From 5eed233618abd7020e130799be2abe0f986543f6 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 5 Oct 2018 21:32:42 +0100 Subject: SL-1925 More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. --- indra/newview/llviewershadermgr.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'indra/newview/llviewershadermgr.cpp') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 3fdcac8917..b013250bfc 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2110,10 +2110,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader"; //gWLSkyProgram.mFeatures.hasGamma = true; gDeferredWLSkyProgram.mShaderFiles.clear(); + gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true; + gDeferredWLSkyProgram.mFeatures.hasTransport = true; gDeferredWLSkyProgram.mFeatures.hasGamma = true; gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; + gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1) { @@ -2127,12 +2129,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program"; gDeferredWLCloudProgram.mShaderFiles.clear(); + gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true; + gDeferredWLCloudProgram.mFeatures.hasTransport = true; gDeferredWLCloudProgram.mFeatures.hasGamma = true; gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; - if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] >= 3) + if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1) { gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink(); } -- cgit v1.2.3