From 13e395aef2225601124d1df3ec4764859e8718f5 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Tue, 9 Feb 2010 12:53:05 -0800 Subject: more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority problem. --- indra/newview/llviewertexture.cpp | 60 +++++++++++++++++++++++---------------- 1 file changed, 36 insertions(+), 24 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 0ad269392d..051e1330d5 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -974,12 +974,6 @@ void LLViewerTexture::updateBindStatsForTester() //start of LLViewerFetchedTexture //---------------------------------------------------------------------------------------------- -//static -F32 LLViewerFetchedTexture::maxDecodePriority() -{ - return 6000000.f; -} - LLViewerFetchedTexture::LLViewerFetchedTexture(const LLUUID& id, const LLHost& host, BOOL usemipmaps) : LLViewerTexture(id, usemipmaps), mTargetHost(host) @@ -1426,6 +1420,13 @@ void LLViewerFetchedTexture::processTextureStats() } } +const F32 MAX_PRIORITY_PIXEL = 999.f ; //pixel area +const F32 PRIORITY_BOOST_LEVEL_FACTOR = 1000.f ; //boost level +const F32 PRIORITY_DELTA_DISCARD_LEVEL_FACTOR = 100000.f ; //delta discard +const S32 MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY = 4 ; +const F32 PRIORITY_ADDITIONAL_FACTOR = 1000000.f ; //additional +const S32 MAX_ADDITIONAL_LEVEL_FOR_PRIORITY = 8 ; +const F32 PRIORITY_BOOST_HIGH_FACTOR = 10000000.f ;//boost high F32 LLViewerFetchedTexture::calcDecodePriority() { #ifndef LL_RELEASE_FOR_DOWNLOAD @@ -1453,7 +1454,7 @@ F32 LLViewerFetchedTexture::calcDecodePriority() bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel)); F32 pixel_priority = fsqrtf(mMaxVirtualSize); - F32 priority; + F32 priority = 0.f; if (mIsMissingAsset) { priority = 0.0f; @@ -1496,8 +1497,8 @@ F32 LLViewerFetchedTexture::calcDecodePriority() static const F64 log_2 = log(2.0); F32 desired = (F32)(log(32.0/pixel_priority) / log_2); S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired; - ddiscard = llclamp(ddiscard, 0, 4); - priority = (ddiscard+1)*100000.f; + ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY); + priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR; } else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel)) { @@ -1523,42 +1524,53 @@ F32 LLViewerFetchedTexture::calcDecodePriority() // We haven't rendered this in a while, de-prioritize it desired_discard += 2; } - //else - //{ - // // We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is - // desired_discard = cur_discard; - //} + else + { + // We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is + desired_discard = cur_discard; + } } S32 ddiscard = cur_discard - desired_discard; - ddiscard = llclamp(ddiscard, 0, 4); - priority = (ddiscard+1)*100000.f; + ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY); + priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR; } // Priority Formula: // BOOST_HIGH + ADDITIONAL PRI + DELTA DISCARD + BOOST LEVEL + PIXELS - // [10,000,000] + [1-9,000,000] + [1-400,000] + [1-20,000] + [0-999] + // [10,000,000] + [1,000,000-9,000,000] + [100,000-500,000] + [1-20,000] + [0-999] if (priority > 0.0f) { - pixel_priority = llclamp(pixel_priority, 0.0f, 999.f); + pixel_priority = llclamp(pixel_priority, 0.0f, MAX_PRIORITY_PIXEL); - priority = pixel_priority + 1000.f * mBoostLevel; + priority += pixel_priority + PRIORITY_BOOST_LEVEL_FACTOR * mBoostLevel; if ( mBoostLevel > BOOST_HIGH) { - priority += 10000000.f; + priority += PRIORITY_BOOST_HIGH_FACTOR; } if(mAdditionalDecodePriority > 0.0f) { - // 1-9 - S32 additional_priority = (S32)(1.0f + mAdditionalDecodePriority*8.0f + .5f); // round - // priority range += 0-9,000,000 - priority += 1000000.f * (F32)additional_priority; + // priority range += 1,000,000.f-9,000,000.f + priority += PRIORITY_ADDITIONAL_FACTOR * (1.0 + mAdditionalDecodePriority * MAX_ADDITIONAL_LEVEL_FOR_PRIORITY); } } return priority; } + +//static +F32 LLViewerFetchedTexture::maxDecodePriority() +{ + static const F32 max_priority = PRIORITY_BOOST_HIGH_FACTOR + //boost_high + PRIORITY_ADDITIONAL_FACTOR * (MAX_ADDITIONAL_LEVEL_FOR_PRIORITY + 1) + //additional (view dependent factors) + PRIORITY_DELTA_DISCARD_LEVEL_FACTOR * (MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY + 1) + //delta discard + PRIORITY_BOOST_LEVEL_FACTOR * (BOOST_MAX_LEVEL - 1) + //boost level + MAX_PRIORITY_PIXEL + 1.0f ; //pixel area. + + return max_priority ; +} + //============================================================================ void LLViewerFetchedTexture::setDecodePriority(F32 priority) -- cgit v1.2.3