From e60024f0afecb6f92e383221084f1a7af02f8542 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 29 Mar 2022 15:41:00 -0500 Subject: SL-17005 WIP - Use D3D/DXGI to query for available VRAM on Windows --- indra/newview/llviewertexture.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index be7ee3660e..ac6c86d9c6 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -58,6 +58,8 @@ #include "llvovolume.h" #include "llviewermedia.h" #include "lltexturecache.h" +#include "llviewerwindow.h" +#include "llwindow.h" /////////////////////////////////////////////////////////////////////////////// // extern @@ -523,7 +525,7 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p timer.reset(); { - gpu_res = (S32Megabytes) LLImageGLThread::getFreeVRAMMegabytes(); + gpu_res = (S32Megabytes)gViewerWindow->getWindow()->getAvailableVRAMMegabytes(); //check main memory, only works for windows. LLMemory::updateMemoryInfo(); -- cgit v1.3