From 9fd3af3c389ed491b515cbb5136b344b069913e4 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 13 Jun 2013 15:29:15 -0700 Subject: SH-3931 WIP Interesting: Add graphs to visualize scene load metrics changed Units macros and argument order to make it more clear optimized units for integer types fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history --- indra/newview/llviewertexture.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e0a88bfad6..f468df0674 100755 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -66,8 +66,8 @@ /////////////////////////////////////////////////////////////////////////////// // extern -const LLUnit gMinVideoRam = 32; -const LLUnit gMaxVideoRam = 512; +const LLUnit gMinVideoRam = 32; +const LLUnit gMaxVideoRam = 512; // statics @@ -88,11 +88,11 @@ S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; -LLUnit LLViewerTexture::sBoundTextureMemory = 0; -LLUnit LLViewerTexture::sTotalTextureMemory = 0; -LLUnit LLViewerTexture::sMaxBoundTextureMem = 0; -LLUnit LLViewerTexture::sMaxTotalTextureMem = 0; -LLUnit LLViewerTexture::sMaxDesiredTextureMem = 0 ; +LLUnit LLViewerTexture::sBoundTextureMemory = 0; +LLUnit LLViewerTexture::sTotalTextureMemory = 0; +LLUnit LLViewerTexture::sMaxBoundTextureMem = 0; +LLUnit LLViewerTexture::sMaxTotalTextureMem = 0; +LLUnit LLViewerTexture::sMaxDesiredTextureMem = 0 ; S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ; F32 LLViewerTexture::sCameraMovingBias = 0.0f ; S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size @@ -542,7 +542,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sTotalTextureMemory >= sMaxTotalTextureMem) { //when texture memory overflows, lower down the threshold to release the textures more aggressively. - sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit(gMaxVideoRam)); + sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, LLUnit(gMaxVideoRam)); // If we are using more texture memory than we should, // scale up the desired discard level -- cgit v1.2.3