFavoritesPanel")) - { - navbar->showFavoritesPanel(FALSE); - } - - // Top Info bar - LLPanel* topinfo_bar_container = getRootView()->getChild("topinfo_bar_container"); - LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); - - topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); - - topinfo_bar_container->addChild(topinfo_bar); - topinfo_bar_container->setVisible(TRUE); - - if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) - { - topinfo_bar->setVisible(FALSE); - } - - if ( gHUDView == NULL ) - { - LLRect hud_rect = full_window; - hud_rect.mBottom += 50; - if (gMenuBarView && gMenuBarView->isInVisibleChain()) - { - hud_rect.mTop -= gMenuBarView->getRect().getHeight(); - } - gHUDView = new LLHUDView(hud_rect); - // put behind everything else in the UI - getRootView()->addChildInBack(gHUDView); - } - - LLPanel* panel_ssf_container = getRootView()->getChild("stand_stop_flying_container"); - LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance(); - panel_ssf_container->addChild(panel_stand_stop_flying); - panel_ssf_container->setVisible(TRUE); - - // put sidetray in container - LLPanel* side_tray_container = getRootView()->getChild("side_tray_container"); - LLSideTray* sidetrayp = LLSideTray::getInstance(); - sidetrayp->setShape(side_tray_container->getLocalRect()); - // don't follow right edge to avoid spurious resizes, since we are using a fixed width layout - sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM); - side_tray_container->addChild(sidetrayp); - side_tray_container->setVisible(FALSE); - - // put sidetray buttons in their own panel - LLPanel* buttons_panel = sidetrayp->getButtonsPanel(); - LLPanel* buttons_panel_container = getRootView()->getChild("side_bar_tabs"); - buttons_panel->setShape(buttons_panel_container->getLocalRect()); - buttons_panel->setFollowsAll(); - buttons_panel_container->addChild(buttons_panel); - - LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild("avatar_picker_and_destination_guide_container"); - avatar_picker_destination_guide_container->getChild("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD())); - LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild("destination_guide_contents"); - LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild("avatar_picker_contents"); - if (destinations) - { - destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html"); - } - - if (avatar_picker) - { - avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); - } - -} - -// Destroy the UI -void LLViewerWindow::shutdownViews() -{ - // clean up warning logger - LLError::removeRecorder(RecordToChatConsole::getInstance()); - - delete mDebugText; - mDebugText = NULL; - - // Cleanup global views - if (gMorphView) - { - gMorphView->setVisible(FALSE); - } - - // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open - // will crump with LL_ERRS. - LLModalDialog::shutdownModals(); - - // destroy the nav bar, not currently part of gViewerWindow - // *TODO: Make LLNavigationBar part of gViewerWindow - delete LLNavigationBar::getInstance(); - - // destroy menus after instantiating navbar above, as it needs - // access to gMenuHolder - cleanup_menus(); - - // Delete all child views. - delete mRootView; - mRootView = NULL; - - // Automatically deleted as children of mRootView. Fix the globals. - gStatusBar = NULL; - gIMMgr = NULL; - gToolTipView = NULL; - - gFloaterView = NULL; - gMorphView = NULL; - - gHUDView = NULL; -} - -void LLViewerWindow::shutdownGL() -{ - //-------------------------------------------------------- - // Shutdown GL cleanly. Order is very important here. - //-------------------------------------------------------- - LLFontGL::destroyDefaultFonts(); - LLFontManager::cleanupClass(); - stop_glerror(); - - gSky.cleanup(); - stop_glerror(); - - LLWearableList::instance().cleanup() ; - - gTextureList.shutdown(); - stop_glerror(); - - gBumpImageList.shutdown(); - stop_glerror(); - - LLWorldMapView::cleanupTextures(); - - llinfos << "Cleaning up pipeline" << llendl; - gPipeline.cleanup(); - stop_glerror(); - - LLViewerTextureManager::cleanup() ; - LLImageGL::cleanupClass() ; - - llinfos << "All textures and llimagegl images are destroyed!" << llendl ; - - llinfos << "Cleaning up select manager" << llendl; - LLSelectMgr::getInstance()->cleanup(); - - LLVertexBuffer::cleanupClass(); - - llinfos << "Stopping GL during shutdown" << llendl; - if (!gNoRender) - { - stopGL(FALSE); - stop_glerror(); - } - - gGL.shutdown(); -} - -// shutdownViews() and shutdownGL() need to be called first -LLViewerWindow::~LLViewerWindow() -{ - llinfos << "Destroying Window" << llendl; - destroyWindow(); - - delete mDebugText; - mDebugText = NULL; -} - - -void LLViewerWindow::setCursor( ECursorType c ) -{ - mWindow->setCursor( c ); -} - -void LLViewerWindow::showCursor() -{ - mWindow->showCursor(); - - mCursorHidden = FALSE; -} - -void LLViewerWindow::hideCursor() -{ - // And hide the cursor - mWindow->hideCursor(); - - mCursorHidden = TRUE; -} - -void LLViewerWindow::sendShapeToSim() -{ - LLMessageSystem* msg = gMessageSystem; - if(!msg) return; - msg->newMessageFast(_PREHASH_AgentHeightWidth); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); - msg->nextBlockFast(_PREHASH_HeightWidthBlock); - msg->addU32Fast(_PREHASH_GenCounter, 0); - U16 height16 = (U16) mWorldViewRectRaw.getHeight(); - U16 width16 = (U16) mWorldViewRectRaw.getWidth(); - msg->addU16Fast(_PREHASH_Height, height16); - msg->addU16Fast(_PREHASH_Width, width16); - gAgent.sendReliableMessage(); -} - -// Must be called after window is created to set up agent -// camera variables and UI variables. -void LLViewerWindow::reshape(S32 width, S32 height) -{ - // Destroying the window at quit time generates spurious - // reshape messages. We don't care about these, and we - // don't want to send messages because the message system - // may have been destructed. - if (!LLApp::isExiting()) - { - if (gNoRender) - { - return; - } - - gWindowResized = TRUE; - - // update our window rectangle - mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; - mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; - - //glViewport(0, 0, width, height ); - - if (height > 0) - { - LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); - LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); - } - - calcDisplayScale(); - - BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; - LLUI::setScaleFactor(mDisplayScale); - - // update our window rectangle - mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]); - mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]); - - setup2DViewport(); - - // Inform lower views of the change - // round up when converting coordinates to make sure there are no gaps at edge of window - LLView::sForceReshape = display_scale_changed; - mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); - LLView::sForceReshape = FALSE; - - // clear font width caches - if (display_scale_changed) - { - LLHUDObject::reshapeAll(); - } - - sendShapeToSim(); - - // store new settings for the mode we are in, regardless - // Only save size if not maximized - BOOL maximized = mWindow->getMaximized(); - gSavedSettings.setBOOL("WindowMaximized", maximized); - - LLCoordScreen window_size; - if (!maximized - && mWindow->getSize(&window_size)) - { - gSavedSettings.setS32("WindowWidth", window_size.mX); - gSavedSettings.setS32("WindowHeight", window_size.mY); - } - - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); - } -} - - -// Hide normal UI when a logon fails -void LLViewerWindow::setNormalControlsVisible( BOOL visible ) -{ - if(LLBottomTray::instanceExists()) - { - LLBottomTray::getInstance()->setVisible(visible); - LLBottomTray::getInstance()->setEnabled(visible); - } - - if ( gMenuBarView ) - { - gMenuBarView->setVisible( visible ); - gMenuBarView->setEnabled( visible ); - - // ...and set the menu color appropriately. - setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, - LLGridManager::getInstance()->isInProductionGrid()); - } - - if ( gStatusBar ) - { - gStatusBar->setVisible( visible ); - gStatusBar->setEnabled( visible ); - } - - LLNavigationBar* navbarp = LLUI::getRootView()->findChild("navigation_bar"); - if (navbarp) - { - navbarp->setVisible( visible ); - } -} - -void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) -{ - LLSD args; - LLColor4 new_bg_color; - - // no l10n problem because channel is always an english string - std::string channel = LLVersionInfo::getChannel(); - bool isProject = (channel.find("Project") != std::string::npos); - - // god more important than project, proj more important than grid - if(god_mode && LLGridManager::getInstance()->isInProductionGrid()) - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); - } - else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid()) - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); - } - else if (!god_mode && isProject) - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); - } - else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid()) - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); - } - else - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); - } - - if(gMenuBarView) - { - gMenuBarView->setBackgroundColor( new_bg_color ); - } - - if(gStatusBar) - { - gStatusBar->setBackgroundColor( new_bg_color ); - } -} - -void LLViewerWindow::drawDebugText() -{ - gGL.color4f(1,1,1,1); - gGL.pushMatrix(); - gGL.pushUIMatrix(); - { - // scale view by UI global scale factor and aspect ratio correction factor - gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); - mDebugText->draw(); - } - gGL.popUIMatrix(); - gGL.popMatrix(); - - gGL.flush(); -} - -void LLViewerWindow::draw() -{ - -//#if LL_DEBUG - LLView::sIsDrawing = TRUE; -//#endif - stop_glerror(); - - LLUI::setLineWidth(1.f); - - LLUI::setLineWidth(1.f); - // Reset any left-over transforms - glMatrixMode(GL_MODELVIEW); - - glLoadIdentity(); - - //S32 screen_x, screen_y; - - if (!gSavedSettings.getBOOL("RenderUIBuffer")) - { - LLUI::sDirtyRect = getWindowRectScaled(); - } - - // HACK for timecode debugging - if (gSavedSettings.getBOOL("DisplayTimecode")) - { - // draw timecode block - std::string text; - - glLoadIdentity(); - - microsecondsToTimecodeString(gFrameTime,text); - const LLFontGL* font = LLFontGL::getFontSansSerif(); - font->renderUTF8(text, 0, - llround((getWindowWidthScaled()/2)-100.f), - llround((getWindowHeightScaled()-60.f)), - LLColor4( 1.f, 1.f, 1.f, 1.f ), - LLFontGL::LEFT, LLFontGL::TOP); - } - - // Draw all nested UI views. - // No translation needed, this view is glued to 0,0 - - gGL.pushMatrix(); - LLUI::pushMatrix(); - { - - // scale view by UI global scale factor and aspect ratio correction factor - gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); - - LLVector2 old_scale_factor = LLUI::sGLScaleFactor; - // apply camera zoom transform (for high res screenshots) - F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); - S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); - if (zoom_factor > 1.f) - { - //decompose subregion number to x and y values - int pos_y = sub_region / llceil(zoom_factor); - int pos_x = sub_region - (pos_y*llceil(zoom_factor)); - // offset for this tile - glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, - (F32)getWindowHeightScaled() * -(F32)pos_y, - 0.f); - glScalef(zoom_factor, zoom_factor, 1.f); - LLUI::sGLScaleFactor *= zoom_factor; - } - - // Draw tool specific overlay on world - LLToolMgr::getInstance()->getCurrentTool()->draw(); - - if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) - { - drawMouselookInstructions(); - stop_glerror(); - } - - // Draw all nested UI views. - // No translation needed, this view is glued to 0,0 - mRootView->draw(); - - if (LLView::sDebugRects) - { - gToolTipView->drawStickyRect(); - } - - // Draw optional on-top-of-everyone view - LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - if (top_ctrl && top_ctrl->getVisible()) - { - S32 screen_x, screen_y; - top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); - - glMatrixMode(GL_MODELVIEW); - LLUI::pushMatrix(); - LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); - top_ctrl->draw(); - LLUI::popMatrix(); - } - - - if( gShowOverlayTitle && !mOverlayTitle.empty() ) - { - // Used for special titles such as "Second Life - Special E3 2003 Beta" - const S32 DIST_FROM_TOP = 20; - LLFontGL::getFontSansSerifBig()->renderUTF8( - mOverlayTitle, 0, - llround( getWindowWidthScaled() * 0.5f), - getWindowHeightScaled() - DIST_FROM_TOP, - LLColor4(1, 1, 1, 0.4f), - LLFontGL::HCENTER, LLFontGL::TOP); - } - - LLUI::sGLScaleFactor = old_scale_factor; - } - LLUI::popMatrix(); - gGL.popMatrix(); - -//#if LL_DEBUG - LLView::sIsDrawing = FALSE; -//#endif -} - -// Takes a single keydown event, usually when UI is visible -BOOL LLViewerWindow::handleKey(KEY key, MASK mask) -{ - // hide tooltips on keypress - LLToolTipMgr::instance().blockToolTips(); - - if (gFocusMgr.getKeyboardFocus() - && !(mask & (MASK_CONTROL | MASK_ALT)) - && !gFocusMgr.getKeystrokesOnly()) - { - // We have keyboard focus, and it's not an accelerator - if (key < 0x80) - { - // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. - return (gFocusMgr.getKeyboardFocus() != NULL); - } - } - - // let menus handle navigation keys for navigation - if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) - ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) - ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) - { - return TRUE; - } - - LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); - - // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus - // as long as focus isn't locked - if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) - { - // Check the current floater's menu first, if it has one. - if (gFocusMgr.keyboardFocusHasAccelerators() - && keyboard_focus - && keyboard_focus->handleKey(key,mask,FALSE)) - { - return TRUE; - } - - if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) - ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) - { - return TRUE; - } - } - - // give floaters first chance to handle TAB key - // so frontmost floater gets focus - // if nothing has focus, go to first or last UI element as appropriate - if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) - { - if (gMenuHolder) gMenuHolder->hideMenus(); - - // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode - gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); - - // do CTRL-TAB and CTRL-SHIFT-TAB logic - if (mask & MASK_SHIFT) - { - mRootView->focusPrevRoot(); - } - else - { - mRootView->focusNextRoot(); - } - return TRUE; - } - // hidden edit menu for cut/copy/paste - if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) - { - return TRUE; - } - - // Traverses up the hierarchy - if( keyboard_focus ) - { - LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; - // arrow keys move avatar while chatting hack - if (chat_editor && chat_editor->hasFocus()) - { - // If text field is empty, there's no point in trying to move - // cursor with arrow keys, so allow movement - if (chat_editor->getText().empty() - || gSavedSettings.getBOOL("ArrowKeysAlwaysMove")) - { - // let Control-Up and Control-Down through for chat line history, - if (!(key == KEY_UP && mask == MASK_CONTROL) - && !(key == KEY_DOWN && mask == MASK_CONTROL)) - { - switch(key) - { - case KEY_LEFT: - case KEY_RIGHT: - case KEY_UP: - case KEY_DOWN: - case KEY_PAGE_UP: - case KEY_PAGE_DOWN: - case KEY_HOME: - // when chatbar is empty or ArrowKeysAlwaysMove set, - // pass arrow keys on to avatar... - return FALSE; - default: - break; - } - } - } - } - - if (keyboard_focus->handleKey(key, mask, FALSE)) - { - return TRUE; - } - } - - if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) ) - { - return TRUE; - } - - // Try for a new-format gesture - if (LLGestureMgr::instance().triggerGesture(key, mask)) - { - return TRUE; - } - - // See if this is a gesture trigger. If so, eat the key and - // don't pass it down to the menus. - if (gGestureList.trigger(key, mask)) - { - return TRUE; - } - - // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, - // no view has keyboard focus, this is a printable character key (and no modifier key is - // pressed except shift), then give focus to nearby chat (STORM-560) - if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && - !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) - { - LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; - if (chat_editor) - { - // passing NULL here, character will be added later when it is handled by character handler. - LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL); - return TRUE; - } - } - - // give menus a chance to handle unmodified accelerator keys - if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) - ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) - { - return TRUE; - } - - // don't pass keys on to world when something in ui has focus - return gFocusMgr.childHasKeyboardFocus(mRootView) - || LLMenuGL::getKeyboardMode() - || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); -} - - -BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) -{ - // HACK: We delay processing of return keys until they arrive as a Unicode char, - // so that if you're typing chat text at low frame rate, we don't send the chat - // until all keystrokes have been entered. JC - // HACK: Numeric keypad on Mac is Unicode 3 - // HACK: Control-M on Windows is Unicode 13 - if ((uni_char == 13 && mask != MASK_CONTROL) - || (uni_char == 3 && mask == MASK_NONE)) - { - return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); - } - - // let menus handle navigation (jump) keys - if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) - { - return TRUE; - } - - // Traverses up the hierarchy - LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); - if( keyboard_focus ) - { - if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) - { - return TRUE; - } - - //// Topmost view gets a chance before the hierarchy - //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) ) - //{ - // return TRUE; - //} - - return TRUE; - } - - return FALSE; -} - - -void LLViewerWindow::handleScrollWheel(S32 clicks) -{ - LLView::sMouseHandlerMessage.clear(); - - LLUI::resetMouseIdleTimer(); - - LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); - if( mouse_captor ) - { - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); - mouse_captor->handleScrollWheel(local_x, local_y, clicks); - if (LLView::sDebugMouseHandling) - { - llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl; - } - return; - } - - LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - if (top_ctrl) - { - S32 local_x; - S32 local_y; - top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); - if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; - } - - if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) - { - if (LLView::sDebugMouseHandling) - { - llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl; - } - return; - } - else if (LLView::sDebugMouseHandling) - { - llinfos << "Scroll Wheel not handled by view" << llendl; - } - - // Zoom the camera in and out behavior - - if(top_ctrl == 0 - && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) - && gAgentCamera.isInitialized()) - gAgentCamera.handleScrollWheel(clicks); - - return; -} - -void LLViewerWindow::addPopup(LLView* popup) -{ - if (mPopupView) - { - mPopupView->addPopup(popup); - } -} - -void LLViewerWindow::removePopup(LLView* popup) -{ - if (mPopupView) - { - mPopupView->removePopup(popup); - } -} - -void LLViewerWindow::clearPopups() -{ - if (mPopupView) - { - mPopupView->clearPopups(); - } -} - -void LLViewerWindow::moveCursorToCenter() -{ - if (! gSavedSettings.getBOOL("DisableMouseWarp")) - { - S32 x = getWorldViewWidthScaled() / 2; - S32 y = getWorldViewHeightScaled() / 2; - - //on a forced move, all deltas get zeroed out to prevent jumping - mCurrentMousePoint.set(x,y); - mLastMousePoint.set(x,y); - mCurrentMouseDelta.set(0,0); - - LLUI::setMousePositionScreen(x, y); - } -} - - -////////////////////////////////////////////////////////////////////// -// -// Hover handlers -// - -void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) -{ - if (viewp) - { - if (!params.styled_message.empty()) - { - params.styled_message.add().text("\n---------\n"); - } - LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); - // NOTE: we skip "root" since it is assumed - for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView(); - tooltip_it != end_tooltip_it; - ++tooltip_it) - { - LLView* viewp = *tooltip_it; - - params.styled_message.add().text(viewp->getName()); - - LLPanel* panelp = dynamic_cast(viewp); - if (panelp && !panelp->getXMLFilename().empty()) - { - params.styled_message.add() - .text("(" + panelp->getXMLFilename() + ")") - .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); - } - params.styled_message.add().text("/"); - } - } -} - -// Update UI based on stored mouse position from mouse-move -// event processing. -void LLViewerWindow::updateUI() -{ - static LLFastTimer::DeclareTimer ftm("Update UI"); - LLFastTimer t(ftm); - - static std::string last_handle_msg; - - if (gLoggedInTime.getStarted()) - { - if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout")) - { - LLFirstUse::notUsingDestinationGuide(); - } - if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) - { - LLFirstUse::notUsingSidePanel(); - } - } - - LLConsole::updateClass(); - - // animate layout stacks so we have up to date rect for world view - LLLayoutStack::updateClass(); - - // use full window for world view when not rendering UI - bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - updateWorldViewRect(world_view_uses_full_window); - - LLView::sMouseHandlerMessage.clear(); - - S32 x = mCurrentMousePoint.mX; - S32 y = mCurrentMousePoint.mY; - MASK mask = gKeyboard->currentMask(TRUE); - - if (gNoRender) - { - return; - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) - { - gDebugRaycastFaceHit = -1; - gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - &gDebugRaycastFaceHit, - &gDebugRaycastIntersection, - &gDebugRaycastTexCoord, - &gDebugRaycastNormal, - &gDebugRaycastBinormal); - } - - updateMouseDelta(); - updateKeyboardFocus(); - - BOOL handled = FALSE; - - BOOL handled_by_top_ctrl = FALSE; - LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); - LLView* captor_view = dynamic_cast(mouse_captor); - - //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN - - //build set of views containing mouse cursor by traversing UI hierarchy and testing - //screen rect against mouse cursor - view_handle_set_t mouse_hover_set; - - // constraint mouse enter events to children of mouse captor - LLView* root_view = captor_view; - - // if mouse captor doesn't exist or isn't a LLView - // then allow mouse enter events on entire UI hierarchy - if (!root_view) - { - root_view = mRootView; - } - - // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // include all ancestors of captor_view as automatically having mouse - if (captor_view) - { - LLView* captor_parent_view = captor_view->getParent(); - while(captor_parent_view) - { - mouse_hover_set.insert(captor_parent_view->getHandle()); - captor_parent_view = captor_parent_view->getParent(); - } - } - - // aggregate visible views that contain mouse cursor in display order - LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); - - for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) - { - LLView* popup = popup_it->get(); - if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) - { - // iterator over contents of top_ctrl, and throw into mouse_hover_set - for (LLView::tree_iterator_t it = popup->beginTreeDFS(); - it != popup->endTreeDFS(); - ++it) - { - LLView* viewp = *it; - if (viewp->getVisible() - && viewp->calcScreenBoundingRect().pointInRect(x, y)) - { - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); - } - else - { - // skip this view and all of its children - it.skipDescendants(); - } - } - } - } - - // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events - if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) - { - // iterator over contents of top_ctrl, and throw into mouse_hover_set - for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); - it != top_ctrl->endTreeDFS(); - ++it) - { - LLView* viewp = *it; - if (viewp->getVisible() - && viewp->calcScreenBoundingRect().pointInRect(x, y)) - { - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); - } - else - { - // skip this view and all of its children - it.skipDescendants(); - } - } - } - else - { - // walk UI tree in depth-first order - for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); - it != root_view->endTreeDFS(); - ++it) - { - LLView* viewp = *it; - // calculating the screen rect involves traversing the parent, so this is less than optimal - if (viewp->getVisible() - && viewp->calcScreenBoundingRect().pointInRect(x, y)) - { - - // if this view is mouse opaque, nothing behind it should be in mouse_hover_set - if (viewp->getMouseOpaque()) - { - // constrain further iteration to children of this widget - it = viewp->beginTreeDFS(); - } - - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); - } - else - { - // skip this view and all of its children - it.skipDescendants(); - } - } - } - } - - typedef std::vector > view_handle_list_t; - - // call onMouseEnter() on all views which contain the mouse cursor but did not before - view_handle_list_t mouse_enter_views; - std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(), - mMouseHoverViews.begin(), mMouseHoverViews.end(), - std::back_inserter(mouse_enter_views)); - for (view_handle_list_t::iterator it = mouse_enter_views.begin(); - it != mouse_enter_views.end(); - ++it) - { - LLView* viewp = it->get(); - if (viewp) - { - LLRect view_screen_rect = viewp->calcScreenRect(); - viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); - } - } - - // call onMouseLeave() on all views which no longer contain the mouse cursor - view_handle_list_t mouse_leave_views; - std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(), - mouse_hover_set.begin(), mouse_hover_set.end(), - std::back_inserter(mouse_leave_views)); - for (view_handle_list_t::iterator it = mouse_leave_views.begin(); - it != mouse_leave_views.end(); - ++it) - { - LLView* viewp = it->get(); - if (viewp) - { - LLRect view_screen_rect = viewp->calcScreenRect(); - viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); - } - } - - // store resulting hover set for next frame - swap(mMouseHoverViews, mouse_hover_set); - - // only handle hover events when UI is enabled - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - - if( mouse_captor ) - { - // Pass hover events to object capturing mouse events. - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); - handled = mouse_captor->handleHover(local_x, local_y, mask); - if (LLView::sDebugMouseHandling) - { - llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; - } - - if( !handled ) - { - lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; - } - } - else - { - if (top_ctrl) - { - S32 local_x, local_y; - top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); - handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); - handled_by_top_ctrl = TRUE; - } - - if ( !handled ) - { - // x and y are from last time mouse was in window - // mMouseInWindow tracks *actual* mouse location - if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) - { - if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) - { - last_handle_msg = LLView::sMouseHandlerMessage; - llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; - } - handled = TRUE; - } - else if (LLView::sDebugMouseHandling) - { - if (last_handle_msg != LLStringUtil::null) - { - last_handle_msg.clear(); - llinfos << "Hover not handled by view" << llendl; - } - } - } - - if (!handled) - { - LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); - - if(mMouseInWindow && tool) - { - handled = tool->handleHover(x, y, mask); - } - } - } - - // Show a new tool tip (or update one that is already shown) - BOOL tool_tip_handled = FALSE; - std::string tool_tip_msg; - if( handled - && !mWindow->isCursorHidden()) - { - LLRect screen_sticky_rect = mRootView->getLocalRect(); - S32 local_x, local_y; - - if (gSavedSettings.getBOOL("DebugShowXUINames")) - { - LLToolTip::Params params; - - LLView* tooltip_view = mRootView; - LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); - for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) - { - LLView* viewp = *it; - LLRect screen_rect; - viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); - if (!