From 23ca385f3dd0304a92e8da54236bc60f4f52e359 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 13 Oct 2023 10:39:28 -0700 Subject: DRTVWR-592: Give PBR terrain shader more descriptive name for debugging/profiling --- indra/newview/llviewershadermgr.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewershadermgr.cpp') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index f1f92132ec..5849f97e0e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1513,7 +1513,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() S32 detail = gSavedSettings.getS32("RenderTerrainPBRDetail"); detail = llclamp(detail, TERRAIN_PBR_DETAIL_MIN, TERRAIN_PBR_DETAIL_MAX); const S32 mapping = clamp_terrain_mapping(gSavedSettings.getS32("RenderTerrainPBRPlanarSampleCount")); - gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d", detail); + gDeferredPBRTerrainProgram.mName = llformat("Deferred PBR Terrain Shader %d %s", + detail, + (mapping == 1 ? "flat" : "triplanar")); gDeferredPBRTerrainProgram.mFeatures.encodesNormal = true; gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true; gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true; -- cgit v1.2.3