From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/newview/llviewerobject.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewerobject.cpp') diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 8af0057c88..232b020d3d 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -3676,7 +3676,9 @@ bool LLViewerObject::updateLOD() bool LLViewerObject::updateGeometry(LLDrawable *drawable) { - return false; + // return true means "update complete", return false means "try again next frame" + // default should be return true + return true; } void LLViewerObject::updateGL() -- cgit v1.2.3