(viewp->getVisible() - && screen_rect.pointInRect(x, y))) - { - it.skipDescendants(); - } - // only report xui names for LLUICtrls, - // and blacklist the various containers we don't care about - else if (dynamic_cast(viewp) - && viewp != gMenuHolder - && viewp != gFloaterView - && viewp != gConsole) - { - if (dynamic_cast(viewp)) - { - // constrain search to descendants of this (frontmost) floater - // by resetting iterator - it = viewp->beginTreeDFS(); - } - - // if we are in a new part of the tree (not a descendent of current tooltip_view) - // then push the results for tooltip_view and start with a new potential view - // NOTE: this emulates visiting only the leaf nodes that meet our criteria - if (!viewp->hasAncestor(tooltip_view)) - { - append_xui_tooltip(tooltip_view, params); - screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); - } - tooltip_view = viewp; - } - } - - append_xui_tooltip(tooltip_view, params); - screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); - - params.sticky_rect = screen_sticky_rect; - params.max_width = 400; - - LLToolTipMgr::instance().show(params); - } - // if there is a mouse captor, nothing else gets a tooltip - else if (mouse_captor) - { - mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); - } - else - { - // next is top_ctrl - if (!tool_tip_handled && top_ctrl) - { - top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); - } - - if (!tool_tip_handled) - { - local_x = x; local_y = y; - tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); - } - - LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); - if (!tool_tip_handled && current_tool) - { - current_tool->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); - } - } - } - } - else - { // just have tools handle hover when UI is turned off - LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); - - if(mMouseInWindow && tool) - { - handled = tool->handleHover(x, y, mask); - } - } - - updateLayout(); - - mLastMousePoint = mCurrentMousePoint; - - // cleanup unused selections when no modal dialogs are open - if (LLModalDialog::activeCount() == 0) - { - LLViewerParcelMgr::getInstance()->deselectUnused(); - } - - if (LLModalDialog::activeCount() == 0) - { - LLSelectMgr::getInstance()->deselectUnused(); - } -} - - -void LLViewerWindow::updateLayout() -{ - LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); - if (gFloaterTools != NULL - && tool != NULL - && tool != gToolNull - && tool != LLToolCompInspect::getInstance() - && tool != LLToolDragAndDrop::getInstance() - && !gSavedSettings.getBOOL("FreezeTime")) - { - // Suppress the toolbox view if our source tool was the pie tool, - // and we've overridden to something else. - bool suppress_toolbox = - (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && - (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); - - LLMouseHandler *captor = gFocusMgr.getMouseCapture(); - // With the null, inspect, or drag and drop tool, don't muck - // with visibility. - - if (gFloaterTools->isMinimized() - || (tool != LLToolPie::getInstance() // not default tool - && tool != LLToolCompGun::getInstance() // not coming out of mouselook - && !suppress_toolbox // not override in third person - && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode - && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset - && (!captor || dynamic_cast(captor) != NULL))) // not dragging - { - // Force floater tools to be visible (unless minimized) - if (!gFloaterTools->getVisible()) - { - gFloaterTools->openFloater(); - } - // Update the location of the blue box tool popup - LLCoordGL select_center_screen; - gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) ); - } - else - { - gFloaterTools->setVisible(FALSE); - } - //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); - } - - // Always update console - if(gConsole) - { - LLRect console_rect = getChatConsoleRect(); - gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); - gConsole->setRect(console_rect); - } -} - -void LLViewerWindow::updateMouseDelta() -{ - S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); - S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); - - //RN: fix for asynchronous notification of mouse leaving window not working - LLCoordWindow mouse_pos; - mWindow->getCursorPosition(&mouse_pos); - if (mouse_pos.mX < 0 || - mouse_pos.mY < 0 || - mouse_pos.mX > mWindowRectRaw.getWidth() || - mouse_pos.mY > mWindowRectRaw.getHeight()) - { - mMouseInWindow = FALSE; - } - else - { - mMouseInWindow = TRUE; - } - - LLVector2 mouse_vel; - - if (gSavedSettings.getBOOL("MouseSmooth")) - { - static F32 fdx = 0.f; - static F32 fdy = 0.f; - - F32 amount = 16.f; - fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f); - fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f); - - mCurrentMouseDelta.set(llround(fdx), llround(fdy)); - mouse_vel.setVec(fdx,fdy); - } - else - { - mCurrentMouseDelta.set(dx, dy); - mouse_vel.setVec((F32) dx, (F32) dy); - } - - mMouseVelocityStat.addValue(mouse_vel.magVec()); -} - -void LLViewerWindow::updateKeyboardFocus() -{ - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - gFocusMgr.setKeyboardFocus(NULL); - } - - // clean up current focus - LLUICtrl* cur_focus = dynamic_cast(gFocusMgr.getKeyboardFocus()); - if (cur_focus) - { - if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) - { - // don't release focus, just reassign so that if being given - // to a sibling won't call onFocusLost on all the ancestors - // gFocusMgr.releaseFocusIfNeeded(cur_focus); - - LLUICtrl* parent = cur_focus->getParentUICtrl(); - const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); - bool new_focus_found = false; - while(parent) - { - if (parent->isCtrl() - && (parent->hasTabStop() || parent == focus_root) - && !parent->getIsChrome() - && parent->isInVisibleChain() - && parent->isInEnabledChain()) - { - if (!parent->focusFirstItem()) - { - parent->setFocus(TRUE); - } - new_focus_found = true; - break; - } - parent = parent->getParentUICtrl(); - } - - // if we didn't find a better place to put focus, just release it - // hasFocus() will return true if and only if we didn't touch focus since we - // are only moving focus higher in the hierarchy - if (!new_focus_found) - { - cur_focus->setFocus(FALSE); - } - } - else if (cur_focus->isFocusRoot()) - { - // focus roots keep trying to delegate focus to their first valid descendant - // this assumes that focus roots are not valid focus holders on their own - cur_focus->focusFirstItem(); - } - } - - // last ditch force of edit menu to selection manager - if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) - { - LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance(); - } - - if (gFloaterView->getCycleMode()) - { - // sync all floaters with their focus state - gFloaterView->highlightFocusedFloater(); - gSnapshotFloaterView->highlightFocusedFloater(); - if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0) - { - // control key no longer held down, finish cycle mode - gFloaterView->setCycleMode(FALSE); - - gFloaterView->syncFloaterTabOrder(); - } - else - { - // user holding down CTRL, don't update tab order of floaters - } - } - else - { - // update focused floater - gFloaterView->highlightFocusedFloater(); - gSnapshotFloaterView->highlightFocusedFloater(); - // make sure floater visible order is in sync with tab order - gFloaterView->syncFloaterTabOrder(); - } - - if(LLSideTray::instanceCreated())//just getInstance will create sidetray. we don't want this - LLSideTray::getInstance()->highlightFocused(); -} - -static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View"); -void LLViewerWindow::updateWorldViewRect(bool use_full_window) -{ - LLFastTimer ft(FTM_UPDATE_WORLD_VIEW); - - // start off using whole window to render world - LLRect new_world_rect = mWindowRectRaw; - - if (use_full_window == false && mWorldViewPlaceholder.get()) - { - new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect(); - // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers - new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1); - new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); - - new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]); - new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]); - new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]); - new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); - } - - if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE) - { - // use right edge of window, ignoring sidebar - new_world_rect.mRight = mWindowRectRaw.mRight; - } - - if (mWorldViewRectRaw != new_world_rect) - { - mWorldViewRectRaw = new_world_rect; - gResizeScreenTexture = TRUE; - LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); - LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); - - LLRect old_world_rect_scaled = mWorldViewRectScaled; - mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); - - // sending a signal with a new WorldView rect - mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); - } -} - -void LLViewerWindow::saveLastMouse(const LLCoordGL &point) -{ - // Store last mouse location. - // If mouse leaves window, pretend last point was on edge of window - if (point.mX < 0) - { - mCurrentMousePoint.mX = 0; - } - else if (point.mX > getWindowWidthScaled()) - { - mCurrentMousePoint.mX = getWindowWidthScaled(); - } - else - { - mCurrentMousePoint.mX = point.mX; - } - - if (point.mY < 0) - { - mCurrentMousePoint.mY = 0; - } - else if (point.mY > getWindowHeightScaled() ) - { - mCurrentMousePoint.mY = getWindowHeightScaled(); - } - else - { - mCurrentMousePoint.mY = point.mY; - } -} - - -// Draws the selection outlines for the currently selected objects -// Must be called after displayObjects is called, which sets the mGLName parameter -// NOTE: This function gets called 3 times: -// render_ui_3d: FALSE, FALSE, TRUE -// render_hud_elements: FALSE, FALSE, FALSE -void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) -{ - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - - if (!for_hud && !for_gl_pick) - { - // Call this once and only once - LLSelectMgr::getInstance()->updateSilhouettes(); - } - - // Draw fence around land selections - if (for_gl_pick) - { - if (pick_parcel_walls) - { - LLViewerParcelMgr::getInstance()->renderParcelCollision(); - } - } - else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || - (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) - { - LLSelectMgr::getInstance()->renderSilhouettes(for_hud); - - stop_glerror(); - - // setup HUD render - if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) - { - LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); - - // set up transform to encompass bounding box of HUD - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); - } - - // Render light for editing - if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLEnable gls_blend(GL_BLEND); - LLGLEnable gls_cull(GL_CULL_FACE); - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - if (selection->getSelectType() == SELECT_TYPE_HUD) - { - F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); - } - - struct f : public LLSelectedObjectFunctor - { - virtual bool apply(LLViewerObject* object) - { - LLDrawable* drawable = object->mDrawable; - if (drawable && drawable->isLight()) - { - LLVOVolume* vovolume = drawable->getVOVolume(); - glPushMatrix(); - - LLVector3 center = drawable->getPositionAgent(); - glTranslatef(center[0], center[1], center[2]); - F32 scale = vovolume->getLightRadius(); - glScalef(scale, scale, scale); - - LLColor4 color(vovolume->getLightColor(), .5f); - glColor4fv(color.mV); - - F32 pixel_area = 100000.f; - // Render Outside - gSphere.render(pixel_area); - - // Render Inside - glCullFace(GL_FRONT); - gSphere.render(pixel_area); - glCullFace(GL_BACK); - - glPopMatrix(); - } - return true; - } - } func; - LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); - - glPopMatrix(); - } - - // NOTE: The average position for the axis arrows of the selected objects should - // not be recalculated at this time. If they are, then group rotations will break. - - // Draw arrows at average center of all selected objects - LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); - if (tool) - { - if(tool->isAlwaysRendered()) - { - tool->render(); - } - else - { - if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() ) - { - BOOL moveable_object_selected = FALSE; - BOOL all_selected_objects_move = TRUE; - BOOL all_selected_objects_modify = TRUE; - BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); - - for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); - iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) - { - LLSelectNode* nodep = *iter; - LLViewerObject* object = nodep->getObject(); - BOOL this_object_movable = FALSE; - if (object->permMove() && (object->permModify() || selecting_linked_set)) - { - moveable_object_selected = TRUE; - this_object_movable = TRUE; - } - all_selected_objects_move = all_selected_objects_move && this_object_movable; - all_selected_objects_modify = all_selected_objects_modify && object->permModify(); - } - - BOOL draw_handles = TRUE; - - if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) - { - draw_handles = FALSE; - } - - if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) - { - draw_handles = FALSE; - } - - if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() ) - { - draw_handles = FALSE; - } - - if( draw_handles ) - { - tool->render(); - } - } - } - if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) - { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - stop_glerror(); - } - } - } -} - -// Return a point near the clicked object representative of the place the object was clicked. -LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const -{ - // create a normalized vector pointing from the camera center into the - // world at the location of the mouse click - LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); - - LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); - - // make mouse vector as long as object vector, so it touchs a point near - // where the user clicked on the object - mouse_direction_global *= (F32) relative_object.magVec(); - - LLVector3d new_pos; - new_pos.setVec(mouse_direction_global); - // transform mouse vector back to world coords - new_pos += gAgentCamera.getCameraPositionGlobal(); - - return new_pos; -} - - -BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const -{ - BOOL intersect = FALSE; - -// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; - if (!intersect) - { - point_global = clickPointInWorldGlobal(x, y, objectp); - llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; - } - else - { - llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; - } - - return intersect; -} - -void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) -{ - if (gNoRender) - { - return; - } - - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); - if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) - { - // build mode allows interaction with all transparent objects - // "Show Debug Alpha" means no object actually transparent - pick_transparent = TRUE; - } - - LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback); - schedulePick(pick_info); -} - -void LLViewerWindow::schedulePick(LLPickInfo& pick_info) -{ - if (mPicks.size() >= 1024 || mWindow->getMinimized()) - { //something went wrong, picks are being scheduled but not processed - - if (pick_info.mPickCallback) - { - pick_info.mPickCallback(pick_info); - } - - return; - } - mPicks.push_back(pick_info); - - // delay further event processing until we receive results of pick - // only do this for async picks so that handleMouseUp won't be called - // until the pick triggered in handleMouseDown has been processed, for example - mWindow->delayInputProcessing(); -} - - -void LLViewerWindow::performPick() -{ - if (gNoRender) - { - return; - } - - if (!mPicks.empty()) - { - std::vector::iterator pick_it; - for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) - { - pick_it->fetchResults(); - } - - mLastPick = mPicks.back(); - mPicks.clear(); - } -} - -void LLViewerWindow::returnEmptyPicks() -{ - std::vector::iterator pick_it; - for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) - { - mLastPick = *pick_it; - // just trigger callback with empty results - if (pick_it->mPickCallback) - { - pick_it->mPickCallback(*pick_it); - } - } - mPicks.clear(); -} - -// Performs the GL object/land pick. -LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) -{ - if (gNoRender) - { - return LLPickInfo(); - } - - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); - if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) - { - // build mode allows interaction with all transparent objects - // "Show Debug Alpha" means no object actually transparent - pick_transparent = TRUE; - } - - // shortcut queueing in mPicks and just update mLastPick in place - mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL); - mLastPick.fetchResults(); - - return mLastPick; -} - -LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, - LLVector3* intersection) -{ - S32 x = mouse_x; - S32 y = mouse_y; - - if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position - { - x = getCurrentMouseX(); - y = getCurrentMouseY(); - } - - // world coordinates of mouse - LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); - LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); - LLVector3 mouse_world_start = mouse_point_global; - LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; - - return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); - - -} - -LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, - LLViewerObject *this_object, - S32 this_face, - BOOL pick_transparent, - S32* face_hit, - LLVector3 *intersection, - LLVector2 *uv, - LLVector3 *normal, - LLVector3 *binormal) -{ - S32 x = mouse_x; - S32 y = mouse_y; - - if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position - { - x = getCurrentMouseX(); - y = getCurrentMouseY(); - } - - // HUD coordinates of mouse - LLVector3 mouse_point_hud = mousePointHUD(x, y); - LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0); - LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0); - - // world coordinates of mouse - LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); - LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); - - //get near clip plane - LLVector3 n = LLViewerCamera::getInstance()->getAtAxis(); - LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear(); - - //project mouse point onto plane - LLVector3 pos; - line_plane(mouse_point_global, mouse_direction_global, p, n, pos); - mouse_point_global = pos; - - LLVector3 mouse_world_start = mouse_point_global; - LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; - - - LLViewerObject* found = NULL; - - if (this_object) // check only this object - { - if (this_object->isHUDAttachment()) // is a HUD object? - { - if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, - face_hit, intersection, uv, normal, binormal)) - { - found = this_object; - } - } - - else // is a world object - { - if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, - face_hit, intersection, uv, normal, binormal)) - { - found = this_object; - } - } - } - - else // check ALL objects - { - found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, - face_hit, intersection, uv, normal, binormal); - - if (!found) // if not found in HUD, look in world: - - { - found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, - face_hit, intersection, uv, normal, binormal); - } - - } - - return found; -} - -// Returns unit vector relative to camera -// indicating direction of point on screen x,y -LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const -{ - // find vertical field of view - F32 fov = LLViewerCamera::getInstance()->getView(); - - // find world view center in scaled ui coordinates - F32 center_x = getWorldViewRectScaled().getCenterX(); - F32 center_y = getWorldViewRectScaled().getCenterY(); - - // calculate pixel distance to screen - F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f)); - - // calculate click point relative to middle of screen - F32 click_x = x - center_x; - F32 click_y = y - center_y; - - // compute mouse vector - LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis() - - click_x * LLViewerCamera::getInstance()->getLeftAxis() - + click_y * LLViewerCamera::getInstance()->getUpAxis(); - - mouse_vector.normVec(); - - return mouse_vector; -} - -LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const -{ - // find screen resolution - S32 height = getWorldViewHeightScaled(); - - // find world view center - F32 center_x = getWorldViewRectScaled().getCenterX(); - F32 center_y = getWorldViewRectScaled().getCenterY(); - - // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 - F32 hud_x = -((F32)x - center_x) / height; - F32 hud_y = ((F32)y - center_y) / height; - - return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); -} - -// Returns unit vector relative to camera in camera space -// indicating direction of point on screen x,y -LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const -{ - // find vertical field of view - F32 fov_height = LLViewerCamera::getInstance()->getView(); - F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); - - // find screen resolution - S32 height = getWorldViewHeightScaled(); - S32 width = getWorldViewWidthScaled(); - - // find world view center - F32 center_x = getWorldViewRectScaled().getCenterX(); - F32 center_y = getWorldViewRectScaled().getCenterY(); - - // calculate click point relative to middle of screen - F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; - F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height; - - // compute mouse vector - LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); - LLQuaternion mouse_rotate; - mouse_rotate.setQuat(click_y, click_x, 0.f); - - mouse_vector = mouse_vector * mouse_rotate; - // project to z = -1 plane; - mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); - - return mouse_vector; -} - - - -BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, - const LLVector3d &plane_point_global, - const LLVector3 &plane_normal_global) -{ - LLVector3d mouse_direction_global_d; - - mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); - LLVector3d plane_normal_global_d; - plane_normal_global_d.setVec(plane_normal_global); - F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); - LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); - F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) - / plane_mouse_dot; - if (llabs(plane_mouse_dot) < 0.00001) - { - // if mouse is parallel to plane, return closest point on line through plane origin - // that is parallel to camera plane by scaling mouse direction vector - // by distance to plane origin, modulated by deviation of mouse direction from plane origin - LLVector3d plane_origin_dir = plane_origin_camera_rel; - plane_origin_dir.normVec(); - - mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); - } - - point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; - - return mouse_look_at_scale > 0.0; -} - - -// Returns global position -BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global) -{ - LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); - F32 