From 60d3dd98a44230c21803c1606552ee098ed9fa7c Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 21 Feb 2024 21:05:14 +0100 Subject: Convert remaining BOOL to bool --- indra/newview/llviewerstats.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llviewerstats.cpp') diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 6ac94fe4c4..795b283009 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -337,7 +337,7 @@ void LLViewerStats::addToMessage(LLSD &body) { LLSD &misc = body["misc"]; - misc["Version"] = TRUE; + misc["Version"] = true; //TODO RN: get last value, not mean misc["Vertex Buffers Enabled"] = getRecording().getMean(LLStatViewer::ENABLE_VBO); -- cgit v1.2.3 From e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 22 May 2024 21:25:21 +0200 Subject: Fix line endlings --- indra/newview/llviewerstats.cpp | 1884 +++++++++++++++++++-------------------- 1 file changed, 942 insertions(+), 942 deletions(-) (limited to 'indra/newview/llviewerstats.cpp') diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 5304c7baf0..3499c7eb7d 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -1,942 +1,942 @@ -/** - * @file llviewerstats.cpp - * @brief LLViewerStats class implementation - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewerstats.h" -#include "llviewerthrottle.h" - -#include "message.h" -#include "llfloaterreg.h" -#include "llmemory.h" -#include "lltimer.h" - -#include "llappviewer.h" - -#include "pipeline.h" -#include "lltexturefetch.h" -#include "llviewerobjectlist.h" -#include "llviewertexturelist.h" -#include "lltexlayer.h" -#include "lltexlayerparams.h" -#include "llsurface.h" -#include "llvlmanager.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llviewercontrol.h" -#include "llversioninfo.h" -#include "llfloatertools.h" -#include "lldebugview.h" -#include "llfasttimerview.h" -#include "llviewerregion.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" -#include "llworld.h" -#include "llfeaturemanager.h" -#include "llviewernetwork.h" -#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived -#include "llperfstats.h" -#include "llsdserialize.h" -#include "llsdutil.h" -#include "llcorehttputil.h" -#include "llvoicevivox.h" -#include "llinventorymodel.h" -#include "lluiusage.h" -#include "lltranslate.h" - -// "Minimal Vulkan" to get max API Version - -// Calls - #if defined(_WIN32) - #define VKAPI_ATTR - #define VKAPI_CALL __stdcall - #define VKAPI_PTR VKAPI_CALL - #else - #define VKAPI_ATTR - #define VKAPI_CALL - #define VKAPI_PTR - #endif // _WIN32 - -// Macros - // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ - // |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0| - // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ - // <-------major-------><-----------minor-----------> <--------------patch--------------> - // 0x7 0x7F 0x3FF 0xFFF - #define VK_API_VERSION_MAJOR( version) (((uint32_t)(version) >> 22) & 0x07FU) // 7 bits - #define VK_API_VERSION_MINOR( version) (((uint32_t)(version) >> 12) & 0x3FFU) // 10 bits - #define VK_API_VERSION_PATCH( version) (((uint32_t)(version) ) & 0xFFFU) // 12 bits - #define VK_API_VERSION_VARIANT(version) (((uint32_t)(version) >> 29) & 0x007U) // 3 bits - - // NOTE: variant is first parameter! This is to match vulkan/vulkan_core.h - #define VK_MAKE_API_VERSION(variant, major, minor, patch) (0\ - | (((uint32_t)(major & 0x07FU)) << 22) \ - | (((uint32_t)(minor & 0x3FFU)) << 12) \ - | (((uint32_t)(patch & 0xFFFU)) ) \ - | (((uint32_t)(variant & 0x007U)) << 29) ) - - #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; - -// Types - VK_DEFINE_HANDLE(VkInstance); - - typedef enum VkResult - { - VK_SUCCESS = 0, - VK_RESULT_MAX_ENUM = 0x7FFFFFFF - } VkResult; - -// Prototypes - typedef void (VKAPI_PTR *PFN_vkVoidFunction )(void); - typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr )(VkInstance instance, const char* pName); - typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); - -namespace LLStatViewer -{ - -LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"), - PACKETS_IN("Packets In", "Packets received"), - PACKETS_LOST("packetsloststat", "Packets lost"), - PACKETS_OUT("packetsoutstat", "Packets sent"), - TEXTURE_PACKETS("texturepacketsstat", "Texture data packets received"), - CHAT_COUNT("chatcount", "Chat messages sent"), - IM_COUNT("imcount", "IMs sent"), - OBJECT_CREATE("objectcreate", "Number of objects created"), - OBJECT_REZ("objectrez", "Object rez count"), - LOGIN_TIMEOUTS("logintimeouts", "Number of login attempts that timed out"), - LSL_SAVES("lslsaves", "Number of times user has saved a script"), - ANIMATION_UPLOADS("animationuploads", "Animations uploaded"), - FLY("fly", "Fly count"), - TELEPORT("teleport", "Teleport count"), - DELETE_OBJECT("deleteobject", "Objects deleted"), - SNAPSHOT("snapshot", "Snapshots taken"), - UPLOAD_SOUND("uploadsound", "Sounds uploaded"), - UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"), - EDIT_TEXTURE("edittexture", "Changes to textures on objects"), - KILLED("killed", "Number of times killed"), - FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"), - TEX_BAKES("texbakes", "Number of times avatar textures have been baked"), - TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"), - NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache"); - -LLTrace::CountStatHandle > - TRIANGLES_DRAWN("trianglesdrawnstat"); - -LLTrace::EventStatHandle > - TRIANGLES_DRAWN_PER_FRAME("trianglesdrawnperframestat"); - -LLTrace::CountStatHandle - ACTIVE_MESSAGE_DATA_RECEIVED("activemessagedatareceived", "Message system data received on all active regions"), - LAYERS_NETWORK_DATA_RECEIVED("layersdatareceived", "Network data received for layer data (terrain)"), - OBJECT_NETWORK_DATA_RECEIVED("objectdatareceived", "Network data received for objects"), - ASSET_UDP_DATA_RECEIVED("assetudpdatareceived", "Network data received for assets (animations, sounds) over UDP message system"), - TEXTURE_NETWORK_DATA_RECEIVED("texturedatareceived", "Network data received for textures"), - MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"), - MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data"); - -LLTrace::CountStatHandle - SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"), - SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"), - LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%"); - -SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION), - SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS), - SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS), - SIM_AGENT_UPS("simagentups", "", LL_SIM_STAT_AGENTUPS), - SIM_SCRIPT_EPS("simscripteps", "", LL_SIM_STAT_SCRIPT_EPS), - SIM_SKIPPED_SILHOUETTE("simsimskippedsilhouettesteps", "", LL_SIM_STAT_SKIPPEDAISILSTEPS_PS), - SIM_MAIN_AGENTS("simmainagents", "Number of avatars in current region", LL_SIM_STAT_NUMAGENTMAIN), - SIM_CHILD_AGENTS("simchildagents", "Number of avatars in neighboring regions", LL_SIM_STAT_NUMAGENTCHILD), - SIM_OBJECTS("simobjects", "", LL_SIM_STAT_NUMTASKS), - SIM_ACTIVE_OBJECTS("simactiveobjects", "Number of scripted and/or moving objects", LL_SIM_STAT_NUMTASKSACTIVE), - SIM_ACTIVE_SCRIPTS("simactivescripts", "Number of scripted objects", LL_SIM_STAT_NUMSCRIPTSACTIVE), - SIM_IN_PACKETS_PER_SEC("siminpps", "", LL_SIM_STAT_INPPS), - SIM_OUT_PACKETS_PER_SEC("simoutpps", "", LL_SIM_STAT_OUTPPS), - SIM_PENDING_DOWNLOADS("simpendingdownloads", "", LL_SIM_STAT_PENDING_DOWNLOADS), - SIM_PENDING_UPLOADS("simpendinguploads", "", LL_SIM_STAT_PENDING_UPLOADS), - SIM_PENDING_LOCAL_UPLOADS("simpendinglocaluploads", "", LL_SIM_STAT_PENDING_LOCAL_UPLOADS), - SIM_PHYSICS_PINNED_TASKS("physicspinnedtasks", "", LL_SIM_STAT_PHYSICS_PINNED_TASKS), - SIM_PHYSICS_LOD_TASKS("physicslodtasks", "", LL_SIM_STAT_PHYSICS_LOD_TASKS); - -SimMeasurement > - SIM_PERCENTAGE_SCRIPTS_RUN("simpctscriptsrun", "", LL_SIM_STAT_PCTSCRIPTSRUN), - SIM_SKIPPED_CHARACTERS_PERCENTAGE("simsimpctsteppedcharacters", "", LL_SIM_STAT_PCTSTEPPEDCHARACTERS); - -LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample"), - NUM_IMAGES("numimagesstat"), - NUM_RAW_IMAGES("numrawimagesstat"), - NUM_MATERIALS("nummaterials"), - NUM_OBJECTS("numobjectsstat"), - NUM_ACTIVE_OBJECTS("numactiveobjectsstat"), - ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"), - VISIBLE_AVATARS("visibleavatars", "Visible Avatars"), - SHADER_OBJECTS("shaderobjects", "Object Shaders"), - DRAW_DISTANCE("drawdistance", "Draw Distance"), - WINDOW_WIDTH("windowwidth", "Window width"), - WINDOW_HEIGHT("windowheight", "Window height"); - -LLTrace::SampleStatHandle > - PACKETS_LOST_PERCENT("packetslostpercentstat"); - -static LLTrace::SampleStatHandle - CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"); - -LLTrace::SampleStatHandle FORMATTED_MEM("formattedmemstat"); -LLTrace::SampleStatHandle DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"), - MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting"); - - -SimMeasurement SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS), - SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS), - SIM_OTHER_TIME("simsimothermsec", "", LL_SIM_STAT_SIMOTHERMS), - SIM_PHYSICS_TIME("simsimphysicsmsec", "", LL_SIM_STAT_SIMPHYSICSMS), - SIM_PHYSICS_STEP_TIME("simsimphysicsstepmsec", "", LL_SIM_STAT_SIMPHYSICSSTEPMS), - SIM_PHYSICS_SHAPE_UPDATE_TIME("simsimphysicsshapeupdatemsec", "", LL_SIM_STAT_SIMPHYSICSSHAPEMS), - SIM_PHYSICS_OTHER_TIME("simsimphysicsothermsec", "", LL_SIM_STAT_SIMPHYSICSOTHERMS), - SIM_AI_TIME("simsimaistepmsec", "", LL_SIM_STAT_SIMAISTEPTIMEMS), - SIM_AGENTS_TIME("simagentmsec", "", LL_SIM_STAT_AGENTMS), - SIM_IMAGES_TIME("simimagesmsec", "", LL_SIM_STAT_IMAGESMS), - SIM_SCRIPTS_TIME("simscriptmsec", "", LL_SIM_STAT_SCRIPTMS), - SIM_SPARE_TIME("simsparemsec", "", LL_SIM_STAT_SIMSPARETIME), - SIM_SLEEP_TIME("simsleepmsec", "", LL_SIM_STAT_SIMSLEEPTIME), - SIM_PUMP_IO_TIME("simpumpiomsec", "", LL_SIM_STAT_IOPUMPTIME); - -SimMeasurement SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_SIM_STAT_TOTAL_UNACKED_BYTES); -SimMeasurement SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY); - -LLTrace::SampleStatHandle FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"), - FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"), - FRAMETIME("frametime", "Measured frame time"), - SIM_PING("simpingstat"); - -LLTrace::EventStatHandle > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections"); - -LLTrace::EventStatHandle<> LOADING_WEARABLES_LONG_DELAY("loadingwearableslongdelay", "Wearables took too long to load"); - -LLTrace::EventStatHandle REGION_CROSSING_TIME("regioncrossingtime", "CROSSING_AVG"), - FRAME_STACKTIME("framestacktime", "FRAME_SECS"), - UPDATE_STACKTIME("updatestacktime", "UPDATE_SECS"), - NETWORK_STACKTIME("networkstacktime", "NETWORK_SECS"), - IMAGE_STACKTIME("imagestacktime", "IMAGE_SECS"), - REBUILD_STACKTIME("rebuildstacktime", "REBUILD_SECS"), - RENDER_STACKTIME("renderstacktime", "RENDER_SECS"); - -LLTrace::EventStatHandle AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"), - TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"), - MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"), - FPS_10_TIME("fps10time", "Seconds below 10 FPS"), - FPS_8_TIME("fps8time", "Seconds below 8 FPS"), - FPS_2_TIME("fps2time", "Seconds below 2 FPS"); - -LLTrace::EventStatHandle > OBJECT_CACHE_HIT_RATE("object_cache_hits"); - -LLTrace::EventStatHandle TEXTURE_FETCH_TIME("texture_fetch_time"); - -LLTrace::SampleStatHandle > SCENERY_FRAME_PCT("scenery_frame_pct"); -LLTrace::SampleStatHandle > AVATAR_FRAME_PCT("avatar_frame_pct"); -LLTrace::SampleStatHandle > HUDS_FRAME_PCT("huds_frame_pct"); -LLTrace::SampleStatHandle > UI_FRAME_PCT("ui_frame_pct"); -LLTrace::SampleStatHandle > SWAP_FRAME_PCT("swap_frame_pct"); -LLTrace::SampleStatHandle > IDLE_FRAME_PCT("idle_frame_pct"); -} - -LLViewerStats::LLViewerStats() -: mLastTimeDiff(0.0) -{ - getRecording().start(); -} - -LLViewerStats::~LLViewerStats() -{} - -void LLViewerStats::resetStats() -{ - getRecording().reset(); -} - -void LLViewerStats::updateFrameStats(const F64Seconds time_diff) -{ - if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0)) - { - add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff); - } - - F32 sim_fps = getRecording().getLastValue(LLStatViewer::SIM_FPS); - if (0.f < sim_fps && sim_fps < 20.f) - { - add(LLStatViewer::SIM_20_FPS_TIME, time_diff); - } - - F32 sim_physics_fps = getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS); - - if (0.f < sim_physics_fps && sim_physics_fps < 20.f) - { - add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff); - } - - if (time_diff >= (F64Seconds)0.5) - { - record(LLStatViewer::FPS_2_TIME, time_diff); - } - if (time_diff >= (F64Seconds)0.125) - { - record(LLStatViewer::FPS_8_TIME, time_diff); - } - if (time_diff >= (F64Seconds)0.1) - { - record(LLStatViewer::FPS_10_TIME, time_diff); - } - - if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0) - { - // new "stutter" meter - add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0); - - sample(LLStatViewer::FRAMETIME, time_diff); - - // old stats that were never really used - F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff)); - sample(LLStatViewer::FRAMETIME_JITTER, jit); - - F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount; - sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff)); - - F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); - F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth; - sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth)); - sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth)); - } - - mLastTimeDiff = time_diff; -} - -void LLViewerStats::addToMessage(LLSD &body) -{ - LLSD &misc = body["misc"]; - - misc["Version"] = true; - //TODO RN: get last value, not mean - misc["Vertex Buffers Enabled"] = getRecording().getMean(LLStatViewer::ENABLE_VBO); - - body["AgentPositionSnaps"] = getRecording().getSum(LLStatViewer::AGENT_POSITION_SNAP).value(); //mAgentPositionSnaps.asLLSD(); - LL_INFOS() << "STAT: AgentPositionSnaps: Mean = " << getRecording().getMean(LLStatViewer::AGENT_POSITION_SNAP).value() << "; StdDev = " << getRecording().getStandardDeviation(LLStatViewer::AGENT_POSITION_SNAP).value() - << "; Count = " << getRecording().getSampleCount(LLStatViewer::AGENT_POSITION_SNAP) << LL_ENDL; -} - -// *NOTE:Mani The following methods used to exist in viewer.cpp -// Moving them here, but not merging them into LLViewerStats yet. -U32 gTotalLandIn = 0, - gTotalLandOut = 0, - gTotalWaterIn = 0, - gTotalWaterOut = 0; - -F32 gAveLandCompression = 0.f, - gAveWaterCompression = 0.f, - gBestLandCompression = 1.f, - gBestWaterCompression = 1.f, - gWorstLandCompression = 0.f, - gWorstWaterCompression = 0.f; - -U32Bytes gTotalWorldData, - gTotalObjectData, - gTotalTextureData; -U32 gSimPingCount = 0; -U32Bits gObjectData; -F32Milliseconds gAvgSimPing(0.f); -// rely on default initialization -U32Bytes gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY]; - -extern U32 gVisCompared; -extern U32 gVisTested; - -void update_statistics() -{ - LL_PROFILE_ZONE_SCOPED; - - gTotalWorldData += gVLManager.getTotalBytes(); - gTotalObjectData += gObjectData; - - // make sure we have a valid time delta for this frame - if (gFrameIntervalSeconds > 0.f) - { - if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - record(LLStatViewer::MOUSELOOK_TIME, gFrameIntervalSeconds); - } - else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR) - { - record(LLStatViewer::AVATAR_EDIT_TIME, gFrameIntervalSeconds); - } - else if (LLFloaterReg::instanceVisible("build")) - { - record(LLStatViewer::TOOLBOX_TIME, gFrameIntervalSeconds); - } - } - - LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording(); - - record(LLStatViewer::TRIANGLES_DRAWN_PER_FRAME, last_frame_recording.getSum(LLStatViewer::TRIANGLES_DRAWN)); - - sample(LLStatViewer::ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable")); - sample(LLStatViewer::DRAW_DISTANCE, (F64)gSavedSettings.getF32("RenderFarClip")); - sample(LLStatViewer::CHAT_BUBBLES, gSavedSettings.getBOOL("UseChatBubbles")); - - typedef LLTrace::StatType::instance_tracker_t stat_type_t; - - record(LLStatViewer::FRAME_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Frame"))); - - if (gAgent.getRegion() && isAgentAvatarValid()) - { - LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost()); - if (cdp) - { - sample(LLStatViewer::SIM_PING, F64Milliseconds(cdp->getPingDelay())); - gAvgSimPing = ((gAvgSimPing * gSimPingCount) + cdp->getPingDelay()) / (gSimPingCount + 1); - gSimPingCount++; - } - else - { - sample(LLStatViewer::SIM_PING, U32Seconds(10)); - } - } - - if (LLViewerStats::instance().getRecording().getSum(LLStatViewer::FPS)) - { - sample(LLStatViewer::FPS_SAMPLE, LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS)); - } - add(LLStatViewer::FPS, 1); - - F64Bits layer_bits = gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits(); - add(LLStatViewer::LAYERS_NETWORK_DATA_RECEIVED, layer_bits); - add(LLStatViewer::OBJECT_NETWORK_DATA_RECEIVED, gObjectData); - add(LLStatViewer::ASSET_UDP_DATA_RECEIVED, F64Bits(gTransferManager.getTransferBitsIn(LLTCT_ASSET))); - gTransferManager.resetTransferBitsIn(LLTCT_ASSET); - - sample(LLStatViewer::VISIBLE_AVATARS, LLVOAvatar::sNumVisibleAvatars); - LLWorld *world = LLWorld::getInstance(); // not LLSingleton - if (world) - { - world->updateNetStats(); - world->requestCacheMisses(); - } - - // Reset all of these values. - gVLManager.resetBitCounts(); - gObjectData = (U32Bytes)0; -// gDecodedBits = 0; - - // Only update texture stats periodically so that they are less noisy - { - static const F32 texture_stats_freq = 10.f; - static LLFrameTimer texture_stats_timer; - if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq) - { - gTotalTextureData = LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED); - texture_stats_timer.reset(); - } - } - - if (LLFloaterReg::instanceVisible("scene_load_stats")) - { - static const F32 perf_stats_freq = 1; - static LLFrameTimer perf_stats_timer; - if (perf_stats_timer.getElapsedTimeF32() >= perf_stats_freq) - { - LLStringUtil::format_map_t args; - LLPerfStats::bufferToggleLock.lock(); // prevent toggle for a moment - - auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME); - // cumulative avatar time (includes idle processing, attachments and base av) - auto tot_avatar_time_raw = LLPerfStats::us_to_raw(LLVOAvatar::getTotalGPURenderTime()); - // cumulative avatar render specific time (a bit arbitrary as the processing is too.) - // auto tot_av_idle_time_raw = LLPerfStats::StatsRecorder::getSum(AvType, LLPerfStats::StatType_t::RENDER_IDLE); - // auto tot_avatar_render_time_raw = tot_avatar_time_raw - tot_av_idle_time_raw; - // the time spent this frame on the "display()" call. Treated as "tot time rendering" - auto tot_render_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_DISPLAY); - // sleep time is basically forced sleep when window out of focus - auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP); - // time spent on UI - auto tot_ui_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_UI); - // cumulative time spent rendering HUDS - auto tot_huds_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_HUDS); - // "idle" time. This is the time spent in the idle poll section of the main loop - auto tot_idle_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_IDLE); - // similar to sleep time, induced by FPS limit - //auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT); - // swap time is time spent in swap buffer - auto tot_swap_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SWAP); - - LLPerfStats::bufferToggleLock.unlock(); - - auto tot_frame_time_ns = LLPerfStats::raw_to_ns(tot_frame_time_raw); - auto tot_avatar_time_ns = LLPerfStats::raw_to_ns(tot_avatar_time_raw); - auto tot_huds_time_ns = LLPerfStats::raw_to_ns(tot_huds_time_raw); - // UI time includes HUD time so dedut that before we calc percentages - auto tot_ui_time_ns = LLPerfStats::raw_to_ns(tot_ui_time_raw - tot_huds_time_raw); - - // auto tot_sleep_time_ns = LLPerfStats::raw_to_ns( tot_sleep_time_raw ); - // auto tot_limit_time_ns = LLPerfStats::raw_to_ns( tot_limit_time_raw ); - - // auto tot_render_time_ns = LLPerfStats::raw_to_ns( tot_render_time_raw ); - auto tot_idle_time_ns = LLPerfStats::raw_to_ns(tot_idle_time_raw); - auto tot_swap_time_ns = LLPerfStats::raw_to_ns(tot_swap_time_raw); - auto tot_scene_time_ns = LLPerfStats::raw_to_ns(tot_render_time_raw - tot_avatar_time_raw - tot_swap_time_raw - tot_ui_time_raw); - // auto tot_overhead_time_ns = LLPerfStats::raw_to_ns( tot_frame_time_raw - tot_render_time_raw - tot_idle_time_raw ); - - // // remove time spent sleeping for fps limit or out of focus. - // tot_frame_time_ns -= tot_limit_time_ns; - // tot_frame_time_ns -= tot_sleep_time_ns; - - if (tot_frame_time_ns != 0) - { - auto pct_avatar_time = (tot_avatar_time_ns * 100) / tot_frame_time_ns; - auto pct_huds_time = (tot_huds_time_ns * 100) / tot_frame_time_ns; - auto pct_ui_time = (tot_ui_time_ns * 100) / tot_frame_time_ns; - auto pct_idle_time = (tot_idle_time_ns * 100) / tot_frame_time_ns; - auto pct_swap_time = (tot_swap_time_ns * 100) / tot_frame_time_ns; - auto pct_scene_render_time = (tot_scene_time_ns * 100) / tot_frame_time_ns; - pct_avatar_time = llclamp(pct_avatar_time, 0., 100.); - pct_huds_time = llclamp(pct_huds_time, 0., 100.); - pct_ui_time = llclamp(pct_ui_time, 0., 100.); - pct_idle_time = llclamp(pct_idle_time, 0., 100.); - pct_swap_time = llclamp(pct_swap_time, 0., 100.); - pct_scene_render_time = llclamp(pct_scene_render_time, 0., 100.); - if (tot_sleep_time_raw == 0) - { - sample(LLStatViewer::SCENERY_FRAME_PCT, (U32)llround(pct_scene_render_time)); - sample(LLStatViewer::AVATAR_FRAME_PCT, (U32)llround(pct_avatar_time)); - sample(LLStatViewer::HUDS_FRAME_PCT, (U32)llround(pct_huds_time)); - sample(LLStatViewer::UI_FRAME_PCT, (U32)llround(pct_ui_time)); - sample(LLStatViewer::SWAP_FRAME_PCT, (U32)llround(pct_swap_time)); - sample(LLStatViewer::IDLE_FRAME_PCT, (U32)llround(pct_idle_time)); - } - } - else - { - LL_WARNS("performance") << "Scene time 0. Skipping til we have data." << LL_ENDL; - } - perf_stats_timer.reset(); - } - } -} - -/* - * The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats. - * - * There's also a compatibility shim for the old fixed-format sim - * stats in newsim/llagentinfo.cpp:processViewerStats. - * - * If you move stats around here, make the corresponding changes in - * those locations, too. - */ -void send_viewer_stats(bool include_preferences) -{ - // IW 9/23/02 I elected not to move this into LLViewerStats - // because it depends on too many viewer.cpp globals. - // Someday we may want to merge all our stats into a central place - // but that day is not today. - - // Only send stats if the agent is connected to a region. - if (!gAgent.getRegion()) - { - return; - } - - LLSD body; - std::string url = gAgent.getRegion()->getCapability("ViewerStats"); - - if (url.empty()) { - LL_WARNS() << "Could not get ViewerStats capability" << LL_ENDL; - return; - } - - LLViewerStats::instance().getRecording().pause(); - - LLSD &agent = body["agent"]; - - time_t ltime; - time(<ime); - F32 run_time = F32(LLFrameTimer::getElapsedSeconds()); - - agent["start_time"] = S32(ltime - S32(run_time)); - - // The first stat set must have a 0 run time if it doesn't actually - // contain useful data in terms of FPS, etc. We use half the - // SEND_STATS_PERIOD seconds as the point at which these statistics become - // valid. Data warehouse uses a 0 value here to easily discard these - // records with non-useful FPS values etc. - if (run_time < (SEND_STATS_PERIOD / 2)) - { - agent["run_time"] = 0.0f; - } - else - { - agent["run_time"] = run_time; - } - - // send fps only for time app spends in foreground - agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32(); - agent["version"] = LLVersionInfo::instance().getChannelAndVersion(); - std::string language = LLUI::getLanguage(); - agent["language"] = language; - - agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) / - (F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime); - - gSimLastTime = gRenderStartTime.getElapsedTimeF32(); - gSimFrames = (F32) gFrameCount; - - agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars; - agent["ping"] = gAvgSimPing.value(); - agent["meters_traveled"] = gAgent.getDistanceTraveled(); - agent["regions_visited"] = gAgent.getRegionsVisited(); - agent["mem_use"] = LLMemory::getCurrentRSS() / 1024.0; - agent["translation"] = LLTranslate::instance().asLLSD(); - - LLSD &system = body["system"]; - - system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB().value(); - system["os"] = LLOSInfo::instance().getOSStringSimple(); - system["cpu"] = gSysCPU.getCPUString(); - system["cpu_sse"] = gSysCPU.getSSEVersions(); - system["address_size"] = ADDRESS_SIZE; - system["os_bitness"] = LLOSInfo::instance().getOSBitness(); - system["hardware_concurrency"] = (LLSD::Integer) std::thread::hardware_concurrency(); - unsigned char MACAddress[MAC_ADDRESS_BYTES]; - LLUUID::getNodeID(MACAddress); - std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x", - MACAddress[0],MACAddress[1],MACAddress[2], - MACAddress[3],MACAddress[4],MACAddress[5]); - system["mac_address"] = macAddressString; - system["serial_number"] = LLAppViewer::instance()->getSerialNumber(); - std::string gpu_desc = llformat( - "%-6s Class %d ", - gGLManager.mGLVendorShort.substr(0,6).c_str(), - (S32)LLFeatureManager::getInstance()->getGPUClass()) - + gGLManager.getRawGLString(); - - system["gpu"] = gpu_desc; - system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass(); - system["gpu_memory_bandwidth"] = LLFeatureManager::getInstance()->getGPUMemoryBandwidth(); - system["gpu_vendor"] = gGLManager.mGLVendorShort; - system["gpu_version"] = gGLManager.mDriverVersionVendorString; - system["opengl_version"] = gGLManager.mGLVersionString; - - gGLManager.asLLSD(system["gl"]); - - - S32 shader_level = 0; - if (LLPipeline::sRenderDeferred) - { - if (LLPipeline::RenderShadowDetail > 0) - { - shader_level = 5; - } - else if (LLPipeline::RenderDeferredSSAO) - { - shader_level = 4; - } - else - { - shader_level = 3; - } - } - else - { - shader_level = 2; - } - - - - system["shader_level"] = shader_level; - - LLSD &download = body["downloads"]; - - download["world_kbytes"] = F64Kilobytes(gTotalWorldData).value(); - download["object_kbytes"] = F64Kilobytes(gTotalObjectData).value(); - download["texture_kbytes"] = F64Kilobytes(gTotalTextureData).value(); - download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0; - - LLSD &in = body["stats"]["net"]["in"]; - - in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0; - in["packets"] = (S32) gMessageSystem->mPacketsIn; - in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn; - in["savings"] = (gMessageSystem->mUncompressedBytesIn - - gMessageSystem->mCompressedBytesIn) / 1024.0; - - LLSD &out = body["stats"]["net"]["out"]; - - out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0; - out["packets"] = (S32) gMessageSystem->mPacketsOut; - out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut; - out["savings"] = (gMessageSystem->mUncompressedBytesOut - - gMessageSystem->mCompressedBytesOut) / 1024.0; - - LLSD &fail = body["stats"]["failures"]; - - fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount; - fail["dropped"] = (S32) gMessageSystem->mDroppedPackets; - fail["resent"] = (S32) gMessageSystem->mResentPackets; - fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets; - fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets; - fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets; - fail["missing_updater"] = (S32) LLAppViewer::instance()->isUpdaterMissing(); - - LLSD &inventory = body["inventory"]; - inventory["usable"] = gInventory.isInventoryUsable(); - LLSD& validation_info = inventory["validation_info"]; - gInventory.mValidationInfo->asLLSD(validation_info); - - body["ui"] = LLUIUsage::instance().asLLSD(); - - body["stats"]["voice"] = LLVoiceVivoxStats::getInstance()->read(); - - // Misc stats, two strings and two ints - // These are not expecticed to persist across multiple releases - // Comment any changes with your name and the expected release revision - // If the current revision is recent, ping the previous author before overriding - LLSD &misc = body["stats"]["misc"]; - -#ifdef LL_WINDOWS - // Probe for Vulkan capability (Dave Houlton 05/2020) - // - // Check for presense of a Vulkan loader dll, as a proxy for a Vulkan-capable gpu. - // False-positives and false-negatives are possible, but unlikely. We'll get a good - // approximation of Vulkan capability within current user systems from this. More - // detailed information on versions and extensions can come later. - static bool vulkan_oneshot = false; - static bool vulkan_detected = false; - static std::string vulkan_max_api_version( "0.0" ); // Unknown/None - - if (!vulkan_oneshot) - { - // The 32-bit and 64-bit versions normally exist in: - // C:\Windows\System32 - // C:\Windows\SysWOW64 - HMODULE vulkan_loader = LoadLibraryA("vulkan-1.dll"); - if (NULL != vulkan_loader) - { - vulkan_detected = true; - vulkan_max_api_version = "1.0"; // We have at least 1.0. See the note about vkEnumerateInstanceVersion() below. - - // We use Run-Time Dynamic Linking (via GetProcAddress()) instead of Load-Time Dynamic Linking (via directly calling vkGetInstanceProcAddr()). - // This allows us to: - // a) not need the header: #include - // (and not need to set the corresponding "Additional Include Directories" as long as we provide the equivalent Vulkan types/prototypes/etc.) - // b) not need to link to: vulkan-1.lib - // (and not need to set the corresponding "Additional Library Directories") - // The former will allow Second Life to start and run even if the vulkan.dll is missing. - // The latter will require us to: - // a) link with vulkan-1.lib - // b) cause a System Error at startup if the .dll is not found: - // "The code execution cannot proceed because vulkan-1.dll was not found." - // - // See: - // https://docs.microsoft.com/en-us/windows/win32/dlls/using-run-time-dynamic-linking - // https://docs.microsoft.com/en-us/windows/win32/dlls/run-time-dynamic-linking - - // NOTE: Technically we can use GetProcAddress() as a replacement for vkGetInstanceProcAddr() - // but the canonical recommendation (mandate?) is to use vkGetInstanceProcAddr(). - PFN_vkGetInstanceProcAddr pGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(vulkan_loader, "vkGetInstanceProcAddr"); - if(pGetInstanceProcAddr) - { - // Check for vkEnumerateInstanceVersion. If it exists then we have at least 1.1 and can query the max API version. - // NOTE: Each VkPhysicalDevice that supports Vulkan has its own VkPhysicalDeviceProperties.apiVersion which is separate from the max API version! - // See: https://www.lunarg.com/wp-content/uploads/2019/02/Vulkan-1.1-Compatibility-Statement_01_19.pdf - PFN_vkEnumerateInstanceVersion pEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) pGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion"); - if(pEnumerateInstanceVersion) - { - uint32_t version = VK_MAKE_API_VERSION(0,1,1,0); // e.g. 4202631 = 1.2.135.0 - VkResult status = pEnumerateInstanceVersion( &version ); - if (status != VK_SUCCESS) - { - LL_INFOS("Vulkan") << "Failed to get Vulkan version. Assuming 1.0" << LL_ENDL; - } - else - { - // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#extendingvulkan-coreversions-versionnumbers - int major = VK_API_VERSION_MAJOR ( version ); - int minor = VK_API_VERSION_MINOR ( version ); - int patch = VK_API_VERSION_PATCH ( version ); - int variant = VK_API_VERSION_VARIANT( version ); - - vulkan_max_api_version = llformat( "%d.%d.%d.%d", major, minor, patch, variant ); - LL_INFOS("Vulkan") << "Vulkan API version: " << vulkan_max_api_version << ", Raw version: " << version << LL_ENDL; - } - } - } - else - { - LL_WARNS("Vulkan") << "FAILED to get Vulkan vkGetInstanceProcAddr()!" << LL_ENDL; - } - FreeLibrary(vulkan_loader); - } - vulkan_oneshot = true; - } - - misc["string_1"] = vulkan_detected ? llformat("Vulkan driver is detected") : llformat("No Vulkan driver detected"); - misc["VulkanMaxApiVersion"] = vulkan_max_api_version; - -#else - misc["string_1"] = llformat("Unused"); -#endif // LL_WINDOWS - - misc["string_2"] = llformat("Unused"); - misc["int_1"] = LLSD::Integer(0); - misc["int_2"] = LLSD::Integer(0); - - LL_INFOS() << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << LL_ENDL; - LL_INFOS() << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << LL_ENDL; - - body["DisplayNamesEnabled"] = gSavedSettings.getBOOL("UseDisplayNames"); - body["DisplayNamesShowUsername"] = gSavedSettings.getBOOL("NameTagShowUsernames"); - - // Preferences - if (include_preferences) - { - bool diffs_only = true; // only log preferences that differ from default - body["preferences"]["settings"] = gSavedSettings.asLLSD(diffs_only); - body["preferences"]["settings_per_account"] = gSavedPerAccountSettings.asLLSD(diffs_only); - } - - body["MinimalSkin"] = false; - - - LL_INFOS("LogViewerStatsPacket") << "Sending viewer statistics: " << body << LL_ENDL; - LL_DEBUGS("LogViewerStatsPacket"); - std::string filename("viewer_stats_packet.xml"); - llofstream of(filename.c_str()); - LLSDSerialize::toPrettyXML(body,of); - LL_ENDL; - - // The session ID token must never appear in logs - body["session_id"] = gAgentSessionID; - - LLViewerStats::getInstance()->addToMessage(body); - - LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(url, body, - "Statistics posted to sim", "Failed to post statistics to sim"); - LLViewerStats::instance().getRecording().resume(); -} - -LLTimer& LLViewerStats::PhaseMap::getPhaseTimer(const std::string& phase_name) -{ - phase_map_t::iterator iter = mPhaseMap.find(phase_name); - if (iter == mPhaseMap.end()) - { - LLTimer timer; - mPhaseMap[phase_name] = timer; - } - LLTimer& timer = mPhaseMap[phase_name]; - return timer; -} - -void LLViewerStats::PhaseMap::startPhase(const std::string& phase_name) -{ - LLTimer& timer = getPhaseTimer(phase_name); - timer.start(); - //LL_DEBUGS("Avatar") << "startPhase " << phase_name << LL_ENDL; -} - -void LLViewerStats::PhaseMap::clearPhases() -{ - //LL_DEBUGS("Avatar") << "clearPhases" << LL_ENDL; - - mPhaseMap.clear(); -} - -LLSD LLViewerStats::PhaseMap::asLLSD() -{ - LLSD result; - for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter) - { - const std::string& phase_name = iter->first; - result[phase_name]["completed"] = LLSD::Integer(!(iter->second.getStarted())); - result[phase_name]["elapsed"] = iter->second.getElapsedTimeF32(); - } - return result; -} - -// static initializer -//static -LLViewerStats::phase_stats_t LLViewerStats::PhaseMap::sStats; - -LLViewerStats::PhaseMap::PhaseMap() -{ -} - -void LLViewerStats::PhaseMap::stopPhase(const std::string& phase_name) -{ - phase_map_t::iterator iter = mPhaseMap.find(phase_name); - if (iter != mPhaseMap.end()) - { - if (iter->second.getStarted()) - { - // Going from started to stopped state - record stats. - iter->second.stop(); - } - } -} - -// static -LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name) -{ - phase_stats_t::iterator it = sStats.find(phase_name); - if (it == sStats.end()) - { - LLViewerStats::StatsAccumulator new_stats; - sStats[phase_name] = new_stats; - } - return sStats[phase_name]; -} - -// static -void LLViewerStats::PhaseMap::recordPhaseStat(const std::string& phase_name, F32 value) -{ - LLViewerStats::StatsAccumulator& stats = getPhaseStats(phase_name); - stats.push(value); -} - - -bool LLViewerStats::PhaseMap::getPhaseValues(const std::string& phase_name, F32& elapsed, bool& completed) -{ - phase_map_t::iterator iter = mPhaseMap.find(phase_name); - bool found = false; - if (iter != mPhaseMap.end()) - { - found = true; - elapsed = iter->second.getElapsedTimeF32(); - completed = !iter->second.getStarted(); - //LL_DEBUGS("Avatar") << " phase_name " << phase_name << " elapsed " << elapsed << " completed " << completed << " timer addr " << (S32)(&iter->second) << LL_ENDL; - } - else - { - //LL_DEBUGS("Avatar") << " phase_name " << phase_name << " NOT FOUND" << LL_ENDL; - } - - return found; -} +/** + * @file llviewerstats.cpp + * @brief LLViewerStats class implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerstats.h" +#include "llviewerthrottle.h" + +#include "message.h" +#include "llfloaterreg.h" +#include "llmemory.h" +#include "lltimer.h" + +#include "llappviewer.h" + +#include "pipeline.h" +#include "lltexturefetch.h" +#include "llviewerobjectlist.h" +#include "llviewertexturelist.h" +#include "lltexlayer.h" +#include "lltexlayerparams.h" +#include "llsurface.h" +#include "llvlmanager.