From ad4b559f9fb7c39a090898207c46d4c77d3560bf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 24 Jun 2011 15:30:48 -0500 Subject: SH-1903 Fix for silly shader compiler error. --- indra/newview/llviewershadermgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/newview/llviewershadermgr.cpp') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 0e3a0ef507..592923ee07 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -722,6 +722,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.reserve(13); S32 ch = gGLManager.mNumTextureImageUnits-1; + if (gGLManager.mGLVersion < 3.1f) + { //force to 1 texture index channel for old drivers + ch = 1; + } + std::vector index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); -- cgit v1.2.3