From 393c819477b268aa0a05ec0a006e1dba27d6e6c6 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sun, 10 Oct 2010 15:25:11 +0100 Subject: VWR-21967 There's lots of ::renderForSelect() code that we don't need any more. VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline) --- indra/newview/llviewerobjectlist.cpp | 28 ---------------------------- 1 file changed, 28 deletions(-) (limited to 'indra/newview/llviewerobjectlist.cpp') diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 05695193a5..d3232043ae 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -1269,34 +1269,6 @@ void LLViewerObjectList::generatePickList(LLCamera &camera) } } -void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent) -{ - gRenderForSelect = TRUE; - - gPipeline.renderForSelect(mSelectPickList, render_transparent, screen_rect); - - // - // Render pass for selected objects - // - gGL.color4f(1,1,1,1); - gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE ); - - //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags). - if (!gAgentCamera.cameraCustomizeAvatar()) - { - // render pickable ui elements, like names, etc. - LLHUDObject::renderAllForSelect(); - } - - gGL.flush(); - LLVertexBuffer::unbind(); - - gRenderForSelect = FALSE; - - //llinfos << "Rendered " << count << " for select" << llendl; - //llinfos << "Took " << pick_timer.getElapsedTimeF32()*1000.f << "ms to pick" << llendl; -} - LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id) { std::set::iterator pick_it; -- cgit v1.2.3