mouse_dir_scale; - BOOL hit_land = FALSE; - LLViewerRegion *regionp; - F32 land_z; - const F32 FIRST_PASS_STEP = 1.0f; // meters - const F32 SECOND_PASS_STEP = 0.1f; // meters - LLVector3d camera_pos_global; - - camera_pos_global = gAgentCamera.getCameraPositionGlobal(); - LLVector3d probe_point_global; - LLVector3 probe_point_region; - - // walk forwards to find the point - for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) - { - LLVector3d mouse_direction_global_d; - mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); - probe_point_global = camera_pos_global + mouse_direction_global_d; - - regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); - - if (!regionp) - { - // ...we're outside the world somehow - continue; - } - - S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); - S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); - S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; - if ((i >= grids_per_edge) || (j >= grids_per_edge)) - { - //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; - continue; - } - - land_z = regionp->getLand().resolveHeightRegion(probe_point_region); - - //llinfos << "mousePointOnLand initial z " << land_z << llendl; - - if (probe_point_region.mV[VZ] < land_z) - { - // ...just went under land - - // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; - - hit_land = TRUE; - break; - } - } - - - if (hit_land) - { - // Don't go more than one step beyond where we stopped above. - // This can't just be "mouse_vec_scale" because floating point error - // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X - F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; - - // take a step backwards, then walk forwards again to refine position - for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) - { - LLVector3d mouse_direction_global_d; - mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); - probe_point_global = camera_pos_global + mouse_direction_global_d; - - regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); - - if (!regionp) - { - // ...we're outside the world somehow - continue; - } - - /* - i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); - j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); - if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) - { - // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; - continue; - } - land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; - */ - - land_z = regionp->getLand().resolveHeightRegion(probe_point_region); - - //llinfos << "mousePointOnLand refine z " << land_z << llendl; - - if (probe_point_region.mV[VZ] < land_z) - { - // ...just went under land again - - *land_position_global = probe_point_global; - return TRUE; - } - } - } - - return FALSE; -} - -// Saves an image to the harddrive as "SnapshotX" where X >= 1. -BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) -{ - if (!image) - { - return FALSE; - } - - LLFilePicker::ESaveFilter pick_type; - std::string extension("." + image->getExtension()); - if (extension == ".j2c") - pick_type = LLFilePicker::FFSAVE_J2C; - else if (extension == ".bmp") - pick_type = LLFilePicker::FFSAVE_BMP; - else if (extension == ".jpg") - pick_type = LLFilePicker::FFSAVE_JPEG; - else if (extension == ".png") - pick_type = LLFilePicker::FFSAVE_PNG; - else if (extension == ".tga") - pick_type = LLFilePicker::FFSAVE_TGA; - else - pick_type = LLFilePicker::FFSAVE_ALL; // ??? - - // Get a base file location if needed. - if ( ! isSnapshotLocSet()) - { - std::string proposed_name( sSnapshotBaseName ); - - // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. - - // pick a directory in which to save - LLFilePicker& picker = LLFilePicker::instance(); - if (!picker.getSaveFile(pick_type, proposed_name)) - { - // Clicked cancel - return FALSE; - } - - // Copy the directory + file name - std::string filepath = picker.getFirstFile(); - - LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true); - LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath); - } - - // Look for an unused file name - std::string filepath; - S32 i = 1; - S32 err = 0; - - do - { - filepath = sSnapshotDir; - filepath += gDirUtilp->getDirDelimiter(); - filepath += sSnapshotBaseName; - filepath += llformat("_%.3d",i); - filepath += extension; - - llstat stat_info; - err = LLFile::stat( filepath, &stat_info ); - i++; - } - while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). - - return image->save(filepath); -} - -void LLViewerWindow::resetSnapshotLoc() -{ - sSnapshotDir.clear(); -} - -static S32 BORDERHEIGHT = 0; -static S32 BORDERWIDTH = 0; - -// static -void LLViewerWindow::movieSize(S32 new_width, S32 new_height) -{ - LLCoordScreen size; - gViewerWindow->mWindow->getSize(&size); - if ( (size.mX != new_width + BORDERWIDTH) - ||(size.mY != new_height + BORDERHEIGHT)) - { - // use actual display dimensions, not virtual UI dimensions - S32 x = gViewerWindow->getWindowWidthRaw(); - S32 y = gViewerWindow->getWindowHeightRaw(); - BORDERWIDTH = size.mX - x; - BORDERHEIGHT = size.mY- y; - LLCoordScreen new_size(new_width + BORDERWIDTH, - new_height + BORDERHEIGHT); - gViewerWindow->mWindow->setSize(new_size); - } -} - -BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) -{ - llinfos << "Saving snapshot to: " << filepath << llendl; - - LLPointer raw = new LLImageRaw; - BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild); - - if (success) - { - LLPointer bmp_image = new LLImageBMP; - success = bmp_image->encode(raw, 0.0f); - if( success ) - { - success = bmp_image->save(filepath); - } - else - { - llwarns << "Unable to encode bmp snapshot" << llendl; - } - } - else - { - llwarns << "Unable to capture raw snapshot" << llendl; - } - - return success; -} - - -void LLViewerWindow::playSnapshotAnimAndSound() -{ - if (gSavedSettings.getBOOL("QuietSnapshotsToDisk")) - { - return; - } - gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); - send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); -} - -BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) -{ - return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); -} - -// Saves the image from the screen to the specified filename and path. -BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, - BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) -{ - if (!raw) - { - return FALSE; - } - - // PRE SNAPSHOT - gDisplaySwapBuffers = FALSE; - - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - setCursor(UI_CURSOR_WAIT); - - // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; - - show_ui = show_ui ? TRUE : FALSE; - - if ( prev_draw_ui != show_ui) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = FALSE; - } - - // if not showing ui, use full window to render world view - updateWorldViewRect(!show_ui); - - // Copy screen to a buffer - // crop sides or top and bottom, if taking a snapshot of different aspect ratio - // from window - LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); - - S32 snapshot_width = window_rect.getWidth(); - S32 snapshot_height = window_rect.getHeight(); - // SNAPSHOT - S32 window_width = snapshot_width; - S32 window_height = snapshot_height; - - if (show_ui) - { - image_width = llmin(image_width, window_width); - image_height = llmin(image_height, window_height); - } - - F32 scale_factor = 1.0f ; - if(!keep_window_aspect) //image cropping - { - F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; - snapshot_width = (S32)(ratio * image_width) ; - snapshot_height = (S32)(ratio * image_height) ; - scale_factor = llmax(1.0f, 1.0f / ratio) ; - } - else //the scene(window) proportion needs to be maintained. - { - if(image_width > window_width || image_height > window_height) //need to enlarge the scene - { - F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; - snapshot_width = (S32)(ratio * image_width) ; - snapshot_height = (S32)(ratio * image_height) ; - scale_factor = llmax(1.0f, 1.0f / ratio) ; - } - } - - if (show_ui && scale_factor > 1.f) - { - llwarns << "over scaling UI not supported." << llendl; - } - - S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); - S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); - - S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; - S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; - - if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow - { - scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; - image_buffer_x = llfloor(snapshot_width*scale_factor) ; - image_buffer_y = llfloor(snapshot_height *scale_factor) ; - } - if(image_buffer_x > 0 && image_buffer_y > 0) - { - raw->resize(image_buffer_x, image_buffer_y, 3); - } - else - { - return FALSE ; - } - if(raw->isBufferInvalid()) - { - return FALSE ; - } - - BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher - if (high_res && show_ui) - { - llwarns << "High res UI snapshot not supported. " << llendl; - /*send_agent_pause(); - //rescale fonts - initFonts(scale_factor); - LLHUDObject::reshapeAll();*/ - } - - S32 output_buffer_offset_y = 0; - - F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); - F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); - - gObjectList.generatePickList(*LLViewerCamera::getInstance()); - - for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) - { - S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; - // handle fractional columns - U32 read_height = llmax(0, (window_height - subimage_y_offset) - - llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); - - S32 output_buffer_offset_x = 0; - for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) - { - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); - - if (LLPipeline::sRenderDeferred) - { - display(do_rebuild, scale_factor, subfield, TRUE); - } - else - { - display(do_rebuild, scale_factor, subfield, TRUE); - // Required for showing the GUI in snapshots and performing bloom composite overlay - // Call even if show_ui is FALSE - render_ui(scale_factor, subfield); - } - - S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); - // handle fractional rows - U32 read_width = llmax(0, (window_width - subimage_x_offset) - - llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); - for(U32 out_y = 0; out_y < read_height ; out_y++) - { - S32 output_buffer_offset = ( - (out_y * (raw->getWidth())) // ...plus iterated y... - + (window_width * subimage_x) // ...plus subimage start in x... - + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... - - output_buffer_offset_x // ...minus buffer padding x... - - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... - ) * raw->getComponents(); - - // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) - if (out_y % 100 == 0) - { - LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); - } - - if (type == SNAPSHOT_TYPE_COLOR) - { - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_RGB, GL_UNSIGNED_BYTE, - raw->getData() + output_buffer_offset - ); - } - else // SNAPSHOT_TYPE_DEPTH - { - LLPointer depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_DEPTH_COMPONENT, GL_FLOAT, - depth_line_buffer->getData()// current output pixel is beginning of buffer... - ); - - for (S32 i = 0; i < (S32)read_width; i++) - { - F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); - //write converted scanline out to result image - for(S32 j = 0; j < raw->getComponents(); j++) - { - *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; - } - } - } - } - output_buffer_offset_x += subimage_x_offset; - stop_glerror(); - } - output_buffer_offset_y += subimage_y_offset; - } - - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - // POST SNAPSHOT - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = TRUE; - } - - /*if (high_res) - { - initFonts(1.f); - LLHUDObject::reshapeAll(); - }*/ - - // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) - // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. - image_width += (image_width * 3) % 4; - - BOOL ret = TRUE ; - // Resize image - if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) - { - ret = raw->scale( image_width, image_height ); - } - else if(image_width != image_buffer_x || image_height != image_buffer_y) - { - ret = raw->scale( image_width, image_height, FALSE ); - } - - - setCursor(UI_CURSOR_ARROW); - - if (do_rebuild) - { - // If we had to do a rebuild, that means that the lists of drawables to be rendered - // was empty before we started. - // Need to reset these, otherwise we call state sort on it again when render gets called the next time - // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of - // objects on them. - gPipeline.resetDrawOrders(); - } - - if (high_res) - { - send_agent_resume(); - } - - return ret; -} - -void LLViewerWindow::destroyWindow() -{ - if (mWindow) - { - LLWindowManager::destroyWindow(mWindow); - } - mWindow = NULL; -} - - -void LLViewerWindow::drawMouselookInstructions() -{ - // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) - const std::string instructions = LLTrans::getString("LeaveMouselook"); - const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); - - //to be on top of Bottom bar when it is opened - const S32 INSTRUCTIONS_PAD = 50; - - font->renderUTF8( - instructions, 0, - getWorldViewRectScaled().getCenterX(), - getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, - LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), - LLFontGL::HCENTER, LLFontGL::TOP, - LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); -} - -void* LLViewerWindow::getPlatformWindow() const -{ - return mWindow->getPlatformWindow(); -} - -void* LLViewerWindow::getMediaWindow() const -{ - return mWindow->getMediaWindow(); -} - -void LLViewerWindow::focusClient() const -{ - return mWindow->focusClient(); -} - -LLRootView* LLViewerWindow::getRootView() const -{ - return mRootView; -} - -LLRect LLViewerWindow::getWorldViewRectScaled() const -{ - return mWorldViewRectScaled; -} - -S32 LLViewerWindow::getWorldViewHeightScaled() const -{ - return mWorldViewRectScaled.getHeight(); -} - -S32 LLViewerWindow::getWorldViewWidthScaled() const -{ - return mWorldViewRectScaled.getWidth(); -} - - -S32 LLViewerWindow::getWorldViewHeightRaw() const -{ - return mWorldViewRectRaw.getHeight(); -} - -S32 LLViewerWindow::getWorldViewWidthRaw() const -{ - return mWorldViewRectRaw.getWidth(); -} - -S32 LLViewerWindow::getWindowHeightScaled() const -{ - return mWindowRectScaled.getHeight(); -} - -S32 LLViewerWindow::getWindowWidthScaled() const -{ - return mWindowRectScaled.getWidth(); -} - -S32 LLViewerWindow::getWindowHeightRaw() const -{ - return mWindowRectRaw.getHeight(); -} - -S32 LLViewerWindow::getWindowWidthRaw() const -{ - return mWindowRectRaw.getWidth(); -} - -void LLViewerWindow::setup2DRender() -{ - // setup ortho camera - gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); - setup2DViewport(); -} - -void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) -{ - gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; - gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; - gGLViewport[2] = mWindowRectRaw.getWidth(); - gGLViewport[3] = mWindowRectRaw.getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); -} - - -void LLViewerWindow::setup3DRender() -{ - // setup perspective camera - LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); - setup3DViewport(); -} - -void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) -{ - gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; - gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; - gGLViewport[2] = mWorldViewRectRaw.getWidth(); - gGLViewport[3] = mWorldViewRectRaw.getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); -} - -void LLViewerWindow::setShowProgress(const BOOL show) -{ - if (mProgressView) - { - mProgressView->setVisible(show); - } -} - -BOOL LLViewerWindow::getShowProgress() const -{ - return (mProgressView && mProgressView->getVisible()); -} - -void LLViewerWindow::setProgressString(const std::string& string) -{ - if (mProgressView) - { - mProgressView->setText(string); - } -} - -void LLViewerWindow::setProgressMessage(const std::string& msg) -{ - if(mProgressView) - { - mProgressView->setMessage(msg); - } -} - -void LLViewerWindow::setProgressPercent(const F32 percent) -{ - if (mProgressView) - { - mProgressView->setPercent(percent); - } -} - -void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label ) -{ - if (mProgressView) - { - mProgressView->setCancelButtonVisible( b, label ); - } -} - - -LLProgressView *LLViewerWindow::getProgressView() const -{ - return mProgressView; -} - -void LLViewerWindow::dumpState() -{ - llinfos << "LLViewerWindow Active " << S32(mActive) << llendl; - llinfos << "mWindow visible " << S32(mWindow->getVisible()) - << " minimized " << S32(mWindow->getMinimized()) - << llendl; -} - -void LLViewerWindow::stopGL(BOOL save_state) -{ - //Note: --bao - //if not necessary, do not change the order of the function calls in this function. - //if change something, make sure it will not break anything. - //especially be careful to put anything behind gTextureList.destroyGL(save_state); - if (!gGLManager.mIsDisabled) - { - llinfos << "Shutting down GL..." << llendl; - - // Pause texture decode threads (will get unpaused during main loop) - LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); - LLAppViewer::getTextureFetch()->pause(); - - gSky.destroyGL(); - stop_glerror(); - - LLManipTranslate::destroyGL() ; - stop_glerror(); - - gBumpImageList.destroyGL(); - stop_glerror(); - - LLFontGL::destroyAllGL(); - stop_glerror(); - - LLVOAvatar::destroyGL(); - stop_glerror(); - - LLViewerDynamicTexture::destroyGL(); - stop_glerror(); - - if (gPipeline.isInit()) - { - gPipeline.destroyGL(); - } - - gCone.cleanupGL(); - gBox.cleanupGL(); - gSphere.cleanupGL(); - gCylinder.cleanupGL(); - - if(gPostProcess) - { - gPostProcess->invalidate(); - } - - gTextureList.destroyGL(save_state); - stop_glerror(); - - gGLManager.mIsDisabled = TRUE; - stop_glerror(); - - llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl; - } -} - -void LLViewerWindow::restoreGL(const std::string& progress_message) -{ - //Note: --bao - //if not necessary, do not change the order of the function calls in this function. - //if change something, make sure it will not break anything. - //especially, be careful to put something before gTextureList.restoreGL(); - if (gGLManager.mIsDisabled) - { - llinfos << "Restoring GL..." << llendl; - gGLManager.mIsDisabled = FALSE; - - initGLDefaults(); - LLGLState::restoreGL(); - - gTextureList.restoreGL(); - - // for future support of non-square pixels, and fonts that are properly stretched - //LLFontGL::destroyDefaultFonts(); - initFonts(); - - gSky.restoreGL(); - gPipeline.restoreGL(); - LLDrawPoolWater::restoreGL(); - LLManipTranslate::restoreGL(); - - gBumpImageList.restoreGL(); - LLViewerDynamicTexture::restoreGL(); - LLVOAvatar::restoreGL(); - - gResizeScreenTexture = TRUE; - gWindowResized = TRUE; - - if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) - { - LLVisualParamHint::requestHintUpdates(); - } - - if (!progress_message.empty()) - { - gRestoreGLTimer.reset(); - gRestoreGL = TRUE; - setShowProgress(TRUE); - setProgressString(progress_message); - } - llinfos << "...Restoring GL done" << llendl; - if(!LLAppViewer::instance()->restoreErrorTrap()) - { - llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl; - } - - } -} - -void LLViewerWindow::initFonts(F32 zoom_factor) -{ - LLFontGL::destroyAllGL(); - // Initialize with possibly different zoom factor - LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), - mDisplayScale.mV[VX] * zoom_factor, - mDisplayScale.mV[VY] * zoom_factor, - gDirUtilp->getAppRODataDir(), - LLUI::getXUIPaths()); - // Force font reloads, which can be very slow - LLFontGL::loadDefaultFonts(); -} - -void LLViewerWindow::requestResolutionUpdate() -{ - mResDirty = true; -} - -void LLViewerWindow::checkSettings() -{ - if (mStatesDirty) - { - gGL.refreshState(); - LLViewerShaderMgr::instance()->setShaders(); - mStatesDirty = false; - } - - // We want to update the resolution AFTER the states getting refreshed not before. - if (mResDirty) - { - reshape(getWindowWidthRaw(), getWindowHeightRaw()); - mResDirty = false; - } -} - -void LLViewerWindow::restartDisplay(BOOL show_progress_bar) -{ - llinfos << "Restaring GL" << llendl; - stopGL(); - if (show_progress_bar) - { - restoreGL(LLTrans::getString("ProgressChangingResolution")); - } - else - { - restoreGL(); - } -} - -BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) -{ - //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); - - //gResizeScreenTexture = TRUE; - - //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); - //U32 old_fsaa = mWindow->getFSAASamples(); - - // if not maximized, use the request size - if (!mWindow->getMaximized()) - { - mWindow->setSize(size); - } - - //if (fsaa == old_fsaa) - { - return TRUE; - } - -/* - - // Close floaters that don't handle settings change - LLFloaterReg::hideInstance("snapshot"); - - BOOL result_first_try = FALSE; - BOOL result_second_try = FALSE; - - LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); - send_agent_pause(); - llinfos << "Stopping GL during changeDisplaySettings" << llendl; - stopGL(); - mIgnoreActivate = TRUE; - LLCoordScreen old_size; - LLCoordScreen old_pos; - mWindow->getSize(&old_size); - - //mWindow->setFSAASamples(fsaa); - - result_first_try = mWindow->switchContext(false, size, disable_vsync); - if (!result_first_try) - { - // try to switch back - //mWindow->setFSAASamples(old_fsaa); - result_second_try = mWindow->switchContext(false, old_size, disable_vsync); - - if (!result_second_try) - { - // we are stuck...try once again with a minimal resolution? - send_agent_resume(); - mIgnoreActivate = FALSE; - return FALSE; - } - } - send_agent_resume(); - - llinfos << "Restoring GL during resolution change" << llendl; - if (show_progress_bar) - { - restoreGL(LLTrans::getString("ProgressChangingResolution")); - } - else - { - restoreGL(); - } - - if (!result_first_try) - { - LLSD args; - args["RESX"] = llformat("%d",size.mX); - args["RESY"] = llformat("%d",size.mY); - LLNotificationsUtil::add("ResolutionSwitchFail", args); - size = old_size; // for reshape below - } - - BOOL success = result_first_try || result_second_try; - - if (success) - { - // maximize window if was maximized, else reposition - if (was_maximized) - { - mWindow->maximize(); - } - else - { - S32 windowX = gSavedSettings.getS32("WindowX"); - S32 windowY = gSavedSettings.getS32("WindowY"); - - mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); - } - } - - mIgnoreActivate = FALSE; - gFocusMgr.setKeyboardFocus(keyboard_focus); - - return success; - - */ -} - -F32 LLViewerWindow::getWorldViewAspectRatio() const -{ - F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); - return world_aspect; -} - -void LLViewerWindow::calcDisplayScale() -{ - F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); - LLVector2 display_scale; - display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); - display_scale *= ui_scale_factor; - - // limit minimum display scale - if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) - { - display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); - } - - if (display_scale != mDisplayScale) - { - llinfos << "Setting display scale to " << display_scale << llendl; - - mDisplayScale = display_scale; - // Init default fonts - initFonts(); - } -} - -//static -LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale) -{ - LLRect res = rect; - res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]); - res.mRight = llround((F32)res.mRight / display_scale.mV[VX]); - res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]); - res.mTop = llround((F32)res.mTop / display_scale.mV[VY]); - - return res; -} - -S32 LLViewerWindow::getChatConsoleBottomPad() -{ - S32 offset = 0; - - if(LLBottomTray::instanceExists()) - offset += LLBottomTray::getInstance()->getRect().getHeight(); - - return offset; -} - -LLRect LLViewerWindow::getChatConsoleRect() -{ - LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); - LLRect console_rect = full_window; - - const S32 CONSOLE_PADDING_TOP = 24; - const S32 CONSOLE_PADDING_LEFT = 24; - const S32 CONSOLE_PADDING_RIGHT = 10; - - console_rect.mTop -= CONSOLE_PADDING_TOP; - console_rect.mBottom += getChatConsoleBottomPad(); - - console_rect.mLeft += CONSOLE_PADDING_LEFT; - - static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth"); - - if (CHAT_FULL_WIDTH) - { - console_rect.mRight -= CONSOLE_PADDING_RIGHT; - } - else - { - // Make console rect somewhat narrow so having inventory open is - // less of a problem. - console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; - } - - return console_rect; -} -//---------------------------------------------------------------------------- - - -//static -bool LLViewerWindow::onAlert(const LLSD& notify) -{ - LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); - - if (gNoRender) - { - llinfos << "Alert: " << notification->getName() << llendl; - notification->respond(LLSD::emptyMap()); - LLNotifications::instance().cancel(notification); - return false; - } - - // If we're in mouselook, the mouse is hidden and so the user can't click - // the dialog buttons. In that case, change to First Person instead. - if( gAgentCamera.cameraMouselook() ) - { - gAgentCamera.changeCameraToDefault(); - } - return false; -} - -//////////////////////////////////////////////////////////////////////////// -// -// LLPickInfo -// -LLPickInfo::LLPickInfo() - : mKeyMask(MASK_NONE), - mPickCallback(NULL), - mPickType(PICK_INVALID), - mWantSurfaceInfo(FALSE), - mObjectFace(-1), - mUVCoords(-1.f, -1.f), - mSTCoords(-1.f, -1.f), - mXYCoords(-1, -1), - mIntersection(), - mNormal(), - mBinormal(), - mHUDIcon(NULL), - mPickTransparent(FALSE) -{ -} - -LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, - MASK keyboard_mask, - BOOL pick_transparent, - BOOL pick_uv_coords, - void (*pick_callback)(const