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llviewercontrol.h" +#include "llversioninfo.h" +#include "llfloatertools.h" +#include "lldebugview.h" +#include "llfasttimerview.h" +#include "llviewerregion.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "llworld.h" +#include "llfeaturemanager.h" +#include "llviewernetwork.h" +#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived +#include "llperfstats.h" +#include "llsdserialize.h" +#include "llsdutil.h" +#include "llcorehttputil.h" +#include "llvoicevivox.h" +#include "llinventorymodel.h" +#include "lluiusage.h" +#include "lltranslate.h" + +// "Minimal Vulkan" to get max API Version + +// Calls + #if defined(_WIN32) + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL + #else + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR + #endif // _WIN32 + +// Macros + // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ + // |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0| + // +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ + // <-------major-------><-----------minor-----------> <--------------patch--------------> + // 0x7 0x7F 0x3FF 0xFFF + #define VK_API_VERSION_MAJOR( version) (((uint32_t)(version) >> 22) & 0x07FU) // 7 bits + #define VK_API_VERSION_MINOR( version) (((uint32_t)(version) >> 12) & 0x3FFU) // 10 bits + #define VK_API_VERSION_PATCH( version) (((uint32_t)(version) ) & 0xFFFU) // 12 bits + #define VK_API_VERSION_VARIANT(version) (((uint32_t)(version) >> 29) & 0x007U) // 3 bits + + // NOTE: variant is first parameter! This is to match vulkan/vulkan_core.h + #define VK_MAKE_API_VERSION(variant, major, minor, patch) (0\ + | (((uint32_t)(major & 0x07FU)) << 22) \ + | (((uint32_t)(minor & 0x3FFU)) << 12) \ + | (((uint32_t)(patch & 0xFFFU)) ) \ + | (((uint32_t)(variant & 0x007U)) << 29) ) + + #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +// Types + VK_DEFINE_HANDLE(VkInstance); + + typedef enum VkResult + { + VK_SUCCESS = 0, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF + } VkResult; + +// Prototypes + typedef void (VKAPI_PTR *PFN_vkVoidFunction )(void); + typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr )(VkInstance instance, const char* pName); + typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); + +namespace LLStatViewer +{ + +LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"), + PACKETS_IN("Packets In", "Packets received"), + PACKETS_LOST("packetsloststat", "Packets lost"), + PACKETS_OUT("packetsoutstat", "Packets sent"), + TEXTURE_PACKETS("texturepacketsstat", "Texture data packets received"), + CHAT_COUNT("chatcount", "Chat messages sent"), + IM_COUNT("imcount", "IMs sent"), + OBJECT_CREATE("objectcreate", "Number of objects created"), + OBJECT_REZ("objectrez", "Object rez count"), + LOGIN_TIMEOUTS("logintimeouts", "Number of login attempts that timed out"), + LSL_SAVES("lslsaves", "Number of times user has saved a script"), + ANIMATION_UPLOADS("animationuploads", "Animations uploaded"), + FLY("fly", "Fly count"), + TELEPORT("teleport", "Teleport count"), + DELETE_OBJECT("deleteobject", "Objects deleted"), + SNAPSHOT("snapshot", "Snapshots taken"), + UPLOAD_SOUND("uploadsound", "Sounds uploaded"), + UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"), + EDIT_TEXTURE("edittexture", "Changes to textures on objects"), + KILLED("killed", "Number of times killed"), + FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"), + TEX_BAKES("texbakes", "Number of times avatar textures have been baked"), + TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"), + NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache"); + +LLTrace::CountStatHandle > + TRIANGLES_DRAWN("trianglesdrawnstat"); + +LLTrace::EventStatHandle > + TRIANGLES_DRAWN_PER_FRAME("trianglesdrawnperframestat"); + +LLTrace::CountStatHandle + ACTIVE_MESSAGE_DATA_RECEIVED("activemessagedatareceived", "Message system data received on all active regions"), + LAYERS_NETWORK_DATA_RECEIVED("layersdatareceived", "Network data received for layer data (terrain)"), + OBJECT_NETWORK_DATA_RECEIVED("objectdatareceived", "Network data received for objects"), + ASSET_UDP_DATA_RECEIVED("assetudpdatareceived", "Network data received for assets (animations, sounds) over UDP message system"), + TEXTURE_NETWORK_DATA_RECEIVED("texturedatareceived", "Network data received for textures"), + MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"), + MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data"); + +LLTrace::CountStatHandle + SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"), + SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"), + LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%"); + +SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION), + SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS), + SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS), + SIM_AGENT_UPS("simagentups", "", LL_SIM_STAT_AGENTUPS), + SIM_SCRIPT_EPS("simscripteps", "", LL_SIM_STAT_SCRIPT_EPS), + SIM_SKIPPED_SILHOUETTE("simsimskippedsilhouettesteps", "", LL_SIM_STAT_SKIPPEDAISILSTEPS_PS), + SIM_MAIN_AGENTS("simmainagents", "Number of avatars in current region", LL_SIM_STAT_NUMAGENTMAIN), + SIM_CHILD_AGENTS("simchildagents", "Number of avatars in neighboring regions", LL_SIM_STAT_NUMAGENTCHILD), + SIM_OBJECTS("simobjects", "", LL_SIM_STAT_NUMTASKS), + SIM_ACTIVE_OBJECTS("simactiveobjects", "Number of scripted and/or moving objects", LL_SIM_STAT_NUMTASKSACTIVE), + SIM_ACTIVE_SCRIPTS("simactivescripts", "Number of scripted objects", LL_SIM_STAT_NUMSCRIPTSACTIVE), + SIM_IN_PACKETS_PER_SEC("siminpps", "", LL_SIM_STAT_INPPS), + SIM_OUT_PACKETS_PER_SEC("simoutpps", "", LL_SIM_STAT_OUTPPS), + SIM_PENDING_DOWNLOADS("simpendingdownloads", "", LL_SIM_STAT_PENDING_DOWNLOADS), + SIM_PENDING_UPLOADS("simpendinguploads", "", LL_SIM_STAT_PENDING_UPLOADS), + SIM_PENDING_LOCAL_UPLOADS("simpendinglocaluploads", "", LL_SIM_STAT_PENDING_LOCAL_UPLOADS), + SIM_PHYSICS_PINNED_TASKS("physicspinnedtasks", "", LL_SIM_STAT_PHYSICS_PINNED_TASKS), + SIM_PHYSICS_LOD_TASKS("physicslodtasks", "", LL_SIM_STAT_PHYSICS_LOD_TASKS); + +SimMeasurement > + SIM_PERCENTAGE_SCRIPTS_RUN("simpctscriptsrun", "", LL_SIM_STAT_PCTSCRIPTSRUN), + SIM_SKIPPED_CHARACTERS_PERCENTAGE("simsimpctsteppedcharacters", "", LL_SIM_STAT_PCTSTEPPEDCHARACTERS); + +LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample"), + NUM_IMAGES("numimagesstat"), + NUM_RAW_IMAGES("numrawimagesstat"), + NUM_MATERIALS("nummaterials"), + NUM_OBJECTS("numobjectsstat"), + NUM_ACTIVE_OBJECTS("numactiveobjectsstat"), + ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"), + VISIBLE_AVATARS("visibleavatars", "Visible Avatars"), + SHADER_OBJECTS("shaderobjects", "Object Shaders"), + DRAW_DISTANCE("drawdistance", "Draw Distance"), + WINDOW_WIDTH("windowwidth", "Window width"), + WINDOW_HEIGHT("windowheight", "Window height"); + +LLTrace::SampleStatHandle > + PACKETS_LOST_PERCENT("packetslostpercentstat"); + +static LLTrace::SampleStatHandle + CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"); + +LLTrace::SampleStatHandle FORMATTED_MEM("formattedmemstat"); +LLTrace::SampleStatHandle DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"), + MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting"); + + +SimMeasurement SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS), + SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS), + SIM_OTHER_TIME("simsimothermsec", "", LL_SIM_STAT_SIMOTHERMS), + SIM_PHYSICS_TIME("simsimphysicsmsec", "", LL_SIM_STAT_SIMPHYSICSMS), + SIM_PHYSICS_STEP_TIME("simsimphysicsstepmsec", "", LL_SIM_STAT_SIMPHYSICSSTEPMS), + SIM_PHYSICS_SHAPE_UPDATE_TIME("simsimphysicsshapeupdatemsec", "", LL_SIM_STAT_SIMPHYSICSSHAPEMS), + SIM_PHYSICS_OTHER_TIME("simsimphysicsothermsec", "", LL_SIM_STAT_SIMPHYSICSOTHERMS), + SIM_AI_TIME("simsimaistepmsec", "", LL_SIM_STAT_SIMAISTEPTIMEMS), + SIM_AGENTS_TIME("simagentmsec", "", LL_SIM_STAT_AGENTMS), + SIM_IMAGES_TIME("simimagesmsec", "", LL_SIM_STAT_IMAGESMS), + SIM_SCRIPTS_TIME("simscriptmsec", "", LL_SIM_STAT_SCRIPTMS), + SIM_SPARE_TIME("simsparemsec", "", LL_SIM_STAT_SIMSPARETIME), + SIM_SLEEP_TIME("simsleepmsec", "", LL_SIM_STAT_SIMSLEEPTIME), + SIM_PUMP_IO_TIME("simpumpiomsec", "", LL_SIM_STAT_IOPUMPTIME); + +SimMeasurement SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_SIM_STAT_TOTAL_UNACKED_BYTES); +SimMeasurement SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY); + +LLTrace::SampleStatHandle FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"), + FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"), + FRAMETIME("frametime", "Measured frame time"), + SIM_PING("simpingstat"); + +LLTrace::EventStatHandle > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections"); + +LLTrace::EventStatHandle<> LOADING_WEARABLES_LONG_DELAY("loadingwearableslongdelay", "Wearables took too long to load"); + +LLTrace::EventStatHandle REGION_CROSSING_TIME("regioncrossingtime", "CROSSING_AVG"), + FRAME_STACKTIME("framestacktime", "FRAME_SECS"), + UPDATE_STACKTIME("updatestacktime", "UPDATE_SECS"), + NETWORK_STACKTIME("networkstacktime", "NETWORK_SECS"), + IMAGE_STACKTIME("imagestacktime", "IMAGE_SECS"), + REBUILD_STACKTIME("rebuildstacktime", "REBUILD_SECS"), + RENDER_STACKTIME("renderstacktime", "RENDER_SECS"); + +LLTrace::EventStatHandle AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"), + TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"), + MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"), + FPS_10_TIME("fps10time", "Seconds below 10 FPS"), + FPS_8_TIME("fps8time", "Seconds below 8 FPS"), + FPS_2_TIME("fps2time", "Seconds below 2 FPS"); + +LLTrace::EventStatHandle > OBJECT_CACHE_HIT_RATE("object_cache_hits"); + +LLTrace::EventStatHandle TEXTURE_FETCH_TIME("texture_fetch_time"); + +LLTrace::SampleStatHandle > SCENERY_FRAME_PCT("scenery_frame_pct"); +LLTrace::SampleStatHandle > AVATAR_FRAME_PCT("avatar_frame_pct"); +LLTrace::SampleStatHandle > HUDS_FRAME_PCT("huds_frame_pct"); +LLTrace::SampleStatHandle > UI_FRAME_PCT("ui_frame_pct"); +LLTrace::SampleStatHandle > SWAP_FRAME_PCT("swap_frame_pct"); +LLTrace::SampleStatHandle > IDLE_FRAME_PCT("idle_frame_pct"); +} + +LLViewerStats::LLViewerStats() +: mLastTimeDiff(0.0) +{ + getRecording().start(); +} + +LLViewerStats::~LLViewerStats() +{} + +void LLViewerStats::resetStats() +{ + getRecording().reset(); +} + +void LLViewerStats::updateFrameStats(const F64Seconds time_diff) +{ + if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0)) + { + add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff); + } + + F32 sim_fps = getRecording().getLastValue(LLStatViewer::SIM_FPS); + if (0.f < sim_fps && sim_fps < 20.f) + { + add(LLStatViewer::SIM_20_FPS_TIME, time_diff); + } + + F32 sim_physics_fps = getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS); + + if (0.f < sim_physics_fps && sim_physics_fps < 20.f) + { + add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff); + } + + if (time_diff >= (F64Seconds)0.5) + { + record(LLStatViewer::FPS_2_TIME, time_diff); + } + if (time_diff >= (F64Seconds)0.125) + { + record(LLStatViewer::FPS_8_TIME, time_diff); + } + if (time_diff >= (F64Seconds)0.1) + { + record(LLStatViewer::FPS_10_TIME, time_diff); + } + + if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0) + { + // new "stutter" meter + add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0); + + sample(LLStatViewer::FRAMETIME, time_diff); + + // old stats that were never really used + F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff)); + sample(LLStatViewer::FRAMETIME_JITTER, jit); + + F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount; + sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff)); + + F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); + F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth; + sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth)); + sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth)); + } + + mLastTimeDiff = time_diff; +} + +void LLViewerStats::addToMessage(LLSD &body) +{ + LLSD &misc = body["misc"]; + + misc["Version"] = true; + //TODO RN: get last value, not mean + misc["Vertex Buffers Enabled"] = getRecording().getMean(LLStatViewer::ENABLE_VBO); + + body["AgentPositionSnaps"] = getRecording().getSum(LLStatViewer::AGENT_POSITION_SNAP).value(); //mAgentPositionSnaps.asLLSD(); + LL_INFOS() << "STAT: AgentPositionSnaps: Mean = " << getRecording().getMean(LLStatViewer::AGENT_POSITION_SNAP).value() << "; StdDev = " << getRecording().getStandardDeviation(LLStatViewer::AGENT_POSITION_SNAP).value() + << "; Count = " << getRecording().getSampleCount(LLStatViewer::AGENT_POSITION_SNAP) << LL_ENDL; +} + +// *NOTE:Mani The following methods used to exist in viewer.cpp +// Moving them here, but not merging them into LLViewerStats yet. +U32 gTotalLandIn = 0, + gTotalLandOut = 0, + gTotalWaterIn = 0, + gTotalWaterOut = 0; + +F32 gAveLandCompression = 0.f, + gAveWaterCompression = 0.f, + gBestLandCompression = 1.f, + gBestWaterCompression = 1.f, + gWorstLandCompression = 0.f, + gWorstWaterCompression = 0.f; + +U32Bytes gTotalWorldData, + gTotalObjectData, + gTotalTextureData; +U32 gSimPingCount = 0; +U32Bits gObjectData; +F32Milliseconds gAvgSimPing(0.f); +// rely on default initialization +U32Bytes gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY]; + +extern U32 gVisCompared; +extern U32 gVisTested; + +void update_statistics() +{ + LL_PROFILE_ZONE_SCOPED; + + gTotalWorldData += gVLManager.getTotalBytes(); + gTotalObjectData += gObjectData; + + // make sure we have a valid time delta for this frame + if (gFrameIntervalSeconds > 0.f) + { + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) + { + record(LLStatViewer::MOUSELOOK_TIME, gFrameIntervalSeconds); + } + else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR) + { + record(LLStatViewer::AVATAR_EDIT_TIME, gFrameIntervalSeconds); + } + else if (LLFloaterReg::instanceVisible("build")) + { + record(LLStatViewer::TOOLBOX_TIME, gFrameIntervalSeconds); + } + } + + LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording(); + + record(LLStatViewer::TRIANGLES_DRAWN_PER_FRAME, last_frame_recording.getSum(LLStatViewer::TRIANGLES_DRAWN)); + + sample(LLStatViewer::ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable")); + sample(LLStatViewer::DRAW_DISTANCE, (F64)gSavedSettings.getF32("RenderFarClip")); + sample(LLStatViewer::CHAT_BUBBLES, gSavedSettings.getBOOL("UseChatBubbles")); + + typedef LLTrace::StatType::instance_tracker_t stat_type_t; + + record(LLStatViewer::FRAME_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Frame"))); + + if (gAgent.getRegion() && isAgentAvatarValid()) + { + LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost()); + if (cdp) + { + sample(LLStatViewer::SIM_PING, F64Milliseconds(cdp->getPingDelay())); + gAvgSimPing = ((gAvgSimPing * gSimPingCount) + cdp->getPingDelay()) / (gSimPingCount + 1); + gSimPingCount++; + } + else + { + sample(LLStatViewer::SIM_PING, U32Seconds(10)); + } + } + + if (LLViewerStats::instance().getRecording().getSum(LLStatViewer::FPS)) + { + sample(LLStatViewer::FPS_SAMPLE, LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS)); + } + add(LLStatViewer::FPS, 1); + + F64Bits layer_bits = gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits(); + add(LLStatViewer::LAYERS_NETWORK_DATA_RECEIVED, layer_bits); + add(LLStatViewer::OBJECT_NETWORK_DATA_RECEIVED, gObjectData); + add(LLStatViewer::ASSET_UDP_DATA_RECEIVED, F64Bits(gTransferManager.getTransferBitsIn(LLTCT_ASSET))); + gTransferManager.resetTransferBitsIn(LLTCT_ASSET); + + sample(LLStatViewer::VISIBLE_AVATARS, LLVOAvatar::sNumVisibleAvatars); + LLWorld *world = LLWorld::getInstance(); // not LLSingleton + if (world) + { + world->updateNetStats(); + world->requestCacheMisses(); + } + + // Reset all of these values. + gVLManager.resetBitCounts(); + gObjectData = (U32Bytes)0; +// gDecodedBits = 0; + + // Only update texture stats periodically so that they are less noisy + { + static const F32 texture_stats_freq = 10.f; + static LLFrameTimer texture_stats_timer; + if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq) + { + gTotalTextureData = LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED); + texture_stats_timer.reset(); + } + } + + if (LLFloaterReg::instanceVisible("scene_load_stats")) + { + static const F32 perf_stats_freq = 1; + static LLFrameTimer perf_stats_timer; + if (perf_stats_timer.getElapsedTimeF32() >= perf_stats_freq) + { + LLStringUtil::format_map_t args; + LLPerfStats::bufferToggleLock.lock(); // prevent toggle for a moment + + auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME); + // cumulative avatar time (includes idle processing, attachments and base av) + auto tot_avatar_time_raw = LLPerfStats::us_to_raw(LLVOAvatar::getTotalGPURenderTime()); + // cumulative avatar render specific time (a bit arbitrary as the processing is too.) + // auto tot_av_idle_time_raw = LLPerfStats::StatsRecorder::getSum(AvType, LLPerfStats::StatType_t::RENDER_IDLE); + // auto tot_avatar_render_time_raw = tot_avatar_time_raw - tot_av_idle_time_raw; + // the time spent this frame on the "display()" call. Treated as "tot time rendering" + auto tot_render_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_DISPLAY); + // sleep time is basically forced sleep when window out of focus + auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP); + // time spent on UI + auto tot_ui_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_UI); + // cumulative time spent rendering HUDS + auto tot_huds_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_HUDS); + // "idle" time. This is the time spent in the idle poll section of the main loop + auto tot_idle_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_IDLE); + // similar to sleep time, induced by FPS limit + //auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT); + // swap time is time spent in swap buffer + auto tot_swap_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SWAP); + + LLPerfStats::bufferToggleLock.unlock(); + + auto tot_frame_time_ns = LLPerfStats::raw_to_ns(tot_frame_time_raw); + auto tot_avatar_time_ns = LLPerfStats::raw_to_ns(tot_avatar_time_raw); + auto tot_huds_time_ns = LLPerfStats::raw_to_ns(tot_huds_time_raw); + // UI time includes HUD time so dedut that before we calc percentages + auto tot_ui_time_ns = LLPerfStats::raw_to_ns(tot_ui_time_raw - tot_huds_time_raw); + + // auto tot_sleep_time_ns = LLPerfStats::raw_to_ns( tot_sleep_time_raw ); + // auto tot_limit_time_ns = LLPerfStats::raw_to_ns( tot_limit_time_raw ); + + // auto tot_render_time_ns = LLPerfStats::raw_to_ns( tot_render_time_raw ); + auto tot_idle_time_ns = LLPerfStats::raw_to_ns(tot_idle_time_raw); + auto tot_swap_time_ns = LLPerfStats::raw_to_ns(tot_swap_time_raw); + auto tot_scene_time_ns = LLPerfStats::raw_to_ns(tot_render_time_raw - tot_avatar_time_raw - tot_swap_time_raw - tot_ui_time_raw); + // auto tot_overhead_time_ns = LLPerfStats::raw_to_ns( tot_frame_time_raw - tot_render_time_raw - tot_idle_time_raw ); + + // // remove time spent sleeping for fps limit or out of focus. + // tot_frame_time_ns -= tot_limit_time_ns; + // tot_frame_time_ns -= tot_sleep_time_ns; + + if (tot_frame_time_ns != 0) + { + auto pct_avatar_time = (tot_avatar_time_ns * 100) / tot_frame_time_ns; + auto pct_huds_time = (tot_huds_time_ns * 100) / tot_frame_time_ns; + auto pct_ui_time = (tot_ui_time_ns * 100) / tot_frame_time_ns; + auto pct_idle_time = (tot_idle_time_ns * 100) / tot_frame_time_ns; + auto pct_swap_time = (tot_swap_time_ns * 100) / tot_frame_time_ns; + auto pct_scene_render_time = (tot_scene_time_ns * 100) / tot_frame_time_ns; + pct_avatar_time = llclamp(pct_avatar_time, 0., 100.); + pct_huds_time = llclamp(pct_huds_time, 0., 100.); + pct_ui_time = llclamp(pct_ui_time, 0., 100.); + pct_idle_time = llclamp(pct_idle_time, 0., 100.); + pct_swap_time = llclamp(pct_swap_time, 0., 100.); + pct_scene_render_time = llclamp(pct_scene_render_time, 0., 100.); + if (tot_sleep_time_raw == 0) + { + sample(LLStatViewer::SCENERY_FRAME_PCT, (U32)llround(pct_scene_render_time)); + sample(LLStatViewer::AVATAR_FRAME_PCT, (U32)llround(pct_avatar_time)); + sample(LLStatViewer::HUDS_FRAME_PCT, (U32)llround(pct_huds_time)); + sample(LLStatViewer::UI_FRAME_PCT, (U32)llround(pct_ui_time)); + sample(LLStatViewer::SWAP_FRAME_PCT, (U32)llround(pct_swap_time)); + sample(LLStatViewer::IDLE_FRAME_PCT, (U32)llround(pct_idle_time)); + } + } + else + { + LL_WARNS("performance") << "Scene time 0. Skipping til we have data." << LL_ENDL; + } + perf_stats_timer.reset(); + } + } +} + +/* + * The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats. + * + * There's also a compatibility shim for the old fixed-format sim + * stats in newsim/llagentinfo.cpp:processViewerStats. + * + * If you move stats around here, make the corresponding changes in + * those locations, too. + */ +void send_viewer_stats(bool include_preferences) +{ + // IW 9/23/02 I elected not to move this into LLViewerStats + // because it depends on too many viewer.cpp globals. + // Someday we may want to merge all our stats into a central place + // but that day is not today. + + // Only send stats if the agent is connected to a region. + if (!gAgent.getRegion()) + { + return; + } + + LLSD body; + std::string url = gAgent.getRegion()->getCapability("ViewerStats"); + + if (url.empty()) { + LL_WARNS() << "Could not get ViewerStats capability" << LL_ENDL; + return; + } + + LLViewerStats::instance().getRecording().pause(); + + LLSD &agent = body["agent"]; + + time_t ltime; + time(<ime); + F32 run_time = F32(LLFrameTimer::getElapsedSeconds()); + + agent["start_time"] = S32(ltime - S32(run_time)); + + // The first stat set must have a 0 run time if it doesn't actually + // contain useful data in terms of FPS, etc. We use half the + // SEND_STATS_PERIOD seconds as the point at which these statistics become + // valid. Data warehouse uses a 0 value here to easily discard these + // records with non-useful FPS values etc. + if (run_time < (SEND_STATS_PERIOD / 2)) + { + agent["run_time"] = 0.0f; + } + else + { + agent["run_time"] = run_time; + } + + // send fps only for time app spends in foreground + agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32(); + agent["version"] = LLVersionInfo::instance().getChannelAndVersion(); + std::string language = LLUI::getLanguage(); + agent["language"] = language; + + agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) / + (F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime); + + gSimLastTime = gRenderStartTime.getElapsedTimeF32(); + gSimFrames = (F32) gFrameCount; + + agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars; + agent["ping"] = gAvgSimPing.value(); + agent["meters_traveled"] = gAgent.getDistanceTraveled(); + agent["regions_visited"] = gAgent.getRegionsVisited(); + agent["mem_use"] = LLMemory::getCurrentRSS() / 1024.0; + agent["translation"] = LLTranslate::instance().asLLSD(); + + LLSD &system = body["system"]; + + system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB().value(); + system["os"] = LLOSInfo::instance().getOSStringSimple(); + system["cpu"] = gSysCPU.getCPUString(); + system["cpu_sse"] = gSysCPU.getSSEVersions(); + system["address_size"] = ADDRESS_SIZE; + system["os_bitness"] = LLOSInfo::instance().getOSBitness(); + system["hardware_concurrency"] = (LLSD::Integer) std::thread::hardware_concurrency(); + unsigned char MACAddress[MAC_ADDRESS_BYTES]; + LLUUID::getNodeID(MACAddress); + std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x", + MACAddress[0],MACAddress[1],MACAddress[2], + MACAddress[3],MACAddress[4],MACAddress[5]); + system["mac_address"] = macAddressString; + system["serial_number"] = LLAppViewer::instance()->getSerialNumber(); + std::string gpu_desc = llformat( + "%-6s Class %d ", + gGLManager.mGLVendorShort.substr(0,6).c_str(), + (S32)LLFeatureManager::getInstance()->getGPUClass()) + + gGLManager.getRawGLString(); + + system["gpu"] = gpu_desc; + system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass(); + system["gpu_memory_bandwidth"] = LLFeatureManager::getInstance()->getGPUMemoryBandwidth(); + system["gpu_vendor"] = gGLManager.mGLVendorShort; + system["gpu_version"] = gGLManager.mDriverVersionVendorString; + system["opengl_version"] = gGLManager.mGLVersionString; + + gGLManager.asLLSD(system["gl"]); + + + S32 shader_level = 0; + if (LLPipeline::sRenderDeferred) + { + if (LLPipeline::RenderShadowDetail > 0) + { + shader_level = 5; + } + else if (LLPipeline::RenderDeferredSSAO) + { + shader_level = 4; + } + else + { + shader_level = 3; + } + } + else + { + shader_level = 2; + } + + + + system["shader_level"] = shader_level; + + LLSD &download = body["downloads"]; + + download["world_kbytes"] = F64Kilobytes(gTotalWorldData).value(); + download["object_kbytes"] = F64Kilobytes(gTotalObjectData).value(); + download["texture_kbytes"] = F64Kilobytes(gTotalTextureData).value(); + download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0; + + LLSD &in = body["stats"]["net"]["in"]; + + in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0; + in["packets"] = (S32) gMessageSystem->mPacketsIn; + in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn; + in["savings"] = (gMessageSystem->mUncompressedBytesIn - + gMessageSystem->mCompressedBytesIn) / 1024.0; + + LLSD &out = body["stats"]["net"]["out"]; + + out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0; + out["packets"] = (S32) gMessageSystem->mPacketsOut; + out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut; + out["savings"] = (gMessageSystem->mUncompressedBytesOut - + gMessageSystem->mCompressedBytesOut) / 1024.0; + + LLSD &fail = body["stats"]["failures"]; + + fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount; + fail["dropped"] = (S32) gMessageSystem->mDroppedPackets; + fail["resent"] = (S32) gMessageSystem->mResentPackets; + fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets; + fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets; + fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets; + fail["missing_updater"] = (S32) LLAppViewer::instance()->isUpdaterMissing(); + + LLSD &inventory = body["inventory"]; + inventory["usable"] = gInventory.isInventoryUsable(); + LLSD& validation_info = inventory["validation_info"]; + gInventory.mValidationInfo->asLLSD(validation_info); + + body["ui"] = LLUIUsage::instance().asLLSD(); + + body["stats"]["voice"] = LLVoiceVivoxStats::getInstance()->read(); + + // Misc stats, two strings and two ints + // These are not expecticed to persist across multiple releases + // Comment any changes with your name and the expected release revision + // If the current revision is recent, ping the previous author before overriding + LLSD &misc = body["stats"]["misc"]; + +#ifdef LL_WINDOWS + // Probe for Vulkan capability (Dave Houlton 05/2020) + // + // Check for presense of a Vulkan loader dll, as a proxy for a Vulkan-capable gpu. + // False-positives and false-negatives are possible, but unlikely. We'll get a good + // approximation of Vulkan capability within current user systems from this. More + // detailed information on versions and extensions can come later. + static bool vulkan_oneshot = false; + static bool vulkan_detected = false; + static std::string vulkan_max_api_version( "0.0" ); // Unknown/None + + if (!vulkan_oneshot) + { + // The 32-bit and 64-bit versions normally exist in: + // C:\Windows\System32 + // C:\Windows\SysWOW64 + HMODULE vulkan_loader = LoadLibraryA("vulkan-1.dll"); + if (NULL != vulkan_loader) + { + vulkan_detected = true; + vulkan_max_api_version = "1.0"; // We have at least 1.0. See the note about vkEnumerateInstanceVersion() below. + + // We use Run-Time Dynamic Linking (via GetProcAddress()) instead of Load-Time Dynamic Linking (via directly calling vkGetInstanceProcAddr()). + // This allows us to: + // a) not need the header: #include + // (and not need to set the corresponding "Additional Include Directories" as long as we provide the equivalent Vulkan types/prototypes/etc.) + // b) not need to link to: vulkan-1.lib + // (and not need to set the corresponding "Additional Library Directories") + // The former will allow Second Life to start and run even if the vulkan.dll is missing. + // The latter will require us to: + // a) link with vulkan-1.lib + // b) cause a System Error at startup if the .dll is not found: + // "The code execution cannot proceed because vulkan-1.dll was not found." + // + // See: + // https://docs.microsoft.com/en-us/windows/win32/dlls/using-run-time-dynamic-linking + // https://docs.microsoft.com/en-us/windows/win32/dlls/run-time-dynamic-linking + + // NOTE: Technically we can use GetProcAddress() as a replacement for vkGetInstanceProcAddr() + // but the canonical recommendation (mandate?) is to use vkGetInstanceProcAddr(). + PFN_vkGetInstanceProcAddr pGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(vulkan_loader, "vkGetInstanceProcAddr"); + if(pGetInstanceProcAddr) + { + // Check for vkEnumerateInstanceVersion. If it exists then we have at least 1.1 and can query the max API version. + // NOTE: Each VkPhysicalDevice that supports Vulkan has its own VkPhysicalDeviceProperties.apiVersion which is separate from the max API version! + // See: https://www.lunarg.com/wp-content/uploads/2019/02/Vulkan-1.1-Compatibility-Statement_01_19.pdf + PFN_vkEnumerateInstanceVersion pEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) pGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion"); + if(pEnumerateInstanceVersion) + { + uint32_t version = VK_MAKE_API_VERSION(0,1,1,0); // e.g. 4202631 = 1.2.135.0 + VkResult status = pEnumerateInstanceVersion( &version ); + if (status != VK_SUCCESS) + { + LL_INFOS("Vulkan") << "Failed to get Vulkan version. Assuming 1.0" << LL_ENDL; + } + else + { + // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#extendingvulkan-coreversions-versionnumbers + int major = VK_API_VERSION_MAJOR ( version ); + int minor = VK_API_VERSION_MINOR ( version ); + int patch = VK_API_VERSION_PATCH ( version ); + int variant = VK_API_VERSION_VARIANT( version ); + + vulkan_max_api_version = llformat( "%d.%d.%d.%d", major, minor, patch, variant ); + LL_INFOS("Vulkan") << "Vulkan API version: " << vulkan_max_api_version << ", Raw version: " << version << LL_ENDL; + } + } + } + else + { + LL_WARNS("Vulkan") << "FAILED to get Vulkan vkGetInstanceProcAddr()!" << LL_ENDL; + } + FreeLibrary(vulkan_loader); + } + vulkan_oneshot = true; + } + + misc["string_1"] = vulkan_detected ? llformat("Vulkan driver is detected") : llformat("No Vulkan driver detected"); + misc["VulkanMaxApiVersion"] = vulkan_max_api_version; + +#else + misc["string_1"] = llformat("Unused"); +#endif // LL_WINDOWS + + misc["string_2"] = llformat("Unused"); + misc["int_1"] = LLSD::Integer(0); + misc["int_2"] = LLSD::Integer(0); + + LL_INFOS() << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << LL_ENDL; + LL_INFOS() << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << LL_ENDL; + + body["DisplayNamesEnabled"] = gSavedSettings.getBOOL("UseDisplayNames"); + body["DisplayNamesShowUsername"] = gSavedSettings.getBOOL("NameTagShowUsernames"); + + // Preferences + if (include_preferences) + { + bool diffs_only = true; // only log preferences that differ from default + body["preferences"]["settings"] = gSavedSettings.asLLSD(diffs_only); + body["preferences"]["settings_per_account"] = gSavedPerAccountSettings.asLLSD(diffs_only); + } + + body["MinimalSkin"] = false; + + + LL_INFOS("LogViewerStatsPacket") << "Sending viewer statistics: " << body << LL_ENDL; + LL_DEBUGS("LogViewerStatsPacket"); + std::string filename("viewer_stats_packet.xml"); + llofstream of(filename.c_str()); + LLSDSerialize::toPrettyXML(body,of); + LL_ENDL; + + // The session ID token must never appear in logs + body["session_id"] = gAgentSessionID; + + LLViewerStats::getInstance()->addToMessage(body); + + LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(url, body, + "Statistics posted to sim", "Failed to post statistics to sim"); + LLViewerStats::instance().getRecording().resume(); +} + +LLTimer& LLViewerStats::PhaseMap::getPhaseTimer(const std::string& phase_name) +{ + phase_map_t::iterator iter = mPhaseMap.find(phase_name); + if (iter == mPhaseMap.end()) + { + LLTimer timer; + mPhaseMap[phase_name] = timer; + } + LLTimer& timer = mPhaseMap[phase_name]; + return timer; +} + +void LLViewerStats::PhaseMap::startPhase(const std::string& phase_name) +{ + LLTimer& timer = getPhaseTimer(phase_name); + timer.start(); + //LL_DEBUGS("Avatar") << "startPhase " << phase_name << LL_ENDL; +} + +void LLViewerStats::PhaseMap::clearPhases() +{ + //LL_DEBUGS("Avatar") << "clearPhases" << LL_ENDL; + + mPhaseMap.clear(); +} + +LLSD LLViewerStats::PhaseMap::asLLSD() +{ + LLSD result; + for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter) + { + const std::string& phase_name = iter->first; + result[phase_name]["completed"] = LLSD::Integer(!(iter->second.getStarted())); + result[phase_name]["elapsed"] = iter->second.getElapsedTimeF32(); + } + return result; +} + +// static initializer +//static +LLViewerStats::phase_stats_t LLViewerStats::PhaseMap::sStats; + +LLViewerStats::PhaseMap::PhaseMap() +{ +} + +void LLViewerStats::PhaseMap::stopPhase(const std::string& phase_name) +{ + phase_map_t::iterator iter = mPhaseMap.find(phase_name); + if (iter != mPhaseMap.end()) + { + if (iter->second.getStarted()) + { + // Going from started to stopped state - record stats. + iter->second.stop(); + } + } +} + +// static +LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name) +{ + phase_stats_t::iterator it = sStats.find(phase_name); + if (it == sStats.end()) + { + LLViewerStats::StatsAccumulator new_stats; + sStats[phase_name] = new_stats; + } + return sStats[phase_name]; +} + +// static +void LLViewerStats::PhaseMap::recordPhaseStat(const std::string& phase_name, F32 value) +{ + LLViewerStats::StatsAccumulator& stats = getPhaseStats(phase_name); + stats.push(value); +} + + +bool LLViewerStats::PhaseMap::getPhaseValues(const std::string& phase_name, F32& elapsed, bool& completed) +{ + phase_map_t::iterator iter = mPhaseMap.find(phase_name); + bool found = false; + if (iter != mPhaseMap.end()) + { + found = true; + elapsed = iter->second.getElapsedTimeF32(); + completed = !iter->second.getStarted(); + //LL_DEBUGS("Avatar") << " phase_name " << phase_name << " elapsed " << elapsed << " completed " << completed << " timer addr " << (S32)(&iter->second) << LL_ENDL; + } + else + { + //LL_DEBUGS("Avatar") << " phase_name " << phase_name << " NOT FOUND" << LL_ENDL; + } + + return found; +} -- cgit v1.2.3