LLPickInfo& pick_info)) - : mMousePt(mouse_pos), - mKeyMask(keyboard_mask), - mPickCallback(pick_callback), - mPickType(PICK_INVALID), - mWantSurfaceInfo(pick_uv_coords), - mObjectFace(-1), - mUVCoords(-1.f, -1.f), - mSTCoords(-1.f, -1.f), - mXYCoords(-1, -1), - mNormal(), - mBinormal(), - mHUDIcon(NULL), - mPickTransparent(pick_transparent) -{ -} - -void LLPickInfo::fetchResults() -{ - - S32 face_hit = -1; - LLVector3 intersection, normal, binormal; - LLVector2 uv; - - LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); - - F32 icon_dist = 0.f; - if (hit_icon) - { - icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); - } - LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, - NULL, -1, mPickTransparent, &face_hit, - &intersection, &uv, &normal, &binormal); - - mPickPt = mMousePt; - - U32 te_offset = face_hit > -1 ? face_hit : 0; - - //unproject relative clicked coordinate from window coordinate using GL - - LLViewerObject* objectp = hit_object; - - if (hit_icon && - (!objectp || - icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) - { - // was this name referring to a hud icon? - mHUDIcon = hit_icon; - mPickType = PICK_ICON; - mPosGlobal = mHUDIcon->getPositionGlobal(); - } - else if (objectp) - { - if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) - { - // Hit land - mPickType = PICK_LAND; - mObjectID.setNull(); // land has no id - - // put global position into land_pos - LLVector3d land_pos; - if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos)) - { - // The selected point is beyond the draw distance or is otherwise - // not selectable. Return before calling mPickCallback(). - return; - } - - // Fudge the land focus a little bit above ground. - mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f; - } - else - { - if(isFlora(objectp)) - { - mPickType = PICK_FLORA; - } - else - { - mPickType = PICK_OBJECT; - } - mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); - mObjectID = objectp->mID; - mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; - - mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); - - if (mWantSurfaceInfo) - { - getSurfaceInfo(); - } - } - } - - if (mPickCallback) - { - mPickCallback(*this); - } -} - -LLPointer LLPickInfo::getObject() const -{ - return gObjectList.findObject( mObjectID ); -} - -void LLPickInfo::updateXYCoords() -{ - if (mObjectFace > -1) - { - const LLTextureEntry* tep = getObject()->getTE(mObjectFace); - LLPointer imagep = LLViewerTextureManager::getFetchedTexture(tep->getID()); - if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) - { - mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); - mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight()); - } - } -} - -void LLPickInfo::getSurfaceInfo() -{ - // set values to uninitialized - this is what we return if no intersection is found - mObjectFace = -1; - mUVCoords = LLVector2(-1, -1); - mSTCoords = LLVector2(-1, -1); - mXYCoords = LLCoordScreen(-1, -1); - mIntersection = LLVector3(0,0,0); - mNormal = LLVector3(0,0,0); - mBinormal = LLVector3(0,0,0); - - LLViewerObject* objectp = getObject(); - - if (objectp) - { - if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, - objectp, -1, mPickTransparent, - &mObjectFace, - &mIntersection, - &mSTCoords, - &mNormal, - &mBinormal)) - { - // if we succeeded with the intersect above, compute the texture coordinates: - - if (objectp->mDrawable.notNull() && mObjectFace > -1) - { - LLFace* facep = objectp->mDrawable->getFace(mObjectFace); - - mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); - } - - // and XY coords: - updateXYCoords(); - - } - } -} - - -/* code to get UV via a special UV render - removed in lieu of raycast method -LLVector2 LLPickInfo::pickUV() -{ - LLVector2 result(-1.f, -1.f); - - LLViewerObject* objectp = getObject(); - if (!objectp) - { - return result; - } - - if (mObjectFace > -1 && - objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME && - mObjectFace < objectp->mDrawable->getNumFaces()) - { - S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]); - S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]); - const S32 UV_PICK_WIDTH = 5; - const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2; - U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4]; - LLFace* facep = objectp->mDrawable->getFace(mObjectFace); - if (facep) - { - LLGLState scissor_state(GL_SCISSOR_TEST); - scissor_state.enable(); - LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE); - //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); - glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); - - glClear(GL_DEPTH_BUFFER_BIT); - - facep->renderSelectedUV(); - - glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer); - U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)]; - - result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f; - result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f; - } - } - - return result; -} */ - - -//static -bool LLPickInfo::isFlora(LLViewerObject* object) -{ - if (!object) return false; - - LLPCode pcode = object->getPCode(); - - if( (LL_PCODE_LEGACY_GRASS == pcode) - || (LL_PCODE_LEGACY_TREE == pcode) - || (LL_PCODE_TREE_NEW == pcode)) - { - return true; - } - return false; -} +/** + * @file llviewerwindow.cpp + * @brief Implementation of the LLViewerWindow class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerwindow.h" + +#if LL_WINDOWS +#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally +#endif + +// system library includes +#include +#include +#include +#include + +#include "llagent.h" +#include "llagentcamera.h" +#include "llfloaterreg.h" +#include "llpanellogin.h" +#include "llviewerkeyboard.h" +#include "llviewermenu.h" + +#include "llviewquery.h" +#include "llxmltree.h" +#include "llslurl.h" +//#include "llviewercamera.h" +#include "llrender.h" + +#include "llvoiceclient.h" // for push-to-talk button handling + +// +// TODO: Many of these includes are unnecessary. Remove them. +// + +// linden library includes +#include "llaudioengine.h" // mute on minimize +#include "indra_constants.h" +#include "llassetstorage.h" +#include "llerrorcontrol.h" +#include "llfontgl.h" +#include "llmousehandler.h" +#include "llrect.h" +#include "llsky.h" +#include "llstring.h" +#include "llui.h" +#include "lluuid.h" +#include "llview.h" +#include "llxfermanager.h" +#include "message.h" +#include "object_flags.h" +#include "lltimer.h" +#include "timing.h" +#include "llviewermenu.h" +#include "lltooltip.h" +#include "llmediaentry.h" +#include "llurldispatcher.h" + +// newview includes +#include "llagent.h" +#include "llbox.h" +#include "llconsole.h" +#include "llviewercontrol.h" +#include "llcylinder.h" +#include "lldebugview.h" +#include "lldir.h" +#include "lldrawable.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolbump.h" +#include "lldrawpoolwater.h" +#include "llmaniptranslate.h" +#include "llface.h" +#include "llfeaturemanager.h" +#include "llfilepicker.h" +#include "llfirstuse.h" +#include "llfloater.h" +#include "llfloaterbuildoptions.h" +#include "llfloaterbuyland.h" +#include "llfloatercamera.h" +#include "llfloaterland.h" +#include "llfloaterinspect.h" +#include "llfloatermap.h" +#include "llfloaternamedesc.h" +#include "llfloaterpreference.h" +#include "llfloatersnapshot.h" +#include "llfloatertools.h" +#include "llfloaterworldmap.h" +#include "llfocusmgr.h" +#include "llfontfreetype.h" +#include "llgesturemgr.h" +#include "llglheaders.h" +#include "lltooltip.h" +#include "llhudmanager.h" +#include "llhudobject.h" +#include "llhudview.h" +#include "llimagebmp.h" +#include "llimagej2c.h" +#include "llimageworker.h" +#include "llkeyboard.h" +#include "lllineeditor.h" +#include "llmenugl.h" +#include "llmodaldialog.h" +#include "llmorphview.h" +#include "llmoveview.h" +#include "llnavigationbar.h" +#include "llpopupview.h" +#include "llpreviewtexture.h" +#include "llprogressview.h" +#include "llresmgr.h" +#include "llsidetray.h" +#include "llselectmgr.h" +#include "llrootview.h" +#include "llrendersphere.h" +#include "llstartup.h" +#include "llstatusbar.h" +#include "llstatview.h" +#include "llsurface.h" +#include "llsurfacepatch.h" +#include "lltexlayer.h" +#include "lltextbox.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "lltextureview.h" +#include "lltool.h" +#include "lltoolcomp.h" +#include "lltooldraganddrop.h" +#include "lltoolface.h" +#include "lltoolfocus.h" +#include "lltoolgrab.h" +#include "lltoolmgr.h" +#include "lltoolmorph.h" +#include "lltoolpie.h" +#include "lltoolselectland.h" +#include "lltrans.h" +#include "lluictrlfactory.h" +#include "llurldispatcher.h" // SLURL from other app instance +#include "llversioninfo.h" +#include "llvieweraudio.h" +#include "llviewercamera.h" +#include "llviewergesture.h" +#include "llviewertexturelist.h" +#include "llviewerinventory.h" +#include "llviewerkeyboard.h" +#include "llviewermedia.h" +#include "llviewermediafocus.h" +#include "llviewermenu.h" +#include "llviewermessage.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llvoavatarself.h" +#include "llvovolume.h" +#include "llworld.h" +#include "llworldmapview.h" +#include "pipeline.h" +#include "llappviewer.h" +#include "llviewerdisplay.h" +#include "llspatialpartition.h" +#include "llviewerjoystick.h" +#include "llviewernetwork.h" +#include "llpostprocess.h" +#include "llbottomtray.h" +#include "llnearbychatbar.h" +#include "llagentui.h" +#include "llwearablelist.h" + +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llnotificationmanager.h" + +#include "llfloaternotificationsconsole.h" + +#include "llnearbychat.h" +#include "llviewerwindowlistener.h" +#include "llpaneltopinfobar.h" + +#if LL_WINDOWS +#include // For Unicode conversion methods +#endif + +// +// Globals +// +void render_ui(F32 zoom_factor = 1.f, int subfield = 0); + +extern BOOL gDebugClicks; +extern BOOL gDisplaySwapBuffers; +extern BOOL gDepthDirty; +extern BOOL gResizeScreenTexture; + +LLViewerWindow *gViewerWindow = NULL; + +LLFrameTimer gAwayTimer; +LLFrameTimer gAwayTriggerTimer; + +BOOL gShowOverlayTitle = FALSE; + +LLViewerObject* gDebugRaycastObject = NULL; +LLVector3 gDebugRaycastIntersection; +LLVector2 gDebugRaycastTexCoord; +LLVector3 gDebugRaycastNormal; +LLVector3 gDebugRaycastBinormal; +S32 gDebugRaycastFaceHit; + +// HUD display lines in lower right +BOOL gDisplayWindInfo = FALSE; +BOOL gDisplayCameraPos = FALSE; +BOOL gDisplayFOV = FALSE; +BOOL gDisplayBadge = FALSE; + +S32 CHAT_BAR_HEIGHT = 28; +S32 OVERLAY_BAR_HEIGHT = 20; + +const U8 NO_FACE = 255; +BOOL gQuietSnapshot = FALSE; + +const F32 MIN_AFK_TIME = 2.f; // minimum time after setting away state before coming back +const F32 MAX_FAST_FRAME_TIME = 0.5f; +const F32 FAST_FRAME_INCREMENT = 0.1f; + +const F32 MIN_DISPLAY_SCALE = 0.75f; + +std::string LLViewerWindow::sSnapshotBaseName; +std::string LLViewerWindow::sSnapshotDir; + +std::string LLViewerWindow::sMovieBaseName; + +class RecordToChatConsole : public LLError::Recorder, public LLSingleton +{ +public: + virtual void recordMessage(LLError::ELevel level, + const std::string& message) + { + //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread + + // only log warnings to chat console + //if (level == LLError::LEVEL_WARN) + //{ + //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance("chat"); + //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) + //{ + // LLChat chat; + // chat.mText = message; + // chat.mSourceType = CHAT_SOURCE_SYSTEM; + + // chat_floater->addChat(chat, FALSE, FALSE); + //} + //} + } +}; + +//////////////////////////////////////////////////////////////////////////// +// +// LLDebugText +// + +class LLDebugText +{ +private: + struct Line + { + Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} + std::string text; + S32 x,y; + }; + + LLViewerWindow *mWindow; + + typedef std::vector line_list_t; + line_list_t mLineList; + LLColor4 mTextColor; + + void addText(S32 x, S32 y, const std::string &text) + { + mLineList.push_back(Line(text, x, y)); + } + + void clearText() { mLineList.clear(); } + +public: + LLDebugText(LLViewerWindow* window) : mWindow(window) {} + + void update() + { + static LLCachedControl log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; + + std::string wind_vel_text; + std::string wind_vector_text; + std::string rwind_vel_text; + std::string rwind_vector_text; + std::string audio_text; + + static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); + static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); + static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); + static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); + static const std::string beacon_sound = LLTrans::getString("BeaconSound"); + static const std::string beacon_media = LLTrans::getString("BeaconMedia"); + static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); + + // Draw the statistics in a light gray + // and in a thin font + mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); + + // Draw stuff growing up from right lower corner of screen + U32 xpos = mWindow->getWindowWidthScaled() - 350; + U32 ypos = 64; + const U32 y_inc = 20; + + clearText(); + + if (gSavedSettings.getBOOL("DebugShowTime")) + { + const U32 y_inc2 = 15; + for (std::map::reverse_iterator iter = gDebugTimers.rbegin(); + iter != gDebugTimers.rend(); ++iter) + { + S32 idx = iter->first; + LLFrameTimer& timer = iter->second; + F32 time = timer.getElapsedTimeF32(); + S32 hours = (S32)(time / (60*60)); + S32 mins = (S32)((time - hours*(60*60)) / 60); + S32 secs = (S32)((time - hours*(60*60) - mins*60)); + std::string label = gDebugTimerLabel[idx]; + if (label.empty()) label = llformat("Debug: %d", idx); + addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2; + } + + F32 time = gFrameTimeSeconds; + S32 hours = (S32)(time / (60*60)); + S32 mins = (S32)((time - hours*(60*60)) / 60); + S32 secs = (S32)((time - hours*(60*60) - mins*60)); + addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; + } + +#if LL_WINDOWS + if (gSavedSettings.getBOOL("DebugShowMemory")) + { + addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); + ypos += y_inc; + } +#endif + + if (gDisplayCameraPos) + { + std::string camera_view_text; + std::string camera_center_text; + std::string agent_view_text; + std::string agent_left_text; + std::string agent_center_text; + std::string agent_root_center_text; + + LLVector3d tvector; // Temporary vector to hold data for printing. + + // Update camera center, camera view, wind info every other frame + tvector = gAgent.getPositionGlobal(); + agent_center_text = llformat("AgentCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + if (isAgentAvatarValid()) + { + tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); + agent_root_center_text = llformat("AgentRootCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + } + else + { + agent_root_center_text = "---"; + } + + + tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); + agent_view_text = llformat("AgentAtAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); + agent_left_text = llformat("AgentLeftAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = gAgentCamera.getCameraPositionGlobal(); + camera_center_text = llformat("CameraCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis()); + camera_view_text = llformat("CameraAtAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + addText(xpos, ypos, agent_center_text); ypos += y_inc; + addText(xpos, ypos, agent_root_center_text); ypos += y_inc; + addText(xpos, ypos, agent_view_text); ypos += y_inc; + addText(xpos, ypos, agent_left_text); ypos += y_inc; + addText(xpos, ypos, camera_center_text); ypos += y_inc; + addText(xpos, ypos, camera_view_text); ypos += y_inc; + } + + if (gDisplayWindInfo) + { + wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); + wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); + rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); + rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); + + addText(xpos, ypos, wind_vel_text); ypos += y_inc; + addText(xpos, ypos, wind_vector_text); ypos += y_inc; + addText(xpos, ypos, rwind_vel_text); ypos += y_inc; + addText(xpos, ypos, rwind_vector_text); ypos += y_inc; + } + if (gDisplayWindInfo) + { + if (gAudiop) + { + audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled()); + } + addText(xpos, ypos, audio_text); ypos += y_inc; + } + if (gDisplayFOV) + { + addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc; + } + if (gDisplayBadge) + { + addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc * 2; + } + + /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + addText(xpos + 200, ypos, llformat("Flycam")); + ypos += y_inc; + }*/ + + if (gSavedSettings.getBOOL("DebugShowRenderInfo")) + { + if (gPipeline.getUseVertexShaders() == 0) + { + addText(xpos, ypos, "Shaders Disabled"); + ypos += y_inc; + } + addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); + ypos += y_inc; + + gPipeline.mTextureMatrixOps = 0; + gPipeline.mMatrixOpCount = 0; + + if (gPipeline.mBatchCount > 0) + { + addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize, + gPipeline.mTrianglesDrawn/gPipeline.mBatchCount)); + + gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize; + gPipeline.mMaxBatchSize = 0; + gPipeline.mBatchCount = 0; + } + ypos += y_inc; + + addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); + LLRender::sUICalls = LLRender::sUIVerts = 0; + ypos += y_inc; + + addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); + + ypos += y_inc; + + + addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); + + ypos += y_inc; + + addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount)); + + ypos += y_inc; + + LLVertexBuffer::sBindCount = LLImageGL::sBindCount = + LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = + gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; + } + if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) + { + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); + ypos += y_inc; + + addText(xpos, ypos, "Projection Matrix"); + ypos += y_inc; + + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); + ypos += y_inc; + + addText(xpos, ypos, "View Matrix"); + ypos += y_inc; + } + if (gSavedSettings.getBOOL("DebugShowColor")) + { + U8 color[4]; + LLCoordGL coord = gViewerWindow->getCurrentMouse(); + glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); + addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); + ypos += y_inc; + } + // only display these messages if we are actually rendering beacons at this moment + if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) + { + if (LLPipeline::getRenderParticleBeacons(NULL)) + { + addText(xpos, ypos, beacon_particle); + ypos += y_inc; + } + if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) + { + addText(xpos, ypos, particle_hiding); + ypos += y_inc; + } + if (LLPipeline::getRenderPhysicalBeacons(NULL)) + { + addText(xpos, ypos, beacon_physical); + ypos += y_inc; + } + if (LLPipeline::getRenderScriptedBeacons(NULL)) + { + addText(xpos, ypos, beacon_scripted); + ypos += y_inc; + } + else + if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) + { + addText(xpos, ypos, beacon_scripted_touch); + ypos += y_inc; + } + if (LLPipeline::getRenderSoundBeacons(NULL)) + { + addText(xpos, ypos, beacon_sound); + ypos += y_inc; + } + } + if(log_texture_traffic) + { + U32 old_y = ypos ; + for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) + { + if(gTotalTextureBytesPerBoostLevel[i] > 0) + { + addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024))); + ypos += y_inc; + } + } + if(ypos != old_y) + { + addText(xpos, ypos, "Network traffic for textures:"); + ypos += y_inc; + } + } + + if (gSavedSettings.getBOOL("DebugShowTextureInfo")) + { + LLViewerObject* objectp = NULL ; + //objectp = = gAgentCamera.getFocusObject(); + + LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); + if (nodep) + { + objectp = nodep->getObject(); + } + if (objectp && !objectp->isDead()) + { + S32 num_faces = objectp->mDrawable->getNumFaces() ; + + for(S32 i = 0 ; i < num_faces; i++) + { + LLFace* facep = objectp->mDrawable->getFace(i) ; + if(facep) + { + //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], + // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); + //ypos += y_inc; + + addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); + ypos += y_inc; + + //const LLTextureEntry *tep = facep->getTextureEntry(); + //if(tep) + //{ + // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; + // ypos += y_inc; + //} + + LLViewerTexture* tex = facep->getTexture() ; + if(tex) + { + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + } + } + } + } + } + } + + void draw() + { + for (line_list_t::iterator iter = mLineList.begin(); + iter != mLineList.end(); ++iter) + { + const Line& line = *iter; + LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, + LLFontGL::LEFT, LLFontGL::TOP, + LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); + } + mLineList.clear(); + } + +}; + +void LLViewerWindow::updateDebugText() +{ + mDebugText->update(); +} + +//////////////////////////////////////////////////////////////////////////// +// +// LLViewerWindow +// + +BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) +{ + const char* buttonname = ""; + const char* buttonstatestr = ""; + S32 x = pos.mX; + S32 y = pos.mY; + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + // only send mouse clicks to UI if UI is visible + if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + + if (down) + { + buttonstatestr = "down" ; + } + else + { + buttonstatestr = "up" ; + } + + switch (clicktype) + { + case LLMouseHandler::CLICK_LEFT: + mLeftMouseDown = down; + buttonname = "Left"; + break; + case LLMouseHandler::CLICK_RIGHT: + mRightMouseDown = down; + buttonname = "Right"; + break; + case LLMouseHandler::CLICK_MIDDLE: + mMiddleMouseDown = down; + buttonname = "Middle"; + break; + case LLMouseHandler::CLICK_DOUBLELEFT: + mLeftMouseDown = down; + buttonname = "Left Double Click"; + break; + } + + LLView::sMouseHandlerMessage.clear(); + + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } + + if (gDebugClicks) + { + llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; + } + + // Make sure we get a corresponding mouseup event, even if the mouse leaves the window + if (down) + mWindow->captureMouse(); + else + mWindow->releaseMouse(); + + // Indicate mouse was active + LLUI::resetMouseIdleTimer(); + + // Don't let the user move the mouse out of the window until mouse up. + if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) + { + mWindow->setMouseClipping(down); + } + + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) + { + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; + } + return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); + } + + // Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl) + //{ + // S32 local_x, local_y; + // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + // if (top_ctrl->pointInView(local_x, local_y)) + // { + // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; + // } + // else + // { + // if (down) + // { + // gFocusMgr.setTopCtrl(NULL); + // } + // } + //} + + // Give the UI views a chance to process the click + if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) + { + if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; + } + return TRUE; + } + else if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; + } + } + + // Do not allow tool manager to handle mouseclicks if we have disconnected + if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) + { + return TRUE; + } + + + // If we got this far on a down-click, it wasn't handled. + // Up-clicks, though, are always handled as far as the OS is concerned. + BOOL default_rtn = !down; + return default_rtn; +} + +BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = TRUE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); +} + +BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) +{ + // try handling as a double-click first, then a single-click if that + // wasn't handled. + BOOL down = TRUE; + if (handleAnyMouseClick(window, pos, mask, + LLMouseHandler::CLICK_DOUBLELEFT, down)) + { + return TRUE; + } + return handleMouseDown(window, pos, mask); +} + +BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); +} + + +BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + S32 x = pos.mX; + S32 y = pos.mY; + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + BOOL down = TRUE; + BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); + if (handle) + return handle; + + // *HACK: this should be rolled into the composite tool logic, not + // hardcoded at the top level. + if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) + { + // If the current tool didn't process the click, we should show + // the pie menu. This can be done by passing the event to the pie + // menu tool. + LLToolPie::getInstance()->handleRightMouseDown(x, y, mask); + // show_context_menu( x, y, mask ); + } + + return TRUE; +} + +BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); +} + +BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = TRUE; + LLVoiceClient::getInstance()->middleMouseState(true); + handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); + + // Always handled as far as the OS is concerned. + return TRUE; +} + +LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) +{ + LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; + + const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); + const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); + + if ( prim_media_dnd_enabled || slurl_dnd_enabled ) + { + switch(action) + { + // Much of the handling for these two cases is the same. + case LLWindowCallbacks::DNDA_TRACK: + case LLWindowCallbacks::DNDA_DROPPED: + case LLWindowCallbacks::DNDA_START_TRACKING: + { + bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); + + if (slurl_dnd_enabled) + { + LLSLURL dropped_slurl(data); + if(dropped_slurl.isSpatial()) + { + if (drop) + { + LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), NULL, true ); + return LLWindowCallbacks::DND_MOVE; + } + return LLWindowCallbacks::DND_COPY; + } + } + + if (prim_media_dnd_enabled) + { + LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); + + LLUUID object_id = pick_info.getObjectID(); + S32 object_face = pick_info.mObjectFace; + std::string url = data; + + lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl; + + LLVOVolume *obj = dynamic_cast(static_cast(pick_info.getObject())); + + if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) + { + LLTextureEntry *te = obj->getTE(object_face); + + // can modify URL if we can modify the object or we have navigate permissions + bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); + + if (te && allow_modify_url ) + { + if (drop) + { + // object does NOT have media already + if ( ! te->hasMedia() ) + { + // we are allowed to modify the object + if ( obj->permModify() ) + { + // Create new media entry + LLSD media_data; + // XXX Should we really do Home URL too? + media_data[LLMediaEntry::HOME_URL_KEY] = url; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; + obj->syncMediaData(object_face, media_data, true, true); + // XXX This shouldn't be necessary, should it ?!? + if (obj->getMediaImpl(object_face)) + obj->getMediaImpl(object_face)->navigateReload(); + obj->sendMediaDataUpdate(); + + result = LLWindowCallbacks::DND_COPY; + } + } + else + // object HAS media already + { + // URL passes the whitelist + if (te->getMediaData()->checkCandidateUrl( url ) ) + { + // just navigate to the URL + if (obj->getMediaImpl(object_face)) + { + obj->getMediaImpl(object_face)->navigateTo(url); + } + else + { + // This is very strange. Navigation should + // happen via the Impl, but we don't have one. + // This sends it to the server, which /should/ + // trigger us getting it. Hopefully. + LLSD media_data; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + obj->syncMediaData(object_face, media_data, true, true); + obj->sendMediaDataUpdate(); + } + result = LLWindowCallbacks::DND_LINK; + + } + } + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + + } + else + { + // Check the whitelist, if there's media (otherwise just show it) + if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) + { + if ( obj != mDragHoveredObject) + { + // Highlight the dragged object + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = obj; + LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); + } + result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; + + } + } + } + } + } + } + break; + + case LLWindowCallbacks::DNDA_STOP_TRACKING: + // The cleanup case below will make sure things are unhilighted if necessary. + break; + } + + if (prim_media_dnd_enabled && + result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) + { + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + } + } + + return result; +} + +BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + LLVoiceClient::getInstance()->middleMouseState(false); + handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); + + // Always handled as far as the OS is concerned. + return TRUE; +} + +// WARNING: this is potentially called multiple times per frame +void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) +{ + S32 x = pos.mX; + S32 y = pos.mY; + + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + mMouseInWindow = TRUE; + + // Save mouse point for access during idle() and display() + + LLCoordGL mouse_point(x, y); + + if (mouse_point != mCurrentMousePoint) + { + LLUI::resetMouseIdleTimer(); + } + + saveLastMouse(mouse_point); + + mWindow->showCursorFromMouseMove(); + + if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) + { + gAgent.clearAFK(); + } +} + +void LLViewerWindow::handleMouseLeave(LLWindow *window) +{ + // Note: we won't get this if we have captured the mouse. + llassert( gFocusMgr.getMouseCapture() == NULL ); + mMouseInWindow = FALSE; + LLToolTipMgr::instance().blockToolTips(); +} + +BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) +{ + // User has indicated they want to close, but we may need to ask + // about modified documents. + LLAppViewer::instance()->userQuit(); + // Don't quit immediately + return FALSE; +} + +void LLViewerWindow::handleQuit(LLWindow *window) +{ + LLAppViewer::instance()->forceQuit(); +} + +void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) +{ + reshape(width, height); + mResDirty = true; +} + +// The top-level window has gained focus (e.g. via ALT-TAB) +void LLViewerWindow::handleFocus(LLWindow *window) +{ + gFocusMgr.setAppHasFocus(TRUE); + LLModalDialog::onAppFocusGained(); + + gAgent.onAppFocusGained(); + LLToolMgr::getInstance()->onAppFocusGained(); + + // See if we're coming in with modifier keys held down + if (gKeyboard) + { + gKeyboard->resetMaskKeys(); + } + + // resume foreground running timer + // since we artifically limit framerate when not frontmost + gForegroundTime.unpause(); +} + +// The top-level window has lost focus (e.g. via ALT-TAB) +void LLViewerWindow::handleFocusLost(LLWindow *window) +{ + gFocusMgr.setAppHasFocus(FALSE); + //LLModalDialog::onAppFocusLost(); + LLToolMgr::getInstance()->onAppFocusLost(); + gFocusMgr.setMouseCapture( NULL ); + + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } + + // restore mouse cursor + showCursor(); + getWindow()->setMouseClipping(FALSE); + + // If losing focus while keys are down, reset them. + if (gKeyboard) + { + gKeyboard->resetKeys(); + } + + // pause timer that tracks total foreground running time + gForegroundTime.pause(); +} + + +BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) +{ + // Let the voice chat code check for its PTT key. Note that this never affects event processing. + LLVoiceClient::getInstance()->keyDown(key, mask); + + if (gAwayTimer.getElapsedTimeF32() > MIN_AFK_TIME) + { + gAgent.clearAFK(); + } + + // *NOTE: We want to interpret KEY_RETURN later when it arrives as + // a Unicode char, not as a keydown. Otherwise when client frame + // rate is really low, hitting return sends your chat text before + // it's all entered/processed. + if (key == KEY_RETURN && mask == MASK_NONE) + { + return FALSE; + } + + return gViewerKeyboard.handleKey(key, mask, repeated); +} + +BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) +{ + // Let the voice chat code check for its PTT key. Note that this never affects event processing. + LLVoiceClient::getInstance()->keyUp(key, mask); + + return FALSE; +} + + +void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) +{ + LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); + return gViewerKeyboard.scanKey(key, key_down, key_up, key_level); +} + + + + +BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) +{ + if (activated) + { + mActive = TRUE; + send_agent_resume(); + gAgent.clearAFK(); + + // Unmute audio + audio_update_volume(); + } + else + { + mActive = FALSE; + + if (gSavedSettings.getS32("AFKTimeout")) + { + gAgent.setAFK(); + } + + // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) + { + gAgentCamera.changeCameraToDefault(); + } + + send_agent_pause(); + + // Mute audio + audio_update_volume(); + } + return TRUE; +} + +BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) +{ + //if (!activating) gAgentCamera.changeCameraToDefault(); + + LLViewerJoystick::getInstance()->setNeedsReset(true); + return FALSE; +} + + +void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) +{ +} + + +BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) +{ +#if LL_WINDOWS + if (gNoRender) + { + HWND window_handle = (HWND)window->getPlatformWindow(); + PAINTSTRUCT ps; + HDC hdc; + + RECT wnd_rect; + wnd_rect.left = 0; + wnd_rect.top = 0; + wnd_rect.bottom = 200; + wnd_rect.right = 500; + + hdc = BeginPaint(window_handle, &ps); + //SetBKColor(hdc, RGB(255, 255, 255)); + FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); + + std::string temp_str; + temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ + LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(), + LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0), + LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0)); + S32 len = temp_str.length(); + TextOutA(hdc, 0, 0, temp_str.c_str(), len); + + + LLVector3d pos_global = gAgent.getPositionGlobal(); + temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); + len = temp_str.length(); + TextOutA(hdc, 0, 25, temp_str.c_str(), len); + + TextOutA(hdc, 0, 50, "Set \"DisableRendering FALSE\" in settings.ini file to reenable", 61); + EndPaint(window_handle, &ps); + return TRUE; + } +#endif + return FALSE; +} + + +void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) +{ + handleScrollWheel( clicks ); +} + +void LLViewerWindow::handleWindowBlock(LLWindow *window) +{ + send_agent_pause(); +} + +void LLViewerWindow::handleWindowUnblock(LLWindow *window) +{ + send_agent_resume(); +} + +void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) +{ + const S32 SLURL_MESSAGE_TYPE = 0; + switch (data_type) + { + case SLURL_MESSAGE_TYPE: + // received URL + std::string url = (const char*)data; + LLMediaCtrl* web = NULL; + const bool trusted_browser = false; + if (LLURLDispatcher::dispatch(url, web, trusted_browser)) + { + // bring window to foreground, as it has just been "launched" from a URL + mWindow->bringToFront(); + } + break; + } +} + +BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + LLViewerJoystick::getInstance()->updateStatus(); + return TRUE; + } + return FALSE; +} + +BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) +{ + // give a chance to use a joystick after startup (hot-plugging) + if (!LLViewerJoystick::getInstance()->isJoystickInitialized() ) + { + LLViewerJoystick::getInstance()->init(true); + return TRUE; + } + return FALSE; +} + +void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) +{ + LLAppViewer::instance()->pingMainloopTimeout(msg); +} + + +void LLViewerWindow::handleResumeWatchdog(LLWindow *window) +{ + LLAppViewer::instance()->resumeMainloopTimeout(); +} + +void LLViewerWindow::handlePauseWatchdog(LLWindow *window) +{ + LLAppViewer::instance()->pauseMainloopTimeout(); +} + +//virtual +std::string LLViewerWindow::translateString(const char* tag) +{ + return LLTrans::getString( std::string(tag) ); +} + +//virtual +std::string LLViewerWindow::translateString(const char* tag, + const std::map& args) +{ + // LLTrans uses a special subclass of std::string for format maps, + // but we must use std::map<> in these callbacks, otherwise we create + // a dependency between LLWindow and LLFormatMapString. So copy the data. + LLStringUtil::format_map_t args_copy; + std::map::const_iterator it = args.begin(); + for ( ; it != args.end(); ++it) + { + args_copy[it->first] = it->second; + } + return LLTrans::getString( std::string(tag), args_copy); +} + +// +// Classes +// +LLViewerWindow::LLViewerWindow( + const std::string& title, const std::string& name, + S32 x, S32 y, + S32 width, S32 height, + BOOL fullscreen, BOOL ignore_pixel_depth) // fullscreen is no longer used + : + mWindow(NULL), + mActive(TRUE), + mWindowRectRaw(0, height, width, 0), + mWindowRectScaled(0, height, width, 0), + mWorldViewRectRaw(0, height, width, 0), + mLeftMouseDown(FALSE), + mMiddleMouseDown(FALSE), + mRightMouseDown(FALSE), + mMouseInWindow( FALSE ), + mLastMask( MASK_NONE ), + mToolStored( NULL ), + mHideCursorPermanent( FALSE ), + mCursorHidden(FALSE), + mIgnoreActivate( FALSE ), + mResDirty(false), + mStatesDirty(false), + mCurrResolutionIndex(0), + mViewerWindowListener(new LLViewerWindowListener(this)), + mProgressView(NULL) +{ + LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alert")); + LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy(&LLNotification::getType, "alertmodal")); + + LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications")); + llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl; + + // Default to application directory. + LLViewerWindow::sSnapshotBaseName = "Snapshot"; + LLViewerWindow::sMovieBaseName = "SLmovie"; + resetSnapshotLoc(); + + // create window + mWindow = LLWindowManager::createWindow(this, + title, name, x, y, width, height, 0, + fullscreen, + gNoRender, + gSavedSettings.getBOOL("DisableVerticalSync"), + !gNoRender, + ignore_pixel_depth, + gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + + if (!LLAppViewer::instance()->restoreErrorTrap()) + { + LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; + } + + LLCoordScreen scr; + mWindow->getSize(&scr); + + if(fullscreen && ( scr.mX!=width || scr.mY!=height)) + { + llwarns << "Fullscreen has forced us in to a different resolution now using "<Display->Settings" + << LL_ENDL; +#endif + LLAppViewer::instance()->fastQuit(1); + } + + // Get the real window rect the window was created with (since there are various OS-dependent reasons why + // the size of a window or fullscreen context may have been adjusted slightly...) + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + + mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); + mDisplayScale *= ui_scale_factor; + LLUI::setScaleFactor(mDisplayScale); + + { + LLCoordWindow size; + mWindow->getSize(&size); + mWindowRectRaw.set(0, size.mY, size.mX, 0); + mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); + } + + LLFontManager::initClass(); + + // + // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off + // stuff like AGP if we think that it'll crash the viewer. + // + LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; + + LLFeatureManager::getInstance()->init(); + + // Initialize OpenGL Renderer + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || + !gGLManager.mHasVertexBufferObject) + { + gSavedSettings.setBOOL("RenderVBOEnable", FALSE); + } + LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); + + if (LLFeatureManager::getInstance()->isSafe() + || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) + || (gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) + || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) + { + LLFeatureManager::getInstance()->applyRecommendedSettings(); + gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); + } + + if (!gGLManager.mHasDepthClamp) + { + LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; + } + + // If we crashed while initializng GL stuff last time, disable certain features + if (gSavedSettings.getBOOL("RenderInitError")) + { + mInitAlert = "DisplaySettingsNoShaders"; + LLFeatureManager::getInstance()->setGraphicsLevel(0, false); + gSavedSettings.setU32("RenderQualityPerformance", 0); + } + + // Init the image list. Must happen after GL is initialized and before the images that + // LLViewerWindow needs are requested. + LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; + gTextureList.init(); + LLViewerTextureManager::init() ; + gBumpImageList.init(); + + // Init font system, but don't actually load the fonts yet + // because our window isn't onscreen and they take several + // seconds to parse. + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX], + mDisplayScale.mV[VY], + gDirUtilp->getAppRODataDir(), + LLUI::getXUIPaths()); + + // Create container for all sub-views + LLView::Params rvp; + rvp.name("root"); + rvp.rect(mWindowRectScaled); + rvp.mouse_opaque(false); + rvp.follows.flags(FOLLOWS_NONE); + mRootView = LLUICtrlFactory::create(rvp); + LLUI::setRootView(mRootView); + + // Make avatar head look forward at start + mCurrentMousePoint.mX = getWindowWidthScaled() / 2; + mCurrentMousePoint.mY = getWindowHeightScaled() / 2; + + gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); + mOverlayTitle = gSavedSettings.getString("OverlayTitle"); + // Can't have spaces in settings.ini strings, so use underscores instead and convert them. + LLStringUtil::replaceChar(mOverlayTitle, '_', ' '); + + // sync the keyboard's setting with the saved setting + gSavedSettings.getControl("NumpadControl")->firePropertyChanged(); + + mDebugText = new LLDebugText(this); + + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); +} + +void LLViewerWindow::initGLDefaults() +{ + gGL.setSceneBlendType(LLRender::BT_ALPHA); + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + + F32 ambient[4] = {0.f,0.f,0.f,0.f }; + F32 diffuse[4] = {1.f,1.f,1.f,1.f }; + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse); + + glPixelStorei(GL_PACK_ALIGNMENT,1); + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + + // lights for objects + glShadeModel( GL_SMOOTH ); + + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + glCullFace(GL_BACK); + + // RN: Need this for translation and stretch manip. + gCone.prerender(); + gBox.prerender(); + gSphere.prerender(); + gCylinder.prerender(); +} + +struct MainPanel : public LLPanel +{ +}; + +void LLViewerWindow::initBase() +{ + S32 height = getWindowHeightScaled(); + S32 width = getWindowWidthScaled(); + + LLRect full_window(0, height, width, 0); + + //////////////////// + // + // Set the gamma + // + + F32 gamma = gSavedSettings.getF32("RenderGamma"); + if (gamma != 0.0f) + { + getWindow()->setGamma(gamma); + } + + // Create global views + + // Create the floater view at the start so that other views can add children to it. + // (But wait to add it as a child of the root view so that it will be in front of the + // other views.) + MainPanel* main_view = new MainPanel(); + main_view->buildFromFile("main_view.xml"); + main_view->setShape(full_window); + getRootView()->addChild(main_view); + + // placeholder widget that controls where "world" is rendered + mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); + mNonSideTrayView = main_view->getChildView("non_side_tray_view")->getHandle(); + mFloaterViewHolder = main_view->getChildView("floater_view_holder")->getHandle(); + mPopupView = main_view->getChild("popup_holder"); + mHintHolder = main_view->getChild("hint_holder")->getHandle(); + mLoginPanelHolder = main_view->getChild("login_panel_holder")->getHandle(); + + // Constrain floaters to inside the menu and status bar regions. + gFloaterView = main_view->getChild("Floater View"); + gFloaterView->setFloaterSnapView(main_view->getChild("floater_snap_region")->getHandle()); + gSnapshotFloaterView = main_view->getChild("Snapshot Floater View"); + + + // Console + llassert( !gConsole ); + LLConsole::Params cp; + cp.name("console"); + cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize")); + cp.rect(getChatConsoleRect()); + cp.persist_time(gSavedSettings.getF32("ChatPersistTime")); + cp.font_size_index(gSavedSettings.getS32("ChatFontSize")); + cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); + gConsole = LLUICtrlFactory::create(cp); + getRootView()->addChild(gConsole); + + // optionally forward warnings to chat console/chat floater + // for qa runs and dev builds +#if !LL_RELEASE_FOR_DOWNLOAD + LLError::addRecorder(RecordToChatConsole::getInstance()); +#else + if(gSavedSettings.getBOOL("QAMode")) + { + LLError::addRecorder(RecordToChatConsole::getInstance()); + } +#endif + + gDebugView = getRootView()->getChild("DebugView"); + gDebugView->init(); + gToolTipView = getRootView()->getChild("tooltip view"); + + // Initialize busy response message when logged in + LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse)); + + // Add the progress bar view (startup view), which overrides everything + mProgressView = getRootView()->findChild("progress_view"); + setShowProgress(FALSE); + setProgressCancelButtonVisible(FALSE); + + gMenuHolder = getRootView()->getChild("Menu Holder"); + + LLMenuGL::sMenuContainer = gMenuHolder; + +} + +void LLViewerWindow::initWorldUI() +{ + S32 height = mRootView->getRect().getHeight(); + S32 width = mRootView->getRect().getWidth(); + LLRect full_window(0, height, width, 0); + + + gIMMgr = LLIMMgr::getInstance(); + + //getRootView()->sendChildToFront(gFloaterView); + //getRootView()->sendChildToFront(gSnapshotFloaterView); + + // new bottom panel + LLPanel* bottom_tray_container = getRootView()->getChild("bottom_tray_container"); + LLBottomTray* bottom_tray = LLBottomTray::getInstance(); + bottom_tray->setShape(bottom_tray_container->getLocalRect()); + bottom_tray->setFollowsAll(); + bottom_tray_container->addChild(bottom_tray); + bottom_tray_container->setVisible(TRUE); + + LLRect morph_view_rect = full_window; + morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); + morph_view_rect.mTop = full_window.mTop - 32; + LLMorphView::Params mvp; + mvp.name("MorphView"); + mvp.rect(morph_view_rect); + mvp.visible(false); + gMorphView = LLUICtrlFactory::create(mvp); + getRootView()->addChild(gMorphView); + + LLWorldMapView::initClass(); + + // Force gFloaterWorldMap to initialize + LLFloaterReg::getInstance("world_map"); + + // Force gFloaterTools to initialize + LLFloaterReg::getInstance("build"); + LLFloaterReg::hideInstance("build"); + + // Status bar + LLPanel* status_bar_container = getRootView()->getChild("status_bar_container"); + gStatusBar = new LLStatusBar(status_bar_container->getLocalRect()); + gStatusBar->setFollowsAll(); + gStatusBar->setShape(status_bar_container->getLocalRect()); + // sync bg color with menu bar + gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); + status_bar_container->addChild(gStatusBar); + status_bar_container->setVisible(TRUE); + + // Navigation bar + LLPanel* nav_bar_container = getRootView()->getChild("nav_bar_container"); + + LLNavigationBar* navbar = LLNavigationBar::getInstance(); + navbar->setShape(nav_bar_container->getLocalRect()); + navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get()); + nav_bar_container->addChild(navbar); + nav_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) + { + navbar->showNavigationPanel(FALSE); + } + + if (!gSavedSettings.getBOOL("ShowNavbarFavoritesPanel")) + { + navbar->showFavoritesPanel(FALSE); + } + + // Top Info bar + LLPanel* topinfo_bar_container = getRootView()->getChild("topinfo_bar_container"); + LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); + + topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); + + topinfo_bar_container->addChild(topinfo_bar); + topinfo_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) + { + topinfo_bar->setVisible(FALSE); + } + + if ( gHUDView == NULL ) + { + LLRect hud_rect = full_window; + hud_rect.mBottom += 50; + if (gMenuBarView && gMenuBarView->isInVisibleChain()) + { + hud_rect.mTop -= gMenuBarView->getRect().getHeight(); + } + gHUDView = new LLHUDView(hud_rect); + // put behind everything else in the UI + getRootView()->addChildInBack(gHUDView); + } + + LLPanel* panel_ssf_container = getRootView()->getChild("stand_stop_flying_container"); + LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance(); + panel_ssf_container->addChild(panel_stand_stop_flying); + panel_ssf_container->setVisible(TRUE); + + // put sidetray in container + LLPanel* side_tray_container = getRootView()->getChild("side_tray_container"); + LLSideTray* sidetrayp = LLSideTray::getInstance(); + sidetrayp->setShape(side_tray_container->getLocalRect()); + // don't follow right edge to avoid spurious resizes, since we are using a fixed width layout + sidetrayp->setFollows(FOLLOWS_LEFT|FOLLOWS_TOP|FOLLOWS_BOTTOM); + side_tray_container->addChild(sidetrayp); + side_tray_container->setVisible(FALSE); + + // put sidetray buttons in their own panel + LLPanel* buttons_panel = sidetrayp->getButtonsPanel(); + LLPanel* buttons_panel_container = getRootView()->getChild("side_bar_tabs"); + buttons_panel->setShape(buttons_panel_container->getLocalRect()); + buttons_panel->setFollowsAll(); + buttons_panel_container->addChild(buttons_panel); + + LLView* avatar_picker_destination_guide_container = gViewerWindow->getRootView()->getChild("avatar_picker_and_destination_guide_container"); + avatar_picker_destination_guide_container->getChild("close")->setCommitCallback(boost::bind(toggle_destination_and_avatar_picker, LLSD())); + LLMediaCtrl* destinations = avatar_picker_destination_guide_container->findChild("destination_guide_contents"); + LLMediaCtrl* avatar_picker = avatar_picker_destination_guide_container->findChild("avatar_picker_contents"); + if (destinations) + { + destinations->navigateTo(gSavedSettings.getString("DestinationGuideURL"), "text/html"); + } + + if (avatar_picker) + { + avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); + } + +} + +// Destroy the UI +void LLViewerWindow::shutdownViews() +{ + // clean up warning logger + LLError::removeRecorder(RecordToChatConsole::getInstance()); + + delete mDebugText; + mDebugText = NULL; + + // Cleanup global views + if (gMorphView) + { + gMorphView->setVisible(FALSE); + } + + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open + // will crump with LL_ERRS. + LLModalDialog::shutdownModals(); + + // destroy the nav bar, not currently part of gViewerWindow + // *TODO: Make LLNavigationBar part of gViewerWindow + delete LLNavigationBar::getInstance(); + + // destroy menus after instantiating navbar above, as it needs + // access to gMenuHolder + cleanup_menus(); + + // Delete all child views. + delete mRootView; + mRootView = NULL; + + // Automatically deleted as children of mRootView. Fix the globals. + gStatusBar = NULL; + gIMMgr = NULL; + gToolTipView = NULL; + + gFloaterView = NULL; + gMorphView = NULL; + + gHUDView = NULL; +} + +void LLViewerWindow::shutdownGL() +{ + //-------------------------------------------------------- + // Shutdown GL cleanly. Order is very important here. + //-------------------------------------------------------- + LLFontGL::destroyDefaultFonts(); + LLFontManager::cleanupClass(); + stop_glerror(); + + gSky.cleanup(); + stop_glerror(); + + LLWearableList::instance().cleanup() ; + + gTextureList.shutdown(); + stop_glerror(); + + gBumpImageList.shutdown(); + stop_glerror(); + + LLWorldMapView::cleanupTextures(); + + llinfos << "Cleaning up pipeline" << llendl; + gPipeline.cleanup(); + stop_glerror(); + + LLViewerTextureManager::cleanup() ; + LLImageGL::cleanupClass() ; + + llinfos << "All textures and llimagegl images are destroyed!" << llendl ; + + llinfos << "Cleaning up select manager" << llendl; + LLSelectMgr::getInstance()->cleanup(); + + LLVertexBuffer::cleanupClass(); + + llinfos << "Stopping GL during shutdown" << llendl; + if (!gNoRender) + { + stopGL(FALSE); + stop_glerror(); + } + + gGL.shutdown(); +} + +// shutdownViews() and shutdownGL() need to be called first +LLViewerWindow::~LLViewerWindow() +{ + llinfos << "Destroying Window" << llendl; + destroyWindow(); + + delete mDebugText; + mDebugText = NULL; +} + + +void LLViewerWindow::setCursor( ECursorType c ) +{ + mWindow->setCursor( c ); +} + +void LLViewerWindow::showCursor() +{ + mWindow->showCursor(); + + mCursorHidden = FALSE; +} + +void LLViewerWindow::hideCursor() +{ + // And hide the cursor + mWindow->hideCursor(); + + mCursorHidden = TRUE; +} + +void LLViewerWindow::sendShapeToSim() +{ + LLMessageSystem* msg = gMessageSystem; + if(!msg) return; + msg->newMessageFast(_PREHASH_AgentHeightWidth); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); + msg->nextBlockFast(_PREHASH_HeightWidthBlock); + msg->addU32Fast(_PREHASH_GenCounter, 0); + U16 height16 = (U16) mWorldViewRectRaw.getHeight(); + U16 width16 = (U16) mWorldViewRectRaw.getWidth(); + msg->addU16Fast(_PREHASH_Height, height16); + msg->addU16Fast(_PREHASH_Width, width16); + gAgent.sendReliableMessage(); +} + +// Must be called after window is created to set up agent +// camera variables and UI variables. +void LLViewerWindow::reshape(S32 width, S32 height) +{ + // Destroying the window at quit time generates spurious + // reshape messages. We don't care about these, and we + // don't want to send messages because the message system + // may have been destructed. + if (!LLApp::isExiting()) + { + if (gNoRender) + { + return; + } + + gWindowResized = TRUE; + + // update our window rectangle + mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; + mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; + + //glViewport(0, 0, width, height ); + + if (height > 0) + { + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); + LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + } + + calcDisplayScale(); + + BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; + LLUI::setScaleFactor(mDisplayScale); + + // update our window rectangle + mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]); + mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]); + + setup2DViewport(); + + // Inform lower views of the change + // round up when converting coordinates to make sure there are no gaps at edge of window + LLView::sForceReshape = display_scale_changed; + mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); + LLView::sForceReshape = FALSE; + + // clear font width caches + if (display_scale_changed) + { + LLHUDObject::reshapeAll(); + } + + sendShapeToSim(); + + // store new settings for the mode we are in, regardless + // Only save size if not maximized + BOOL maximized = mWindow->getMaximized(); + gSavedSettings.setBOOL("WindowMaximized", maximized); + + LLCoordScreen window_size; + if (!maximized + && mWindow->getSize(&window_size)) + { + gSavedSettings.setS32("WindowWidth", window_size.mX); + gSavedSettings.setS32("WindowHeight", window_size.mY); + } + + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); + } +} + + +// Hide normal UI when a logon fails +void LLViewerWindow::setNormalControlsVisible( BOOL visible ) +{ + if(LLBottomTray::instanceExists()) + { + LLBottomTray::getInstance()->setVisible(visible); + LLBottomTray::getInstance()->setEnabled(visible); + } + + if ( gMenuBarView ) + { + gMenuBarView->setVisible( visible ); + gMenuBarView->setEnabled( visible ); + + // ...and set the menu color appropriately. + setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, + LLGridManager::getInstance()->isInProductionGrid()); + } + + if ( gStatusBar ) + { + gStatusBar->setVisible( visible ); + gStatusBar->setEnabled( visible ); + } + + LLNavigationBar* navbarp = LLUI::getRootView()->findChild("navigation_bar"); + if (navbarp) + { + navbarp->setVisible( visible ); + } +} + +void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) +{ + LLSD args; + LLColor4 new_bg_color; + + // no l10n problem because channel is always an english string + std::string channel = LLVersionInfo::getChannel(); + bool isProject = (channel.find("Project") != std::string::npos); + + // god more important than project, proj more important than grid + if(god_mode && LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); + } + else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); + } + else if (!god_mode && isProject) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); + } + else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); + } + else + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); + } + + if(gMenuBarView) + { + gMenuBarView->setBackgroundColor( new_bg_color ); + } + + if(gStatusBar) + { + gStatusBar->setBackgroundColor( new_bg_color ); + } +} + +void LLViewerWindow::drawDebugText() +{ + gGL.color4f(1,1,1,1); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + { + // scale view by UI global scale factor and aspect ratio correction factor + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + mDebugText->draw(); + } + gGL.popUIMatrix(); + gGL.popMatrix(); + + gGL.flush(); +} + +void LLViewerWindow::draw() +{ + +//#if LL_DEBUG + LLView::sIsDrawing = TRUE; +//#endif + stop_glerror(); + + LLUI::setLineWidth(1.f); + + LLUI::setLineWidth(1.f); + // Reset any left-over transforms + glMatrixMode(GL_MODELVIEW); + + glLoadIdentity(); + + //S32 screen_x, screen_y; + + if (!gSavedSettings.getBOOL("RenderUIBuffer")) + { + LLUI::sDirtyRect = getWindowRectScaled(); + } + + // HACK for timecode debugging + if (gSavedSettings.getBOOL("DisplayTimecode")) + { + // draw timecode block + std::string text; + + glLoadIdentity(); + + microsecondsToTimecodeString(gFrameTime,text); + const LLFontGL* font = LLFontGL::getFontSansSerif(); + font->renderUTF8(text, 0, + llround((getWindowWidthScaled()/2)-100.f), + llround((getWindowHeightScaled()-60.f)), + LLColor4( 1.f, 1.f, 1.f, 1.f ), + LLFontGL::LEFT, LLFontGL::TOP); + } + + // Draw all nested UI views. + // No translation needed, this view is glued to 0,0 + + gGL.pushMatrix(); + LLUI::pushMatrix(); + { + + // scale view by UI global scale factor and aspect ratio correction factor + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + + LLVector2 old_scale_factor = LLUI::sGLScaleFactor; + // apply camera zoom transform (for high res screenshots) + F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); + S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); + if (zoom_factor > 1.f) + { + //decompose subregion number to x and y values + int pos_y = sub_region / llceil(zoom_factor); + int pos_x = sub_region - (pos_y*llceil(zoom_factor)); + // offset for this tile + glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, + (F32)getWindowHeightScaled() * -(F32)pos_y, + 0.f); + glScalef(zoom_factor, zoom_factor, 1.f); + LLUI::sGLScaleFactor *= zoom_factor; + } + + // Draw tool specific overlay on world + LLToolMgr::getInstance()->getCurrentTool()->draw(); + + if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) + { + drawMouselookInstructions(); + stop_glerror(); + } + + // Draw all nested UI views. + // No translation needed, this view is glued to 0,0 + mRootView->draw(); + + if (LLView::sDebugRects) + { + gToolTipView->drawStickyRect(); + } + + // Draw optional on-top-of-everyone view + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + if (top_ctrl && top_ctrl->getVisible()) + { + S32 screen_x, screen_y; + top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); + + glMatrixMode(GL_MODELVIEW); + LLUI::pushMatrix(); + LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + top_ctrl->draw(); + LLUI::popMatrix(); + } + + + if( gShowOverlayTitle && !mOverlayTitle.empty() ) + { + // Used for special titles such as "Second Life - Special E3 2003 Beta" + const S32 DIST_FROM_TOP = 20; + LLFontGL::getFontSansSerifBig()->renderUTF8( + mOverlayTitle, 0, + llround( getWindowWidthScaled() * 0.5f), + getWindowHeightScaled() - DIST_FROM_TOP, + LLColor4(1, 1, 1, 0.4f), + LLFontGL::HCENTER, LLFontGL::TOP); + } + + LLUI::sGLScaleFactor = old_scale_factor; + } + LLUI::popMatrix(); + gGL.popMatrix(); + +//#if LL_DEBUG + LLView::sIsDrawing = FALSE; +//#endif +} + +// Takes a single keydown event, usually when UI is visible +BOOL LLViewerWindow::handleKey(KEY key, MASK mask) +{ + // hide tooltips on keypress + LLToolTipMgr::instance().blockToolTips(); + + if (gFocusMgr.getKeyboardFocus() + && !(mask & (MASK_CONTROL | MASK_ALT)) + && !gFocusMgr.getKeystrokesOnly()) + { + // We have keyboard focus, and it's not an accelerator + if (key < 0x80) + { + // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. + return (gFocusMgr.getKeyboardFocus() != NULL); + } + } + + // let menus handle navigation keys for navigation + if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) + ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) + { + return TRUE; + } + + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + + // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus + // as long as focus isn't locked + if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) + { + // Check the current floater's menu first, if it has one. + if (gFocusMgr.keyboardFocusHasAccelerators() + && keyboard_focus + && keyboard_focus->handleKey(key,mask,FALSE)) + { + return TRUE; + } + + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; + } + } + + // give floaters first chance to handle TAB key + // so frontmost floater gets focus + // if nothing has focus, go to first or last UI element as appropriate + if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) + { + if (gMenuHolder) gMenuHolder->hideMenus(); + + // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode + gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); + + // do CTRL-TAB and CTRL-SHIFT-TAB logic + if (mask & MASK_SHIFT) + { + mRootView->focusPrevRoot(); + } + else + { + mRootView->focusNextRoot(); + } + return TRUE; + } + // hidden edit menu for cut/copy/paste + if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) + { + return TRUE; + } + + // Traverses up the hierarchy + if( keyboard_focus ) + { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + // arrow keys move avatar while chatting hack + if (chat_editor && chat_editor->hasFocus()) + { + // If text field is empty, there's no point in trying to move + // cursor with arrow keys, so allow movement + if (chat_editor->getText().empty() + || gSavedSettings.getBOOL("ArrowKeysAlwaysMove")) + { + // let Control-Up and Control-Down through for chat line history, + if (!(key == KEY_UP && mask == MASK_CONTROL) + && !(key == KEY_DOWN && mask == MASK_CONTROL)) + { + switch(key) + { + case KEY_LEFT: + case KEY_RIGHT: + case KEY_UP: + case KEY_DOWN: + case KEY_PAGE_UP: + case KEY_PAGE_DOWN: + case KEY_HOME: + // when chatbar is empty or ArrowKeysAlwaysMove set, + // pass arrow keys on to avatar... + return FALSE; + default: + break; + } + } + } + } + + if (keyboard_focus->handleKey(key, mask, FALSE)) + { + return TRUE; + } + } + + if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) ) + { + return TRUE; + } + + // Try for a new-format gesture + if (LLGestureMgr::instance().triggerGesture(key, mask)) + { + return TRUE; + } + + // See if this is a gesture trigger. If so, eat the key and + // don't pass it down to the menus. + if (gGestureList.trigger(key, mask)) + { + return TRUE; + } + + // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, + // no view has keyboard focus, this is a printable character key (and no modifier key is + // pressed except shift), then give focus to nearby chat (STORM-560) + if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && + !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) + { + LLLineEditor* chat_editor = LLBottomTray::instanceExists() ? LLBottomTray::getInstance()->getNearbyChatBar()->getChatBox() : NULL; + if (chat_editor) + { + // passing NULL here, character will be added later when it is handled by character handler. + LLBottomTray::getInstance()->getNearbyChatBar()->startChat(NULL); + return TRUE; + } + } + + // give menus a chance to handle unmodified accelerator keys + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; + } + + // don't pass keys on to world when something in ui has focus + return gFocusMgr.childHasKeyboardFocus(mRootView) + || LLMenuGL::getKeyboardMode() + || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); +} + + +BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) +{ + // HACK: We delay processing of return keys until they arrive as a Unicode char, + // so that if you're typing chat text at low frame rate, we don't send the chat + // until all keystrokes have been entered. JC + // HACK: Numeric keypad on Mac is Unicode 3 + // HACK: Control-M on Windows is Unicode 13 + if ((uni_char == 13 && mask != MASK_CONTROL) + || (uni_char == 3 && mask == MASK_NONE)) + { + return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); + } + + // let menus handle navigation (jump) keys + if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) + { + return TRUE; + } + + // Traverses up the hierarchy + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + if( keyboard_focus ) + { + if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) + { + return TRUE; + } + + //// Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) ) + //{ + // return TRUE; + //} + + return TRUE; + } + + return FALSE; +} + + +void LLViewerWindow::handleScrollWheel(S32 clicks) +{ + LLView::sMouseHandlerMessage.clear(); + + LLUI::resetMouseIdleTimer(); + + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) + { + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); + mouse_captor->handleScrollWheel(local_x, local_y, clicks); + if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl; + } + return; + } + + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + if (top_ctrl) + { + S32 local_x; + S32 local_y; + top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); + if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; + } + + if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) + { + if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl; + } + return; + } + else if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel not handled by view" << llendl; + } + + // Zoom the camera in and out behavior + + if(top_ctrl == 0 + && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) + && gAgentCamera.isInitialized()) + gAgentCamera.handleScrollWheel(clicks); + + return; +} + +void LLViewerWindow::addPopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->addPopup(popup); + } +} + +void LLViewerWindow::removePopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->removePopup(popup); + } +} + +void LLViewerWindow::clearPopups() +{ + if (mPopupView) + { + mPopupView->clearPopups(); + } +} + +void LLViewerWindow::moveCursorToCenter() +{ + if (! gSavedSettings.getBOOL("DisableMouseWarp")) + { + S32 x = getWorldViewWidthScaled() / 2; + S32 y = getWorldViewHeightScaled() / 2; + + //on a forced move, all deltas get zeroed out to prevent jumping + mCurrentMousePoint.set(x,y); + mLastMousePoint.set(x,y); + mCurrentMouseDelta.set(0,0); + + LLUI::setMousePositionScreen(x, y); + } +} + + +////////////////////////////////////////////////////////////////////// +// +// Hover handlers +// + +void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) +{ + if (viewp) + { + if (!params.styled_message.empty()) + { + params.styled_message.add().text("\n---------\n"); + } + LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); + // NOTE: we skip "root" since it is assumed + for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView(); + tooltip_it != end_tooltip_it; + ++tooltip_it) + { + LLView* viewp = *tooltip_it; + + params.styled_message.add().text(viewp->getName()); + + LLPanel* panelp = dynamic_cast(viewp); + if (panelp && !panelp->getXMLFilename().empty()) + { + params.styled_message.add() + .text("(" + panelp->getXMLFilename() + ")") + .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); + } + params.styled_message.add().text("/"); + } + } +} + +// Update UI based on stored mouse position from mouse-move +// event processing. +void LLViewerWindow::updateUI() +{ + static LLFastTimer::DeclareTimer ftm("Update UI"); + LLFastTimer t(ftm); + + static std::string last_handle_msg; + + if (gLoggedInTime.getStarted()) + { + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout")) + { + LLFirstUse::notUsingDestinationGuide(); + } + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) + { + LLFirstUse::notUsingSidePanel(); + } + } + + LLConsole::updateClass(); + + // animate layout stacks so we have up to date rect for world view + LLLayoutStack::updateClass(); + + // use full window for world view when not rendering UI + bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + updateWorldViewRect(world_view_uses_full_window); + + LLView::sMouseHandlerMessage.clear(); + + S32 x = mCurrentMousePoint.mX; + S32 y = mCurrentMousePoint.mY; + MASK mask = gKeyboard->currentMask(TRUE); + + if (gNoRender) + { + return; + } + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) + { + gDebugRaycastFaceHit = -1; + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + &gDebugRaycastFaceHit, + &gDebugRaycastIntersection, + &gDebugRaycastTexCoord, + &gDebugRaycastNormal, + &gDebugRaycastBinormal); + } + + updateMouseDelta(); + updateKeyboardFocus(); + + BOOL handled = FALSE; + + BOOL handled_by_top_ctrl = FALSE; + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + LLView* captor_view = dynamic_cast(mouse_captor); + + //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN + + //build set of views containing mouse cursor by traversing UI hierarchy and testing + //screen rect against mouse cursor + view_handle_set_t mouse_hover_set; + + // constraint mouse enter events to children of mouse captor + LLView* root_view = captor_view; + + // if mouse captor doesn't exist or isn't a LLView + // then allow mouse enter events on entire UI hierarchy + if (!root_view) + { + root_view = mRootView; + } + + // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // include all ancestors of captor_view as automatically having mouse + if (captor_view) + { + LLView* captor_parent_view = captor_view->getParent(); + while(captor_parent_view) + { + mouse_hover_set.insert(captor_parent_view->getHandle()); + captor_parent_view = captor_parent_view->getParent(); + } + } + + // aggregate visible views that contain mouse cursor in display order + LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); + + for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) + { + LLView* popup = popup_it->get(); + if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = popup->beginTreeDFS(); + it != popup->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + } + + // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events + if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); + it != top_ctrl->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + else + { + // walk UI tree in depth-first order + for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); + it != root_view->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + // calculating the screen rect involves traversing the parent, so this is less than optimal + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + + // if this view is mouse opaque, nothing behind it should be in mouse_hover_set + if (viewp->getMouseOpaque()) + { + // constrain further iteration to children of this widget + it = viewp->beginTreeDFS(); + } + + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + } + + typedef std::vector > view_handle_list_t; + + // call onMouseEnter() on all views which contain the mouse cursor but did not before + view_handle_list_t mouse_enter_views; + std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(), + mMouseHoverViews.begin(), mMouseHoverViews.end(), + std::back_inserter(mouse_enter_views)); + for (view_handle_list_t::iterator it = mouse_enter_views.begin(); + it != mouse_enter_views.end(); + ++it) + { + LLView* viewp = it->get(); + if (viewp) + { + LLRect view_screen_rect = viewp->calcScreenRect(); + viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); + } + } + + // call onMouseLeave() on all views which no longer contain the mouse cursor + view_handle_list_t mouse_leave_views; + std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(), + mouse_hover_set.begin(), mouse_hover_set.end(), + std::back_inserter(mouse_leave_views)); + for (view_handle_list_t::iterator it = mouse_leave_views.begin(); + it != mouse_leave_views.end(); + ++it) + { + LLView* viewp = it->get(); + if (viewp) + { + LLRect view_screen_rect = viewp->calcScreenRect(); + viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); + } + } + + // store resulting hover set for next frame + swap(mMouseHoverViews, mouse_hover_set); + + // only handle hover events when UI is enabled + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + + if( mouse_captor ) + { + // Pass hover events to object capturing mouse events. + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + handled = mouse_captor->handleHover(local_x, local_y, mask); + if (LLView::sDebugMouseHandling) + { + llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; + } + + if( !handled ) + { + lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; + } + } + else + { + if (top_ctrl) + { + S32 local_x, local_y; + top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); + handled_by_top_ctrl = TRUE; + } + + if ( !handled ) + { + // x and y are from last time mouse was in window + // mMouseInWindow tracks *actual* mouse location + if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) + { + if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) + { + last_handle_msg = LLView::sMouseHandlerMessage; + llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; + } + handled = TRUE; + } + else if (LLView::sDebugMouseHandling) + { + if (last_handle_msg != LLStringUtil::null) + { + last_handle_msg.clear(); + llinfos << "Hover not handled by view" << llendl; + } + } + } + + if (!handled) + { + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); + } + } + } + + // Show a new tool tip (or update one that is already shown) + BOOL tool_tip_handled = FALSE; + std::string tool_tip_msg; + if( handled + && !mWindow->isCursorHidden()) + { + LLRect screen_sticky_rect = mRootView->getLocalRect(); + S32 local_x, local_y; + + if (gSavedSettings.getBOOL("DebugShowXUINames")) + { + LLToolTip::Params params; + + LLView* tooltip_view = mRootView; + LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); + for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) + { + LLView* viewp = *it; + LLRect screen_rect; + viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); + if (!(viewp->getVisible() + && screen_rect.pointInRect(x, y))) + { + it.skipDescendants(); + } + // only report xui names for LLUICtrls, + // and blacklist the various containers we don't care about + else if (dynamic_cast(viewp) + && viewp != gMenuHolder + && viewp != gFloaterView + && viewp != gConsole) + { + if (dynamic_cast(viewp)) + { + // constrain search to descendants of this (frontmost) floater + // by resetting iterator + it = viewp->beginTreeDFS(); + } + + // if we are in a new part of the tree (not a descendent of current tooltip_view) + // then push the results for tooltip_view and start with a new potential view + // NOTE: this emulates visiting only the leaf nodes that meet our criteria + if (!viewp->hasAncestor(tooltip_view)) + { + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + } + tooltip_view = viewp; + } + } + + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + + params.sticky_rect = screen_sticky_rect; + params.max_width = 400; + + LLToolTipMgr::instance().show(params); + } + // if there is a mouse captor, nothing else gets a tooltip + else if (mouse_captor) + { + mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); + } + else + { + // next is top_ctrl + if (!tool_tip_handled && top_ctrl) + { + top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); + } + + if (!tool_tip_handled) + { + local_x = x; local_y = y; + tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); + } + + LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); + if (!tool_tip_handled && current_tool) + { + current_tool->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); + } + } + } + } + else + { // just have tools handle hover when UI is turned off + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); + } + } + + updateLayout(); + + mLastMousePoint = mCurrentMousePoint; + + // cleanup unused selections when no modal dialogs are open + if (LLModalDialog::activeCount() == 0) + { + LLViewerParcelMgr::getInstance()->deselectUnused(); + } + + if (LLModalDialog::activeCount() == 0) + { + LLSelectMgr::getInstance()->deselectUnused(); + } +} + + +void LLViewerWindow::updateLayout() +{ + LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); + if (gFloaterTools != NULL + && tool != NULL + && tool != gToolNull + && tool != LLToolCompInspect::getInstance() + && tool != LLToolDragAndDrop::getInstance() + && !gSavedSettings.getBOOL("FreezeTime")) + { + // Suppress the toolbox view if our source tool was the pie tool, + // and we've overridden to something else. + bool suppress_toolbox = + (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && + (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); + + LLMouseHandler *captor = gFocusMgr.getMouseCapture(); + // With the null, inspect, or drag and drop tool, don't muck + // with visibility. + + if (gFloaterTools->isMinimized() + || (tool != LLToolPie::getInstance() // not default tool + && tool != LLToolCompGun::getInstance() // not coming out of mouselook + && !suppress_toolbox // not override in third person + && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode + && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset + && (!captor || dynamic_cast(captor) != NULL))) // not dragging + { + // Force floater tools to be visible (unless minimized) + if (!gFloaterTools->getVisible()) + { + gFloaterTools->openFloater(); + } + // Update the location of the blue box tool popup + LLCoordGL select_center_screen; + gFloaterTools->updatePopup( select_center_screen, gKeyboard->currentMask(TRUE) ); + } + else + { + gFloaterTools->setVisible(FALSE); + } + //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); + } + + // Always update console + if(gConsole) + { + LLRect console_rect = getChatConsoleRect(); + gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); + gConsole->setRect(console_rect); + } +} + +void LLViewerWindow::updateMouseDelta() +{ + S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); + S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); + + //RN: fix for asynchronous notification of mouse leaving window not working + LLCoordWindow mouse_pos; + mWindow->getCursorPosition(&mouse_pos); + if (mouse_pos.mX < 0 || + mouse_pos.mY < 0 || + mouse_pos.mX > mWindowRectRaw.getWidth() || + mouse_pos.mY > mWindowRectRaw.getHeight()) + { + mMouseInWindow = FALSE; + } + else + { + mMouseInWindow = TRUE; + } + + LLVector2 mouse_vel; + + if (gSavedSettings.getBOOL("MouseSmooth")) + { + static F32 fdx = 0.f; + static F32 fdy = 0.f; + + F32 amount = 16.f; + fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f); + fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f); + + mCurrentMouseDelta.set(llround(fdx), llround(fdy)); + mouse_vel.setVec(fdx,fdy); + } + else + { + mCurrentMouseDelta.set(dx, dy); + mouse_vel.setVec((F32) dx, (F32) dy); + } + + mMouseVelocityStat.addValue(mouse_vel.magVec()); +} + +void LLViewerWindow::updateKeyboardFocus() +{ + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + gFocusMgr.setKeyboardFocus(NULL); + } + + // clean up current focus + LLUICtrl* cur_focus = dynamic_cast(gFocusMgr.getKeyboardFocus()); + if (cur_focus) + { + if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) + { + // don't release focus, just reassign so that if being given + // to a sibling won't call onFocusLost on all the ancestors + // gFocusMgr.releaseFocusIfNeeded(cur_focus); + + LLUICtrl* parent = cur_focus->getParentUICtrl(); + const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); + bool new_focus_found = false; + while(parent) + { + if (parent->isCtrl() + && (parent->hasTabStop() || parent == focus_root) + && !parent->getIsChrome() + && parent->isInVisibleChain() + && parent->isInEnabledChain()) + { + if (!parent->focusFirstItem()) + { + parent->setFocus(TRUE); + } + new_focus_found = true; + break; + } + parent = parent->getParentUICtrl(); + } + + // if we didn't find a better place to put focus, just release it + // hasFocus() will return true if and only if we didn't touch focus since we + // are only moving focus higher in the hierarchy + if (!new_focus_found) + { + cur_focus->setFocus(FALSE); + } + } + else if (cur_focus->isFocusRoot()) + { + // focus roots keep trying to delegate focus to their first valid descendant + // this assumes that focus roots are not valid focus holders on their own + cur_focus->focusFirstItem(); + } + } + + // last ditch force of edit menu to selection manager + if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) + { + LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance(); + } + + if (gFloaterView->getCycleMode()) + { + // sync all floaters with their focus state + gFloaterView->highlightFocusedFloater(); + gSnapshotFloaterView->highlightFocusedFloater(); + if ((gKeyboard->currentMask(TRUE) & MASK_CONTROL) == 0) + { + // control key no longer held down, finish cycle mode + gFloaterView->setCycleMode(FALSE); + + gFloaterView->syncFloaterTabOrder(); + } + else + { + // user holding down CTRL, don't update tab order of floaters + } + } + else + { + // update focused floater + gFloaterView->highlightFocusedFloater(); + gSnapshotFloaterView->highlightFocusedFloater(); + // make sure floater visible order is in sync with tab order + gFloaterView->syncFloaterTabOrder(); + } + + if(LLSideTray::instanceCreated())//just getInstance will create sidetray. we don't want this + LLSideTray::getInstance()->highlightFocused(); +} + +static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View"); +void LLViewerWindow::updateWorldViewRect(bool use_full_window) +{ + LLFastTimer ft(FTM_UPDATE_WORLD_VIEW); + + // start off using whole window to render world + LLRect new_world_rect = mWindowRectRaw; + + if (use_full_window == false && mWorldViewPlaceholder.get()) + { + new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect(); + // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers + new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1); + new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); + + new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]); + new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]); + new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]); + new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); + } + + if (gSavedSettings.getBOOL("SidebarCameraMovement") == FALSE) + { + // use right edge of window, ignoring sidebar + new_world_rect.mRight = mWindowRectRaw.mRight; + } + + if (mWorldViewRectRaw != new_world_rect) + { + mWorldViewRectRaw = new_world_rect; + gResizeScreenTexture = TRUE; + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); + LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + + LLRect old_world_rect_scaled = mWorldViewRectScaled; + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); + + // sending a signal with a new WorldView rect + mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); + } +} + +void LLViewerWindow::saveLastMouse(const LLCoordGL &point) +{ + // Store last mouse location. + // If mouse leaves window, pretend last point was on edge of window + if (point.mX < 0) + { + mCurrentMousePoint.mX = 0; + } + else if (point.mX > getWindowWidthScaled()) + { + mCurrentMousePoint.mX = getWindowWidthScaled(); + } + else + { + mCurrentMousePoint.mX = point.mX; + } + + if (point.mY < 0) + { + mCurrentMousePoint.mY = 0; + } + else if (point.mY > getWindowHeightScaled() ) + { + mCurrentMousePoint.mY = getWindowHeightScaled(); + } + else + { + mCurrentMousePoint.mY = point.mY; + } +} + + +// Draws the selection outlines for the currently selected objects +// Must be called after displayObjects is called, which sets the mGLName parameter +// NOTE: This function gets called 3 times: +// render_ui_3d: FALSE, FALSE, TRUE +// render_hud_elements: FALSE, FALSE, FALSE +void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (!for_hud && !for_gl_pick) + { + // Call this once and only once + LLSelectMgr::getInstance()->updateSilhouettes(); + } + + // Draw fence around land selections + if (for_gl_pick) + { + if (pick_parcel_walls) + { + LLViewerParcelMgr::getInstance()->renderParcelCollision(); + } + } + else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || + (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) + { + LLSelectMgr::getInstance()->renderSilhouettes(for_hud); + + stop_glerror(); + + // setup HUD render + if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) + { + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); + + // set up transform to encompass bounding box of HUD + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); + glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + } + + // Render light for editing + if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLEnable gls_blend(GL_BLEND); + LLGLEnable gls_cull(GL_CULL_FACE); + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + if (selection->getSelectType() == SELECT_TYPE_HUD) + { + F32 zoom = gAgentCamera.mHUDCurZoom; + glScalef(zoom, zoom, zoom); + } + + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable && drawable->isLight()) + { + LLVOVolume* vovolume = drawable->getVOVolume(); + glPushMatrix(); + + LLVector3 center = drawable->getPositionAgent(); + glTranslatef(center[0], center[1], center[2]); + F32 scale = vovolume->getLightRadius(); + glScalef(scale, scale, scale); + + LLColor4 color(vovolume->getLightColor(), .5f); + glColor4fv(color.mV); + + F32 pixel_area = 100000.f; + // Render Outside + gSphere.render(pixel_area); + + // Render Inside + glCullFace(GL_FRONT); + gSphere.render(pixel_area); + glCullFace(GL_BACK); + + glPopMatrix(); + } + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); + + glPopMatrix(); + } + + // NOTE: The average position for the axis arrows of the selected objects should + // not be recalculated at this time. If they are, then group rotations will break. + + // Draw arrows at average center of all selected objects + LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); + if (tool) + { + if(tool->isAlwaysRendered()) + { + tool->render(); + } + else + { + if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() ) + { + BOOL moveable_object_selected = FALSE; + BOOL all_selected_objects_move = TRUE; + BOOL all_selected_objects_modify = TRUE; + BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); + + for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); + iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) + { + LLSelectNode* nodep = *iter; + LLViewerObject* object = nodep->getObject(); + BOOL this_object_movable = FALSE; + if (object->permMove() && (object->permModify() || selecting_linked_set)) + { + moveable_object_selected = TRUE; + this_object_movable = TRUE; + } + all_selected_objects_move = all_selected_objects_move && this_object_movable; + all_selected_objects_modify = all_selected_objects_modify && object->permModify(); + } + + BOOL draw_handles = TRUE; + + if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) + { + draw_handles = FALSE; + } + + if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) + { + draw_handles = FALSE; + } + + if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() ) + { + draw_handles = FALSE; + } + + if( draw_handles ) + { + tool->render(); + } + } + } + if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) + { + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + stop_glerror(); + } + } + } +} + +// Return a point near the clicked object representative of the place the object was clicked. +LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const +{ + // create a normalized vector pointing from the camera center into the + // world at the location of the mouse click + LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); + + LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); + + // make mouse vector as long as object vector, so it touchs a point near + // where the user clicked on the object + mouse_direction_global *= (F32) relative_object.magVec(); + + LLVector3d new_pos; + new_pos.setVec(mouse_direction_global); + // transform mouse vector back to world coords + new_pos += gAgentCamera.getCameraPositionGlobal(); + + return new_pos; +} + + +BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const +{ + BOOL intersect = FALSE; + +// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; + if (!intersect) + { + point_global = clickPointInWorldGlobal(x, y, objectp); + llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; + } + else + { + llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; + } + + return intersect; +} + +void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) +{ + if (gNoRender) + { + return; + } + + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback); + schedulePick(pick_info); +} + +void LLViewerWindow::schedulePick(LLPickInfo& pick_info) +{ + if (mPicks.size() >= 1024 || mWindow->getMinimized()) + { //something went wrong, picks are being scheduled but not processed + + if (pick_info.mPickCallback) + { + pick_info.mPickCallback(pick_info); + } + + return; + } + mPicks.push_back(pick_info); + + // delay further event processing until we receive results of pick + // only do this for async picks so that handleMouseUp won't be called + // until the pick triggered in handleMouseDown has been processed, for example + mWindow->delayInputProcessing(); +} + + +void LLViewerWindow::performPick() +{ + if (gNoRender) + { + return; + } + + if (!mPicks.empty()) + { + std::vector::iterator pick_it; + for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) + { + pick_it->fetchResults(); + } + + mLastPick = mPicks.back(); + mPicks.clear(); + } +} + +void LLViewerWindow::returnEmptyPicks() +{ + std::vector::iterator pick_it; + for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) + { + mLastPick = *pick_it; + // just trigger callback with empty results + if (pick_it->mPickCallback) + { + pick_it->mPickCallback(*pick_it); + } + } + mPicks.clear(); +} + +// Performs the GL object/land pick. +LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) +{ + if (gNoRender) + { + return LLPickInfo(); + } + + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + // shortcut queueing in mPicks and just update mLastPick in place + mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), gKeyboard->currentMask(TRUE), pick_transparent, TRUE, NULL); + mLastPick.fetchResults(); + + return mLastPick; +} + +LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, + LLVector3* intersection) +{ + S32 x = mouse_x; + S32 y = mouse_y; + + if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position + { + x = getCurrentMouseX(); + y = getCurrentMouseY(); + } + + // world coordinates of mouse + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 mouse_world_start = mouse_point_global; + LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; + + return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); + + +} + +LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, + LLViewerObject *this_object, + S32 this_face, + BOOL pick_transparent, + S32* face_hit, + LLVector3 *intersection, + LLVector2 *uv, + LLVector3 *normal, + LLVector3 *binormal) +{ + S32 x = mouse_x; + S32 y = mouse_y; + + if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position + { + x = getCurrentMouseX(); + y = getCurrentMouseY(); + } + + // HUD coordinates of mouse + LLVector3 mouse_point_hud = mousePointHUD(x, y); + LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0); + LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0); + + // world coordinates of mouse + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); + + //get near clip plane + LLVector3 n = LLViewerCamera::getInstance()->getAtAxis(); + LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear(); + + //project mouse point onto plane + LLVector3 pos; + line_plane(mouse_point_global, mouse_direction_global, p, n, pos); + mouse_point_global = pos; + + LLVector3 mouse_world_start = mouse_point_global; + LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; + + + LLViewerObject* found = NULL; + + if (this_object) // check only this object + { + if (this_object->isHUDAttachment()) // is a HUD object? + { + if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, binormal)) + { + found = this_object; + } + } + + else // is a world object + { + if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, binormal)) + { + found = this_object; + } + } + } + + else // check ALL objects + { + found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, + face_hit, intersection, uv, normal, binormal); + + if (!found) // if not found in HUD, look in world: + + { + found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, + face_hit, intersection, uv, normal, binormal); + } + + } + + return found; +} + +// Returns unit vector relative to camera +// indicating direction of point on screen x,y +LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const +{ + // find vertical field of view + F32 fov = LLViewerCamera::getInstance()->getView(); + + // find world view center in scaled ui coordinates + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // calculate pixel distance to screen + F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f)); + + // calculate click point relative to middle of screen + F32 click_x = x - center_x; + F32 click_y = y - center_y; + + // compute mouse vector + LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis() + - click_x * LLViewerCamera::getInstance()->getLeftAxis() + + click_y * LLViewerCamera::getInstance()->getUpAxis(); + + mouse_vector.normVec(); + + return mouse_vector; +} + +LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const +{ + // find screen resolution + S32 height = getWorldViewHeightScaled(); + + // find world view center + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 + F32 hud_x = -((F32)x - center_x) / height; + F32 hud_y = ((F32)y - center_y) / height; + + return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); +} + +// Returns unit vector relative to camera in camera space +// indicating direction of point on screen x,y +LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const +{ + // find vertical field of view + F32 fov_height = LLViewerCamera::getInstance()->getView(); + F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); + + // find screen resolution + S32 height = getWorldViewHeightScaled(); + S32 width = getWorldViewWidthScaled(); + + // find world view center + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // calculate click point relative to middle of screen + F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; + F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height; + + // compute mouse vector + LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); + LLQuaternion mouse_rotate; + mouse_rotate.setQuat(click_y, click_x, 0.f); + + mouse_vector = mouse_vector * mouse_rotate; + // project to z = -1 plane; + mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); + + return mouse_vector; +} + + + +BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, + const LLVector3d &plane_point_global, + const LLVector3 &plane_normal_global) +{ + LLVector3d mouse_direction_global_d; + + mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); + LLVector3d plane_normal_global_d; + plane_normal_global_d.setVec(plane_normal_global); + F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); + LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); + F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) + / plane_mouse_dot; + if (llabs(plane_mouse_dot) < 0.00001) + { + // if mouse is parallel to plane, return closest point on line through plane origin + // that is parallel to camera plane by scaling mouse direction vector + // by distance to plane origin, modulated by deviation of mouse direction from plane origin + LLVector3d plane_origin_dir = plane_origin_camera_rel; + plane_origin_dir.normVec(); + + mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); + } + + point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; + + return mouse_look_at_scale > 0.0; +} + + +// Returns global position +BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global) +{ + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + F32 mouse_dir_scale; + BOOL hit_land = FALSE; + LLViewerRegion *regionp; + F32 land_z; + const F32 FIRST_PASS_STEP = 1.0f; // meters + const F32 SECOND_PASS_STEP = 0.1f; // meters + LLVector3d camera_pos_global; + + camera_pos_global = gAgentCamera.getCameraPositionGlobal(); + LLVector3d probe_point_global; + LLVector3 probe_point_region; + + // walk forwards to find the point + for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) + { + LLVector3d mouse_direction_global_d; + mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); + probe_point_global = camera_pos_global + mouse_direction_global_d; + + regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); + + if (!regionp) + { + // ...we're outside the world somehow + continue; + } + + S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); + S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); + S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; + if ((i >= grids_per_edge) || (j >= grids_per_edge)) + { + //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; + continue; + } + + land_z = regionp->getLand().resolveHeightRegion(probe_point_region); + + //llinfos << "mousePointOnLand initial z " << land_z << llendl; + + if (probe_point_region.mV[VZ] < land_z) + { + // ...just went under land + + // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; + + hit_land = TRUE; + break; + } + } + + + if (hit_land) + { + // Don't go more than one step beyond where we stopped above. + // This can't just be "mouse_vec_scale" because floating point error + // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X + F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; + + // take a step backwards, then walk forwards again to refine position + for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) + { + LLVector3d mouse_direction_global_d; + mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); + probe_point_global = camera_pos_global + mouse_direction_global_d; + + regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); + + if (!regionp) + { + // ...we're outside the world somehow + continue; + } + + /* + i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); + j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); + if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) + { + // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; + continue; + } + land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; + */ + + land_z = regionp->getLand().resolveHeightRegion(probe_point_region); + + //llinfos << "mousePointOnLand refine z " << land_z << llendl; + + if (probe_point_region.mV[VZ] < land_z) + { + // ...just went under land again + + *land_position_global = probe_point_global; + return TRUE; + } + } + } + + return FALSE; +} + +// Saves an image to the harddrive as "SnapshotX" where X >= 1. +BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) +{ + if (!image) + { + return FALSE; + } + + LLFilePicker::ESaveFilter pick_type; + std::string extension("." + image->getExtension()); + if (extension == ".j2c") + pick_type = LLFilePicker::FFSAVE_J2C; + else if (extension == ".bmp") + pick_type = LLFilePicker::FFSAVE_BMP; + else if (extension == ".jpg") + pick_type = LLFilePicker::FFSAVE_JPEG; + else if (extension == ".png") + pick_type = LLFilePicker::FFSAVE_PNG; + else if (extension == ".tga") + pick_type = LLFilePicker::FFSAVE_TGA; + else + pick_type = LLFilePicker::FFSAVE_ALL; // ??? + + // Get a base file location if needed. + if ( ! isSnapshotLocSet()) + { + std::string proposed_name( sSnapshotBaseName ); + + // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. + + // pick a directory in which to save + LLFilePicker& picker = LLFilePicker::instance(); + if (!picker.getSaveFile(pick_type, proposed_name)) + { + // Clicked cancel + return FALSE; + } + + // Copy the directory + file name + std::string filepath = picker.getFirstFile(); + + LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true); + LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath); + } + + // Look for an unused file name + std::string filepath; + S32 i = 1; + S32 err = 0; + + do + { + filepath = sSnapshotDir; + filepath += gDirUtilp->getDirDelimiter(); + filepath += sSnapshotBaseName; + filepath += llformat("_%.3d",i); + filepath += extension; + + llstat stat_info; + err = LLFile::stat( filepath, &stat_info ); + i++; + } + while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). + + return image->save(filepath); +} + +void LLViewerWindow::resetSnapshotLoc() +{ + sSnapshotDir.clear(); +} + +static S32 BORDERHEIGHT = 0; +static S32 BORDERWIDTH = 0; + +// static +void LLViewerWindow::movieSize(S32 new_width, S32 new_height) +{ + LLCoordScreen size; + gViewerWindow->mWindow->getSize(&size); + if ( (size.mX != new_width + BORDERWIDTH) + ||(size.mY != new_height + BORDERHEIGHT)) + { + // use actual display dimensions, not virtual UI dimensions + S32 x = gViewerWindow->getWindowWidthRaw(); + S32 y = gViewerWindow->getWindowHeightRaw(); + BORDERWIDTH = size.mX - x; + BORDERHEIGHT = size.mY- y; + LLCoordScreen new_size(new_width + BORDERWIDTH, + new_height + BORDERHEIGHT); + gViewerWindow->mWindow->setSize(new_size); + } +} + +BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +{ + llinfos << "Saving snapshot to: " << filepath << llendl; + + LLPointer raw = new LLImageRaw; + BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild); + + if (success) + { + LLPointer bmp_image = new LLImageBMP; + success = bmp_image->encode(raw, 0.0f); + if( success ) + { + success = bmp_image->save(filepath); + } + else + { + llwarns << "Unable to encode bmp snapshot" << llendl; + } + } + else + { + llwarns << "Unable to capture raw snapshot" << llendl; + } + + return success; +} + + +void LLViewerWindow::playSnapshotAnimAndSound() +{ + if (gSavedSettings.getBOOL("QuietSnapshotsToDisk")) + { + return; + } + gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); + send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); +} + +BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +{ + return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); +} + +// Saves the image from the screen to the specified filename and path. +BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, + BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) +{ + if (!raw) + { + return FALSE; + } + + // PRE SNAPSHOT + gDisplaySwapBuffers = FALSE; + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + setCursor(UI_CURSOR_WAIT); + + // Hide all the UI widgets first and draw a frame + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + + show_ui = show_ui ? TRUE : FALSE; + + if ( prev_draw_ui != show_ui) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = FALSE; + } + + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + + // Copy screen to a buffer + // crop sides or top and bottom, if taking a snapshot of different aspect ratio + // from window + LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); + + S32 snapshot_width = window_rect.getWidth(); + S32 snapshot_height = window_rect.getHeight(); + // SNAPSHOT + S32 window_width = snapshot_width; + S32 window_height = snapshot_height; + + if (show_ui) + { + image_width = llmin(image_width, window_width); + image_height = llmin(image_height, window_height); + } + + F32 scale_factor = 1.0f ; + if(!keep_window_aspect) //image cropping + { + F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; + snapshot_width = (S32)(ratio * image_width) ; + snapshot_height = (S32)(ratio * image_height) ; + scale_factor = llmax(1.0f, 1.0f / ratio) ; + } + else //the scene(window) proportion needs to be maintained. + { + if(image_width > window_width || image_height > window_height) //need to enlarge the scene + { + F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; + snapshot_width = (S32)(ratio * image_width) ; + snapshot_height = (S32)(ratio * image_height) ; + scale_factor = llmax(1.0f, 1.0f / ratio) ; + } + } + + if (show_ui && scale_factor > 1.f) + { + llwarns << "over scaling UI not supported." << llendl; + } + + S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); + S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); + + S32 image_buffer_x = llfloor(snapshot_width*scale_factor) ; + S32 image_buffer_y = llfloor(snapshot_height *scale_factor) ; + + if(image_buffer_x > max_size || image_buffer_y > max_size) //boundary check to avoid memory overflow + { + scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; + image_buffer_x = llfloor(snapshot_width*scale_factor) ; + image_buffer_y = llfloor(snapshot_height *scale_factor) ; + } + if(image_buffer_x > 0 && image_buffer_y > 0) + { + raw->resize(image_buffer_x, image_buffer_y, 3); + } + else + { + return FALSE ; + } + if(raw->isBufferInvalid()) + { + return FALSE ; + } + + BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher + if (high_res && show_ui) + { + llwarns << "High res UI snapshot not supported. " << llendl; + /*send_agent_pause(); + //rescale fonts + initFonts(scale_factor); + LLHUDObject::reshapeAll();*/ + } + + S32 output_buffer_offset_y = 0; + + F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); + F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); + + gObjectList.generatePickList(*LLViewerCamera::getInstance()); + + for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) + { + S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; + // handle fractional columns + U32 read_height = llmax(0, (window_height - subimage_y_offset) - + llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); + + S32 output_buffer_offset_x = 0; + for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) + { + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); + + if (LLPipeline::sRenderDeferred) + { + display(do_rebuild, scale_factor, subfield, TRUE); + } + else + { + display(do_rebuild, scale_factor, subfield, TRUE); + // Required for showing the GUI in snapshots and performing bloom composite overlay + // Call even if show_ui is FALSE + render_ui(scale_factor, subfield); + } + + S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); + // handle fractional rows + U32 read_width = llmax(0, (window_width - subimage_x_offset) - + llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); + for(U32 out_y = 0; out_y < read_height ; out_y++) + { + S32 output_buffer_offset = ( + (out_y * (raw->getWidth())) // ...plus iterated y... + + (window_width * subimage_x) // ...plus subimage start in x... + + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... + - output_buffer_offset_x // ...minus buffer padding x... + - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... + ) * raw->getComponents(); + + // Ping the wathdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) + if (out_y % 100 == 0) + { + LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); + } + + if (type == SNAPSHOT_TYPE_COLOR) + { + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_RGB, GL_UNSIGNED_BYTE, + raw->getData() + output_buffer_offset + ); + } + else // SNAPSHOT_TYPE_DEPTH + { + LLPointer depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_DEPTH_COMPONENT, GL_FLOAT, + depth_line_buffer->getData()// current output pixel is beginning of buffer... + ); + + for (S32 i = 0; i < (S32)read_width; i++) + { + F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); + + F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); + U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); + //write converted scanline out to result image + for(S32 j = 0; j < raw->getComponents(); j++) + { + *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + } + } + } + } + output_buffer_offset_x += subimage_x_offset; + stop_glerror(); + } + output_buffer_offset_y += subimage_y_offset; + } + + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + // POST SNAPSHOT + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = TRUE; + } + + /*if (high_res) + { + initFonts(1.f); + LLHUDObject::reshapeAll(); + }*/ + + // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) + // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. + image_width += (image_width * 3) % 4; + + BOOL ret = TRUE ; + // Resize image + if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) + { + ret = raw->scale( image_width, image_height ); + } + else if(image_width != image_buffer_x || image_height != image_buffer_y) + { + ret = raw->scale( image_width, image_height, FALSE ); + } + + + setCursor(UI_CURSOR_ARROW); + + if (do_rebuild) + { + // If we had to do a rebuild, that means that the lists of drawables to be rendered + // was empty before we started. + // Need to reset these, otherwise we call state sort on it again when render gets called the next time + // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of + // objects on them. + gPipeline.resetDrawOrders(); + } + + if (high_res) + { + send_agent_resume(); + } + + return ret; +} + +void LLViewerWindow::destroyWindow() +{ + if (mWindow) + { + LLWindowManager::destroyWindow(mWindow); + } + mWindow = NULL; +} + + +void LLViewerWindow::drawMouselookInstructions() +{ + // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) + const std::string instructions = LLTrans::getString("LeaveMouselook"); + const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); + + //to be on top of Bottom bar when it is opened + const S32 INSTRUCTIONS_PAD = 50; + + font->renderUTF8( + instructions, 0, + getWorldViewRectScaled().getCenterX(), + getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, + LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), + LLFontGL::HCENTER, LLFontGL::TOP, + LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); +} + +void* LLViewerWindow::getPlatformWindow() const +{ + return mWindow->getPlatformWindow(); +} + +void* LLViewerWindow::getMediaWindow() const +{ + return mWindow->getMediaWindow(); +} + +void LLViewerWindow::focusClient() const +{ + return mWindow->focusClient(); +} + +LLRootView* LLViewerWindow::getRootView() const +{ + return mRootView; +} + +LLRect LLViewerWindow::getWorldViewRectScaled() const +{ + return mWorldViewRectScaled; +} + +S32 LLViewerWindow::getWorldViewHeightScaled() const +{ + return mWorldViewRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthScaled() const +{ + return mWorldViewRectScaled.getWidth(); +} + + +S32 LLViewerWindow::getWorldViewHeightRaw() const +{ + return mWorldViewRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthRaw() const +{ + return mWorldViewRectRaw.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightScaled() const +{ + return mWindowRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthScaled() const +{ + return mWindowRectScaled.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightRaw() const +{ + return mWindowRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthRaw() const +{ + return mWindowRectRaw.getWidth(); +} + +void LLViewerWindow::setup2DRender() +{ + // setup ortho camera + gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); + setup2DViewport(); +} + +void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) +{ + gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; + gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; + gGLViewport[2] = mWindowRectRaw.getWidth(); + gGLViewport[3] = mWindowRectRaw.getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +} + + +void LLViewerWindow::setup3DRender() +{ + // setup perspective camera + LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); + setup3DViewport(); +} + +void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) +{ + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; + gGLViewport[2] = mWorldViewRectRaw.getWidth(); + gGLViewport[3] = mWorldViewRectRaw.getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +} + +void LLViewerWindow::setShowProgress(const BOOL show) +{ + if (mProgressView) + { + mProgressView->setVisible(show); + } +} + +BOOL LLViewerWindow::getShowProgress() const +{ + return (mProgressView && mProgressView->getVisible()); +} + +void LLViewerWindow::setProgressString(const std::string& string) +{ + if (mProgressView) + { + mProgressView->setText(string); + } +} + +void LLViewerWindow::setProgressMessage(const std::string& msg) +{ + if(mProgressView) + { + mProgressView->setMessage(msg); + } +} + +void LLViewerWindow::setProgressPercent(const F32 percent) +{ + if (mProgressView) + { + mProgressView->setPercent(percent); + } +} + +void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label ) +{ + if (mProgressView) + { + mProgressView->setCancelButtonVisible( b, label ); + } +} + + +LLProgressView *LLViewerWindow::getProgressView() const +{ + return mProgressView; +} + +void LLViewerWindow::dumpState() +{ + llinfos << "LLViewerWindow Active " << S32(mActive) << llendl; + llinfos << "mWindow visible " << S32(mWindow->getVisible()) + << " minimized " << S32(mWindow->getMinimized()) + << llendl; +} + +void LLViewerWindow::stopGL(BOOL save_state) +{ + //Note: --bao + //if not necessary, do not change the order of the function calls in this function. + //if change something, make sure it will not break anything. + //especially be careful to put anything behind gTextureList.destroyGL(save_state); + if (!gGLManager.mIsDisabled) + { + llinfos << "Shutting down GL..." << llendl; + + // Pause texture decode threads (will get unpaused during main loop) + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + + gSky.destroyGL(); + stop_glerror(); + + LLManipTranslate::destroyGL() ; + stop_glerror(); + + gBumpImageList.destroyGL(); + stop_glerror(); + + LLFontGL::destroyAllGL(); + stop_glerror(); + + LLVOAvatar::destroyGL(); + stop_glerror(); + + LLViewerDynamicTexture::destroyGL(); + stop_glerror(); + + if (gPipeline.isInit()) + { + gPipeline.destroyGL(); + } + + gCone.cleanupGL(); + gBox.cleanupGL(); + gSphere.cleanupGL(); + gCylinder.cleanupGL(); + + if(gPostProcess) + { + gPostProcess->invalidate(); + } + + gTextureList.destroyGL(save_state); + stop_glerror(); + + gGLManager.mIsDisabled = TRUE; + stop_glerror(); + + llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl; + } +} + +void LLViewerWindow::restoreGL(const std::string& progress_message) +{ + //Note: --bao + //if not necessary, do not change the order of the function calls in this function. + //if change something, make sure it will not break anything. + //especially, be careful to put something before gTextureList.restoreGL(); + if (gGLManager.mIsDisabled) + { + llinfos << "Restoring GL..." << llendl; + gGLManager.mIsDisabled = FALSE; + + initGLDefaults(); + LLGLState::restoreGL(); + + gTextureList.restoreGL(); + + // for future support of non-square pixels, and fonts that are properly stretched + //LLFontGL::destroyDefaultFonts(); + initFonts(); + + gSky.restoreGL(); + gPipeline.restoreGL(); + LLDrawPoolWater::restoreGL(); + LLManipTranslate::restoreGL(); + + gBumpImageList.restoreGL(); + LLViewerDynamicTexture::restoreGL(); + LLVOAvatar::restoreGL(); + + gResizeScreenTexture = TRUE; + gWindowResized = TRUE; + + if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) + { + LLVisualParamHint::requestHintUpdates(); + } + + if (!progress_message.empty()) + { + gRestoreGLTimer.reset(); + gRestoreGL = TRUE; + setShowProgress(TRUE); + setProgressString(progress_message); + } + llinfos << "...Restoring GL done" << llendl; + if(!LLAppViewer::instance()->restoreErrorTrap()) + { + llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl; + } + + } +} + +void LLViewerWindow::initFonts(F32 zoom_factor) +{ + LLFontGL::destroyAllGL(); + // Initialize with possibly different zoom factor + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX] * zoom_factor, + mDisplayScale.mV[VY] * zoom_factor, + gDirUtilp->getAppRODataDir(), + LLUI::getXUIPaths()); + // Force font reloads, which can be very slow + LLFontGL::loadDefaultFonts(); +} + +void LLViewerWindow::requestResolutionUpdate() +{ + mResDirty = true; +} + +void LLViewerWindow::checkSettings() +{ + if (mStatesDirty) + { + gGL.refreshState(); + LLViewerShaderMgr::instance()->setShaders(); + mStatesDirty = false; + } + + // We want to update the resolution AFTER the states getting refreshed not before. + if (mResDirty) + { + reshape(getWindowWidthRaw(), getWindowHeightRaw()); + mResDirty = false; + } +} + +void LLViewerWindow::restartDisplay(BOOL show_progress_bar) +{ + llinfos << "Restaring GL" << llendl; + stopGL(); + if (show_progress_bar) + { + restoreGL(LLTrans::getString("ProgressChangingResolution")); + } + else + { + restoreGL(); + } +} + +BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) +{ + //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); + + //gResizeScreenTexture = TRUE; + + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); + //U32 old_fsaa = mWindow->getFSAASamples(); + + // if not maximized, use the request size + if (!mWindow->getMaximized()) + { + mWindow->setSize(size); + } + + //if (fsaa == old_fsaa) + { + return TRUE; + } + +/* + + // Close floaters that don't handle settings change + LLFloaterReg::hideInstance("snapshot"); + + BOOL result_first_try = FALSE; + BOOL result_second_try = FALSE; + + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + send_agent_pause(); + llinfos << "Stopping GL during changeDisplaySettings" << llendl; + stopGL(); + mIgnoreActivate = TRUE; + LLCoordScreen old_size; + LLCoordScreen old_pos; + mWindow->getSize(&old_size); + + //mWindow->setFSAASamples(fsaa); + + result_first_try = mWindow->switchContext(false, size, disable_vsync); + if (!result_first_try) + { + // try to switch back + //mWindow->setFSAASamples(old_fsaa); + result_second_try = mWindow->switchContext(false, old_size, disable_vsync); + + if (!result_second_try) + { + // we are stuck...try once again with a minimal resolution? + send_agent_resume(); + mIgnoreActivate = FALSE; + return FALSE; + } + } + send_agent_resume(); + + llinfos << "Restoring GL during resolution change" << llendl; + if (show_progress_bar) + { + restoreGL(LLTrans::getString("ProgressChangingResolution")); + } + else + { + restoreGL(); + } + + if (!result_first_try) + { + LLSD args; + args["RESX"] = llformat("%d",size.mX); + args["RESY"] = llformat("%d",size.mY); + LLNotificationsUtil::add("ResolutionSwitchFail", args); + size = old_size; // for reshape below + } + + BOOL success = result_first_try || result_second_try; + + if (success) + { + // maximize window if was maximized, else reposition + if (was_maximized) + { + mWindow->maximize(); + } + else + { + S32 windowX = gSavedSettings.getS32("WindowX"); + S32 windowY = gSavedSettings.getS32("WindowY"); + + mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); + } + } + + mIgnoreActivate = FALSE; + gFocusMgr.setKeyboardFocus(keyboard_focus); + + return success; + + */ +} + +F32 LLViewerWindow::getWorldViewAspectRatio() const +{ + F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); + return world_aspect; +} + +void LLViewerWindow::calcDisplayScale() +{ + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + LLVector2 display_scale; + display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); + display_scale *= ui_scale_factor; + + // limit minimum display scale + if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) + { + display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); + } + + if (display_scale != mDisplayScale) + { + llinfos << "Setting display scale to " << display_scale << llendl; + + mDisplayScale = display_scale; + // Init default fonts + initFonts(); + } +} + +//static +LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale) +{ + LLRect res = rect; + res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]); + res.mRight = llround((F32)res.mRight / display_scale.mV[VX]); + res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]); + res.mTop = llround((F32)res.mTop / display_scale.mV[VY]); + + return res; +} + +S32 LLViewerWindow::getChatConsoleBottomPad() +{ + S32 offset = 0; + + if(LLBottomTray::instanceExists()) + offset += LLBottomTray::getInstance()->getRect().getHeight(); + + return offset; +} + +LLRect LLViewerWindow::getChatConsoleRect() +{ + LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); + LLRect console_rect = full_window; + + const S32 CONSOLE_PADDING_TOP = 24; + const S32 CONSOLE_PADDING_LEFT = 24; + const S32 CONSOLE_PADDING_RIGHT = 10; + + console_rect.mTop -= CONSOLE_PADDING_TOP; + console_rect.mBottom += getChatConsoleBottomPad(); + + console_rect.mLeft += CONSOLE_PADDING_LEFT; + + static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth"); + + if (CHAT_FULL_WIDTH) + { + console_rect.mRight -= CONSOLE_PADDING_RIGHT; + } + else + { + // Make console rect somewhat narrow so having inventory open is + // less of a problem. + console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; + } + + return console_rect; +} +//---------------------------------------------------------------------------- + + +//static +bool LLViewerWindow::onAlert(const LLSD& notify) +{ + LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); + + if (gNoRender) + { + llinfos << "Alert: " << notification->getName() << llendl; + notification->respond(LLSD::emptyMap()); + LLNotifications::instance().cancel(notification); + return false; + } + + // If we're in mouselook, the mouse is hidden and so the user can't click + // the dialog buttons. In that case, change to First Person instead. + if( gAgentCamera.cameraMouselook() ) + { + gAgentCamera.changeCameraToDefault(); + } + return false; +} + +//////////////////////////////////////////////////////////////////////////// +// +// LLPickInfo +// +LLPickInfo::LLPickInfo() + : mKeyMask(MASK_NONE), + mPickCallback(NULL), + mPickType(PICK_INVALID), + mWantSurfaceInfo(FALSE), + mObjectFace(-1), + mUVCoords(-1.f, -1.f), + mSTCoords(-1.f, -1.f), + mXYCoords(-1, -1), + mIntersection(), + mNormal(), + mBinormal(), + mHUDIcon(NULL), + mPickTransparent(FALSE) +{ +} + +LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, + MASK keyboard_mask, + BOOL pick_transparent, + BOOL pick_uv_coords, + void (*pick_callback)(const LLPickInfo& pick_info)) + : mMousePt(mouse_pos), + mKeyMask(keyboard_mask), + mPickCallback(pick_callback), + mPickType(PICK_INVALID), + mWantSurfaceInfo(pick_uv_coords), + mObjectFace(-1), + mUVCoords(-1.f, -1.f), + mSTCoords(-1.f, -1.f), + mXYCoords(-1, -1), + mNormal(), + mBinormal(), + mHUDIcon(NULL), + mPickTransparent(pick_transparent) +{ +} + +void LLPickInfo::fetchResults() +{ + + S32 face_hit = -1; + LLVector3 intersection, normal, binormal; + LLVector2 uv; + + LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); + + F32 icon_dist = 0.f; + if (hit_icon) + { + icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); + } + LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, + NULL, -1, mPickTransparent, &face_hit, + &intersection, &uv, &normal, &binormal); + + mPickPt = mMousePt; + + U32 te_offset = face_hit > -1 ? face_hit : 0; + + //unproject relative clicked coordinate from window coordinate using GL + + LLViewerObject* objectp = hit_object; + + if (hit_icon && + (!objectp || + icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) + { + // was this name referring to a hud icon? + mHUDIcon = hit_icon; + mPickType = PICK_ICON; + mPosGlobal = mHUDIcon->getPositionGlobal(); + } + else if (objectp) + { + if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) + { + // Hit land + mPickType = PICK_LAND; + mObjectID.setNull(); // land has no id + + // put global position into land_pos + LLVector3d land_pos; + if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos)) + { + // The selected point is beyond the draw distance or is otherwise + // not selectable. Return before calling mPickCallback(). + return; + } + + // Fudge the land focus a little bit above ground. + mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f; + } + else + { + if(isFlora(objectp)) + { + mPickType = PICK_FLORA; + } + else + { + mPickType = PICK_OBJECT; + } + mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); + mObjectID = objectp->mID; + mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; + + mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); + + if (mWantSurfaceInfo) + { + getSurfaceInfo(); + } + } + } + + if (mPickCallback) + { + mPickCallback(*this); + } +} + +LLPointer LLPickInfo::getObject() const +{ + return gObjectList.findObject( mObjectID ); +} + +void LLPickInfo::updateXYCoords() +{ + if (mObjectFace > -1) + { + const LLTextureEntry* tep = getObject()->getTE(mObjectFace); + LLPointer imagep = LLViewerTextureManager::getFetchedTexture(tep->getID()); + if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) + { + mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); + mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight()); + } + } +} + +void LLPickInfo::getSurfaceInfo() +{ + // set values to uninitialized - this is what we return if no intersection is found + mObjectFace = -1; + mUVCoords = LLVector2(-1, -1); + mSTCoords = LLVector2(-1, -1); + mXYCoords = LLCoordScreen(-1, -1); + mIntersection = LLVector3(0,0,0); + mNormal = LLVector3(0,0,0); + mBinormal = LLVector3(0,0,0); + + LLViewerObject* objectp = getObject(); + + if (objectp) + { + if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, + objectp, -1, mPickTransparent, + &mObjectFace, + &mIntersection, + &mSTCoords, + &mNormal, + &mBinormal)) + { + // if we succeeded with the intersect above, compute the texture coordinates: + + if (objectp->mDrawable.notNull() && mObjectFace > -1) + { + LLFace* facep = objectp->mDrawable->getFace(mObjectFace); + + mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); + } + + // and XY coords: + updateXYCoords(); + + } + } +} + + +/* code to get UV via a special UV render - removed in lieu of raycast method +LLVector2 LLPickInfo::pickUV() +{ + LLVector2 result(-1.f, -1.f); + + LLViewerObject* objectp = getObject(); + if (!objectp) + { + return result; + } + + if (mObjectFace > -1 && + objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME && + mObjectFace < objectp->mDrawable->getNumFaces()) + { + S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]); + S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]); + const S32 UV_PICK_WIDTH = 5; + const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2; + U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4]; + LLFace* facep = objectp->mDrawable->getFace(mObjectFace); + if (facep) + { + LLGLState scissor_state(GL_SCISSOR_TEST); + scissor_state.enable(); + LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE); + //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); + glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); + + glClear(GL_DEPTH_BUFFER_BIT); + + facep->renderSelectedUV(); + + glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer); + U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)]; + + result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f; + result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f; + } + } + + return result; +} */ + + +//static +bool LLPickInfo::isFlora(LLViewerObject* object) +{ + if (!object) return false; + + LLPCode pcode = object->getPCode(); + + if( (LL_PCODE_LEGACY_GRASS == pcode) + || (LL_PCODE_LEGACY_TREE == pcode) + || (LL_PCODE_TREE_NEW == pcode)) + { + return true; + } + return false; +} -- cgit v1.2.3 From 784c2079e98d752355bb81ee98a8c3a0399aaa74 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 17 Mar 2011 15:57:57 -0700 Subject: SOCIAL-714 FIX Basic mode to launch with Destinations panel open by default --- indra/newview/llviewerwindow.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 147163a9c0..bae7b7086a 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1799,6 +1799,12 @@ void LLViewerWindow::initWorldUI() avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); } + if (gSavedSettings.getBOOL("FirstRunThisInstall")) + { + toggle_destination_and_avatar_picker(0); + } + + gSavedSettings.setBOOL("FirstRunThisInstall", FALSE); } // Destroy the UI -- cgit v1.2.3 From 2a83929a585ddb123813370df0d53c19817ef3ba Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Sat, 19 Mar 2011 00:59:17 -0700 Subject: SOCIAL-762 FIX Viewer crash if first startup (with cleared settings.xml file) is in Advanced mode fixed not being able to change to advanced mode on clean install without logging in --- indra/newview/llviewerwindow.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'indra/newview/llviewerwindow.cpp') diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index bae7b7086a..aa83bcb68b 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1799,12 +1799,11 @@ void LLViewerWindow::initWorldUI() avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); } - if (gSavedSettings.getBOOL("FirstRunThisInstall")) + if (gSavedSettings.getBOOL("FirstLoginThisInstall")) { toggle_destination_and_avatar_picker(0); + gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); } - - gSavedSettings.setBOOL("FirstRunThisInstall", FALSE); } // Destroy the UI -- cgit v1.2.3